OwenToo (Axis) vs Shin-Ji (Allies) BM3

  • '15

    TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 7 fighters; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            3 fighters moved from Yunnan to Szechwan
            3 fighters moved from Yunnan to Sikang
            3 fighters moved from Yunnan to Kweichow
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 submarine moved from 92 Sea Zone to 94 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 submarine moved from 92 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            3 fighters moved from Gibraltar to 94 Sea Zone
            4 fighters moved from Gibraltar to 93 Sea Zone
            1 mech_infantry moved from Morocco to Tunisia
                  Americans take Tunisia from Italians
    
        Combat - Americans
            Battle in 96 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 submarine and 1 transport
                1 submarine owned by the Italians Submerged
                    1 transport owned by the Italians lost in 96 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 93 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 93 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 93 Sea Zone
                Americans win, taking 93 Sea Zone from Italians with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 94 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 94 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Germans defend with 1 destroyer; Italians defend with 1 submarine
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Americans : 0.83
    

    Savegame

  • '15

    Would you like your sub to fight?

  • '21 '20 '19 '18 '17

    Italian sub submerges

  • '15

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 7 fighters; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            3 fighters moved from Yunnan to Szechwan
            3 fighters moved from Yunnan to Sikang
            3 fighters moved from Yunnan to Kweichow
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 submarine moved from 92 Sea Zone to 94 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 submarine moved from 92 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            3 fighters moved from Gibraltar to 94 Sea Zone
            4 fighters moved from Gibraltar to 93 Sea Zone
            1 mech_infantry moved from Morocco to Tunisia
                  Americans take Tunisia from Italians
    
        Combat - Americans
            Battle in 96 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 submarine and 1 transport
                1 submarine owned by the Italians Submerged
                    1 transport owned by the Italians lost in 96 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 93 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 93 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 93 Sea Zone
                Americans win, taking 93 Sea Zone from Italians with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 94 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 94 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Germans defend with 1 destroyer; Italians defend with 1 submarine
                1 submarine owned by the Italians Submerged
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 104 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Sikang
                Americans attack with 3 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 3 fighters in Sikang, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Sikang
                Americans win with 2 fighters remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Americans attack with 3 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 3 fighters in Szechwan, round 2 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in Szechwan, round 3 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Americans win with 3 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Americans attack with 3 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 3 fighters in Kweichow, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Americans win with 3 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Kweichow to Yunnan
            3 fighters moved from Szechwan to Yunnan
            2 fighters moved from Sikang to Yunnan
            5 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            3 fighters moved from 94 Sea Zone to 96 Sea Zone
            4 fighters moved from 93 Sea Zone to 96 Sea Zone
            5 artilleries, 1 carrier, 5 infantry and 5 transports moved from 91 Sea Zone to 96 Sea Zone
            1 artillery moved from Algeria to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 transport moved from 92 Sea Zone to 89 Sea Zone
            2 fighters moved from 104 Sea Zone to Gibraltar
            4 carriers, 3 destroyers and 9 submarines moved from 92 Sea Zone to 96 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
            1 carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            4 fighters moved from Western United States to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            1 submarine moved from 54 Sea Zone to 26 Sea Zone
            1 carrier moved from 54 Sea Zone to 26 Sea Zone
            5 carriers, 1 cruiser, 1 destroyer and 7 submarines moved from 54 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            7 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Americans : -0.50
    Japanese : -0.33
    

    Savegame

  • '15

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Szechwan
            Chinese creates battle in territory Sikang
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 7 fighters; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            3 fighters moved from Yunnan to Szechwan
            3 fighters moved from Yunnan to Sikang
            3 fighters moved from Yunnan to Kweichow
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 submarine moved from 92 Sea Zone to 94 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 submarine moved from 92 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            3 fighters moved from Gibraltar to 94 Sea Zone
            4 fighters moved from Gibraltar to 93 Sea Zone
            1 mech_infantry moved from Morocco to Tunisia
                  Americans take Tunisia from Italians
    
        Combat - Americans
            Battle in 96 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 submarine and 1 transport
                1 submarine owned by the Italians Submerged
                    1 transport owned by the Italians lost in 96 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 93 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 93 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 93 Sea Zone
                Americans win, taking 93 Sea Zone from Italians with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 94 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 94 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Germans defend with 1 destroyer; Italians defend with 1 submarine
                1 submarine owned by the Italians Submerged
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 104 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Sikang
                Americans attack with 3 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 3 fighters in Sikang, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Sikang
                Americans win with 2 fighters remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Americans attack with 3 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 3 fighters in Szechwan, round 2 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in Szechwan, round 3 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Americans win with 3 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Americans attack with 3 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 3 fighters in Kweichow, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Americans win with 3 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Kweichow to Yunnan
            3 fighters moved from Szechwan to Yunnan
            2 fighters moved from Sikang to Yunnan
            5 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            3 fighters moved from 94 Sea Zone to 96 Sea Zone
            4 fighters moved from 93 Sea Zone to 96 Sea Zone
            5 artilleries, 1 carrier, 5 infantry and 5 transports moved from 91 Sea Zone to 96 Sea Zone
            1 artillery moved from Algeria to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 transport moved from 92 Sea Zone to 89 Sea Zone
            2 fighters moved from 104 Sea Zone to Gibraltar
            4 carriers, 3 destroyers and 9 submarines moved from 92 Sea Zone to 96 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
            1 carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            4 fighters moved from Western United States to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            1 submarine moved from 54 Sea Zone to 26 Sea Zone
            1 carrier moved from 54 Sea Zone to 26 Sea Zone
            5 carriers, 1 cruiser, 1 destroyer and 7 submarines moved from 54 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            7 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Szechwan
            Chinese creates battle in territory Sikang
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 3 destroyers and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 armour and 12 mech_infantrys moved from Northwest Persia to Iraq
            1 armour and 2 mech_infantrys moved from Persia to Iraq
            2 mech_infantrys moved from Egypt to Iraq
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 artilleries and 5 infantry moved from Egypt to Trans-Jordan
            1 armour and 2 mech_infantrys moved from India to Eastern Persia
            1 armour and 2 mech_infantrys moved from Yunnan to French Indo China
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 destroyer moved from 92 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
            1 fighter moved from Gibraltar to 104 Sea Zone
            1 fighter moved from Gibraltar to Malta
            1 fighter moved from Gibraltar to Malta
            1 fighter moved from Gibraltar to Trans-Jordan
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 destroyer and 1 transport; Americans loiter and taunt
                Italians defend with 1 submarine
                    British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British lost in 96 Sea Zone
                1 transport owned by the British retreated to 94 Sea Zone
                Italians win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for British: 1 destroyer
            Battle in 37 Sea Zone
                British attack with 1 destroyer
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British lost in 37 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for British: 1 destroyer
            Battle in 41 Sea Zone
                British attack with 1 destroyer
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British lost in 41 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for British: 1 destroyer
            Battle in 104 Sea Zone
                British attack with 1 destroyer and 1 fighter; Americans loiter and taunt
                Italians defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 104 Sea Zone
                British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Malta
                British attack with 2 fighters
                Italians defend with 1 artillery
                    British roll dice for 2 fighters in Malta, round 2 : 0/2 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery in Malta, round 2 : 0/1 hits, 0.33 expected hits
                 retreated to Malta
            Battle in French Indo China
                British attack with 1 armour and 2 mech_infantrys
                Japanese defend with 1 airfield, 1 factory_minor, 1 infantry and 1 mech_infantry
                    British roll dice for 1 armour and 2 mech_infantrys in French Indo China, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in French Indo China, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in French Indo China
                    British roll dice for 1 armour in French Indo China, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour in French Indo China, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in French Indo China, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour in French Indo China, round 5 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in French Indo China, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour in French Indo China, round 6 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in French Indo China, round 6 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in French Indo China
                British winItalians win with 1 artillery remaining, taking French Indo China from Japanese with 1 armour remaining. Battle score for attacker is -1
                Casualties for British: 2 mech_infantrys
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - British
            1 mech_infantry moved from Yunnan to India
            2 mech_infantrys moved from Yunnan to India
            2 fighters moved from Malta to 96 Sea Zone
            1 fighter moved from 104 Sea Zone to Gibraltar
    
        Place Units - British
            1 destroyer placed in 106 Sea Zone
            3 mech_infantrys placed in Union of South Africa
            2 destroyers placed in 80 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,3,2
            British collect 32 PUs (3 lost to blockades); end with 33 PUs
    
        Place Units - UK_Pacific
            1 fighter and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,2,3
            UK_Pacific collect 10 PUs (7 lost to blockades); end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 1 fighter and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Italians : 0.17
    British : -3.00
    Americans : -0.50
    Japanese : 1.33
    

    Savegame

  • '15

    I was going to have that plane that few over participate in the battle in SZ 96, but forgot to put it down that way. Ah well.

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 submarine moved from 96 Sea Zone to 94 Sea Zone
            1 destroyer moved from 97 Sea Zone to 95 Sea Zone
            2 artilleries moved from Southern Italy to 97 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            2 artilleries moved from 98 Sea Zone to Egypt
            2 infantry moved from 98 Sea Zone to Egypt
            1 mech_infantry moved from Rostov to Northwest Persia
                  Italians take Northwest Persia from British
            1 bomber moved from Southern Italy to Egypt
            3 fighters moved from 97 Sea Zone to 95 Sea Zone
            1 fighter moved from 97 Sea Zone to 95 Sea Zone
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 battleship moved from 112 Sea Zone to 104 Sea Zone
            2 cruisers moved from 112 Sea Zone to 104 Sea Zone
            1 carrier moved from 112 Sea Zone to 104 Sea Zone
    
        Combat - Italians
            Battle in 94 Sea Zone
                Italians attack with 1 submarine
                British defend with 1 artillery, 1 infantry and 1 transport
                    1 transport owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in 94 Sea Zone
                    Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Italians win with 1 submarine remaining. Battle score for attacker is 14
                Casualties for British: 1 artillery, 1 infantry and 1 transport
            Battle in Egypt
                Italians attack with 2 artilleries, 1 bomber and 2 infantry
                British defend with 1 harbour; French defend with 2 infantry; ANZAC defend with 2 infantry
                    Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Egypt, round 2 : 1/5 hits, 2.00 expected hits
                    British roll dice for 4 infantry in Egypt, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 2 artilleries, 1 bomber and 1 infantry in Egypt, round 3 : 3/4 hits, 1.67 expected hits
                    British roll dice for 3 infantry in Egypt, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the ANZAC, 2 infantry owned by the French and 1 infantry owned by the Italians lost in Egypt
                Italians win, taking Egypt from British with 2 artilleries and 1 bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
                Casualties for ANZAC: 2 infantry
                Casualties for French: 2 infantry
            Battle in 95 Sea Zone
                Italians attack with 1 destroyer and 4 fighters
                Americans defend with 1 destroyer
                    Italians roll dice for 1 destroyer and 4 fighters in 95 Sea Zone, round 2 : 5/5 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 95 Sea Zone
                Italians win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 104 Sea Zone
                Italians attack with 1 battleship, 1 carrier, 2 cruisers and 1 destroyer
                British defend with 1 destroyer; Americans defend with 1 submarine
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 destroyer in 104 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the British lost in 104 Sea Zone
                Italians win with 1 battleship, 1 carrier, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 14
                Casualties for British: 1 destroyer
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Italians
            4 fighters moved from 95 Sea Zone to Southern Italy
            1 bomber moved from Egypt to Malta
            3 infantry moved from Ukraine to Bryansk
            1 fighter moved from Tambov to Russia
            1 bomber moved from Russia to Southern Italy
            1 aaGun moved from Western Germany to Northern Italy
            2 infantry moved from France to Northern Italy
            1 artillery moved from France to Northern Italy
            3 mech_infantrys moved from Rostov to Northwest Persia
            1 armour moved from Rostov to Northwest Persia
    
        Place Units - Italians
            3 mech_infantrys placed in Ukraine
            3 infantry placed in Southern Italy
            1 infantry and 1 mech_infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Rostov: 1 infantry
            EDIT: Adding units owned by Italians to Bryansk: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
            Italians collect 26 PUs; end with 26 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.67
    British : -0.33
    Americans : -0.83
    

    Savegame

  • '15

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 32 Sea Zone
            1 marine moved from 32 Sea Zone to Marshall Islands
            1 infantry moved from Queensland to 54 Sea Zone
            1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 mech_infantry moved from 22 Sea Zone to Marianas
            1 armour and 2 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Marshall Islands
            Battle in Marianas
            Battle in 41 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking Marshall Islands from Japanese, taking Marianas from Japanese with 1 submarine remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
            Battle in 37 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 destroyers placed in 62 Sea Zone
            2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
            ANZAC collect 20 PUs (1 lost to blockades); end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : 0.50
    

    Savegame

  • '21 '20 '19 '18 '17

    If you still have the game up, press “done” for the French and tell me what you make of the dialog box that pops up. If you don’t, then reload the game and press “done” for the French.

  • '15

    I thought you had to hold all 8 for one round?

  • '21 '20 '19 '18 '17

    Yes, that is right. I guess tripleA doesn’t know when that happens? Maybe it is up to the players to determine that…

  • '15

    Well, at any rate, my understanding is that we play on and check again at the end of Italy’s next turn.

  • '21 '20 '19 '18 '17

    Yes, I am about to roll for the German turn 15

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 1 bomber, 1 fighter, 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            13 armour and 15 mech_infantrys moved from Caucasus to Iraq
            1 mech_infantry moved from Caucasus to Persia
                  Germans take Persia from British
            3 fighters moved from Southern Italy to Iraq
            1 bomber moved from Western Germany to Iraq
            1 bomber moved from Holland Belgium to United Kingdom
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Syria
            1 artillery moved from 99 Sea Zone to Syria
            1 marine moved from Northern Italy to 97 Sea Zone
            1 battleship and 1 marine moved from 97 Sea Zone to 94 Sea Zone
            1 marine moved from 94 Sea Zone to Tunisia
            3 tactical_bombers moved from Russia to Urals
            4 fighters moved from Russia to Urals
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 submarine moved from 124 Sea Zone to 119 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in United Kingdom causes 3 damage total. 
            Battle in Syria
            Battle in Tunisia
                Germans attack with 1 marine
                Americans defend with 1 mech_infantry
                    Germans roll dice for 1 battleship in Tunisia, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Germans and 1 mech_infantry owned by the Americans lost in Tunisia
                Americans win, taking Syria from French with no units remaining. Battle score for attacker is -1
                Casualties for Germans: 1 marine
                Casualties for Americans: 1 mech_infantry
            Battle in Urals
                Germans attack with 4 fighters and 3 tactical_bombers
                Russians defend with 1 armour
                    Germans roll dice for 4 fighters and 3 tactical_bombers in Urals, round 2 : 3/7 hits, 4.00 expected hits
                    Russians roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 tactical_bomber owned by the Germans lost in Urals
                Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -5
                Casualties for Germans: 1 tactical_bomber
                Casualties for Russians: 1 armour
            Battle in Iraq
                Germans attack with 13 armour, 1 bomber, 3 fighters and 15 mech_infantrys
                British defend with 3 armour and 19 mech_infantrys
                    Germans roll dice for 13 armour, 1 bomber, 3 fighters and 15 mech_infantrys in Iraq, round 2 : 12/32 hits, 11.17 expected hits
                    British roll dice for 3 armour and 19 mech_infantrys in Iraq, round 2 : 8/22 hits, 7.83 expected hits
                    12 mech_infantrys owned by the British and 8 mech_infantrys owned by the Germans lost in Iraq
                    Germans roll dice for 13 armour, 1 bomber, 3 fighters and 7 mech_infantrys in Iraq, round 3 : 9/24 hits, 9.83 expected hits
                    British roll dice for 3 armour and 7 mech_infantrys in Iraq, round 3 : 5/10 hits, 3.83 expected hits
                    7 mech_infantrys owned by the British, 5 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Iraq
                    Germans roll dice for 13 armour, 1 bomber, 3 fighters and 2 mech_infantrys in Iraq, round 4 : 7/19 hits, 9.00 expected hits
                    British roll dice for 1 armour in Iraq, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Iraq
                Germans win, taking Iraq from British with 13 armour, 1 bomber, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 42
                Casualties for Germans: 13 mech_infantrys
                Casualties for British: 3 armour and 19 mech_infantrys
    
        Non Combat Move - Germans
            1 bomber moved from Iraq to Northwest Persia
            3 fighters moved from Iraq to Northwest Persia
            2 tactical_bombers moved from Urals to Russia
            4 fighters moved from Urals to Russia
            1 aaGun moved from Smolensk to Russia
            1 infantry moved from Volgograd to Samara
            15 artilleries and 18 infantry moved from Tambov to Russia
            2 armour moved from Bryansk to Russia
            3 mech_infantrys moved from Bryansk to Russia
            1 mech_infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Novgorod to Smolensk
            1 armour moved from Novgorod to Bryansk
            3 mech_infantrys moved from Poland to Belarus
            1 aaGun moved from Volgograd to Tambov
            1 artillery moved from Northern Italy to France
            5 infantry moved from Northern Italy to France
            1 bomber moved from United Kingdom to Western Germany
            1 bomber moved from Holland Belgium to Western Germany
            1 artillery and 8 infantry moved from Germany to Greater Southern Germany
            4 infantry moved from Holland Belgium to France
            1 infantry moved from Holland Belgium to France
            3 artilleries moved from Holland Belgium to France
            2 carriers moved from 97 Sea Zone to 92 Sea Zone
            1 cruiser moved from 97 Sea Zone to 92 Sea Zone
            1 submarine moved from 98 Sea Zone to 99 Sea Zone
            1 armour moved from Volgograd to Northwest Persia
            16 mech_infantrys moved from Volgograd to Northwest Persia
            1 fighter moved from Western Germany to Southern Italy
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 infantry placed in Russia
            3 mech_infantrys placed in Novgorod
            1 transport placed in 112 Sea Zone
            1 artillery, 1 bomber, 1 fighter and 2 infantry placed in Western Germany
            1 artillery and 1 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1
            Germans collect 57 PUs (3 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.67
    British : 0.83
    Americans : 0.67
    Russians : 0.50
    AA fire in United Kingdom : : -0.17
    

    Savegame

  • '15

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Combat Move - Russians
            2 armour, 9 artilleries, 53 infantry and 14 mech_infantrys moved from Vologda to Samara
    
        Combat - Russians
            Battle in Samara
                Russians attack with 2 armour, 9 artilleries, 53 infantry and 14 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 9 artilleries, 53 infantry and 14 mech_infantrys in Samara, round 2 : 14/78 hits, 16.67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 2 armour, 9 artilleries, 53 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns, 2 fighters and 18 infantry moved from Timguska to Novosibirsk
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -2.67
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Japan to 22 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 artillery moved from 21 Sea Zone to Guam
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from Kiangsi to 20 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from 43 Sea Zone to Borneo
            1 cruiser moved from 35 Sea Zone to 20 Sea Zone
            1 marine moved from Kwangtung to 20 Sea Zone
            1 cruiser and 1 marine moved from 20 Sea Zone to 43 Sea Zone
            1 marine moved from 43 Sea Zone to Borneo
            1 infantry moved from Kwangsi to French Indo China
            1 mech_infantry moved from Kwangtung to French Indo China
            2 submarines moved from 39 Sea Zone to 37 Sea Zone
            1 artillery moved from Shensi to Kweichow
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 fighter moved from Kwangtung to Kweichow
            1 tactical_bomber moved from Kwangtung to French Indo China
            1 fighter moved from Kwangtung to French Indo China
            1 tactical_bomber moved from Kwangtung to 37 Sea Zone
            1 fighter moved from Kwangtung to 37 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from 21 Sea Zone to Guam
            1 tactical_bomber moved from 21 Sea Zone to Guam
            1 fighter moved from 35 Sea Zone to Paulau Island
            1 tactical_bomber moved from 35 Sea Zone to Paulau Island
            1 tactical_bomber moved from 35 Sea Zone to Celebes
            1 fighter moved from 35 Sea Zone to Celebes
            1 fighter moved from 35 Sea Zone to Borneo
            1 fighter moved from 35 Sea Zone to Borneo
            1 infantry moved from Anhwe to Kweichow
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 22 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Guam
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 airfield; ANZAC defend with 1 armour
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 1 armour in Guam, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the ANZAC lost in Guam
                Japanese win, taking Guam from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 armour
            Battle in Paulau Island
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Paulau Island, round 2 : 1/4 hits, 1.50 expected hits
                    ANZAC roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island
                Japanese win, taking Paulau Island from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Celebes
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Borneo
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits, 0.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 3 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 4 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from ANZAC with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in French Indo China
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 armour; UK_Pacific defend with 1 airfield and 1 factory_minor
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Japanese
            1 fighter moved from 22 Sea Zone to 35 Sea Zone
            1 fighter moved from Guam to 35 Sea Zone
            1 tactical_bomber moved from Guam to 35 Sea Zone
            1 fighter moved from Paulau Island to 35 Sea Zone
            1 tactical_bomber moved from Paulau Island to 35 Sea Zone
            1 tactical_bomber moved from Celebes to 35 Sea Zone
            1 fighter moved from Celebes to 35 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
            1 fighter moved from 37 Sea Zone to 36 Sea Zone
            2 fighters moved from Borneo to 36 Sea Zone
            2 carriers moved from 35 Sea Zone to 36 Sea Zone
            1 battleship moved from 35 Sea Zone to 36 Sea Zone
            1 cruiser moved from 35 Sea Zone to 36 Sea Zone
            4 destroyers moved from 35 Sea Zone to 36 Sea Zone
            3 infantry moved from Manchuria to Jehol
            1 mech_infantry moved from Kazakhstan to Kansu
            1 infantry moved from Tsinghai to Kazakhstan
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 fighter moved from Kweichow to Anhwe
            2 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Shantung to Kiangsi
            1 infantry moved from Kiangsi to Kwangsi
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from French Indo China to Kwangtung
            1 tactical_bomber moved from French Indo China to Kwangtung
            1 fighter moved from 35 Sea Zone to Kwangtung
    
        Place Units - Japanese
            1 transport placed in 20 Sea Zone
            1 fighter and 1 infantry placed in Kwangtung
            1 submarine placed in 19 Sea Zone
            1 infantry and 1 mech_infantry placed in Shantung
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.50
    ANZAC : 0.00
    Chinese : 0.00
    UK_Pacific : 0.17
    Japanese : -2.33
    

    Savegame

  • '21 '20 '19 '18 '17

    wait, one more ncm

  • '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Japanese round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Japan to 22 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 artillery moved from 21 Sea Zone to Guam
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from Kiangsi to 20 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from 43 Sea Zone to Borneo
            1 cruiser moved from 35 Sea Zone to 20 Sea Zone
            1 marine moved from Kwangtung to 20 Sea Zone
            1 cruiser and 1 marine moved from 20 Sea Zone to 43 Sea Zone
            1 marine moved from 43 Sea Zone to Borneo
            1 infantry moved from Kwangsi to French Indo China
            1 mech_infantry moved from Kwangtung to French Indo China
            2 submarines moved from 39 Sea Zone to 37 Sea Zone
            1 artillery moved from Shensi to Kweichow
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 fighter moved from Kwangtung to Kweichow
            1 tactical_bomber moved from Kwangtung to French Indo China
            1 fighter moved from Kwangtung to French Indo China
            1 tactical_bomber moved from Kwangtung to 37 Sea Zone
            1 fighter moved from Kwangtung to 37 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from 21 Sea Zone to Guam
            1 tactical_bomber moved from 21 Sea Zone to Guam
            1 fighter moved from 35 Sea Zone to Paulau Island
            1 tactical_bomber moved from 35 Sea Zone to Paulau Island
            1 tactical_bomber moved from 35 Sea Zone to Celebes
            1 fighter moved from 35 Sea Zone to Celebes
            1 fighter moved from 35 Sea Zone to Borneo
            1 fighter moved from 35 Sea Zone to Borneo
            1 infantry moved from Anhwe to Kweichow
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 22 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Guam
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 airfield; ANZAC defend with 1 armour
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 1 armour in Guam, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the ANZAC lost in Guam
                Japanese win, taking Guam from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 armour
            Battle in Paulau Island
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Paulau Island, round 2 : 1/4 hits, 1.50 expected hits
                    ANZAC roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island
                Japanese win, taking Paulau Island from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Celebes
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Borneo
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits, 0.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 3 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 4 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from ANZAC with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in French Indo China
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 armour; UK_Pacific defend with 1 airfield and 1 factory_minor
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Japanese
            1 fighter moved from 22 Sea Zone to 35 Sea Zone
            1 fighter moved from Guam to 35 Sea Zone
            1 tactical_bomber moved from Guam to 35 Sea Zone
            1 fighter moved from Paulau Island to 35 Sea Zone
            1 tactical_bomber moved from Paulau Island to 35 Sea Zone
            1 tactical_bomber moved from Celebes to 35 Sea Zone
            1 fighter moved from Celebes to 35 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
            1 fighter moved from 37 Sea Zone to 36 Sea Zone
            2 fighters moved from Borneo to 36 Sea Zone
            2 carriers moved from 35 Sea Zone to 36 Sea Zone
            1 battleship moved from 35 Sea Zone to 36 Sea Zone
            1 cruiser moved from 35 Sea Zone to 36 Sea Zone
            4 destroyers moved from 35 Sea Zone to 36 Sea Zone
            3 infantry moved from Manchuria to Jehol
            1 mech_infantry moved from Kazakhstan to Kansu
            1 infantry moved from Tsinghai to Kazakhstan
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 fighter moved from Kweichow to Anhwe
            2 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Shantung to Kiangsi
            1 infantry moved from Kiangsi to Kwangsi
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from French Indo China to Kwangtung
            1 tactical_bomber moved from French Indo China to Kwangtung
            1 fighter moved from 35 Sea Zone to Kwangtung
    
        Place Units - Japanese
            1 transport placed in 20 Sea Zone
            1 fighter and 1 infantry placed in Kwangtung
            1 submarine placed in 19 Sea Zone
            1 infantry and 1 mech_infantry placed in Shantung
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -0.50
    ANZAC : 0.00
    Chinese : 0.00
    UK_Pacific : 0.17
    Japanese : -2.33
    

    Savegame

  • '21 '20 '19 '18 '17

    please use 2nd post. NCM of sub 43 to 35

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