@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter moved from Southern Italy to 112 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 112 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 destroyer
Italians roll dice for 2 fighters in 112 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 112 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 94 Sea Zone
Italians attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter in 94 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 94 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 112 Sea Zone to Western Germany
1 fighter moved from 94 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 mech_infantry moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Kazakhstan to Kansu
Place Units - Italians
1 transport placed in 97 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans : 1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Tobruk to Alexandria
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Tobruk to Alexandria
Combat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Battle in Borneo
ANZAC attack with 1 armour and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 armour and 3 infantry in Borneo, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC roll dice for 1 armour and 3 infantry in Borneo, round 3 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking 62 Sea Zone from Japanese, taking Borneo from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Iwo Jima
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to 54 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Kwangsi to Hunan
Place Units - ANZAC
1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
ANZAC : 1,33
Japanese : -1,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Combat Move - French
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from Trans-Jordan to Egypt
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Tobruk to Alexandria
Combat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Battle in Borneo
ANZAC attack with 1 armour and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 armour and 3 infantry in Borneo, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC roll dice for 1 armour and 3 infantry in Borneo, round 3 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking 62 Sea Zone from Japanese, taking Borneo from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Iwo Jima
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to 54 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Kwangsi to Hunan
Place Units - ANZAC
1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from Trans-Jordan to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,33
Japanese : -1,33
@wizmark quite curious to see where you are going to go with your bombers… I hope I made a good decision of pulling back from Moscow, but I felt it was the best move to destroy your stack in Caucasaus….
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter, 6 infantry, 1 marine, 3 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
2 armour moved from Sikang to Szechwan
1 mech_infantry moved from Tsinghai to Szechwan
1 mech_infantry moved from Kansu to Szechwan
1 infantry moved from Smolensk to Russia
1 infantry moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
3 mech_infantrys moved from Volgograd to Caucasus
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
3 infantry moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 fighter moved from Bryansk to Caucasus
1 fighter moved from Bryansk to Tambov
4 bombers moved from Western Germany to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
@Sovietishcat well they were bought up to support the attack on moscow…but you ran away! And they seem to have scared the american fleet away as well.
Caucasus stack was a risk… knew you could hit it but not get yr planes back to moscow as well. Needed to break the stalemate somehow but hoped my rolling might have been better…ho hum…
Scramble sz 92? do you want yr sub to fight or submerge?
@wizmark no scramble! and submerge
@wizmark It was a big risk; but I felt If I stayed that way longer you would have break me sooner or later!
@wizmark And Moscow is not worth much money anymore, we will see if it paid off for the allies…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter, 6 infantry, 1 marine, 3 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
2 armour moved from Sikang to Szechwan
1 mech_infantry moved from Tsinghai to Szechwan
1 mech_infantry moved from Kansu to Szechwan
1 infantry moved from Smolensk to Russia
1 infantry moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
3 mech_infantrys moved from Volgograd to Caucasus
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
3 infantry moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 fighter moved from Bryansk to Caucasus
1 fighter moved from Bryansk to Tambov
4 bombers moved from Western Germany to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Germans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 92 Sea Zone
Germans attack with 5 bombers and 1 submarine
British defend with 1 submarine; Americans defend with 1 destroyer
1 submarine owned by the British Submerged
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 5 bombers in 92 Sea Zone, round 2 : 2/5 hits, 3.33 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Germans win with 5 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Szechwan
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Szechwan, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Szechwan
Germans roll dice for 2 armour and 2 mech_infantrys in Szechwan, round 3 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Szechwan
Germans win, taking Szechwan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Germans attack with 2 fighters and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 fighters and 3 infantry in Tambov, round 2 : 0/5 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 2 fighters and 2 infantry in Tambov, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 2 fighters and 1 infantry in Tambov, round 4 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Russia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_major and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Russia, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Russia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 5PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
British defend with 5 armour
Germans roll dice for 2 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 4/9 hits, 3.33 expected hits
Russians roll dice for 5 armour in Caucasus, round 2 : 4/5 hits, 2.50 expected hits
4 mech_infantrys owned by the Germans and 4 armour owned by the British lost in Caucasus
Germans roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Caucasus, round 3 : 3/5 hits, 2.67 expected hits
Russians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 4 mech_infantrys
Casualties for British: 5 armour
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
2 fighters moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
2 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 infantry moved from Vologda to Novosibirsk
1 mech_infantry moved from Novgorod to Vologda
2 mech_infantrys moved from Novgorod to Bryansk
5 bombers moved from 92 Sea Zone to France
Place Units - Germans
3 infantry placed in Volgograd
2 transports placed in 113 Sea Zone
1 artillery and 1 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Ukraine
2 armour and 1 mech_infantry placed in Western Ukraine
1 fighter and 1 marine placed in Western Germany
2 infantry placed in Southern France
1 submarine placed in 105 Sea Zone
1 submarine placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 fighter
EDIT: Changing ownership of Tambov from Russians to Germans
EDIT: Adding units owned by Germans to Tambov: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 74 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
Combat Hit Differential Summary :
Germans : -0.50
British : -0.33
Chinese : 0.00
Russians : 3.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - Russians
1 armour moved from Samara to Kazakhstan
Russians take Kazakhstan from Italians
1 armour moved from Kazakhstan to Volgograd
1 artillery and 2 infantry moved from Samara to Russia
1 armour moved from Samara to Sikang
1 armour, 25 artilleries and 46 infantry moved from Samara to Volgograd
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - Russians
1 armour moved from Samara to Kazakhstan
Russians take Kazakhstan from Italians
1 armour moved from Kazakhstan to Volgograd
1 artillery and 2 infantry moved from Samara to Russia
1 armour moved from Samara to Sikang
1 armour, 25 artilleries and 46 infantry moved from Samara to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 2 armour, 25 artilleries and 46 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 2 armour, 25 artilleries and 46 infantry in Volgograd, round 2 : 27/73 hits, 21,17 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour, 25 artilleries and 45 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Battle in Sikang
Russians attack with 1 armour
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Sikang
Russians win, taking Sikang from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Russia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Russia, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Russia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Samara to Volgograd
2 fighters moved from Eastern Persia to Egypt
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : 6,50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 38 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 1 destroyer, 3 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from 19 Sea Zone to 21 Sea Zone
2 fighters moved from 19 Sea Zone to 20 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 17 Sea Zone
2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 battleship, 1 carrier and 1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from Anhwe to 43 Sea Zone
2 infantry moved from Anhwe to Kiangsi
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
1 infantry and 1 mech_infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 tactical_bomber moved from Anhwe to Kweichow
1 tactical_bomber moved from Anhwe to Kiangsi
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 38 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 1 destroyer, 3 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from 19 Sea Zone to 21 Sea Zone
2 fighters moved from 19 Sea Zone to 20 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 17 Sea Zone
2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 battleship, 1 carrier and 1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from Anhwe to 43 Sea Zone
2 infantry moved from Anhwe to Kiangsi
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
1 infantry and 1 mech_infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 tactical_bomber moved from Anhwe to Kweichow
1 tactical_bomber moved from Anhwe to Kiangsi
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 17 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 3 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Iwo Jima
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 1/6 hits, 2.50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Iwo Jima
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Iwo Jima, round 3 : 2/6 hits, 2.50 expected hits
ANZAC roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Iwo Jima
Japanese win, taking Iwo Jima from ANZAC with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 1/5 hits, 2.00 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 3 : 3/5 hits, 2.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 3/5 hits, 2.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 2 fighters and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 21 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 carriers and 5 destroyers moved from 19 Sea Zone to 17 Sea Zone
2 fighters moved from 20 Sea Zone to 17 Sea Zone
2 fighters moved from 21 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
1 fighter and 2 tactical_bombers moved from Kiangsi to Anhwe
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
3 infantry moved from Shantung to Anhwe
1 tactical_bomber moved from Kweichow to Anhwe
1 bomber moved from 43 Sea Zone to Hainan
Place Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 infantry and 1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Americans : 0.33
Chinese : -2.33
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 7 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Hunan to Shantung
4 bombers moved from Philippines to Hainan
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
3 fighters and 1 tactical_bomber moved from Philippines to 21 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 7 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Hunan to Shantung
4 bombers moved from Philippines to Hainan
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
3 fighters and 1 tactical_bomber moved from Philippines to 21 Sea Zone
Combat - Americans
Strategic bombing raid in Shantung
AA fire in Shantung : 0/1 hits, 0,17 expected hits
Bombing raid in Shantung rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Shantung causes 6 damage total.
Battle in Hainan
Americans attack with 4 bombers
Japanese defend with 1 bomber
Americans roll dice for 4 bombers in Hainan, round 2 : 3/4 hits, 2,67 expected hits
Japanese roll dice for 1 bomber in Hainan, round 2 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Japanese lost in Hainan
Americans win with 4 bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 2 submarines
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
Japanese roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
1 battleship, 2 carriers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
4 bombers moved from Hainan to Philippines
2 artilleries and 1 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
4 artilleries, 7 infantry and 6 transports moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 101 Sea Zone to Gibraltar
4 carriers and 5 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 102 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Libya to Alexandria
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 bomber moved from Shantung to Philippines
Place Units - Americans
7 fighters placed in Eastern United States
3 submarines placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
AA fire in Shantung : : -0,17
Americans : 0,83
Japanese : -0,50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kweichow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Kiangsi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 3 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Hunan
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 1,50
Japanese : -1,67