Wizmark (X) vs Sovietishcat (L)

  • '20 '19

    TripleA Move Summary: Japanese round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Shantung to Jehol
                  Japanese take Jehol from Chinese
            1 armour moved from Jehol to Anhwe
            2 infantry moved from Shantung to Anhwe
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Okinawa
            1 submarine moved from 10 Sea Zone to 64 Sea Zone
            1 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Shensi to Hopei
            1 tactical_bomber moved from Shantung to Hopei
            2 fighters moved from Shantung to Anhwe
            1 tactical_bomber moved from Shantung to Anhwe
            2 fighters moved from 6 Sea Zone to Okinawa
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Shantung to Jehol
                  Japanese take Jehol from Chinese
            1 armour moved from Jehol to Anhwe
            2 infantry moved from Shantung to Anhwe
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Okinawa
            1 submarine moved from 10 Sea Zone to 64 Sea Zone
            1 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Shensi to Hopei
            1 tactical_bomber moved from Shantung to Hopei
            2 fighters moved from Shantung to Anhwe
            1 tactical_bomber moved from Shantung to Anhwe
            2 fighters moved from 6 Sea Zone to Okinawa
    
        Combat - Japanese
            Battle in Hawaiian Islands
            Battle in Okinawa
                Japanese attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Okinawa, round 2 : 6/10 hits, 5.17 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Okinawa, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Okinawa
                Japanese win, taking Hawaiian Islands from Americans, taking Okinawa from ANZAC with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Hopei
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 armour
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the British lost in Hopei
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 armour
            Battle in Anhwe
                Japanese attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/6 hits, 2.50 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 3/6 hits, 2.50 expected hits
                    Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Hopei to Shantung
            2 fighters and 1 tactical_bomber moved from Anhwe to Shantung
            5 fighters and 3 tactical_bombers moved from Okinawa to 6 Sea Zone
            1 submarine moved from 27 Sea Zone to 50 Sea Zone
    
        Place Units - Japanese
            1 transport placed in 6 Sea Zone
            1 fighter placed in Japan
            1 armour, 1 artillery and 1 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 27 PUs; end with 28 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 31 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Chinese : -0.50
    Japanese : 0.50
    

    Savegame

  • '20 '19

    @Sovietishcat hang on! missed a bit of non com

  • '20 '19

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Shantung to Jehol
                  Japanese take Jehol from Chinese
            1 armour moved from Jehol to Anhwe
            2 infantry moved from Shantung to Anhwe
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Okinawa
            1 submarine moved from 10 Sea Zone to 64 Sea Zone
            1 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Shensi to Hopei
            1 tactical_bomber moved from Shantung to Hopei
            2 fighters moved from Shantung to Anhwe
            1 tactical_bomber moved from Shantung to Anhwe
            2 fighters moved from 6 Sea Zone to Okinawa
    
        Combat - Japanese
            Battle in Hawaiian Islands
            Battle in Okinawa
                Japanese attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Okinawa, round 2 : 6/10 hits, 5.17 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Okinawa, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Okinawa
                Japanese win, taking Hawaiian Islands from Americans, taking Okinawa from ANZAC with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Hopei
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 armour
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the British lost in Hopei
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 armour
            Battle in Anhwe
                Japanese attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/6 hits, 2.50 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 3/6 hits, 2.50 expected hits
                    Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Hopei to Shantung
            2 fighters and 1 tactical_bomber moved from Anhwe to Shantung
            5 fighters and 3 tactical_bombers moved from Okinawa to 6 Sea Zone
            1 submarine moved from 27 Sea Zone to 50 Sea Zone
    
        Place Units - Japanese
            1 transport placed in 6 Sea Zone
            1 fighter placed in Japan
            1 armour, 1 artillery and 1 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 27 PUs; end with 28 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 31 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 50 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Chinese : -0.50
    Japanese : 0.50
    

    Savegame

  • '20 '19

    @Sovietishcat please use second file :relaxed:

  • '19

    TripleA Move Summary: Americans round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 2 destroyers, 14 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            10 fighters moved from Spain to 110 Sea Zone
            1 tactical_bomber moved from Spain to 110 Sea Zone
            1 infantry moved from Spain to Normandy Bordeaux
            1 infantry moved from Spain to Normandy Bordeaux
            1 artillery and 2 infantry moved from Turkey to Greece
            1 cruiser moved from 10 Sea Zone to 1 Sea Zone
            1 marine moved from British Columbia to 1 Sea Zone
            1 cruiser and 1 marine moved from 1 Sea Zone to 8 Sea Zone
            1 marine moved from 8 Sea Zone to Aleutian Islands
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 35 Sea Zone to 19 Sea Zone
            1 destroyer moved from 92 Sea Zone to 94 Sea Zone
            2 fighters moved from 92 Sea Zone to 94 Sea Zone
            3 fighters moved from Caucasus to Greece
            2 bombers and 2 fighters moved from Spain to Normandy Bordeaux
            1 destroyer and 1 submarine moved from 10 Sea Zone to 64 Sea Zone
            1 tactical_bomber moved from Western United States to 64 Sea Zone
            1 submarine moved from 8 Sea Zone to 10 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 2 destroyers, 14 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            10 fighters moved from Spain to 110 Sea Zone
            1 tactical_bomber moved from Spain to 110 Sea Zone
            1 infantry moved from Spain to Normandy Bordeaux
            1 infantry moved from Spain to Normandy Bordeaux
            1 artillery and 2 infantry moved from Turkey to Greece
            1 cruiser moved from 10 Sea Zone to 1 Sea Zone
            1 marine moved from British Columbia to 1 Sea Zone
            1 cruiser and 1 marine moved from 1 Sea Zone to 8 Sea Zone
            1 marine moved from 8 Sea Zone to Aleutian Islands
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 35 Sea Zone to 19 Sea Zone
            1 destroyer moved from 92 Sea Zone to 94 Sea Zone
            2 fighters moved from 92 Sea Zone to 94 Sea Zone
            3 fighters moved from Caucasus to Greece
            2 bombers and 2 fighters moved from Spain to Normandy Bordeaux
            1 destroyer and 1 submarine moved from 10 Sea Zone to 64 Sea Zone
            1 tactical_bomber moved from Western United States to 64 Sea Zone
            1 submarine moved from 8 Sea Zone to 10 Sea Zone
    
        Combat - Americans
            Battle in 26 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 26 Sea Zone
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Americans win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 19 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Greece
                Americans attack with 1 artillery, 3 fighters and 2 infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Greece, round 2 : 0/6 hits, 2,33 expected hits
                    Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Greece, round 3 : 0/6 hits, 2,33 expected hits
                    Germans roll dice for 1 mech_infantry in Greece, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Greece
                    Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Greece, round 4 : 3/5 hits, 2,17 expected hits
                    Germans roll dice for 1 mech_infantry in Greece, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Greece
                Americans win, taking Greece from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Normandy Bordeaux
                Americans attack with 2 bombers, 2 fighters and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Americans roll dice for 2 bombers, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,67 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry and 1 mech_infantry
            Battle in Aleutian Islands
                Americans attack with 1 marine
                Japanese defend with 1 infantry
                    Americans roll dice for 1 cruiser in Aleutian Islands, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Aleutian Islands
                Japanese win with no units remaining. Battle score for attacker is -2
                Casualties for Americans: 1 marine
                Casualties for Japanese: 1 infantry
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer, 10 fighters, 1 submarine and 1 tactical_bomber
                Germans defend with 1 battleship and 1 submarine
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer, 10 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/12 hits, 6,00 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 battleship owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
                Americans win with 1 destroyer, 10 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 battleship and 1 submarine
            Battle in 94 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Italians defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 94 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Italians: 1 destroyer
            Battle in 64 Sea Zone
                Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 64 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 64 Sea Zone
                Americans win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 64 Sea Zone to Central United States
            6 transports moved from 91 Sea Zone to 101 Sea Zone
            1 aaGun moved from Western United States to Central United States
            2 fighters moved from 94 Sea Zone to Spain
            3 fighters moved from Gibraltar to Spain
            1 cruiser moved from 91 Sea Zone to 101 Sea Zone
            10 fighters and 1 tactical_bomber moved from 110 Sea Zone to Spain
            1 fighter moved from 19 Sea Zone to 35 Sea Zone
            2 bombers and 2 fighters moved from Normandy Bordeaux to Spain
            3 fighters moved from Greece to Caucasus
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Turkey
            1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 marine placed in Central United States
            1 armour and 2 infantry placed in Spain
            1 destroyer and 2 submarines placed in 10 Sea Zone
            8 infantry placed in Central United States
            1 infantry placed in Central United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,6
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6
            Americans collect 61 PUs (2 lost to blockades); end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,50
    Italians : 0,33
    Americans : -4,67
    Japanese : 0,67
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            1 infantry moved from Sikang to Tsinghai
            1 fighter moved from Kweichow to Tsinghai
            3 artilleries and 2 infantry moved from Kweichow to Anhwe
            1 infantry moved from Kiangsu to Anhwe
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            1 infantry moved from Sikang to Tsinghai
            1 fighter moved from Kweichow to Tsinghai
            3 artilleries and 2 infantry moved from Kweichow to Anhwe
            1 infantry moved from Kiangsu to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Suiyuyan
            Battle in Tsinghai
                Chinese attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Tsinghai
                Chinese win, taking Shensi from Germans, taking Suiyuyan from Japanese, taking Tsinghai from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Anhwe
                Chinese attack with 3 artilleries and 3 infantry
                Japanese defend with 1 armour and 2 infantry
                    Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 2 : 2/6 hits, 2,00 expected hits
                    Japanese roll dice for 1 armour and 2 infantry in Anhwe, round 2 : 3/3 hits, 1,17 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 3 artilleries in Anhwe, round 3 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 3 artilleries remaining. Battle score for attacker is 3
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 armour and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            3 artilleries placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Chinese : -0,33
    Japanese : 1,33
    

    Savegame

  • '19

    TripleA Move Summary: British round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Combat Move - British
            1 destroyer moved from 106 Sea Zone to 124 Sea Zone
            1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
            1 armour and 1 mech_infantry moved from Caucasus to Volgograd
            1 mech_infantry moved from Caucasus to Volgograd
            5 fighters moved from Caucasus to Kazakhstan
            1 tactical_bomber moved from Caucasus to Kazakhstan
            6 fighters moved from Caucasus to Volgograd
            1 tactical_bomber moved from Caucasus to Volgograd
            2 armour and 2 mech_infantrys moved from Kiangsu to Chahar
            1 mech_infantry moved from Kiangsu to Jehol
                  Chinese take Jehol from Japanese
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 2 destroyers, 14 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            10 fighters moved from Spain to 110 Sea Zone
            1 tactical_bomber moved from Spain to 110 Sea Zone
            1 infantry moved from Spain to Normandy Bordeaux
            1 infantry moved from Spain to Normandy Bordeaux
            1 artillery and 2 infantry moved from Turkey to Greece
            1 cruiser moved from 10 Sea Zone to 1 Sea Zone
            1 marine moved from British Columbia to 1 Sea Zone
            1 cruiser and 1 marine moved from 1 Sea Zone to 8 Sea Zone
            1 marine moved from 8 Sea Zone to Aleutian Islands
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 35 Sea Zone to 19 Sea Zone
            1 destroyer moved from 92 Sea Zone to 94 Sea Zone
            2 fighters moved from 92 Sea Zone to 94 Sea Zone
            3 fighters moved from Caucasus to Greece
            2 bombers and 2 fighters moved from Spain to Normandy Bordeaux
            1 destroyer and 1 submarine moved from 10 Sea Zone to 64 Sea Zone
            1 tactical_bomber moved from Western United States to 64 Sea Zone
            1 submarine moved from 8 Sea Zone to 10 Sea Zone
    
        Combat - Americans
            Battle in 26 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 26 Sea Zone
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Americans win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 19 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Greece
                Americans attack with 1 artillery, 3 fighters and 2 infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Greece, round 2 : 0/6 hits, 2,33 expected hits
                    Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Greece, round 3 : 0/6 hits, 2,33 expected hits
                    Germans roll dice for 1 mech_infantry in Greece, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Greece
                    Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Greece, round 4 : 3/5 hits, 2,17 expected hits
                    Germans roll dice for 1 mech_infantry in Greece, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Greece
                Americans win, taking Greece from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Normandy Bordeaux
                Americans attack with 2 bombers, 2 fighters and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Americans roll dice for 2 bombers, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,67 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry and 1 mech_infantry
            Battle in Aleutian Islands
                Americans attack with 1 marine
                Japanese defend with 1 infantry
                    Americans roll dice for 1 cruiser in Aleutian Islands, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Aleutian Islands
                Japanese win with no units remaining. Battle score for attacker is -2
                Casualties for Americans: 1 marine
                Casualties for Japanese: 1 infantry
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer, 10 fighters, 1 submarine and 1 tactical_bomber
                Germans defend with 1 battleship and 1 submarine
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer, 10 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/12 hits, 6,00 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 battleship owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
                Americans win with 1 destroyer, 10 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 battleship and 1 submarine
            Battle in 94 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Italians defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 94 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Italians: 1 destroyer
            Battle in 64 Sea Zone
                Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 64 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 64 Sea Zone
                Americans win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 64 Sea Zone to Central United States
            6 transports moved from 91 Sea Zone to 101 Sea Zone
            1 aaGun moved from Western United States to Central United States
            2 fighters moved from 94 Sea Zone to Spain
            3 fighters moved from Gibraltar to Spain
            1 cruiser moved from 91 Sea Zone to 101 Sea Zone
            10 fighters and 1 tactical_bomber moved from 110 Sea Zone to Spain
            1 fighter moved from 19 Sea Zone to 35 Sea Zone
            2 bombers and 2 fighters moved from Normandy Bordeaux to Spain
            3 fighters moved from Greece to Caucasus
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Turkey
            1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 marine placed in Central United States
            1 armour and 2 infantry placed in Spain
            1 destroyer and 2 submarines placed in 10 Sea Zone
            8 infantry placed in Central United States
            1 infantry placed in Central United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,6
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6
            Americans collect 61 PUs (2 lost to blockades); end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            1 infantry moved from Sikang to Tsinghai
            1 fighter moved from Kweichow to Tsinghai
            3 artilleries and 2 infantry moved from Kweichow to Anhwe
            1 infantry moved from Kiangsu to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Suiyuyan
            Battle in Tsinghai
                Chinese attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Tsinghai
                Chinese win, taking Shensi from Germans, taking Suiyuyan from Japanese, taking Tsinghai from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Anhwe
                Chinese attack with 3 artilleries and 3 infantry
                Japanese defend with 1 armour and 2 infantry
                    Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 2 : 2/6 hits, 2,00 expected hits
                    Japanese roll dice for 1 armour and 2 infantry in Anhwe, round 2 : 3/3 hits, 1,17 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 3 artilleries in Anhwe, round 3 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 3 artilleries remaining. Battle score for attacker is 3
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 armour and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            3 artilleries placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 6x factory_minor; Remaining resources: 20 PUs; 
            UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 106 Sea Zone to 124 Sea Zone
            1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
            1 armour and 1 mech_infantry moved from Caucasus to Volgograd
            1 mech_infantry moved from Caucasus to Volgograd
            5 fighters moved from Caucasus to Kazakhstan
            1 tactical_bomber moved from Caucasus to Kazakhstan
            6 fighters moved from Caucasus to Volgograd
            1 tactical_bomber moved from Caucasus to Volgograd
            2 armour and 2 mech_infantrys moved from Kiangsu to Chahar
            1 mech_infantry moved from Kiangsu to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - British
            Battle in 124 Sea Zone
                British attack with 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the British lost in 124 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for British: 1 destroyer
            Battle in Chahar
                British attack with 2 armour and 2 mech_infantrys
                Germans defend with 2 armour
                    British roll dice for 2 armour and 2 mech_infantrys in Chahar, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 2 armour in Chahar, round 2 : 2/2 hits, 1,00 expected hits
                    2 mech_infantrys owned by the British and 1 armour owned by the Germans lost in Chahar
                    British roll dice for 2 armour in Chahar, round 3 : 0/2 hits, 1,00 expected hits
                    Germans roll dice for 1 armour in Chahar, round 3 : 0/1 hits, 0,50 expected hits
                    British roll dice for 2 armour in Chahar, round 4 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 armour in Chahar, round 4 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 armour owned by the British lost in Chahar
                British win, taking Chahar from Germans with 1 armour remaining. Battle score for attacker is -2
                Casualties for British: 1 armour and 2 mech_infantrys
                Casualties for Germans: 2 armour
            Battle in Volgograd
                British attack with 1 armour, 6 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 factory_minor, 2 infantry and 1 mech_infantry
                    British roll dice for 1 armour, 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 5/10 hits, 4,50 expected hits
                    Germans roll dice for 2 infantry and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the British, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                British win, taking Volgograd from Germans with 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 2 infantry and 1 mech_infantry
            Battle in Kazakhstan
                British attack with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    British roll dice for 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/8 hits, 3,83 expected hits
                    Germans roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans lost in Kazakhstan
                British win, taking Kazakhstan from Germans with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - British
            5 fighters moved from Kazakhstan to Caucasus
            1 tactical_bomber moved from Kazakhstan to Caucasus
            6 fighters moved from Volgograd to Caucasus
            1 tactical_bomber moved from Volgograd to Caucasus
            1 aaGun, 6 infantry and 1 marine moved from Turkey to Greece
            3 mech_infantrys moved from Persia to Caucasus
            1 armour moved from Iraq to Caucasus
            2 infantry moved from Kiangsi to Kiangsu
            2 armour moved from Iraq to Greece
            2 mech_infantrys moved from India to Yunnan
            3 armour moved from French Indo China to Kwangtung
    
        Place Units - British
            3 armour placed in Iraq
            3 mech_infantrys placed in Persia
            1 fighter placed in Egypt
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            2 armour and 1 mech_infantry placed in Kwangtung
            1 mech_infantry placed in French Indo China
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Units Change Ownership
                Some Units in Kwangtung change ownership: 2 armour and 1 mech_infantry
                Some Units in French Indo China change ownership: 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Italians : 0,33
    British : -1,00
    Americans : -4,67
    Chinese : -0,33
    Japanese : 2,00
    

    Savegame

  • '19

    @wizmark I am putting almost 200$ in a round and feels if I do 1 mistake and the game is over… Germany is strong and Japan stills threatning…

  • '20 '19

    TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 infantry moved from Northern Italy to Southern France
            1 armour and 1 mech_infantry moved from Northern Italy to Albania
            2 infantry moved from Romania to Bulgaria
            1 fighter moved from Southern Italy to Southern France
            1 fighter moved from Rostov to Southern Italy
            1 aaGun moved from Rostov to Ukraine
            6 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @Sovietishcat Yes…germany is nice and compact with all the big money areas protected and an enormous income and large army and air force. Will be a tough nut for you to crack now

  • '19

    TripleA Turn Summary: ANZAC round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Philippines to 35 Sea Zone
    
        Non Combat Move - ANZAC
            1 carrier and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 1 destroyer placed in 54 Sea Zone
            1 fighter placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Philippines to 35 Sea Zone
    
        Non Combat Move - ANZAC
            1 carrier and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 1 destroyer placed in 54 Sea Zone
            1 fighter placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 18

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 95 PUs; 
            Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 7 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 124 Sea Zone to 110 Sea Zone
            1 destroyer and 1 submarine moved from 93 Sea Zone to 92 Sea Zone
            2 infantry moved from Bulgaria to Greece
            3 armour, 3 artilleries, 1 fighter and 2 infantry moved from Albania to Greece
            3 armour and 1 mech_infantry moved from Yugoslavia to Greece
            4 bombers moved from Western Germany to Greece
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            1 fighter moved from Southern France to Normandy Bordeaux
            4 fighters moved from Southern France to 92 Sea Zone
            5 bombers moved from Western Germany to 92 Sea Zone
            3 mech_infantrys moved from Russia to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
            3 infantry moved from Rostov to Volgograd
            1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
            1 bomber and 2 fighters moved from Shantung to Jehol
            1 bomber moved from Western Germany to 110 Sea Zone
    

    Savegame

  • '20 '19

    @Sovietishcat scramble sz 92 from spain?

  • '19

    @wizmark Yes please, best OOL, please scramble 1 uk fighter - 1 French Fighter and USA fighter; please kill USA fighter last!

  • '20 '19

    TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 95 PUs; 
            Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 7 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 124 Sea Zone to 110 Sea Zone
            1 destroyer and 1 submarine moved from 93 Sea Zone to 92 Sea Zone
            2 infantry moved from Bulgaria to Greece
            3 armour, 3 artilleries, 1 fighter and 2 infantry moved from Albania to Greece
            3 armour and 1 mech_infantry moved from Yugoslavia to Greece
            4 bombers moved from Western Germany to Greece
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            1 fighter moved from Southern France to Normandy Bordeaux
            4 fighters moved from Southern France to 92 Sea Zone
            5 bombers moved from Western Germany to 92 Sea Zone
            3 mech_infantrys moved from Russia to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
            3 infantry moved from Rostov to Volgograd
            1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
            1 bomber and 2 fighters moved from Shantung to Jehol
            1 bomber moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
            Americans scrambles 3 units out of Spain to defend against the attack in 92 Sea Zone
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 110 Sea Zone
                Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 92 Sea Zone
                Germans attack with 5 bombers, 1 destroyer, 4 fighters and 1 submarine
                British defend with 1 fighter; French defend with 1 fighter; Americans defend with 1 carrier, 2 destroyers and 1 fighter
                    Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Germans roll dice for 5 bombers, 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 3/10 hits, 5.67 expected hits
                    Americans roll dice for 1 carrier, 2 destroyers and 3 fighters in 92 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                    1 destroyer owned by the Germans, 2 destroyers owned by the Americans, 1 submarine owned by the Germans and 1 carrier owned by the Americans lost in 92 Sea Zone
                 retreated to 92 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 18
                Casualties for Germans: 1 destroyer and 1 submarine
                Casualties for Americans: 1 carrier and 2 destroyers
            Battle in Jehol
                Germans attack with 1 bomber and 2 fighters
                British defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 2 fighters in Jehol, round 2 : 3/3 hits, 1.67 expected hits
                    Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 fighter owned by the Germans lost in Jehol
                Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -6
                Casualties for Germans: 1 fighter
                Casualties for British: 1 mech_infantry
            Battle in Greece
                Germans attack with 6 armour, 3 artilleries, 4 bombers, 1 fighter, 4 infantry and 1 mech_infantry
                British defend with 1 aaGun, 2 armour, 6 infantry and 1 marine; Americans defend with 1 artillery and 1 infantry
                    AA fire in Greece : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 6 armour, 3 artilleries, 4 bombers, 1 fighter, 4 infantry and 1 mech_infantry in Greece, round 2 : 9/19 hits, 8.50 expected hits
                    Americans roll dice for 1 aaGun, 2 armour, 1 artillery, 7 infantry and 1 marine in Greece, round 2 : 3/11 hits, 4.00 expected hits
                    1 aaGun owned by the British, 3 infantry owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 6 infantry owned by the British lost in Greece
                    Germans roll dice for 6 armour, 3 artilleries, 4 bombers, 1 fighter, 1 infantry and 1 mech_infantry in Greece, round 3 : 8/16 hits, 7.83 expected hits
                    Americans roll dice for 2 armour and 1 marine in Greece, round 3 : 2/3 hits, 1.33 expected hits
                    1 marine owned by the British, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 armour owned by the British lost in Greece
                Germans win, taking Greece from Americans with 6 armour, 2 artilleries, 4 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 31
                Casualties for Germans: 1 artillery and 4 infantry
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for British: 1 aaGun, 2 armour, 6 infantry and 1 marine
            Battle in Volgograd
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                British defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 1.67 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 1.50 expected hits
                    British roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the British lost in Volgograd
                Germans win, taking Volgograd from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 2 infantry
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in Kazakhstan
                Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                British defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits, 1.67 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British lost in Kazakhstan
                    Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 1/5 hits, 1.67 expected hits
                    British roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 armour and 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
            Moving scrambled unit from 92 Sea Zone back to originating territory: Spain
            Moving scrambled unit from 92 Sea Zone back to originating territory: Spain
            Moving scrambled unit from 92 Sea Zone back to originating territory: Spain
    
        Non Combat Move - Germans
            1 bomber and 1 fighter moved from Jehol to Shantung
            4 fighters moved from 92 Sea Zone to Southern France
            5 bombers moved from 92 Sea Zone to Southern France
            1 fighter moved from Normandy Bordeaux to Southern France
            1 bomber moved from Normandy Bordeaux to Western Germany
            4 bombers moved from Greece to Western Germany
            1 bomber moved from 110 Sea Zone to Western Germany
            1 fighter moved from Greece to Albania
            3 armour moved from Slovakia Hungary to Albania
            6 armour moved from Western Germany to Yugoslavia
            2 infantry moved from France to Southern France
            2 infantry moved from Western Germany to France
            3 infantry moved from Ukraine to Rostov
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Rostov
            1 fighter moved from Volgograd to Rostov
            1 tactical_bomber moved from Volgograd to Rostov
    
        Place Units - Germans
            1 submarine placed in 93 Sea Zone
            1 fighter and 1 infantry placed in Southern France
            1 destroyer placed in 113 Sea Zone
            3 infantry placed in France
            3 infantry placed in Ukraine
            3 mech_infantrys placed in Russia
            3 armour, 1 bomber and 2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 75 PUs; end with 75 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    AA fire in Greece : : -0.50
    British : 0.33
    Americans : -1.00
    Chinese : 0.67
    

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Axis & Allies Boardgaming Custom Painted Miniatures

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