Scramble sz6 and if you scramble does the sub fight?
OwenToo (Axis) vs Shin-Ji (Allies) BM3
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Italians Italians buy 2 destroyers and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Ukraine to Rostov 2 mech_infantrys moved from Tambov to Rostov 1 infantry moved from Tambov to Rostov 1 armour moved from Tambov to Rostov 1 fighter moved from Archangel to Rostov 1 infantry moved from Ukraine to Rostov 1 artillery moved from Southern Italy to 97 Sea Zone 1 submarine moved from 97 Sea Zone to 96 Sea Zone 4 fighters moved from Southern Italy to Malta 1 bomber moved from Southern Italy to Rostov 1 artillery and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 artillery moved from 96 Sea Zone to Malta 1 infantry moved from 96 Sea Zone to Malta 1 bomber moved from Southern Italy to Malta 1 submarine moved from 112 Sea Zone to 104 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 submarine and 1 transport British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 104 Sea Zone Italians attack with 1 submarine Americans defend with 1 destroyer Italians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Italians win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Rostov Italians attack with 1 armour, 1 bomber, 1 fighter, 2 infantry and 4 mech_infantrys British defend with 1 armour and 2 mech_infantrys Italians roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry and 4 mech_infantrys in Rostov, round 2 : 2/9 hits, 2.67 expected hits British roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 1/3 hits, 1.17 expected hits 2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Rostov Italians roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 4 mech_infantrys in Rostov, round 3 : 2/8 hits, 2.50 expected hits British roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Rostov Italians win, taking Rostov from British with 1 armour, 1 bomber, 1 fighter, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Italians: 1 infantry Casualties for British: 1 armour and 2 mech_infantrys Battle in Malta Italians attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Malta, round 2 : 5/7 hits, 3.33 expected hits British roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta Italians win, taking Malta from British with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 4 fighters moved from Malta to 97 Sea Zone 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 bomber moved from Malta to Southern Italy 9 infantry moved from Northern Italy to Southern Italy 1 marine moved from Northern Italy to Southern Italy 2 artilleries moved from Northern Italy to Southern Italy 1 bomber moved from Rostov to Russia 1 fighter moved from Rostov to Tambov Place Units - Italians 2 destroyers placed in 97 Sea Zone 3 infantry placed in Ukraine 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 1.50 British : -0.33 Americans : -0.67
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TripleA Manual Gamesave Post: ANZAC round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 armour, 3 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 mech_infantry moved from New Guinea to 46 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 cruiser moved from 37 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 armour moved from 21 Sea Zone to Guam 1 infantry moved from 21 Sea Zone to Guam 2 fighters moved from 54 Sea Zone to Queensland 1 mech_infantry moved from New South Wales to Queensland 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC
Combat Hit Differential Summary :
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How many Kamis against the Dst off Phi, and does your sub fight?
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Use 3 Kamis in SZ35, and the sub stays and fights
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 armour, 3 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 mech_infantry moved from New Guinea to 46 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 cruiser moved from 37 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 armour moved from 21 Sea Zone to Guam 1 infantry moved from 21 Sea Zone to Guam 2 fighters moved from 54 Sea Zone to Queensland 1 mech_infantry moved from New South Wales to Queensland 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 3,2,4 Battle in Borneo Battle in Paulau Island Battle in 35 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone ANZAC win, taking Borneo from Japanese, taking Paulau Island from Japanese with 1 transport remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 submarine Battle in Philippines Battle in Guam ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 airfield and 1 artillery ANZAC roll dice for 1 armour and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour and 1 infantry in Guam, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Guam, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam ANZAC win, taking Philippines from Japanese, taking Guam from Japanese with 1 armour remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 1 marine placed in Queensland 3 infantry placed in New South Wales 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : 1.17
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 armour, 3 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 mech_infantry moved from New Guinea to 46 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 cruiser moved from 37 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 armour moved from 21 Sea Zone to Guam 1 infantry moved from 21 Sea Zone to Guam 2 fighters moved from 54 Sea Zone to Queensland 1 mech_infantry moved from New South Wales to Queensland 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 3,2,4 Battle in Borneo Battle in Paulau Island Battle in 35 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone ANZAC win, taking Borneo from Japanese, taking Paulau Island from Japanese with 1 transport remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 submarine Battle in Philippines Battle in Guam ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 airfield and 1 artillery ANZAC roll dice for 1 armour and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour and 1 infantry in Guam, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Guam, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam ANZAC win, taking Philippines from Japanese, taking Guam from Japanese with 1 armour remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 1 marine placed in Queensland 3 infantry placed in New South Wales 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 armour EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : 1.17
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 103 PUs; Germans buy 1 armour, 3 artilleries, 1 destroyer, 2 fighters, 14 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour moved from Tambov to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd 1 infantry moved from Tambov to Volgograd 12 armour moved from Tambov to Caucasus 2 mech_infantrys moved from Bryansk to Caucasus 1 armour moved from Bryansk to Caucasus 14 mech_infantrys moved from Tambov to Caucasus 16 mech_infantrys moved from Tambov to Volgograd 1 fighter moved from Tambov to Volgograd 1 tactical_bomber moved from Tambov to Volgograd 3 bombers moved from Germany to United Kingdom 1 bomber moved from Western Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 3,6,3 and causes: 12 damage to unit: factory_major Bombing raid in United Kingdom causes 12 damage total. Battle in Volgograd Germans attack with 1 armour, 1 fighter, 1 infantry, 16 mech_infantrys and 1 tactical_bomber British defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 armour, 1 fighter, 1 infantry, 16 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 7/20 hits, 4.50 expected hits British roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Volgograd Germans win, taking Volgograd from British with 1 armour, 1 fighter, 1 infantry, 16 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Caucasus Germans attack with 13 armour and 16 mech_infantrys Russians defend with 1 armour and 1 mech_infantry Germans roll dice for 13 armour and 16 mech_infantrys in Caucasus, round 2 : 4/29 hits, 9.17 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 13 armour and 16 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Russians: 1 armour and 1 mech_infantry Non Combat Move - Germans 1 aaGun moved from Archangel to Smolensk 2 armour moved from Novgorod to Bryansk 3 infantry moved from Bryansk to Russia 1 mech_infantry moved from Novgorod to Bryansk 2 mech_infantrys moved from Vologda to Bryansk 5 artilleries moved from Tambov to Russia 5 infantry moved from Tambov to Russia 2 fighters moved from Tambov to Russia 2 tactical_bombers moved from Tambov to Russia 2 bombers moved from United Kingdom to Holland Belgium 1 bomber moved from United Kingdom to Western Germany 3 infantry moved from France to Holland Belgium 3 artilleries moved from France to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 3 infantry moved from France to Northern Italy 2 artilleries moved from Western Germany to Northern Italy 3 infantry moved from Western Germany to Northern Italy 5 infantry moved from Germany to Western Germany 1 artillery moved from Germany to Western Germany 3 fighters moved from Western Germany to Southern Italy 3 mech_infantrys moved from Western Germany to Poland 1 fighter moved from Volgograd to Russia 1 tactical_bomber moved from Volgograd to Russia 1 aaGun moved from Tambov to Volgograd 4 aaGuns moved from Tambov to Russia 1 fighter moved from Novgorod to Western Germany 1 fighter moved from Novgorod to Russia Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 3 infantry placed in Russia 1 artillery and 2 infantry placed in France 1 destroyer, 2 fighters and 1 transport placed in 112 Sea Zone 1 artillery and 1 infantry placed in Western Germany 1 artillery and 8 infantry placed in Germany Germans undo move 4. 2 fighters placed in Western Germany 1 destroyer and 1 transport placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -2.67 British : -0.33 Russians : -0.83 AA fire in United Kingdom : : 0.33
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Combat Move - Russians 1 armour moved from Timguska to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 armour moved from Evenkiyskiy to Urals Russians take Urals from Germans 9 artilleries, 53 infantry and 13 mech_infantrys moved from Novosibirsk to Vologda Russians take Vologda from Germans 2 armour and 1 mech_infantry moved from Kansu to Vologda 18 infantry moved from Yenisey to Timguska 2 fighters moved from Northwest Persia to Timguska Combat - Russians Non Combat Move - Russians 2 aaGuns moved from Yenisey to Timguska Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 fighter, 2 infantry, 1 marine, 2 mech_infantrys and 3 transports; Remaining resources: 1 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 21 Sea Zone 1 fighter moved from 36 Sea Zone to 34 Sea Zone 1 submarine moved from 36 Sea Zone to 39 Sea Zone Japanese take 37 Sea Zone from Americans 1 submarine moved from 20 Sea Zone to 43 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery moved from Kiangsi to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from Jehol to 20 Sea Zone 3 tactical_bombers moved from 36 Sea Zone to Philippines 3 fighters moved from 36 Sea Zone to Philippines 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from 36 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Kwangtung to French Indo China 1 infantry moved from Kwangsi to French Indo China 1 mech_infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 2 fighters moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 fighter moved from Kwangtung to French Indo China 2 cruisers moved from 36 Sea Zone to 35 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 1 battleship, 2 cruisers, 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 battleship, 2 cruisers, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 34 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Philippines, round 2 : 3/8 hits, 4.17 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -6 Casualties for Japanese: 1 fighter and 1 infantry Casualties for ANZAC: 1 infantry and 1 mech_infantry Battle in 20 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in French Indo China Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 airfield and 1 factory_minor Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 2/6 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from 34 Sea Zone to 35 Sea Zone 3 tactical_bombers moved from Philippines to 35 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 8 carriers moved from 36 Sea Zone to 35 Sea Zone 3 fighters moved from French Indo China to Kwangtung 1 tactical_bomber moved from French Indo China to Kwangtung 1 infantry moved from Shensi to Tsinghai 1 artillery moved from Kweichow to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Anhwe to Hunan 1 artillery moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 artillery moved from Anhwe to Kiangsi 3 infantry moved from Anhwe to Kiangsi 3 infantry moved from Shantung to Anhwe 1 aaGun moved from Jehol to Anhwe 1 infantry moved from Soviet Far East to Siberia 3 infantry moved from Amur to Manchuria 1 fighter moved from 21 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to Kwangtung 1 submarine moved from 36 Sea Zone to 39 Sea Zone 4 destroyers moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 fighter moved from 20 Sea Zone to 35 Sea Zone 1 fighter moved from 20 Sea Zone to 35 Sea Zone Place Units - Japanese 1 marine and 1 mech_infantry placed in Kwangtung 2 infantry and 1 mech_infantry placed in Shantung 1 fighter placed in Japan 1 transport placed in 20 Sea Zone 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 49 PUs; end with 50 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans : 1.33 UK_Pacific : -0.33 Japanese : -0.67
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 3 PUs; Combat Move - Americans 3 fighters moved from Yunnan to Szechwan 3 fighters moved from Yunnan to Sikang 3 fighters moved from Yunnan to Kweichow 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 submarine moved from 92 Sea Zone to 94 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 submarine moved from 92 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 3 fighters moved from Gibraltar to 94 Sea Zone 4 fighters moved from Gibraltar to 93 Sea Zone 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians Combat - Americans Battle in 96 Sea Zone Americans attack with 1 fighter Italians defend with 1 submarine and 1 transport 1 submarine owned by the Italians Submerged 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 93 Sea Zone Americans attack with 4 fighters and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 93 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Italians with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 94 Sea Zone Americans attack with 3 fighters and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 94 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Battle in 104 Sea Zone Americans attack with 2 fighters and 1 submarine Germans defend with 1 destroyer; Italians defend with 1 submarine
Combat Hit Differential Summary :
Italians : 0.33 Americans : 0.83
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Would you like your sub to fight?
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Italian sub submerges
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 3 PUs; Combat Move - Americans 3 fighters moved from Yunnan to Szechwan 3 fighters moved from Yunnan to Sikang 3 fighters moved from Yunnan to Kweichow 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 submarine moved from 92 Sea Zone to 94 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 submarine moved from 92 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 3 fighters moved from Gibraltar to 94 Sea Zone 4 fighters moved from Gibraltar to 93 Sea Zone 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians Combat - Americans Battle in 96 Sea Zone Americans attack with 1 fighter Italians defend with 1 submarine and 1 transport 1 submarine owned by the Italians Submerged 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 93 Sea Zone Americans attack with 4 fighters and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 93 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Italians with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 94 Sea Zone Americans attack with 3 fighters and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 94 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Battle in 104 Sea Zone Americans attack with 2 fighters and 1 submarine Germans defend with 1 destroyer; Italians defend with 1 submarine 1 submarine owned by the Italians Submerged Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 104 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Sikang Americans attack with 3 fighters Japanese defend with 1 infantry Americans roll dice for 3 fighters in Sikang, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Sikang Americans win with 2 fighters remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in Szechwan Americans attack with 3 fighters Japanese defend with 1 infantry Americans roll dice for 3 fighters in Szechwan, round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in Szechwan, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Americans win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Americans attack with 3 fighters Japanese defend with 1 infantry Americans roll dice for 3 fighters in Kweichow, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Americans win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters moved from Kweichow to Yunnan 3 fighters moved from Szechwan to Yunnan 2 fighters moved from Sikang to Yunnan 5 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 3 fighters moved from 94 Sea Zone to 96 Sea Zone 4 fighters moved from 93 Sea Zone to 96 Sea Zone 5 artilleries, 1 carrier, 5 infantry and 5 transports moved from 91 Sea Zone to 96 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 transport moved from 92 Sea Zone to 89 Sea Zone 2 fighters moved from 104 Sea Zone to Gibraltar 4 carriers, 3 destroyers and 9 submarines moved from 92 Sea Zone to 96 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from Western United States to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 carrier moved from 54 Sea Zone to 26 Sea Zone 5 carriers, 1 cruiser, 1 destroyer and 7 submarines moved from 54 Sea Zone to 26 Sea Zone Place Units - Americans 7 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Italians : 0.00 Americans : -0.50 Japanese : -0.33
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Szechwan Chinese creates battle in territory Sikang Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 3 PUs; Combat Move - Americans 3 fighters moved from Yunnan to Szechwan 3 fighters moved from Yunnan to Sikang 3 fighters moved from Yunnan to Kweichow 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 submarine moved from 92 Sea Zone to 94 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 submarine moved from 92 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 3 fighters moved from Gibraltar to 94 Sea Zone 4 fighters moved from Gibraltar to 93 Sea Zone 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians Combat - Americans Battle in 96 Sea Zone Americans attack with 1 fighter Italians defend with 1 submarine and 1 transport 1 submarine owned by the Italians Submerged 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 93 Sea Zone Americans attack with 4 fighters and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 93 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Italians with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 94 Sea Zone Americans attack with 3 fighters and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 94 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Battle in 104 Sea Zone Americans attack with 2 fighters and 1 submarine Germans defend with 1 destroyer; Italians defend with 1 submarine 1 submarine owned by the Italians Submerged Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 104 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Sikang Americans attack with 3 fighters Japanese defend with 1 infantry Americans roll dice for 3 fighters in Sikang, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Sikang Americans win with 2 fighters remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in Szechwan Americans attack with 3 fighters Japanese defend with 1 infantry Americans roll dice for 3 fighters in Szechwan, round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in Szechwan, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Americans win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Americans attack with 3 fighters Japanese defend with 1 infantry Americans roll dice for 3 fighters in Kweichow, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Americans win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters moved from Kweichow to Yunnan 3 fighters moved from Szechwan to Yunnan 2 fighters moved from Sikang to Yunnan 5 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 3 fighters moved from 94 Sea Zone to 96 Sea Zone 4 fighters moved from 93 Sea Zone to 96 Sea Zone 5 artilleries, 1 carrier, 5 infantry and 5 transports moved from 91 Sea Zone to 96 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 transport moved from 92 Sea Zone to 89 Sea Zone 2 fighters moved from 104 Sea Zone to Gibraltar 4 carriers, 3 destroyers and 9 submarines moved from 92 Sea Zone to 96 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from Western United States to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 carrier moved from 54 Sea Zone to 26 Sea Zone 5 carriers, 1 cruiser, 1 destroyer and 7 submarines moved from 54 Sea Zone to 26 Sea Zone Place Units - Americans 7 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Szechwan Chinese creates battle in territory Sikang Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 3 destroyers and 3 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour and 12 mech_infantrys moved from Northwest Persia to Iraq 1 armour and 2 mech_infantrys moved from Persia to Iraq 2 mech_infantrys moved from Egypt to Iraq 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 artilleries and 5 infantry moved from Egypt to Trans-Jordan 1 armour and 2 mech_infantrys moved from India to Eastern Persia 1 armour and 2 mech_infantrys moved from Yunnan to French Indo China 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to 104 Sea Zone 1 fighter moved from Gibraltar to Malta 1 fighter moved from Gibraltar to Malta 1 fighter moved from Gibraltar to Trans-Jordan Combat - British Battle in 96 Sea Zone British attack with 1 destroyer and 1 transport; Americans loiter and taunt Italians defend with 1 submarine British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 96 Sea Zone 1 transport owned by the British retreated to 94 Sea Zone Italians win with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in 37 Sea Zone British attack with 1 destroyer Japanese defend with 1 submarine British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in 41 Sea Zone British attack with 1 destroyer Japanese defend with 1 submarine British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 41 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in 104 Sea Zone British attack with 1 destroyer and 1 fighter; Americans loiter and taunt Italians defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 104 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Malta British attack with 2 fighters Italians defend with 1 artillery British roll dice for 2 fighters in Malta, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 artillery in Malta, round 2 : 0/1 hits, 0.33 expected hits retreated to Malta Battle in French Indo China British attack with 1 armour and 2 mech_infantrys Japanese defend with 1 airfield, 1 factory_minor, 1 infantry and 1 mech_infantry British roll dice for 1 armour and 2 mech_infantrys in French Indo China, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in French Indo China, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in French Indo China British roll dice for 1 armour in French Indo China, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in French Indo China, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in French Indo China, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in French Indo China, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in French Indo China, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in French Indo China, round 6 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in French Indo China, round 6 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in French Indo China British winItalians win with 1 artillery remaining, taking French Indo China from Japanese with 1 armour remaining. Battle score for attacker is -1 Casualties for British: 2 mech_infantrys Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - British 1 mech_infantry moved from Yunnan to India 2 mech_infantrys moved from Yunnan to India 2 fighters moved from Malta to 96 Sea Zone 1 fighter moved from 104 Sea Zone to Gibraltar Place Units - British 1 destroyer placed in 106 Sea Zone 3 mech_infantrys placed in Union of South Africa 2 destroyers placed in 80 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,3,2 British collect 32 PUs (3 lost to blockades); end with 33 PUs Place Units - UK_Pacific 1 fighter and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,2,3 UK_Pacific collect 10 PUs (7 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 fighter and 1 mech_infantry
Combat Hit Differential Summary :
Italians : 0.17 British : -3.00 Americans : -0.50 Japanese : 1.33
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I was going to have that plane that few over participate in the battle in SZ 96, but forgot to put it down that way. Ah well.
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Italians Italians buy 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 submarine moved from 96 Sea Zone to 94 Sea Zone 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 2 artilleries moved from Southern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 2 artilleries moved from 98 Sea Zone to Egypt 2 infantry moved from 98 Sea Zone to Egypt 1 mech_infantry moved from Rostov to Northwest Persia Italians take Northwest Persia from British 1 bomber moved from Southern Italy to Egypt 3 fighters moved from 97 Sea Zone to 95 Sea Zone 1 fighter moved from 97 Sea Zone to 95 Sea Zone 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 battleship moved from 112 Sea Zone to 104 Sea Zone 2 cruisers moved from 112 Sea Zone to 104 Sea Zone 1 carrier moved from 112 Sea Zone to 104 Sea Zone Combat - Italians Battle in 94 Sea Zone Italians attack with 1 submarine British defend with 1 artillery, 1 infantry and 1 transport 1 transport owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in 94 Sea Zone Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians win with 1 submarine remaining. Battle score for attacker is 14 Casualties for British: 1 artillery, 1 infantry and 1 transport Battle in Egypt Italians attack with 2 artilleries, 1 bomber and 2 infantry British defend with 1 harbour; French defend with 2 infantry; ANZAC defend with 2 infantry Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Egypt, round 2 : 1/5 hits, 2.00 expected hits British roll dice for 4 infantry in Egypt, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt Italians roll dice for 2 artilleries, 1 bomber and 1 infantry in Egypt, round 3 : 3/4 hits, 1.67 expected hits British roll dice for 3 infantry in Egypt, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the ANZAC, 2 infantry owned by the French and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 2 artilleries and 1 bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for ANZAC: 2 infantry Casualties for French: 2 infantry Battle in 95 Sea Zone Italians attack with 1 destroyer and 4 fighters Americans defend with 1 destroyer Italians roll dice for 1 destroyer and 4 fighters in 95 Sea Zone, round 2 : 5/5 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 95 Sea Zone Italians win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 104 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers and 1 destroyer British defend with 1 destroyer; Americans defend with 1 submarine Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 destroyer in 104 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the British lost in 104 Sea Zone Italians win with 1 battleship, 1 carrier, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer Casualties for Americans: 1 submarine Non Combat Move - Italians 4 fighters moved from 95 Sea Zone to Southern Italy 1 bomber moved from Egypt to Malta 3 infantry moved from Ukraine to Bryansk 1 fighter moved from Tambov to Russia 1 bomber moved from Russia to Southern Italy 1 aaGun moved from Western Germany to Northern Italy 2 infantry moved from France to Northern Italy 1 artillery moved from France to Northern Italy 3 mech_infantrys moved from Rostov to Northwest Persia 1 armour moved from Rostov to Northwest Persia Place Units - Italians 3 mech_infantrys placed in Ukraine 3 infantry placed in Southern Italy 1 infantry and 1 mech_infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Rostov: 1 infantry EDIT: Adding units owned by Italians to Bryansk: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4 Italians collect 26 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 2.67 British : -0.33 Americans : -0.83
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 3 destroyers and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 41 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 infantry moved from Queensland to 54 Sea Zone 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 mech_infantry moved from 22 Sea Zone to Marianas 1 armour and 2 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Marshall Islands Battle in Marianas Battle in 41 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Marshall Islands from Japanese, taking Marianas from Japanese with 1 submarine remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Battle in 37 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 3 destroyers placed in 62 Sea Zone 2 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1 ANZAC collect 20 PUs (1 lost to blockades); end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.50
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If you still have the game up, press “done” for the French and tell me what you make of the dialog box that pops up. If you don’t, then reload the game and press “done” for the French.
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I thought you had to hold all 8 for one round?