@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
Combat - Italians
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry; Americans defend with 1 artillery
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians lost in Tunisia
Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 aaGun, 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -1.00
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Alexandria to Egypt
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 35 Sea Zone from Japanese
ANZAC take 20 Sea Zone from Japanese
2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in Paulau Island
Non Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Hunan: 1 fighter
EDIT: Adding units owned by ANZAC to Kwangsi: 1 fighter
EDIT: Turning off Edit Mode
3 destroyers placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Alexandria to Egypt
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 35 Sea Zone from Japanese
ANZAC take 20 Sea Zone from Japanese
2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in Paulau Island
Non Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Hunan: 1 fighter
EDIT: Adding units owned by ANZAC to Kwangsi: 1 fighter
EDIT: Turning off Edit Mode
3 destroyers placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 90 PUs;
Germans buy 2 armour, 1 artillery, 3 bombers, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Southern France to Tunisia
1 bomber moved from France to Tunisia
1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
1 submarine moved from 111 Sea Zone to 124 Sea Zone
1 submarine moved from 112 Sea Zone to 123 Sea Zone
1 submarine moved from 87 Sea Zone to 85 Sea Zone
2 fighters moved from Rostov to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 90 PUs;
Germans buy 2 armour, 1 artillery, 3 bombers, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Southern France to Tunisia
1 bomber moved from France to Tunisia
1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
1 submarine moved from 111 Sea Zone to 124 Sea Zone
1 submarine moved from 112 Sea Zone to 123 Sea Zone
1 submarine moved from 87 Sea Zone to 85 Sea Zone
2 fighters moved from Rostov to Kazakhstan
Combat - Germans
Battle in Tunisia
Germans attack with 2 bombers and 2 infantry
French defend with 1 infantry; Americans defend with 1 artillery
Germans roll dice for 2 bombers and 2 infantry in Tunisia, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French lost in Tunisia
Germans roll dice for 2 bombers and 2 infantry in Tunisia, round 3 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Tunisia
Germans win, taking Tunisia from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 infantry
Casualties for Americans: 1 artillery
Battle in Kazakhstan
Germans attack with 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 4/8 hits, 3.67 expected hits
British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from British with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from Tunisia to Southern Italy
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 bomber moved from France to Western Germany
2 fighters moved from Southern France to Western Germany
3 mech_infantrys moved from Novgorod to Vologda
3 armour moved from Western Ukraine to Russia
2 mech_infantrys moved from Rostov to Russia
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
4 fighters and 2 tactical_bombers moved from Kazakhstan to Rostov
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from Western Germany to Smolensk
Place Units - Germans
3 infantry placed in Ukraine
1 armour, 1 bomber and 1 mech_infantry placed in Russia
2 bombers and 1 fighter placed in Western Germany
1 artillery and 1 infantry placed in France
1 armour placed in Western Germany
3 mech_infantrys placed in Western Ukraine
Turn Complete - Germans
Germans collect 73 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : 0.67
Americans : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - Russians
Non Combat Move - Russians
3 infantry moved from Hunan to Kwangsi
2 aaGuns moved from Hunan to Kwangsi
2 fighters moved from Egypt to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 34 PUs; 6 SuicideAttackTokens;
Japanese buy 1 fighter, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 23 Sea Zone to 34 Sea Zone
1 submarine moved from 22 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Hopei to Kiangsi
2 infantry moved from Anhwe to Kiangsi
2 artilleries and 2 infantry moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
2 fighters moved from 19 Sea Zone to 20 Sea Zone
2 fighters moved from 19 Sea Zone to Kiangsu
2 armour moved from Anhwe to Kweichow
2 tactical_bombers moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 34 PUs; 6 SuicideAttackTokens;
Japanese buy 1 fighter, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 23 Sea Zone to 34 Sea Zone
1 submarine moved from 22 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Hopei to Kiangsi
2 infantry moved from Anhwe to Kiangsi
2 artilleries and 2 infantry moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
2 fighters moved from 19 Sea Zone to 20 Sea Zone
2 fighters moved from 19 Sea Zone to Kiangsu
2 armour moved from Anhwe to Kweichow
2 tactical_bombers moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 2 armour, 1 artillery and 2 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 2 armour, 1 artillery and 2 tactical_bombers in Kweichow, round 2 : 2/5 hits, 2.67 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
