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Wizmark (X) vs Sovietishcat (L)
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 carrier, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 34 Sea Zone to 21 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 3 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 tactical_bomber moved from Anhwe to Kweichow 1 tactical_bomber moved from Anhwe to Hunan 1 marine moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry and 1 marine moved from 5 Sea Zone to Soviet Far East 1 fighter moved from Japan to Soviet Far East 1 fighter moved from 6 Sea Zone to Soviet Far East 1 fighter moved from Shantung to 21 Sea Zone 1 fighter moved from Shantung to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 artillery moved from Anhwe to Hopei 1 tactical_bomber moved from Shantung to Hopei Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 19 Sea Zone Japanese attack with 2 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 19 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 19 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 25 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 21 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 21 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Soviet Far East Japanese attack with 2 fighters, 1 infantry and 1 marine Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 2 fighters, 1 infantry and 1 marine in Soviet Far East, round 2 : 2/4 hits, 1.50 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Americans with 2 fighters and 1 marine remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Kweichow Japanese attack with 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Hunan Japanese attack with 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 artillery and 1 tactical_bomber Chinese defend with 1 artillery Japanese roll dice for 1 artillery and 1 tactical_bomber in Hopei, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 tactical_bomber in Hopei, round 3 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Non Combat Move - Japanese 2 fighters moved from Soviet Far East to 6 Sea Zone 1 fighter moved from 22 Sea Zone to 6 Sea Zone 2 fighters moved from 21 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Shantung to 6 Sea Zone 1 tactical_bomber moved from Hunan to Shantung 1 tactical_bomber moved from Kweichow to Shantung 1 tactical_bomber moved from Hopei to Shantung 2 fighters moved from 19 Sea Zone to Shantung 2 artilleries and 1 infantry moved from Kiangsu to Shantung 1 aaGun and 7 armour moved from Anhwe to Shantung Place Units - Japanese 1 carrier and 2 submarines placed in 6 Sea Zone 3 infantry placed in Shantung Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
ANZAC : -1.00 Americans : 1.00 Chinese : -0.33 Japanese : -0.33
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TripleA Move Summary: Americans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 6 fighters, 1 marine and 2 tactical_bombers; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 marine moved from Johnston Island to 30 Sea Zone 1 cruiser and 1 marine moved from 30 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 marine moved from Johnston Island to 30 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 6 artilleries and 6 infantry moved from 91 Sea Zone to Spain 1 mech_infantry moved from Trans-Jordan to Turkey 1 fighter moved from Caucasus to Turkey 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Turkey 1 bomber moved from Caucasus to Russia 1 bomber moved from Caucasus to Western Ukraine 1 bomber moved from Caucasus to Tsinghai 1 bomber moved from Caucasus to Turkey 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Turkey 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Turkey 3 fighters moved from Egypt to Turkey 3 fighters moved from Gibraltar to Spain 2 fighters and 2 tactical_bombers moved from United Kingdom to 113 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 1 fighter moved from 92 Sea Zone to Libya 3 destroyers moved from 92 Sea Zone to 99 Sea Zone 1 fighter moved from 92 Sea Zone to 99 Sea Zone 1 fighter moved from United Kingdom to 113 Sea Zone 1 fighter moved from United Kingdom to 113 Sea Zone 1 fighter moved from 92 Sea Zone to Libya 5 fighters moved from 92 Sea Zone to Spain
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@wizmark do you scramble sz 113?
