No rush, but let us know when you’ve decided how you want to split powers. I’m going to be travelling for most of the next 6 days and likely won’t be able to post until next Wednesday evening.
Wizmark (X) vs Sovietishcat (L)
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TripleA Move Summary: Japanese round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 38 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 1 destroyer, 3 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from 19 Sea Zone to 21 Sea Zone 2 fighters moved from 19 Sea Zone to 20 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 17 Sea Zone 2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima 1 battleship, 1 carrier and 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 bomber moved from Anhwe to 43 Sea Zone 2 infantry moved from Anhwe to Kiangsi 1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi 1 infantry and 1 mech_infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow 1 tactical_bomber moved from Anhwe to Kweichow 1 tactical_bomber moved from Anhwe to Kiangsi 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 38 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 1 destroyer, 3 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from 19 Sea Zone to 21 Sea Zone 2 fighters moved from 19 Sea Zone to 20 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 17 Sea Zone 2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima 1 battleship, 1 carrier and 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 bomber moved from Anhwe to 43 Sea Zone 2 infantry moved from Anhwe to Kiangsi 1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi 1 infantry and 1 mech_infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow 1 tactical_bomber moved from Anhwe to Kweichow 1 tactical_bomber moved from Anhwe to Kiangsi 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in 17 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 3 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 17 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 destroyer and 3 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Iwo Jima Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 1/6 hits, 2.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Iwo Jima Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Iwo Jima, round 3 : 2/6 hits, 2.50 expected hits ANZAC roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Iwo Jima Japanese win, taking Iwo Jima from ANZAC with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 1/5 hits, 2.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 3 : 3/5 hits, 2.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Chinese: 1 artillery and 2 infantry Battle in Kiangsi Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 3/5 hits, 2.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in 20 Sea Zone Japanese attack with 2 fighters and 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 2 fighters and 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 21 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 carriers and 5 destroyers moved from 19 Sea Zone to 17 Sea Zone 2 fighters moved from 20 Sea Zone to 17 Sea Zone 2 fighters moved from 21 Sea Zone to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone 1 fighter and 2 tactical_bombers moved from Kiangsi to Anhwe 1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe 3 infantry moved from Shantung to Anhwe 1 tactical_bomber moved from Kweichow to Anhwe 1 bomber moved from 43 Sea Zone to Hainan Place Units - Japanese 1 destroyer and 2 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in Shantung 1 infantry and 1 marine placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Americans : 0.33 Chinese : -2.33 Japanese : 0.67
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TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 7 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Hunan to Shantung 4 bombers moved from Philippines to Hainan 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 3 fighters and 1 tactical_bomber moved from Philippines to 21 Sea Zone
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 7 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Hunan to Shantung 4 bombers moved from Philippines to Hainan 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 3 fighters and 1 tactical_bomber moved from Philippines to 21 Sea Zone Combat - Americans Strategic bombing raid in Shantung AA fire in Shantung : 0/1 hits, 0,17 expected hits Bombing raid in Shantung rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Shantung causes 6 damage total. Battle in Hainan Americans attack with 4 bombers Japanese defend with 1 bomber Americans roll dice for 4 bombers in Hainan, round 2 : 3/4 hits, 2,67 expected hits Japanese roll dice for 1 bomber in Hainan, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Japanese lost in Hainan Americans win with 4 bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Battle in 21 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 2 submarines Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Japanese roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone 1 battleship, 2 carriers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 30 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 25 Sea Zone to 23 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 4 bombers moved from Hainan to Philippines 2 artilleries and 1 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 4 artilleries, 7 infantry and 6 transports moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from 101 Sea Zone to Gibraltar 4 carriers and 5 destroyers moved from 101 Sea Zone to 106 Sea Zone 1 destroyer moved from 102 Sea Zone to 106 Sea Zone 1 mech_infantry moved from Libya to Alexandria 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 bomber moved from Shantung to Philippines Place Units - Americans 7 fighters placed in Eastern United States 3 submarines placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
AA fire in Shantung : : -0,17 Americans : 0,83 Japanese : -0,50
