@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Wizmark (X) vs Sovietishcat (L)
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 8 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 bomber moved from Western Germany to 125 Sea Zone 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 1 bomber moved from Germany to Novgorod 2 armour and 2 mech_infantrys moved from Eastern Poland to Archangel Germans take Archangel from Russians 1 bomber moved from Western Germany to Novgorod 1 bomber moved from Western Germany to 125 Sea Zone 1 mech_infantry moved from Eastern Poland to Archangel Combat - Germans Battle in 91 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 125 Sea Zone Germans attack with 2 bombers, 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers and 1 destroyer in 125 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Novgorod Germans attack with 2 bombers and 9 infantry Russians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 bombers and 9 infantry in Novgorod, round 2 : 5/11 hits, 2.83 expected hits Russians roll dice for 2 artilleries and 1 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 2 bombers and 7 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 2 infantry Casualties for Russians: 2 artilleries and 1 infantry Non Combat Move - Germans 3 aaGuns, 10 armour, 7 artilleries, 24 infantry and 6 mech_infantrys moved from Eastern Poland to Belarus 2 infantry moved from Baltic States to Belarus 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 bombers moved from 125 Sea Zone to Southern France 2 bombers moved from Novgorod to Germany 1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy 1 fighter and 1 tactical_bomber moved from Germany to Belarus 1 tactical_bomber moved from Western Germany to Belarus 1 fighter moved from Germany to Belarus 1 fighter moved from Western Germany to Southern France 4 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Germany to Eastern Poland 1 submarine moved from 124 Sea Zone to 109 Sea Zone 1 armour moved from Germany to Eastern Poland Place Units - Germans 1 bomber placed in Western Germany 1 submarine placed in 110 Sea Zone 2 armour and 3 mech_infantrys placed in Germany 1 factory_minor placed in Yugoslavia 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Yugoslavia: 1 factory_minor EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Adding units owned by Germans to Southern France: 1 airfield EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.83 Russians : 0.83
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@Sovietishcat changed my purchase from factory and inf to an airbase
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TripleA Move Summary: Russians round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 10 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 1 fighter moved from Russia to Western Ukraine
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 10 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 1 fighter moved from Russia to Western Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 21 infantry moved from Bryansk to Russia 4 aaGuns, 6 armour and 6 artilleries moved from Bryansk to Russia 1 infantry moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 1 fighter moved from Western Ukraine to Russia 2 aaGuns and 18 infantry moved from Yenisey to Timguska 2 armour and 2 mech_infantrys moved from Szechwan to Shensi Place Units - Russians 10 artilleries placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : 1,67
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TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 2 destroyers, 1 factory_minor, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 1 armour moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Shan State 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 armour moved from French Indo China to Yunnan 1 infantry moved from Hunan to Yunnan 1 tactical_bomber moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from French Indo China to Philippines 1 fighter moved from French Indo China to 35 Sea Zone 1 fighter moved from Japan to 21 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone 1 bomber moved from French Indo China to Philippines
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 2 destroyers, 1 factory_minor, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 1 armour moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Shan State 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 armour moved from French Indo China to Yunnan 1 infantry moved from Hunan to Yunnan 1 tactical_bomber moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from French Indo China to Philippines 1 fighter moved from French Indo China to 35 Sea Zone 1 fighter moved from Japan to 21 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone 1 bomber moved from French Indo China to Philippines Combat - Japanese Battle in Soviet Far East Battle in 35 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win, taking Soviet Far East from Russians with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Philippines Japanese attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 2 : 0/4 hits, 2.00 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Philippines Japanese roll dice for 1 artillery and 2 bombers in Philippines, round 3 : 2/3 hits, 1.67 expected hits Americans roll dice for 2 infantry in Philippines, round 3 : 1/2 hits, 0.67 expected hits 1 bomber owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is -9 Casualties for Japanese: 1 bomber and 1 infantry Casualties for Americans: 2 infantry Battle in Java Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 2/6 hits, 3.00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in 55 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans Submerged Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 cruiser Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 cruiser in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese roll dice for 2 fighters in 25 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 cruiser in 25 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese and 1 cruiser owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter and 1 submarine Casualties for Americans: 1 cruiser Battle in Yunnan Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber Chinese defend with 1 artillery Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Non Combat Move - Japanese 1 fighter moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to French Indo China 1 tactical_bomber moved from Yunnan to French Indo China 1 bomber moved from Philippines to French Indo China 2 fighters and 2 tactical_bombers moved from Java to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone 1 marine moved from French Indo China to Siam 1 infantry moved from Hunan to Kweichow 1 aaGun, 2 artilleries, 3 infantry and 1 mech_infantry moved from Hunan to Anhwe Place Units - Japanese 1 factory_minor placed in Shantung 1 armour, 1 artillery and 1 infantry placed in French Indo China 2 armour placed in Kwangtung 1 transport placed in 20 Sea Zone Japanese undo move 4. 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone 1 infantry placed in Kwangtung Japanese undo move 4. Japanese undo move 4. Japanese undo move 2. 1 artillery and 1 infantry placed in French Indo China 1 transport placed in 36 Sea Zone 1 armour placed in Kwangtung 1 infantry placed in Japan 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 1.33 ANZAC : -0.67 Chinese : -0.33 Japanese : -3.50
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TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 marine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 55 Sea Zone to 35 Sea Zone 10 bombers, 2 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from India to 42 Sea Zone
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 marine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 55 Sea Zone to 35 Sea Zone 10 bombers, 2 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from India to 42 Sea Zone Combat - Americans Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes Battle in 42 Sea Zone Americans attack with 11 bombers, 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 11 bombers, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 8/14 hits, 9,00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone Americans win, taking Celebes from Japanese with 11 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 11 bombers moved from 42 Sea Zone to India 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 2 fighters moved from 54 Sea Zone to Queensland 1 cruiser moved from 54 Sea Zone to 55 Sea Zone 5 bombers moved from Western United States to Queensland 1 infantry moved from Central United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 4 mech_infantrys moved from British Columbia to Western United States Place Units - Americans 2 carriers and 1 destroyer placed in 101 Sea Zone 2 fighters and 2 tactical_bombers placed in 101 Sea Zone 1 marine placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans : -1,33 Japanese : 0,67
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TripleA Move Summary: Chinese round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei 1 fighter moved from Tsinghai to Hopei 2 artilleries and 11 infantry moved from Shensi to Suiyuyan
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei 1 fighter moved from Tsinghai to Hopei 2 artilleries and 11 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 2 artilleries and 11 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 11 infantry in Suiyuyan, round 2 : 1/13 hits, 2,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu Place Units - Chinese 1 infantry placed in Sikang 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -2,33 Japanese : 1,00
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TripleA Manual Gamesave Post: Chinese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei 1 fighter moved from Tsinghai to Hopei 2 artilleries and 11 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 2 artilleries and 11 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 11 infantry in Suiyuyan, round 2 : 1/13 hits, 2,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu Place Units - Chinese 1 infantry placed in Sikang 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Egypt: 1 fighter EDIT: Adding units owned by Americans to Persia: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -2,33 Japanese : 1,00
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TripleA Move Summary: British round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Combat Move - British 1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 3 infantry moved from Persia to Iraq 4 fighters and 1 tactical_bomber moved from Egypt to Iraq 1 bomber moved from Egypt to Alexandria 2 infantry moved from Egypt to Alexandria 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 mech_infantry moved from Belgian Congo to Kenya British take Kenya from Italians
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 marine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 55 Sea Zone to 35 Sea Zone 10 bombers, 2 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from India to 42 Sea Zone Combat - Americans Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes Battle in 42 Sea Zone Americans attack with 11 bombers, 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 11 bombers, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 8/14 hits, 9,00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone Americans win, taking Celebes from Japanese with 11 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 11 bombers moved from 42 Sea Zone to India 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 2 fighters moved from 54 Sea Zone to Queensland 1 cruiser moved from 54 Sea Zone to 55 Sea Zone 5 bombers moved from Western United States to Queensland 1 infantry moved from Central United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 4 mech_infantrys moved from British Columbia to Western United States Place Units - Americans 2 carriers and 1 destroyer placed in 101 Sea Zone 2 fighters and 2 tactical_bombers placed in 101 Sea Zone 1 marine placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei 1 fighter moved from Tsinghai to Hopei 2 artilleries and 11 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 2 artilleries and 11 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 11 infantry in Suiyuyan, round 2 : 1/13 hits, 2,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu Place Units - Chinese 1 infantry placed in Sikang 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Egypt: 1 fighter EDIT: Adding units owned by Americans to Persia: 1 fighter EDIT: Turning off Edit Mode Purchase Units - British British buy 2 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 3 infantry moved from Persia to Iraq 4 fighters and 1 tactical_bomber moved from Egypt to Iraq 1 bomber moved from Egypt to Alexandria 2 infantry moved from Egypt to Alexandria 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 mech_infantry moved from Belgian Congo to Kenya British take Kenya from Italians Combat - British Battle in 91 Sea Zone British attack with 1 destroyer, 1 fighter and 1 submarine Germans defend with 1 submarine British roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone British win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Iraq British attack with 4 fighters, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 1/8 hits, 3,17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 3/7 hits, 3,00 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Alexandria British attack with 1 bomber and 2 infantry Italians defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Alexandria, round 2 : 1/3 hits, 1,00 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British win, taking Alexandria from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Alexandria to Egypt 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 2 armour moved from Belgian Congo to Egypt 4 fighters moved from Iraq to Persia 1 tactical_bomber moved from Iraq to Egypt 2 fighters and 1 tactical_bomber moved from India to Eastern Persia 1 fighter moved from 91 Sea Zone to Gibraltar Place Units - British 2 armour and 1 mech_infantry placed in Egypt 1 fighter and 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3 British collect 26 PUs (6 lost to blockades); end with 26 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -1,50 Italians : 0,67 Americans : -1,33 Chinese : -2,33 Neutral_Axis : -0,67 Japanese : 1,67
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@wizmark At the end of China’s turn I edited the US fighter to Persia from Egypt, I forgot to move it during non combat, plz let me know if you disagree with edit.
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TripleA Move Summary: Italians round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Libya 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 3 armour and 1 mech_infantry moved from Belarus to Bryansk
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Libya 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 3 armour and 1 mech_infantry moved from Belarus to Bryansk Combat - Italians Battle in Malta Battle in Bryansk Italians attack with 3 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 3 armour and 1 mech_infantry in Bryansk, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Malta from British, taking Bryansk from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Libya Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Libya, round 2 : 2/6 hits, 2.00 expected hits French roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Libya Italians win, taking Libya from French with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 artillery moved from Romania to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 1 aaGun moved from Eastern Poland to Bessarabia Place Units - Italians 1 submarine and 1 transport placed in 97 Sea Zone 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 0.33 French : -0.33 Russians : -0.33
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TripleA Move Summary: ANZAC round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
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@Sovietishcat np with the edit :+1:
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Battle in Sumatra ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Sumatra ANZAC win, taking Borneo from Japanese, taking Sumatra from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 fighters moved from Queensland to 54 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : 0,33 Japanese : -0,33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Battle in Sumatra ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Sumatra ANZAC win, taking Borneo from Japanese, taking Sumatra from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 fighters moved from Queensland to 54 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 infantry moved from Algeria to Morocco 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33 Japanese : -0,33