@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Wizmark (X) vs Sovietishcat (L)
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TripleA Move Summary: Italians round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Western Germany to 100 Sea Zone 1 infantry moved from Northern Italy to Yugoslavia 4 mech_infantrys moved from Northern Italy to Yugoslavia 2 armour moved from Northern Italy to Yugoslavia 3 fighters moved from Southern Italy to Albania -
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Western Germany to 100 Sea Zone 1 infantry moved from Northern Italy to Yugoslavia 4 mech_infantrys moved from Northern Italy to Yugoslavia 2 armour moved from Northern Italy to Yugoslavia 3 fighters moved from Southern Italy to Albania Combat - Italians Battle in 100 Sea Zone Italians attack with 1 fighter Americans defend with 4 transports 4 transports owned by the Americans lost in 100 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 28 Casualties for Americans: 4 transports Battle in Yugoslavia Italians attack with 2 armour, 1 infantry and 4 mech_infantrys British defend with 1 armour Italians roll dice for 2 armour, 1 infantry and 4 mech_infantrys in Yugoslavia, round 2 : 2/7 hits, 1.83 expected hits British roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Yugoslavia Italians win, taking Yugoslavia from British with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 1 armour Battle in Albania Italians attack with 3 fighters British defend with 1 mech_infantry Italians roll dice for 3 fighters in Albania, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 mech_infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 fighter owned by the Italians lost in Albania Italians win with 2 fighters remaining. Battle score for attacker is -6 Casualties for Italians: 1 fighter Casualties for British: 1 mech_infantry Non Combat Move - Italians 2 fighters moved from Albania to Southern Italy 1 fighter moved from 100 Sea Zone to Rostov Place Units - Italians 1 armour and 3 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 3 artilleries and 3 infantry EDIT: Adding units owned by Italians to Northern Italy: 3 artilleries and 3 infantry EDIT: Removing units owned by Italians from Northern Italy: 5 infantry EDIT: Adding units owned by Italians to Southern France: 3 infantry EDIT: Adding units owned by Italians to Yugoslavia: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians : 0.67 British : 1.17 -
@Sovietishcat you can’t sink the Bismarck!! :joy: :joy:
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 3 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 fighter moved from Philippines to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 2 carriers, 2 destroyers and 4 submarines moved from 54 Sea Zone to 35 Sea Zone Place Units - ANZAC 3 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 3 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 fighter moved from Philippines to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 2 carriers, 2 destroyers and 4 submarines moved from 54 Sea Zone to 35 Sea Zone Place Units - ANZAC 3 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@wizmark said in Wizmark (X) vs Sovietishcat (L):
@Sovietishcat you can’t sink the Bismarck!! :joy: :joy:
@wizmark It is invincible!!
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TripleA Move Summary: Germans round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 90 PUs; Germans buy 1 aaGun, 5 armour, 1 artillery, 1 bomber, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 infantry moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Volgograd 2 mech_infantrys moved from Russia to Kazakhstan 1 mech_infantry moved from Kansu to Kazakhstan 1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan 1 mech_infantry moved from Kansu to Hopei Germans take Hopei from Chinese 4 armour moved from Kansu to Shensi 3 fighters moved from Kansu to Shensi 1 bomber moved from Shantung to Kwangtung 1 bomber moved from Western Germany to Ukraine 1 infantry moved from Rostov to Ukraine 1 artillery moved from Rostov to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 2 bombers moved from Western Germany to Romania 1 submarine moved from 105 Sea Zone to 109 Sea Zone 1 submarine moved from 101 Sea Zone to 116 Sea Zone 1 bomber moved from Western Germany to Ukraine 1 bomber moved from Western Germany to Turkey 2 mech_infantrys moved from Eastern Poland to Romania -
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 90 PUs; Germans buy 1 aaGun, 5 armour, 1 artillery, 1 bomber, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 infantry moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Volgograd 2 mech_infantrys moved from Russia to Kazakhstan 1 mech_infantry moved from Kansu to Kazakhstan 1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan 1 mech_infantry moved from Kansu to Hopei Germans take Hopei from Chinese 4 armour moved from Kansu to Shensi 3 fighters moved from Kansu to Shensi 1 bomber moved from Shantung to Kwangtung 1 bomber moved from Western Germany to Ukraine 1 infantry moved from Rostov to Ukraine 1 artillery moved from Rostov to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 2 bombers moved from Western Germany to Romania 1 submarine moved from 105 Sea Zone to 109 Sea Zone 1 submarine moved from 101 Sea Zone to 116 Sea Zone 1 bomber moved from Western Germany to Ukraine 1 bomber moved from Western Germany to Turkey 2 mech_infantrys moved from Eastern Poland to Romania Combat - Germans Strategic bombing raid in Kwangtung AA fire in Kwangtung : 0/1 hits, 0.17 expected hits Bombing raid in Kwangtung rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Kwangtung causes 6 damage total. Strategic bombing raid in Turkey AA fire in Turkey : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Turkey causes 0 damage total. Battle in Romania Germans attack with 2 bombers and 2 mech_infantrys Americans defend with 1 mech_infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Romania, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Romania Germans win, taking Romania from Americans with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Ukraine Germans attack with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry Americans defend with 2 artilleries and 1 factory_minor Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 1/5 