No scramble.
Will you have enough time to play this game going forward?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 cruisers, 6 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Philippines to Shantung
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 cruisers, 6 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Philippines to Shantung
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 bomber moved from Philippines to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from Philippines to 22 Sea Zone
6 destroyers moved from 106 Sea Zone to 91 Sea Zone
7 fighters moved from Eastern United States to 91 Sea Zone
4 carriers moved from 106 Sea Zone to 91 Sea Zone
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 cruisers, 6 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Philippines to Shantung
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 bomber moved from Philippines to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from Philippines to 22 Sea Zone
6 destroyers moved from 106 Sea Zone to 91 Sea Zone
7 fighters moved from Eastern United States to 91 Sea Zone
4 carriers moved from 106 Sea Zone to 91 Sea Zone
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 cruisers, 6 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Philippines to Shantung
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 bomber moved from Philippines to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from Philippines to 22 Sea Zone
6 destroyers moved from 106 Sea Zone to 91 Sea Zone
7 fighters moved from Eastern United States to 91 Sea Zone
4 carriers moved from 106 Sea Zone to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 cruisers, 6 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
4 carriers and 6 destroyers moved from 106 Sea Zone to 91 Sea Zone
7 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Philippines to 21 Sea Zone
1 bomber moved from Philippines to Shantung
Combat - Americans
Strategic bombing raid in Shantung
AA fire in Shantung : 0/1 hits, 0,17 expected hits
Bombing raid in Shantung rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Shantung causes 5 damage total.
Battle in Caroline Islands
Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/3 hits, 0,50 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 4/5 hits, 2,33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 91 Sea Zone
Americans attack with 4 carriers, 6 destroyers and 7 fighters
Germans defend with 1 submarine
Americans roll dice for 4 carriers, 6 destroyers and 7 fighters in 91 Sea Zone, round 2 : 6/13 hits, 5,50 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 4 carriers, 6 destroyers and 7 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 21 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 21 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber moved from Shantung to Kwangsi
4 artilleries, 7 infantry and 6 transports moved from 106 Sea Zone to 91 Sea Zone
4 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Volgograd to Caucasus
1 fighter moved from United Kingdom to 91 Sea Zone
3 fighters moved from 91 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
3 bombers moved from Philippines to Kwangsi
1 bomber moved from 21 Sea Zone to Kwangsi
Place Units - Americans
2 cruisers and 1 transport placed in 10 Sea Zone
6 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -0,17
AA fire in Shantung : : -0,17
Americans : 2,50
AA fire in Caroline Islands : : 0,50
Japanese : 0,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kweichow
1 infantry moved from Sikang to Szechwan
1 fighter moved from Hunan to Szechwan
1 artillery moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
1 artillery and 2 infantry moved from Hunan to Kiangsi
Here is the game file, for some the posting did not work…wiz.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 cruisers, 6 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
4 carriers and 6 destroyers moved from 106 Sea Zone to 91 Sea Zone
7 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Philippines to 21 Sea Zone
1 bomber moved from Philippines to Shantung
Combat - Americans
Strategic bombing raid in Shantung
AA fire in Shantung : 0/1 hits, 0,17 expected hits
Bombing raid in Shantung rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Shantung causes 5 damage total.
Battle in Caroline Islands
Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/3 hits, 0,50 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 4/5 hits, 2,33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 91 Sea Zone
Americans attack with 4 carriers, 6 destroyers and 7 fighters
Germans defend with 1 submarine
Americans roll dice for 4 carriers, 6 destroyers and 7 fighters in 91 Sea Zone, round 2 : 6/13 hits, 5,50 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 4 carriers, 6 destroyers and 7 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 21 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 21 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber moved from Shantung to Kwangsi
4 artilleries, 7 infantry and 6 transports moved from 106 Sea Zone to 91 Sea Zone
4 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Volgograd to Caucasus
1 fighter moved from United Kingdom to 91 Sea Zone
3 fighters moved from 91 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
3 bombers moved from Philippines to Kwangsi
1 bomber moved from 21 Sea Zone to Kwangsi
Place Units - Americans
2 cruisers and 1 transport placed in 10 Sea Zone
6 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kweichow
1 infantry moved from Sikang to Szechwan
1 fighter moved from Hunan to Szechwan
1 artillery moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
1 artillery and 2 infantry moved from Hunan to Kiangsi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
6 infantry moved from Hunan to Kwangsi
1 fighter moved from Szechwan to Kwangsi
Place Units - Chinese
2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 81 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Kwangtung to Kiangsu
1 mech_infantry moved from Hunan to Kiangsu
1 mech_infantry moved from Northwest Persia to Kazakhstan
12 fighters and 2 tactical_bombers moved from Volgograd to Kazakhstan
1 bomber moved from Volgograd to Ukraine
Combat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0,17 expected hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Kiangsu
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 artillery
British roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kiangsu
British win, taking Kiangsu from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kazakhstan
British attack with 12 fighters, 1 mech_infantry and 2 tactical_bombers
Italians defend with 1 mech_infantry
British roll dice for 12 fighters, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 5/15 hits, 7,50 expected hits
Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Kazakhstan
British win, taking Kazakhstan from Italians with 12 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
12 fighters and 2 tactical_bombers moved from Kazakhstan to Caucasus
1 bomber moved from Ukraine to Egypt
3 armour moved from Northwest Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Persia to Northwest Persia
2 artilleries and 1 infantry moved from Iraq to Northwest Persia
2 armour moved from Hunan to Kwangsi
10 infantry moved from Hunan to Kwangsi
1 armour moved from Kwangtung to Kwangsi
3 infantry moved from Yunnan to Kwangsi
2 mech_infantrys moved from Yunnan to Kwangsi
2 mech_infantrys moved from French Indo China to Kwangsi
Place Units - British
3 mech_infantrys placed in Iraq
2 infantry placed in Egypt
1 destroyer placed in 98 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Removing units owned by British from 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
3 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in French Indo China
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Units Change Ownership
Some Units in Kwangtung change ownership: 3 infantry
Some Units in French Indo China change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,17
British : -2,33
Italians : -0,33
AA fire in Shantung : : -0,17
Americans : 2,50
AA fire in Caroline Islands : : 0,50
Chinese : 1,00
AA fire in Ukraine : : -0,17
Japanese : -0,67
@wizmark please use last post, I figured out why it was not posting.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 cruisers, 6 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
4 carriers and 6 destroyers moved from 106 Sea Zone to 91 Sea Zone
7 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Philippines to 21 Sea Zone
1 bomber moved from Philippines to Shantung
Combat - Americans
Strategic bombing raid in Shantung
AA fire in Shantung : 0/1 hits, 0,17 expected hits
Bombing raid in Shantung rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Shantung causes 5 damage total.
Battle in Caroline Islands
Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/3 hits, 0,50 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 4/5 hits, 2,33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 91 Sea Zone
Americans attack with 4 carriers, 6 destroyers and 7 fighters
Germans defend with 1 submarine
Americans roll dice for 4 carriers, 6 destroyers and 7 fighters in 91 Sea Zone, round 2 : 6/13 hits, 5,50 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 4 carriers, 6 destroyers and 7 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 21 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 21 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber moved from Shantung to Kwangsi
4 artilleries, 7 infantry and 6 transports moved from 106 Sea Zone to 91 Sea Zone
4 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Volgograd to Caucasus
1 fighter moved from United Kingdom to 91 Sea Zone
3 fighters moved from 91 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
3 bombers moved from Philippines to Kwangsi
1 bomber moved from 21 Sea Zone to Kwangsi
Place Units - Americans
2 cruisers and 1 transport placed in 10 Sea Zone
6 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kweichow
1 infantry moved from Sikang to Szechwan
1 fighter moved from Hunan to Szechwan
1 artillery moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
1 artillery and 2 infantry moved from Hunan to Kiangsi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
6 infantry moved from Hunan to Kwangsi
1 fighter moved from Szechwan to Kwangsi
Place Units - Chinese
2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 81 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Kwangtung to Kiangsu
1 mech_infantry moved from Hunan to Kiangsu
1 mech_infantry moved from Northwest Persia to Kazakhstan
12 fighters and 2 tactical_bombers moved from Volgograd to Kazakhstan
1 bomber moved from Volgograd to Ukraine
Combat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0,17 expected hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Kiangsu
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 artillery
British roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kiangsu
British win, taking Kiangsu from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kazakhstan
British attack with 12 fighters, 1 mech_infantry and 2 tactical_bombers
Italians defend with 1 mech_infantry
British roll dice for 12 fighters, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 5/15 hits, 7,50 expected hits
Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Kazakhstan
British win, taking Kazakhstan from Italians with 12 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
12 fighters and 2 tactical_bombers moved from Kazakhstan to Caucasus
1 bomber moved from Ukraine to Egypt
3 armour moved from Northwest Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Persia to Northwest Persia
2 artilleries and 1 infantry moved from Iraq to Northwest Persia
2 armour moved from Hunan to Kwangsi
10 infantry moved from Hunan to Kwangsi
1 armour moved from Kwangtung to Kwangsi
3 infantry moved from Yunnan to Kwangsi
2 mech_infantrys moved from Yunnan to Kwangsi
2 mech_infantrys moved from French Indo China to Kwangsi
Place Units - British
3 mech_infantrys placed in Iraq
2 infantry placed in Egypt
1 destroyer placed in 98 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Removing units owned by British from 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
3 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in French Indo China
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Units Change Ownership
Some Units in Kwangtung change ownership: 3 infantry
Some Units in French Indo China change ownership: 1 armour and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from Hunan: 3 aaGuns and 1 artillery
EDIT: Adding units owned by British to Kwangsi: 3 aaGuns and 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,17
British : -2,33
Italians : -0,33
AA fire in Shantung : : -0,17
Americans : 2,50
AA fire in Caroline Islands : : 0,50
Chinese : 1,00
AA fire in Ukraine : : -0,17
Japanese : -0,67
@wizmark Please use the latest post, I forgot to move some units in Non Combat movement!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
Combat - Italians
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry; Americans defend with 1 artillery
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians lost in Tunisia
Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 aaGun, 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -1.00
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Alexandria to Egypt
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 35 Sea Zone from Japanese
ANZAC take 20 Sea Zone from Japanese
2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in Paulau Island
Non Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Hunan: 1 fighter
EDIT: Adding units owned by ANZAC to Kwangsi: 1 fighter
EDIT: Turning off Edit Mode
3 destroyers placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Alexandria to Egypt
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 35 Sea Zone from Japanese
ANZAC take 20 Sea Zone from Japanese
2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in Paulau Island
Non Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Hunan: 1 fighter
EDIT: Adding units owned by ANZAC to Kwangsi: 1 fighter
EDIT: Turning off Edit Mode
3 destroyers placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 90 PUs;
Germans buy 2 armour, 1 artillery, 3 bombers, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Southern France to Tunisia
