I looked.
There was no reason not to travel through Romania. Please re-do your noncombat move where you can retreat to Romania.
Even though you rolled Yugo first and didn’t know any more dice results at the time, surely you would have retreated to Romania?
@Booper can jump in and protest if he wants
I’m running London and Moscow and I’m OK with allowing the travel through Romania and retreat to Romania
Wizmark (X) vs Sovietishcat (L)
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 5:07:13 PM
Savegame -
TripleA Move Summary: Japanese round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Shantung to Kiangsi 1 artillery and 1 infantry moved from Shantung to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 bomber moved from Anhwe to Kwangtung 1 tactical_bomber moved from Anhwe to Kiangsi 1 submarine moved from 20 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung 1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow 1 armour moved from Anhwe to Shensi 1 tactical_bomber moved from Anhwe to Shensi 1 artillery moved from Anhwe to Kiangsi 1 artillery moved from Hopei to Kweichow
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Shantung to Kiangsi 1 artillery and 1 infantry moved from Shantung to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 bomber moved from Anhwe to Kwangtung 1 tactical_bomber moved from Anhwe to Kiangsi 1 submarine moved from 20 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung 1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow 1 armour moved from Anhwe to Shensi 1 tactical_bomber moved from Anhwe to Shensi 1 artillery moved from Anhwe to Kiangsi 1 artillery moved from Hopei to Kweichow Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 armour; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 2.50 expected hits UK_Pacific roll dice for 2 armour in Kwangtung, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 armour owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for British: 2 armour Battle in Kiangsi Japanese attack with 1 armour, 1 artillery and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Kiangsi, round 2 : 3/3 hits, 1.50 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Shensi Japanese attack with 1 armour and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 tactical_bomber in Shensi, round 2 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Shensi Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 armour moved from Anhwe to Hopei 3 artilleries and 3 infantry moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe 1 tactical_bomber moved from Shensi to Anhwe 1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe 1 tactical_bomber moved from Kiangsi to Anhwe 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries and 4 infantry moved from 19 Sea Zone to Kiangsu 1 destroyer moved from 5 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone Place Units - Japanese 1 armour and 2 mech_infantrys placed in Shantung 2 artilleries and 2 infantry placed in Japan 2 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese : 1.00 UK_Pacific : 0.00 Japanese : 1.00
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TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 5 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Sumatra to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 92 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 124 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 124 Sea Zone 3 fighters moved from Eastern United States to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 5 bombers moved from Queensland to Kiangsi 1 fighter moved from Dutch New Guinea to 44 Sea Zone 1 bomber moved from Queensland to Kwangtung 1 mech_infantry moved from Tunisia to Libya Americans take Libya from Italians
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 5 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Sumatra to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 92 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 124 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 124 Sea Zone 3 fighters moved from Eastern United States to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 5 bombers moved from Queensland to Kiangsi 1 fighter moved from Dutch New Guinea to 44 Sea Zone 1 bomber moved from Queensland to Kwangtung 1 mech_infantry moved from Tunisia to Libya Americans take Libya from Italians Combat - Americans Battle in 20 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kwangtung Americans attack with 1 bomber Japanese defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 bomber in Kwangtung, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kwangtung Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 124 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 124 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 124 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 92 Sea Zone Americans attack with 2 destroyers, 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer, 1 submarine and 2 transports Americans roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 92 Sea Zone 1 transport owned by the Italians lost in 92 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer, 1 submarine and 2 transports Battle in Kiangsi Americans attack with 5 bombers Japanese defend with 1 armour and 1 artillery Americans roll dice for 5 bombers in Kiangsi, round 2 : 3/5 hits, 3,33 