hits, 2.17 expected hits Americans roll dice for 2 artilleries in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Ukraine Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Ukraine, round 3 : 3/5 hits, 2.17 expected hits Americans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Ukraine Germans win, taking Ukraine from Americans with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 2 artilleries Battle in Kazakhstan Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 mech_infantry Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits, 1.67 expected hits British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the British lost in Kazakhstan Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 3/5 hits, 1.67 expected hits British roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 mech_infantry Battle in Volgograd Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 armour and 1 factory_minor Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Volgograd Germans win, taking Volgograd from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Shensi Germans attack with 4 armour and 3 fighters British defend with 2 armour and 1 mech_infantry Germans roll dice for 4 armour and 3 fighters in Shensi, round 2 : 3/7 hits, 3.50 expected hits Chinese roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the British, 1 armour owned by the Germans and 2 armour owned by the British lost in Shensi Germans win, taking Shensi from Chinese with 3 armour and 3 fighters remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour Casualties for British: 2 armour and 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Kwangtung to Shantung 3 fighters moved from Shensi to Shantung 1 tactical_bomber moved from Volgograd to Rostov 1 fighter moved from Volgograd to Rostov 1 fighter and 1 tactical_bomber moved from Kazakhstan to Rostov 2 bombers moved from Ukraine to Russia 2 bombers moved from Romania to Western Germany 2 infantry moved from Normandy Bordeaux to Southern France 3 aaGuns, 3 armour, 3 artilleries and 3 infantry moved from France to Southern France 3 artilleries and 4 infantry moved from Greater Southern Germany to Yugoslavia 3 armour moved from Belarus to Slovakia Hungary 2 armour moved from Novgorod to Poland 1 fighter moved from Southern France to Western Germany 1 battleship moved from 110 Sea Zone to 113 Sea Zone 2 mech_infantrys moved from Western Germany to Southern France 1 fighter moved from Southern France to Western Germany 1 mech_infantry moved from Western Germany to Yugoslavia Place Units - Germans 1 aaGun, 1 armour and 1 infantry placed in Southern France 1 submarine placed in 105 Sea Zone 1 infantry placed in Normandy Bordeaux 3 mech_infantrys placed in Russia 3 armour placed in Western Ukraine 1 armour, 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Rostov: 2 aaGuns EDIT: Adding units owned by Germans to Ukraine: 2 aaGuns EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 75 PUs; end with 75 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUsCombat Hit Differential Summary :
AA fire in Kwangtung : : -0.17 Germans : -0.33 British : -1.83 Americans : -1.33 AA fire in Turkey : : 0.83 Chinese : -0.33 -
@Sovietishcat Turkish AA was on point though :white_frowning_face:
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@Sovietishcat hold on! missed a bit of non com
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 90 PUs; Germans buy 1 aaGun, 5 armour, 1 artillery, 1 bomber, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 infantry moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Volgograd 2 mech_infantrys moved from Russia to Kazakhstan 1 mech_infantry moved from Kansu to Kazakhstan 1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan 1 mech_infantry moved from Kansu to Hopei Germans take Hopei from Chinese 4 armour moved from Kansu to Shensi 3 fighters moved from Kansu to Shensi 1 bomber moved from Shantung to Kwangtung 1 bomber moved from Western Germany to Ukraine 1 infantry moved from Rostov to Ukraine 1 artillery moved from Rostov to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 2 bombers moved from Western Germany to Romania 1 submarine moved from 105 Sea Zone to 109 Sea Zone 1 submarine moved from 101 Sea Zone to 116 Sea Zone 1 bomber moved from Western Germany to Ukraine 1 bomber moved from Western Germany to Turkey 2 mech_infantrys moved from Eastern Poland to Romania Combat - Germans Strategic bombing raid in Kwangtung AA fire in Kwangtung : 0/1 hits, 0.17 expected hits Bombing raid in Kwangtung rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Kwangtung causes 6 damage total. Strategic bombing raid in Turkey AA fire in Turkey : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Turkey causes 0 damage total. Battle in Romania Germans attack with 2 bombers and 2 mech_infantrys Americans defend with 1 mech_infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Romania, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Romania Germans win, taking Romania from Americans with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Ukraine Germans attack with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry Americans defend with 2 artilleries and 1 factory_minor Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 1/5 hits, 2.17 expected hits Americans roll dice for 2 artilleries in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Ukraine Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Ukraine, round 3 : 3/5 hits, 2.17 expected hits Americans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Ukraine Germans win, taking Ukraine from Americans with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 2 artilleries Battle in Kazakhstan Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 mech_infantry Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits, 1.67 expected hits British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the British lost in Kazakhstan Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 3/5 hits, 1.67 expected hits British roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 mech_infantry Battle in Volgograd Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 armour and 1 factory_minor Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Volgograd Germans win, taking Volgograd from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Shensi Germans attack with 4 armour and 3 fighters British defend with 2 armour and 1 mech_infantry Germans roll dice for 4 armour and 3 fighters in Shensi, round 2 : 3/7 hits, 3.50 expected hits Chinese roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the British, 1 armour owned by the Germans and 2 armour owned by the British lost in Shensi Germans win, taking Shensi from Chinese with 3 armour and 3 fighters remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour Casualties for British: 2 armour and 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Kwangtung to Shantung 3 fighters moved from Shensi to Shantung 1 tactical_bomber moved from Volgograd to Rostov 1 fighter moved from Volgograd to Rostov 1 fighter and 1 tactical_bomber moved from Kazakhstan to Rostov 2 bombers moved from Ukraine to Russia 2 bombers moved from Romania to Western Germany 2 infantry moved from Normandy Bordeaux to Southern France 3 aaGuns, 3 armour, 3 artilleries and 3 infantry moved from France to Southern France 3 artilleries and 4 infantry moved from Greater Southern Germany to Yugoslavia 3 armour moved from Belarus to Slovakia Hungary 2 armour moved from Novgorod to Poland 1 fighter moved from Southern France to Western Germany 1 battleship moved from 110 Sea Zone to 113 Sea Zone 2 mech_infantrys moved from Western Germany to Southern France 1 fighter moved from Southern France to Western Germany 1 mech_infantry moved from Western Germany to Yugoslavia Place Units - Germans 1 aaGun, 1 armour and 1 infantry placed in Southern France 1 submarine placed in 105 Sea Zone 1 infantry placed in Normandy Bordeaux 3 mech_infantrys placed in Russia 3 armour placed in Western Ukraine 1 armour, 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Rostov: 2 aaGuns EDIT: Adding units owned by Germans to Ukraine: 2 aaGuns EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 75 PUs; end with 75 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 marine EDIT: Adding units owned by Germans to Switzerland: 1 marine EDIT: Changing ownership of Switzerland from Neutral_True to Germans EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry EDIT: Adding units owned by Germans to Switzerland: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
AA fire in Kwangtung : : -0.17 Germans : -0.33 British : -1.83 Americans : -1.33 AA fire in Turkey : : 0.83 Chinese : -0.33 -
@Sovietishcat kept forgetting to pick up those swiss troops!
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Combat Move - Russians 1 infantry moved from Kiangsu to Anhwe Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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@wizmark said in Wizmark (X) vs Sovietishcat (L):
@Sovietishcat kept forgetting to pick up those swiss troops!
They might be useful in the future!!
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TripleA Move Summary: Japanese round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 artilleries, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 1 Sea Zone to 10 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 32 Sea Zone to 27 Sea Zone 1 infantry moved from Alaska to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 2 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Shantung to Jehol 1 fighter and 1 tactical_bomber moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone 2 fighters moved from 6 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from Shantung to 20 Sea Zone 1 fighter moved from 19 Sea Zone to Jehol 1 fighter moved from 19 Sea Zone to 20 Sea Zone -
@Sovietishcat scramble guam? Should I take it as a given no in future when you only have one plane there?
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@wizmark no scrambles, I always like to be asked just in case!
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 artilleries, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 1 Sea Zone to 10 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 32 Sea Zone to 27 Sea Zone 1 infantry moved from Alaska to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 2 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Shantung to Jehol 1 fighter and 1 tactical_bomber moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone 2 fighters moved from 6 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from Shantung to 20 Sea Zone 1 fighter moved from 19 Sea Zone to Jehol 1 fighter moved from 19 Sea Zone to 20 Sea Zone Combat - Japanese Battle in Aleutian Islands Battle in 20 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 battleship Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits British roll dice for 1 battleship in 20 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Japanese and 1 battleship owned by the British lost in 20 Sea Zone Japanese win, taking Aleutian Islands from Americans with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 submarine Casualties for British: 1 battleship Battle in 21 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 21 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Jehol Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 battleship, 2 carriers, 4 destroyers and 2 transports moved from 19 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Anhwe to Shantung 1 tactical_bomber moved from Jehol to Shantung 1 fighter moved from Anhwe to Shensi 2 fighters moved from Jehol to Shantung Place Units - Japanese 2 submarines placed in 6 Sea Zone 2 artilleries and 1 infantry placed in Shantung 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 28 PUs; end with 28 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 31 PUsCombat Hit Differential Summary :
British : 0.33 ANZAC : 0.67 Chinese : 0.33 Japanese : -1.50 -
@Sovietishcat I can see why you did it but that was an expensive blocker!
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TripleA Move Summary: Americans round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 1 airfield, 3 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Spain to Normandy Bordeaux 17 fighters moved from Spain to Normandy Bordeaux 2 tactical_bombers moved from Spain to Normandy Bordeaux 1 bomber moved from Spain to France 1 bomber and 3 fighters moved from Caucasus to Kazakhstan 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 mech_infantry moved from Western United States to Alaska Americans take Alaska from Japanese





