Result posted. When you get back I will probably be interested in a rematch. Was a fun game but I think I made some mistakes due to being out of practice. Guess I’ve already said that.
OwenToo (Axis) vs Shin-Ji (Allies) BM3
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Russians Russians repair damage of 13x factory_major; Remaining resources: 9 PUs; Russians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Tambov 1 artillery moved from Russia to Tambov 1 artillery moved from Kazakhstan to Volgograd 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Volgograd 4 armour, 10 artilleries, 57 infantry and 16 mech_infantrys moved from Russia to Samara Combat - Russians Battle in Vologda Russians attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Vologda Russians win, taking Vologda from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Volgograd Russians attack with 1 artillery and 1 fighter Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 artillery and 1 fighter in Volgograd, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Tambov Russians attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 armour and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov Russians roll dice for 1 artillery and 1 fighter in Tambov, round 3 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 armour in Tambov, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Russians and 1 armour owned by the Italians lost in Tambov Russians win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 artillery and 1 infantry Casualties for Italians: 1 armour and 1 mech_infantry Battle in Samara Russians attack with 4 armour, 10 artilleries, 57 infantry and 16 mech_infantrys Germans defend with 1 fighter and 2 mech_infantrys; Italians defend with 1 mech_infantry Russians roll dice for 4 armour, 10 artilleries, 57 infantry and 16 mech_infantrys in Samara, round 2 : 17/87 hits, 19.17 expected hits Germans roll dice for 1 fighter and 3 mech_infantrys in Samara, round 2 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 fighter owned by the Germans and 2 mech_infantrys owned by the Germans lost in Samara Russians win, taking Samara from Germans with 4 armour, 10 artilleries, 55 infantry and 16 mech_infantrys remaining. Battle score for attacker is 16 Casualties for Russians: 2 infantry Casualties for Germans: 1 fighter and 2 mech_infantrys Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Tambov to Northwest Persia 1 fighter moved from Volgograd to Northwest Persia 1 fighter moved from Vologda to Yakut S.S.R. 2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : -0.17 Italians : -0.33 Russians : -3.00
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 21 Sea Zone to 44 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 21 Sea Zone to 36 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 battleship moved from 36 Sea Zone to 20 Sea Zone 1 marine moved from Kwangtung to 20 Sea Zone 1 battleship and 1 marine moved from 20 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 1 mech_infantry moved from Kwangsi to French Indo China 1 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to French Indo China 5 tactical_bombers moved from 36 Sea Zone to French Indo China 1 fighter moved from Kwangtung to French Indo China 9 fighters moved from 36 Sea Zone to French Indo China 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone Combat - Japanese Battle in Siberia Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win, taking Siberia from Russians with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 44 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Battle in French Indo China Japanese attack with 1 artillery, 10 fighters, 1 infantry, 1 marine, 1 mech_infantry and 5 tactical_bombers British defend with 1 aaGun and 7 infantry; UK_Pacific defend with 1 airfield and 1 factory_minor AA fire in French Indo China : 2/3 hits, 0.50 expected hits 2 fighters owned by the Japanese lost in French Indo China Japanese roll dice for 1 battleship and 2 cruisers in French Indo China, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 artillery, 8 fighters, 1 infantry, 1 marine, 1 mech_infantry and 5 tactical_bombers in French Indo China, round 2 : 10/17 hits, 8.50 expected hits UK_Pacific roll dice for 1 aaGun and 7 infantry in French Indo China, round 2 : 2/7 hits, 2.33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 aaGun owned by the British and 7 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 8 fighters, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 2 fighters, 1 infantry and 1 mech_infantry Casualties for British: 1 aaGun and 7 infantry Non Combat Move - Japanese 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 44 Sea Zone to 36 Sea Zone 8 fighters moved from French Indo China to 36 Sea Zone 5 tactical_bombers moved from French Indo China to 36 Sea Zone 1 mech_infantry moved from Shensi to Hunan 1 artillery moved from Hopei to Shensi 1 infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 2 infantry moved from Anhwe to Hunan 2 artilleries moved from Jehol to Anhwe 3 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kwangtung to Kwangsi Place Units - Japanese 2 destroyers and 1 submarine placed in 6 Sea Zone 1 infantry, 1 marine and 1 mech_infantry placed in Kwangtung 1 artillery and 2 infantry placed in Shantung Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 3 fighters EDIT: Adding units owned by Japanese to Kwangtung: 3 fighters EDIT: Turning off Edit Mode 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1 Japanese collect 48 PUs (1 lost to blockades); end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans : -0.33 UK_Pacific : -0.33 Japanese : 2.50 AA fire in French Indo China : : 1.50
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wait… another edit…
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 21 Sea Zone to 44 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 21 Sea Zone to 36 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 battleship moved from 36 Sea Zone to 20 Sea Zone 1 marine moved from Kwangtung to 20 Sea Zone 1 battleship and 1 marine moved from 20 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 1 mech_infantry moved from Kwangsi to French Indo China 1 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to French Indo China 5 tactical_bombers moved from 36 Sea Zone to French Indo China 1 fighter moved from Kwangtung to French Indo China 9 fighters moved from 36 Sea Zone to French Indo China 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone Combat - Japanese Battle in Siberia Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win, taking Siberia from Russians with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 44 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Battle in French Indo China Japanese attack with 1 artillery, 10 fighters, 1 infantry, 1 marine, 1 mech_infantry and 5 tactical_bombers British defend with 1 aaGun and 7 infantry; UK_Pacific defend with 1 airfield and 1 factory_minor AA fire in French Indo China : 2/3 hits, 0.50 expected hits 2 fighters owned by the Japanese lost in French Indo China Japanese roll dice for 1 battleship and 2 cruisers in French Indo China, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 artillery, 8 fighters, 1 infantry, 1 marine, 1 mech_infantry and 5 tactical_bombers in French Indo China, round 2 : 10/17 hits, 8.50 expected hits UK_Pacific roll dice for 1 aaGun and 7 infantry in French Indo China, round 2 : 2/7 hits, 2.33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 aaGun owned by the British and 7 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 8 fighters, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 2 fighters, 1 infantry and 1 mech_infantry Casualties for British: 1 aaGun and 7 infantry Non Combat Move - Japanese 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 44 Sea Zone to 36 Sea Zone 8 fighters moved from French Indo China to 36 Sea Zone 5 tactical_bombers moved from French Indo China to 36 Sea Zone 1 mech_infantry moved from Shensi to Hunan 1 artillery moved from Hopei to Shensi 1 infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 2 infantry moved from Anhwe to Hunan 2 artilleries moved from Jehol to Anhwe 3 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kwangtung to Kwangsi Place Units - Japanese 2 destroyers and 1 submarine placed in 6 Sea Zone 1 infantry, 1 marine and 1 mech_infantry placed in Kwangtung 1 artillery and 2 infantry placed in Shantung Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 3 fighters EDIT: Adding units owned by Japanese to Kwangtung: 3 fighters EDIT: Turning off Edit Mode 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1 Japanese collect 48 PUs (1 lost to blockades); end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 47 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 22 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.33 UK_Pacific : -0.33 Japanese : 2.50 AA fire in French Indo China : : 1.50
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 6 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone 1 bomber moved from Malaya to Kweichow 1 fighter moved from Malaya to Yunnan 4 fighters moved from 37 Sea Zone to Yunnan 3 fighters moved from 37 Sea Zone to 44 Sea Zone 3 fighters moved from 37 Sea Zone to 35 Sea Zone 6 fighters moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone 1 transport moved from 64 Sea Zone to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone 4 fighters moved from Eastern United States to 91 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 41 Sea Zone to 37 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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Would you like your subs to fight?
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subs stay and fight
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 6 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone 1 bomber moved from Malaya to Kweichow 1 fighter moved from Malaya to Yunnan 4 fighters moved from 37 Sea Zone to Yunnan 3 fighters moved from 37 Sea Zone to 44 Sea Zone 3 fighters moved from 37 Sea Zone to 35 Sea Zone 6 fighters moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone 1 transport moved from 64 Sea Zone to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone 4 fighters moved from Eastern United States to 91 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 41 Sea Zone to 37 Sea Zone Combat - Americans Battle in Yunnan Americans attack with 5 fighters Japanese defend with 1 infantry Americans roll dice for 5 fighters in Yunnan, round 2 : 1/5 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Americans win with 5 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Gibraltar Americans attack with 2 artilleries, 6 fighters, 3 infantry and 1 mech_infantry Germans defend with 1 artillery; Italians defend with 1 airfield, 2 artilleries, 1 harbour and 1 marine Americans roll dice for 2 artilleries, 6 fighters, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 4/12 hits, 4.67 expected hits Italians roll dice for 3 artilleries and 1 marine in Gibraltar, round 2 : 3/4 hits, 1.33 expected hits 1 marine owned by the Italians, 1 artillery owned by the Germans, 3 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 artilleries, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 3 infantry Casualties for Italians: 2 artilleries and 1 marine Casualties for Germans: 1 artillery Battle in 44 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Combat Hit Differential Summary :
Italians : 1.67 Americans : -1.17 Japanese : -0.83
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Which one to lose from the sub?
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lose the destroyer
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then for the second round, sub submerges
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 6 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone 1 bomber moved from Malaya to Kweichow 1 fighter moved from Malaya to Yunnan 4 fighters moved from 37 Sea Zone to Yunnan 3 fighters moved from 37 Sea Zone to 44 Sea Zone 3 fighters moved from 37 Sea Zone to 35 Sea Zone 6 fighters moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone 1 transport moved from 64 Sea Zone to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone 4 fighters moved from Eastern United States to 91 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 41 Sea Zone to 37 Sea Zone Combat - Americans Battle in Yunnan Americans attack with 5 fighters Japanese defend with 1 infantry Americans roll dice for 5 fighters in Yunnan, round 2 : 1/5 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Americans win with 5 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Gibraltar Americans attack with 2 artilleries, 6 fighters, 3 infantry and 1 mech_infantry Germans defend with 1 artillery; Italians defend with 1 airfield, 2 artilleries, 1 harbour and 1 marine Americans roll dice for 2 artilleries, 6 fighters, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 4/12 hits, 4.67 expected hits Italians roll dice for 3 artilleries and 1 marine in Gibraltar, round 2 : 3/4 hits, 1.33 expected hits 1 marine owned by the Italians, 1 artillery owned by the Germans, 3 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 artilleries, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 3 infantry Casualties for Italians: 2 artilleries and 1 marine Casualties for Germans: 1 artillery Battle in 44 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 44 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone retreated to 44 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 35 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone 1 submarine owned by the Americans retreated to 43 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 35 Sea Zone to 37 Sea Zone 3 fighters moved from 44 Sea Zone to 37 Sea Zone 1 fighter moved from Yunnan to Malaya 4 fighters moved from Yunnan to 37 Sea Zone 1 bomber moved from Kweichow to Malaya 1 submarine moved from 43 Sea Zone to 37 Sea Zone 6 fighters moved from Gibraltar to 91 Sea Zone Place Units - Americans 4 artilleries and 6 infantry placed in Eastern United States 1 destroyer and 4 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Italians : 1.67 Americans : 0.50 Japanese : -0.67
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 2 infantry moved from Szechwan to Shensi Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Kweichow Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Chinese retreated to Szechwan Japanese win, taking Yunnan from Japanese, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 6 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone 1 bomber moved from Malaya to Kweichow 1 fighter moved from Malaya to Yunnan 4 fighters moved from 37 Sea Zone to Yunnan 3 fighters moved from 37 Sea Zone to 44 Sea Zone 3 fighters moved from 37 Sea Zone to 35 Sea Zone 6 fighters moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone 1 transport moved from 64 Sea Zone to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone 4 fighters moved from Eastern United States to 91 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 41 Sea Zone to 37 Sea Zone Combat - Americans Battle in Yunnan Americans attack with 5 fighters Japanese defend with 1 infantry Americans roll dice for 5 fighters in Yunnan, round 2 : 1/5 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Americans win with 5 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Gibraltar Americans attack with 2 artilleries, 6 fighters, 3 infantry and 1 mech_infantry Germans defend with 1 artillery; Italians defend with 1 airfield, 2 artilleries, 1 harbour and 1 marine Americans roll dice for 2 artilleries, 6 fighters, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 4/12 hits, 4.67 expected hits Italians roll dice for 3 artilleries and 1 marine in Gibraltar, round 2 : 3/4 hits, 1.33 expected hits 1 marine owned by the Italians, 1 artillery owned by the Germans, 3 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 artilleries, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 3 infantry Casualties for Italians: 2 artilleries and 1 marine Casualties for Germans: 1 artillery Battle in 44 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 44 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone retreated to 44 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 35 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone 1 submarine owned by the Americans retreated to 43 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 35 Sea Zone to 37 Sea Zone 3 fighters moved from 44 Sea Zone to 37 Sea Zone 1 fighter moved from Yunnan to Malaya 4 fighters moved from Yunnan to 37 Sea Zone 1 bomber moved from Kweichow to Malaya 1 submarine moved from 43 Sea Zone to 37 Sea Zone 6 fighters moved from Gibraltar to 91 Sea Zone Place Units - Americans 4 artilleries and 6 infantry placed in Eastern United States 1 destroyer and 4 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 2 infantry moved from Szechwan to Shensi Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Kweichow Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Chinese retreated to Szechwan Japanese win, taking Yunnan from Japanese, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 4 fighters moved from United Kingdom to Gibraltar 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from Egypt to Alexandria 1 mech_infantry moved from Trans-Jordan to Northwest Persia 3 mech_infantrys moved from Iraq to Northwest Persia 3 mech_infantrys moved from Belgian Congo to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria 3 mech_infantrys moved from Persia to Northwest Persia 2 destroyers moved from 39 Sea Zone to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from Malaya to French Indo China 3 mech_infantrys moved from Malaya to French Indo China 1 armour moved from Burma to Malaya Combat - British Battle in French Indo China British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 marine British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 2/6 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 1 marine in French Indo China, round 2 : 0/2 hits, 0.67 expected hits 1 marine owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 artillery and 1 marine Non Combat Move - British 2 fighters and 1 tactical_bomber moved from French Indo China to Malaya 2 aaGuns and 1 infantry moved from Burma to Shan State 3 mech_infantrys moved from India to Shan State 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 1 armour and 2 mech_infantrys placed in Persia 1 artillery and 1 infantry placed in Quebec 1 transport placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,5,4 British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,5,6,1,5,6,1,4,6,4,4,3,1,2,1,3,6,1,2,1,3,5,6,5,6,2,4,2,1,2,4,3,5,1,5,5,6,3 UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Italians : 1.67 British : -0.17 Americans : 0.50 Chinese : -0.33 Japanese : -0.67
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Smolensk to Vologda 1 fighter moved from Rostov to Vologda Combat - Italians Battle in Vologda Italians attack with 1 fighter and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Vologda retreated to Vologda Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Vologda to Archangel 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 96 Sea Zone to 95 Sea Zone 1 infantry moved from Tobruk to Libya 1 armour moved from Ukraine to Tambov 1 infantry moved from Rostov to Caucasus 1 infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Ukraine to Tambov 1 infantry moved from Rostov to Tambov 1 fighter moved from Rostov to Southern Italy 2 fighters moved from Western Germany to Southern Italy 1 submarine moved from 95 Sea Zone to 97 Sea Zone 3 transports moved from 95 Sea Zone to 97 Sea Zone 1 artillery moved from 95 Sea Zone to Southern Italy 2 destroyers moved from 95 Sea Zone to 97 Sea Zone Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy 1 infantry and 2 mech_infantrys placed in Ukraine 1 infantry placed in Southern Italy 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -0.67 Russians : 0.67
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 destroyers and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 armour, 1 artillery and 2 infantry moved from New South Wales to Queensland 1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to New South Wales 1 mech_infantry moved from Queensland to New South Wales Place Units - ANZAC 2 destroyers and 1 transport placed in 54 Sea Zone 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4 ANZAC collect 18 PUs (3 lost to blockades); end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 destroyer, 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Novosibirsk to Volgograd Germans take Kazakhstan from Russians 1 mech_infantry moved from Caucasus to Volgograd 2 artilleries moved from Bryansk to Russia 2 infantry moved from Bryansk to Russia 1 tactical_bomber moved from Novgorod to Volgograd 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 bomber moved from Bryansk to Russia 3 fighters moved from Bryansk to Russia 1 infantry moved from Bryansk to Russia 1 fighter moved from Bryansk to Volgograd 2 tactical_bombers moved from Novgorod to Russia 1 mech_infantry moved from Bryansk to Vologda 2 bombers moved from Novgorod to Vologda 1 mech_infantry moved from Bryansk to Vologda 1 fighter moved from Bryansk to Vologda Combat - Germans Battle in Volgograd Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 1 factory_minor Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Vologda Germans attack with 2 bombers, 1 fighter and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Vologda, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Germans attack with 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 factory_major and 3 infantry Germans roll dice for 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers in Russia, round 2 : 4/11 hits, 5.00 expected hits Russians roll dice for 3 infantry in Russia, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans captures 21PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 13 armour, 20 artilleries, 24 infantry and 30 mech_infantrys moved from Bryansk to Tambov 1 fighter moved from Vologda to Tambov 2 bombers moved from Vologda to Germany 1 aaGun moved from Novgorod to Archangel 2 tactical_bombers moved from Russia to Tambov 2 fighters moved from Russia to Novgorod 1 fighter moved from Russia to Tambov 1 bomber moved from Russia to Germany 5 aaGuns moved from Bryansk to Tambov 3 infantry moved from Western Ukraine to Bryansk 1 armour moved from Eastern Poland to Bryansk 2 mech_infantrys moved from Eastern Poland to Bryansk 2 fighters moved from Southern Italy to Western Germany 1 battleship, 2 carriers, 1 cruiser and 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Northern Italy to Southern Italy 1 tactical_bomber moved from Volgograd to Tambov 1 fighter moved from Volgograd to Tambov Place Units - Germans 1 fighter placed in Western Germany 1 destroyer placed in 112 Sea Zone 2 armour and 1 mech_infantry placed in Novgorod 1 artillery and 2 infantry placed in France 1 artillery and 3 mech_infantrys placed in Western Germany 1 artillery and 5 infantry placed in Germany Turn Complete - Germans Germans collect 61 PUs; end with 82 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 89 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
Combat Hit Differential Summary :
Germans : -2.17 Russians : -0.67
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TripleA Manual Gamesave Post: Russians round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Combat Move - Russians 1 infantry moved from Yakut S.S.R. to Yenisey Russians take Yenisey from Germans 2 fighters moved from Northwest Persia to Volgograd 1 armour and 1 mech_infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus 1 armour moved from Samara to Timguska Russians take Novosibirsk from Japanese Russians take Timguska from Germans 2 armour and 2 mech_infantrys moved from Samara to Kansu 17 infantry moved from Yakut S.S.R. to Yenisey 1 artillery and 2 infantry moved from Samara to Volgograd 9 artilleries, 53 infantry and 13 mech_infantrys moved from Samara to Novosibirsk Combat - Russians Battle in Kansu Russians attack with 2 armour and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 2 armour and 2 mech_infantrys in Kansu, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 armour and 2 mech_infantrys in Kansu, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kansu Russians win, taking Kansu from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Volgograd Russians attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Volgograd, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd Russians roll dice for 1 artillery and 2 fighters in Volgograd, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Volgograd Russians win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 1 armour and 2 mech_infantrys Battle in Caucasus Russians attack with 1 armour and 1 mech_infantry Italians defend with 1 infantry Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Caucasus Russians win, taking Caucasus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 fighters moved from Volgograd to Northwest Persia 2 aaGuns moved from Yakut S.S.R. to Yenisey 1 fighter moved from Yakut S.S.R. to Amur Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.33 Russians : -0.83 Japanese : 0.33
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 infantry moved from Manchuria to Amur 1 fighter moved from Japan to Amur 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 3 fighters moved from Kwangtung to French Indo China 1 infantry moved from Kwangsi to French Indo China 1 mech_infantry moved from Hunan to French Indo China 1 mech_infantry moved from Kwangtung to French Indo China 1 artillery moved from Shensi to Kweichow 2 infantry moved from Anhwe to Kweichow 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 marine moved from Kwangtung to 20 Sea Zone 1 infantry, 1 marine and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 marine moved from 36 Sea Zone to French Indo China 10 fighters moved from 36 Sea Zone to Malaya 5 tactical_bombers moved from 36 Sea Zone to Malaya Combat - Japanese Japanese creates battle in territory 22 Sea Zone Battle in Malaya Japanese attack with 10 fighters and 5 tactical_bombers British defend with 4 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber; Americans defend with 1 bomber and 1 fighter; UK_Pacific defend with 1 airfield and 1 harbour Japanese roll dice for 10 fighters and 5 tactical_bombers in Malaya, round 2 : 9/15 hits, 8.33 expected hits UK_Pacific roll dice for 4 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 4/11 hits, 5.33 expected hits 4 fighters owned by the Japanese, 2 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 4 armour owned by the British lost in Malaya Japanese roll dice for 6 fighters and 5 tactical_bombers in Malaya, round 3 : 8/11 hits, 6.33 expected hits UK_Pacific roll dice for 2 fighters in Malaya, round 3 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 2 fighters owned by the British lost in Malaya Japanese win, taking 22 Sea Zone from Americans with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 fighters Casualties for Americans: 1 bomber and 1 fighter Casualties for British: 