2 armour owned by the Japanese retreated to Anhwe
Chinese win with 1 artillery remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for Chinese: 2 infantry
Battle in Kiangsu
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 armour and 2 mech_infantrys
Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Kiangsu, round 2 : 5/8 hits, 3.50 expected hits
Chinese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 0/3 hits, 1.17 expected hits
2 mech_infantrys owned by the British and 1 armour owned by the British lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/5 hits, 1.67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 3 : 1/5 hits, 1.67 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 infantry moved from Shantung to Anhwe
2 fighters moved from Kiangsu to 6 Sea Zone
1 marine moved from Shantung to 19 Sea Zone
1 battleship, 3 carriers, 8 destroyers, 1 marine and 3 transports moved from 19 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
2 fighters moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 artillery moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Kiangsi to Shantung
1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung
2 tactical_bombers moved from Kweichow to Anhwe
Place Units - Japanese
2 submarines placed in 6 Sea Zone
3 infantry placed in Shantung
1 fighter and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 aaGun
EDIT: Adding units owned by Japanese to Shantung: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Americans : -0.33
Chinese : -2.17
Japanese : 0.33
@Sovietishcat this game is going to rumble on for quite a while I think!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 6 artilleries, 6 infantry, 1 submarine and 6 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
5 fighters moved from 91 Sea Zone to 92 Sea Zone
5 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Kwangsi to Volgograd
1 destroyer moved from 91 Sea Zone to 85 Sea Zone
4 carriers moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery moved from 22 Sea Zone to Marianas
1 fighter moved from Gibraltar to 94 Sea Zone
4 bombers moved from Kwangsi to Shensi
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
2 fighters moved from Gibraltar to Egypt
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 6 artilleries, 6 infantry, 1 submarine and 6 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
5 fighters moved from 91 Sea Zone to 92 Sea Zone
5 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Kwangsi to Volgograd
1 destroyer moved from 91 Sea Zone to 85 Sea Zone
4 carriers moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery moved from 22 Sea Zone to Marianas
1 fighter moved from Gibraltar to 94 Sea Zone
4 bombers moved from Kwangsi to Shensi
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
2 fighters moved from Gibraltar to Egypt
Combat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0,17 expected hits
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Battle in Soviet Far East
Battle in 94 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport; Italians defend with 1 transport
1 transport owned by the Italians and 1 transport owned by the Germans lost in 94 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 1 transport
Casualties for Germans: 1 transport
Battle in Marianas
Battle in 85 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 85 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 85 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 85 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 85 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 85 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 85 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 85 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 8 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 85 Sea Zone
Germans win, taking Marianas from Japanese with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 92 Sea Zone
Americans attack with 4 carriers, 6 destroyers and 5 fighters
Germans defend with 1 destroyer
Americans roll dice for 4 carriers, 6 destroyers and 5 fighters in 92 Sea Zone, round 2 : 8/11 hits, 4,50 expected hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 4 carriers, 6 destroyers and 5 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Shensi
Americans attack with 4 bombers
Japanese defend with 1 infantry
Americans roll dice for 4 bombers in Shensi, round 2 : 3/4 hits, 2,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shensi
Americans win with 3 bombers remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 bombers moved from Shensi to Caucasus
1 bomber moved from Volgograd to Caucasus
2 marines moved from Western United States to 10 Sea Zone
2 cruisers and 2 marines moved from 10 Sea Zone to 30 Sea Zone
3 submarines moved from 26 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
6 transports moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
1 fighter moved from 94 Sea Zone to Egypt
1 fighter moved from Eastern United States to 92 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 marine moved from 30 Sea Zone to Johnston Island
1 marine moved from 30 Sea Zone to Johnston Island
Place Units - Americans
6 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
Americans undo move 1.
