TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 airfield, 3 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Spain to Normandy Bordeaux
17 fighters moved from Spain to Normandy Bordeaux
2 tactical_bombers moved from Spain to Normandy Bordeaux
1 bomber moved from Spain to France
1 bomber and 3 fighters moved from Caucasus to Kazakhstan
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 mech_infantry moved from Western United States to Alaska
Americans take Alaska from Japanese
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 17 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 17 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 13/21 hits, 10,17 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 17 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Americans attack with 1 bomber and 3 fighters
Germans defend with 3 mech_infantrys
Americans roll dice for 1 bomber and 3 fighters in Kazakhstan, round 2 : 3/4 hits, 2,17 expected hits
Germans roll dice for 3 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 1,00 expected hits
1 bomber owned by the Americans and 3 mech_infantrys owned by the Germans lost in Kazakhstan
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 bomber
Casualties for Germans: 3 mech_infantrys
Non Combat Move - Americans
3 fighters moved from Kazakhstan to Caucasus
1 carrier and 3 destroyers moved from 98 Sea Zone to 92 Sea Zone
3 fighters moved from Normandy Bordeaux to Gibraltar
14 fighters moved from Normandy Bordeaux to Spain
2 tactical_bombers moved from Normandy Bordeaux to Spain
1 bomber moved from France to Spain
1 armour, 4 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 armour, 4 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 4 artilleries and 6 infantry moved from 91 Sea Zone to Spain
1 armour moved from 91 Sea Zone to Spain
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Spain to 92 Sea Zone
1 artillery moved from Libya to Tunisia
Place Units - Americans
1 artillery and 2 infantry placed in Turkey
3 armour placed in Spain
1 airfield placed in Spain
1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Americans collect 57 PUs (7 lost to blockades); end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Shensi
1 fighter moved from Kiangsu to Shensi
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Chahar to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 3 armour; Japanese defend with 1 fighter
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Shensi, round 2 : 1/6 hits, 1,67 expected hits
Germans roll dice for 3 armour and 1 fighter in Shensi, round 2 : 4/4 hits, 2,17 expected hits
1 armour owned by the Germans and 4 infantry owned by the Chinese lost in Shensi
1 artillery owned by the Chinese retreated to Kweichow
Germans win with 2 armour and 1 fighter remaining. Battle score for attacker is -6
Casualties for Chinese: 4 infantry
Casualties for Germans: 1 armour
Non Combat Move - Chinese
1 fighter moved from Shensi to Kweichow
Place Units - Chinese
2 artilleries and 2 infantry placed in Kweichow
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British buy 3 armour, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Anhwe to Hopei
1 armour and 1 mech_infantry moved from Kiangsu to Jehol
2 mech_infantrys moved from Greece to Romania
2 fighters moved from Greece to Romania
2 fighters moved from Greece to Romania
1 mech_infantry moved from Greece to Albania
1 mech_infantry moved from Turkey to Bulgaria
1 mech_infantry moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
3 mech_infantrys moved from Caucasus to Volgograd
8 fighters and 2 tactical_bombers moved from Caucasus to Volgograd
Combat - British
Battle in Romania
British attack with 4 fighters and 2 mech_infantrys
Germans defend with 2 mech_infantrys
British roll dice for 4 fighters and 2 mech_infantrys in Romania, round 2 : 1/6 hits, 2,33 expected hits
Germans roll dice for 2 mech_infantrys in Romania, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Romania
British roll dice for 4 fighters and 1 mech_infantry in Romania, round 3 : 3/5 hits, 2,17 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Romania
British win, taking Romania from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 1 fighter and 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Battle in Hopei
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Hopei
British win, taking Hopei from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Jehol
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Jehol
British win, taking Jehol from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Volgograd
British attack with 8 fighters, 3 mech_infantrys and 2 tactical_bombers
Germans defend with 1 factory_minor and 2 infantry
British roll dice for 8 fighters, 3 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 5/13 hits, 5,83 expected hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British and 2 infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 8 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
8 fighters moved from Volgograd to Caucasus
2 tactical_bombers moved from Volgograd to Caucasus
3 fighters moved from Romania to Caucasus
2 mech_infantrys moved from Persia to Caucasus
2 armour moved from Iraq to Caucasus
1 armour moved from Iraq to Greece
1 aaGun, 6 infantry and 1 marine moved from Iraq to Turkey
2 mech_infantrys moved from Kwangtung to Kiangsu
2 infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Caucasus to Greece
Place Units - British
3 armour placed in Iraq
3 mech_infantrys placed in Persia
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5
British collect 40 PUs (3 lost to blockades); end with 40 PUs
Place Units - UK_Pacific
3 armour placed in French Indo China
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 2 mech_infantrys
Some Units in French Indo China change ownership: 3 armour
Combat Hit Differential Summary :
Germans : 3,50
British : -0,67
AA fire in France : : -0,17
Americans : 3,33
Chinese : -0,50
Japanese : 2,00
Savegame