Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.
OwenToo (Axis) vs Shin-Ji (Allies) BM3
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 34 Sea Zone to 46 Sea Zone 2 artilleries moved from 46 Sea Zone to New Guinea 2 infantry moved from 46 Sea Zone to New Guinea 1 battleship moved from 35 Sea Zone to 46 Sea Zone 1 cruiser moved from 35 Sea Zone to 46 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 artillery moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi 1 fighter moved from Chahar to Shensi 1 tactical_bomber moved from Hunan to Shensi 2 bombers moved from Hunan to Shensi 1 tactical_bomber moved from Hunan to Shensi 1 fighter moved from Hunan to Shensi Combat - Japanese Battle in Dutch New Guinea Battle in Celebes Battle in New Guinea Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in New Guinea, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea Japanese win, taking Dutch New Guinea from ANZAC, taking Celebes from Dutch, taking New Guinea from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Shensi Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Shensi, round 2 : 6/8 hits, 4.00 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Anhwe to Kweichow 1 infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 3 infantry moved from Shantung to Jehol 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Jehol 1 infantry moved from 19 Sea Zone to Jehol 1 infantry moved from Jehol to Anhwe 1 artillery moved from Kwangtung to Kwangsi 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 carrier moved from 35 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 carrier moved from 42 Sea Zone to 46 Sea Zone 2 fighters moved from 42 Sea Zone to 46 Sea Zone 1 battleship moved from 42 Sea Zone to 45 Sea Zone 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 carrier moved from 37 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 46 Sea Zone 2 bombers moved from Shensi to Kwangtung 1 fighter moved from Hunan to 6 Sea Zone 1 tactical_bomber moved from Hunan to 6 Sea Zone 2 tactical_bombers moved from Shensi to Hunan 2 fighters moved from Shensi to Hunan 1 fighter moved from Hunan to Kwangtung 1 tactical_bomber moved from Hunan to Kwangtung 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 1 destroyer moved from 37 Sea Zone to 46 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 1 fighter placed in Japan 3 infantry placed in Shantung 1 factory_minor placed in Kwangtung Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Chinese : -0.67 Japanese : 2.83
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 4 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone 3 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 transport moved from 91 Sea Zone to 90 Sea Zone 1 armour, 1 carrier, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 2 fighters moved from Suriname to 91 Sea Zone 1 bomber moved from Suriname to Gibraltar 1 transport moved from 90 Sea Zone to 101 Sea Zone Place Units - Americans 1 submarine and 1 transport placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 4 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese : -0.17 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 4 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone 3 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 transport moved from 91 Sea Zone to 90 Sea Zone 1 armour, 1 carrier, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 2 fighters moved from Suriname to 91 Sea Zone 1 bomber moved from Suriname to Gibraltar 1 transport moved from 90 Sea Zone to 101 Sea Zone Place Units - Americans 1 submarine and 1 transport placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 4 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 3 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 4 fighters moved from 91 Sea Zone to Gibraltar 1 bomber moved from Suriname to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from India to Shan State 1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone Combat - British Battle in Shan State British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Shan State to India 1 infantry moved from Iraq to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 armour moved from Italian Somaliland to 76 Sea Zone 1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 armour moved from 81 Sea Zone to Egypt 1 infantry moved from 81 Sea Zone to Egypt 2 armour and 1 mech_infantry moved from Iraq to Egypt 2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 infantry moved from Tanganyika Territory to Belgian Congo 2 armour and 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan 2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 transports moved from 91 Sea Zone to 88 Sea Zone 4 infantry moved from Suriname to 88 Sea Zone 4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 3 mech_infantrys placed in Union of South Africa 2 destroyers placed in 80 Sea Zone 1 destroyer placed in 80 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,2,4 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 0.17 Chinese : -0.17 Japanese : 1.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Romania to Western Ukraine Italians take Western Ukraine from Russians Combat - Italians Non Combat Move - Italians 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery moved from Tunisia to 94 Sea Zone 1 artillery and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Northern Italy 2 transports moved from 95 Sea Zone to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 2 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy 1 artillery moved from 95 Sea Zone to Southern Italy 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Northern Italy to Romania 2 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Northern Italy to Yugoslavia 1 armour moved from Northern Italy to Romania 1 armour moved from Romania to Baltic States 2 infantry moved from Bulgaria to Romania 1 aaGun moved from Slovakia Hungary to Poland 1 armour moved from Poland to Baltic States Place Units - Italians 1 fighter placed in 95 Sea Zone 1 armour, 2 infantry and 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 3 fighters moved from India to Iraq Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter and 1 mech_infantry EDIT: Adding units owned by ANZAC to Queensland: 1 fighter and 1 mech_infantry EDIT: Turning off Edit Mode 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_major; Remaining resources: 48 PUs; Germans buy 2 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Novgorod 6 infantry moved from Norway to Finland 1 fighter moved from 112 Sea Zone to Finland 10 armour, 13 artilleries, 22 infantry and 10 mech_infantrys moved from Baltic States to Belarus 4 infantry moved from Eastern Poland to Belarus 3 fighters moved from Western Germany to Belarus 2 bombers moved from Western Germany to Belarus 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians Combat - Germans Battle in Novgorod Battle in Belarus Germans attack with 10 armour, 13 artilleries, 2 bombers, 3 fighters, 26 infantry and 10 mech_infantrys Russians defend with 3 aaGuns, 4 armour, 7 artilleries, 2 fighters, 39 infantry, 6 mech_infantrys and 1 tactical_bomber AA fire in Belarus : 0/5 hits, 0.83 expected hits Germans roll dice for 10 armour, 13 artilleries, 2 bombers, 3 fighters, 26 infantry and 10 mech_infantrys in Belarus, round 2 : 13/64 hits, 20.33 expected hits
Combat Hit Differential Summary :
Germans : -7.33 AA fire in Belarus : : -0.83
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OOL in Belarus, please. 13 hits in round one.
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Best defense please. I wondered if you’d go for it.
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well, getting 13 hits when average was supposed to be 20 is a disaster. We will see how your rolls are.
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I’m on pins and needles!
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_major; Remaining resources: 48 PUs; Germans buy 2 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Novgorod 6 infantry moved from Norway to Finland 1 fighter moved from 112 Sea Zone to Finland 10 armour, 13 artilleries, 22 infantry and 10 mech_infantrys moved from Baltic States to Belarus 4 infantry moved from Eastern Poland to Belarus 3 fighters moved from Western Germany to Belarus 2 bombers moved from Western Germany to Belarus 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians Combat - Germans Battle in Novgorod Battle in Belarus Germans attack with 10 armour, 13 artilleries, 2 bombers, 3 fighters, 26 infantry and 10 mech_infantrys Russians defend with 3 aaGuns, 4 armour, 7 artilleries, 2 fighters, 39 infantry, 6 mech_infantrys and 1 tactical_bomber AA fire in Belarus : 0/5 hits, 0.83 expected hits Germans roll dice for 10 armour, 13 artilleries, 2 bombers, 3 fighters, 26 infantry and 10 mech_infantrys in Belarus, round 2 : 13/64 hits, 20.33 expected hits Russians roll dice for 3 aaGuns, 4 armour, 7 artilleries, 2 fighters, 39 infantry, 6 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 23/59 hits, 21.17 expected hits 10 infantry owned by the Russians, 23 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Belarus 13 artilleries owned by the Germans, 3 infantry owned by the Germans, 10 armour owned by the Germans and 10 mech_infantrys owned by the Germans retreated to Baltic States Russians win, taking Novgorod from Russians with 4 armour, 7 artilleries, 2 fighters, 29 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -24 Casualties for Germans: 23 infantry Casualties for Russians: 3 aaGuns and 10 infantry Battle in Finland Germans attack with 1 fighter and 6 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter and 6 infantry in Finland, round 2 : 1/7 hits, 1.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Finland Germans roll dice for 1 fighter and 6 infantry in Finland, round 3 : 3/7 hits, 1.50 expected hits Russians roll dice for 1 artillery in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 fighter and 6 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 aaGun moved from Eastern Poland to Baltic States 4 mech_infantrys moved from Germany to Baltic States 1 armour moved from Germany to Baltic States 3 fighters moved from Belarus to Baltic States 2 bombers moved from Belarus to Baltic States 2 carriers moved from 112 Sea Zone to 127 Sea Zone 1 fighter moved from Finland to 127 Sea Zone 1 battleship moved from 112 Sea Zone to 127 Sea Zone Place Units - Germans 2 fighters placed in Western Germany 4 infantry placed in Western Germany Germans undo move 2. 1 artillery, 1 infantry and 2 mech_infantrys placed in Western Germany 1 artillery and 2 infantry placed in France 1 infantry placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -6.33 Russians : 0.83 AA fire in Belarus : : -0.83
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OK, I need to reexamine where I retreat to
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Yea, I was about to say! Take your time.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_major; Remaining resources: 48 PUs; Germans buy 2 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Novgorod 6 infantry moved from Norway to Finland 1 fighter moved from 112 Sea Zone to Finland 10 armour, 13 artilleries, 22 infantry and 10 mech_infantrys moved from Baltic States to Belarus 4 infantry moved from Eastern Poland to Belarus 3 fighters moved from Western Germany to Belarus 2 bombers moved from Western Germany to Belarus 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians Combat - Germans Battle in Novgorod Battle in Belarus Germans attack with 10 armour, 13 artilleries, 2 bombers, 3 fighters, 26 infantry and 10 mech_infantrys Russians defend with 3 aaGuns, 4 armour, 7 artilleries, 2 fighters, 39 infantry, 6 mech_infantrys and 1 tactical_bomber AA fire in Belarus : 0/5 hits, 0.83 expected hits Germans roll dice for 10 armour, 13 artilleries, 2 bombers, 3 fighters, 26 infantry and 10 mech_infantrys in Belarus, round 2 : 13/64 hits, 20.33 expected hits Russians roll dice for 3 aaGuns, 4 armour, 7 artilleries, 2 fighters, 39 infantry, 6 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 23/59 hits, 21.17 expected hits 10 infantry owned by the Russians, 23 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Belarus 13 artilleries owned by the Germans, 3 infantry owned by the Germans, 10 armour owned by the Germans and 10 mech_infantrys owned by the Germans retreated to Baltic States Russians win, taking Novgorod from Russians with 4 armour, 7 artilleries, 2 fighters, 29 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -24 Casualties for Germans: 23 infantry Casualties for Russians: 3 aaGuns and 10 infantry Battle in Finland Germans attack with 1 fighter and 6 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter and 6 infantry in Finland, round 2 : 1/7 hits, 1.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Finland Germans roll dice for 1 fighter and 6 infantry in Finland, round 3 : 3/7 hits, 1.50 expected hits Russians roll dice for 1 artillery in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 fighter and 6 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 aaGun moved from Eastern Poland to Baltic States 4 mech_infantrys moved from Germany to Baltic States 1 armour moved from Germany to Baltic States 3 fighters moved from Belarus to Baltic States 2 bombers moved from Belarus to Baltic States 2 carriers moved from 112 Sea Zone to 127 Sea Zone 1 fighter moved from Finland to 127 Sea Zone 1 battleship moved from 112 Sea Zone to 127 Sea Zone Place Units - Germans 2 fighters placed in Western Germany 4 infantry placed in Western Germany Germans undo move 2. 1 artillery, 1 infantry and 2 mech_infantrys placed in Western Germany 1 artillery and 2 infantry placed in France 1 infantry placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Baltic States: 2 bombers EDIT: Adding units owned by Germans to Germany: 2 bombers EDIT: Removing units owned by Germans from Baltic States: 3 fighters EDIT: Adding units owned by Germans to Eastern Poland: 3 fighters EDIT: Removing units owned by Germans from Baltic States: 6 aaGuns, 11 armour, 13 artilleries, 3 infantry and 14 mech_infantrys EDIT: Adding units owned by Germans to Eastern Poland: 6 aaGuns, 11 armour, 13 artilleries, 3 infantry and 14 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -6.33 Russians : 0.83 AA fire in Belarus : : -0.83
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OK, there is a German edited final placement
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Yes, well, you didn’t give me too many good options there, so I figured this was my last chance to get back into the game.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Russians Russians buy 8 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod 1 artillery moved from Belarus to Novgorod 1 infantry moved from Belarus to Baltic States 1 artillery moved from Belarus to Baltic States 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 1 fighter moved from Belarus to Ukraine 1 fighter moved from Belarus to Western Ukraine 1 tactical_bomber moved from Belarus to Baltic States 1 infantry moved from Belarus to Baltic States 1 artillery and 1 infantry moved from Belarus to Novgorod Combat - Russians Battle in Novgorod Russians attack with 2 artilleries and 3 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 2 artilleries and 3 infantry in Novgorod, round 2 : 0/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Novgorod Russians roll dice for 2 artilleries and 2 infantry in Novgorod, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Baltic States Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber Italians defend with 2 armour Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 armour in Baltic States, round 2 : 0/2 hits, 1.00 expected hits 1 armour owned by the Italians lost in Baltic States Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Baltic States, round 3 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Baltic States, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Italians: 2 armour Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine retreated to Western Ukraine Italians win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 23 infantry moved from Belarus to Bryansk 4 artilleries moved from Belarus to Bryansk 1 fighter moved from Ukraine to Russia 1 tactical_bomber moved from Baltic States to Russia 1 fighter moved from Western Ukraine to Russia 6 mech_infantrys moved from Belarus to Smolensk 4 armour moved from Belarus to Smolensk 7 artilleries and 3 infantry moved from Russia to Bryansk 2 aaGuns and 18 infantry moved from Amur to Buryatia Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 7 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -1.17 Italians : 0.33 Russians : -0.67
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@OwenToo said in OwenToo (Axis) vs Shin-Ji (Allies) BM3:
Yes, well, you didn’t give me too many good options there, so I figured this was my last chance to get back into the game.
Heh. Thanks! I try. :D
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Japan to 6 Sea Zone 2 submarines moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 2 fighters moved from Japan to 25 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 artilleries moved from New Guinea to 46 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 46 Sea Zone to 30 Sea Zone 2 artilleries moved from 30 Sea Zone to Johnston Island 1 infantry moved from 30 Sea Zone to Johnston Island 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 2 infantry moved from Shensi to Tsinghai 1 fighter moved from Hunan to Tsinghai 1 tactical_bomber moved from Hunan to Tsinghai 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Kweichow to Sikang 1 fighter moved from Hunan to Sikang 1 tactical_bomber moved from Hunan to Sikang Combat - Japanese Battle in Johnston Island Battle in Wake Island Battle in 25 Sea Zone Japanese attack with 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win, taking Johnston Island from Americans, taking Wake Island from Americans with 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Battle in Tsinghai Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Midway from Americans, taking Tsinghai from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Sikang to Szechwan 1 tactical_bomber moved from Sikang to Szechwan 1 fighter moved from Tsinghai to Shensi 1 tactical_bomber moved from Tsinghai to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Suiyuyan to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Jehol to Chahar 3 infantry moved from Shantung to Anhwe 2 artilleries moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 2 carriers moved from 6 Sea Zone to 26 Sea Zone 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 1 battleship moved from 45 Sea Zone to 20 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 25 Sea Zone to 30 Sea Zone 1 fighter moved from 25 Sea Zone to 30 Sea Zone 3 carriers moved from 46 Sea Zone to 30 Sea Zone 3 fighters moved from 46 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 46 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 46 Sea Zone to Philippines 1 fighter moved from 46 Sea Zone to Philippines 1 battleship moved from 46 Sea Zone to 30 Sea Zone 1 cruiser moved from 46 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from Kwangtung to 20 Sea Zone 1 fighter moved from Kwangtung to 20 Sea Zone 1 destroyer moved from 46 Sea Zone to 30 Sea Zone 1 destroyer moved from 46 Sea Zone to 49 Sea Zone 1 destroyer moved from 45 Sea Zone to 35 Sea Zone 2 bombers moved from Kwangtung to Philippines Place Units - Japanese 1 carrier placed in 20 Sea Zone 1 destroyer and 1 submarine placed in 20 Sea Zone 1 artillery and 2 infantry placed in Shantung Japanese undo move 3. 1 infantry and 2 mech_infantrys placed in Shantung 1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : 1.33 Japanese : 0.33