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@Sovietishcat lol good move…no scsramble
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 6 fighters, 1 marine and 2 tactical_bombers; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 marine moved from Johnston Island to 30 Sea Zone 1 cruiser and 1 marine moved from 30 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 marine moved from Johnston Island to 30 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 6 artilleries and 6 infantry moved from 91 Sea Zone to Spain 1 mech_infantry moved from Trans-Jordan to Turkey 1 fighter moved from Caucasus to Turkey 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Turkey 1 bomber moved from Caucasus to Russia 1 bomber moved from Caucasus to Western Ukraine 1 bomber moved from Caucasus to Tsinghai 1 bomber moved from Caucasus to Turkey 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Turkey 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Turkey 3 fighters moved from Egypt to Turkey 3 fighters moved from Gibraltar to Spain 2 fighters and 2 tactical_bombers moved from United Kingdom to 113 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 1 fighter moved from 92 Sea Zone to Libya 3 destroyers moved from 92 Sea Zone to 99 Sea Zone 1 fighter moved from 92 Sea Zone to 99 Sea Zone 1 fighter moved from United Kingdom to 113 Sea Zone 1 fighter moved from United Kingdom to 113 Sea Zone 1 fighter moved from 92 Sea Zone to Libya 5 fighters moved from 92 Sea Zone to Spain Combat - Americans Strategic bombing raid in Western Ukraine AA fire in Western Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Western Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Western Ukraine causes 6 damage total. Strategic bombing raid in Russia AA fire in Russia : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Russia causes 0 damage total. Battle in Marshall Islands Battle in 113 Sea Zone Americans attack with 4 fighters and 2 tactical_bombers Germans defend with 6 transports 6 transports owned by the Germans lost in 113 Sea Zone Americans win, taking Marshall Islands from Japanese with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 42 Casualties for Germans: 6 transports Battle in Tunisia Battle in 99 Sea Zone Americans attack with 3 destroyers, 1 fighter and 4 transports Italians defend with 1 destroyer Americans roll dice for 3 destroyers, 1 fighter and 4 transports in 99 Sea Zone, round 2 : 1/4 hits, 1,50 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 99 Sea Zone Americans win, taking Tunisia from Germans, taking 99 Sea Zone from Italians with 3 destroyers, 1 fighter and 4 transports remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Greece Battle in Turkey Americans attack with 3 artilleries, 1 bomber, 4 fighters, 3 infantry and 1 mech_infantry Neutral_True defend with 8 infantry Americans roll dice for 3 artilleries, 1 bomber, 4 fighters, 3 infantry and 1 mech_infantry in Turkey, round 2 : 7/12 hits, 4,83 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2,67 expected hits 2 infantry owned by the Americans and 7 infantry owned by the Neutral_True lost in Turkey Americans roll dice for 3 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry in Turkey, round 3 : 6/10 hits, 4,33 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Turkey Americans win, taking Greece from Italians, taking Turkey from Neutral_True with 3 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 18 Casualties for Americans: 2 infantry Casualties for Neutral_True: 8 infantry Battle in Tsinghai Americans attack with 1 bomber Germans defend with 1 infantry Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tsinghai Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Libya Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 2 : 2/4 hits, 1,67 expected hits Italians roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Libya Americans win, taking Libya from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Spain Americans attack with 6 artilleries, 8 fighters and 6 infantry Neutral_True defend with 6 infantry Americans roll dice for 6 artilleries, 8 fighters and 6 infantry in Spain, round 2 : 9/20 hits, 8,00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 6 artilleries, 8 fighters and 6 infantry remaining. Battle score for attacker is 18 Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 3 carriers moved from 92 Sea Zone to 110 Sea Zone 4 fighters and 2 tactical_bombers moved from 113 Sea Zone to 110 Sea Zone 3 fighters moved from Spain to United Kingdom 3 fighters moved from Spain to Gibraltar 1 carrier moved from 92 Sea Zone to 99 Sea Zone 1 fighter moved from Turkey to 99 Sea Zone 3 fighters moved from Turkey to Caucasus 1 bomber moved from Turkey to Caucasus 2 fighters moved from Libya to Tobruk 2 fighters moved from Spain to United Kingdom 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Tsinghai to Caucasus 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 cruiser and 1 marine moved from 30 Sea Zone to 54 Sea Zone 1 battleship, 2 carriers, 2 destroyers and 5 submarines moved from 33 Sea Zone to 54 Sea Zone 1 bomber moved from Western Ukraine to Caucasus Place Units - Americans 1 marine placed in Western United States 6 fighters and 2 tactical_bombers placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,3,6 Americans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0,83 AA fire in Western Ukraine : : -0,17 Italians : 0,00 Americans : 5,00 Neutral_True : -3,00 Japanese : -0,33
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TripleA Move Summary: Chinese round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 3 infantry moved from Kiangsi to Kiangsu 3 infantry moved from Kiangsi to Anhwe 1 fighter moved from Kwangtung to Kiangsu 1 infantry moved from Shensi to Kweichow
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 3 infantry moved from Kiangsi to Kiangsu 3 infantry moved from Kiangsi to Anhwe 1 fighter moved from Kwangtung to Kiangsu 1 infantry moved from Shensi to Kweichow Combat - Chinese Chinese creates battle in territory Tsinghai Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kiangsu Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kiangsu to Kwangtung 3 infantry moved from Kiangsi to Kiangsu 1 infantry moved from Sikang to Shensi Place Units - Chinese 3 infantry placed in Kiangsu 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 1,33 Japanese : 0,00
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TripleA Move Summary: British round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - British 1 armour and 1 mech_infantry moved from Kiangsi to Kweichow 1 armour and 1 mech_infantry moved from Kiangsi to Hopei 1 bomber moved from Caucasus to Saudi Arabia 1 mech_infantry moved from Persia to Saudi Arabia 1 mech_infantry moved from Iraq to Saudi Arabia 1 artillery and 1 infantry moved from Caucasus to Kazakhstan 1 artillery and 1 infantry moved from Caucasus to Volgograd 6 fighters and 1 tactical_bomber moved from Caucasus to Volgograd 6 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 6 fighters, 1 marine and 2 tactical_bombers; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 marine moved from Johnston Island to 30 Sea Zone 1 cruiser and 1 marine moved from 30 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 marine moved from Johnston Island to 30 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 6 artilleries and 6 infantry moved from 91 Sea Zone to Spain 1 mech_infantry moved from Trans-Jordan to Turkey 1 fighter moved from Caucasus to Turkey 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Turkey 1 bomber moved from Caucasus to Russia 1 bomber moved from Caucasus to Western Ukraine 1 bomber moved from Caucasus to Tsinghai 1 bomber moved from Caucasus to Turkey 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Turkey 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Turkey 3 fighters moved from Egypt to Turkey 3 fighters moved from Gibraltar to Spain 2 fighters and 2 tactical_bombers moved from United Kingdom to 113 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 1 fighter moved from 92 Sea Zone to Libya 3 destroyers moved from 92 Sea Zone to 99 Sea Zone 1 fighter moved from 92 Sea Zone to 99 Sea Zone 1 fighter moved from United Kingdom to 113 Sea Zone 1 fighter moved from United Kingdom to 113 Sea Zone 1 fighter moved from 92 Sea Zone to Libya 5 fighters moved from 92 Sea Zone to Spain Combat - Americans Strategic bombing raid in Western Ukraine AA fire in Western Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Western Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Western Ukraine causes 6 damage total. Strategic bombing raid in Russia AA fire in Russia : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Russia causes 0 damage total. Battle in Marshall Islands Battle in 113 Sea Zone Americans attack with 4 fighters and 2 tactical_bombers Germans defend with 6 transports 6 transports owned by the Germans lost in 113 Sea Zone Americans win, taking Marshall Islands from Japanese with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 42 Casualties for Germans: 6 transports Battle in Tunisia Battle in 99 Sea Zone Americans attack with 3 destroyers, 1 fighter and 4 transports Italians defend with 1 destroyer Americans roll dice for 3 destroyers, 1 fighter and 4 transports in 99 Sea Zone, round 2 : 1/4 hits, 1,50 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 99 Sea Zone Americans win, taking Tunisia from Germans, taking 99 Sea Zone from Italians with 3 destroyers, 1 fighter and 4 transports remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Greece Battle in Turkey Americans attack with 3 artilleries, 1 bomber, 4 fighters, 3 infantry and 1 mech_infantry Neutral_True defend with 8 infantry Americans roll dice for 3 artilleries, 1 bomber, 4 fighters, 3 infantry and 1 mech_infantry in Turkey, round 2 : 7/12 hits, 4,83 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2,67 expected hits 2 infantry owned by the Americans and 7 infantry owned by the Neutral_True lost in Turkey Americans roll dice for 3 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry in Turkey, round 3 : 6/10 hits, 4,33 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Turkey Americans win, taking Greece from Italians, taking Turkey from Neutral_True with 3 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 18 Casualties for Americans: 2 infantry Casualties for Neutral_True: 8 infantry Battle in Tsinghai Americans attack with 1 bomber Germans defend with 1 infantry Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tsinghai Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Libya Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 2 : 2/4 hits, 1,67 expected hits Italians roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Libya Americans win, taking Libya from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Spain Americans attack with 6 artilleries, 8 fighters and 6 infantry Neutral_True defend with 6 infantry Americans roll dice for 6 artilleries, 8 fighters and 6 infantry in Spain, round 2 : 9/20 hits, 8,00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 6 artilleries, 8 fighters and 6 infantry remaining. Battle score for attacker is 18 Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 3 carriers moved from 92 Sea Zone to 110 Sea Zone 4 fighters and 2 tactical_bombers moved from 113 Sea Zone to 110 Sea Zone 3 fighters moved from Spain to United Kingdom 3 fighters moved from Spain to Gibraltar 1 carrier moved from 92 Sea Zone to 99 Sea Zone 1 fighter moved from Turkey to 99 Sea Zone 3 fighters moved from Turkey to Caucasus 1 bomber moved from Turkey to Caucasus 2 fighters moved from Libya to Tobruk 2 fighters moved from Spain to United Kingdom 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Tsinghai to Caucasus 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 cruiser and 1 marine moved from 30 Sea Zone to 54 Sea Zone 1 battleship, 2 carriers, 2 destroyers and 5 submarines moved from 33 Sea Zone to 54 Sea Zone 1 bomber moved from Western Ukraine to Caucasus Place Units - Americans 1 marine placed in Western United States 6 fighters and 2 tactical_bombers placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,3,6 Americans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 3 infantry moved from Kiangsi to Kiangsu 3 infantry moved from Kiangsi to Anhwe 1 fighter moved from Kwangtung to Kiangsu 1 infantry moved from Shensi to Kweichow Combat - Chinese Chinese creates battle in territory Tsinghai Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kiangsu Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kiangsu to Kwangtung 3 infantry moved from Kiangsi to Kiangsu 1 infantry moved from Sikang to Shensi Place Units - Chinese 3 infantry placed in Kiangsu 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British repair damage of 2x factory_major; Remaining resources: 34 PUs; British buy 1 artillery, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Kiangsi to Kweichow 1 armour and 1 mech_infantry moved from Kiangsi to Hopei 1 bomber moved from Caucasus to Saudi Arabia 1 mech_infantry moved from Persia to Saudi Arabia 1 mech_infantry moved from Iraq to Saudi Arabia 1 artillery and 1 infantry moved from Caucasus to Kazakhstan 1 artillery and 1 infantry moved from Caucasus to Volgograd 6 fighters and 1 tactical_bomber moved from Caucasus to Volgograd 6 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan Combat - British Battle in Kweichow British attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Saudi Arabia British attack with 1 bomber and 2 mech_infantrys Neutral_True defend with 2 infantry British roll dice for 1 bomber and 2 mech_infantrys in Saudi Arabia, round 2 : 0/3 hits, 1,00 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 bomber and 2 mech_infantrys in Saudi Arabia, round 3 : 1/3 hits, 1,00 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Neutral_True lost in Saudi Arabia British roll dice for 1 bomber and 1 mech_infantry in Saudi Arabia, round 4 : 1/2 hits, 0,83 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Neutral_True: 2 infantry Battle in Hopei British attack with 1 armour and 1 mech_infantry Japanese defend with 1 artillery British roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 1 mech_infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Hopei British win, taking Hopei from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery Battle in Volgograd British attack with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry British roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 5/9 hits, 4,33 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd British win, taking Volgograd from Germans with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan British attack with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys British roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/9 hits, 4,33 expected hits Germans roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Kazakhstan British win, taking Kazakhstan from Germans with 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - British 6 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus 1 tactical_bomber moved from Volgograd to Caucasus 6 fighters moved from Volgograd to Caucasus 1 bomber moved from Saudi Arabia to Caucasus 2 mech_infantrys moved from Iraq to Caucasus 2 mech_infantrys moved from Persia to Caucasus 6 infantry moved from Egypt to Trans-Jordan 1 aaGun moved from Egypt to Trans-Jordan 1 marine moved from Egypt to Trans-Jordan 2 mech_infantrys moved from French Indo China to Kwangtung 3 armour moved from Kwangtung to Kiangsu 2 armour and 4 mech_infantrys moved from Kiangsi to Kiangsu 1 artillery and 16 infantry moved from Kiangsi to Kiangsu 3 aaGuns moved from Kiangsi to Kiangsu Place Units - British 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Persia 1 artillery and 2 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Adding units owned by British to Spain: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,6 British collect 35 PUs (3 lost to blockades); end with 35 PUs Place Units - UK_Pacific 3 armour placed in Kwangtung 2 mech_infantrys placed in French Indo China Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Units Change Ownership Some Units in Kwangtung change ownership: 3 armour Some Units in French Indo China change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
AA fire in Russia : : 0,83 Germans : 0,00 AA fire in Western Ukraine : : -0,17 Italians : 0,00 British : -1,17 Americans : 5,00 Neutral_True : -3,67 Chinese : 1,33 Japanese : -0,67
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@wizmark said in Wizmark (X) vs Sovietishcat (L):
@Sovietishcat lol good move…no scsramble
I know I am probably going to lose some of my fleet, but I just could not let those transports standing!
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TripleA Manual Gamesave Post: UK_Pacific round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 6 fighters, 1 marine and 2 tactical_bombers; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 marine moved from Johnston Island to 30 Sea Zone 1 cruiser and 1 marine moved from 30 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 marine moved from Johnston Island to 30 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 6 artilleries and 6 infantry moved from 91 Sea Zone to Spain 1 mech_infantry moved from Trans-Jordan to Turkey 1 fighter moved from Caucasus to Turkey 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Turkey 1 bomber moved from Caucasus to Russia 1 bomber moved from Caucasus to Western Ukraine 1 bomber moved from Caucasus to Tsinghai 1 bomber moved from Caucasus to Turkey 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Turkey 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Turkey 3 fighters moved from Egypt to Turkey 3 fighters moved from Gibraltar to Spain 2 fighters and 2 tactical_bombers moved from United Kingdom to 113 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 1 fighter moved from 92 Sea Zone to Libya 3 destroyers moved from 92 Sea Zone to 99 Sea Zone 1 fighter moved from 92 Sea Zone to 99 Sea Zone 1 fighter moved from United Kingdom to 113 Sea Zone 1 fighter moved from United Kingdom to 113 Sea Zone 1 fighter moved from 92 Sea Zone to Libya 5 fighters moved from 92 Sea Zone to Spain Combat - Americans Strategic bombing raid in Western Ukraine AA fire in Western Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Western Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Western Ukraine causes 6 damage total. Strategic bombing raid in Russia AA fire in Russia : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Russia causes 0 damage total. Battle in Marshall Islands Battle in 113 Sea Zone Americans attack with 4 fighters and 2 tactical_bombers Germans defend with 6 transports 6 transports owned by the Germans lost in 113 Sea Zone Americans win, taking Marshall Islands from Japanese with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 42 Casualties for Germans: 6 transports Battle in Tunisia Battle in 99 Sea Zone Americans attack with 3 destroyers, 1 fighter and 4 transports Italians defend with 1 destroyer Americans roll dice for 3 destroyers, 1 fighter and 4 transports in 99 Sea Zone, round 2 : 1/4 hits, 1,50 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 99 Sea Zone Americans win, taking Tunisia from Germans, taking 99 Sea Zone from Italians with 3 destroyers, 1 fighter and 4 transports remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Greece Battle in Turkey Americans attack with 3 artilleries, 1 bomber, 4 fighters, 3 infantry and 1 mech_infantry Neutral_True defend with 8 infantry Americans roll dice for 3 artilleries, 1 bomber, 4 fighters, 3 infantry and 1 mech_infantry in Turkey, round 2 : 7/12 hits, 4,83 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2,67 expected hits 2 infantry owned by the Americans and 7 infantry owned by the Neutral_True lost in Turkey Americans roll dice for 3 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry in Turkey, round 3 : 6/10 hits, 4,33 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Turkey Americans win, taking Greece from Italians, taking Turkey