4 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber Battle in French Indo China Japanese attack with 3 fighters, 2 infantry, 1 marine and 2 mech_infantrys British defend with 3 mech_infantrys; UK_Pacific defend with 1 airfield and 1 factory_minor Japanese roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 3 fighters, 2 infantry, 1 marine and 2 mech_infantrys in French Indo China, round 2 : 3/8 hits, 2.50 expected hits UK_Pacific roll dice for 3 mech_infantrys in French Indo China, round 2 : 0/3 hits, 1.00 expected hits 3 mech_infantrys owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 3 fighters, 2 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 12 Casualties for British: 3 mech_infantrys Battle in Kweichow Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Amur Japanese attack with 1 fighter and 4 infantry Russians defend with 1 fighter Japanese roll dice for 1 fighter and 4 infantry in Amur, round 2 : 0/5 hits, 1.17 expected hits Russians roll dice for 1 fighter in Amur, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 fighter and 4 infantry in Amur, round 3 : 1/5 hits, 1.17 expected hits Russians roll dice for 1 fighter in Amur, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Russians: 1 fighter Non Combat Move - Japanese 5 tactical_bombers moved from Malaya to 36 Sea Zone 4 fighters moved from Malaya to 36 Sea Zone 3 fighters moved from French Indo China to 36 Sea Zone 1 submarine moved from 44 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 2 destroyers moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 22 Sea Zone to 20 Sea Zone 1 fighter moved from Amur to Jehol 1 aaGun moved from Manchuria to Jehol 1 infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 3 infantry moved from Jehol to Anhwe 2 infantry moved from Anhwe to Kiangsi 1 artillery moved from Anhwe to Kiangsi 1 artillery moved from Anhwe to Kiangsi 1 infantry moved from Hunan to Kwangsi 1 artillery moved from Shantung to Anhwe 2 infantry moved from Shantung to Anhwe Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 1 fighter and 3 infantry placed in Japan 1 artillery, 1 fighter and 1 mech_infantry placed in Kwangtung Japanese undo move 2. 3 infantry placed in Shantung 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4 Japanese collect 48 PUs (1 lost to blockades); end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : -1.67 Russians : -0.33 Japanese : 1.50
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Americans Americans buy 1 carrier, 4 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 10 fighters moved from 91 Sea Zone to 104 Sea Zone 12 submarines moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Algeria 1 mech_infantry moved from 92 Sea Zone to Morocco 10 fighters moved from 37 Sea Zone to French Indo China Combat - Americans Battle in 92 Sea Zone Americans attack with 12 submarines and 2 transports Italians defend with 1 destroyer Americans roll dice for 12 submarines in 92 Sea Zone, round 2 : 6/12 hits, 4.00 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 12 submarines and 2 transports remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Algeria Battle in Morocco Battle in 104 Sea Zone Americans attack with 1 destroyer and 10 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 10 fighters in 104 Sea Zone, round 2 : 6/11 hits, 5.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win, taking Algeria from Germans, taking Morocco from Italians with 1 destroyer and 10 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in French Indo China Americans attack with 10 fighters Japanese defend with 1 airfield, 1 factory_minor, 2 infantry, 1 marine and 2 mech_infantrys Americans roll dice for 10 fighters in French Indo China, round 2 : 5/10 hits, 5.00 expected hits Japanese roll dice for 2 infantry, 1 marine and 2 mech_infantrys in French Indo China, round 2 : 1/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 marine owned by the Japanese and 1 fighter owned by the Americans lost in French Indo China Americans win with 9 fighters remaining. Battle score for attacker is 9 Casualties for Americans: 1 fighter Casualties for Japanese: 2 infantry, 1 marine and 2 mech_infantrys Non Combat Move - Americans 9 fighters moved from French Indo China to Yunnan 6 carriers, 1 cruiser, 2 destroyers, 2 fighters and 8 submarines moved from 37 Sea Zone to 54 Sea Zone 1 submarine moved from 43 Sea Zone to 20 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 aaGun moved from Southeast Mexico to 89 Sea Zone 4 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 1 destroyer, 6 infantry and 5 transports moved from 101 Sea Zone to 90 Sea Zone 1 aaGun and 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 aaGun moved from 101 Sea Zone to Eastern United States 4 carriers and 3 destroyers moved from 91 Sea Zone to 92 Sea Zone 4 artilleries, 1 destroyer, 6 infantry and 5 transports moved from 90 Sea Zone to 91 Sea Zone 4 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 104 Sea Zone to 91 Sea Zone 8 fighters moved from 104 Sea Zone to Gibraltar Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 4 fighters placed in Western United States 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : -0.33 Americans : 2.67 Japanese : -0.67