Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
OwenToo (Axis) vs Shin-Ji (Allies) BM3
-
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 cruiser moved from 42 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 artillery moved from Queensland to New South Wales 1 infantry moved from South Australia to Queensland 1 infantry moved from South Australia to New South Wales Place Units - ANZAC 1 factory_minor placed in Queensland 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 armour and 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 armour and 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 bomber, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Samara to Kazakhstan 1 fighter moved from Bryansk to Kazakhstan 2 bombers moved from Bryansk to Russia 2 fighters moved from Bryansk to Russia 1 bomber moved from Western Germany to Russia 1 armour moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 92 Sea Zone to 98 Sea Zone 1 submarine moved from 109 Sea Zone to 124 Sea Zone 1 destroyer moved from 109 Sea Zone to 112 Sea Zone Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
-
Intercept Bombing run in Russia?
-
No thanks!
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 bomber, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Samara to Kazakhstan 1 fighter moved from Bryansk to Kazakhstan 2 bombers moved from Bryansk to Russia 2 fighters moved from Bryansk to Russia 1 bomber moved from Western Germany to Russia 1 armour moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 92 Sea Zone to 98 Sea Zone 1 submarine moved from 109 Sea Zone to 124 Sea Zone 1 destroyer moved from 109 Sea Zone to 112 Sea Zone Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 5,3,8 and causes: 16 damage to unit: factory_major Bombing raid in Russia causes 16 damage total. Battle in Kazakhstan Germans attack with 1 armour and 1 fighter Russians defend with 1 artillery Germans roll dice for 1 armour and 1 fighter in Kazakhstan, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Kazakhstan retreated to Kazakhstan Russians win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Germans: 1 armour Cleaning up after air battles Non Combat Move - Germans 1 fighter moved from Kazakhstan to Samara 1 mech_infantry moved from Bryansk to Samara 2 bombers moved from Russia to Novgorod 2 fighters moved from Russia to Bryansk 1 mech_infantry moved from Bryansk to Samara 2 artilleries moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 artillery and 2 infantry moved from Belarus to Bryansk 1 armour moved from Novgorod to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 3 infantry moved from Eastern Poland to Western Ukraine 2 armour moved from Eastern Poland to Bryansk 2 mech_infantrys moved from Eastern Poland to Bryansk 1 armour moved from Yenisey to Novosibirsk 1 mech_infantry moved from Evenkiyskiy to Novosibirsk 1 mech_infantry moved from Eastern Poland to Bryansk 1 mech_infantry moved from Germany to Eastern Poland 1 armour moved from Germany to Eastern Poland 2 fighters moved from Western Germany to Bryansk 1 artillery moved from Southern France to France 2 infantry moved from Southern France to France 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 battleship moved from 92 Sea Zone to 95 Sea Zone 2 fighters moved from 92 Sea Zone to Southern Italy 1 fighter moved from Southern Italy to Bryansk 2 carriers moved from 92 Sea Zone to 95 Sea Zone 1 cruiser moved from 92 Sea Zone to 95 Sea Zone 1 bomber moved from Russia to Bryansk 1 marine moved from Western Germany to Northern Italy Place Units - Germans 1 bomber placed in Western Germany 3 tactical_bombers placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Germans from Archangel: 1 aaGun EDIT: Adding units owned by Germans to Novgorod: 1 aaGun EDIT: Turning off Edit Mode 1 artillery and 2 infantry placed in Western Germany 1 artillery and 2 infantry placed in France Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 mech_infantry EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry EDIT: Turning off Edit Mode 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : -1.00 Russians : 0.67
-
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Russians Russians repair damage of 13x factory_major; Remaining resources: 9 PUs; Russians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Tambov 1 artillery moved from Russia to Tambov 1 artillery moved from Kazakhstan to Volgograd 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Volgograd 4 armour, 10 artilleries, 57 infantry and 16 mech_infantrys moved from Russia to Samara Combat - Russians Battle in Vologda Russians attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Vologda Russians win, taking Vologda from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Volgograd Russians attack with 1 artillery and 1 fighter Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 artillery and 1 fighter in Volgograd, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Tambov Russians attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 armour and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov Russians roll dice for 1 artillery and 1 fighter in Tambov, round 3 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 armour in Tambov, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Russians and 1 armour owned by the Italians lost in Tambov Russians win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 artillery and 1 infantry Casualties for Italians: 1 armour and 1 mech_infantry Battle in Samara Russians attack with 4 armour, 10 artilleries, 57 infantry and 16 mech_infantrys Germans defend with 1 fighter and 2 mech_infantrys; Italians defend with 1 mech_infantry Russians roll dice for 4 armour, 10 artilleries, 57 infantry and 16 mech_infantrys in Samara, round 2 : 17/87 hits, 19.17 expected hits Germans roll dice for 1 fighter and 3 mech_infantrys in Samara, round 2 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 fighter owned by the Germans and 2 mech_infantrys owned by the Germans lost in Samara Russians win, taking Samara from Germans with 4 armour, 10 artilleries, 55 infantry and 16 mech_infantrys remaining. Battle score for attacker is 16 Casualties for Russians: 2 infantry Casualties for Germans: 1 fighter and 2 mech_infantrys Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Tambov to Northwest Persia 1 fighter moved from Volgograd to Northwest Persia 1 fighter moved from Vologda to Yakut S.S.R. 2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : -0.17 Italians : -0.33 Russians : -3.00
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 21 Sea Zone to 44 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 21 Sea Zone to 36 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 battleship moved from 36 Sea Zone to 20 Sea Zone 1 marine moved from Kwangtung to 20 Sea Zone 1 battleship and 1 marine moved from 20 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 1 mech_infantry moved from Kwangsi to French Indo China 1 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to French Indo China 5 tactical_bombers moved from 36 Sea Zone to French Indo China 1 fighter moved from Kwangtung to French Indo China 9 fighters moved from 36 Sea Zone to French Indo China 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone Combat - Japanese Battle in Siberia Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win, taking Siberia from Russians with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 44 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Battle in French Indo China Japanese attack with 1 artillery, 10 fighters, 1 infantry, 1 marine, 1 mech_infantry and 5 tactical_bombers British defend with 1 aaGun and 7 infantry; UK_Pacific defend with 1 airfield and 1 factory_minor AA fire in French Indo China : 2/3 hits, 0.50 expected hits 2 fighters owned by the Japanese lost in French Indo China Japanese roll dice for 1 battleship and 2 cruisers in French Indo China, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 artillery, 8 fighters, 1 infantry, 1 marine, 1 mech_infantry and 5 tactical_bombers in French Indo China, round 2 : 10/17 hits, 8.50 expected hits UK_Pacific roll dice for 1 aaGun and 7 infantry in French Indo China, round 2 : 2/7 hits, 2.33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 aaGun owned by the British and 7 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 8 fighters, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 2 fighters, 1 infantry and 1 mech_infantry Casualties for British: 1 aaGun and 7 infantry Non Combat Move - Japanese 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 44 Sea Zone to 36 Sea Zone 8 fighters moved from French Indo China to 36 Sea Zone 5 tactical_bombers moved from French Indo China to 36 Sea Zone 1 mech_infantry moved from Shensi to Hunan 1 artillery moved from Hopei to Shensi 1 infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 2 infantry moved from Anhwe to Hunan 2 artilleries moved from Jehol to Anhwe 3 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kwangtung to Kwangsi Place Units - Japanese 2 destroyers and 1 submarine placed in 6 Sea Zone 1 infantry, 1 marine and 1 mech_infantry placed in Kwangtung 1 artillery and 2 infantry placed in Shantung Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 3 fighters EDIT: Adding units owned by Japanese to Kwangtung: 3 fighters EDIT: Turning off Edit Mode 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1 Japanese collect 48 PUs (1 lost to blockades); end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans : -0.33 UK_Pacific : -0.33 Japanese : 2.50 AA fire in French Indo China : : 1.50
-
wait… another edit…
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 21 Sea Zone to 44 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 21 Sea Zone to 36 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 battleship moved from 36 Sea Zone to 20 Sea Zone 1 marine moved from Kwangtung to 20 Sea Zone 1 battleship and 1 marine moved from 20 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 1 mech_infantry moved from Kwangsi to French Indo China 1 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to French Indo China 5 tactical_bombers moved from 36 Sea Zone to French Indo China 1 fighter moved from Kwangtung to French Indo China 9 fighters moved from 36 Sea Zone to French Indo China 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone Combat - Japanese Battle in Siberia Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win, taking Siberia from Russians with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 44 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Battle in French Indo China Japanese attack with 1 artillery, 10 fighters, 1 infantry, 1 marine, 1 mech_infantry and 5 tactical_bombers British defend with 1 aaGun and 7 infantry; UK_Pacific defend with 1 airfield and 1 factory_minor AA fire in French Indo China : 2/3 hits, 0.50 expected hits 2 fighters owned by the Japanese lost in French Indo China Japanese roll dice for 1 battleship and 2 cruisers in French Indo China, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 artillery, 8 fighters, 1 infantry, 1 marine, 1 mech_infantry and 5 tactical_bombers in French Indo China, round 2 : 10/17 hits, 8.50 expected hits UK_Pacific roll dice for 1 aaGun and 7 infantry in French Indo China, round 2 : 2/7 hits, 2.33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 aaGun owned by the British and 7 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 8 fighters, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 2 fighters, 1 infantry and 1 mech_infantry Casualties for British: 1 aaGun and 7 infantry Non Combat Move - Japanese 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 44 Sea Zone to 36 Sea Zone 8 fighters moved from French Indo China to 36 Sea Zone 5 tactical_bombers moved from French Indo China to 36 Sea Zone 1 mech_infantry moved from Shensi to Hunan 1 artillery moved from Hopei to Shensi 1 infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 2 infantry moved from Anhwe to Hunan 2 artilleries moved from Jehol to Anhwe 3 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kwangtung to Kwangsi Place Units - Japanese 2 destroyers and 1 submarine placed in 6 Sea Zone 1 infantry, 1 marine and 1 mech_infantry placed in Kwangtung 1 artillery and 2 infantry placed in Shantung Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 3 fighters EDIT: Adding units owned by Japanese to Kwangtung: 3 fighters EDIT: Turning off Edit Mode 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1 Japanese collect 48 PUs (1 lost to blockades); end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 47 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 22 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.33 UK_Pacific : -0.33 Japanese : 2.50 AA fire in French Indo China : : 1.50
-
TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 6 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone 1 bomber moved from Malaya to Kweichow 1 fighter moved from Malaya to Yunnan 4 fighters moved from 37 Sea Zone to Yunnan 3 fighters moved from 37 Sea Zone to 44 Sea Zone 3 fighters moved from 37 Sea Zone to 35 Sea Zone 6 fighters moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone 1 transport moved from 64 Sea Zone to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone 4 fighters moved from Eastern United States to 91 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 41 Sea Zone to 37 Sea Zone Combat - Americans
Combat Hit Differential Summary :
-
Would you like your subs to fight?
-
subs stay and fight
-
TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 6 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone 1 bomber moved from Malaya to Kweichow 1 fighter moved from Malaya to Yunnan 4 fighters moved from 37 Sea Zone to Yunnan 3 fighters moved from 37 Sea Zone to 44 Sea Zone 3 fighters moved from 37 Sea Zone to 35 Sea Zone 6 fighters moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone 1 transport moved from 64 Sea Zone to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone 4 fighters moved from Eastern United States to 91 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 41 Sea Zone to 37 Sea Zone Combat - Americans Battle in Yunnan Americans attack with 5 fighters Japanese defend with 1 infantry Americans roll dice for 5 fighters in Yunnan, round 2 : 1/5 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Americans win with 5 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Gibraltar Americans attack with 2 artilleries, 6 fighters, 3 infantry and 1 mech_infantry Germans defend with 1 artillery; Italians defend with 1 airfield, 2 artilleries, 1 harbour and 1 marine Americans roll dice for 2 artilleries, 6 fighters, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 4/12 hits, 4.67 expected hits Italians roll dice for 3 artilleries and 1 marine in Gibraltar, round 2 : 3/4 hits, 1.33 expected hits 1 marine owned by the Italians, 1 artillery owned by the Germans, 3 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 artilleries, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 3 infantry Casualties for Italians: 2 artilleries and 1 marine Casualties for Germans: 1 artillery Battle in 44 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Combat Hit Differential Summary :
Italians : 1.67 Americans : -1.17 Japanese : -0.83
-
Which one to lose from the sub?
-
lose the destroyer
-
then for the second round, sub submerges
-
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 6 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone 1 bomber moved from Malaya to Kweichow 1 fighter moved from Malaya to Yunnan 4 fighters moved from 37 Sea Zone to Yunnan 3 fighters moved from 37 Sea Zone to 44 Sea Zone 3 fighters moved from 37 Sea Zone to 35 Sea Zone 6 fighters moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone 1 transport moved from 64 Sea Zone to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone 4 fighters moved from Eastern United States to 91 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 41 Sea Zone to 37 Sea Zone Combat - Americans Battle in Yunnan Americans attack with 5 fighters Japanese defend with 1 infantry Americans roll dice for 5 fighters in Yunnan, round 2 : 1/5 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Americans win with 5 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Gibraltar Americans attack with 2 artilleries, 6 fighters, 3 infantry and 1 mech_infantry Germans defend with 1 artillery; Italians defend with 1 airfield, 2 artilleries, 1 harbour and 1 marine Americans roll dice for 2 artilleries, 6 fighters, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 4/12 hits, 4.67 expected hits Italians roll dice for 3 artilleries and 1 marine in Gibraltar, round 2 : 3/4 hits, 1.33 expected hits 1 marine owned by the Italians, 1 artillery owned by the Germans, 3 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 artilleries, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 3 infantry Casualties for Italians: 2 artilleries and 1 marine Casualties for Germans: 1 artillery Battle in 44 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 44 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone retreated to 44 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 35 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone 1 submarine owned by the Americans retreated to 43 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 35 Sea Zone to 37 Sea Zone 3 fighters moved from 44 Sea Zone to 37 Sea Zone 1 fighter moved from Yunnan to Malaya 4 fighters moved from Yunnan to 37 Sea Zone 1 bomber moved from Kweichow to Malaya 1 submarine moved from 43 Sea Zone to 37 Sea Zone 6 fighters moved from Gibraltar to 91 Sea Zone Place Units - Americans 4 artilleries and 6 infantry placed in Eastern United States 1 destroyer and 4 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Italians : 1.67 Americans : 0.50 Japanese : -0.67
-
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 2 infantry moved from Szechwan to Shensi Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Kweichow Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Chinese retreated to Szechwan Japanese win, taking Yunnan from Japanese, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : 0.67
-
