Wizmark (X) vs Sovietishcat (L)

  • '20 '19

    @Sovietishcat lol good move…no scsramble

  • '19

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 6 fighters, 1 marine and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 marine moved from Johnston Island to 30 Sea Zone
            1 cruiser and 1 marine moved from 30 Sea Zone to 32 Sea Zone
            1 marine moved from 32 Sea Zone to Marshall Islands
            1 marine moved from Johnston Island to 30 Sea Zone
            2 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Tunisia
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            6 artilleries and 6 infantry moved from 91 Sea Zone to Spain
            1 mech_infantry moved from Trans-Jordan to Turkey
            1 fighter moved from Caucasus to Turkey
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
            1 bomber moved from Caucasus to Russia
            1 bomber moved from Caucasus to Western Ukraine
            1 bomber moved from Caucasus to Tsinghai
            1 bomber moved from Caucasus to Turkey
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
            3 fighters moved from Egypt to Turkey
            3 fighters moved from Gibraltar to Spain
            2 fighters and 2 tactical_bombers moved from United Kingdom to 113 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Greece
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Libya
            1 fighter moved from 92 Sea Zone to Libya
            3 destroyers moved from 92 Sea Zone to 99 Sea Zone
            1 fighter moved from 92 Sea Zone to 99 Sea Zone
            1 fighter moved from United Kingdom to 113 Sea Zone
            1 fighter moved from United Kingdom to 113 Sea Zone
            1 fighter moved from 92 Sea Zone to Libya
            5 fighters moved from 92 Sea Zone to Spain
    
        Combat - Americans
            Strategic bombing raid in Western Ukraine
                    AA fire in Western Ukraine : 0/1 hits, 0,17 expected hits
                Bombing raid in Western Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Western Ukraine causes 6 damage total. 
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Russia causes 0 damage total. 
            Battle in Marshall Islands
            Battle in 113 Sea Zone
                Americans attack with 4 fighters and 2 tactical_bombers
                Germans defend with 6 transports
                    6 transports owned by the Germans lost in 113 Sea Zone
                Americans win, taking Marshall Islands from Japanese with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 42
                Casualties for Germans: 6 transports
            Battle in Tunisia
            Battle in 99 Sea Zone
                Americans attack with 3 destroyers, 1 fighter and 4 transports
                Italians defend with 1 destroyer
                    Americans roll dice for 3 destroyers, 1 fighter and 4 transports in 99 Sea Zone, round 2 : 1/4 hits, 1,50 expected hits
                    Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 99 Sea Zone
                Americans win, taking Tunisia from Germans, taking 99 Sea Zone from Italians with 3 destroyers, 1 fighter and 4 transports remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Greece
            Battle in Turkey
                Americans attack with 3 artilleries, 1 bomber, 4 fighters, 3 infantry and 1 mech_infantry
                Neutral_True defend with 8 infantry
                    Americans roll dice for 3 artilleries, 1 bomber, 4 fighters, 3 infantry and 1 mech_infantry in Turkey, round 2 : 7/12 hits, 4,83 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2,67 expected hits
                    2 infantry owned by the Americans and 7 infantry owned by the Neutral_True lost in Turkey
                    Americans roll dice for 3 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry in Turkey, round 3 : 6/10 hits, 4,33 expected hits
                    Neutral_True roll dice for 1 infantry in Turkey, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_True lost in Turkey
                Americans win, taking Greece from Italians, taking Turkey from Neutral_True with 3 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 18
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 8 infantry
            Battle in Tsinghai
                Americans attack with 1 bomber
                Germans defend with 1 infantry
                    Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tsinghai
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Libya
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 2 : 2/4 hits, 1,67 expected hits
                    Italians roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Libya
                Americans win, taking Libya from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Spain
                Americans attack with 6 artilleries, 8 fighters and 6 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 6 artilleries, 8 fighters and 6 infantry in Spain, round 2 : 9/20 hits, 8,00 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits
                    6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 6 artilleries, 8 fighters and 6 infantry remaining. Battle score for attacker is 18
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            3 carriers moved from 92 Sea Zone to 110 Sea Zone
            4 fighters and 2 tactical_bombers moved from 113 Sea Zone to 110 Sea Zone
            3 fighters moved from Spain to United Kingdom
            3 fighters moved from Spain to Gibraltar
            1 carrier moved from 92 Sea Zone to 99 Sea Zone
            1 fighter moved from Turkey to 99 Sea Zone
            3 fighters moved from Turkey to Caucasus
            1 bomber moved from Turkey to Caucasus
            2 fighters moved from Libya to Tobruk
            2 fighters moved from Spain to United Kingdom
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Tsinghai to Caucasus
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 cruiser and 1 marine moved from 30 Sea Zone to 54 Sea Zone
            1 battleship, 2 carriers, 2 destroyers and 5 submarines moved from 33 Sea Zone to 54 Sea Zone
            1 bomber moved from Western Ukraine to Caucasus
    
