@mikawagunichi said in L26 PTV axis-dominion (+12) vs mikawa:
@axis-dominion ugh royal navy decided not to fight back today
yeah they let you down big time. or maybe just call it savage revenge for wiping out those italian capital ships!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
3 transports moved from 91 Sea Zone to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry and 3 transports moved from 110 Sea Zone to 105 Sea Zone
6 infantry moved from 105 Sea Zone to Spain
1 armour moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Germans
1 armour moved from Turkmenistan to Kazakhstan
British take Kazakhstan from Germans
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
1 armour moved from Kweichow to Sikang
Chinese take Sikang from Germans
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Americans
Americans repair damage of 3x harbour; Remaining resources: 106 PUs;
Americans buy 3 armour, 2 factory_minors, 3 fighters, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Yunnan to Sikang
1 armour moved from Finland to Karelia
Americans take Karelia from Germans
1 armour moved from Karelia to Novgorod
1 armour moved from Finland to Vyborg
Americans take Vyborg from Germans
1 armour moved from Vyborg to Novgorod
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 127 Sea Zone to Novgorod
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from British Columbia to 1 Sea Zone
1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Battle in Soviet Far East
Battle in Novgorod
Americans attack with 3 armour, 3 artilleries and 4 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 3 armour, 3 artilleries and 4 infantry in Novgorod, round 2 : 5/10 hits, 3,67 expected hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Novgorod
Americans win, taking Soviet Far East from Japanese, taking Novgorod from Germans with 3 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 3 infantry
Battle in Sikang
Americans attack with 1 fighter
Germans defend with 1 mech_infantry
Americans roll dice for 1 fighter in Sikang, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in Sikang
Germans win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Non Combat Move - Americans
4 armour moved from Finland to Karelia
3 artilleries and 6 infantry moved from Finland to Karelia
5 carriers, 3 destroyers, 8 fighters and 1 tactical_bomber moved from 112 Sea Zone to 127 Sea Zone
1 fighter moved from 112 Sea Zone to 127 Sea Zone
Place Units - Americans
1 factory_minor placed in Sweden
1 factory_minor placed in Finland
Turning on Edit Mode
EDIT: Adding units owned by Americans to 123 Sea Zone: 9 transports
EDIT: Removing units owned by Americans from 112 Sea Zone: 9 transports
EDIT: Adding units owned by Americans to Iceland: 4 fighters
EDIT: Removing units owned by Americans from Eastern United States: 4 fighters
EDIT: Turning off Edit Mode
3 fighters placed in Norway
3 armour and 3 infantry placed in Central United States
3 transports placed in 101 Sea Zone
1 mech_infantry placed in Western United States
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Sikang
1 infantry moved from Suiyuyan to Kansu
1 fighter moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Szechwan
Combat - Chinese
Battle in Kansu
Chinese attack with 1 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kansu
Germans win with no units remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Szechwan
Chinese attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Szechwan
Chinese win, taking Szechwan from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Chinese attack with 1 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
Germans win with no units remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kiangsu
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in Hopei
1 infantry placed in Kweichow
1 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British buy 1 aaGun, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
3 transports moved from 91 Sea Zone to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry and 3 transports moved from 110 Sea Zone to 105 Sea Zone
6 infantry moved from 105 Sea Zone to Spain
1 armour moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Germans
1 armour moved from Turkmenistan to Kazakhstan
British take Kazakhstan from Germans
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
1 armour moved from Kweichow to Sikang
Chinese take Sikang from Germans
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
Combat - British
Battle in Kwangtung
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Kwangtung, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Spain
British attack with 6 infantry
Germans defend with 1 airfield, 2 armour and 1 factory_minor
British roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 1,00 expected hits
Germans roll dice for 2 armour in Spain, round 2 : 2/2 hits, 1,00 expected hits
1 armour owned by the Germans and 2 infantry owned by the British lost in Spain
British roll dice for 4 infantry in Spain, round 3 : 1/4 hits, 0,67 expected hits
Germans roll dice for 1 armour in Spain, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Spain
British win, taking Spain from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Germans: 2 armour
Non Combat Move - British