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TripleA Move Summary: Chinese round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Hunan to Kweichow 1 artillery and 1 infantry moved from Hunan to Kiangsi 1 infantry moved from Hunan to Kiangsi 1 fighter moved from Hunan to Kiangsi 1 infantry moved from Hunan to Kweichow
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Hunan to Kweichow 1 artillery and 1 infantry moved from Hunan to Kiangsi 1 infantry moved from Hunan to Kiangsi 1 fighter moved from Hunan to Kiangsi 1 infantry moved from Hunan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Kiangsi Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 3 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hunan Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 1,50 Japanese : -1,67
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TripleA Move Summary: British round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - British 1 mech_infantry moved from Iraq to Caucasus 1 armour moved from Persia to Caucasus 1 mech_infantry moved from Kwangtung to Kiangsu Chinese take Kiangsu from Japanese 1 mech_infantry moved from Iraq to Caucasus 1 bomber moved from Samara to Ukraine 12 fighters and 2 tactical_bombers moved from Samara to Caucasus
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 7 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Hunan to Shantung 4 bombers moved from Philippines to Hainan 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 3 fighters and 1 tactical_bomber moved from Philippines to 21 Sea Zone Combat - Americans Strategic bombing raid in Shantung AA fire in Shantung : 0/1 hits, 0,17 expected hits Bombing raid in Shantung rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Shantung causes 6 damage total. Battle in Hainan Americans attack with 4 bombers Japanese defend with 1 bomber Americans roll dice for 4 bombers in Hainan, round 2 : 3/4 hits, 2,67 expected hits Japanese roll dice for 1 bomber in Hainan, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Japanese lost in Hainan Americans win with 4 bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Battle in 21 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 2 submarines Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Japanese roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone 1 battleship, 2 carriers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 30 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 25 Sea Zone to 23 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 4 bombers moved from Hainan to Philippines 2 artilleries and 1 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 4 artilleries, 7 infantry and 6 transports moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from 101 Sea Zone to Gibraltar 4 carriers and 5 destroyers moved from 101 Sea Zone to 106 Sea Zone 1 destroyer moved from 102 Sea Zone to 106 Sea Zone 1 mech_infantry moved from Libya to Alexandria 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 bomber moved from Shantung to Philippines Place Units - Americans 7 fighters placed in Eastern United States 3 submarines placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Hunan to Kweichow 1 artillery and 1 infantry moved from Hunan to Kiangsi 1 infantry moved from Hunan to Kiangsi 1 fighter moved from Hunan to Kiangsi 1 infantry moved from Hunan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Kiangsi Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 3 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hunan Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Samara: 1 fighter EDIT: Adding units owned by Americans to Volgograd: 1 fighter EDIT: Turning off Edit Mode Purchase Units - British British repair damage of 3x airfield, 8x factory_major; Remaining resources: 25 PUs; British buy 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Iraq to Caucasus 1 armour moved from Persia to Caucasus 1 mech_infantry moved from Kwangtung to Kiangsu Chinese take Kiangsu from Japanese 1 mech_infantry moved from Iraq to Caucasus 1 bomber moved from Samara to Ukraine 12 fighters and 2 tactical_bombers moved from Samara to Caucasus Combat - British British creates battle in territory 92 Sea Zone Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Ukraine causes 5 damage total. Battle in Caucasus British attack with 1 armour, 12 fighters, 2 mech_infantrys and 2 tactical_bombers Germans defend with 2 armour British roll dice for 1 armour, 12 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 7/17 hits, 8,17 expected hits Germans roll dice for 2 armour in Caucasus, round 2 : 1/2 hits, 1,00 expected hits 1 mech_infantry owned by the British and 2 armour owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 armour, 12 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 mech_infantry Casualties for Germans: 2 armour Non Combat Move - British 12 fighters and 2 tactical_bombers moved from Caucasus to Volgograd 1 bomber moved from Ukraine to Volgograd 3 armour moved from Persia to Northwest Persia 1 mech_infantry moved from Iraq to Northwest Persia 1 fighter moved from Gibraltar to United Kingdom 2 artilleries and 1 infantry moved from Trans-Jordan to Iraq 2 armour moved from Kwangtung to Hunan 2 infantry moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Kwangsi to Hunan 1 infantry moved from Hunan to Yunnan Place Units - British 3 mech_infantrys placed in Iraq 1 infantry and 1 mech_infantry placed in Persia 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3 British collect 29 PUs (4 lost to blockades); end with 29 PUs Place Units - UK_Pacific 2 armour and 1 mech_infantry placed in Kwangtung 2 mech_infantrys placed in French Indo China Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3 UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Units Change Ownership Some Units in Kwangtung change ownership: 2 armour and 1 mech_infantry Some Units in French Indo China change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0,00 British : -1,17 AA fire in Shantung : : -0,17 Americans : 0,83 Chinese : 1,50 AA fire in Ukraine : : -0,17 Japanese : -2,17
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TripleA Move Summary: Italians round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries moved from Northern Italy to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Malta 1 mech_infantry moved from Tsinghai to Kazakhstan Italians take Kazakhstan from Russians
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries moved from Northern Italy to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Malta 1 mech_infantry moved from Tsinghai to Kazakhstan Italians take Kazakhstan from Russians Combat - Italians Battle in Malta Italians attack with 2 artilleries and 2 infantry British defend with 2 infantry Italians roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 2 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Malta Italians roll dice for 2 artilleries and 2 infantry in Malta, round 3 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 96 Sea Zone Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : -1.00
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 3 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 22 Sea Zone ANZAC take 22 Sea Zone from Japanese 1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from New South Wales to Queensland Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 destroyers placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 3 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 22 Sea Zone ANZAC take 22 Sea Zone from Japanese 1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from New South Wales to Queensland Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 destroyers placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 101 PUs; Germans buy 4 armour, 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Tambov to Samara Germans take Samara from Russians 1 mech_infantry moved from Vologda to Russia 2 infantry moved from Bryansk to Russia 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 1 infantry moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 1 fighter moved from Bryansk to Russia 1 fighter moved from Bryansk to Caucasus 1 submarine moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 105 Sea Zone to 87 Sea Zone 1 infantry moved from Novosibirsk to Tsinghai 2 armour and 1 mech_infantry moved from Szechwan to Kweichow 5 bombers moved from France to Gibraltar 1 mech_infantry moved from Bryansk to Caucasus
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 101 PUs; Germans buy 4 armour, 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Tambov to Samara Germans take Samara from Russians 1 mech_infantry moved from Vologda to Russia 2 infantry moved from Bryansk to Russia 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 1 infantry moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 1 fighter moved from Bryansk to Russia 1 fighter moved from Bryansk to Caucasus 1 submarine moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 105 Sea Zone to 87 Sea Zone 1 infantry moved from Novosibirsk to Tsinghai 2 armour and 1 mech_infantry moved from Szechwan to Kweichow 5 bombers moved from France to Gibraltar 1 mech_infantry moved from Bryansk to Caucasus Combat - Germans Battle in 91 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Gibraltar Germans attack with 5 bombers British defend with 1 airfield, 1 harbour and 1 mech_infantry; Americans defend with 1 fighter and 2 infantry Germans roll dice for 5 bombers in Gibraltar, round 2 : 2/5 hits, 3.33 expected hits British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/4 hits, 1.67 expected hits 2 bombers owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar Germans roll dice for 3 bombers in Gibraltar, round 3 : 1/3 hits, 2.00 expected hits British roll dice for 1 fighter and 1 mech_infantry in Gibraltar, round 3 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the British and 1 bomber owned by the Germans lost in Gibraltar Germans roll dice for 2 bombers in Gibraltar, round 4 : 2/2 hits, 1.33 expected hits British roll dice for 1 fighter in Gibraltar, round 4 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Germans and 1 fighter owned by the Americans lost in Gibraltar Germans win with 1 bomber remaining. Battle score for attacker is -28 Casualties for Germans: 4 bombers Casualties for Americans: 1 fighter and 2 infantry Casualties for British: 1 mech_infantry Battle in Kweichow Germans attack with 2 armour and 1 mech_infantry Chinese defend with 1 artillery and 2 infantry Germans roll dice for 2 armour and 1 mech_infantry in Kweichow, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits 1 armour owned by the Germans, 2 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Kweichow Germans roll dice for 1 armour in Kweichow, round 3 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kweichow Germans win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Chinese: 1 artillery and 2 infantry Battle in Russia Germans attack with 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 2/7 hits, 2.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Russia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans destroys 9PUs while taking Russians capital Germans win, taking Russia from Russians with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Caucasus Germans attack with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 mech_infantry Germans roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/7 hits, 2.67 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Gibraltar to Southern France 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 109 Sea Zone to 111 Sea Zone 1 infantry moved from Bryansk to Tambov 3 aaGuns, 23 armour, 10 artilleries, 20 infantry and 8 mech_infantrys moved from Bryansk to Rostov 2 fighters and 1 tactical_bomber moved from Russia to Rostov 2 fighters and 1 tactical_bomber moved from Caucasus to Rostov 2 armour and 1 mech_infantry moved from Western Ukraine to Rostov 1 fighter moved from Western Germany to Southern France Place Units - Germans 2 bombers placed in France 1 destroyer and 1 transport placed in 93 Sea Zone 3 mech_infantrys placed in Novgorod 1 fighter placed in Southern France 3 armour placed in Western Ukraine 1 armour and 2 mech_infantrys placed in Ukraine 1 artillery and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 73 PUs; end with 74 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -0.67 British : 0.67 Chinese : 0.67 Russians : -0.50
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@Sovietishcat horrific rolling in gibraltar :face_palm:
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TripleA Move Summary: Russians round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Russians 1 armour moved from Sikang to Szechwan Chinese take Szechwan from Germans 1 armour moved from Szechwan to Kweichow 2 infantry moved from Hunan to Kweichow 45 infantry moved from Volgograd to Caucasus 2 armour and 25 artilleries moved from Volgograd to Caucasus 2 fighters moved from Egypt to 96 Sea Zone
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Russians 1 armour moved from Sikang to Szechwan Chinese take Szechwan from Germans 1 armour moved from Szechwan to Kweichow 2 infantry moved from Hunan to Kweichow 45 infantry moved from Volgograd to Caucasus 2 armour and 25 artilleries moved from Volgograd to Caucasus 2 fighters moved from Egypt to 96 Sea Zone Combat - Russians Battle in Kweichow Russians attack with 1 armour and 2 infantry Germans defend with 1 armour Russians roll dice for 1 armour and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kweichow Russians win, taking Kweichow from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in 96 Sea Zone Russians attack with 2 fighters Germans defend with 1 submarine; Italians defend with 1 destroyer and 2 transports 1 submarine owned by the Germans Submerged Russians roll dice for 2 fighters in 96 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters in 96 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer and 2 transports in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone 2 transports owned by the Italians lost in 96 Sea Zone Russians win with 2 fighters remaining. Battle score for attacker is 22 Casualties for Italians: 1 destroyer and 2 transports Battle in Caucasus Russians attack with 2 armour, 25 artilleries and 45 infantry Germans defend with 1 armour and 3 mech_infantrys Russians roll dice for 2 armour, 25 artilleries and 45 infantry in Caucasus, round 2 : 18/72 hits, 21,00 expected hits Germans roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 2 : 0/4 hits, 1,50 expected hits 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 armour, 25 artilleries and 45 infantry remaining. Battle score for attacker is 18 Casualties for Germans: 1 armour and 3 mech_infantrys Non Combat Move - Russians 4 aaGuns moved from Volgograd to Caucasus 2 fighters moved from 96 Sea Zone to Egypt Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -1,00 Italians : -0,67 Russians : -2,83
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@wizmark said in Wizmark (X) vs Sovietishcat (L):
@Sovietishcat horrific rolling in gibraltar :face_palm:
@wizmark always fun to chew up bombers!
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TripleA Move Summary: Japanese round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 32 PUs; 6 SuicideAttackTokens; Japanese buy 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 20 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 23 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 23 Sea Zone 2 fighters moved from 17 Sea Zone to 22 Sea Zone 2 fighters moved from 17 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu 2 infantry moved from Anhwe to Kiangsi 1 fighter and 2 tactical_bombers moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Kweichow 1 armour and 1 tactical_bomber moved from Anhwe to Kweichow 1 artillery moved from Iwo Jima to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 32 PUs; 6 SuicideAttackTokens; Japanese buy 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 20 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 23 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 23 Sea Zone 2 fighters moved from 17 Sea Zone to 22 Sea Zone 2 fighters moved from 17 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu 2 infantry moved from Anhwe to Kiangsi 1 fighter and 2 tactical_bombers moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Kweichow 1 armour and 1 tactical_bomber moved from Anhwe to Kweichow 1 artillery moved from Iwo Jima to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu Combat - Japanese Battle in 21 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 23 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 23 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 22 Sea Zone Japanese attack with 2 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Kweichow Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber Russians defend with 1 armour and 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 armour and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Kiangsu Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 mech_infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Kiangsi Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kiangsi, round 3 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Szechwan from Chinese to Japanese EDIT: Removing units owned by Japanese from Shensi: 1 mech_infantry EDIT: Adding units owned by Japanese to Szechwan: 1 mech_infantry EDIT: Turning off Edit Mode 1 artillery and 2 infantry moved from Shantung to Anhwe 1 fighter and 2 tactical_bombers moved from Kiangsi to Anhwe 1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe 1 tactical_bomber moved from Kweichow to Anhwe 1 infantry moved from Hopei to Shensi 1 mech_infantry moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 19 Sea Zone 2 fighters moved from 22 Sea Zone to 19 Sea Zone 2 fighters moved from 21 Sea Zone to 19 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 1 artillery and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Shantung 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Shantung 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 battleship moved from 17 Sea Zone to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Shantung 3 carriers and 6 destroyers moved from 17 Sea Zone to 19 Sea Zone Place Units - Japanese 1 destroyer placed in 19 Sea Zone 2 infantry placed in Shantung 2 submarines placed in 6 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans : -0.67 ANZAC : -0.33 Chinese : 0.50 Japanese : 2.00