No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
@wizmark Please use the latest post, I forgot to move some units in Non Combat movement!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
Combat - Italians
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry; Americans defend with 1 artillery
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians lost in Tunisia
Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 aaGun, 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -1.00
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Alexandria to Egypt
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 35 Sea Zone from Japanese
ANZAC take 20 Sea Zone from Japanese
2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in Paulau Island
Non Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Hunan: 1 fighter
EDIT: Adding units owned by ANZAC to Kwangsi: 1 fighter
EDIT: Turning off Edit Mode
3 destroyers placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Alexandria to Egypt
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 35 Sea Zone from Japanese
ANZAC take 20 Sea Zone from Japanese
2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in Paulau Island
Non Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Hunan: 1 fighter
EDIT: Adding units owned by ANZAC to Kwangsi: 1 fighter
EDIT: Turning off Edit Mode
3 destroyers placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 90 PUs;
Germans buy 2 armour, 1 artillery, 3 bombers, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Southern France to Tunisia
1 bomber moved from France to Tunisia
1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
1 submarine moved from 111 Sea Zone to 124 Sea Zone
1 submarine moved from 112 Sea Zone to 123 Sea Zone
1 submarine moved from 87 Sea Zone to 85 Sea Zone
2 fighters moved from Rostov to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 90 PUs;
Germans buy 2 armour, 1 artillery, 3 bombers, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Southern France to Tunisia
1 bomber moved from France to Tunisia
1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
1 submarine moved from 111 Sea Zone to 124 Sea Zone
1 submarine moved from 112 Sea Zone to 123 Sea Zone
1 submarine moved from 87 Sea Zone to 85 Sea Zone
2 fighters moved from Rostov to Kazakhstan
Combat - Germans
Battle in Tunisia
Germans attack with 2 bombers and 2 infantry
French defend with 1 infantry; Americans defend with 1 artillery
Germans roll dice for 2 bombers and 2 infantry in Tunisia, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French lost in Tunisia
Germans roll dice for 2 bombers and 2 infantry in Tunisia, round 3 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Tunisia
Germans win, taking Tunisia from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 infantry
Casualties for Americans: 1 artillery
Battle in Kazakhstan
Germans attack with 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 4/8 hits, 3.67 expected hits
British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from British with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from Tunisia to Southern Italy
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 bomber moved from France to Western Germany
2 fighters moved from Southern France to Western Germany
3 mech_infantrys moved from Novgorod to Vologda
3 armour moved from Western Ukraine to Russia
2 mech_infantrys moved from Rostov to Russia
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
4 fighters and 2 tactical_bombers moved from Kazakhstan to Rostov
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from Western Germany to Smolensk
Place Units - Germans
3 infantry placed in Ukraine
1 armour, 1 bomber and 1 mech_infantry placed in Russia
2 bombers and 1 fighter placed in Western Germany
1 artillery and 1 infantry placed in France
1 armour placed in Western Germany
3 mech_infantrys placed in Western Ukraine
Turn Complete - Germans
Germans collect 73 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : 0.67
Americans : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - Russians
Non Combat Move - Russians
3 infantry moved from Hunan to Kwangsi
2 aaGuns moved from Hunan to Kwangsi
2 fighters moved from Egypt to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 34 PUs; 6 SuicideAttackTokens;
Japanese buy 1 fighter, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 23 Sea Zone to 34 Sea Zone
1 submarine moved from 22 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Hopei to Kiangsi
2 infantry moved from Anhwe to Kiangsi
2 artilleries and 2 infantry moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
2 fighters moved from 19 Sea Zone to 20 Sea Zone
2 fighters moved from 19 Sea Zone to Kiangsu
2 armour moved from Anhwe to Kweichow
2 tactical_bombers moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 34 PUs; 6 SuicideAttackTokens;
Japanese buy 1 fighter, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 23 Sea Zone to 34 Sea Zone
1 submarine moved from 22 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Hopei to Kiangsi
2 infantry moved from Anhwe to Kiangsi
2 artilleries and 2 infantry moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
2 fighters moved from 19 Sea Zone to 20 Sea Zone
2 fighters moved from 19 Sea Zone to Kiangsu
2 armour moved from Anhwe to Kweichow
2 tactical_bombers moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 2 armour, 1 artillery and 2 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 2 armour, 1 artillery and 2 tactical_bombers in Kweichow, round 2 : 2/5 hits, 2.67 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
2 armour owned by the Japanese retreated to Anhwe
Chinese win with 1 artillery remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for Chinese: 2 infantry
Battle in Kiangsu
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 armour and 2 mech_infantrys
Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Kiangsu, round 2 : 5/8 hits, 3.50 expected hits
Chinese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 0/3 hits, 1.17 expected hits
2 mech_infantrys owned by the British and 1 armour owned by the British lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/5 hits, 1.67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 3 : 1/5 hits, 1.67 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 infantry moved from Shantung to Anhwe
2 fighters moved from Kiangsu to 6 Sea Zone
1 marine moved from Shantung to 19 Sea Zone
1 battleship, 3 carriers, 8 destroyers, 1 marine and 3 transports moved from 19 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
2 fighters moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 artillery moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Kiangsi to Shantung
1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung
2 tactical_bombers moved from Kweichow to Anhwe
Place Units - Japanese
2 submarines placed in 6 Sea Zone
3 infantry placed in Shantung
1 fighter and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 aaGun
EDIT: Adding units owned by Japanese to Shantung: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Americans : -0.33
Chinese : -2.17
Japanese : 0.33
@Sovietishcat this game is going to rumble on for quite a while I think!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 6 artilleries, 6 infantry, 1 submarine and 6 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
5 fighters moved from 91 Sea Zone to 92 Sea Zone
5 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Kwangsi to Volgograd
1 destroyer moved from 91 Sea Zone to 85 Sea Zone
4 carriers moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery moved from 22 Sea Zone to Marianas
1 fighter moved from Gibraltar to 94 Sea Zone
4 bombers moved from Kwangsi to Shensi
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
2 fighters moved from Gibraltar to Egypt
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 6 artilleries, 6 infantry, 1 submarine and 6 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
5 fighters moved from 91 Sea Zone to 92 Sea Zone
5 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Kwangsi to Volgograd
1 destroyer moved from 91 Sea Zone to 85 Sea Zone
4 carriers moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery moved from 22 Sea Zone to Marianas
1 fighter moved from Gibraltar to 94 Sea Zone
4 bombers moved from Kwangsi to Shensi
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
2 fighters moved from Gibraltar to Egypt
Combat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0,17 expected hits
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Battle in Soviet Far East
Battle in 94 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport; Italians defend with 1 transport
1 transport owned by the Italians and 1 transport owned by the Germans lost in 94 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 1 transport
Casualties for Germans: 1 transport
Battle in Marianas
Battle in 85 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 85 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 85 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 85 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 85 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 85 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 85 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 85 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 8 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 85 Sea Zone
Germans win, taking Marianas from Japanese with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 92 Sea Zone
Americans attack with 4 carriers, 6 destroyers and 5 fighters
Germans defend with 1 destroyer
Americans roll dice for 4 carriers, 6 destroyers and 5 fighters in 92 Sea Zone, round 2 : 8/11 hits, 4,50 expected hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 4 carriers, 6 destroyers and 5 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Shensi
Americans attack with 4 bombers
Japanese defend with 1 infantry
Americans roll dice for 4 bombers in Shensi, round 2 : 3/4 hits, 2,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shensi
Americans win with 3 bombers remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 bombers moved from Shensi to Caucasus
1 bomber moved from Volgograd to Caucasus
2 marines moved from Western United States to 10 Sea Zone
2 cruisers and 2 marines moved from 10 Sea Zone to 30 Sea Zone
3 submarines moved from 26 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
6 transports moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
1 fighter moved from 94 Sea Zone to Egypt
1 fighter moved from Eastern United States to 92 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 marine moved from 30 Sea Zone to Johnston Island
1 marine moved from 30 Sea Zone to Johnston Island
Place Units - Americans
6 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
Americans undo move 1.
4 transports placed in 101 Sea Zone
2 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -0,50
AA fire in Volgograd : : -0,17
Americans : 2,50
Japanese : 0,50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 artillery moved from Kweichow to Hopei
1 fighter and 4 infantry moved from Kwangsi to Kiangsi
2 infantry moved from Kwangsi to Kiangsi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 artillery moved from Kweichow to Hopei
1 fighter and 4 infantry moved from Kwangsi to Kiangsi
2 infantry moved from Kwangsi to Kiangsi
Combat - Chinese
Chinese creates battle in territory Shensi
Battle in Hopei
Chinese attack with 1 artillery
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Shensi from Japanese, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kiangsi
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 2 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 6 infantry in Kiangsi, round 2 : 3/7 hits, 1,50 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Hunan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Hunan
1 fighter moved from Hunan to Kwangtung
Place Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Alexandria: 1 mech_infantry
EDIT: Adding units owned by Americans to Trans-Jordan: 1 mech_infantry
EDIT: Turning off Edit Mode
4 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 2,17
Japanese : 0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - British
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Egypt to Ukraine
1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
2 mech_infantrys moved from Caucasus to Kazakhstan
6 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
6 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 6 artilleries, 6 infantry, 1 submarine and 6 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
5 fighters moved from 91 Sea Zone to 92 Sea Zone
5 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Kwangsi to Volgograd
1 destroyer moved from 91 Sea Zone to 85 Sea Zone
4 carriers moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery moved from 22 Sea Zone to Marianas
1 fighter moved from Gibraltar to 94 Sea Zone
4 bombers moved from Kwangsi to Shensi
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
2 fighters moved from Gibraltar to Egypt
Combat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0,17 expected hits
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Battle in Soviet Far East
Battle in 94 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport; Italians defend with 1 transport
1 transport owned by the Italians and 1 transport owned by the Germans lost in 94 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 1 transport
Casualties for Germans: 1 transport
Battle in Marianas
Battle in 85 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 85 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 85 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 85 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 85 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 85 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 85 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 85 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 8 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 85 Sea Zone
Germans win, taking Marianas from Japanese with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 92 Sea Zone
Americans attack with 4 carriers, 6 destroyers and 5 fighters
Germans defend with 1 destroyer
Americans roll dice for 4 carriers, 6 destroyers and 5 fighters in 92 Sea Zone, round 2 : 8/11 hits, 4,50 expected hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 4 carriers, 6 destroyers and 5 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Shensi
Americans attack with 4 bombers
Japanese defend with 1 infantry
Americans roll dice for 4 bombers in Shensi, round 2 : 3/4 hits, 2,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shensi
Americans win with 3 bombers remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 bombers moved from Shensi to Caucasus
1 bomber moved from Volgograd to Caucasus
2 marines moved from Western United States to 10 Sea Zone
2 cruisers and 2 marines moved from 10 Sea Zone to 30 Sea Zone
3 submarines moved from 26 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
6 transports moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
1 fighter moved from 94 Sea Zone to Egypt
1 fighter moved from Eastern United States to 92 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 marine moved from 30 Sea Zone to Johnston Island
1 marine moved from 30 Sea Zone to Johnston Island
Place Units - Americans
6 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
Americans undo move 1.
4 transports placed in 101 Sea Zone
2 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 artillery moved from Kweichow to Hopei
1 fighter and 4 infantry moved from Kwangsi to Kiangsi
2 infantry moved from Kwangsi to Kiangsi
Combat - Chinese
Chinese creates battle in territory Shensi
Battle in Hopei
Chinese attack with 1 artillery
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Shensi from Japanese, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kiangsi
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 2 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 6 infantry in Kiangsi, round 2 : 3/7 hits, 1,50 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Hunan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Hunan
1 fighter moved from Hunan to Kwangtung
Place Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Alexandria: 1 mech_infantry
EDIT: Adding units owned by Americans to Trans-Jordan: 1 mech_infantry
EDIT: Turning off Edit Mode
4 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 32 PUs;
British buy 2 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Egypt to Ukraine
1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
2 mech_infantrys moved from Caucasus to Kazakhstan
6 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
6 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
Combat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0,17 expected hits
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Battle in Volgograd
British attack with 6 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
British roll dice for 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 5/9 hits, 4,00 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 6 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
British attack with 6 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 5/9 hits, 4,00 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
6 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Volgograd to Caucasus
6 fighters moved from Volgograd to Caucasus
3 armour and 4 mech_infantrys moved from Kwangsi to Kiangsi
1 artillery and 13 infantry moved from Kwangsi to Kiangsi
3 aaGuns moved from Kwangsi to Kiangsi
3 infantry moved from Kwangtung to Kiangsi
1 armour and 2 mech_infantrys moved from French Indo China to Kiangsi
1 bomber moved from Ukraine to Caucasus
Place Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
2 artilleries placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Place Units - UK_Pacific
3 armour placed in Kwangtung
2 mech_infantrys placed in French Indo China
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Units Change Ownership
Some Units in Kwangtung change ownership: 3 armour
Some Units in French Indo China change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,17
British : 2,00
AA fire in Volgograd : : -0,17
Americans : 2,50
Chinese : 2,17
AA fire in Ukraine : : -0,17
Japanese : 1,17
@wizmark said in Wizmark (X) vs Sovietishcat (L):
@Sovietishcat this game is going to rumble on for quite a while I think!
@wizmark yes Germany has so many $$ and can do so much tough to see your next moves!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
3 fighters moved from Southern Italy to 99 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
3 fighters moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 3 fighters
British defend with 1 submarine
Italians roll dice for 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Italians
3 fighters moved from 99 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : -0.17