@simon33 No Scramble
Wizmark (X) vs Sovietishcat (L)
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@Sovietishcat scramble the channel? What order of loss do you want?
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@wizmark no scrambles best OOl so 3 acs - dds - tac - fighters
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 90 PUs; Germans buy 3 armour, 1 bomber, 1 fighter, 4 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 2 infantry moved from Samara to Kazakhstan 3 infantry moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Volgograd 1 fighter moved from Rostov to Kazakhstan 1 tactical_bomber moved from Rostov to Kazakhstan 1 submarine moved from 119 Sea Zone to 110 Sea Zone 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone 10 bombers and 2 fighters moved from Western Germany to 110 Sea Zone 1 mech_infantry moved from Timguska to Shensi 1 bomber moved from Shantung to Shensi 1 fighter moved from Timguska to Shensi 1 mech_infantry moved from Timguska to Tsinghai 2 fighters moved from Timguska to Tsinghai Combat - Germans Battle in Kazakhstan Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 artillery Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Shensi Germans attack with 1 bomber, 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Shensi Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Tsinghai Germans attack with 2 fighters and 1 mech_infantry Chinese defend with 1 infantry Germans roll dice for 2 fighters and 1 mech_infantry in Tsinghai, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Germans win, taking Tsinghai from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 110 Sea Zone Germans attack with 2 battleships, 10 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine Americans defend with 3 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 battleships, 10 bombers, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 14/18 hits, 10.83 expected hits Americans roll dice for 3 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/11 hits, 5.33 expected hits 1 destroyer owned by the Germans, 2 destroyers owned by the Americans, 1 submarine owned by the Germans, 2 tactical_bombers owned by the Americans, 1 carrier owned by the Germans, 3 carriers owned by the Americans and 4 fighters owned by the Americans lost in 110 Sea Zone Germans win with 2 battleships, 10 bombers, 1 cruiser and 4 fighters remaining. Battle score for attacker is 96 Casualties for Germans: 1 carrier, 1 destroyer and 1 submarine Casualties for Americans: 3 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers Battle in Volgograd Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 1.67 expected hits British roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Volgograd Germans win, taking Volgograd from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Germans 5 artilleries and 5 infantry moved from France to Southern France 4 fighters moved from 110 Sea Zone to Southern France 1 submarine moved from 97 Sea Zone to 93 Sea Zone 10 bombers moved from 110 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from Kazakhstan to Rostov 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov 3 infantry moved from Western Ukraine to Ukraine 1 bomber moved from Shensi to Shantung 1 mech_infantry moved from Timguska to Kansu 2 fighters moved from Tsinghai to Kansu 1 fighter moved from Shensi to Kansu 3 armour moved from Russia to Belarus 3 mech_infantrys moved from Novgorod to Eastern Poland 2 armour moved from Finland to Novgorod 1 infantry moved from Finland to Sweden Germans take Sweden from Neutral_True 2 artilleries and 4 infantry moved from Germany to Greater Southern Germany 2 armour and 1 mech_infantry moved from Western Germany to Southern France 1 artillery moved from Western Germany to Greater Southern Germany 3 artilleries and 3 infantry moved from Western Germany to France 2 infantry moved from Finland to Sweden 4 armour and 1 mech_infantry moved from Urals to Kansu Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 106 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 101 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 submarine placed in 105 Sea Zone 1 fighter and 2 infantry placed in Southern France Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns EDIT: Adding units owned by Germans to France: 3 aaGuns EDIT: Turning off Edit Mode 1 bomber placed in Western Germany 3 armour placed in France 2 infantry placed in Normandy Bordeaux 3 mech_infantrys placed in Ukraine 2 mech_infantrys placed in Russia 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 76 PUs; end with 76 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : 3.17 British : 0.00 Americans : -1.33 Chinese : 0.33
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@Sovietishcat Very good rolling for the germans…wiped you out in one round without any damage to my air force…that was incredibly good for me :grinning:
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 3 infantry moved from Kiangsi to Kiangsu Non Combat Move - Russians 2 aaGuns moved from Kiangsi to Kiangsu Turn Complete - Russians
Combat Hit Differential Summary :
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@wizmark those bombers are starting to be very dangerous…
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TripleA Move Summary: Japanese round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 2 fighters moved from 6 Sea Zone to 21 Sea Zone 1 mech_infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 2 fighters moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Chahar to Suiyuyan 1 battleship and 4 destroyers moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 32 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to Alaska 1 submarine moved from 3 Sea Zone to 1 Sea Zone
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@Sovietishcat scramble guam?
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@wizmark No scrambles! Sneaky Alaska takeaway :v:
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@Sovietishcat got to try to slow the american juggernaut somehow! :joy:
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 2 fighters moved from 6 Sea Zone to 21 Sea Zone 1 mech_infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 2 fighters moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Chahar to Suiyuyan 1 battleship and 4 destroyers moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 32 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to Alaska 1 submarine moved from 3 Sea Zone to 1 Sea Zone Combat - Japanese Battle in Alaska Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 25 Sea Zone Japanese win, taking Alaska from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 19 Sea Zone Japanese attack with 1 battleship, 4 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 2 destroyers Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 4 destroyers, 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 6/9 hits, 4.17 expected hits ANZAC roll dice for 2 destroyers in 19 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 destroyers owned by the ANZAC and 1 submarine owned by the Japanese lost in 19 Sea Zone Japanese win with 1 battleship, 4 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 submarine Casualties for ANZAC: 2 destroyers Battle in 32 Sea Zone Japanese attack with 1 submarine Americans defend with 1 cruiser Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser in 32 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser in 32 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Americans lost in 32 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 12 Casualties for Americans: 1 cruiser Battle in 21 Sea Zone Japanese attack with 2 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 marine moved from Soviet Far East to 5 Sea Zone 1 marine and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 aaGuns moved from Japan to 6 Sea Zone 2 aaGuns, 1 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 infantry and 1 marine moved from 19 Sea Zone to Shantung 2 aaGuns moved from 19 Sea Zone to Shantung 2 carriers moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from 21 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone Place Units - Japanese 2 submarines placed in 6 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Shantung 2 artilleries and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 29 PUs; end with 29 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : -1.00 Japanese : 2.67
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TripleA Move Summary: Americans round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 2 armour, 4 artilleries, 1 cruiser, 1 destroyer, 2 factory_minors, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Caucasus to Ukraine 1 infantry moved from Greece to 99 Sea Zone 1 artillery moved from Turkey to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Ukraine 2 artilleries and 1 infantry moved from Turkey to 99 Sea Zone 1 artillery and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 artillery moved from 100 Sea Zone to Ukraine 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Ukraine 6 fighters moved from United Kingdom to 110 Sea Zone 3 fighters moved from Gibraltar to 110 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Turkey to 99 Sea Zone 1 mech_infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 mech_infantry moved from 100 Sea Zone to Romania 2 fighters moved from 99 Sea Zone to Spain 2 fighters moved from Tobruk to Spain 6 fighters and 2 tactical_bombers moved from Eastern United States to Spain 1 bomber moved from Caucasus to Ukraine 2 bombers moved from Caucasus to Spain
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 2 armour, 4 artilleries, 1 cruiser, 1 destroyer, 2 factory_minors, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Caucasus to Ukraine 1 infantry moved from Greece to 99 Sea Zone 1 artillery moved from Turkey to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Ukraine 2 artilleries and 1 infantry moved from Turkey to 99 Sea Zone 1 artillery and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 artillery moved from 100 Sea Zone to Ukraine 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Ukraine 6 fighters moved from United Kingdom to 110 Sea Zone 3 fighters moved from Gibraltar to 110 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Turkey to 99 Sea Zone 1 mech_infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 mech_infantry moved from 100 Sea Zone to Romania 2 fighters moved from 99 Sea Zone to Spain 2 fighters moved from Tobruk to Spain 6 fighters and 2 