        Place Units - Americans
            1 marine placed in Western United States
            6 fighters and 2 tactical_bombers placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,3,6
            Americans collect 60 PUs (2 lost to blockades); end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0,83
    AA fire in Western Ukraine : : -0,17
    Italians : 0,00
    Americans : 5,00
    Neutral_True : -3,00
    Japanese : -0,33
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            3 infantry moved from Kiangsi to Kiangsu
            3 infantry moved from Kiangsi to Anhwe
            1 fighter moved from Kwangtung to Kiangsu
            1 infantry moved from Shensi to Kweichow
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            3 infantry moved from Kiangsi to Kiangsu
            3 infantry moved from Kiangsi to Anhwe
            1 fighter moved from Kwangtung to Kiangsu
            1 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
            Battle in Kweichow
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsu
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsu to Kwangtung
            3 infantry moved from Kiangsi to Kiangsu
            1 infantry moved from Sikang to Shensi
    
        Place Units - Chinese
            3 infantry placed in Kiangsu
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,33
    Japanese : 0,00
    

    Savegame

  • '19

    TripleA Move Summary: British round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Kiangsi to Kweichow
            1 armour and 1 mech_infantry moved from Kiangsi to Hopei
            1 bomber moved from Caucasus to Saudi Arabia
            1 mech_infantry moved from Persia to Saudi Arabia
            1 mech_infantry moved from Iraq to Saudi Arabia
            1 artillery and 1 infantry moved from Caucasus to Kazakhstan
            1 artillery and 1 infantry moved from Caucasus to Volgograd
            6 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
            6 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 6 fighters, 1 marine and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 marine moved from Johnston Island to 30 Sea Zone
            1 cruiser and 1 marine moved from 30 Sea Zone to 32 Sea Zone
            1 marine moved from 32 Sea Zone to Marshall Islands
            1 marine moved from Johnston Island to 30 Sea Zone
            2 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Tunisia
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            6 artilleries and 6 infantry moved from 91 Sea Zone to Spain
            1 mech_infantry moved from Trans-Jordan to Turkey
            1 fighter moved from Caucasus to Turkey
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
            1 bomber moved from Caucasus to Russia
            1 bomber moved from Caucasus to Western Ukraine
            1 bomber moved from Caucasus to Tsinghai
            1 bomber moved from Caucasus to Turkey
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
            3 fighters moved from Egypt to Turkey
            3 fighters moved from Gibraltar to Spain
            2 fighters and 2 tactical_bombers moved from United Kingdom to 113 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Greece
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Libya
            1 fighter moved from 92 Sea Zone to Libya
            3 destroyers moved from 92 Sea Zone to 99 Sea Zone
            1 fighter moved from 92 Sea Zone to 99 Sea Zone
            1 fighter moved from United Kingdom to 113 Sea Zone
            1 fighter moved from United Kingdom to 113 Sea Zone
            1 fighter moved from 92 Sea Zone to Libya
            5 fighters moved from 92 Sea Zone to Spain
    
        Combat - Americans
            Strategic bombing raid in Western Ukraine
                    AA fire in Western Ukraine : 0/1 hits, 0,17 expected hits
                Bombing raid in Western Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Western Ukraine causes 6 damage total. 
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Russia causes 0 damage total. 
            Battle in Marshall Islands
            Battle in 113 Sea Zone
                Americans attack with 4 fighters and 2 tactical_bombers
                Germans defend with 6 transports
                    6 transports owned by the Germans lost in 113 Sea Zone
                Americans win, taking Marshall Islands from Japanese with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 42
                Casualties for Germans: 6 transports
            Battle in Tunisia
            Battle in 99 Sea Zone
                Americans attack with 3 destroyers, 1 fighter and 4 transports
                Italians defend with 1 destroyer
                    Americans roll dice for 3 destroyers, 1 fighter and 4 transports in 99 Sea Zone, round 2 : 1/4 hits, 1,50 expected hits
                    Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 99 Sea Zone
                Americans win, taking Tunisia from Germans, taking 99 Sea Zone from Italians with 3 destroyers, 1 fighter and 4 transports remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Greece
            Battle in Turkey
                Americans attack with 3 artilleries, 1 bomber, 4 fighters, 3 infantry and 1 mech_infantry
                Neutral_True defend with 8 infantry
                    Americans roll dice for 3 artilleries, 1 bomber, 4 fighters, 3 infantry and 1 mech_infantry in Turkey, round 2 : 7/12 hits, 4,83 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2,67 expected hits
                    2 infantry owned by the Americans and 7 infantry owned by the Neutral_True lost in Turkey
                    Americans roll dice for 3 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry in Turkey, round 3 : 6/10 hits, 4,33 expected hits
                    Neutral_True roll dice for 1 infantry in Turkey, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_True lost in Turkey
                Americans win, taking Greece from Italians, taking Turkey from Neutral_True with 3 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 18
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 8 infantry
            Battle in Tsinghai
                Americans attack with 1 bomber
                Germans defend with 1 infantry
                    Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tsinghai
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Libya
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 2 : 2/4 hits, 1,67 expected hits
                    Italians roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Libya
                Americans win, taking Libya from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Spain
                Americans attack with 6 artilleries, 8 fighters and 6 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 6 artilleries, 8 fighters and 6 infantry in Spain, round 2 : 9/20 hits, 8,00 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits
                    6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 6 artilleries, 8 fighters and 6 infantry remaining. Battle score for attacker is 18
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            3 carriers moved from 92 Sea Zone to 110 Sea Zone
            4 fighters and 2 tactical_bombers moved from 113 Sea Zone to 110 Sea Zone
            3 fighters moved from Spain to United Kingdom
            3 fighters moved from Spain to Gibraltar
            1 carrier moved from 92 Sea Zone to 99 Sea Zone
            1 fighter moved from Turkey to 99 Sea Zone
            3 fighters moved from Turkey to Caucasus
            1 bomber moved from Turkey to Caucasus
            2 fighters moved from Libya to Tobruk
            2 fighters moved from Spain to United Kingdom
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Tsinghai to Caucasus
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 cruiser and 1 marine moved from 30 Sea Zone to 54 Sea Zone
            1 battleship, 2 carriers, 2 destroyers and 5 submarines moved from 33 Sea Zone to 54 Sea Zone
            1 bomber moved from Western Ukraine to Caucasus
    
        Place Units - Americans
            1 marine placed in Western United States
            6 fighters and 2 tactical_bombers placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,3,6
            Americans collect 60 PUs (2 lost to blockades); end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            3 infantry moved from Kiangsi to Kiangsu
            3 infantry moved from Kiangsi to Anhwe
            1 fighter moved from Kwangtung to Kiangsu
            1 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
            Battle in Kweichow
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsu
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsu to Kwangtung
            3 infantry moved from Kiangsi to Kiangsu
            1 infantry moved from Sikang to Shensi
    