4 transports placed in 101 Sea Zone
2 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -0,50
AA fire in Volgograd : : -0,17
Americans : 2,50
Japanese : 0,50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 artillery moved from Kweichow to Hopei
1 fighter and 4 infantry moved from Kwangsi to Kiangsi
2 infantry moved from Kwangsi to Kiangsi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 artillery moved from Kweichow to Hopei
1 fighter and 4 infantry moved from Kwangsi to Kiangsi
2 infantry moved from Kwangsi to Kiangsi
Combat - Chinese
Chinese creates battle in territory Shensi
Battle in Hopei
Chinese attack with 1 artillery
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Shensi from Japanese, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kiangsi
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 2 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 6 infantry in Kiangsi, round 2 : 3/7 hits, 1,50 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Hunan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Hunan
1 fighter moved from Hunan to Kwangtung
Place Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Alexandria: 1 mech_infantry
EDIT: Adding units owned by Americans to Trans-Jordan: 1 mech_infantry
EDIT: Turning off Edit Mode
4 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 2,17
Japanese : 0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - British
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Egypt to Ukraine
1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
2 mech_infantrys moved from Caucasus to Kazakhstan
6 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
6 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 6 artilleries, 6 infantry, 1 submarine and 6 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
5 fighters moved from 91 Sea Zone to 92 Sea Zone
5 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Kwangsi to Volgograd
1 destroyer moved from 91 Sea Zone to 85 Sea Zone
4 carriers moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery moved from 22 Sea Zone to Marianas
1 fighter moved from Gibraltar to 94 Sea Zone
4 bombers moved from Kwangsi to Shensi
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
2 fighters moved from Gibraltar to Egypt
Combat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0,17 expected hits
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Battle in Soviet Far East
Battle in 94 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport; Italians defend with 1 transport
1 transport owned by the Italians and 1 transport owned by the Germans lost in 94 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 1 transport
Casualties for Germans: 1 transport
Battle in Marianas
Battle in 85 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 85 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 85 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 85 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 85 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 85 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 85 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 85 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 8 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 85 Sea Zone
Germans win, taking Marianas from Japanese with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 92 Sea Zone
Americans attack with 4 carriers, 6 destroyers and 5 fighters
Germans defend with 1 destroyer
Americans roll dice for 4 carriers, 6 destroyers and 5 fighters in 92 Sea Zone, round 2 : 8/11 hits, 4,50 expected hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 4 carriers, 6 destroyers and 5 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Shensi
Americans attack with 4 bombers
Japanese defend with 1 infantry
Americans roll dice for 4 bombers in Shensi, round 2 : 3/4 hits, 2,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shensi
Americans win with 3 bombers remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 bombers moved from Shensi to Caucasus
1 bomber moved from Volgograd to Caucasus
2 marines moved from Western United States to 10 Sea Zone
2 cruisers and 2 marines moved from 10 Sea Zone to 30 Sea Zone
3 submarines moved from 26 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
6 transports moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
1 fighter moved from 94 Sea Zone to Egypt
1 fighter moved from Eastern United States to 92 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 marine moved from 30 Sea Zone to Johnston Island
1 marine moved from 30 Sea Zone to Johnston Island
Place Units - Americans
6 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
Americans undo move 1.
4 transports placed in 101 Sea Zone
2 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 artillery moved from Kweichow to Hopei
1 fighter and 4 infantry moved from Kwangsi to Kiangsi
2 infantry moved from Kwangsi to Kiangsi
Combat - Chinese
Chinese creates battle in territory Shensi
Battle in Hopei
Chinese attack with 1 artillery
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Shensi from Japanese, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kiangsi
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 2 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 6 infantry in Kiangsi, round 2 : 3/7 hits, 1,50 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Hunan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Hunan
1 fighter moved from Hunan to Kwangtung
Place Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Alexandria: 1 mech_infantry
EDIT: Adding units owned by Americans to Trans-Jordan: 1 mech_infantry
EDIT: Turning off Edit Mode
4 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 32 PUs;
British buy 2 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Egypt to Ukraine
1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
2 mech_infantrys moved from Caucasus to Kazakhstan
6 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
6 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
Combat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0,17 expected hits
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Battle in Volgograd
British attack with 6 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
British roll dice for 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 5/9 hits, 4,00 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 6 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
British attack with 6 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 5/9 hits, 4,00 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
6 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Volgograd to Caucasus
6 fighters moved from Volgograd to Caucasus
3 armour and 4 mech_infantrys moved from Kwangsi to Kiangsi
1 artillery and 13 infantry moved from Kwangsi to Kiangsi
3 aaGuns moved from Kwangsi to Kiangsi
3 infantry moved from Kwangtung to Kiangsi
1 armour and 2 mech_infantrys moved from French Indo China to Kiangsi
1 bomber moved from Ukraine to Caucasus
Place Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
2 artilleries placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Place Units - UK_Pacific
3 armour placed in Kwangtung
2 mech_infantrys placed in French Indo China
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Units Change Ownership
Some Units in Kwangtung change ownership: 3 armour
Some Units in French Indo China change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,17
British : 2,00
AA fire in Volgograd : : -0,17
Americans : 2,50
Chinese : 2,17
AA fire in Ukraine : : -0,17
Japanese : 1,17
@wizmark said in Wizmark (X) vs Sovietishcat (L):
@Sovietishcat this game is going to rumble on for quite a while I think!
@wizmark yes Germany has so many $$ and can do so much tough to see your next moves!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
3 fighters moved from Southern Italy to 99 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
3 fighters moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 3 fighters
British defend with 1 submarine
Italians roll dice for 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Italians
3 fighters moved from 99 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Kwangsi to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
3 destroyers moved from 54 Sea Zone to 33 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :