@mikawagunichi said in L26 PTV axis-dominion (+12) vs mikawa:
@axis-dominion ugh royal navy decided not to fight back today
yeah they let you down big time. or maybe just call it savage revenge for wiping out those italian capital ships!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
Combat - ANZAC
Battle in Java
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking Java from Japanese, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 marine
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 marine in Celebes, round 3 : 0/1 hits, 0,33 expected hits
1 marine owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Shan State
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 armour placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
ANZAC : -0,17
Japanese : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
Combat - ANZAC
Battle in Java
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking Java from Japanese, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 marine
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 marine in Celebes, round 3 : 0/1 hits, 0,33 expected hits
1 marine owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Shan State
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 armour placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from Algeria to Tunisia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,17
Japanese : -0,83
@wizmark said in Wizmark (X) vs Sovietishcat (L):
@Sovietishcat Unbelievable! you had a 6% chance according to the computer to win the battle in gibraltar!!!
@wizmark I agree I got lucky I am grateful that I am keeping Gil; I should have sent my USA troops there instead of the pacific! Malta stung too; but you shoud have Gil…
@wizmark If you send everything to my fleet in the English channel please scramble and best OOL
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 1 bomber, 1 fighter, 6 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Caucasus to Northwest Persia
1 submarine moved from 105 Sea Zone to 104 Sea Zone
3 bombers moved from Western Germany to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 124 Sea Zone
2 mech_infantrys moved from Volgograd to Kazakhstan
1 armour moved from Novosibirsk to Kazakhstan
1 bomber moved from Bryansk to Kazakhstan
1 mech_infantry moved from Vologda to Kazakhstan
1 bomber moved from Bryansk to Kazakhstan
1 fighter and 1 tactical_bomber moved from Bryansk to Northwest Persia
1 bomber moved from Western Germany to 104 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 1 bomber, 1 fighter, 6 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Caucasus to Northwest Persia
1 submarine moved from 105 Sea Zone to 104 Sea Zone
3 bombers moved from Western Germany to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 124 Sea Zone
2 mech_infantrys moved from Volgograd to Kazakhstan
1 armour moved from Novosibirsk to Kazakhstan
1 bomber moved from Bryansk to Kazakhstan
1 mech_infantry moved from Vologda to Kazakhstan
1 bomber moved from Bryansk to Kazakhstan
1 fighter and 1 tactical_bomber moved from Bryansk to Northwest Persia
1 bomber moved from Western Germany to 104 Sea Zone
Combat - Germans
Battle in Northwest Persia
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 3/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour, 2 bombers and 3 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 1 armour, 2 bombers and 3 mech_infantrys in Kazakhstan, round 2 : 3/6 hits, 2.33 expected hits
Russians roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in 104 Sea Zone
Germans attack with 4 bombers and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 bombers in 104 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
4 bombers moved from 104 Sea Zone to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
2 bombers moved from Kazakhstan to Bryansk
1 mech_infantry moved from Novgorod to Vologda
2 armour moved from Novgorod to Bryansk
2 armour moved from Western Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
1 armour moved from Amur to Jehol
2 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 transport moved from 113 Sea Zone to 115 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
2 artilleries moved from Western Germany to Germany
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
2 infantry placed in Germany
1 transport placed in 115 Sea Zone
2 submarines placed in 93 Sea Zone
1 armour and 2 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in Western Ukraine
Germans undo move 6.
2 artilleries and 1 infantry placed in Western Ukraine
2 infantry placed in Germany
1 artillery placed in France
2 artilleries and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 71 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 3.17
British : -0.33
Americans : -0.33
Russians : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Szechwan to Shensi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Szechwan to Shensi
Combat - Russians
Battle in Shensi
Russians attack with 3 infantry
Japanese defend with 1 armour
Russians roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians lost in Shensi
Russians roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Shensi, round 3 : 0/1 hits, 0,50 expected hits
Russians roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Shensi, round 4 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Russians
1 infantry moved from Szechwan to Sikang
2 aaGuns and 8 infantry moved from Szechwan to Yunnan
Place Units - Russians
2 artilleries placed in Russia
Turn Complete - Russians
Russians collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Russians : -0,17
Japanese : 0,50
Test summary from TripleA, engine version: 1.9, time: 5:07:13 PM
Savegame
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Shantung to Kiangsi
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from Anhwe to Kwangtung
1 tactical_bomber moved from Anhwe to Kiangsi
1 submarine moved from 20 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 armour moved from Anhwe to Shensi
1 tactical_bomber moved from Anhwe to Shensi
1 artillery moved from Anhwe to Kiangsi
1 artillery moved from Hopei to Kweichow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Shantung to Kiangsi
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from Anhwe to Kwangtung
1 tactical_bomber moved from Anhwe to Kiangsi
1 submarine moved from 20 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 armour moved from Anhwe to Shensi
1 tactical_bomber moved from Anhwe to Shensi
1 artillery moved from Anhwe to Kiangsi
1 artillery moved from Hopei to Kweichow
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 armour; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 2.50 expected hits
UK_Pacific roll dice for 2 armour in Kwangtung, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 armour owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 2 armour
Battle in Kiangsi
Japanese attack with 1 armour, 1 artillery and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Kiangsi, round 2 : 3/3 hits, 1.50 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Shensi
Japanese attack with 1 armour and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 tactical_bomber in Shensi, round 2 : 1/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Shensi
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 armour moved from Anhwe to Hopei
3 artilleries and 3 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
1 tactical_bomber moved from Shensi to Anhwe
1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
1 tactical_bomber moved from Kiangsi to Anhwe
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 4 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Shantung
2 artilleries and 2 infantry placed in Japan
2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese : 1.00
UK_Pacific : 0.00
Japanese : 1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 5 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Sumatra to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 124 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 124 Sea Zone
3 fighters moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
5 bombers moved from Queensland to Kiangsi
1 fighter moved from Dutch New Guinea to 44 Sea Zone
1 bomber moved from Queensland to Kwangtung
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 5 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Sumatra to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 124 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 124 Sea Zone
3 fighters moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
5 bombers moved from Queensland to Kiangsi
1 fighter moved from Dutch New Guinea to 44 Sea Zone
1 bomber moved from Queensland to Kwangtung
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kwangtung
Americans attack with 1 bomber
Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 bomber in Kwangtung, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kwangtung
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 124 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 124 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 124 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 92 Sea Zone
Americans attack with 2 destroyers, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer, 1 submarine and 2 transports
Americans roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer, 1 submarine and 2 transports
Battle in Kiangsi
Americans attack with 5 bombers
Japanese defend with 1 armour and 1 artillery
Americans roll dice for 5 bombers in Kiangsi, round 2 : 3/5 hits, 3,33 expected hits
Japanese roll dice for 1 armour and 1 artillery in Kiangsi, round 2 : 1/2 hits, 0,83 expected hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Kiangsi
Americans win with 4 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour and 1 artillery
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
4 fighters moved from 104 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 carriers and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
6 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 44 Sea Zone to Dutch New Guinea
1 destroyer moved from 45 Sea Zone to 21 Sea Zone
4 bombers moved from Kiangsi to Hunan
1 bomber moved from Kwangtung to Kwangsi
1 bomber moved from 20 Sea Zone to Hunan
3 destroyers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 124 Sea Zone to Iceland
1 fighter moved from 124 Sea Zone to Iceland
Place Units - Americans
3 destroyers and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
1 fighter placed in Eastern United States
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -0,33
Italians : 0,17
Americans : 2,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries and 12 infantry moved from Kwangsi to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Hunan to Kweichow
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - British
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
1 armour moved from Eastern Persia to Kazakhstan
1 bomber, 11 fighters and 2 tactical_bombers moved from Russia to Kazakhstan
1 fighter moved from United Kingdom to Gibraltar
1 submarine moved from 110 Sea Zone to 92 Sea Zone
5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
5 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 5 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Sumatra to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 124 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 124 Sea Zone
3 fighters moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
5 bombers moved from Queensland to Kiangsi
1 fighter moved from Dutch New Guinea to 44 Sea Zone
1 bomber moved from Queensland to Kwangtung
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kwangtung
Americans attack with 1 bomber
Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 bomber in Kwangtung, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kwangtung
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 124 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 124 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 124 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 92 Sea Zone
Americans attack with 2 destroyers, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer, 1 submarine and 2 transports
Americans roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer, 1 submarine and 2 transports
Battle in Kiangsi
Americans attack with 5 bombers
Japanese defend with 1 armour and 1 artillery
Americans roll dice for 5 bombers in Kiangsi, round 2 : 3/5 hits, 3,33 expected hits
Japanese roll dice for 1 armour and 1 artillery in Kiangsi, round 2 : 1/2 hits, 0,83 expected hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Kiangsi
Americans win with 4 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour and 1 artillery
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
4 fighters moved from 104 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 carriers and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
6 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 44 Sea Zone to Dutch New Guinea
1 destroyer moved from 45 Sea Zone to 21 Sea Zone
4 bombers moved from Kiangsi to Hunan
1 bomber moved from Kwangtung to Kwangsi
1 bomber moved from 20 Sea Zone to Hunan
3 destroyers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 124 Sea Zone to Iceland
1 fighter moved from 124 Sea Zone to Iceland
Place Units - Americans
3 destroyers and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
1 fighter placed in Eastern United States
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries and 12 infantry moved from Kwangsi to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Hunan to Kweichow
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 41 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 39 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Sumatra: 1 fighter
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
1 armour moved from Eastern Persia to Kazakhstan
1 bomber, 11 fighters and 2 tactical_bombers moved from Russia to Kazakhstan
1 fighter moved from United Kingdom to Gibraltar
1 submarine moved from 110 Sea Zone to 92 Sea Zone
5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
5 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
Combat - British
Battle in Northwest Persia
British attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 artillery, 1 fighter and 2 infantry in Northwest Persia, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British roll dice for 1 artillery, 1 fighter and 1 infantry in Northwest Persia, round 3 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Northwest Persia, round 4 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Kazakhstan
British attack with 1 armour, 1 bomber, 11 fighters and 2 tactical_bombers
Germans defend with 1 armour and 2 mech_infantrys
British roll dice for 1 armour, 1 bomber, 11 fighters and 2 tactical_bombers in Kazakhstan, round 2 : 10/15 hits, 8,00 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits, 1,17 expected hits
1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 armour, 1 bomber, 11 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 2 mech_infantrys
Non Combat Move - British
1 bomber, 11 fighters and 2 tactical_bombers moved from Kazakhstan to Russia
1 fighter moved from Northwest Persia to Persia
1 armour and 3 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from India to Eastern Persia
2 artilleries moved from Yunnan to Kwangsi
3 aaGuns moved from Kwangsi to Hunan
10 infantry moved from Yunnan to Hunan
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Shan State to Yunnan
1 infantry moved from Burma to Yunnan
5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
Place Units - British
3 armour placed in Persia
3 mech_infantrys placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
British collect 32 PUs (1 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
1 mech_infantry placed in French Indo China
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Units Change Ownership
Some Units in India change ownership: 2 mech_infantrys
Some Units in French Indo China change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Germans : -1,83
Italians : 0,17
British : 1,33
Americans : 2,00
Japanese : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Caucasus to Kazakhstan
1 fighter moved from Caucasus to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Caucasus to Kazakhstan
1 fighter moved from Caucasus to Kazakhstan
Combat - Italians
Battle in Kazakhstan
Italians attack with 1 fighter and 2 mech_infantrys
British defend with 1 armour
Italians roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
1 fighter moved from Kazakhstan to Caucasus
1 aaGun moved from Rostov to Caucasus
1 fighter moved from Malta to Southern Italy
1 fighter moved from Southern France to Western Germany
1 fighter moved from Southern France to Southern Italy
1 submarine moved from 94 Sea Zone to 97 Sea Zone
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 artillery placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.17
Russians : -0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Queensland to 54 Sea Zone
1 armour and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 armour moved from 21 Sea Zone to Guam
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Queensland to 54 Sea Zone
1 armour and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 armour moved from 21 Sea Zone to Guam
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Guam
Battle in Philippines
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC roll dice for 1 artillery and 2 infantry in Philippines, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Philippines
ANZAC win, taking Guam from Japanese, taking Philippines from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from Shan State to Kwangsi
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
ANZAC : 0,17
Japanese : -0,33