Bid: Axis +10
*German sub in SZ 111 (6)
*German arty in H-B (4)
No tech
Regular luck
Engine: 2.6.14798
I missed your other post - feel free to move the sub.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters, 2 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 21 Sea Zone
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
Japanese take 19 Sea Zone from Americans
1 submarine moved from 35 Sea Zone to 47 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
Japanese take 6 Sea Zone from Americans
1 submarine moved from 39 Sea Zone to 41 Sea Zone
2 armour moved from Kwangsi to French Indo China
2 mech_infantrys moved from Kwangsi to French Indo China
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
1 marine moved from Philippines to 35 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
2 cruisers and 1 marine moved from 35 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
9 fighters moved from 35 Sea Zone to French Indo China
1 fighter moved from Kwangtung to French Indo China
5 tactical_bombers moved from 35 Sea Zone to French Indo China
1 fighter moved from Manchuria to 21 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 47 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 47 Sea Zone
Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in French Indo China
Japanese attack with 2 armour, 1 artillery, 10 fighters, 1 infantry, 1 marine, 2 mech_infantrys and 5 tactical_bombers
British defend with 11 armour; UK_Pacific defend with 1 airfield and 1 factory_minor
Japanese roll dice for 1 battleship and 2 cruisers in French Indo China, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 2 armour, 1 artillery, 10 fighters, 1 infantry, 1 marine, 2 mech_infantrys and 5 tactical_bombers in French Indo China, round 2 : 9/22 hits, 10.67 expected hits
UK_Pacific roll dice for 11 armour in French Indo China, round 2 : 2/11 hits, 5.50 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 10 armour owned by the British lost in French Indo China
Japanese roll dice for 2 armour, 1 artillery, 10 fighters, 1 marine, 1 mech_infantry and 5 tactical_bombers in French Indo China, round 3 : 10/20 hits, 10.33 expected hits
UK_Pacific roll dice for 1 armour in French Indo China, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 armour, 1 artillery, 10 fighters, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Casualties for British: 11 armour
Non Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
7 carriers moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from 21 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to Kwangtung
5 tactical_bombers moved from French Indo China to 36 Sea Zone
9 fighters moved from French Indo China to 36 Sea Zone
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 artillery moved from Kweichow to Hopei
1 mech_infantry moved from Hunan to Kwangsi
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Tsinghai to Vologda
1 mech_infantry moved from Hopei to Tsinghai
2 artilleries moved from Manchuria to Jehol
4 infantry moved from Manchuria to Jehol
1 infantry moved from Shantung to Anhwe
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from 87 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 1 marine placed in Kwangtung
1 infantry placed in Shantung
1 destroyer and 1 transport placed in 19 Sea Zone
1 submarine placed in 6 Sea Zone
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
UK_Pacific : -3.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 bomber moved from India to Szechwan
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from Burma to 41 Sea Zone
6 fighters moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
6 carriers, 1 cruiser, 1 destroyer, 2 fighters and 9 submarines moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in 37 Sea Zone
Americans attack with 6 carriers, 1 cruiser, 1 destroyer, 1 fighter and 9 submarines; ANZAC loiter and taunt
Japanese defend with 1 submarine
Americans roll dice for 9 submarines in 37 Sea Zone, round 2 : 6/9 hits, 3.00 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 6 carriers, 1 cruiser, 1 destroyer, 1 fighter and 9 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 41 Sea Zone
Americans attack with 1 destroyer and 10 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 10 fighters in 41 Sea Zone, round 2 : 2/11 hits, 5.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Japanese with 1 destroyer and 10 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Szechwan to Malaya
10 fighters moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to Malaya
1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 carriers and 3 destroyers moved from 64 Sea Zone to 91 Sea Zone
12 submarines moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Western United States to 91 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 64 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from 64 Sea Zone to Southeast Mexico
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery, 4 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0.00
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 bomber moved from India to Szechwan
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from Burma to 41 Sea Zone
6 fighters moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
6 carriers, 1 cruiser, 1 destroyer, 2 fighters and 9 submarines moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in 37 Sea Zone
Americans attack with 6 carriers, 1 cruiser, 1 destroyer, 1 fighter and 9 submarines; ANZAC loiter and taunt
Japanese defend with 1 submarine
Americans roll dice for 9 submarines in 37 Sea Zone, round 2 : 6/9 hits, 3.00 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 6 carriers, 1 cruiser, 1 destroyer, 1 fighter and 9 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 41 Sea Zone
Americans attack with 1 destroyer and 10 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 10 fighters in 41 Sea Zone, round 2 : 2/11 hits, 5.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Japanese with 1 destroyer and 10 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Szechwan to Malaya
10 fighters moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to Malaya
1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 carriers and 3 destroyers moved from 64 Sea Zone to 91 Sea Zone
12 submarines moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Western United States to 91 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 64 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from 64 Sea Zone to Southeast Mexico
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery, 4 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Combat - Chinese
Chinese creates battle in territory Szechwan
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
Purchase Units - British
British buy 1 artillery, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Alexandria to Trans-Jordan
9 infantry moved from Yunnan to French Indo China
2 fighters moved from Burma to French Indo China
1 tactical_bomber moved from Burma to French Indo China
2 destroyers moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in French Indo China
British attack with 2 fighters, 9 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor and 1 marine
British roll dice for 2 fighters, 9 infantry and 1 tactical_bomber in French Indo China, round 2 : 5/12 hits, 3.17 expected hits
Japanese roll dice for 2 armour, 1 artillery and 1 marine in French Indo China, round 2 : 2/4 hits, 1.67 expected hits
1 marine owned by the Japanese, 1 artillery owned by the Japanese, 2 armour owned by the Japanese and 2 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 2 infantry
Casualties for Japanese: 2 armour, 1 artillery and 1 marine
Non Combat Move - British
1 mech_infantry moved from Yunnan to Malaya
1 armour moved from Burma to Malaya
2 mech_infantrys moved from Burma to Malaya
1 armour moved from Siam to Malaya
2 mech_infantrys moved from Yunnan to Malaya
1 armour moved from Yunnan to Malaya
1 aaGun moved from Yunnan to French Indo China
2 aaGuns moved from Yunnan to Burma
1 armour moved from India to Burma
2 fighters and 1 tactical_bomber moved from French Indo China to Malaya
Place Units - British
3 mech_infantrys placed in Persia
British undo move 1.
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from Neutral_Allies to British
EDIT: Removing units owned by British from Persia: 2 armour and 1 mech_infantry
EDIT: Adding units owned by British to Northwest Persia: 2 armour and 1 mech_infantry
EDIT: Removing units owned by British from Iraq: 6 mech_infantrys
EDIT: Adding units owned by British to Northwest Persia: 6 mech_infantrys
EDIT: Removing units owned by British from Egypt: 3 mech_infantrys
EDIT: Adding units owned by British to Iraq: 3 mech_infantrys
EDIT: Removing units owned by British from Union of South Africa: 3 mech_infantrys
EDIT: Adding units owned by British to Belgian Congo: 3 mech_infantrys
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Persia
2 mech_infantrys placed in Union of South Africa
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1,2,5,6,4,5,1,6,2,4,3,6
British collect 27 PUs (8 lost to blockades); end with 28 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,3,4,3,5,2,3,4,2,5,5,6,4,5,1,3,2,6,5,6,3,2,5,1,1,1,3,3,4,4,5,5,5,1,2,1,2,4
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
British : 1.83
Americans : 0.00
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 mech_infantry moved from Rostov to Caucasus
1 fighter moved from Ukraine to Tambov
1 mech_infantry moved from Bryansk to Tambov
1 armour moved from Bryansk to Tambov
1 fighter moved from Southern Italy to Caucasus
1 submarine moved from 95 Sea Zone to 96 Sea Zone
2 bombers moved from Western Germany to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in Caucasus
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 artillery
Italians roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Caucasus
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Tambov
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tambov, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 96 Sea Zone
Italians attack with 2 bombers and 2 submarines
British defend with 1 destroyer
Italians roll dice for 2 submarines in 96 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 bombers in 96 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
Italians win with 2 bombers and 1 submarine remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 109 Sea Zone to Western Germany
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from Caucasus to Rostov
2 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
1 armour moved from Romania to Ukraine
2 infantry moved from Southern France to France
1 artillery moved from Southern France to France
1 infantry moved from Morocco to 92 Sea Zone
2 artilleries moved from Gibraltar to 92 Sea Zone
1 marine moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 2 infantry, 1 marine and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
2 infantry moved from 95 Sea Zone to Northern Italy
1 marine moved from 95 Sea Zone to Northern Italy
2 bombers moved from 96 Sea Zone to Southern Italy
1 mech_infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to Samara
1 fighter moved from Tambov to Rostov
Place Units - Italians
2 destroyers placed in 95 Sea Zone
1 infantry and 2 mech_infantrys placed in Ukraine
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : 0.67
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 artillery moved from Queensland to New South Wales
1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to New South Wales
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 armour and 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 artillery moved from Queensland to New South Wales
1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to New South Wales
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 armour and 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Samara to Kazakhstan
1 fighter moved from Bryansk to Kazakhstan
2 bombers moved from Bryansk to Russia
2 fighters moved from Bryansk to Russia
1 bomber moved from Western Germany to Russia
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 109 Sea Zone to 124 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
Intercept Bombing run in Russia?
