Result posted. When you get back I will probably be interested in a rematch. Was a fun game but I think I made some mistakes due to being out of practice. Guess I’ve already said that.
OwenToo (Axis) vs Shin-Ji (Allies) BM3
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 3 fighters and 1 tactical_bomber moved from 102 Sea Zone to Gibraltar 1 cruiser moved from 102 Sea Zone to 91 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers; Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/6 hits, 2.83 expected hits Italians roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Gibraltar, round 2 : 3/9 hits, 4.33 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans roll dice for 2 fighters and 1 tactical_bomber in Gibraltar, round 3 : 2/3 hits, 1.67 expected hits Italians roll dice for 3 fighters and 2 tactical_bombers in Gibraltar, round 3 : 3/5 hits, 3.00 expected hits 1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans and 2 tactical_bombers owned by the Germans lost in Gibraltar Italians win with 3 fighters remaining. Battle score for attacker is -13 Casualties for Americans: 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Casualties for Germans: 1 artillery, 1 infantry and 2 tactical_bombers Casualties for Italians: 2 infantry Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 battleship and 1 cruiser moved from 16 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 55 Sea Zone to Queensland 4 fighters moved from Western United States to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 carriers, 1 destroyer and 2 submarines moved from 102 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Suriname 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 3 infantry placed in Eastern United States 1 carrier, 1 submarine and 3 transports placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 2 fighters EDIT: Adding units owned by Americans to Suriname: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 2 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 bomber and 4 fighters moved from United Kingdom to Gibraltar 2 infantry moved from Belgian Congo to Tanganyika Territory 2 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 armour and 1 mech_infantry moved from Ethiopia to Italian Somaliland 1 infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians 3 infantry moved from Persia to Iraq 2 armour and 1 mech_infantry moved from Eastern Persia to Iraq 2 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from India to Burma 1 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma Combat - British Battle in Iraq British attack with 2 armour, 5 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 2 armour, 5 infantry and 1 mech_infantry in Iraq, round 2 : 2/8 hits, 2.00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis and 3 infantry owned by the British lost in Iraq British roll dice for 2 armour, 2 infantry and 1 mech_infantry in Iraq, round 3 : 0/5 hits, 1.50 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq British roll dice for 2 armour, 1 infantry and 1 mech_infantry in Iraq, round 4 : 2/4 hits, 1.33 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for British: 4 infantry Casualties for Neutral_Axis: 3 infantry Battle in Gibraltar British attack with 1 armour, 1 artillery, 1 bomber, 4 fighters and 1 infantry Germans defend with 3 fighters; Italians defend with 1 harbour British roll dice for 1 armour, 1 artillery, 1 bomber, 4 fighters and 1 infantry in Gibraltar, round 2 : 4/8 hits, 3.83 expected hits Italians roll dice for 3 fighters in Gibraltar, round 2 : 1/3 hits, 2.00 expected hits 3 fighters owned by the Germans and 1 infantry owned by the British lost in Gibraltar British win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 27 Casualties for British: 1 infantry Casualties for Germans: 3 fighters Battle in Tanganyika Territory British attack with 2 armour, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 1 infantry British roll dice for 2 armour, 2 infantry and 1 mech_infantry in Tanganyika Territory, round 2 : 1/5 hits, 1.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory British roll dice for 2 armour, 1 infantry and 1 mech_infantry in Tanganyika Territory, round 3 : 3/4 hits, 1.33 expected hits Italians roll dice for 1 artillery in Tanganyika Territory, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Italian Somaliland British attack with 1 armour and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Italian Somaliland, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 1 armour remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Italians: 1 infantry Battle in Burma British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Burma to India 1 battleship, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 4 fighters moved from Gibraltar to 91 Sea Zone 1 bomber moved from Gibraltar to Suriname 4 infantry moved from Brazil to Suriname 1 destroyer moved from 102 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone Place Units - British 1 factory_minor placed in Persia 2 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 36 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Italians : -1.67 British : 1.83 Americans : 0.67 Chinese : 1.00 Neutral_Axis : 2.33 Japanese : 2.33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Alexandria to Egypt Italians take Egypt from British Combat - Italians Non Combat Move - Italians 1 bomber moved from Crete to Southern Italy 1 carrier moved from 97 Sea Zone to 95 Sea Zone 2 transports moved from 97 Sea Zone to 95 Sea Zone 2 cruisers moved from 92 Sea Zone to 95 Sea Zone 1 armour moved from Morocco to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 armour moved from 95 Sea Zone to Northern Italy 1 infantry moved from 95 Sea Zone to Northern Italy 1 battleship moved from 92 Sea Zone to 95 Sea Zone 1 submarine moved from 92 Sea Zone to 95 Sea Zone 1 artillery moved from Algeria to Tunisia 1 artillery moved from Alexandria to Tobruk 2 infantry moved from Alexandria to Tobruk 1 armour moved from Yugoslavia to Poland 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Greece to Romania 2 infantry moved from Greece to Bulgaria Place Units - Italians 1 fighter placed in Southern Italy 1 armour and 1 mech_infantry placed in Northern Italy 1 submarine placed in 95 Sea Zone 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from India to 41 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 fighter moved from New South Wales to Queensland 1 mech_infantry moved from New South Wales to Queensland 1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Egypt ANZAC attack with 2 infantry Italians defend with 1 harbour and 1 infantry ANZAC roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Egypt ANZAC win, taking Egypt from Italians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to India Place Units - ANZAC 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Syria to Trans-Jordan 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.33 ANZAC : 0.67
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 112 Sea Zone to 114 Sea Zone 2 fighters moved from Western Germany to 114 Sea Zone 1 submarine moved from 105 Sea Zone to 124 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 bomber moved from Western Germany to 125 Sea Zone 1 bomber moved from Western Germany to 114 Sea Zone 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 9 artilleries moved from Poland to Baltic States 9 infantry moved from Poland to Baltic States Combat - Germans Battle in 125 Sea Zone Germans attack with 1 bomber, 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is -2 Casualties for Germans: 1 destroyer Casualties for Russians: 1 submarine Battle in 114 Sea Zone Germans attack with 1 bomber, 2 fighters and 1 submarine Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Baltic States Germans attack with 9 artilleries and 9 infantry Russians defend with 1 aaGun and 1 infantry Germans roll dice for 9 artilleries and 9 infantry in Baltic States, round 2 : 5/18 hits, 6.00 expected hits Russians roll dice for 1 aaGun and 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 9 artilleries and 9 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 aaGun and 1 infantry Non Combat Move - Germans 3 infantry moved from Slovakia Hungary to Eastern Poland 1 aaGun moved from Poland to Eastern Poland 5 aaGuns, 9 armour, 4 artilleries, 13 infantry and 3 mech_infantrys moved from Poland to Baltic States 7 mech_infantrys moved from Germany to Baltic States 1 armour moved from Germany to Baltic States 2 fighters moved from 114 Sea Zone to Western Germany 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber moved from 125 Sea Zone to Western Germany 1 submarine moved from 92 Sea Zone to 95 Sea Zone 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 cruiser moved from 92 Sea Zone to 95 Sea Zone 8 infantry moved from Finland to Norway Place Units - Germans 1 artillery and 2 infantry placed in France 1 armour and 4 mech_infantrys placed in Germany 1 fighter placed in Western Germany 1 fighter placed in 112 Sea Zone Turn Complete - Germans Germans collect 43 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Russians Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Karelia to Finland 1 artillery moved from Karelia to Finland 2 fighters and 1 tactical_bomber moved from Karelia to Finland Combat - Russians Battle in Finland Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Finland, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Finland to Belarus 2 armour and 5 mech_infantrys moved from Karelia to Belarus 1 aaGun, 2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Novgorod to Belarus 1 artillery and 7 infantry moved from Bryansk to Belarus 7 infantry moved from Russia to Bryansk Place Units - Russians 7 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.67
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 34 Sea Zone to 46 Sea Zone 2 artilleries moved from 46 Sea Zone to New Guinea 2 infantry moved from 46 Sea Zone to New Guinea 1 battleship moved from 35 Sea Zone to 46 Sea Zone 1 cruiser moved from 35 Sea Zone to 46 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 artillery moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi 1 fighter moved from Chahar to Shensi 1 tactical_bomber moved from Hunan to Shensi 2 bombers moved from Hunan to Shensi 1 tactical_bomber moved from Hunan to Shensi 1 fighter moved from Hunan to Shensi Combat - Japanese Battle in Dutch New Guinea Battle in Celebes Battle in New Guinea Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in New Guinea, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea Japanese win, taking Dutch New Guinea from ANZAC, taking Celebes from Dutch, taking New Guinea from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Shensi Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Shensi, round 2 : 6/8 hits, 4.00 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Anhwe to Kweichow 1 infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 3 infantry moved from Shantung to Jehol 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Jehol 1 infantry moved from 19 Sea Zone to Jehol 1 infantry moved from Jehol to Anhwe 1 artillery moved from Kwangtung to Kwangsi 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 carrier moved from 35 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 carrier moved from 42 Sea Zone to 46 Sea Zone 2 fighters moved from 42 Sea Zone to 46 Sea Zone 1 battleship moved from 42 Sea Zone to 45 Sea Zone 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 carrier moved from 37 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 46 Sea Zone 2 bombers moved from Shensi to Kwangtung 1 fighter moved from Hunan to 6 Sea Zone 1 tactical_bomber moved from Hunan to 6 Sea Zone 2 tactical_bombers moved from Shensi to Hunan 2 fighters moved from Shensi to Hunan 1 fighter moved from Hunan to Kwangtung 1 tactical_bomber moved from Hunan to Kwangtung 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 1 destroyer moved from 37 Sea Zone to 46 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 1 fighter placed in Japan 3 infantry placed in Shantung 1 factory_minor placed in Kwangtung Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Chinese : -0.67 Japanese : 2.83
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 4 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone 3 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 transport moved from 91 Sea Zone to 90 Sea Zone 1 armour, 1 carrier, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 2 fighters moved from Suriname to 91 Sea Zone 1 bomber moved from Suriname to Gibraltar 1 transport moved from 90 Sea Zone to 101 Sea Zone Place Units - Americans 1 submarine and 1 transport placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 4 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese : -0.17 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 4 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone 3 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 transport moved from 91 Sea Zone to 90 Sea Zone 1 armour, 1 carrier, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 2 fighters moved from Suriname to 91 Sea Zone 1 bomber moved from Suriname to Gibraltar 1 transport moved from 90 Sea Zone to 101 Sea Zone Place Units - Americans 1 submarine and 1 transport placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 4 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 3 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 4 fighters moved from 91 Sea Zone to Gibraltar 1 bomber moved from Suriname to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from India to Shan State 1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone Combat - British Battle in Shan State British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Shan State to India 1 infantry moved from Iraq to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 armour moved from Italian Somaliland to 76 Sea Zone 1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 armour moved from 81 Sea Zone to Egypt 1 infantry moved from 81 Sea Zone to Egypt 2 armour and 1 mech_infantry moved from Iraq to Egypt 2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 infantry moved from Tanganyika Territory to Belgian Congo 2 armour and 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan 2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 transports moved from 91 Sea Zone to 88 Sea Zone 4 infantry moved from Suriname to 88 Sea Zone 4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 3 mech_infantrys placed in Union of South Africa 2 destroyers placed in 80 Sea Zone 1 destroyer placed in 80 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,2,4 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 0.17 Chinese : -0.17 Japanese : 1.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Romania to Western Ukraine Italians take Western Ukraine from Russians Combat - Italians Non Combat Move - Italians 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery moved from Tunisia to 94 Sea Zone 1 artillery and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Northern Italy 2 transports moved from 95 Sea Zone to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 2 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy 1 artillery moved from 95 Sea Zone to Southern Italy 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Northern Italy to Romania 2 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Northern Italy to Yugoslavia 1 armour moved from Northern Italy to Romania 1 armour moved from Romania to Baltic States 2 infantry moved from Bulgaria to Romania 1 aaGun moved from Slovakia Hungary to Poland 1 armour moved from Poland to Baltic States Place Units - Italians 1 fighter placed in 95 Sea Zone 1 armour, 2 infantry and 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 3 fighters moved from India to Iraq Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter and 1 mech_infantry EDIT: Adding units owned by ANZAC to Queensland: 1 fighter and 1 mech_infantry EDIT: Turning off Edit Mode 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_major; Remaining resources: 48 PUs; Germans buy 2 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Novgorod 6 infantry moved from Norway to Finland 1 fighter moved from 112 Sea Zone to Finland 10 armour, 13 artilleries, 22 infantry and 10 mech_infantrys moved from Baltic States to Belarus 4 infantry moved from Eastern Poland to Belarus 3 fighters moved from Western Germany to Belarus 2 bombers moved from Western Germany to Belarus 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians Combat - Germans Battle in Novgorod Battle in Belarus Germans attack with 10 armour, 13 artilleries, 2 bombers, 3 fighters, 26 infantry and 10 mech_infantrys Russians defend with 3 aaGuns, 4 armour, 7 artilleries, 2 fighters, 39 infantry, 6 mech_infantrys and 1 tactical_bomber AA fire in Belarus : 0/5 hits, 0.83 expected hits Germans roll dice for 10 armour, 13 artilleries, 2 bombers, 3 fighters, 26 infantry and 10 mech_infantrys in Belarus, round 2 : 13/64 hits, 20.33 expected hits
Combat Hit Differential Summary :
Germans : -7.33 AA fire in Belarus : : -0.83
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OOL in Belarus, please. 13 hits in round one.
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Best defense please. I wondered if you’d go for it.
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well, getting 13 hits when average was supposed to be 20 is a disaster. We will see how your rolls are.
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I’m on pins and needles!
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_major; Remaining resources: 48 PUs; Germans buy 2 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Novgorod 6 infantry moved from Norway to Finland 1 fighter moved from 112 Sea Zone to Finland 10 armour, 13 artilleries, 22 infantry and 10 mech_infantrys moved from Baltic States to Belarus 4 infantry moved from Eastern Poland to Belarus 3 fighters moved from Western Germany to Belarus 2 bombers moved from Western Germany to Belarus 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians Combat - Germans Battle in Novgorod Battle in Belarus Germans attack with 10 armour, 13 artilleries, 2 bombers, 3 fighters, 26 infantry and 10 mech_infantrys Russians defend with 3 aaGuns, 4 armour, 7 artilleries, 2 fighters, 39 infantry, 6 mech_infantrys and 1 tactical_bomber AA fire in Belarus : 0/5 hits, 0.83 expected hits Germans roll dice for 10 armour, 13 artilleries, 2 bombers, 3 fighters, 26 infantry and 10 mech_infantrys in Belarus, round 2 : 13/64 hits, 20.33 expected hits Russians roll dice for 3 aaGuns, 4 armour, 7 artilleries, 2 fighters, 39 infantry, 6 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 23/59 hits, 21.17 expected hits 10 infantry owned by the Russians, 23 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Belarus 13 artilleries owned by the Germans, 3 infantry owned by the Germans, 10 armour owned by the Germans and 10 mech_infantrys owned by the Germans retreated to Baltic States Russians win, taking Novgorod from Russians with 4 armour, 7 artilleries, 2 fighters, 29 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -24 Casualties for Germans: 23 infantry Casualties for Russians: 3 aaGuns and 10 infantry Battle in Finland Germans attack with 1 fighter and 6 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter and 6 infantry in Finland, round 2 : 1/7 hits, 1.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Finland Germans roll dice for 1 fighter and 6 infantry in Finland, round 3 : 3/7 hits, 1.50 expected hits Russians roll dice for 1 artillery in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 fighter and 6 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 aaGun moved from Eastern Poland to Baltic States 4 mech_infantrys moved from Germany to Baltic States 1 armour moved from Germany to Baltic States 3 fighters moved from Belarus to Baltic States 2 bombers moved from Belarus to Baltic States 2 carriers moved from 112 Sea Zone to 127 Sea Zone 1 fighter moved from Finland to 127 Sea Zone 1 battleship moved from 112 Sea Zone to 127 Sea Zone Place Units - Germans 2 fighters placed in Western Germany 4 infantry placed in Western Germany Germans undo move 2. 1 artillery, 1 infantry and 2 mech_infantrys placed in Western Germany 1 artillery and 2 infantry placed in France 1 infantry placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -6.33 Russians : 0.83 AA fire in Belarus : : -0.83
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OK, I need to reexamine where I retreat to
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Yea, I was about to say! Take your time.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_major; Remaining resources: 48 PUs; Germans buy 2 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Novgorod 6 infantry moved from Norway to Finland 1 fighter moved from 112 Sea Zone to Finland 10 armour, 13 artilleries, 22 infantry and 10 mech_infantrys moved from Baltic States to Belarus 4 infantry moved from Eastern Poland to Belarus 3 fighters moved from Western Germany to Belarus 2 bombers moved from Western Germany to Belarus 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians Combat - Germans Battle in Novgorod Battle in Belarus Germans attack with 10 armour, 13 artilleries, 2 bombers, 3 fighters, 26 infantry and 10 mech_infantrys Russians defend with 3 aaGuns, 4 armour, 7 artilleries, 2 fighters, 39 infantry, 6 mech_infantrys and 1 tactical_bomber AA fire in Belarus : 0/5 hits, 0.83 expected hits Germans roll dice for 10 armour, 13 artilleries, 2 bombers, 3 fighters, 26 infantry and 10 mech_infantrys in Belarus, round 2 : 13/64 hits, 20.33 expected hits Russians roll dice for 3 aaGuns, 4 armour, 7 artilleries, 2 fighters, 39 infantry, 6 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 23/59 hits, 21.17 expected hits 10 infantry owned by the Russians, 23 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Belarus 13 artilleries owned by the Germans, 3 infantry owned by the Germans, 10 armour owned by the Germans and 10 mech_infantrys owned by the Germans retreated to Baltic States Russians win, taking Novgorod from Russians with 4 armour, 7 artilleries, 2 fighters, 29 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -24 Casualties for Germans: 23 infantry Casualties for Russians: 3 aaGuns and 10 infantry Battle in Finland Germans attack with 1 fighter and 6 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter and 6 infantry in Finland, round 2 : 1/7 hits, 1.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Finland Germans roll dice for 1 fighter and 6 infantry in Finland, round 3 : 3/7 hits, 1.50 expected hits Russians roll dice for 1 artillery in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 fighter and 6 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 aaGun moved from Eastern Poland to Baltic States 4 mech_infantrys moved from Germany to Baltic States 1 armour moved from Germany to Baltic States 3 fighters moved from Belarus to Baltic States 2 bombers moved from Belarus to Baltic States 2 carriers moved from 112 Sea Zone to 127 Sea Zone 1 fighter moved from Finland to 127 Sea Zone 1 battleship moved from 112 Sea Zone to 127 Sea Zone Place Units - Germans 2 fighters placed in Western Germany 4 infantry placed in Western Germany Germans undo move 2. 1 artillery, 1 infantry and 2 mech_infantrys placed in Western Germany 1 artillery and 2 infantry placed in France 1 infantry placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Baltic States: 2 bombers EDIT: Adding units owned by Germans to Germany: 2 bombers EDIT: Removing units owned by Germans from Baltic States: 3 fighters EDIT: Adding units owned by Germans to Eastern Poland: 3 fighters EDIT: Removing units owned by Germans from Baltic States: 6 aaGuns, 11 armour, 13 artilleries, 3 infantry and 14 mech_infantrys EDIT: Adding units owned by Germans to Eastern Poland: 6 aaGuns, 11 armour, 13 artilleries, 3 infantry and 14 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -6.33 Russians : 0.83 AA fire in Belarus : : -0.83