        Place Units - Chinese
            3 infantry placed in Kiangsu
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - British
            British repair damage of 2x factory_major; Remaining resources: 34 PUs; 
            British buy 1 artillery, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Kiangsi to Kweichow
            1 armour and 1 mech_infantry moved from Kiangsi to Hopei
            1 bomber moved from Caucasus to Saudi Arabia
            1 mech_infantry moved from Persia to Saudi Arabia
            1 mech_infantry moved from Iraq to Saudi Arabia
            1 artillery and 1 infantry moved from Caucasus to Kazakhstan
            1 artillery and 1 infantry moved from Caucasus to Volgograd
            6 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
            6 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan
    
        Combat - British
            Battle in Kweichow
                British attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Saudi Arabia
                British attack with 1 bomber and 2 mech_infantrys
                Neutral_True defend with 2 infantry
                    British roll dice for 1 bomber and 2 mech_infantrys in Saudi Arabia, round 2 : 0/3 hits, 1,00 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 bomber and 2 mech_infantrys in Saudi Arabia, round 3 : 1/3 hits, 1,00 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 3 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Neutral_True lost in Saudi Arabia
                    British roll dice for 1 bomber and 1 mech_infantry in Saudi Arabia, round 4 : 1/2 hits, 0,83 expected hits
                    Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_True lost in Saudi Arabia
                British win, taking Saudi Arabia from Neutral_True with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Hopei
                British attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 artillery
                    British roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Hopei
                British win, taking Hopei from Japanese with 1 armour remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 artillery
            Battle in Volgograd
                British attack with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    British roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 5/9 hits, 4,33 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                British win, taking Volgograd from Germans with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                British attack with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    British roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/9 hits, 4,33 expected hits
                    Germans roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
                British win, taking Kazakhstan from Germans with 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - British
            6 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus
            1 tactical_bomber moved from Volgograd to Caucasus
            6 fighters moved from Volgograd to Caucasus
            1 bomber moved from Saudi Arabia to Caucasus
            2 mech_infantrys moved from Iraq to Caucasus
            2 mech_infantrys moved from Persia to Caucasus
            6 infantry moved from Egypt to Trans-Jordan
            1 aaGun moved from Egypt to Trans-Jordan
            1 marine moved from Egypt to Trans-Jordan
            2 mech_infantrys moved from French Indo China to Kwangtung
            3 armour moved from Kwangtung to Kiangsu
            2 armour and 4 mech_infantrys moved from Kiangsi to Kiangsu
            1 artillery and 16 infantry moved from Kiangsi to Kiangsu
            3 aaGuns moved from Kiangsi to Kiangsu
    
        Place Units - British
            3 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Persia
            1 artillery and 2 infantry placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 1 fighter
            EDIT: Adding units owned by British to Spain: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,6
            British collect 35 PUs (3 lost to blockades); end with 35 PUs
    
        Place Units - UK_Pacific
            3 armour placed in Kwangtung
            2 mech_infantrys placed in French Indo China
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Units Change Ownership
                Some Units in Kwangtung change ownership: 3 armour
                Some Units in French Indo China change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0,83
    Germans : 0,00
    AA fire in Western Ukraine : : -0,17
    Italians : 0,00
    British : -1,17
    Americans : 5,00
    Neutral_True : -3,67
    Chinese : 1,33
    Japanese : -0,67
    

    Savegame

  • '19

    @wizmark said in Wizmark (X) vs Sovietishcat (L):

    @Sovietishcat lol good move…no scsramble

    I know I am probably going to lose some of my fleet, but I just could not let those transports standing!

  • '19

    TripleA Manual Gamesave Post: UK_Pacific round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 6 fighters, 1 marine and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 marine moved from Johnston Island to 30 Sea Zone
            1 cruiser and 1 marine moved from 30 Sea Zone to 32 Sea Zone
            1 marine moved from 32 Sea Zone to Marshall Islands
            1 marine moved from Johnston Island to 30 Sea Zone
            2 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Tunisia
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            6 artilleries and 6 infantry moved from 91 Sea Zone to Spain
            1 mech_infantry moved from Trans-Jordan to Turkey
            1 fighter moved from Caucasus to Turkey
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
            1 bomber moved from Caucasus to Russia
            1 bomber moved from Caucasus to Western Ukraine
            1 bomber moved from Caucasus to Tsinghai
            1 bomber moved from Caucasus to Turkey
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
            3 fighters moved from Egypt to Turkey
            3 fighters moved from Gibraltar to Spain
            2 fighters and 2 tactical_bombers moved from United Kingdom to 113 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Greece
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Libya
            1 fighter moved from 92 Sea Zone to Libya
            3 destroyers moved from 92 Sea Zone to 99 Sea Zone
            1 fighter moved from 92 Sea Zone to 99 Sea Zone
            1 fighter moved from United Kingdom to 113 Sea Zone
            1 fighter moved from United Kingdom to 113 Sea Zone
            1 fighter moved from 92 Sea Zone to Libya
            5 fighters moved from 92 Sea Zone to Spain
    
        Combat - Americans
            Strategic bombing raid in Western Ukraine
                    AA fire in Western Ukraine : 0/1 hits, 0,17 expected hits
                Bombing raid in Western Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Western Ukraine causes 6 damage total. 
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Russia causes 0 damage total. 
            Battle in Marshall Islands
            Battle in 113 Sea Zone
                Americans attack with 4 fighters and 2 tactical_bombers
                Germans defend with 6 transports
                    6 transports owned by the Germans lost in 113 Sea Zone
                Americans win, taking Marshall Islands from Japanese with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 42
                Casualties for Germans: 6 transports
            Battle in Tunisia
            Battle in 99 Sea Zone
                Americans attack with 3 destroyers, 1 fighter and 4 transports
                Italians defend with 1 destroyer
                    Americans roll dice for 3 destroyers, 1 fighter and 4 transports in 99 Sea Zone, round 2 : 1/4 hits, 1,50 expected hits
                    Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 99 Sea Zone
                Americans win, taking Tunisia from Germans, taking 99 Sea Zone from Italians with 3 destroyers, 1 fighter and 4 transports remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Greece
            Battle in Turkey
                Americans attack with 3 artilleries, 1 bomber, 4 fighters, 3 infantry and 1 mech_infantry
                Neutral_True defend with 8 infantry
                    Americans roll dice for 3 artilleries, 1 bomber, 4 fighters, 3 infantry and 1 mech_infantry in Turkey, round 2 : 7/12 hits, 4,83 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2,67 expected hits
                    2 infantry owned by the Americans and 7 infantry owned by the Neutral_True lost in Turkey
                    Americans roll dice for 3 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry in Turkey, round 3 : 6/10 hits, 4,33 expected hits
                    Neutral_True roll dice for 1 infantry in Turkey, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_True lost in Turkey
                Americans win, taking Greece from Italians, taking Turkey from Neutral_True with 3 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 18
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 8 infantry
            Battle in Tsinghai
                Americans attack with 1 bomber
                Germans defend with 1 infantry
                    Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tsinghai
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Libya
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 2 : 2/4 hits, 1,67 expected hits
                    Italians roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Libya
                Americans win, taking Libya from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Spain
                Americans attack with 6 artilleries, 8 fighters and 6 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 6 artilleries, 8 fighters and 6 infantry in Spain, round 2 : 9/20 hits, 8,00 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits
                    6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 6 artilleries, 8 fighters and 6 infantry remaining. Battle score for attacker is 18
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            3 carriers moved from 92 Sea Zone to 110 Sea Zone
            4 fighters and 2 tactical_bombers moved from 113 Sea Zone to 110 Sea Zone
            3 fighters moved from Spain to United Kingdom
            3 fighters moved from Spain to Gibraltar
            1 carrier moved from 92 Sea Zone to 99 Sea Zone
            1 fighter moved from Turkey to 99 Sea Zone
            3 fighters moved from Turkey to Caucasus
            1 bomber moved from Turkey to Caucasus
            2 fighters moved from Libya to Tobruk
            2 fighters moved from Spain to United Kingdom
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Tsinghai to Caucasus
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 cruiser and 1 marine moved from 30 Sea Zone to 54 Sea Zone
            1 battleship, 2 carriers, 2 destroyers and 5 submarines moved from 33 Sea Zone to 54 Sea Zone
            1 bomber moved from Western Ukraine to Caucasus
    
        Place Units - Americans
            1 marine placed in Western United States
            6 fighters and 2 tactical_bombers placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,3,6
            Americans collect 60 PUs (2 lost to blockades); end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            3 infantry moved from Kiangsi to Kiangsu
            3 infantry moved from Kiangsi to Anhwe
            1 fighter moved from Kwangtung to Kiangsu
            1 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
            Battle in Kweichow
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsu
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsu to Kwangtung
            3 infantry moved from Kiangsi to Kiangsu
            1 infantry moved from Sikang to Shensi
    
        Place Units - Chinese
            3 infantry placed in Kiangsu
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - British
            British repair damage of 2x factory_major; Remaining resources: 34 PUs; 
            British buy 1 artillery, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Kiangsi to Kweichow
            1 armour and 1 mech_infantry moved from Kiangsi to Hopei
            1 bomber moved from Caucasus to Saudi Arabia
            1 mech_infantry moved from Persia to Saudi Arabia
            1 mech_infantry moved from Iraq to Saudi Arabia
            1 artillery and 1 infantry moved from Caucasus to Kazakhstan
            1 artillery and 1 infantry moved from Caucasus to Volgograd
            6 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
            6 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan
    
        Combat - British
            Battle in Kweichow
                British attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Saudi Arabia
                British attack with 1 bomber and 2 mech_infantrys
                Neutral_True defend with 2 infantry
                    British roll dice for 1 bomber and 2 mech_infantrys in Saudi Arabia, round 2 : 0/3 hits, 1,00 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 bomber and 2 mech_infantrys in Saudi Arabia, round 3 : 1/3 hits, 1,00 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 3 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Neutral_True lost in Saudi Arabia
                    British roll dice for 1 bomber and 1 mech_infantry in Saudi Arabia, round 4 : 1/2 hits, 0,83 expected hits
                    Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_True lost in Saudi Arabia
                British win, taking Saudi Arabia from Neutral_True with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Hopei
                British attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 artillery
                    British roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Hopei
                British win, taking Hopei from Japanese with 1 armour remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 artillery
            Battle in Volgograd
                British attack with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    British roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 5/9 hits, 4,33 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                British win, taking Volgograd from Germans with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                British attack with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    British roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/9 hits, 4,33 expected hits
                    Germans roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
                British win, taking Kazakhstan from Germans with 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - British
            6 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus
            1 tactical_bomber moved from Volgograd to Caucasus
            6 fighters moved from Volgograd to Caucasus
            1 bomber moved from Saudi Arabia to Caucasus
            2 mech_infantrys moved from Iraq to Caucasus
            2 mech_infantrys moved from Persia to Caucasus
            6 infantry moved from Egypt to Trans-Jordan
            1 aaGun moved from Egypt to Trans-Jordan
            1 marine moved from Egypt to Trans-Jordan
            2 mech_infantrys moved from French Indo China to Kwangtung
            3 armour moved from Kwangtung to Kiangsu
            2 armour and 4 mech_infantrys moved from Kiangsi to Kiangsu
            1 artillery and 16 infantry moved from Kiangsi to Kiangsu
            3 aaGuns moved from Kiangsi to Kiangsu
    
