@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kweichow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Kiangsi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 3 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Hunan
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 1,50
Japanese : -1,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - British
1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Persia to Caucasus
1 mech_infantry moved from Kwangtung to Kiangsu
Chinese take Kiangsu from Japanese
1 mech_infantry moved from Iraq to Caucasus
1 bomber moved from Samara to Ukraine
12 fighters and 2 tactical_bombers moved from Samara to Caucasus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 7 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Hunan to Shantung
4 bombers moved from Philippines to Hainan
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
3 fighters and 1 tactical_bomber moved from Philippines to 21 Sea Zone
Combat - Americans
Strategic bombing raid in Shantung
AA fire in Shantung : 0/1 hits, 0,17 expected hits
Bombing raid in Shantung rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Shantung causes 6 damage total.
Battle in Hainan
Americans attack with 4 bombers
Japanese defend with 1 bomber
Americans roll dice for 4 bombers in Hainan, round 2 : 3/4 hits, 2,67 expected hits
Japanese roll dice for 1 bomber in Hainan, round 2 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Japanese lost in Hainan
Americans win with 4 bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 2 submarines
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
Japanese roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
1 battleship, 2 carriers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
4 bombers moved from Hainan to Philippines
2 artilleries and 1 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
4 artilleries, 7 infantry and 6 transports moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 101 Sea Zone to Gibraltar
4 carriers and 5 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 102 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Libya to Alexandria
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 bomber moved from Shantung to Philippines
Place Units - Americans
7 fighters placed in Eastern United States
3 submarines placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Kiangsi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 3 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Hunan
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Samara: 1 fighter
EDIT: Adding units owned by Americans to Volgograd: 1 fighter
EDIT: Turning off Edit Mode
Purchase Units - British
British repair damage of 3x airfield, 8x factory_major; Remaining resources: 25 PUs;
British buy 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Persia to Caucasus
1 mech_infantry moved from Kwangtung to Kiangsu
Chinese take Kiangsu from Japanese
1 mech_infantry moved from Iraq to Caucasus
1 bomber moved from Samara to Ukraine
12 fighters and 2 tactical_bombers moved from Samara to Caucasus
Combat - British
British creates battle in territory 92 Sea Zone
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0,17 expected hits
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Battle in Caucasus
British attack with 1 armour, 12 fighters, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 2 armour
British roll dice for 1 armour, 12 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 7/17 hits, 8,17 expected hits
Germans roll dice for 2 armour in Caucasus, round 2 : 1/2 hits, 1,00 expected hits
1 mech_infantry owned by the British and 2 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour, 12 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 mech_infantry
Casualties for Germans: 2 armour
Non Combat Move - British
12 fighters and 2 tactical_bombers moved from Caucasus to Volgograd
1 bomber moved from Ukraine to Volgograd
3 armour moved from Persia to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 fighter moved from Gibraltar to United Kingdom
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
2 armour moved from Kwangtung to Hunan
2 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Hunan
1 infantry moved from Hunan to Yunnan
Place Units - British
3 mech_infantrys placed in Iraq
1 infantry and 1 mech_infantry placed in Persia
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
British collect 29 PUs (4 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
2 armour and 1 mech_infantry placed in Kwangtung
2 mech_infantrys placed in French Indo China
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3
UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Units Change Ownership
Some Units in Kwangtung change ownership: 2 armour and 1 mech_infantry
Some Units in French Indo China change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0,00
British : -1,17
AA fire in Shantung : : -0,17
Americans : 0,83
Chinese : 1,50
AA fire in Ukraine : : -0,17
Japanese : -2,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries moved from Northern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
1 mech_infantry moved from Tsinghai to Kazakhstan
Italians take Kazakhstan from Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries moved from Northern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
1 mech_infantry moved from Tsinghai to Kazakhstan
Italians take Kazakhstan from Russians
Combat - Italians
Battle in Malta
Italians attack with 2 artilleries and 2 infantry
British defend with 2 infantry
Italians roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 2 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Malta
Italians roll dice for 2 artilleries and 2 infantry in Malta, round 3 : 2/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 destroyers placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 destroyers placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 101 PUs;
Germans buy 4 armour, 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 mech_infantry moved from Vologda to Russia
2 infantry moved from Bryansk to Russia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 fighter moved from Bryansk to Russia
1 fighter moved from Bryansk to Caucasus
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 87 Sea Zone
1 infantry moved from Novosibirsk to Tsinghai
2 armour and 1 mech_infantry moved from Szechwan to Kweichow
5 bombers moved from France to Gibraltar
1 mech_infantry moved from Bryansk to Caucasus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 101 PUs;
Germans buy 4 armour, 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 mech_infantry moved from Vologda to Russia
2 infantry moved from Bryansk to Russia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 fighter moved from Bryansk to Russia
1 fighter moved from Bryansk to Caucasus
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 87 Sea Zone
1 infantry moved from Novosibirsk to Tsinghai
2 armour and 1 mech_infantry moved from Szechwan to Kweichow
5 bombers moved from France to Gibraltar
1 mech_infantry moved from Bryansk to Caucasus
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Gibraltar
Germans attack with 5 bombers
British defend with 1 airfield, 1 harbour and 1 mech_infantry; Americans defend with 1 fighter and 2 infantry
Germans roll dice for 5 bombers in Gibraltar, round 2 : 2/5 hits, 3.33 expected hits
British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/4 hits, 1.67 expected hits
2 bombers owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar
Germans roll dice for 3 bombers in Gibraltar, round 3 : 1/3 hits, 2.00 expected hits
British roll dice for 1 fighter and 1 mech_infantry in Gibraltar, round 3 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the British and 1 bomber owned by the Germans lost in Gibraltar
Germans roll dice for 2 bombers in Gibraltar, round 4 : 2/2 hits, 1.33 expected hits
British roll dice for 1 fighter in Gibraltar, round 4 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Germans and 1 fighter owned by the Americans lost in Gibraltar
Germans win with 1 bomber remaining. Battle score for attacker is -28
Casualties for Germans: 4 bombers
Casualties for Americans: 1 fighter and 2 infantry
Casualties for British: 1 mech_infantry
Battle in Kweichow
Germans attack with 2 armour and 1 mech_infantry
Chinese defend with 1 artillery and 2 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Kweichow, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits
1 armour owned by the Germans, 2 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Kweichow
Germans roll dice for 1 armour in Kweichow, round 3 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kweichow
Germans win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Russia
Germans attack with 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 2/7 hits, 2.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Russia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans destroys 9PUs while taking Russians capital
Germans win, taking Russia from Russians with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/7 hits, 2.67 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Gibraltar to Southern France
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 111 Sea Zone
1 infantry moved from Bryansk to Tambov
3 aaGuns, 23 armour, 10 artilleries, 20 infantry and 8 mech_infantrys moved from Bryansk to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Rostov
2 fighters and 1 tactical_bomber moved from Caucasus to Rostov
2 armour and 1 mech_infantry moved from Western Ukraine to Rostov
1 fighter moved from Western Germany to Southern France
Place Units - Germans
2 bombers placed in France
1 destroyer and 1 transport placed in 93 Sea Zone
3 mech_infantrys placed in Novgorod
1 fighter placed in Southern France
3 armour placed in Western Ukraine
1 armour and 2 mech_infantrys placed in Ukraine
1 artillery and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 73 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : 0.67
Chinese : 0.67
Russians : -0.50
@Sovietishcat horrific rolling in gibraltar :face_palm:
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Combat Move - Russians
1 armour moved from Sikang to Szechwan
Chinese take Szechwan from Germans
1 armour moved from Szechwan to Kweichow
2 infantry moved from Hunan to Kweichow
45 infantry moved from Volgograd to Caucasus
2 armour and 25 artilleries moved from Volgograd to Caucasus
2 fighters moved from Egypt to 96 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Combat Move - Russians
1 armour moved from Sikang to Szechwan
Chinese take Szechwan from Germans
1 armour moved from Szechwan to Kweichow
2 infantry moved from Hunan to Kweichow
45 infantry moved from Volgograd to Caucasus
2 armour and 25 artilleries moved from Volgograd to Caucasus
2 fighters moved from Egypt to 96 Sea Zone
Combat - Russians
Battle in Kweichow
Russians attack with 1 armour and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kweichow
Russians win, taking Kweichow from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in 96 Sea Zone
Russians attack with 2 fighters
Germans defend with 1 submarine; Italians defend with 1 destroyer and 2 transports
1 submarine owned by the Germans Submerged
Russians roll dice for 2 fighters in 96 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 fighters in 96 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer and 2 transports in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
2 transports owned by the Italians lost in 96 Sea Zone
Russians win with 2 fighters remaining. Battle score for attacker is 22
Casualties for Italians: 1 destroyer and 2 transports
Battle in Caucasus
Russians attack with 2 armour, 25 artilleries and 45 infantry
Germans defend with 1 armour and 3 mech_infantrys
Russians roll dice for 2 armour, 25 artilleries and 45 infantry in Caucasus, round 2 : 18/72 hits, 21,00 expected hits
Germans roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 2 : 0/4 hits, 1,50 expected hits
1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 armour, 25 artilleries and 45 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 1 armour and 3 mech_infantrys
Non Combat Move - Russians
4 aaGuns moved from Volgograd to Caucasus
2 fighters moved from 96 Sea Zone to Egypt
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -1,00
Italians : -0,67
Russians : -2,83
@wizmark said in Wizmark (X) vs Sovietishcat (L):
@Sovietishcat horrific rolling in gibraltar :face_palm:
@wizmark always fun to chew up bombers!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 32 PUs; 6 SuicideAttackTokens;
Japanese buy 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 23 Sea Zone
2 fighters moved from 17 Sea Zone to 22 Sea Zone
2 fighters moved from 17 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
2 infantry moved from Anhwe to Kiangsi
1 fighter and 2 tactical_bombers moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kweichow
1 armour and 1 tactical_bomber moved from Anhwe to Kweichow
1 artillery moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 32 PUs; 6 SuicideAttackTokens;
Japanese buy 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 23 Sea Zone
2 fighters moved from 17 Sea Zone to 22 Sea Zone
2 fighters moved from 17 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
2 infantry moved from Anhwe to Kiangsi
1 fighter and 2 tactical_bombers moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kweichow
1 armour and 1 tactical_bomber moved from Anhwe to Kweichow
1 artillery moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 23 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 23 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kweichow
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 armour and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kiangsi, round 3 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Szechwan from Chinese to Japanese
EDIT: Removing units owned by Japanese from Shensi: 1 mech_infantry
EDIT: Adding units owned by Japanese to Szechwan: 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry moved from Shantung to Anhwe
1 fighter and 2 tactical_bombers moved from Kiangsi to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kweichow to Anhwe
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 19 Sea Zone
2 fighters moved from 22 Sea Zone to 19 Sea Zone
2 fighters moved from 21 Sea Zone to 19 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 battleship moved from 17 Sea Zone to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to Shantung
3 carriers and 6 destroyers moved from 17 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 destroyer placed in 19 Sea Zone
2 infantry placed in Shantung
2 submarines placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans : -0.67
ANZAC : -0.33
Chinese : 0.50
Japanese : 2.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 cruisers, 6 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Philippines to Shantung
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 cruisers, 6 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Philippines to Shantung
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 bomber moved from Philippines to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from Philippines to 22 Sea Zone
6 destroyers moved from 106 Sea Zone to 91 Sea Zone
7 fighters moved from Eastern United States to 91 Sea Zone
4 carriers moved from 106 Sea Zone to 91 Sea Zone
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 cruisers, 6 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Philippines to Shantung
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 bomber moved from Philippines to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from Philippines to 22 Sea Zone
6 destroyers moved from 106 Sea Zone to 91 Sea Zone
7 fighters moved from Eastern United States to 91 Sea Zone
4 carriers moved from 106 Sea Zone to 91 Sea Zone
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 cruisers, 6 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Philippines to Shantung
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 bomber moved from Philippines to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from Philippines to 22 Sea Zone
6 destroyers moved from 106 Sea Zone to 91 Sea Zone
7 fighters moved from Eastern United States to 91 Sea Zone
4 carriers moved from 106 Sea Zone to 91 Sea Zone