No thanks!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Samara to Kazakhstan
1 fighter moved from Bryansk to Kazakhstan
2 bombers moved from Bryansk to Russia
2 fighters moved from Bryansk to Russia
1 bomber moved from Western Germany to Russia
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 109 Sea Zone to 124 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 5,3,8 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Battle in Kazakhstan
Germans attack with 1 armour and 1 fighter
Russians defend with 1 artillery
Germans roll dice for 1 armour and 1 fighter in Kazakhstan, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Kazakhstan
retreated to Kazakhstan
Russians win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Cleaning up after air battles
Non Combat Move - Germans
1 fighter moved from Kazakhstan to Samara
1 mech_infantry moved from Bryansk to Samara
2 bombers moved from Russia to Novgorod
2 fighters moved from Russia to Bryansk
1 mech_infantry moved from Bryansk to Samara
2 artilleries moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Belarus to Bryansk
1 armour moved from Novgorod to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
3 infantry moved from Eastern Poland to Western Ukraine
2 armour moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Yenisey to Novosibirsk
1 mech_infantry moved from Evenkiyskiy to Novosibirsk
1 mech_infantry moved from Eastern Poland to Bryansk
1 mech_infantry moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
2 fighters moved from Western Germany to Bryansk
1 artillery moved from Southern France to France
2 infantry moved from Southern France to France
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 battleship moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 92 Sea Zone to Southern Italy
1 fighter moved from Southern Italy to Bryansk
2 carriers moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from Russia to Bryansk
1 marine moved from Western Germany to Northern Italy
Place Units - Germans
1 bomber placed in Western Germany
3 tactical_bombers placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Archangel: 1 aaGun
EDIT: Adding units owned by Germans to Novgorod: 1 aaGun
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry
EDIT: Turning off Edit Mode
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : -1.00
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 artillery moved from Kazakhstan to Volgograd
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Volgograd
4 armour, 10 artilleries, 57 infantry and 16 mech_infantrys moved from Russia to Samara
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Vologda
Russians win, taking Vologda from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 artillery and 1 fighter in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov
Russians roll dice for 1 artillery and 1 fighter in Tambov, round 3 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 armour in Tambov, round 3 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Russians and 1 armour owned by the Italians lost in Tambov
Russians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Samara
Russians attack with 4 armour, 10 artilleries, 57 infantry and 16 mech_infantrys
Germans defend with 1 fighter and 2 mech_infantrys; Italians defend with 1 mech_infantry
Russians roll dice for 4 armour, 10 artilleries, 57 infantry and 16 mech_infantrys in Samara, round 2 : 17/87 hits, 19.17 expected hits
Germans roll dice for 1 fighter and 3 mech_infantrys in Samara, round 2 : 2/4 hits, 1.67 expected hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 fighter owned by the Germans and 2 mech_infantrys owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 4 armour, 10 artilleries, 55 infantry and 16 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Russians: 2 infantry
Casualties for Germans: 1 fighter and 2 mech_infantrys
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Northwest Persia
1 fighter moved from Volgograd to Northwest Persia
1 fighter moved from Vologda to Yakut S.S.R.
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : -0.17
Italians : -0.33
Russians : -3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 21 Sea Zone to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 21 Sea Zone to 36 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 marine moved from Kwangtung to 20 Sea Zone
1 battleship and 1 marine moved from 20 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Kwangsi to French Indo China
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
5 tactical_bombers moved from 36 Sea Zone to French Indo China
1 fighter moved from Kwangtung to French Indo China
9 fighters moved from 36 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in Siberia
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking Siberia from Russians with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Battle in French Indo China
Japanese attack with 1 artillery, 10 fighters, 1 infantry, 1 marine, 1 mech_infantry and 5 tactical_bombers
British defend with 1 aaGun and 7 infantry; UK_Pacific defend with 1 airfield and 1 factory_minor
AA fire in French Indo China : 2/3 hits, 0.50 expected hits
2 fighters owned by the Japanese lost in French Indo China
Japanese roll dice for 1 battleship and 2 cruisers in French Indo China, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 artillery, 8 fighters, 1 infantry, 1 marine, 1 mech_infantry and 5 tactical_bombers in French Indo China, round 2 : 10/17 hits, 8.50 expected hits
UK_Pacific roll dice for 1 aaGun and 7 infantry in French Indo China, round 2 : 2/7 hits, 2.33 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 aaGun owned by the British and 7 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 8 fighters, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 2 fighters, 1 infantry and 1 mech_infantry
Casualties for British: 1 aaGun and 7 infantry
Non Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
8 fighters moved from French Indo China to 36 Sea Zone
5 tactical_bombers moved from French Indo China to 36 Sea Zone
1 mech_infantry moved from Shensi to Hunan
1 artillery moved from Hopei to Shensi
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
2 infantry moved from Anhwe to Hunan
2 artilleries moved from Jehol to Anhwe
3 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kwangtung to Kwangsi
Place Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
1 infantry, 1 marine and 1 mech_infantry placed in Kwangtung
1 artillery and 2 infantry placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 3 fighters
EDIT: Adding units owned by Japanese to Kwangtung: 3 fighters
EDIT: Turning off Edit Mode
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1
Japanese collect 48 PUs (1 lost to blockades); end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans : -0.33
UK_Pacific : -0.33
Japanese : 2.50
AA fire in French Indo China : : 1.50
wait… another edit…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 21 Sea Zone to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 21 Sea Zone to 36 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 marine moved from Kwangtung to 20 Sea Zone
1 battleship and 1 marine moved from 20 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Kwangsi to French Indo China
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
5 tactical_bombers moved from 36 Sea Zone to French Indo China
1 fighter moved from Kwangtung to French Indo China
9 fighters moved from 36 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in Siberia
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking Siberia from Russians with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Battle in French Indo China
Japanese attack with 1 artillery, 10 fighters, 1 infantry, 1 marine, 1 mech_infantry and 5 tactical_bombers
British defend with 1 aaGun and 7 infantry; UK_Pacific defend with 1 airfield and 1 factory_minor
AA fire in French Indo China : 2/3 hits, 0.50 expected hits
2 fighters owned by the Japanese lost in French Indo China
Japanese roll dice for 1 battleship and 2 cruisers in French Indo China, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 artillery, 8 fighters, 1 infantry, 1 marine, 1 mech_infantry and 5 tactical_bombers in French Indo China, round 2 : 10/17 hits, 8.50 expected hits
UK_Pacific roll dice for 1 aaGun and 7 infantry in French Indo China, round 2 : 2/7 hits, 2.33 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 aaGun owned by the British and 7 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 8 fighters, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 2 fighters, 1 infantry and 1 mech_infantry
Casualties for British: 1 aaGun and 7 infantry
Non Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
8 fighters moved from French Indo China to 36 Sea Zone
5 tactical_bombers moved from French Indo China to 36 Sea Zone
1 mech_infantry moved from Shensi to Hunan
1 artillery moved from Hopei to Shensi
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
2 infantry moved from Anhwe to Hunan
2 artilleries moved from Jehol to Anhwe
3 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kwangtung to Kwangsi
Place Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
1 infantry, 1 marine and 1 mech_infantry placed in Kwangtung
1 artillery and 2 infantry placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 3 fighters
EDIT: Adding units owned by Japanese to Kwangtung: 3 fighters
EDIT: Turning off Edit Mode
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1
Japanese collect 48 PUs (1 lost to blockades); end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 47 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 22 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.33
UK_Pacific : -0.33
Japanese : 2.50
AA fire in French Indo China : : 1.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 6 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 bomber moved from Malaya to Kweichow
1 fighter moved from Malaya to Yunnan
4 fighters moved from 37 Sea Zone to Yunnan
3 fighters moved from 37 Sea Zone to 44 Sea Zone
3 fighters moved from 37 Sea Zone to 35 Sea Zone
6 fighters moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone
1 transport moved from 64 Sea Zone to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone
4 fighters moved from Eastern United States to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
Would you like your subs to fight?
subs stay and fight
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 6 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 bomber moved from Malaya to Kweichow
1 fighter moved from Malaya to Yunnan
4 fighters moved from 37 Sea Zone to Yunnan
3 fighters moved from 37 Sea Zone to 44 Sea Zone
3 fighters moved from 37 Sea Zone to 35 Sea Zone
6 fighters moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone
1 transport moved from 64 Sea Zone to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone
4 fighters moved from Eastern United States to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
Combat - Americans
Battle in Yunnan
Americans attack with 5 fighters
Japanese defend with 1 infantry
Americans roll dice for 5 fighters in Yunnan, round 2 : 1/5 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Americans win with 5 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Gibraltar
Americans attack with 2 artilleries, 6 fighters, 3 infantry and 1 mech_infantry
Germans defend with 1 artillery; Italians defend with 1 airfield, 2 artilleries, 1 harbour and 1 marine
Americans roll dice for 2 artilleries, 6 fighters, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 4/12 hits, 4.67 expected hits
Italians roll dice for 3 artilleries and 1 marine in Gibraltar, round 2 : 3/4 hits, 1.33 expected hits
1 marine owned by the Italians, 1 artillery owned by the Germans, 3 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 3 infantry
Casualties for Italians: 2 artilleries and 1 marine
Casualties for Germans: 1 artillery
Battle in 44 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Combat Hit Differential Summary :
Italians : 1.67
Americans : -1.17
Japanese : -0.83
Which one to lose from the sub?