Edit to the USSR sub
I assumed you wouldn’t scramble to sz97. Didn’t seem a good option.
@wizmark no scrambles, I always like to be asked just in case!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 32 Sea Zone to 27 Sea Zone
1 infantry moved from Alaska to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
2 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Shantung to 20 Sea Zone
1 fighter moved from 19 Sea Zone to Jehol
1 fighter moved from 19 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in Aleutian Islands
Battle in 20 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
British roll dice for 1 battleship in 20 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Japanese and 1 battleship owned by the British lost in 20 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for British: 1 battleship
Battle in 21 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Jehol
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 battleship, 2 carriers, 4 destroyers and 2 transports moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Anhwe to Shantung
1 tactical_bomber moved from Jehol to Shantung
1 fighter moved from Anhwe to Shensi
2 fighters moved from Jehol to Shantung
Place Units - Japanese
2 submarines placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Shantung
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
British : 0.33
ANZAC : 0.67
Chinese : 0.33
Japanese : -1.50
@Sovietishcat I can see why you did it but that was an expensive blocker!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 airfield, 3 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Spain to Normandy Bordeaux
17 fighters moved from Spain to Normandy Bordeaux
2 tactical_bombers moved from Spain to Normandy Bordeaux
1 bomber moved from Spain to France
1 bomber and 3 fighters moved from Caucasus to Kazakhstan
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 mech_infantry moved from Western United States to Alaska
Americans take Alaska from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 airfield, 3 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Spain to Normandy Bordeaux
17 fighters moved from Spain to Normandy Bordeaux
2 tactical_bombers moved from Spain to Normandy Bordeaux
1 bomber moved from Spain to France
1 bomber and 3 fighters moved from Caucasus to Kazakhstan
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 mech_infantry moved from Western United States to Alaska
Americans take Alaska from Japanese
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 17 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 17 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 13/21 hits, 10,17 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 17 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Americans attack with 1 bomber and 3 fighters
Germans defend with 3 mech_infantrys
Americans roll dice for 1 bomber and 3 fighters in Kazakhstan, round 2 : 3/4 hits, 2,17 expected hits
Germans roll dice for 3 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 1,00 expected hits
1 bomber owned by the Americans and 3 mech_infantrys owned by the Germans lost in Kazakhstan
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 bomber
Casualties for Germans: 3 mech_infantrys
Non Combat Move - Americans
3 fighters moved from Kazakhstan to Caucasus
1 carrier and 3 destroyers moved from 98 Sea Zone to 92 Sea Zone
3 fighters moved from Normandy Bordeaux to Gibraltar
14 fighters moved from Normandy Bordeaux to Spain
2 tactical_bombers moved from Normandy Bordeaux to Spain
1 bomber moved from France to Spain
1 armour, 4 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 armour, 4 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 4 artilleries and 6 infantry moved from 91 Sea Zone to Spain
1 armour moved from 91 Sea Zone to Spain
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Spain to 92 Sea Zone
1 artillery moved from Libya to Tunisia
Place Units - Americans
1 artillery and 2 infantry placed in Turkey
3 armour placed in Spain
1 airfield placed in Spain
1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Americans collect 57 PUs (7 lost to blockades); end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : -0,33
AA fire in France : : -0,17
Americans : 3,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Shensi
1 fighter moved from Kiangsu to Shensi
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Chahar to Anhwe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Shensi
1 fighter moved from Kiangsu to Shensi
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Chahar to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 3 armour; Japanese defend with 1 fighter
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Shensi, round 2 : 1/6 hits, 1,67 expected hits
Germans roll dice for 3 armour and 1 fighter in Shensi, round 2 : 4/4 hits, 2,17 expected hits
1 armour owned by the Germans and 4 infantry owned by the Chinese lost in Shensi
1 artillery owned by the Chinese retreated to Kweichow
Germans win with 2 armour and 1 fighter remaining. Battle score for attacker is -6
Casualties for Chinese: 4 infantry
Casualties for Germans: 1 armour
Non Combat Move - Chinese
1 fighter moved from Shensi to Kweichow
Place Units - Chinese
2 artilleries and 2 infantry placed in Kweichow
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : 1,83
Chinese : -0,50
Japanese : 1,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Combat Move - British
1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Anhwe to Hopei
1 armour and 1 mech_infantry moved from Kiangsu to Jehol
2 mech_infantrys moved from Greece to Romania
2 fighters moved from Greece to Romania
2 fighters moved from Greece to Romania
1 mech_infantry moved from Greece to Albania
1 mech_infantry moved from Turkey to Bulgaria
1 mech_infantry moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
3 mech_infantrys moved from Caucasus to Volgograd
8 fighters and 2 tactical_bombers moved from Caucasus to Volgograd
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 airfield, 3 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Spain to Normandy Bordeaux
17 fighters moved from Spain to Normandy Bordeaux
2 tactical_bombers moved from Spain to Normandy Bordeaux
1 bomber moved from Spain to France
1 bomber and 3 fighters moved from Caucasus to Kazakhstan
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 mech_infantry moved from Western United States to Alaska
Americans take Alaska from Japanese
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 17 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 17 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 13/21 hits, 10,17 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 17 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Americans attack with 1 bomber and 3 fighters
Germans defend with 3 mech_infantrys
Americans roll dice for 1 bomber and 3 fighters in Kazakhstan, round 2 : 3/4 hits, 2,17 expected hits
Germans roll dice for 3 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 1,00 expected hits
1 bomber owned by the Americans and 3 mech_infantrys owned by the Germans lost in Kazakhstan
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 bomber
Casualties for Germans: 3 mech_infantrys
Non Combat Move - Americans
3 fighters moved from Kazakhstan to Caucasus
1 carrier and 3 destroyers moved from 98 Sea Zone to 92 Sea Zone
3 fighters moved from Normandy Bordeaux to Gibraltar
14 fighters moved from Normandy Bordeaux to Spain
2 tactical_bombers moved from Normandy Bordeaux to Spain
1 bomber moved from France to Spain
1 armour, 4 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 armour, 4 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 4 artilleries and 6 infantry moved from 91 Sea Zone to Spain
1 armour moved from 91 Sea Zone to Spain
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Spain to 92 Sea Zone
1 artillery moved from Libya to Tunisia
Place Units - Americans
1 artillery and 2 infantry placed in Turkey
3 armour placed in Spain
1 airfield placed in Spain
1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Americans collect 57 PUs (7 lost to blockades); end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Shensi
1 fighter moved from Kiangsu to Shensi
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Chahar to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 3 armour; Japanese defend with 1 fighter
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Shensi, round 2 : 1/6 hits, 1,67 expected hits
Germans roll dice for 3 armour and 1 fighter in Shensi, round 2 : 4/4 hits, 2,17 expected hits
1 armour owned by the Germans and 4 infantry owned by the Chinese lost in Shensi
1 artillery owned by the Chinese retreated to Kweichow
Germans win with 2 armour and 1 fighter remaining. Battle score for attacker is -6
Casualties for Chinese: 4 infantry
Casualties for Germans: 1 armour
Non Combat Move - Chinese
1 fighter moved from Shensi to Kweichow
Place Units - Chinese
2 artilleries and 2 infantry placed in Kweichow
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British buy 3 armour, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Anhwe to Hopei
1 armour and 1 mech_infantry moved from Kiangsu to Jehol
2 mech_infantrys moved from Greece to Romania
2 fighters moved from Greece to Romania
2 fighters moved from Greece to Romania
1 mech_infantry moved from Greece to Albania
1 mech_infantry moved from Turkey to Bulgaria
1 mech_infantry moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
3 mech_infantrys moved from Caucasus to Volgograd
8 fighters and 2 tactical_bombers moved from Caucasus to Volgograd
Combat - British
Battle in Romania
British attack with 4 fighters and 2 mech_infantrys
Germans defend with 2 mech_infantrys
British roll dice for 4 fighters and 2 mech_infantrys in Romania, round 2 : 1/6 hits, 2,33 expected hits
Germans roll dice for 2 mech_infantrys in Romania, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Romania
British roll dice for 4 fighters and 1 mech_infantry in Romania, round 3 : 3/5 hits, 2,17 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Romania
British win, taking Romania from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 1 fighter and 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Battle in Hopei
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Hopei
British win, taking Hopei from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Jehol
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Jehol
British win, taking Jehol from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Volgograd
British attack with 8 fighters, 3 mech_infantrys and 2 tactical_bombers
Germans defend with 1 factory_minor and 2 infantry
British roll dice for 8 fighters, 3 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 5/13 hits, 5,83 expected hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British and 2 infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 8 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
8 fighters moved from Volgograd to Caucasus
2 tactical_bombers moved from Volgograd to Caucasus
3 fighters moved from Romania to Caucasus
2 mech_infantrys moved from Persia to Caucasus
2 armour moved from Iraq to Caucasus
1 armour moved from Iraq to Greece
1 aaGun, 6 infantry and 1 marine moved from Iraq to Turkey
2 mech_infantrys moved from Kwangtung to Kiangsu
2 infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Caucasus to Greece
Place Units - British
3 armour placed in Iraq
3 mech_infantrys placed in Persia
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5
British collect 40 PUs (3 lost to blockades); end with 40 PUs
Place Units - UK_Pacific
3 armour placed in French Indo China
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 2 mech_infantrys
Some Units in French Indo China change ownership: 3 armour
Combat Hit Differential Summary :
Germans : 3,50
British : -0,67
AA fire in France : : -0,17
Americans : 3,33
Chinese : -0,50
Japanese : 2,00
@wizmark maybe it was an expensive blocker but I felt I had no choice but oh well, I might not do that next time… Germany is everywhere starting to puzzle me a lot!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Yugoslavia to Romania
1 fighter moved from Rostov to Romania
1 armour moved from Northern Italy to Albania
2 armour moved from Yugoslavia to Albania
4 mech_infantrys moved from Yugoslavia to Albania
1 fighter moved from Southern Italy to Albania
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Italians take 99 Sea Zone from Americans
1 fighter moved from Southern Italy to Normandy Bordeaux
2 infantry moved from Southern France to Normandy Bordeaux
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Yugoslavia to Romania
1 fighter moved from Rostov to Romania
1 armour moved from Northern Italy to Albania
2 armour moved from Yugoslavia to Albania
4 mech_infantrys moved from Yugoslavia to Albania
1 fighter moved from Southern Italy to Albania
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Italians take 99 Sea Zone from Americans
1 fighter moved from Southern Italy to Normandy Bordeaux
2 infantry moved from Southern France to Normandy Bordeaux
Combat - Italians
Battle in Romania
Italians attack with 1 fighter and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 fighter and 2 infantry in Romania, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Romania
Italians win, taking Romania from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Albania
Italians attack with 3 armour, 1 fighter and 4 mech_infantrys
British defend with 1 mech_infantry
Italians roll dice for 3 armour, 1 fighter and 4 mech_infantrys in Albania, round 2 : 2/8 hits, 2.67 expected hits
British roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Albania
Italians win, taking Albania from British with 3 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
1 infantry owned by the Italians retreated to Southern France
Americans win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Albania to Southern Italy
1 fighter moved from Normandy Bordeaux to Southern France
1 fighter moved from Romania to Rostov
1 aaGun, 3 artilleries and 3 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 infantry placed in Northern Italy
1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 94 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Italians undo move 2.
Italians undo move 1.