expected hits Japanese roll dice for 1 armour and 1 artillery in Kiangsi, round 2 : 1/2 hits, 0,83 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Kiangsi Americans win with 4 bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 bomber Casualties for Japanese: 1 armour and 1 artillery Battle in 44 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 104 Sea Zone Americans attack with 1 destroyer and 4 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 4 fighters moved from 104 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 carriers and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone 6 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Morocco 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 44 Sea Zone to Dutch New Guinea 1 destroyer moved from 45 Sea Zone to 21 Sea Zone 4 bombers moved from Kiangsi to Hunan 1 bomber moved from Kwangtung to Kwangsi 1 bomber moved from 20 Sea Zone to Hunan 3 destroyers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 124 Sea Zone to Iceland 1 fighter moved from 124 Sea Zone to Iceland Place Units - Americans 3 destroyers and 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Central United States 1 fighter placed in Eastern United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : 0,17 Americans : 2,00 Japanese : -0,33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 12 infantry moved from Kwangsi to Hunan 1 fighter moved from Yunnan to Hunan 1 infantry moved from Hunan to Kweichow Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Combat Move - British 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Persia to Northwest Persia 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 fighter moved from Iraq to Northwest Persia 1 armour moved from Eastern Persia to Kazakhstan 1 bomber, 11 fighters and 2 tactical_bombers moved from Russia to Kazakhstan 1 fighter moved from United Kingdom to Gibraltar 1 submarine moved from 110 Sea Zone to 92 Sea Zone 5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 5 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 5 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Sumatra to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 92 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 124 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 124 Sea Zone 3 fighters moved from Eastern United States to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 5 bombers moved from Queensland to Kiangsi 1 fighter moved from Dutch New Guinea to 44 Sea Zone 1 bomber moved from Queensland to Kwangtung 1 mech_infantry moved from Tunisia to Libya Americans take Libya from Italians Combat - Americans Battle in 20 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kwangtung Americans attack with 1 bomber Japanese defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 bomber in Kwangtung, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kwangtung Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 124 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 124 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 124 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 92 Sea Zone Americans attack with 2 destroyers, 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer, 1 submarine and 2 transports Americans roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 92 Sea Zone 1 transport owned by the Italians lost in 92 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer, 1 submarine and 2 transports Battle in Kiangsi Americans attack with 5 bombers Japanese defend with 1 armour and 1 artillery Americans roll dice for 5 bombers in Kiangsi, round 2 : 3/5 hits, 3,33 expected hits Japanese roll dice for 1 armour and 1 artillery in Kiangsi, round 2 : 1/2 hits, 0,83 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Kiangsi Americans win with 4 bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 bomber Casualties for Japanese: 1 armour and 1 artillery Battle in 44 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 104 Sea Zone Americans attack with 1 destroyer and 4 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 4 fighters moved from 104 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 carriers and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone 6 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Morocco 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 44 Sea Zone to Dutch New Guinea 1 destroyer moved from 45 Sea Zone to 21 Sea Zone 4 bombers moved from Kiangsi to Hunan 1 bomber moved from Kwangtung to Kwangsi 1 bomber moved from 20 Sea Zone to Hunan 3 destroyers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 124 Sea Zone to Iceland 1 fighter moved from 124 Sea Zone to Iceland Place Units - Americans 3 destroyers and 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Central United States 1 fighter placed in Eastern United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 12 infantry moved from Kwangsi to Hunan 1 fighter moved from Yunnan to Hunan 1 infantry moved from Hunan to Kweichow Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 41 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 39 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from Sumatra: 1 fighter EDIT: Adding units owned by Americans to 54 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Purchase Units - British British buy 3 armour and 3 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Persia