        Place Units - British
            3 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Persia
            1 artillery and 2 infantry placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 1 fighter
            EDIT: Adding units owned by British to Spain: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,6
            British collect 35 PUs (3 lost to blockades); end with 35 PUs
    
        Place Units - UK_Pacific
            3 armour placed in Kwangtung
            2 mech_infantrys placed in French Indo China
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Units Change Ownership
                Some Units in Kwangtung change ownership: 3 armour
                Some Units in French Indo China change ownership: 2 mech_infantrys
                Turning on Edit Mode
                EDIT: Adding units owned by British to Greece: 1 armour and 1 mech_infantry
                EDIT: Removing units owned by British from Caucasus: 1 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0,83
    Germans : 0,00
    AA fire in Western Ukraine : : -0,17
    Italians : 0,00
    British : -1,17
    Americans : 5,00
    Neutral_True : -3,67
    Chinese : 1,33
    Japanese : -0,67
    

    Savegame

  • '19

    @wizmark Please use second post, I had to make a non combat edit!

  • '20 '19

    TripleA Move Summary: Italians round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 fighter moved from Southern Italy to 94 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 fighter moved from Southern Italy to 94 Sea Zone
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 96 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 94 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 94 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from 96 Sea Zone to Southern Italy
            1 fighter moved from 94 Sea Zone to Southern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            2 infantry moved from Southern Italy to Northern Italy
            1 armour and 2 mech_infantrys moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 armour, 1 infantry and 2 mech_infantrys placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Ukraine: 1 aaGun
            EDIT: Adding units owned by Italians to Rostov: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @Sovietishcat I almost sent a second edit game file moving those transports in the main fleet…and then thought…nah…he can’t reach them…curse those aircraft carriers!
    Pivotal move attacking the neutrals…I think the end is nigh for the axis, but we will fight on for a bit. If I hadn’t made that mistake with the japanese main fleet it might have gone different for me

  • '19

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 33 Sea Zone to Guam
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
            2 destroyers moved from 33 Sea Zone to 19 Sea Zone
            1 destroyer moved from 33 Sea Zone to 25 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from 33 Sea Zone to Philippines
            1 carrier and 3 submarines moved from 33 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Manual Gamesave Post: Germans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @wizmark said in Wizmark (X) vs Sovietishcat (L):

    @Sovietishcat I almost sent a second edit game file moving those transports in the main fleet…and then thought…nah…he can’t reach them…curse those aircraft carriers!
    Pivotal move attacking the neutrals…I think the end is nigh for the axis, but we will fight on for a bit. If I hadn’t made that mistake with the japanese main fleet it might have gone different for me

    @wizmark I agree, I was like why He didn’t put his transports with his fleets? But sometimes to see everymoves is difficult and destroying Japan fleet really open the money islands and therefore USA can spend most of its cash towards Germany!

  • '20 '19

    TripleA Move Summary: Germans round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 90 PUs; 
            Germans buy 3 armour, 1 bomber, 1 fighter, 4 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            2 infantry moved from Samara to Kazakhstan
            3 infantry moved from Rostov to Volgograd
            1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
            1 fighter moved from Rostov to Kazakhstan
            1 tactical_bomber moved from Rostov to Kazakhstan
            1 submarine moved from 119 Sea Zone to 110 Sea Zone
            2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
            10 bombers and 2 fighters moved from Western Germany to 110 Sea Zone
            1 mech_infantry moved from Timguska to Shensi
            1 bomber moved from Shantung to Shensi
            1 fighter moved from Timguska to Shensi
            1 mech_infantry moved from Timguska to Tsinghai
            2 fighters moved from Timguska to Tsinghai
    

    Savegame

  • '20 '19

    @Sovietishcat scramble the channel? What order of loss do you want?

  • '19

    @wizmark no scrambles best OOl so 3 acs - dds - tac - fighters

  • '20 '19

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 90 PUs; 
            Germans buy 3 armour, 1 bomber, 1 fighter, 4 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            2 infantry moved from Samara to Kazakhstan
            3 infantry moved from Rostov to Volgograd
            1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
            1 fighter moved from Rostov to Kazakhstan
            1 tactical_bomber moved from Rostov to Kazakhstan
            1 submarine moved from 119 Sea Zone to 110 Sea Zone
            2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
            10 bombers and 2 fighters moved from Western Germany to 110 Sea Zone
            1 mech_infantry moved from Timguska to Shensi
            1 bomber moved from Shantung to Shensi
            1 fighter moved from Timguska to Shensi
            1 mech_infantry moved from Timguska to Tsinghai
            2 fighters moved from Timguska to Tsinghai
    
        Combat - Germans
            Battle in Kazakhstan
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 artillery
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 1.50 expected hits
                    British roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Shensi
                Germans attack with 1 bomber, 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Shensi
                Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Germans attack with 2 fighters and 1 mech_infantry
                Chinese defend with 1 infantry
                    Germans roll dice for 2 fighters and 1 mech_infantry in Tsinghai, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Germans win, taking Tsinghai from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 2 battleships, 10 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
                Americans defend with 3 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 battleships, 10 bombers, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 14/18 hits, 10.83 expected hits
                    Americans roll dice for 3 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/11 hits, 5.33 expected hits
                    1 destroyer owned by the Germans, 2 destroyers owned by the Americans, 1 submarine owned by the Germans, 2 tactical_bombers owned by the Americans, 1 carrier owned by the Germans, 3 carriers owned by the Americans and 4 fighters owned by the Americans lost in 110 Sea Zone
                Germans win with 2 battleships, 10 bombers, 1 cruiser and 4 fighters remaining. Battle score for attacker is 96
                Casualties for Germans: 1 carrier, 1 destroyer and 1 submarine
                Casualties for Americans: 3 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers
            Battle in Volgograd
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                British defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 1.67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Volgograd
                Germans win, taking Volgograd from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            5 artilleries and 5 infantry moved from France to Southern France
            4 fighters moved from 110 Sea Zone to Southern France
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            10 bombers moved from 110 Sea Zone to Western Germany
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Rostov
            1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
            3 infantry moved from Western Ukraine to Ukraine
            1 bomber moved from Shensi to Shantung
            1 mech_infantry moved from Timguska to Kansu
            2 fighters moved from Tsinghai to Kansu
            1 fighter moved from Shensi to Kansu
            3 armour moved from Russia to Belarus
            3 mech_infantrys moved from Novgorod to Eastern Poland
            2 armour moved from Finland to Novgorod
            1 infantry moved from Finland to Sweden
                  Germans take Sweden from Neutral_True
            2 artilleries and 4 infantry moved from Germany to Greater Southern Germany
            2 armour and 1 mech_infantry moved from Western Germany to Southern France
            1 artillery moved from Western Germany to Greater Southern Germany
            3 artilleries and 3 infantry moved from Western Germany to France
            2 infantry moved from Finland to Sweden
            4 armour and 1 mech_infantry moved from Urals to Kansu
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 106 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 101 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 submarine placed in 105 Sea Zone
            1 fighter and 2 infantry placed in Southern France
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns
            EDIT: Adding units owned by Germans to France: 3 aaGuns
            EDIT: Turning off Edit Mode
            1 bomber placed in Western Germany
            3 armour placed in France
            2 infantry placed in Normandy Bordeaux
            3 mech_infantrys placed in Ukraine
            2 mech_infantrys placed in Russia
            3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 76 PUs; end with 76 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.17
    British : 0.00
    Americans : -1.33
    Chinese : 0.33
    

    Savegame

  • '20 '19

    @Sovietishcat Very good rolling for the germans…wiped you out in one round without any damage to my air force…that was incredibly good for me :grinning:

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