1 armour, 2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.33
British : -0.67
Americans : 0.33
@Sovietishcat haha we are just hanging on and making it hard for you lol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 tactical_bomber; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
Combat - ANZAC
Battle in Okinawa
Non Combat Move - ANZAC
1 fighter moved from Guam to Philippines
3 fighters moved from Queensland to 35 Sea Zone
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
1 tactical_bomber placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 tactical_bomber; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
Combat - ANZAC
Battle in Okinawa
Non Combat Move - ANZAC
1 fighter moved from Guam to Philippines
3 fighters moved from Queensland to 35 Sea Zone
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
1 tactical_bomber placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 1.9, time: 11:17:05 PM
Savegame
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 2 destroyers, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Shensi to Chahar
Germans take Chahar from Chinese
2 mech_infantrys moved from Russia to Kazakhstan
2 infantry moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
1 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
2 infantry moved from Yugoslavia to Bulgaria
3 bombers moved from Western Germany to Bulgaria
1 mech_infantry moved from Yugoslavia to Greece
1 bomber moved from Western Germany to Greece
3 bombers moved from Western Germany to Greece
2 bombers moved from Russia to Greece
1 submarine moved from 116 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Ukraine to Volgograd
1 fighter moved from Shantung to 19 Sea Zone
1 bomber and 2 fighters moved from Shantung to Jehol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 2 destroyers, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Shensi to Chahar
Germans take Chahar from Chinese
2 mech_infantrys moved from Russia to Kazakhstan
2 infantry moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
1 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
2 infantry moved from Yugoslavia to Bulgaria
3 bombers moved from Western Germany to Bulgaria
1 mech_infantry moved from Yugoslavia to Greece
1 bomber moved from Western Germany to Greece
3 bombers moved from Western Germany to Greece
2 bombers moved from Russia to Greece
1 submarine moved from 116 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Ukraine to Volgograd
1 fighter moved from Shantung to 19 Sea Zone
1 bomber and 2 fighters moved from Shantung to Jehol
Combat - Germans
Battle in 19 Sea Zone
Germans attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Jehol
Germans attack with 1 bomber and 2 fighters
British defend with 1 armour
Germans roll dice for 1 bomber and 2 fighters in Jehol, round 2 : 2/3 hits, 1.67 expected hits
Chinese roll dice for 1 armour in Jehol, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Germans and 1 armour owned by the British lost in Jehol
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter
Casualties for British: 1 armour
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Greece
Germans attack with 6 bombers and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 6 bombers and 1 mech_infantry in Greece, round 2 : 5/7 hits, 4.17 expected hits
Americans roll dice for 1 armour and 1 mech_infantry in Greece, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Greece
Germans win, taking Greece from Americans with 6 bombers and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Bulgaria
Germans attack with 3 bombers and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 3 bombers and 2 infantry in Bulgaria, round 2 : 2/5 hits, 2.33 expected hits
British roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 3 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Volgograd
Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 factory_minor and 2 mech_infantrys
Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 1.67 expected hits
British roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Kazakhstan
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Non Combat Move - Germans
6 bombers moved from Greece to Western Germany
3 bombers moved from Bulgaria to Western Germany
2 bombers moved from Normandy Bordeaux to Western Germany
3 artilleries and 2 infantry moved from Yugoslavia to Albania
3 armour moved from Slovakia Hungary to Albania
2 armour moved from Poland to Yugoslavia
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 124 Sea Zone
1 marine moved from Switzerland to Western Germany
2 infantry moved from Switzerland to France
1 mech_infantry moved from Western Germany to Southern France
1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia
1 artillery and 1 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Kazakhstan to Rostov
1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
3 armour moved from Western Ukraine to Slovakia Hungary
1 fighter moved from Western Germany to Albania
1 fighter moved from Western Germany to Southern France
1 bomber and 1 fighter moved from Jehol to Shantung
1 fighter moved from 19 Sea Zone to Shantung
Place Units - Germans
1 armour and 1 fighter placed in Southern France
1 destroyer placed in 93 Sea Zone
1 destroyer placed in 113 Sea Zone
3 mech_infantrys placed in Russia
3 infantry placed in Ukraine
6 armour and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to France: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 78 PUs; end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans : 1.67
British : -0.67
Americans : -1.17
Chinese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 1.9, time: 1:00:50 PM
Savegame