@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
@Sovietishcat Very good rolling for the germans…wiped you out in one round without any damage to my air force…that was incredibly good for me :grinning:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
3 infantry moved from Kiangsi to Kiangsu
Non Combat Move - Russians
2 aaGuns moved from Kiangsi to Kiangsu
Turn Complete - Russians
Combat Hit Differential Summary :
@wizmark those bombers are starting to be very dangerous…
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from 6 Sea Zone to 21 Sea Zone
1 mech_infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 battleship and 4 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 submarine moved from 3 Sea Zone to 1 Sea Zone
@Sovietishcat scramble guam?
@wizmark No scrambles! Sneaky Alaska takeaway :v:
@Sovietishcat got to try to slow the american juggernaut somehow! :joy:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from 6 Sea Zone to 21 Sea Zone
1 mech_infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 battleship and 4 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 submarine moved from 3 Sea Zone to 1 Sea Zone
Combat - Japanese
Battle in Alaska
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 25 Sea Zone
Japanese win, taking Alaska from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 4 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 2 destroyers
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 4 destroyers, 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 6/9 hits, 4.17 expected hits
ANZAC roll dice for 2 destroyers in 19 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
2 destroyers owned by the ANZAC and 1 submarine owned by the Japanese lost in 19 Sea Zone
Japanese win with 1 battleship, 4 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 2 destroyers
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 cruiser in 32 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 cruiser in 32 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Americans lost in 32 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 21 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 marine moved from Soviet Far East to 5 Sea Zone
1 marine and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 aaGuns moved from Japan to 6 Sea Zone
2 aaGuns, 1 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 marine moved from 19 Sea Zone to Shantung
2 aaGuns moved from 19 Sea Zone to Shantung
2 carriers moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 21 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 submarines placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Shantung
2 artilleries and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : -1.00
Japanese : 2.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 1 cruiser, 1 destroyer, 2 factory_minors, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from Caucasus to Ukraine
1 infantry moved from Greece to 99 Sea Zone
1 artillery moved from Turkey to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Ukraine
2 artilleries and 1 infantry moved from Turkey to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 artillery moved from 100 Sea Zone to Ukraine
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Ukraine
6 fighters moved from United Kingdom to 110 Sea Zone
3 fighters moved from Gibraltar to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Turkey to 99 Sea Zone
1 mech_infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 mech_infantry moved from 100 Sea Zone to Romania
2 fighters moved from 99 Sea Zone to Spain
2 fighters moved from Tobruk to Spain
6 fighters and 2 tactical_bombers moved from Eastern United States to Spain
1 bomber moved from Caucasus to Ukraine
2 bombers moved from Caucasus to Spain
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 1 cruiser, 1 destroyer, 2 factory_minors, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from Caucasus to Ukraine
1 infantry moved from Greece to 99 Sea Zone
1 artillery moved from Turkey to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Ukraine
2 artilleries and 1 infantry moved from Turkey to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 artillery moved from 100 Sea Zone to Ukraine
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Ukraine
6 fighters moved from United Kingdom to 110 Sea Zone
3 fighters moved from Gibraltar to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Turkey to 99 Sea Zone
1 mech_infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 mech_infantry moved from 100 Sea Zone to Romania
2 fighters moved from 99 Sea Zone to Spain
2 fighters moved from Tobruk to Spain
6 fighters and 2 tactical_bombers moved from Eastern United States to Spain
1 bomber moved from Caucasus to Ukraine
2 bombers moved from Caucasus to Spain
Combat - Americans
Battle in Romania
Battle in Ukraine
Americans attack with 3 artilleries, 1 bomber, 3 fighters and 2 infantry
Germans defend with 1 factory_minor, 3 infantry and 3 mech_infantrys
Americans roll dice for 3 artilleries, 1 bomber, 3 fighters and 2 infantry in Ukraine, round 2 : 5/9 hits, 3,83 expected hits
Germans roll dice for 3 infantry and 3 mech_infantrys in Ukraine, round 2 : 2/6 hits, 2,00 expected hits
3 infantry owned by the Germans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Ukraine
Americans roll dice for 3 artilleries, 1 bomber and 3 fighters in Ukraine, round 3 : 4/7 hits, 3,17 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Ukraine
Americans win, taking Romania from Germans, taking Ukraine from Germans with 2 artilleries, 1 bomber and 3 fighters remaining. Battle score for attacker is 11
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Germans: 3 infantry and 3 mech_infantrys
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 9 fighters
Germans defend with 2 battleships and 1 cruiser
Americans roll dice for 1 destroyer and 9 fighters in 110 Sea Zone, round 2 : 4/10 hits, 4,83 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 2 battleships and 1 cruiser in 110 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits
1 battleship owned by the Germans, 1 destroyer owned by the Americans, 2 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
retreated to 110 Sea Zone
Germans win with 1 battleship remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer and 2 fighters
Casualties for Germans: 1 battleship and 1 cruiser
Non Combat Move - Americans
7 fighters moved from 110 Sea Zone to Spain
6 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from Western United States to Central United States
1 aaGun moved from Western United States to Central United States
2 destroyers and 5 submarines moved from 54 Sea Zone to 35 Sea Zone
1 battleship and 2 carriers moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 marine moved from Western United States to British Columbia
1 bomber and 3 fighters moved from Ukraine to Caucasus
1 carrier and 3 destroyers moved from 99 Sea Zone to 98 Sea Zone
Place Units - Americans
1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Central United States
1 armour and 1 infantry placed in Central United States
1 infantry placed in Eastern United States
1 factory_minor placed in Spain
1 factory_minor placed in Turkey
1 armour and 1 mech_infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Americans collect 59 PUs (6 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : 1,83
Americans : 1,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Chinese creates battle in territory Chahar
Non Combat Move - Chinese
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Kwangtung to Kiangsu
Place Units - Chinese
2 artilleries placed in Kiangsu
1 artillery placed in Kweichow
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Combat Move - British
1 armour moved from Greece to Bulgaria
British take Bulgaria from Germans
1 armour moved from Bulgaria to Yugoslavia
British take Yugoslavia from Germans
1 mech_infantry moved from Greece to Albania
British take Albania from Italians
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
6 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan
6 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
1 bomber moved from Caucasus to Spain
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Spain to 110 Sea Zone
1 armour moved from Hopei to Shensi
1 armour and 1 mech_infantry moved from Kweichow to Shensi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 1 cruiser, 1 destroyer, 2 factory_minors, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from Caucasus to Ukraine
1 infantry moved from Greece to 99 Sea Zone
1 artillery moved from Turkey to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Ukraine
2 artilleries and 1 infantry moved from Turkey to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 artillery moved from 100 Sea Zone to Ukraine
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Ukraine
6 fighters moved from United Kingdom to 110 Sea Zone
3 fighters moved from Gibraltar to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Turkey to 99 Sea Zone
1 mech_infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 mech_infantry moved from 100 Sea Zone to Romania
2 fighters moved from 99 Sea Zone to Spain
2 fighters moved from Tobruk to Spain
6 fighters and 2 tactical_bombers moved from Eastern United States to Spain
1 bomber moved from Caucasus to Ukraine
2 bombers moved from Caucasus to Spain
Combat - Americans
Battle in Romania
Battle in Ukraine
Americans attack with 3 artilleries, 1 bomber, 3 fighters and 2 infantry
Germans defend with 1 factory_minor, 3 infantry and 3 mech_infantrys
Americans roll dice for 3 artilleries, 1 bomber, 3 fighters and 2 infantry in Ukraine, round 2 : 5/9 hits, 3,83 expected hits
Germans roll dice for 3 infantry and 3 mech_infantrys in Ukraine, round 2 : 2/6 hits, 2,00 expected hits
3 infantry owned by the Germans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Ukraine
Americans roll dice for 3 artilleries, 1 bomber and 3 fighters in Ukraine, round 3 : 4/7 hits, 3,17 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Ukraine
Americans win, taking Romania from Germans, taking Ukraine from Germans with 2 artilleries, 1 bomber and 3 fighters remaining. Battle score for attacker is 11
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Germans: 3 infantry and 3 mech_infantrys
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 9 fighters
Germans defend with 2 battleships and 1 cruiser
Americans roll dice for 1 destroyer and 9 fighters in 110 Sea Zone, round 2 : 4/10 hits, 4,83 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 2 battleships and 1 cruiser in 110 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits
1 battleship owned by the Germans, 1 destroyer owned by the Americans, 2 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
retreated to 110 Sea Zone
Germans win with 1 battleship remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer and 2 fighters
Casualties for Germans: 1 battleship and 1 cruiser
Non Combat Move - Americans
7 fighters moved from 110 Sea Zone to Spain
6 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from Western United States to Central United States
1 aaGun moved from Western United States to Central United States
2 destroyers and 5 submarines moved from 54 Sea Zone to 35 Sea Zone
1 battleship and 2 carriers moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 marine moved from Western United States to British Columbia
1 bomber and 3 fighters moved from Ukraine to Caucasus
1 carrier and 3 destroyers moved from 99 Sea Zone to 98 Sea Zone
Place Units - Americans
1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Central United States
1 armour and 1 infantry placed in Central United States
1 infantry placed in Eastern United States
1 factory_minor placed in Spain
1 factory_minor placed in Turkey
1 armour and 1 mech_infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Americans collect 59 PUs (6 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Chinese creates battle in territory Chahar
Non Combat Move - Chinese
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Kwangtung to Kiangsu
Place Units - Chinese
2 artilleries placed in Kiangsu
1 artillery placed in Kweichow
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - British
British buy 3 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 battleship and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Greece to Bulgaria
British take Bulgaria from Germans
1 armour moved from Bulgaria to Yugoslavia
British take Yugoslavia from Germans
1 mech_infantry moved from Greece to Albania
British take Albania from Italians
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
6 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan
6 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
1 bomber moved from Caucasus to Spain
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Spain to 110 Sea Zone
1 armour moved from Hopei to Shensi
1 armour and 1 mech_infantry moved from Kweichow to Shensi
Combat - British
Battle in Volgograd
British attack with 1 armour, 6 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
British roll dice for 1 armour, 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/10 hits, 4,50 expected hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits, 0,67 expected hits
2 mech_infantrys owned by the British and 2 infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 1 armour, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 2 mech_infantrys
Casualties for Germans: 2 infantry
Battle in 110 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 battleship
British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
retreated to 110 Sea Zone
Germans win with 1 battleship remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Kazakhstan
British attack with 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 5/9 hits, 4,33 expected hits
Germans roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Shensi
British attack with 2 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 armour and 1 mech_infantry in Shensi, round 3 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
British win, taking Shensi from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
3 mech_infantrys moved from Iraq to Greece
3 mech_infantrys moved from Persia to Caucasus
1 aaGun, 6 infantry and 1 marine moved from Trans-Jordan to Iraq
1 mech_infantry moved from Saudi Arabia to Turkey
3 armour moved from Kwangtung to Kiangsu
2 mech_infantrys moved from Kwangtung to Kiangsu
2 mech_infantrys moved from French Indo China to Kwangtung
2 fighters moved from Kazakhstan to Greece
4 fighters moved from Kazakhstan to Caucasus
6 fighters moved from Volgograd to Caucasus
1 tactical_bomber moved from Kazakhstan to Caucasus
1 fighter moved from 110 Sea Zone to Spain
1 tactical_bomber moved from Volgograd to Caucasus
2 fighters moved from Caucasus to Greece
Place Units - British
3 infantry placed in United Kingdom
3 armour placed in Iraq
2 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3
British collect 38 PUs (4 lost to blockades); end with 38 PUs
Place Units - UK_Pacific
1 battleship placed in 20 Sea Zone
2 infantry placed in Kwangtung
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Units Change Ownership
Some Units in Kwangtung change ownership: 2 infantry
Some Units in 20 Sea Zone change ownership: 1 battleship
Combat Hit Differential Summary :
Germans : 2,83
British : -2,00
Americans : 1,17
Japanese : -0,67
@wizmark That BB is sz 110 just did not want to sink in the bottom of the channel
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Western Germany to 100 Sea Zone
1 infantry moved from Northern Italy to Yugoslavia
4 mech_infantrys moved from Northern Italy to Yugoslavia
2 armour moved from Northern Italy to Yugoslavia
3 fighters moved from Southern Italy to Albania
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Western Germany to 100 Sea Zone
1 infantry moved from Northern Italy to Yugoslavia
4 mech_infantrys moved from Northern Italy to Yugoslavia
2 armour moved from Northern Italy to Yugoslavia
3 fighters moved from Southern Italy to Albania
Combat - Italians
Battle in 100 Sea Zone
Italians attack with 1 fighter
Americans defend with 4 transports
4 transports owned by the Americans lost in 100 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in Yugoslavia
Italians attack with 2 armour, 1 infantry and 4 mech_infantrys
British defend with 1 armour
Italians roll dice for 2 armour, 1 infantry and 4 mech_infantrys in Yugoslavia, round 2 : 2/7 hits, 1.83 expected hits
British roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Yugoslavia
Italians win, taking Yugoslavia from British with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Battle in Albania
Italians attack with 3 fighters
British defend with 1 mech_infantry
Italians roll dice for 3 fighters in Albania, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 mech_infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 fighter owned by the Italians lost in Albania
Italians win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Italians: 1 fighter
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Albania to Southern Italy
1 fighter moved from 100 Sea Zone to Rostov
Place Units - Italians
1 armour and 3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 3 artilleries and 3 infantry
EDIT: Adding units owned by Italians to Northern Italy: 3 artilleries and 3 infantry
EDIT: Removing units owned by Italians from Northern Italy: 5 infantry
EDIT: Adding units owned by Italians to Southern France: 3 infantry
EDIT: Adding units owned by Italians to Yugoslavia: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 0.67
British : 1.17
@Sovietishcat you can’t sink the Bismarck!! :joy: :joy:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from Philippines to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
2 carriers, 2 destroyers and 4 submarines moved from 54 Sea Zone to 35 Sea Zone
Place Units - ANZAC
3 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from Philippines to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
2 carriers, 2 destroyers and 4 submarines moved from 54 Sea Zone to 35 Sea Zone
Place Units - ANZAC
3 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :