Here is the game, Have Fun
Wizmark (X) vs Sovietishcat (L)
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TripleA Move Summary: Japanese round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Shantung to Jehol Japanese take Jehol from Chinese 1 armour moved from Jehol to Anhwe 2 infantry moved from Shantung to Anhwe 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Okinawa 1 submarine moved from 10 Sea Zone to 64 Sea Zone 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Shensi to Hopei 1 tactical_bomber moved from Shantung to Hopei 2 fighters moved from Shantung to Anhwe 1 tactical_bomber moved from Shantung to Anhwe 2 fighters moved from 6 Sea Zone to Okinawa
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Shantung to Jehol Japanese take Jehol from Chinese 1 armour moved from Jehol to Anhwe 2 infantry moved from Shantung to Anhwe 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Okinawa 1 submarine moved from 10 Sea Zone to 64 Sea Zone 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Shensi to Hopei 1 tactical_bomber moved from Shantung to Hopei 2 fighters moved from Shantung to Anhwe 1 tactical_bomber moved from Shantung to Anhwe 2 fighters moved from 6 Sea Zone to Okinawa Combat - Japanese Battle in Hawaiian Islands Battle in Okinawa Japanese attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Okinawa, round 2 : 6/10 hits, 5.17 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Okinawa, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Okinawa Japanese win, taking Hawaiian Islands from Americans, taking Okinawa from ANZAC with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Hopei Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 armour Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Hopei Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Battle in Anhwe Japanese attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/6 hits, 2.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 3/6 hits, 2.50 expected hits Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Hopei to Shantung 2 fighters and 1 tactical_bomber moved from Anhwe to Shantung 5 fighters and 3 tactical_bombers moved from Okinawa to 6 Sea Zone 1 submarine moved from 27 Sea Zone to 50 Sea Zone Place Units - Japanese 1 transport placed in 6 Sea Zone 1 fighter placed in Japan 1 armour, 1 artillery and 1 infantry placed in Shantung Turn Complete - Japanese Japanese collect 27 PUs; end with 28 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 31 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Chinese : -0.50 Japanese : 0.50
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@Sovietishcat hang on! missed a bit of non com
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Shantung to Jehol Japanese take Jehol from Chinese 1 armour moved from Jehol to Anhwe 2 infantry moved from Shantung to Anhwe 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Okinawa 1 submarine moved from 10 Sea Zone to 64 Sea Zone 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Shensi to Hopei 1 tactical_bomber moved from Shantung to Hopei 2 fighters moved from Shantung to Anhwe 1 tactical_bomber moved from Shantung to Anhwe 2 fighters moved from 6 Sea Zone to Okinawa Combat - Japanese Battle in Hawaiian Islands Battle in Okinawa Japanese attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Okinawa, round 2 : 6/10 hits, 5.17 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Okinawa, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Okinawa Japanese win, taking Hawaiian Islands from Americans, taking Okinawa from ANZAC with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Hopei Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 armour Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Hopei Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Battle in Anhwe Japanese attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/6 hits, 2.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 3/6 hits, 2.50 expected hits Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Hopei to Shantung 2 fighters and 1 tactical_bomber moved from Anhwe to Shantung 5 fighters and 3 tactical_bombers moved from Okinawa to 6 Sea Zone 1 submarine moved from 27 Sea Zone to 50 Sea Zone Place Units - Japanese 1 transport placed in 6 Sea Zone 1 fighter placed in Japan 1 armour, 1 artillery and 1 infantry placed in Shantung Turn Complete - Japanese Japanese collect 27 PUs; end with 28 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 31 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 50 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.67 Chinese : -0.50 Japanese : 0.50
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@Sovietishcat please use second file :relaxed:
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TripleA Move Summary: Americans round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 destroyers, 14 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 10 fighters moved from Spain to 110 Sea Zone 1 tactical_bomber moved from Spain to 110 Sea Zone 1 infantry moved from Spain to Normandy Bordeaux 1 infantry moved from Spain to Normandy Bordeaux 1 artillery and 2 infantry moved from Turkey to Greece 1 cruiser moved from 10 Sea Zone to 1 Sea Zone 1 marine moved from British Columbia to 1 Sea Zone 1 cruiser and 1 marine moved from 1 Sea Zone to 8 Sea Zone 1 marine moved from 8 Sea Zone to Aleutian Islands 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 35 Sea Zone to 19 Sea Zone 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 2 fighters moved from 92 Sea Zone to 94 Sea Zone 3 fighters moved from Caucasus to Greece 2 bombers and 2 fighters moved from Spain to Normandy Bordeaux 1 destroyer and 1 submarine moved from 10 Sea Zone to 64 Sea Zone 1 tactical_bomber moved from Western United States to 64 Sea Zone 1 submarine moved from 8 Sea Zone to 10 Sea Zone
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 destroyers, 14 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 10 fighters moved from Spain to 110 Sea Zone 1 tactical_bomber moved from Spain to 110 Sea Zone 1 infantry moved from Spain to Normandy Bordeaux 1 infantry moved from Spain to Normandy Bordeaux 1 artillery and 2 infantry moved from Turkey to Greece 1 cruiser moved from 10 Sea Zone to 1 Sea Zone 1 marine moved from British Columbia to 1 Sea Zone 1 cruiser and 1 marine moved from 1 Sea Zone to 8 Sea Zone 1 marine moved from 8 Sea Zone to Aleutian Islands 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 35 Sea Zone to 19 Sea Zone 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 2 fighters moved from 92 Sea Zone to 94 Sea Zone 3 fighters moved from Caucasus to Greece 2 bombers and 2 fighters moved from Spain to Normandy Bordeaux 1 destroyer and 1 submarine moved from 10 Sea Zone to 64 Sea Zone 1 tactical_bomber moved from Western United States to 64 Sea Zone 1 submarine moved from 8 Sea Zone to 10 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 26 Sea Zone Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 19 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Greece Americans attack with 1 artillery, 3 fighters and 2 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Greece, round 2 : 0/6 hits, 2,33 expected hits Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Greece, round 3 : 0/6 hits, 2,33 expected hits Germans roll dice for 1 mech_infantry in Greece, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Greece Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Greece, round 4 : 3/5 hits, 2,17 expected hits Germans roll dice for 1 mech_infantry in Greece, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Greece Americans win, taking Greece from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Normandy Bordeaux Americans attack with 2 bombers, 2 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Americans roll dice for 2 bombers, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,67 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Aleutian Islands Americans attack with 1 marine Japanese defend with 1 infantry Americans roll dice for 1 cruiser in Aleutian Islands, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Aleutian Islands Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 marine Casualties for Japanese: 1 infantry Battle in 110 Sea Zone Americans attack with 1 destroyer, 10 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 battleship and 1 submarine Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer, 10 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/12 hits, 6,00 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 battleship owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer, 10 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Americans: 1 submarine Casualties for Germans: 1 battleship and 1 submarine Battle in 94 Sea Zone Americans attack with 1 destroyer and 2 fighters Italians defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 94 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer Battle in 64 Sea Zone Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 submarine in 64 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 64 Sea Zone Americans win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 tactical_bomber moved from 64 Sea Zone to Central United States 6 transports moved from 91 Sea Zone to 101 Sea Zone 1 aaGun moved from Western United States to Central United States 2 fighters moved from 94 Sea Zone to Spain 3 fighters moved from Gibraltar to Spain 1 cruiser moved from 91 Sea Zone to 101 Sea Zone 10 fighters and 1 tactical_bomber moved from 110 Sea Zone to Spain 1 fighter moved from 19 Sea Zone to 35 Sea Zone 2 bombers and 2 fighters moved from Normandy Bordeaux to Spain 3 fighters moved from Greece to Caucasus Place Units - Americans 1 artillery and 2 infantry placed in Turkey 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 marine placed in Central United States 1 armour and 2 infantry placed in Spain 1 destroyer and 2 submarines placed in 10 Sea Zone 8 infantry placed in Central United States 1 infantry placed in Central United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6 Americans collect 61 PUs (2 lost to blockades); end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : 0,50 Italians : 0,33 Americans : -4,67 Japanese : 0,67
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TripleA Move Summary: Chinese round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Sikang to Tsinghai 1 fighter moved from Kweichow to Tsinghai 3 artilleries and 2 infantry moved from Kweichow to Anhwe 1 infantry moved from Kiangsu to Anhwe
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TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Sikang to Tsinghai 1 fighter moved from Kweichow to Tsinghai 3 artilleries and 2 infantry moved from Kweichow to Anhwe 1 infantry moved from Kiangsu to Anhwe Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Suiyuyan Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Tsinghai Chinese win, taking Shensi from Germans, taking Suiyuyan from Japanese, taking Tsinghai from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Anhwe Chinese attack with 3 artilleries and 3 infantry Japanese defend with 1 armour and 2 infantry Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 2 : 2/6 hits, 2,00 expected hits Japanese roll dice for 1 armour and 2 infantry in Anhwe, round 2 : 3/3 hits, 1,17 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 3 artilleries in Anhwe, round 3 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 artilleries remaining. Battle score for attacker is 3 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 armour and 2 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Szechwan Place Units - Chinese 1 infantry placed in Szechwan 3 artilleries placed in Kiangsu Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : -0,67 Chinese : -0,33 Japanese : 1,33
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TripleA Move Summary: British round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - British 1 destroyer moved from 106 Sea Zone to 124 Sea Zone 1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan 1 armour and 1 mech_infantry moved from Caucasus to Volgograd 1 mech_infantry moved from Caucasus to Volgograd 5 fighters moved from Caucasus to Kazakhstan 1 tactical_bomber moved from Caucasus to Kazakhstan 6 fighters moved from Caucasus to Volgograd 1 tactical_bomber moved from Caucasus to Volgograd 2 armour and 2 mech_infantrys moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Jehol Chinese take Jehol from Japanese
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 destroyers, 14 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 10 fighters moved from Spain to 110 Sea Zone 1 tactical_bomber moved from Spain to 110 Sea Zone 1 infantry moved from Spain to Normandy Bordeaux 1 infantry moved from Spain to Normandy Bordeaux 1 artillery and 2 infantry moved from Turkey to Greece 1 cruiser moved from 10 Sea Zone to 1 Sea Zone 1 marine moved from British Columbia to 1 Sea Zone 1 cruiser and 1 marine moved from 1 Sea Zone to 8 Sea Zone 1 marine moved from 8 Sea Zone to Aleutian Islands 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 35 Sea Zone to 19 Sea Zone 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 2 fighters moved from 92 Sea Zone to 94 Sea Zone 3 fighters moved from Caucasus to Greece 2 bombers and 2 fighters moved from Spain to Normandy Bordeaux 1 destroyer and 1 submarine moved from 10 Sea Zone to 64 Sea Zone 1 tactical_bomber moved from Western United States to 64 Sea Zone 1 submarine moved from 8 Sea Zone to 10 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 26 Sea Zone Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 19 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Greece Americans attack with 1 artillery, 3 fighters and 2 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Greece, round 2 : 0/6 hits, 2,33 expected hits Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Greece, round 3 : 0/6 hits, 2,33 expected hits Germans roll dice for 1 mech_infantry in Greece, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Greece Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Greece, round 4 : 3/5 hits, 2,17 expected hits Germans roll dice for 1 mech_infantry in Greece, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Greece Americans win, taking Greece from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Normandy Bordeaux Americans attack with 2 bombers, 2 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Americans roll dice for 2 bombers, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,67 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Aleutian Islands Americans attack with 1 marine Japanese defend with 1 infantry Americans roll dice for 1 cruiser in Aleutian Islands, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Aleutian Islands Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 marine Casualties for Japanese: 1 infantry Battle in 110 Sea Zone Americans attack with 1 destroyer, 10 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 battleship and 1 submarine Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer, 10 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/12 hits, 6,00 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 battleship owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer, 10 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Americans: 1 submarine Casualties for Germans: 1 battleship and 1 submarine Battle in 94 Sea Zone Americans attack with 1 destroyer and 2 fighters Italians defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 94 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer Battle in 64 Sea Zone Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 submarine in 64 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 64 Sea Zone Americans win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 tactical_bomber moved from 64 Sea Zone to Central United States 6 transports moved from 91 Sea Zone to 101 Sea Zone 1 aaGun moved from Western United States to Central United States 2 fighters moved from 94 Sea Zone to Spain 3 fighters moved from Gibraltar to Spain 1 cruiser moved from 91 Sea Zone to 101 Sea Zone 10 fighters and 1 tactical_bomber moved from 110 Sea Zone to Spain 1 fighter moved from 19 Sea Zone to 35 Sea Zone 2 bombers and 2 fighters moved from Normandy Bordeaux to Spain 3 fighters moved from Greece to Caucasus Place Units - Americans 1 artillery and 2 infantry placed in Turkey 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 marine placed in Central United States 1 armour and 2 infantry placed in Spain 1 destroyer and 2 submarines placed in 10 Sea Zone 8 infantry placed in Central United States 1 infantry placed in Central United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6 Americans collect 61 PUs (2 lost to blockades); end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Sikang to Tsinghai 1 fighter moved from Kweichow to Tsinghai 3 artilleries and 2 infantry moved from Kweichow to Anhwe 1 infantry moved from Kiangsu to Anhwe Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Suiyuyan Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Tsinghai Chinese win, taking Shensi from Germans, taking Suiyuyan from Japanese, taking Tsinghai from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Anhwe Chinese attack with 3 artilleries and 3 infantry Japanese defend with 1 armour and 2 infantry Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 2 : 2/6 hits, 2,00 expected hits Japanese roll dice for 1 armour and 2 infantry in Anhwe, round 2 : 3/3 hits, 1,17 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 3 artilleries in Anhwe, round 3 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 artilleries remaining. Battle score for attacker is 3 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 armour and 2 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Szechwan Place Units - Chinese 1 infantry placed in Szechwan 3 artilleries placed in Kiangsu Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British British buy 3 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 6x factory_minor; Remaining resources: 20 PUs; UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 106 Sea Zone to 124 Sea Zone 1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan 1 armour and 1 mech_infantry moved from Caucasus to Volgograd 1 mech_infantry moved from Caucasus to Volgograd 5 fighters moved from Caucasus to Kazakhstan 1 tactical_bomber moved from Caucasus to Kazakhstan 6 fighters moved from Caucasus to Volgograd 1 tactical_bomber moved from Caucasus to Volgograd 2 armour and 2 mech_infantrys moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Jehol Chinese take Jehol from Japanese Combat - British Battle in 124 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British lost in 124 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in Chahar British attack with 2 armour and 2 mech_infantrys Germans defend with 2 armour British roll dice for 2 armour and 2 mech_infantrys in Chahar, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 armour in Chahar, round 2 : 2/2 hits, 1,00 expected hits 2 mech_infantrys owned by the British and 1 armour owned by the Germans lost in Chahar British roll dice for 2 armour in Chahar, round 3 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 armour in Chahar, round 3 : 0/1 hits, 0,50 expected hits British roll dice for 2 armour in Chahar, round 4 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 armour in Chahar, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Chahar British win, taking Chahar from Germans with 1 armour remaining. Battle score for attacker is -2 Casualties for British: 1 armour and 2 mech_infantrys Casualties for Germans: 2 armour Battle in Volgograd British attack with 1 armour, 6 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor, 2 infantry and 1 mech_infantry British roll dice for 1 armour, 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 5/10 hits, 4,50 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd British win, taking Volgograd from Germans with 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 mech_infantry Casualties for Germans: 2 infantry and 1 mech_infantry Battle in Kazakhstan British attack with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys British roll dice for 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/8 hits, 3,83 expected hits Germans roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Kazakhstan British win, taking Kazakhstan from Germans with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - British 5 fighters moved from Kazakhstan to Caucasus 1 tactical_bomber moved from Kazakhstan to Caucasus 6 fighters moved from Volgograd to Caucasus 1 tactical_bomber moved from Volgograd to Caucasus 1 aaGun, 6 infantry and 1 marine moved from Turkey to Greece 3 mech_infantrys moved from Persia to Caucasus 1 armour moved from Iraq to Caucasus 2 infantry moved from Kiangsi to Kiangsu 2 armour moved from Iraq to Greece 2 mech_infantrys moved from India to Yunnan 3 armour moved from French Indo China to Kwangtung Place Units - British 3 armour placed in Iraq 3 mech_infantrys placed in Persia 1 fighter placed in Egypt Turn Complete - British British collect 38 PUs; end with 38 PUs Place Units - UK_Pacific 2 armour and 1 mech_infantry placed in Kwangtung 1 mech_infantry placed in French Indo China Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Units Change Ownership Some Units in Kwangtung change ownership: 2 armour and 1 mech_infantry Some Units in French Indo China change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Germans : 1,00 Italians : 0,33 British : -1,00 Americans : -4,67 Chinese : -0,33 Japanese : 2,00
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@wizmark I am putting almost 200$ in a round and feels if I do 1 mistake and the game is over… Germany is strong and Japan stills threatning…
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Italians Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 infantry moved from Northern Italy to Southern France 1 armour and 1 mech_infantry moved from Northern Italy to Albania 2 infantry moved from Romania to Bulgaria 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Rostov to Southern Italy 1 aaGun moved from Rostov to Ukraine 6 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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@Sovietishcat Yes…germany is nice and compact with all the big money areas protected and an enormous income and large army and air force. Will be a tough nut for you to crack now
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TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Philippines to 35 Sea Zone Non Combat Move - ANZAC 1 carrier and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 carrier and 1 destroyer placed in 54 Sea Zone 1 fighter placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Philippines to 35 Sea Zone Non Combat Move - ANZAC 1 carrier and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 carrier and 1 destroyer placed in 54 Sea Zone 1 fighter placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 95 PUs; Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 7 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 124 Sea Zone to 110 Sea Zone 1 destroyer and 1 submarine moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from Bulgaria to Greece 3 armour, 3 artilleries, 1 fighter and 2 infantry moved from Albania to Greece 3 armour and 1 mech_infantry moved from Yugoslavia to Greece 4 bombers moved from Western Germany to Greece 1 bomber moved from Western Germany to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 fighter moved from Southern France to Normandy Bordeaux 4 fighters moved from Southern France to 92 Sea Zone 5 bombers moved from Western Germany to 92 Sea Zone 3 mech_infantrys moved from Russia to Kazakhstan 1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan 3 infantry moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Volgograd 1 bomber and 2 fighters moved from Shantung to Jehol 1 bomber moved from Western Germany to 110 Sea Zone
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@Sovietishcat scramble sz 92 from spain?
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@wizmark Yes please, best OOL, please scramble 1 uk fighter - 1 French Fighter and USA fighter; please kill USA fighter last!
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 95 PUs; Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 7 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 124 Sea Zone to 110 Sea Zone 1 destroyer and 1 submarine moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from Bulgaria to Greece 3 armour, 3 artilleries, 1 fighter and 2 infantry moved from Albania to Greece 3 armour and 1 mech_infantry moved from Yugoslavia to Greece 4 bombers moved from Western Germany to Greece 1 bomber moved from Western Germany to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 fighter moved from Southern France to Normandy Bordeaux 4 fighters moved from Southern France to 92 Sea Zone 5 bombers moved from Western Germany to 92 Sea Zone 3 mech_infantrys moved from Russia to Kazakhstan 1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan 3 infantry moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Volgograd 1 bomber and 2 fighters moved from Shantung to Jehol 1 bomber moved from Western Germany to 110 Sea Zone Combat - Germans Americans scrambles 3 units out of Spain to defend against the attack in 92 Sea Zone Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in 110 Sea Zone Germans attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 92 Sea Zone Germans attack with 5 bombers, 1 destroyer, 4 fighters and 1 submarine British defend with 1 fighter; French defend with 1 fighter; Americans defend with 1 carrier, 2 destroyers and 1 fighter Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 5 bombers, 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 3/10 hits, 5.67 expected hits Americans roll dice for 1 carrier, 2 destroyers and 3 fighters in 92 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits 1 destroyer owned by the Germans, 2 destroyers owned by the Americans, 1 submarine owned by the Germans and 1 carrier owned by the Americans lost in 92 Sea Zone retreated to 92 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 18 Casualties for Germans: 1 destroyer and 1 submarine Casualties for Americans: 1 carrier and 2 destroyers Battle in Jehol Germans attack with 1 bomber and 2 fighters British defend with 1 mech_infantry Germans roll dice for 1 bomber and 2 fighters in Jehol, round 2 : 3/3 hits, 1.67 expected hits Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 fighter owned by the Germans lost in Jehol Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -6 Casualties for Germans: 1 fighter Casualties for British: 1 mech_infantry Battle in Greece Germans attack with 6 armour, 3 artilleries, 4 bombers, 1 fighter, 4 infantry and 1 mech_infantry British defend with 1 aaGun, 2 armour, 6 infantry and 1 marine; Americans defend with 1 artillery and 1 infantry AA fire in Greece : 0/3 hits, 0.50 expected hits Germans roll dice for 6 armour, 3 artilleries, 4 bombers, 1 fighter, 4 infantry and 1 mech_infantry in Greece, round 2 : 9/19 hits, 8.50 expected hits Americans roll dice for 1 aaGun, 2 armour, 1 artillery, 7 infantry and 1 marine in Greece, round 2 : 3/11 hits, 4.00 expected hits 1 aaGun owned by the British, 3 infantry owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 6 infantry owned by the British lost in Greece Germans roll dice for 6 armour, 3 artilleries, 4 bombers, 1 fighter, 1 infantry and 1 mech_infantry in Greece, round 3 : 8/16 hits, 7.83 expected hits Americans roll dice for 2 armour and 1 marine in Greece, round 3 : 2/3 hits, 1.33 expected hits 1 marine owned by the British, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 armour owned by the British lost in Greece Germans win, taking Greece from Americans with 6 armour, 2 artilleries, 4 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 4 infantry Casualties for Americans: 1 artillery and 1 infantry Casualties for British: 1 aaGun, 2 armour, 6 infantry and 1 marine Battle in Volgograd Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 armour, 1 factory_minor and 1 mech_infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 1.67 expected hits British roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Volgograd Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 1.50 expected hits British roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Volgograd Germans win, taking Volgograd from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for British: 1 armour and 1 mech_infantry Battle in Kazakhstan Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 mech_infantry Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits, 1.67 expected hits British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the British lost in Kazakhstan Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 1/5 hits, 1.67 expected hits British roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 armour and 1 mech_infantry Casualties for Germans: 1 mech_infantry Moving scrambled unit from 92 Sea Zone back to originating territory: Spain Moving scrambled unit from 92 Sea Zone back to originating territory: Spain Moving scrambled unit from 92 Sea Zone back to originating territory: Spain Non Combat Move - Germans 1 bomber and 1 fighter moved from Jehol to Shantung 4 fighters moved from 92 Sea Zone to Southern France 5 bombers moved from 92 Sea Zone to Southern France 1 fighter moved from Normandy Bordeaux to Southern France 1 bomber moved from Normandy Bordeaux to Western Germany 4 bombers moved from Greece to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 fighter moved from Greece to Albania 3 armour moved from Slovakia Hungary to Albania 6 armour moved from Western Germany to Yugoslavia 2 infantry moved from France to Southern France 2 infantry moved from Western Germany to France 3 infantry moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Kazakhstan to Rostov 1 fighter moved from Volgograd to Rostov 1 tactical_bomber moved from Volgograd to Rostov Place Units - Germans 1 submarine placed in 93 Sea Zone 1 fighter and 1 infantry placed in Southern France 1 destroyer placed in 113 Sea Zone 3 infantry placed in France 3 infantry placed in Ukraine 3 mech_infantrys placed in Russia 3 armour, 1 bomber and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 75 PUs; end with 75 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -1.67 AA fire in Greece : : -0.50 British : 0.33 Americans : -1.00 Chinese : 0.67