1 armour, 3 artilleries and 20 infantry moved from Eastern Persia to Persia
2 infantry and 2 mech_infantrys moved from India to West India
1 artillery moved from India to West India
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 aaGun, 2 artilleries and 3 infantry moved from Finland to Karelia
Place Units - British
1 aaGun and 2 fighters placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 armour and 5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour and 5 mech_infantrys
Combat Hit Differential Summary :
Germans : 3,17
British : 0,50
Americans : 0,83
Chinese : 1,67
Japanese : 0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to 80 Sea Zone: 2 submarines
EDIT: Removing units owned by British from 39 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@wizmark please use last post, I had to make a NCM edit!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to 80 Sea Zone: 2 submarines
EDIT: Removing units owned by British from 39 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Southern France to Spain
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to 80 Sea Zone: 2 submarines
EDIT: Removing units owned by British from 39 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Southern France to Spain
Combat - Italians
Battle in Spain
Italians attack with 1 artillery and 2 infantry
British defend with 1 airfield, 1 factory_minor and 3 infantry
Italians roll dice for 1 artillery and 2 infantry in Spain, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 3 infantry in Spain, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Spain
1 artillery owned by the Italians and 2 infantry owned by the Italians retreated to Southern France
British win with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
7 infantry moved from Southern Italy to Northern Italy
6 infantry moved from Southern France to Normandy Bordeaux
3 infantry moved from Southern France to France
Place Units - Italians
1 fighter placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : -1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Eastern Persia to Egypt
1 fighter moved from India to Persia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Eastern Persia to Egypt
1 fighter moved from India to Persia
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Queensland to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 fighter moved from Philippines to Kiangsu
1 fighter moved from 20 Sea Zone to Kiangsu
2 tactical_bombers moved from Hawaiian Islands to Wake Island
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
Place Units - ANZAC
1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Eastern Persia to Egypt
1 fighter moved from India to Persia
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Queensland to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 fighter moved from Philippines to Kiangsu
1 fighter moved from 20 Sea Zone to Kiangsu
2 tactical_bombers moved from Hawaiian Islands to Wake Island
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
Place Units - ANZAC
1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@wizmark If you send everything to Cairo, please best OOL and keep USA fighters last + If you wipe Egypt; please skip Russia turn and go directly to Japan!!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 bombers, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
32 armour, 4 artilleries, 3 fighters, 6 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Iraq to Egypt
2 mech_infantrys moved from Saudi Arabia to Egypt
1 bomber moved from Russia to Egypt
11 bombers moved from Southern France to Egypt
1 fighter moved from Southern France to 105 Sea Zone
2 artilleries and 1 mech_infantry moved from Normandy Bordeaux to Spain
1 fighter moved from Southern France to Spain
3 infantry and 6 mech_infantrys moved from Belarus to Novgorod
1 bomber and 1 fighter moved from Germany to Novgorod
1 bomber and 2 fighters moved from Russia to Novgorod
2 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan
4 armour moved from Tsinghai to Suiyuyan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 bombers, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
32 armour, 4 artilleries, 3 fighters, 6 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Iraq to Egypt
2 mech_infantrys moved from Saudi Arabia to Egypt
1 bomber moved from Russia to Egypt
11 bombers moved from Southern France to Egypt
1 fighter moved from Southern France to 105 Sea Zone
2 artilleries and 1 mech_infantry moved from Normandy Bordeaux to Spain
1 fighter moved from Southern France to Spain
3 infantry and 6 mech_infantrys moved from Belarus to Novgorod
1 bomber and 1 fighter moved from Germany to Novgorod
1 bomber and 2 fighters moved from Russia to Novgorod
2 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan
4 armour moved from Tsinghai to Suiyuyan
Combat - Germans
Battle in 105 Sea Zone
Germans attack with 1 fighter
British defend with 3 transports
3 transports owned by the British lost in 105 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for British: 3 transports
Battle in Spain
Germans attack with 2 artilleries, 1 fighter and 1 mech_infantry
British defend with 1 airfield, 1 factory_minor and 2 infantry
Germans roll dice for 2 artilleries, 1 fighter and 1 mech_infantry in Spain, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 2 infantry in Spain, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Spain
Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Spain, round 3 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Spain
Germans win, taking Spain from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 artilleries
Casualties for British: 2 infantry
Battle in Egypt
Germans attack with 33 armour, 4 artilleries, 12 bombers, 3 fighters, 6 infantry, 11 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun, 1 airfield, 8 armour, 3 artilleries, 1 factory_minor, 10 fighters, 1 harbour, 5 infantry and 1 mech_infantry; Americans defend with 8 fighters; ANZAC defend with 4 fighters; Russians defend with 20 artilleries and 1 fighter
AA fire in Egypt : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Egypt
Germans roll dice for 33 armour, 4 artilleries, 12 bombers, 2 fighters, 6 infantry, 11 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 34/69 hits, 31.00 expected hits
British roll dice for 1 aaGun, 8 armour, 23 artilleries, 23 fighters, 5 infantry and 1 mech_infantry in Egypt, round 2 : 24/60 hits, 29.00 expected hits
1 mech_infantry owned by the British, 1 aaGun owned by the British, 20 artilleries owned by the Russians, 4 artilleries owned by the Germans, 6 infantry owned by the Germans, 3 armour owned by the Germans, 3 artilleries owned by the British, 11 mech_infantrys owned by the Germans, 5 infantry owned by the British and 4 armour owned by the British lost in Egypt
Germans roll dice for 30 armour, 12 bombers, 2 fighters and 1 tactical_bomber in Egypt, round 3 : 27/45 hits, 24.67 expected hits
British roll dice for 4 armour and 23 fighters in Egypt, round 3 : 18/27 hits, 17.33 expected hits
1 fighter owned by the Russians, 4 fighters owned by the ANZAC, 18 armour owned by the Germans, 8 fighters owned by the Americans, 10 fighters owned by the British and 4 armour owned by the British lost in Egypt
Germans win, taking Egypt from British with 12 armour, 12 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 180
Casualties for Germans: 21 armour, 4 artilleries, 1 fighter, 6 infantry and 11 mech_infantrys
Casualties for British: 1 aaGun, 8 armour, 3 artilleries, 10 fighters, 5 infantry and 1 mech_infantry
Casualties for Russians: 20 artilleries and 1 fighter
Casualties for Americans: 8 fighters
Casualties for ANZAC: 4 fighters
Battle in Suiyuyan
Germans attack with 4 armour
Chinese defend with 1 infantry
Germans roll dice for 4 armour in Suiyuyan, round 2 : 3/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Suiyuyan
Germans win, taking Suiyuyan from Chinese with 3 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantry
Battle in Novgorod
Germans attack with 2 bombers, 3 fighters, 3 infantry and 6 mech_infantrys
Americans defend with 1 airfield, 3 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 bombers, 3 fighters, 3 infantry and 6 mech_infantrys in Novgorod, round 2 : 3/14 hits, 4.33 expected hits
Americans roll dice for 3 armour, 3 artilleries and 3 infantry in Novgorod, round 2 : 5/9 hits, 3.50 expected hits
3 infantry owned by the Germans, 3 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Novgorod
Germans roll dice for 2 bombers, 3 fighters and 4 mech_infantrys in Novgorod, round 3 : 2/9 hits, 3.50 expected hits
Americans roll dice for 3 armour and 3 artilleries in Novgorod, round 3 : 3/6 hits, 2.50 expected hits
2 artilleries owned by the Americans and 3 mech_infantrys owned by the Germans lost in Novgorod
Germans roll dice for 2 bombers, 3 fighters and 1 mech_infantry in Novgorod, round 4 : 3/6 hits, 3.00 expected hits
Americans roll dice for 3 armour and 1 artillery in Novgorod, round 4 : 2/4 hits, 1.83 expected hits
2 fighters owned by the Germans, 2 armour owned by the Americans and 1 artillery owned by the Americans lost in Novgorod
Germans roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Novgorod, round 5 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 armour in Novgorod, round 5 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Germans and 1 armour owned by the Americans lost in Novgorod
Germans win, taking Novgorod from Americans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -20
Casualties for Germans: 3 fighters, 3 infantry and 5 mech_infantrys
Casualties for Americans: 3 armour, 3 artilleries and 3 infantry
Battle in Kazakhstan
Germans attack with 2 armour and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Germans
15 infantry moved from Poland to Baltic States
1 armour and 2 mech_infantrys moved from Western Ukraine to Baltic States
1 infantry moved from Smolensk to Belarus
1 armour and 2 mech_infantrys moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Germany to Baltic States
1 fighter moved from Spain to Germany
1 fighter moved from 105 Sea Zone to Western Germany
2 infantry moved from Northwest Persia to Turkey
2 aaGuns and 1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Saudi Arabia to Trans-Jordan
2 armour and 1 mech_infantry moved from Turkey to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
12 bombers moved from Egypt to Trans-Jordan
8 infantry and 1 marine moved from Germany to Poland
2 bombers moved from Novgorod to Russia
Place Units - Germans
2 bombers and 1 fighter placed in Western Germany
3 armour placed in Turkey
Germans undo move 2.
3 artilleries placed in Turkey
2 armour and 1 mech_infantry placed in Western Ukraine
1 armour and 2 mech_infantrys placed in Russia
3 infantry placed in Saudi Arabia
7 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 8 infantry
EDIT: Adding units owned by Germans to Southern France: 8 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,4,1
Germans collect 76 PUs (2 lost to blockades); end with 76 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : 3.67
British : -3.83
Americans : 2.67
AA fire in Egypt : : 0.50
Chinese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Shantung to Anhwe
2 fighters and 2 tactical_bombers moved from Shantung to Anhwe
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Soviet Far East
1 submarine moved from 6 Sea Zone to 3 Sea Zone
3 fighters moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Shantung to Anhwe
2 fighters and 2 tactical_bombers moved from Shantung to Anhwe
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Soviet Far East
1 submarine moved from 6 Sea Zone to 3 Sea Zone
3 fighters moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Soviet Far East
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 mech_infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Soviet Far East, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 mech_infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Soviet Far East
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 19 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 19 Sea Zone
Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Anhwe
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Anhwe, round 2 : 4/7 hits, 2.83 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Anhwe to Shantung
2 fighters and 2 tactical_bombers moved from Soviet Far East to 6 Sea Zone
1 armour moved from Jehol to Amur
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
3 fighters moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 19 Sea Zone to Japan
Place Units - Japanese
1 fighter placed in Japan
1 infantry placed in Japan
1 armour, 1 artillery and 1 infantry placed in Shantung
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
Japanese collect 26 PUs (1 lost to blockades); end with 26 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Americans : -0.33
ANZAC : 0.67
Chinese : -0.67
Japanese : 2.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Americans
Americans buy 6 armour, 6 infantry, 3 tactical_bombers and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Karelia to Novgorod
9 fighters and 1 tactical_bomber moved from 127 Sea Zone to Novgorod
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Spain
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Spain
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Americans
Americans buy 6 armour, 6 infantry, 3 tactical_bombers and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Karelia to Novgorod
9 fighters and 1 tactical_bomber moved from 127 Sea Zone to Novgorod
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Spain
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Spain
Combat - Americans
Battle in Novgorod
Americans attack with 1 artillery, 9 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery, 9 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 6/12 hits, 5,83 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Novgorod
Americans win, taking Novgorod from Germans with 1 artillery, 9 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Spain
Americans attack with 2 armour and 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
Americans roll dice for 2 armour and 2 infantry in Spain, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Spain, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Spain
Americans win, taking Spain from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
3 fighters moved from Norway to Karelia
4 fighters moved from Iceland to Finland
9 fighters and 1 tactical_bomber moved from Novgorod to 127 Sea Zone
Place Units - Americans
3 armour placed in Finland
3 infantry placed in Norway
3 tactical_bombers placed in Sweden
3 transports placed in 101 Sea Zone
3 armour and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 71 PUs; end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Combat Hit Differential Summary :
Germans : -0,67
Americans : -0,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 infantry moved from Hopei to Chahar
1 fighter moved from Kiangsu to Chahar
2 artilleries and 2 infantry moved from Kweichow to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Kweichow to Anhwe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 infantry moved from Hopei to Chahar
1 fighter moved from Kiangsu to Chahar
2 artilleries and 2 infantry moved from Kweichow to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Kweichow to Anhwe
Combat - Chinese
Chinese creates battle in territory Kansu
Chinese creates battle in territory Tsinghai
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Kansu from Germans, taking Tsinghai from Germans, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 artilleries and 3 infantry