from Neutral_True with 3 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 18 Casualties for Americans: 2 infantry Casualties for Neutral_True: 8 infantry Battle in Tsinghai Americans attack with 1 bomber Germans defend with 1 infantry Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tsinghai Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Libya Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 2 : 2/4 hits, 1,67 expected hits Italians roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Libya Americans win, taking Libya from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Spain Americans attack with 6 artilleries, 8 fighters and 6 infantry Neutral_True defend with 6 infantry Americans roll dice for 6 artilleries, 8 fighters and 6 infantry in Spain, round 2 : 9/20 hits, 8,00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 6 artilleries, 8 fighters and 6 infantry remaining. Battle score for attacker is 18 Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 3 carriers moved from 92 Sea Zone to 110 Sea Zone 4 fighters and 2 tactical_bombers moved from 113 Sea Zone to 110 Sea Zone 3 fighters moved from Spain to United Kingdom 3 fighters moved from Spain to Gibraltar 1 carrier moved from 92 Sea Zone to 99 Sea Zone 1 fighter moved from Turkey to 99 Sea Zone 3 fighters moved from Turkey to Caucasus 1 bomber moved from Turkey to Caucasus 2 fighters moved from Libya to Tobruk 2 fighters moved from Spain to United Kingdom 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Tsinghai to Caucasus 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 cruiser and 1 marine moved from 30 Sea Zone to 54 Sea Zone 1 battleship, 2 carriers, 2 destroyers and 5 submarines moved from 33 Sea Zone to 54 Sea Zone 1 bomber moved from Western Ukraine to Caucasus Place Units - Americans 1 marine placed in Western United States 6 fighters and 2 tactical_bombers placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,3,6 Americans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 3 infantry moved from Kiangsi to Kiangsu 3 infantry moved from Kiangsi to Anhwe 1 fighter moved from Kwangtung to Kiangsu 1 infantry moved from Shensi to Kweichow Combat - Chinese Chinese creates battle in territory Tsinghai Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kiangsu Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kiangsu to Kwangtung 3 infantry moved from Kiangsi to Kiangsu 1 infantry moved from Sikang to Shensi Place Units - Chinese 3 infantry placed in Kiangsu 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British repair damage of 2x factory_major; Remaining resources: 34 PUs; British buy 1 artillery, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Kiangsi to Kweichow 1 armour and 1 mech_infantry moved from Kiangsi to Hopei 1 bomber moved from Caucasus to Saudi Arabia 1 mech_infantry moved from Persia to Saudi Arabia 1 mech_infantry moved from Iraq to Saudi Arabia 1 artillery and 1 infantry moved from Caucasus to Kazakhstan 1 artillery and 1 infantry moved from Caucasus to Volgograd 6 fighters and 1 tactical_bomber moved from Caucasus to Volgograd 6 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan Combat - British Battle in Kweichow British attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Saudi Arabia British attack with 1 bomber and 2 mech_infantrys Neutral_True defend with 2 infantry British roll dice for 1 bomber and 2 mech_infantrys in Saudi Arabia, round 2 : 0/3 hits, 1,00 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 bomber and 2 mech_infantrys in Saudi Arabia, round 3 : 1/3 hits, 1,00 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Neutral_True lost in Saudi Arabia British roll dice for 1 bomber and 1 mech_infantry in Saudi Arabia, round 4 : 1/2 hits, 0,83 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Neutral_True: 2 infantry Battle in Hopei British attack with 1 armour and 1 mech_infantry Japanese defend with 1 artillery British roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 1 mech_infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Hopei British win, taking Hopei from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery Battle in Volgograd British attack with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry British roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 5/9 hits, 4,33 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd British win, taking Volgograd from Germans with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan British attack with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys British roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/9 hits, 4,33 expected hits Germans roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Kazakhstan British win, taking Kazakhstan from Germans with 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - British 6 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus 1 tactical_bomber moved from Volgograd to Caucasus 6 fighters moved from Volgograd to Caucasus 1 bomber moved from Saudi Arabia to Caucasus 2 mech_infantrys moved from