1 bomber moved from France to Tunisia
1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
1 submarine moved from 111 Sea Zone to 124 Sea Zone
1 submarine moved from 112 Sea Zone to 123 Sea Zone
1 submarine moved from 87 Sea Zone to 85 Sea Zone
2 fighters moved from Rostov to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 90 PUs;
Germans buy 2 armour, 1 artillery, 3 bombers, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Southern France to Tunisia
1 bomber moved from France to Tunisia
1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
1 submarine moved from 111 Sea Zone to 124 Sea Zone
1 submarine moved from 112 Sea Zone to 123 Sea Zone
1 submarine moved from 87 Sea Zone to 85 Sea Zone
2 fighters moved from Rostov to Kazakhstan
Combat - Germans
Battle in Tunisia
Germans attack with 2 bombers and 2 infantry
French defend with 1 infantry; Americans defend with 1 artillery
Germans roll dice for 2 bombers and 2 infantry in Tunisia, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French lost in Tunisia
Germans roll dice for 2 bombers and 2 infantry in Tunisia, round 3 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Tunisia
Germans win, taking Tunisia from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 infantry
Casualties for Americans: 1 artillery
Battle in Kazakhstan
Germans attack with 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 4/8 hits, 3.67 expected hits
British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from British with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from Tunisia to Southern Italy
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 bomber moved from France to Western Germany
2 fighters moved from Southern France to Western Germany
3 mech_infantrys moved from Novgorod to Vologda
3 armour moved from Western Ukraine to Russia
2 mech_infantrys moved from Rostov to Russia
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
4 fighters and 2 tactical_bombers moved from Kazakhstan to Rostov
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from Western Germany to Smolensk
Place Units - Germans
3 infantry placed in Ukraine
1 armour, 1 bomber and 1 mech_infantry placed in Russia
2 bombers and 1 fighter placed in Western Germany
1 artillery and 1 infantry placed in France
1 armour placed in Western Germany
3 mech_infantrys placed in Western Ukraine
Turn Complete - Germans
Germans collect 73 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : 0.67
Americans : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - Russians
Non Combat Move - Russians
3 infantry moved from Hunan to Kwangsi
2 aaGuns moved from Hunan to Kwangsi
2 fighters moved from Egypt to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 34 PUs; 6 SuicideAttackTokens;
Japanese buy 1 fighter, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 23 Sea Zone to 34 Sea Zone
1 submarine moved from 22 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Hopei to Kiangsi
2 infantry moved from Anhwe to Kiangsi
2 artilleries and 2 infantry moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
2 fighters moved from 19 Sea Zone to 20 Sea Zone
2 fighters moved from 19 Sea Zone to Kiangsu
2 armour moved from Anhwe to Kweichow
2 tactical_bombers moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 34 PUs; 6 SuicideAttackTokens;
Japanese buy 1 fighter, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 23 Sea Zone to 34 Sea Zone
1 submarine moved from 22 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Hopei to Kiangsi
2 infantry moved from Anhwe to Kiangsi
2 artilleries and 2 infantry moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
2 fighters moved from 19 Sea Zone to 20 Sea Zone
2 fighters moved from 19 Sea Zone to Kiangsu
2 armour moved from Anhwe to Kweichow
2 tactical_bombers moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 2 armour, 1 artillery and 2 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 2 armour, 1 artillery and 2 tactical_bombers in Kweichow, round 2 : 2/5 hits, 2.67 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
2 armour owned by the Japanese retreated to Anhwe
Chinese win with 1 artillery remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for Chinese: 2 infantry
Battle in Kiangsu
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 armour and 2 mech_infantrys
Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Kiangsu, round 2 : 5/8 hits, 3.50 expected hits
Chinese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 0/3 hits, 1.17 expected hits
2 mech_infantrys owned by the British and 1 armour owned by the British lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/5 hits, 1.67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 3 : 1/5 hits, 1.67 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 infantry moved from Shantung to Anhwe
2 fighters moved from Kiangsu to 6 Sea Zone
1 marine moved from Shantung to 19 Sea Zone
1 battleship, 3 carriers, 8 destroyers, 1 marine and 3 transports moved from 19 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
2 fighters moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 artillery moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Kiangsi to Shantung
1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung
2 tactical_bombers moved from Kweichow to Anhwe
Place Units - Japanese
2 submarines placed in 6 Sea Zone
3 infantry placed in Shantung
1 fighter and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 aaGun
EDIT: Adding units owned by Japanese to Shantung: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Americans : -0.33
Chinese : -2.17
Japanese : 0.33