Japanese defend with 3 infantry
Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 2 : 2/6 hits, 2,00 expected hits
Japanese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 3 : 1/6 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kiangsu
4 infantry moved from Kweichow to Hopei
1 artillery and 2 infantry moved from Szechwan to Shensi
Place Units - Chinese
1 artillery placed in Kiangsu
2 artilleries and 2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : -2,00
Japanese : -1,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Combat Move - British
1 armour moved from Kiangsu to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Persia to Iraq
British take Iraq from Germans
18 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 mech_infantry moved from West India to Turkmenistan
1 infantry moved from West India to Afghanistan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Americans
Americans buy 6 armour, 6 infantry, 3 tactical_bombers and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Karelia to Novgorod
9 fighters and 1 tactical_bomber moved from 127 Sea Zone to Novgorod
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Spain
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Spain
Combat - Americans
Battle in Novgorod
Americans attack with 1 artillery, 9 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery, 9 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 6/12 hits, 5,83 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Novgorod
Americans win, taking Novgorod from Germans with 1 artillery, 9 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Spain
Americans attack with 2 armour and 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
Americans roll dice for 2 armour and 2 infantry in Spain, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Spain, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Spain
Americans win, taking Spain from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
3 fighters moved from Norway to Karelia
4 fighters moved from Iceland to Finland
9 fighters and 1 tactical_bomber moved from Novgorod to 127 Sea Zone
Place Units - Americans
3 armour placed in Finland
3 infantry placed in Norway
3 tactical_bombers placed in Sweden
3 transports placed in 101 Sea Zone
3 armour and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 71 PUs; end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 127 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 126 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 106 Sea Zone: 9 transports
EDIT: Removing units owned by Americans from 123 Sea Zone: 9 transports
EDIT: Adding units owned by Americans to 112 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 127 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 126 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 125 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 infantry moved from Hopei to Chahar
1 fighter moved from Kiangsu to Chahar
2 artilleries and 2 infantry moved from Kweichow to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Kweichow to Anhwe
Combat - Chinese
Chinese creates battle in territory Kansu
Chinese creates battle in territory Tsinghai
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Kansu from Germans, taking Tsinghai from Germans, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 artilleries and 3 infantry
Japanese defend with 3 infantry
Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 2 : 2/6 hits, 2,00 expected hits
Japanese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 3 : 1/6 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kiangsu
4 infantry moved from Kweichow to Hopei
1 artillery and 2 infantry moved from Szechwan to Shensi
Place Units - Chinese
1 artillery placed in Kiangsu
2 artilleries and 2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Purchase Units - British
British buy 3 armour and 2 fighters; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Kiangsu to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Persia to Iraq
British take Iraq from Germans
18 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 mech_infantry moved from West India to Turkmenistan
1 infantry moved from West India to Afghanistan
Combat - British
Battle in Northwest Persia
British attack with 1 artillery and 18 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 18 infantry in Northwest Persia, round 2 : 5/19 hits, 3,50 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 artillery and 18 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 armour, 2 artilleries and 2 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from West India to Eastern Persia
1 artillery and 1 infantry moved from West India to Eastern Persia
1 armour and 5 mech_infantrys moved from India to Eastern Persia
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Eastern Persia to Persia
Place Units - British
2 fighters placed in United Kingdom
3 armour placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
3 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -1,00
British : 1,50
Americans : -0,17
Chinese : -2,00
Japanese : -1,33