tactical_bombers moved from Eastern United States to Spain 1 bomber moved from Caucasus to Ukraine 2 bombers moved from Caucasus to Spain Combat - Americans Battle in Romania Battle in Ukraine Americans attack with 3 artilleries, 1 bomber, 3 fighters and 2 infantry Germans defend with 1 factory_minor, 3 infantry and 3 mech_infantrys Americans roll dice for 3 artilleries, 1 bomber, 3 fighters and 2 infantry in Ukraine, round 2 : 5/9 hits, 3,83 expected hits Germans roll dice for 3 infantry and 3 mech_infantrys in Ukraine, round 2 : 2/6 hits, 2,00 expected hits 3 infantry owned by the Germans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Ukraine Americans roll dice for 3 artilleries, 1 bomber and 3 fighters in Ukraine, round 3 : 4/7 hits, 3,17 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Ukraine Americans win, taking Romania from Germans, taking Ukraine from Germans with 2 artilleries, 1 bomber and 3 fighters remaining. Battle score for attacker is 11 Casualties for Americans: 1 artillery and 2 infantry Casualties for Germans: 3 infantry and 3 mech_infantrys Battle in 110 Sea Zone Americans attack with 1 destroyer and 9 fighters Germans defend with 2 battleships and 1 cruiser Americans roll dice for 1 destroyer and 9 fighters in 110 Sea Zone, round 2 : 4/10 hits, 4,83 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 2 battleships and 1 cruiser in 110 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits 1 battleship owned by the Germans, 1 destroyer owned by the Americans, 2 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone retreated to 110 Sea Zone Germans win with 1 battleship remaining. Battle score for attacker is 4 Casualties for Americans: 1 destroyer and 2 fighters Casualties for Germans: 1 battleship and 1 cruiser Non Combat Move - Americans 7 fighters moved from 110 Sea Zone to Spain 6 transports moved from 91 Sea Zone to 101 Sea Zone 1 aaGun moved from Western United States to Central United States 1 aaGun moved from Western United States to Central United States 2 destroyers and 5 submarines moved from 54 Sea Zone to 35 Sea Zone 1 battleship and 2 carriers moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 submarine moved from 26 Sea Zone to 10 Sea Zone 1 marine moved from Western United States to British Columbia 1 bomber and 3 fighters moved from Ukraine to Caucasus 1 carrier and 3 destroyers moved from 99 Sea Zone to 98 Sea Zone Place Units - Americans 1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Central United States 1 armour and 1 infantry placed in Central United States 1 infantry placed in Eastern United States 1 factory_minor placed in Spain 1 factory_minor placed in Turkey 1 armour and 1 mech_infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5 Americans collect 59 PUs (6 lost to blockades); end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : 1,83 Americans : 1,17
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TripleA Move Summary: Chinese round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese Combat - Chinese Chinese creates battle in territory Chahar Non Combat Move - Chinese 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Kwangtung to Kiangsu Place Units - Chinese 2 artilleries placed in Kiangsu 1 artillery placed in Kweichow 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Combat Move - British 1 armour moved from Greece to Bulgaria British take Bulgaria from Germans 1 armour moved from Bulgaria to Yugoslavia British take Yugoslavia from Germans 1 mech_infantry moved from Greece to Albania British take Albania from Italians 1 armour and 1 mech_infantry moved from Caucasus to Volgograd 1 mech_infantry moved from Caucasus to Volgograd 1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan 6 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan 6 fighters and 1 tactical_bomber moved from Caucasus to Volgograd 1 bomber moved from Caucasus to Spain 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Spain to 110 Sea Zone 1 armour moved from Hopei to Shensi 1 armour and 1 mech_infantry moved from Kweichow to Shensi
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 2 armour, 4 artilleries, 1 cruiser, 1 destroyer, 2 factory_minors, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Caucasus to Ukraine 1 infantry moved from Greece to 99 Sea Zone 1 artillery moved from Turkey to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Ukraine 2 artilleries and 1 infantry moved from Turkey to 99 Sea Zone 1 artillery and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 artillery moved from 100 Sea Zone to Ukraine 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Ukraine 6 fighters moved from United Kingdom to 110 Sea Zone 3 fighters moved from Gibraltar to 110 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Turkey to 99 Sea Zone 1 mech_infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 mech_infantry moved from 100 Sea Zone to Romania 2 fighters moved from 99 Sea Zone to Spain 2 fighters moved from Tobruk to Spain 6 fighters and 2 tactical_bombers moved from Eastern United States to Spain 1 bomber moved from Caucasus to Ukraine 2 bombers moved from Caucasus to Spain Combat - Americans Battle in Romania Battle in Ukraine Americans attack with 3 artilleries, 1 bomber, 3 fighters and 2 infantry Germans defend with 1 factory_minor, 3 infantry and 3 mech_infantrys Americans roll dice for 3 artilleries, 1 bomber, 3 fighters and 2 infantry in Ukraine, round 2 : 5/9 hits, 3,83 expected hits Germans roll dice for 3 infantry and 3 mech_infantrys in Ukraine, round 2 : 2/6 hits, 2,00 expected hits 3 infantry owned by the Germans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Ukraine Americans roll dice for 3 artilleries, 1 bomber and 3 fighters in Ukraine, round 3 : 4/7 hits, 3,17 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Ukraine Americans win, taking Romania from Germans, taking Ukraine from Germans with 2 artilleries, 1 bomber and 3 fighters remaining. Battle score for attacker is 11 Casualties for Americans: 1 artillery and 2 infantry Casualties for Germans: 3 infantry and 3 mech_infantrys Battle in 110 Sea Zone Americans attack with 1 destroyer and 9 fighters Germans defend with 2 battleships and 1 cruiser Americans roll dice for 1 destroyer and 9 fighters in 110 Sea Zone, round 2 : 4/10 hits, 4,83 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 2 battleships and 1 cruiser in 110 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits 1 battleship owned by the Germans, 1 destroyer owned by the Americans, 2 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone retreated to 110 Sea Zone Germans win with 1 battleship remaining. Battle score for attacker is 4 Casualties for Americans: 1 destroyer and 2 fighters Casualties for Germans: 1 battleship and 1 cruiser Non Combat Move - Americans 7 fighters moved from 110 Sea Zone to Spain 6 transports moved from 91 Sea Zone to 101 Sea Zone 1 aaGun moved from Western United States to Central United States 1 aaGun moved from Western United States to Central United States 2 destroyers and 5 submarines moved from 54 Sea Zone to 35 Sea Zone 1 battleship and 2 carriers moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 submarine moved from 26 Sea Zone to 10 Sea Zone 1 marine moved from Western United States to British Columbia 1 bomber and 3 fighters moved from Ukraine to Caucasus 1 carrier and 3 destroyers moved from 99 Sea Zone to 98 Sea Zone Place Units - Americans 1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Central United States 1 armour and 1 infantry placed in Central United States 1 infantry placed in Eastern United States 1 factory_minor placed in Spain 1 factory_minor placed in Turkey 1 armour and 1 mech_infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5 Americans collect 59 PUs (6 lost to blockades); end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese Combat - Chinese Chinese creates battle in territory Chahar Non Combat Move - Chinese 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Kwangtung to Kiangsu Place Units - Chinese 2 artilleries placed in Kiangsu 1 artillery placed in Kweichow 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - British British buy 3 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 battleship and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Greece to Bulgaria British take Bulgaria from Germans 1 armour moved from Bulgaria to Yugoslavia British take Yugoslavia from Germans 1 mech_infantry moved from Greece to Albania British take Albania from Italians 1 armour and 1 mech_infantry moved from Caucasus to Volgograd 1 mech_infantry moved from Caucasus to Volgograd 1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan 6 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan 6 fighters and 1 tactical_bomber moved from Caucasus to Volgograd 1 bomber moved from Caucasus to Spain 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Spain to 110 Sea Zone 1 armour moved from Hopei to Shensi 1 armour and 1 mech_infantry moved from Kweichow to Shensi Combat - British Battle in Volgograd British attack with 1 armour, 6 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry British roll dice for 1 armour, 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/10 hits, 4,50 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits, 0,67 expected hits 2 mech_infantrys owned by the British and 2 infantry owned by the Germans lost in Volgograd British win, taking Volgograd from Germans with 1 armour, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 