Iraq to Caucasus 2 mech_infantrys moved from Persia to Caucasus 6 infantry moved from Egypt to Trans-Jordan 1 aaGun moved from Egypt to Trans-Jordan 1 marine moved from Egypt to Trans-Jordan 2 mech_infantrys moved from French Indo China to Kwangtung 3 armour moved from Kwangtung to Kiangsu 2 armour and 4 mech_infantrys moved from Kiangsi to Kiangsu 1 artillery and 16 infantry moved from Kiangsi to Kiangsu 3 aaGuns moved from Kiangsi to Kiangsu Place Units - British 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Persia 1 artillery and 2 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Adding units owned by British to Spain: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,6 British collect 35 PUs (3 lost to blockades); end with 35 PUs Place Units - UK_Pacific 3 armour placed in Kwangtung 2 mech_infantrys placed in French Indo China Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Units Change Ownership Some Units in Kwangtung change ownership: 3 armour Some Units in French Indo China change ownership: 2 mech_infantrys Turning on Edit Mode EDIT: Adding units owned by British to Greece: 1 armour and 1 mech_infantry EDIT: Removing units owned by British from Caucasus: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : 0,83 Germans : 0,00 AA fire in Western Ukraine : : -0,17 Italians : 0,00 British : -1,17 Americans : 5,00 Neutral_True : -3,67 Chinese : 1,33 Japanese : -0,67
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@wizmark Please use second post, I had to make a non combat edit!
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TripleA Move Summary: Italians round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 fighter moved from Southern Italy to 96 Sea Zone 1 fighter moved from Southern Italy to 94 Sea Zone
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 fighter moved from Southern Italy to 96 Sea Zone 1 fighter moved from Southern Italy to 94 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 94 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 94 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to Southern Italy 1 fighter moved from 94 Sea Zone to Southern Italy 1 aaGun moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 1 armour and 2 mech_infantrys moved from Southern Italy to Northern Italy Place Units - Italians 1 armour, 1 infantry and 2 mech_infantrys placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Ukraine: 1 aaGun EDIT: Adding units owned by Italians to Rostov: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
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@Sovietishcat I almost sent a second edit game file moving those transports in the main fleet…and then thought…nah…he can’t reach them…curse those aircraft carriers!
Pivotal move attacking the neutrals…I think the end is nigh for the axis, but we will fight on for a bit. If I hadn’t made that mistake with the japanese main fleet it might have gone different for me -
TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 33 Sea Zone to Guam 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 2 destroyers moved from 33 Sea Zone to 19 Sea Zone 1 destroyer moved from 33 Sea Zone to 25 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from 33 Sea Zone to Philippines 1 carrier and 3 submarines moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Germans
Combat Hit Differential Summary :
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@wizmark said in Wizmark (X) vs Sovietishcat (L):
@Sovietishcat I almost sent a second edit game file moving those transports in the main fleet…and then thought…nah…he can’t reach them…curse those aircraft carriers!
Pivotal move attacking the neutrals…I think the end is nigh for the axis, but we will fight on for a bit. If I hadn’t made that mistake with the japanese main fleet it might have gone different for me@wizmark I agree, I was like why He didn’t put his transports with his fleets? But sometimes to see everymoves is difficult and destroying Japan fleet really open the money islands and therefore USA can spend most of its cash towards Germany!
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TripleA Move Summary: Germans round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 90 PUs; Germans buy 3 armour, 1 bomber, 1 fighter, 4 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 2 infantry moved from Samara to Kazakhstan 3 infantry moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Volgograd 1 fighter moved from Rostov to Kazakhstan 1 tactical_bomber moved from Rostov to Kazakhstan 1 submarine moved from 119 Sea Zone to 110 Sea Zone 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone 10 bombers and 2 fighters moved from Western Germany to 110 Sea Zone 1 mech_infantry moved from Timguska to Shensi 1 bomber moved from Shantung to Shensi 1 fighter moved from Timguska to Shensi 1 mech_infantry moved from Timguska to Tsinghai 2 fighters moved from Timguska to Tsinghai
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@Sovietishcat scramble the channel? What order of loss do you want?