to Northwest Persia 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 fighter moved from Iraq to Northwest Persia 1 armour moved from Eastern Persia to Kazakhstan 1 bomber, 11 fighters and 2 tactical_bombers moved from Russia to Kazakhstan 1 fighter moved from United Kingdom to Gibraltar 1 submarine moved from 110 Sea Zone to 92 Sea Zone 5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 5 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone Combat - British Battle in Northwest Persia British attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 mech_infantrys British roll dice for 1 artillery, 1 fighter and 2 infantry in Northwest Persia, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia British roll dice for 1 artillery, 1 fighter and 1 infantry in Northwest Persia, round 3 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery, 1 fighter and 1 infantry in Northwest Persia, round 4 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Kazakhstan British attack with 1 armour, 1 bomber, 11 fighters and 2 tactical_bombers Germans defend with 1 armour and 2 mech_infantrys British roll dice for 1 armour, 1 bomber, 11 fighters and 2 tactical_bombers in Kazakhstan, round 2 : 10/15 hits, 8,00 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits, 1,17 expected hits 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Kazakhstan British win, taking Kazakhstan from Germans with 1 armour, 1 bomber, 11 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 1 armour and 2 mech_infantrys Non Combat Move - British 1 bomber, 11 fighters and 2 tactical_bombers moved from Kazakhstan to Russia 1 fighter moved from Northwest Persia to Persia 1 armour and 3 infantry moved from Iraq to Northwest Persia 1 armour and 1 mech_infantry moved from Iraq to Northwest Persia 1 armour moved from India to Eastern Persia 2 artilleries moved from Yunnan to Kwangsi 3 aaGuns moved from Kwangsi to Hunan 10 infantry moved from Yunnan to Hunan 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from Shan State to Yunnan 1 infantry moved from Burma to Yunnan 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 artilleries and 2 infantry moved from Egypt to Trans-Jordan Place Units - British 3 armour placed in Persia 3 mech_infantrys placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5 British collect 32 PUs (1 lost to blockades); end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India 1 mech_infantry placed in French Indo China Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Units Change Ownership Some Units in India change ownership: 2 mech_infantrys Some Units in French Indo China change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Germans : -1,83 Italians : 0,17 British : 1,33 Americans : 2,00 Japanese : -0,33
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TripleA Move Summary: Italians round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Caucasus to Kazakhstan 1 fighter moved from Caucasus to Kazakhstan
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Caucasus to Kazakhstan 1 fighter moved from Caucasus to Kazakhstan Combat - Italians Battle in Kazakhstan Italians attack with 1 fighter and 2 mech_infantrys British defend with 1 armour Italians roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Kazakhstan Italians win, taking Kazakhstan from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Italians 1 fighter moved from Kazakhstan to Caucasus 1 aaGun moved from Rostov to Caucasus 1 fighter moved from Malta to Southern Italy 1 fighter moved from Southern France to Western Germany 1 fighter moved from Southern France to Southern Italy 1 submarine moved from 94 Sea Zone to 97 Sea Zone Place Units - Italians 1 submarine placed in 97 Sea Zone 1 fighter placed in Southern Italy 1 artillery placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.17 Russians : -0.50
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TripleA Move Summary: ANZAC round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Queensland to 54 Sea Zone 1 armour and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 armour moved from 21 Sea Zone to Guam 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Queensland to 54 Sea Zone 1 armour and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 armour moved from 21 Sea Zone to Guam 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Guam Battle in Philippines ANZAC attack with 1 artillery and 2 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour ANZAC roll dice for 1 artillery and 2 infantry in Philippines, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Philippines ANZAC win, taking Guam from Japanese, taking Philippines from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 fighter moved from Shan State to Kwangsi Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
ANZAC : 0,17 Japanese : -0,33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Queensland to 54 Sea Zone 1 armour and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 armour moved from 21 Sea Zone to Guam 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Guam Battle in Philippines ANZAC attack with 1 artillery and 2 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour ANZAC roll dice for 1 artillery and 2 infantry in Philippines, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Philippines ANZAC win, taking Guam from Japanese, taking Philippines from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 fighter moved from Shan State to Kwangsi Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,17 Japanese : -0,33
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TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 7 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to United Kingdom 3 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Caucasus to Sikang 1 fighter moved from Caucasus to Sikang 1 bomber moved from Bryansk to Iraq 2 armour and 1 mech_infantry moved from Caucasus to Sikang
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@wizmark let’s have some good AA hits on London :relaxed:
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 7 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to United Kingdom 3 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Caucasus to Sikang 1 fighter moved from Caucasus to Sikang 1 bomber moved from Bryansk to Iraq 2 armour and 1 mech_infantry moved from Caucasus to Sikang Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits AA fire in United Kingdom : 0/1 hits, 0.17 expected hits AA fire in United Kingdom : 0/3 hits, 0.50 expected hits Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: harbour Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield Bombing raid in United Kingdom rolls: 7,4,5 and causes: 16 damage to unit: factory_major Bombing raid in United Kingdom causes 25 damage total. Damaged units is as follows: harbour = 6, airfield = 3, factory_major = 16 Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in Sikang Germans attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 3/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sikang Germans win, taking Sikang from Chinese with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 5 bombers moved from United Kingdom to Western Germany 1 bomber moved from Iraq to Caucasus 1 bomber moved from Bryansk to Western Germany 2 artilleries and 1 infantry moved from Western Ukraine to Bryansk 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Caucasus to Tsinghai 1 mech_infantry moved from Vologda to Kansu 1 infantry moved from Smolensk to Vologda 1 infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Bryansk to Caucasus 1 fighter moved from Western Germany to Bryansk 2 transports moved from 115 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Sikang to Caucasus 1 submarine moved from 93 Sea Zone to 98 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone Place Units - Germans 1 bomber and 1 fighter placed in Western Germany 1 submarine and 2 transports placed in 113 Sea Zone 1 artillery and 2 infantry placed in Western Ukraine 3 mech_infantrys placed in Volgograd 2 armour and 1 mech_infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 1 infantry placed in France Turn Complete - Germans Germans collect 71 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 0.67 Chinese : -0.33 AA fire in Iraq : : -0.17 AA fire in United Kingdom : : -0.83
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@Sovietishcat haha sorry…all missed (sorry not sorry!:sweat_smile: )
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TripleA Move Summary: Russians round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Tambov 2 fighters moved from Russia to Tambov 3 armour, 26 artilleries and 48 infantry moved from Russia to Samara 2 infantry moved from Yunnan to Szechwan 6 infantry moved from Yunnan to Hunan
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Tambov 2 fighters moved from Russia to Tambov 3 armour, 26 artilleries and 48 infantry moved from Russia to Samara 2 infantry moved from Yunnan to Szechwan 6 infantry moved from Yunnan to Hunan Combat - Russians Battle in Tambov Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 3 armour, 26 artilleries and 48 infantry Germans defend with 1 infantry Russians roll dice for 3 armour, 26 artilleries and 48 infantry in Samara, round 2 : 27/77 hits, 22,50 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 3 armour, 26 artilleries and 48 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Russia to Samara 2 fighters moved from Tambov to Eastern Persia Place Units - Russians 1 infantry placed in Russia Turn Complete - Russians Russians collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : 4,17
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TripleA Manual Gamesave Post: Russians round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Tambov 2 fighters moved from Russia to Tambov 3 armour, 26 artilleries and 48 infantry moved from Russia to Samara 2 infantry moved from Yunnan to Szechwan 6 infantry moved from Yunnan to Hunan Combat - Russians Battle in Tambov Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 3 armour, 26 artilleries and 48 infantry Germans defend with 1 infantry Russians roll dice for 3 armour, 26 artilleries and 48 infantry in Samara, round 2 : 27/77 hits, 22,50 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 3 armour, 26 artilleries and 48 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Russia to Samara 2 fighters moved from Tambov to Eastern Persia Place Units - Russians 1 infantry placed in Russia Turn Complete - Russians Russians collect 5 PUs; end with 5 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Yunnan: 2 aaGuns EDIT: Adding units owned by Russians to Hunan: 2 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,67 Russians : 4,17