2 mech_infantrys Casualties for Germans: 2 infantry Battle in 110 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 battleship British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the British lost in 110 Sea Zone retreated to 110 Sea Zone Germans win with 1 battleship remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in Kazakhstan British attack with 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 infantry British roll dice for 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 5/9 hits, 4,33 expected hits Germans roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Kazakhstan British win, taking Kazakhstan from Germans with 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Shensi British attack with 2 armour and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 armour and 1 mech_infantry in Shensi, round 3 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi British win, taking Shensi from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 3 mech_infantrys moved from Iraq to Greece 3 mech_infantrys moved from Persia to Caucasus 1 aaGun, 6 infantry and 1 marine moved from Trans-Jordan to Iraq 1 mech_infantry moved from Saudi Arabia to Turkey 3 armour moved from Kwangtung to Kiangsu 2 mech_infantrys moved from Kwangtung to Kiangsu 2 mech_infantrys moved from French Indo China to Kwangtung 2 fighters moved from Kazakhstan to Greece 4 fighters moved from Kazakhstan to Caucasus 6 fighters moved from Volgograd to Caucasus 1 tactical_bomber moved from Kazakhstan to Caucasus 1 fighter moved from 110 Sea Zone to Spain 1 tactical_bomber moved from Volgograd to Caucasus 2 fighters moved from Caucasus to Greece Place Units - British 3 infantry placed in United Kingdom 3 armour placed in Iraq 2 mech_infantrys placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3 British collect 38 PUs (4 lost to blockades); end with 38 PUs Place Units - UK_Pacific 1 battleship placed in 20 Sea Zone 2 infantry placed in Kwangtung Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Units Change Ownership Some Units in Kwangtung change ownership: 2 infantry Some Units in 20 Sea Zone change ownership: 1 battleship
Combat Hit Differential Summary :
Germans : 2,83 British : -2,00 Americans : 1,17 Japanese : -0,67
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@wizmark That BB is sz 110 just did not want to sink in the bottom of the channel
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TripleA Move Summary: Italians round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Western Germany to 100 Sea Zone 1 infantry moved from Northern Italy to Yugoslavia 4 mech_infantrys moved from Northern Italy to Yugoslavia 2 armour moved from Northern Italy to Yugoslavia 3 fighters moved from Southern Italy to Albania
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Western Germany to 100 Sea Zone 1 infantry moved from Northern Italy to Yugoslavia 4 mech_infantrys moved from Northern Italy to Yugoslavia 2 armour moved from Northern Italy to Yugoslavia 3 fighters moved from Southern Italy to Albania Combat - Italians Battle in 100 Sea Zone Italians attack with 1 fighter Americans defend with 4 transports 4 transports owned by the Americans lost in 100 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 28 Casualties for Americans: 4 transports Battle in Yugoslavia Italians attack with 2 armour, 1 infantry and 4 mech_infantrys British defend with 1 armour Italians roll dice for 2 armour, 1 infantry and 4 mech_infantrys in Yugoslavia, round 2 : 2/7 hits, 1.83 expected hits British roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Yugoslavia Italians win, taking Yugoslavia from British with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 1 armour Battle in Albania Italians attack with 3 fighters British defend with 1 mech_infantry Italians roll dice for 3 fighters in Albania, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 mech_infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 fighter owned by the Italians lost in Albania Italians win with 2 fighters remaining. Battle score for attacker is -6 Casualties for Italians: 1 fighter Casualties for British: 1 mech_infantry Non Combat Move - Italians 2 fighters moved from Albania to Southern Italy 1 fighter moved from 100 Sea Zone to Rostov Place Units - Italians 1 armour and 3 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 3 artilleries and 3 infantry EDIT: Adding units owned by Italians to Northern Italy: 3 artilleries and 3 infantry EDIT: Removing units owned by Italians from Northern Italy: 5 infantry EDIT: Adding units owned by Italians to Southern France: 3 infantry EDIT: Adding units owned by Italians to Yugoslavia: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : 1.17