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 6 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone 1 bomber moved from Malaya to Kweichow 1 fighter moved from Malaya to Yunnan 4 fighters moved from 37 Sea Zone to Yunnan 3 fighters moved from 37 Sea Zone to 44 Sea Zone 3 fighters moved from 37 Sea Zone to 35 Sea Zone 6 fighters moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone 1 transport moved from 64 Sea Zone to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone 4 fighters moved from Eastern United States to 91 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 41 Sea Zone to 37 Sea Zone Combat - Americans Battle in Yunnan Americans attack with 5 fighters Japanese defend with 1 infantry Americans roll dice for 5 fighters in Yunnan, round 2 : 1/5 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Americans win with 5 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Gibraltar Americans attack with 2 artilleries, 6 fighters, 3 infantry and 1 mech_infantry Germans defend with 1 artillery; Italians defend with 1 airfield, 2 artilleries, 1 harbour and 1 marine Americans roll dice for 2 artilleries, 6 fighters, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 4/12 hits, 4.67 expected hits Italians roll dice for 3 artilleries and 1 marine in Gibraltar, round 2 : 3/4 hits, 1.33 expected hits 1 marine owned by the Italians, 1 artillery owned by the Germans, 3 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 artilleries, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 3 infantry Casualties for Italians: 2 artilleries and 1 marine Casualties for Germans: 1 artillery Battle in 44 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 44 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone retreated to 44 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 35 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone 1 submarine owned by the Americans retreated to 43 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 35 Sea Zone to 37 Sea Zone 3 fighters moved from 44 Sea Zone to 37 Sea Zone 1 fighter moved from Yunnan to Malaya 4 fighters moved from Yunnan to 37 Sea Zone 1 bomber moved from Kweichow to Malaya 1 submarine moved from 43 Sea Zone to 37 Sea Zone 6 fighters moved from Gibraltar to 91 Sea Zone Place Units - Americans 4 artilleries and 6 infantry placed in Eastern United States 1 destroyer and 4 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 2 infantry moved from Szechwan to Shensi Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Kweichow Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Chinese retreated to Szechwan Japanese win, taking Yunnan from Japanese, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 4 fighters moved from United Kingdom to Gibraltar 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from Egypt to Alexandria 1 mech_infantry moved from Trans-Jordan to Northwest Persia 3 mech_infantrys moved from Iraq to Northwest Persia 3 mech_infantrys moved from Belgian Congo to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria 3 mech_infantrys moved from Persia to Northwest Persia 2 destroyers moved from 39 Sea Zone to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from Malaya to French Indo China 3 mech_infantrys moved from Malaya to French Indo China 1 armour moved from Burma to Malaya Combat - British Battle in French Indo China British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 marine British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 2/6 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 1 marine in French Indo China, round 2 : 0/2 hits, 0.67 expected hits 1 marine owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 artillery and 1 marine Non Combat Move - British 2 fighters and 1 tactical_bomber moved from French Indo China to Malaya 2 aaGuns and 1 infantry moved from Burma to Shan State 3 mech_infantrys moved from India to Shan State 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 1 armour and 2 mech_infantrys placed in Persia 1 artillery and 1 infantry placed in Quebec 1 transport placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,5,4 British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,5,6,1,5,6,1,4,6,4,4,3,1,2,1,3,6,1,2,1,3,5,6,5,6,2,4,2,1,2,4,3,5,1,5,5,6,3 UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Italians : 1.67 British : -0.17 Americans : 0.50 Chinese : -0.33 Japanese : -0.67
-
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Smolensk to Vologda 1 fighter moved from Rostov to Vologda Combat - Italians Battle in Vologda Italians attack with 1 fighter and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Vologda retreated to Vologda Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Vologda to Archangel 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 96 Sea Zone to 95 Sea Zone 1 infantry moved from Tobruk to Libya 1 armour moved from Ukraine to Tambov 1 infantry moved from Rostov to Caucasus 1 infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Ukraine to Tambov 1 infantry moved from Rostov to Tambov 1 fighter moved from Rostov to Southern Italy 2 fighters moved from Western Germany to Southern Italy 1 submarine moved from 95 Sea Zone to 97 Sea Zone 3 transports moved from 95 Sea Zone to 97 Sea Zone 1 artillery moved from 95 Sea Zone to Southern Italy 2 destroyers moved from 95 Sea Zone to 97 Sea Zone Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy 1 infantry and 2 mech_infantrys placed in Ukraine 1 infantry placed in Southern Italy 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -0.67 Russians : 0.67