Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 3 PUs;
Combat Move - Americans
3 fighters moved from Yunnan to Szechwan
3 fighters moved from Yunnan to Sikang
3 fighters moved from Yunnan to Kweichow
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from Gibraltar to 94 Sea Zone
4 fighters moved from Gibraltar to 93 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 93 Sea Zone
Americans attack with 4 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 93 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 3 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 94 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer; Italians defend with 1 submarine
1 submarine owned by the Italians Submerged
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 104 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Sikang
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans roll dice for 3 fighters in Sikang, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Sikang
Americans win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Szechwan
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans roll dice for 3 fighters in Szechwan, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in Szechwan, round 3 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans roll dice for 3 fighters in Kweichow, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Americans win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 fighters moved from Kweichow to Yunnan
3 fighters moved from Szechwan to Yunnan
2 fighters moved from Sikang to Yunnan
5 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
3 fighters moved from 94 Sea Zone to 96 Sea Zone
4 fighters moved from 93 Sea Zone to 96 Sea Zone
5 artilleries, 1 carrier, 5 infantry and 5 transports moved from 91 Sea Zone to 96 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 transport moved from 92 Sea Zone to 89 Sea Zone
2 fighters moved from 104 Sea Zone to Gibraltar
4 carriers, 3 destroyers and 9 submarines moved from 92 Sea Zone to 96 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
5 carriers, 1 cruiser, 1 destroyer and 7 submarines moved from 54 Sea Zone to 26 Sea Zone
Place Units - Americans
7 fighters placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Sikang
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 3 destroyers and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour and 12 mech_infantrys moved from Northwest Persia to Iraq
1 armour and 2 mech_infantrys moved from Persia to Iraq
2 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 artilleries and 5 infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 armour and 2 mech_infantrys moved from Yunnan to French Indo China
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 fighter moved from Gibraltar to Malta
1 fighter moved from Gibraltar to Malta
1 fighter moved from Gibraltar to Trans-Jordan
Combat - British
Battle in 96 Sea Zone
British attack with 1 destroyer and 1 transport; Americans loiter and taunt
Italians defend with 1 submarine
British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 96 Sea Zone
1 transport owned by the British retreated to 94 Sea Zone
Italians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in 37 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in 41 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in 104 Sea Zone
British attack with 1 destroyer and 1 fighter; Americans loiter and taunt
Italians defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 104 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Malta
British attack with 2 fighters
Italians defend with 1 artillery
British roll dice for 2 fighters in Malta, round 2 : 0/2 hits, 1.00 expected hits
Italians roll dice for 1 artillery in Malta, round 2 : 0/1 hits, 0.33 expected hits
retreated to Malta
Battle in French Indo China
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 airfield, 1 factory_minor, 1 infantry and 1 mech_infantry
British roll dice for 1 armour and 2 mech_infantrys in French Indo China, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in French Indo China, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in French Indo China
British roll dice for 1 armour in French Indo China, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in French Indo China, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in French Indo China, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in French Indo China, round 6 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 6 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in French Indo China
British winItalians win with 1 artillery remaining, taking French Indo China from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - British
1 mech_infantry moved from Yunnan to India
2 mech_infantrys moved from Yunnan to India
2 fighters moved from Malta to 96 Sea Zone
1 fighter moved from 104 Sea Zone to Gibraltar
Place Units - British
1 destroyer placed in 106 Sea Zone
3 mech_infantrys placed in Union of South Africa
2 destroyers placed in 80 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,3,2
British collect 32 PUs (3 lost to blockades); end with 33 PUs
Place Units - UK_Pacific
1 fighter and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,2,3
UK_Pacific collect 10 PUs (7 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 fighter and 1 mech_infantry
Combat Hit Differential Summary :
Italians : 0.17
British : -3.00
Americans : -0.50
Japanese : 1.33
I was going to have that plane that few over participate in the battle in SZ 96, but forgot to put it down that way. Ah well.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians buy 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 submarine moved from 96 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
2 artilleries moved from Southern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries moved from 98 Sea Zone to Egypt
2 infantry moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Rostov to Northwest Persia
Italians take Northwest Persia from British
1 bomber moved from Southern Italy to Egypt
3 fighters moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 battleship moved from 112 Sea Zone to 104 Sea Zone
2 cruisers moved from 112 Sea Zone to 104 Sea Zone
1 carrier moved from 112 Sea Zone to 104 Sea Zone
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 submarine
British defend with 1 artillery, 1 infantry and 1 transport
1 transport owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in 94 Sea Zone
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians win with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 1 artillery, 1 infantry and 1 transport
Battle in Egypt
Italians attack with 2 artilleries, 1 bomber and 2 infantry
British defend with 1 harbour; French defend with 2 infantry; ANZAC defend with 2 infantry
Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Egypt, round 2 : 1/5 hits, 2.00 expected hits
British roll dice for 4 infantry in Egypt, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 artilleries, 1 bomber and 1 infantry in Egypt, round 3 : 3/4 hits, 1.67 expected hits
British roll dice for 3 infantry in Egypt, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the ANZAC, 2 infantry owned by the French and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 2 artilleries and 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for ANZAC: 2 infantry
Casualties for French: 2 infantry
Battle in 95 Sea Zone
Italians attack with 1 destroyer and 4 fighters
Americans defend with 1 destroyer
Italians roll dice for 1 destroyer and 4 fighters in 95 Sea Zone, round 2 : 5/5 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 95 Sea Zone
Italians win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 104 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers and 1 destroyer
British defend with 1 destroyer; Americans defend with 1 submarine
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 destroyer in 104 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the British lost in 104 Sea Zone
Italians win with 1 battleship, 1 carrier, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Italians
4 fighters moved from 95 Sea Zone to Southern Italy
1 bomber moved from Egypt to Malta
3 infantry moved from Ukraine to Bryansk
1 fighter moved from Tambov to Russia
1 bomber moved from Russia to Southern Italy
1 aaGun moved from Western Germany to Northern Italy
2 infantry moved from France to Northern Italy
1 artillery moved from France to Northern Italy
3 mech_infantrys moved from Rostov to Northwest Persia
1 armour moved from Rostov to Northwest Persia
Place Units - Italians
3 mech_infantrys placed in Ukraine
3 infantry placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Rostov: 1 infantry
EDIT: Adding units owned by Italians to Bryansk: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Italians collect 26 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 2.67
British : -0.33
Americans : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 3 destroyers and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 mech_infantry moved from 22 Sea Zone to Marianas
1 armour and 2 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Marshall Islands
Battle in Marianas
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Marshall Islands from Japanese, taking Marianas from Japanese with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
3 destroyers placed in 62 Sea Zone
2 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
ANZAC collect 20 PUs (1 lost to blockades); end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : 0.50
If you still have the game up, press “done” for the French and tell me what you make of the dialog box that pops up. If you don’t, then reload the game and press “done” for the French.
I thought you had to hold all 8 for one round?
Yes, that is right. I guess tripleA doesn’t know when that happens? Maybe it is up to the players to determine that…
Well, at any rate, my understanding is that we play on and check again at the end of Italy’s next turn.
Yes, I am about to roll for the German turn 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 bomber, 1 fighter, 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
13 armour and 15 mech_infantrys moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
3 fighters moved from Southern Italy to Iraq
1 bomber moved from Western Germany to Iraq
1 bomber moved from Holland Belgium to United Kingdom
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
1 artillery moved from 99 Sea Zone to Syria
1 marine moved from Northern Italy to 97 Sea Zone
1 battleship and 1 marine moved from 97 Sea Zone to 94 Sea Zone
1 marine moved from 94 Sea Zone to Tunisia
3 tactical_bombers moved from Russia to Urals
4 fighters moved from Russia to Urals
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 124 Sea Zone to 119 Sea Zone
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 3 damage total.
Battle in Syria
Battle in Tunisia
Germans attack with 1 marine
Americans defend with 1 mech_infantry
Germans roll dice for 1 battleship in Tunisia, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Germans and 1 mech_infantry owned by the Americans lost in Tunisia
Americans win, taking Syria from French with no units remaining. Battle score for attacker is -1
Casualties for Germans: 1 marine
Casualties for Americans: 1 mech_infantry
Battle in Urals
Germans attack with 4 fighters and 3 tactical_bombers
Russians defend with 1 armour
Germans roll dice for 4 fighters and 3 tactical_bombers in Urals, round 2 : 3/7 hits, 4.00 expected hits
Russians roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 tactical_bomber owned by the Germans lost in Urals
Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 armour
Battle in Iraq
Germans attack with 13 armour, 1 bomber, 3 fighters and 15 mech_infantrys
British defend with 3 armour and 19 mech_infantrys
Germans roll dice for 13 armour, 1 bomber, 3 fighters and 15 mech_infantrys in Iraq, round 2 : 12/32 hits, 11.17 expected hits
British roll dice for 3 armour and 19 mech_infantrys in Iraq, round 2 : 8/22 hits, 7.83 expected hits
12 mech_infantrys owned by the British and 8 mech_infantrys owned by the Germans lost in Iraq
Germans roll dice for 13 armour, 1 bomber, 3 fighters and 7 mech_infantrys in Iraq, round 3 : 9/24 hits, 9.83 expected hits
British roll dice for 3 armour and 7 mech_infantrys in Iraq, round 3 : 5/10 hits, 3.83 expected hits
7 mech_infantrys owned by the British, 5 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Iraq
Germans roll dice for 13 armour, 1 bomber, 3 fighters and 2 mech_infantrys in Iraq, round 4 : 7/19 hits, 9.00 expected hits
British roll dice for 1 armour in Iraq, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Iraq
Germans win, taking Iraq from British with 13 armour, 1 bomber, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 42
Casualties for Germans: 13 mech_infantrys
Casualties for British: 3 armour and 19 mech_infantrys
Non Combat Move - Germans
1 bomber moved from Iraq to Northwest Persia
3 fighters moved from Iraq to Northwest Persia
2 tactical_bombers moved from Urals to Russia
4 fighters moved from Urals to Russia
1 aaGun moved from Smolensk to Russia
1 infantry moved from Volgograd to Samara
15 artilleries and 18 infantry moved from Tambov to Russia
2 armour moved from Bryansk to Russia
3 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Smolensk
1 armour moved from Novgorod to Bryansk
3 mech_infantrys moved from Poland to Belarus
1 aaGun moved from Volgograd to Tambov
1 artillery moved from Northern Italy to France
5 infantry moved from Northern Italy to France
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 artillery and 8 infantry moved from Germany to Greater Southern Germany
4 infantry moved from Holland Belgium to France
1 infantry moved from Holland Belgium to France
3 artilleries moved from Holland Belgium to France
2 carriers moved from 97 Sea Zone to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Volgograd to Northwest Persia
16 mech_infantrys moved from Volgograd to Northwest Persia
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
3 armour placed in Volgograd
3 infantry placed in Russia
3 mech_infantrys placed in Novgorod
1 transport placed in 112 Sea Zone
1 artillery, 1 bomber, 1 fighter and 2 infantry placed in Western Germany
1 artillery and 1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -2.67
British : 0.83
Americans : 0.67
Russians : 0.50
AA fire in United Kingdom : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Combat Move - Russians
2 armour, 9 artilleries, 53 infantry and 14 mech_infantrys moved from Vologda to Samara
Combat - Russians
Battle in Samara
Russians attack with 2 armour, 9 artilleries, 53 infantry and 14 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 9 artilleries, 53 infantry and 14 mech_infantrys in Samara, round 2 : 14/78 hits, 16.67 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 armour, 9 artilleries, 53 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns, 2 fighters and 18 infantry moved from Timguska to Novosibirsk
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33
Russians : -2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 22 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Kiangsi to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 cruiser moved from 35 Sea Zone to 20 Sea Zone
1 marine moved from Kwangtung to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Kwangtung to French Indo China
2 submarines moved from 39 Sea Zone to 37 Sea Zone
1 artillery moved from Shensi to Kweichow
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter moved from Kwangtung to Kweichow
1 tactical_bomber moved from Kwangtung to French Indo China
1 fighter moved from Kwangtung to French Indo China
1 tactical_bomber moved from Kwangtung to 37 Sea Zone
1 fighter moved from Kwangtung to 37 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 21 Sea Zone to Guam
1 tactical_bomber moved from 21 Sea Zone to Guam
1 fighter moved from 35 Sea Zone to Paulau Island
1 tactical_bomber moved from 35 Sea Zone to Paulau Island
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Borneo
1 infantry moved from Anhwe to Kweichow
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Guam
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield; ANZAC defend with 1 armour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 armour in Guam, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the ANZAC lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in Paulau Island
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Paulau Island, round 2 : 1/4 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island
Japanese win, taking Paulau Island from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
ANZAC defend with 1 infantry
Japanese roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits, 0.50 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 3 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 4 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in French Indo China
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour; UK_Pacific defend with 1 airfield and 1 factory_minor
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Japanese
1 fighter moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from Guam to 35 Sea Zone
1 tactical_bomber moved from Guam to 35 Sea Zone
1 fighter moved from Paulau Island to 35 Sea Zone
1 tactical_bomber moved from Paulau Island to 35 Sea Zone
1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter moved from Celebes to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from Borneo to 36 Sea Zone
2 carriers moved from 35 Sea Zone to 36 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
4 destroyers moved from 35 Sea Zone to 36 Sea Zone
3 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Kazakhstan to Kansu
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 fighter moved from Kweichow to Anhwe
2 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Kiangsi
1 infantry moved from Kiangsi to Kwangsi
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to Kwangtung
1 tactical_bomber moved from French Indo China to Kwangtung
1 fighter moved from 35 Sea Zone to Kwangtung
Place Units - Japanese
1 transport placed in 20 Sea Zone
1 fighter and 1 infantry placed in Kwangtung
1 submarine placed in 19 Sea Zone
1 infantry and 1 mech_infantry placed in Shantung
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : -0.50
ANZAC : 0.00
Chinese : 0.00
UK_Pacific : 0.17
Japanese : -2.33
wait, one more ncm
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 22 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Kiangsi to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 cruiser moved from 35 Sea Zone to 20 Sea Zone
1 marine moved from Kwangtung to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Kwangtung to French Indo China
2 submarines moved from 39 Sea Zone to 37 Sea Zone
1 artillery moved from Shensi to Kweichow
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter moved from Kwangtung to Kweichow
1 tactical_bomber moved from Kwangtung to French Indo China
1 fighter moved from Kwangtung to French Indo China
1 tactical_bomber moved from Kwangtung to 37 Sea Zone
1 fighter moved from Kwangtung to 37 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 21 Sea Zone to Guam
1 tactical_bomber moved from 21 Sea Zone to Guam
1 fighter moved from 35 Sea Zone to Paulau Island
1 tactical_bomber moved from 35 Sea Zone to Paulau Island
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Borneo
1 infantry moved from Anhwe to Kweichow
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Guam
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield; ANZAC defend with 1 armour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 armour in Guam, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the ANZAC lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in Paulau Island
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Paulau Island, round 2 : 1/4 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island
Japanese win, taking Paulau Island from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
ANZAC defend with 1 infantry
Japanese roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits, 0.50 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 3 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 4 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in French Indo China
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour; UK_Pacific defend with 1 airfield and 1 factory_minor
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Japanese
1 fighter moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from Guam to 35 Sea Zone
1 tactical_bomber moved from Guam to 35 Sea Zone
1 fighter moved from Paulau Island to 35 Sea Zone
1 tactical_bomber moved from Paulau Island to 35 Sea Zone
1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter moved from Celebes to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from Borneo to 36 Sea Zone
2 carriers moved from 35 Sea Zone to 36 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
4 destroyers moved from 35 Sea Zone to 36 Sea Zone
3 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Kazakhstan to Kansu
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 fighter moved from Kweichow to Anhwe
2 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Kiangsi
1 infantry moved from Kiangsi to Kwangsi
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to Kwangtung
1 tactical_bomber moved from French Indo China to Kwangtung
1 fighter moved from 35 Sea Zone to Kwangtung
Place Units - Japanese
1 transport placed in 20 Sea Zone
1 fighter and 1 infantry placed in Kwangtung
1 submarine placed in 19 Sea Zone
1 infantry and 1 mech_infantry placed in Shantung
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.50
ANZAC : 0.00
Chinese : 0.00
UK_Pacific : 0.17
Japanese : -2.33
please use 2nd post. NCM of sub 43 to 35
I do believe you’ve got me, comrade! I could make this game drag on, but I don’t think I can forestall your victory for too much longer. Playing Allies is hard! This game is yours, congrats!
Thanks! Early on I thought the Allies would win, especially after my failed attack in Belarus, but slowly and carefully the Axis fought back. Thanks for the pair of games. I learned a lot from your excellent Axis play (an extremely effective J2, as I recall) in the first game, but I wasn’t able to use it very effectively when I played Axis against you. In this game, I thought your Allied naval base in Mexico was a brilliant move, which I had totally overlooked until you took back Hawaii a turn before I expected. I was glad I only lost a transport with that oversight. Best wishes with your future gaming. I think I need to take a leave of absence for a while after I finish my other 2 games. This pace has taken too my of my time and brainpower. But it was fun!