@Stucifer thatâs right
The starting setup I put out there is not optional. But if sides arenât easily agreed on, bid from that starting point, or negotiate, whatever
crockett just forgot that for a mo, or didnât understand.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Combat Move - Russians
1 fighter moved from Caucasus to Ukraine
1 infantry moved from Hunan to Kweichow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Combat Move - Russians
1 fighter moved from Caucasus to Ukraine
1 infantry moved from Hunan to Kweichow
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter
Germans defend with 1 factory_minor; Italians defend with 1 aaGun
AA fire in Ukraine : 1/1 hits, 0,17 expected hits
1 fighter owned by the Russians lost in Ukraine
Germans win with 1 aaGun remaining. Battle score for attacker is -10
Casualties for Russians: 1 fighter
Non Combat Move - Russians
3 infantry moved from Kwangsi to Kiangsi
2 aaGuns moved from Kwangsi to Kiangsi
Turn Complete - Russians
Combat Hit Differential Summary :
AA fire in Ukraine : : 0,83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 carrier, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 34 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 tactical_bomber moved from Anhwe to Kweichow
1 tactical_bomber moved from Anhwe to Hunan
1 marine moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 marine moved from 5 Sea Zone to Soviet Far East
1 fighter moved from Japan to Soviet Far East
1 fighter moved from 6 Sea Zone to Soviet Far East
1 fighter moved from Shantung to 21 Sea Zone
1 fighter moved from Shantung to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 artillery moved from Anhwe to Hopei
1 tactical_bomber moved from Shantung to Hopei
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 carrier, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 34 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 tactical_bomber moved from Anhwe to Kweichow
1 tactical_bomber moved from Anhwe to Hunan
1 marine moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 marine moved from 5 Sea Zone to Soviet Far East
1 fighter moved from Japan to Soviet Far East
1 fighter moved from 6 Sea Zone to Soviet Far East
1 fighter moved from Shantung to 21 Sea Zone
1 fighter moved from Shantung to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 artillery moved from Anhwe to Hopei
1 tactical_bomber moved from Shantung to Hopei
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 19 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 19 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 21 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Soviet Far East
Japanese attack with 2 fighters, 1 infantry and 1 marine
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 marine in Soviet Far East, round 2 : 2/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Americans with 2 fighters and 1 marine remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 1 artillery and 1 tactical_bomber in Hopei, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 tactical_bomber in Hopei, round 3 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Non Combat Move - Japanese
2 fighters moved from Soviet Far East to 6 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea Zone
2 fighters moved from 21 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Shantung to 6 Sea Zone
1 tactical_bomber moved from Hunan to Shantung
1 tactical_bomber moved from Kweichow to Shantung
1 tactical_bomber moved from Hopei to Shantung
2 fighters moved from 19 Sea Zone to Shantung
2 artilleries and 1 infantry moved from Kiangsu to Shantung
1 aaGun and 7 armour moved from Anhwe to Shantung
Place Units - Japanese
1 carrier and 2 submarines placed in 6 Sea Zone
3 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
ANZAC : -1.00
Americans : 1.00
Chinese : -0.33
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 6 fighters, 1 marine and 2 tactical_bombers; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 marine moved from Johnston Island to 30 Sea Zone
1 cruiser and 1 marine moved from 30 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 marine moved from Johnston Island to 30 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
6 artilleries and 6 infantry moved from 91 Sea Zone to Spain
1 mech_infantry moved from Trans-Jordan to Turkey
1 fighter moved from Caucasus to Turkey
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
1 bomber moved from Caucasus to Russia
1 bomber moved from Caucasus to Western Ukraine
1 bomber moved from Caucasus to Tsinghai
1 bomber moved from Caucasus to Turkey
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
3 fighters moved from Egypt to Turkey
3 fighters moved from Gibraltar to Spain
2 fighters and 2 tactical_bombers moved from United Kingdom to 113 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 fighter moved from 92 Sea Zone to Libya
3 destroyers moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 fighter moved from 92 Sea Zone to Libya
5 fighters moved from 92 Sea Zone to Spain
@wizmark do you scramble sz 113?
@Sovietishcat lol good moveâĤno scsramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 6 fighters, 1 marine and 2 tactical_bombers; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 marine moved from Johnston Island to 30 Sea Zone
1 cruiser and 1 marine moved from 30 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 marine moved from Johnston Island to 30 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
6 artilleries and 6 infantry moved from 91 Sea Zone to Spain
1 mech_infantry moved from Trans-Jordan to Turkey
1 fighter moved from Caucasus to Turkey
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
1 bomber moved from Caucasus to Russia
1 bomber moved from Caucasus to Western Ukraine
1 bomber moved from Caucasus to Tsinghai
1 bomber moved from Caucasus to Turkey
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
3 fighters moved from Egypt to Turkey
3 fighters moved from Gibraltar to Spain
2 fighters and 2 tactical_bombers moved from United Kingdom to 113 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 fighter moved from 92 Sea Zone to Libya
3 destroyers moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 fighter moved from 92 Sea Zone to Libya
5 fighters moved from 92 Sea Zone to Spain
Combat - Americans
Strategic bombing raid in Western Ukraine
AA fire in Western Ukraine : 0/1 hits, 0,17 expected hits
Bombing raid in Western Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Western Ukraine causes 6 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in Marshall Islands
Battle in 113 Sea Zone
Americans attack with 4 fighters and 2 tactical_bombers
Germans defend with 6 transports
6 transports owned by the Germans lost in 113 Sea Zone
Americans win, taking Marshall Islands from Japanese with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Germans: 6 transports
Battle in Tunisia
Battle in 99 Sea Zone
Americans attack with 3 destroyers, 1 fighter and 4 transports
Italians defend with 1 destroyer
Americans roll dice for 3 destroyers, 1 fighter and 4 transports in 99 Sea Zone, round 2 : 1/4 hits, 1,50 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 99 Sea Zone
Americans win, taking Tunisia from Germans, taking 99 Sea Zone from Italians with 3 destroyers, 1 fighter and 4 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Greece
Battle in Turkey
Americans attack with 3 artilleries, 1 bomber, 4 fighters, 3 infantry and 1 mech_infantry
Neutral_True defend with 8 infantry
Americans roll dice for 3 artilleries, 1 bomber, 4 fighters, 3 infantry and 1 mech_infantry in Turkey, round 2 : 7/12 hits, 4,83 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2,67 expected hits
2 infantry owned by the Americans and 7 infantry owned by the Neutral_True lost in Turkey
Americans roll dice for 3 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry in Turkey, round 3 : 6/10 hits, 4,33 expected hits
Neutral_True roll dice for 1 infantry in Turkey, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_True lost in Turkey
Americans win, taking Greece from Italians, taking Turkey from Neutral_True with 3 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 8 infantry
Battle in Tsinghai
Americans attack with 1 bomber
Germans defend with 1 infantry
Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tsinghai
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Libya
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 2 : 2/4 hits, 1,67 expected hits
Italians roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Libya
Americans win, taking Libya from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Spain
Americans attack with 6 artilleries, 8 fighters and 6 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 6 artilleries, 8 fighters and 6 infantry in Spain, round 2 : 9/20 hits, 8,00 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits
6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 6 artilleries, 8 fighters and 6 infantry remaining. Battle score for attacker is 18
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
3 carriers moved from 92 Sea Zone to 110 Sea Zone
4 fighters and 2 tactical_bombers moved from 113 Sea Zone to 110 Sea Zone
3 fighters moved from Spain to United Kingdom
3 fighters moved from Spain to Gibraltar
1 carrier moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from Turkey to 99 Sea Zone
3 fighters moved from Turkey to Caucasus
1 bomber moved from Turkey to Caucasus
2 fighters moved from Libya to Tobruk
2 fighters moved from Spain to United Kingdom
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Tsinghai to Caucasus
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 cruiser and 1 marine moved from 30 Sea Zone to 54 Sea Zone
1 battleship, 2 carriers, 2 destroyers and 5 submarines moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from Western Ukraine to Caucasus
Place Units - Americans
1 marine placed in Western United States
6 fighters and 2 tactical_bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,3,6
Americans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0,83
AA fire in Western Ukraine : : -0,17
Italians : 0,00
Americans : 5,00
Neutral_True : -3,00
Japanese : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
3 infantry moved from Kiangsi to Kiangsu
3 infantry moved from Kiangsi to Anhwe
1 fighter moved from Kwangtung to Kiangsu
1 infantry moved from Shensi to Kweichow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
3 infantry moved from Kiangsi to Kiangsu
3 infantry moved from Kiangsi to Anhwe
1 fighter moved from Kwangtung to Kiangsu
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Chinese creates battle in territory Tsinghai
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Kwangtung
3 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Sikang to Shensi
Place Units - Chinese
3 infantry placed in Kiangsu
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 1,33
Japanese : 0,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Combat Move - British
1 armour and 1 mech_infantry moved from Kiangsi to Kweichow
1 armour and 1 mech_infantry moved from Kiangsi to Hopei
1 bomber moved from Caucasus to Saudi Arabia
1 mech_infantry moved from Persia to Saudi Arabia
1 mech_infantry moved from Iraq to Saudi Arabia
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
1 artillery and 1 infantry moved from Caucasus to Volgograd
6 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
6 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 6 fighters, 1 marine and 2 tactical_bombers; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 marine moved from Johnston Island to 30 Sea Zone
1 cruiser and 1 marine moved from 30 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 marine moved from Johnston Island to 30 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
6 artilleries and 6 infantry moved from 91 Sea Zone to Spain
1 mech_infantry moved from Trans-Jordan to Turkey
1 fighter moved from Caucasus to Turkey
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
1 bomber moved from Caucasus to Russia
1 bomber moved from Caucasus to Western Ukraine
1 bomber moved from Caucasus to Tsinghai
1 bomber moved from Caucasus to Turkey
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
3 fighters moved from Egypt to Turkey
3 fighters moved from Gibraltar to Spain
2 fighters and 2 tactical_bombers moved from United Kingdom to 113 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 fighter moved from 92 Sea Zone to Libya
3 destroyers moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 fighter moved from 92 Sea Zone to Libya
5 fighters moved from 92 Sea Zone to Spain
Combat - Americans
Strategic bombing raid in Western Ukraine
AA fire in Western Ukraine : 0/1 hits, 0,17 expected hits
Bombing raid in Western Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Western Ukraine causes 6 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in Marshall Islands
Battle in 113 Sea Zone
Americans attack with 4 fighters and 2 tactical_bombers
Germans defend with 6 transports
6 transports owned by the Germans lost in 113 Sea Zone
Americans win, taking Marshall Islands from Japanese with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Germans: 6 transports
Battle in Tunisia
Battle in 99 Sea Zone
Americans attack with 3 destroyers, 1 fighter and 4 transports
Italians defend with 1 destroyer
Americans roll dice for 3 destroyers, 1 fighter and 4 transports in 99 Sea Zone, round 2 : 1/4 hits, 1,50 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 99 Sea Zone
Americans win, taking Tunisia from Germans, taking 99 Sea Zone from Italians with 3 destroyers, 1 fighter and 4 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Greece
Battle in Turkey
Americans attack with 3 artilleries, 1 bomber, 4 fighters, 3 infantry and 1 mech_infantry
Neutral_True defend with 8 infantry
Americans roll dice for 3 artilleries, 1 bomber, 4 fighters, 3 infantry and 1 mech_infantry in Turkey, round 2 : 7/12 hits, 4,83 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2,67 expected hits
2 infantry owned by the Americans and 7 infantry owned by the Neutral_True lost in Turkey
Americans roll dice for 3 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry in Turkey, round 3 : 6/10 hits, 4,33 expected hits
Neutral_True roll dice for 1 infantry in Turkey, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_True lost in Turkey
Americans win, taking Greece from Italians, taking Turkey from Neutral_True with 3 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 8 infantry
Battle in Tsinghai
Americans attack with 1 bomber
Germans defend with 1 infantry
Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tsinghai
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Libya
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 2 : 2/4 hits, 1,67 expected hits
Italians roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Libya
Americans win, taking Libya from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Spain
Americans attack with 6 artilleries, 8 fighters and 6 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 6 artilleries, 8 fighters and 6 infantry in Spain, round 2 : 9/20 hits, 8,00 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits
6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 6 artilleries, 8 fighters and 6 infantry remaining. Battle score for attacker is 18
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
3 carriers moved from 92 Sea Zone to 110 Sea Zone
4 fighters and 2 tactical_bombers moved from 113 Sea Zone to 110 Sea Zone
3 fighters moved from Spain to United Kingdom
3 fighters moved from Spain to Gibraltar
1 carrier moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from Turkey to 99 Sea Zone
3 fighters moved from Turkey to Caucasus
1 bomber moved from Turkey to Caucasus
2 fighters moved from Libya to Tobruk
2 fighters moved from Spain to United Kingdom
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Tsinghai to Caucasus
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 cruiser and 1 marine moved from 30 Sea Zone to 54 Sea Zone
1 battleship, 2 carriers, 2 destroyers and 5 submarines moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from Western Ukraine to Caucasus
Place Units - Americans
1 marine placed in Western United States
6 fighters and 2 tactical_bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,3,6
Americans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
3 infantry moved from Kiangsi to Kiangsu
3 infantry moved from Kiangsi to Anhwe
1 fighter moved from Kwangtung to Kiangsu
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Chinese creates battle in territory Tsinghai
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Kwangtung
3 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Sikang to Shensi
Place Units - Chinese
3 infantry placed in Kiangsu
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 34 PUs;
British buy 1 artillery, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Kiangsi to Kweichow
1 armour and 1 mech_infantry moved from Kiangsi to Hopei
1 bomber moved from Caucasus to Saudi Arabia
1 mech_infantry moved from Persia to Saudi Arabia
1 mech_infantry moved from Iraq to Saudi Arabia
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
1 artillery and 1 infantry moved from Caucasus to Volgograd
6 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
6 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan
Combat - British
Battle in Kweichow
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Saudi Arabia
British attack with 1 bomber and 2 mech_infantrys
Neutral_True defend with 2 infantry
British roll dice for 1 bomber and 2 mech_infantrys in Saudi Arabia, round 2 : 0/3 hits, 1,00 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 bomber and 2 mech_infantrys in Saudi Arabia, round 3 : 1/3 hits, 1,00 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Neutral_True lost in Saudi Arabia
British roll dice for 1 bomber and 1 mech_infantry in Saudi Arabia, round 4 : 1/2 hits, 0,83 expected hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Battle in Hopei
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
British roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Hopei
British win, taking Hopei from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in Volgograd
British attack with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
British roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 5/9 hits, 4,33 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
British attack with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/9 hits, 4,33 expected hits
Germans roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
6 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Volgograd to Caucasus
6 fighters moved from Volgograd to Caucasus
1 bomber moved from Saudi Arabia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Persia to Caucasus
6 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Egypt to Trans-Jordan
1 marine moved from Egypt to Trans-Jordan
2 mech_infantrys moved from French Indo China to Kwangtung
3 armour moved from Kwangtung to Kiangsu
2 armour and 4 mech_infantrys moved from Kiangsi to Kiangsu
1 artillery and 16 infantry moved from Kiangsi to Kiangsu
3 aaGuns moved from Kiangsi to Kiangsu
Place Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
1 artillery and 2 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Spain: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,6
British collect 35 PUs (3 lost to blockades); end with 35 PUs
Place Units - UK_Pacific
3 armour placed in Kwangtung
2 mech_infantrys placed in French Indo China
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Units Change Ownership
Some Units in Kwangtung change ownership: 3 armour
Some Units in French Indo China change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
AA fire in Russia : : 0,83
Germans : 0,00
AA fire in Western Ukraine : : -0,17
Italians : 0,00
British : -1,17
Americans : 5,00
Neutral_True : -3,67
Chinese : 1,33
Japanese : -0,67
@wizmark said in Wizmark (X) vs Sovietishcat (L):
@Sovietishcat lol good moveâĤno scsramble
I know I am probably going to lose some of my fleet, but I just could not let those transports standing!
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 6 fighters, 1 marine and 2 tactical_bombers; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 marine moved from Johnston Island to 30 Sea Zone
1 cruiser and 1 marine moved from 30 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 marine moved from Johnston Island to 30 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
6 artilleries and 6 infantry moved from 91 Sea Zone to Spain
1 mech_infantry moved from Trans-Jordan to Turkey
1 fighter moved from Caucasus to Turkey
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
1 bomber moved from Caucasus to Russia
1 bomber moved from Caucasus to Western Ukraine
1 bomber moved from Caucasus to Tsinghai
1 bomber moved from Caucasus to Turkey
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
3 fighters moved from Egypt to Turkey
3 fighters moved from Gibraltar to Spain
2 fighters and 2 tactical_bombers moved from United Kingdom to 113 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 fighter moved from 92 Sea Zone to Libya
3 destroyers moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 fighter moved from 92 Sea Zone to Libya
5 fighters moved from 92 Sea Zone to Spain
Combat - Americans
Strategic bombing raid in Western Ukraine
AA fire in Western Ukraine : 0/1 hits, 0,17 expected hits
Bombing raid in Western Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Western Ukraine causes 6 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in Marshall Islands
Battle in 113 Sea Zone
Americans attack with 4 fighters and 2 tactical_bombers
Germans defend with 6 transports
6 transports owned by the Germans lost in 113 Sea Zone
Americans win, taking Marshall Islands from Japanese with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Germans: 6 transports
Battle in Tunisia
Battle in 99 Sea Zone
Americans attack with 3 destroyers, 1 fighter and 4 transports
Italians defend with 1 destroyer
Americans roll dice for 3 destroyers, 1 fighter and 4 transports in 99 Sea Zone, round 2 : 1/4 hits, 1,50 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 99 Sea Zone
Americans win, taking Tunisia from Germans, taking 99 Sea Zone from Italians with 3 destroyers, 1 fighter and 4 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Greece
Battle in Turkey
Americans attack with 3 artilleries, 1 bomber, 4 fighters, 3 infantry and 1 mech_infantry
Neutral_True defend with 8 infantry
Americans roll dice for 3 artilleries, 1 bomber, 4 fighters, 3 infantry and 1 mech_infantry in Turkey, round 2 : 7/12 hits, 4,83 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2,67 expected hits
2 infantry owned by the Americans and 7 infantry owned by the Neutral_True lost in Turkey
Americans roll dice for 3 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry in Turkey, round 3 : 6/10 hits, 4,33 expected hits
Neutral_True roll dice for 1 infantry in Turkey, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_True lost in Turkey
Americans win, taking Greece from Italians, taking Turkey from Neutral_True with 3 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 8 infantry
Battle in Tsinghai
Americans attack with 1 bomber
Germans defend with 1 infantry
Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tsinghai
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Libya
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 2 : 2/4 hits, 1,67 expected hits
Italians roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Libya
Americans win, taking Libya from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Spain
Americans attack with 6 artilleries, 8 fighters and 6 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 6 artilleries, 8 fighters and 6 infantry in Spain, round 2 : 9/20 hits, 8,00 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits
6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 6 artilleries, 8 fighters and 6 infantry remaining. Battle score for attacker is 18
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
3 carriers moved from 92 Sea Zone to 110 Sea Zone
4 fighters and 2 tactical_bombers moved from 113 Sea Zone to 110 Sea Zone
3 fighters moved from Spain to United Kingdom
3 fighters moved from Spain to Gibraltar
1 carrier moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from Turkey to 99 Sea Zone
3 fighters moved from Turkey to Caucasus
1 bomber moved from Turkey to Caucasus
2 fighters moved from Libya to Tobruk
2 fighters moved from Spain to United Kingdom
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Tsinghai to Caucasus
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 cruiser and 1 marine moved from 30 Sea Zone to 54 Sea Zone
1 battleship, 2 carriers, 2 destroyers and 5 submarines moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from Western Ukraine to Caucasus
Place Units - Americans
1 marine placed in Western United States
6 fighters and 2 tactical_bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,3,6
Americans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
3 infantry moved from Kiangsi to Kiangsu
3 infantry moved from Kiangsi to Anhwe
1 fighter moved from Kwangtung to Kiangsu
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Chinese creates battle in territory Tsinghai
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Kwangtung
3 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Sikang to Shensi
Place Units - Chinese
3 infantry placed in Kiangsu
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 34 PUs;
British buy 1 artillery, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Kiangsi to Kweichow
1 armour and 1 mech_infantry moved from Kiangsi to Hopei
1 bomber moved from Caucasus to Saudi Arabia
1 mech_infantry moved from Persia to Saudi Arabia
1 mech_infantry moved from Iraq to Saudi Arabia
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
1 artillery and 1 infantry moved from Caucasus to Volgograd
6 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
6 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan
Combat - British
Battle in Kweichow
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Saudi Arabia
British attack with 1 bomber and 2 mech_infantrys
Neutral_True defend with 2 infantry
British roll dice for 1 bomber and 2 mech_infantrys in Saudi Arabia, round 2 : 0/3 hits, 1,00 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 bomber and 2 mech_infantrys in Saudi Arabia, round 3 : 1/3 hits, 1,00 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Neutral_True lost in Saudi Arabia
British roll dice for 1 bomber and 1 mech_infantry in Saudi Arabia, round 4 : 1/2 hits, 0,83 expected hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Battle in Hopei
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
British roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Hopei
British win, taking Hopei from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in Volgograd
British attack with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
British roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 5/9 hits, 4,33 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
British attack with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/9 hits, 4,33 expected hits
Germans roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
6 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Volgograd to Caucasus
6 fighters moved from Volgograd to Caucasus
1 bomber moved from Saudi Arabia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Persia to Caucasus
6 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Egypt to Trans-Jordan
1 marine moved from Egypt to Trans-Jordan
2 mech_infantrys moved from French Indo China to Kwangtung
3 armour moved from Kwangtung to Kiangsu
2 armour and 4 mech_infantrys moved from Kiangsi to Kiangsu
1 artillery and 16 infantry moved from Kiangsi to Kiangsu
3 aaGuns moved from Kiangsi to Kiangsu
Place Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
1 artillery and 2 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Spain: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,6
British collect 35 PUs (3 lost to blockades); end with 35 PUs
Place Units - UK_Pacific
3 armour placed in Kwangtung
2 mech_infantrys placed in French Indo China
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Units Change Ownership
Some Units in Kwangtung change ownership: 3 armour
Some Units in French Indo China change ownership: 2 mech_infantrys
Turning on Edit Mode
EDIT: Adding units owned by British to Greece: 1 armour and 1 mech_infantry
EDIT: Removing units owned by British from Caucasus: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : 0,83
Germans : 0,00
AA fire in Western Ukraine : : -0,17
Italians : 0,00
British : -1,17
Americans : 5,00
Neutral_True : -3,67
Chinese : 1,33
Japanese : -0,67
@wizmark Please use second post, I had to make a non combat edit!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 94 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 94 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 fighter moved from 94 Sea Zone to Southern Italy
1 aaGun moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 armour and 2 mech_infantrys moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour, 1 infantry and 2 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ukraine: 1 aaGun
EDIT: Adding units owned by Italians to Rostov: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
@Sovietishcat I almost sent a second edit game file moving those transports in the main fleetâĤand then thoughtâĤnahâĤhe canât reach themâĤcurse those aircraft carriers!
Pivotal move attacking the neutralsâĤI think the end is nigh for the axis, but we will fight on for a bit. If I hadnât made that mistake with the japanese main fleet it might have gone different for me
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to Guam
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
2 destroyers moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to Philippines
1 carrier and 3 submarines moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Germans
Combat Hit Differential Summary :