@The-Farmer said in L26 OOB AndrewAAGamer (X) vs The-Farmer (L+40):
Did you place my UK units?
disregard I saw your combat phase that it was placed.
Bummer. Didn’t leave enough in Rome. Had to take Sth France to stop it from being taken down. Didn’t want to do that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 armour moved from Russia to Samara
Russians take Samara from Germans
1 armour moved from Samara to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Russia
1 mech_infantry moved from Norway to Finland
Russians take Finland from Germans
18 infantry moved from Buryatia to Yakut S.S.R.
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Buryatia to Yakut S.S.R.
Place Units - Russians
8 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
EDIT: Removing units owned by Russians from Yakut S.S.R.: 6 infantry
EDIT: Adding units owned by Russians to Buryatia: 6 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Japanese
4 armour, 6 artilleries, 17 infantry and 4 mech_infantrys moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 bomber moved from Japan to 17 Sea Zone
1 fighter moved from Celebes to 42 Sea Zone
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 3 fighters and 5 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 fighter moved from 42 Sea Zone to Celebes
1 tactical_bomber moved from Celebes to Sumatra
2 tactical_bombers moved from French Indo China to Sumatra
1 armour moved from Sikang to Yunnan
1 infantry moved from Yunnan to Szechwan
1 aaGun moved from Yunnan to Burma
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Kweichow to Burma
1 artillery moved from Hunan to Yunnan
1 mech_infantry moved from Hopei to Yunnan
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 fighter moved from Kiangsu to 35 Sea Zone
1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
1 tactical_bomber moved from Philippines to Yunnan
4 artilleries and 5 infantry moved from Philippines to 35 Sea Zone
4 artilleries, 5 infantry and 5 transports moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 43 Sea Zone to 38 Sea Zone
5 artilleries and 5 infantry moved from 38 Sea Zone to Burma
1 carrier, 1 destroyer and 1 fighter moved from 35 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 38 Sea Zone
3 fighters moved from French Indo China to Philippines
1 bomber moved from 17 Sea Zone to French Indo China
1 tactical_bomber moved from 35 Sea Zone to Sumatra
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in French Indo China
2 artilleries, 3 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 58 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Americans
1 armour moved from Algeria to Libya
Americans take Tunisia from Italians
Americans take Libya from Italians
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to Southern France
3 fighters moved from Normandy Bordeaux to Southern France
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 7 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Southern France
Americans attack with 1 bomber, 3 fighters and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 3 fighters and 1 mech_infantry in Southern France, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Southern France
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern France to Normandy Bordeaux
1 bomber moved from Gibraltar to Normandy Bordeaux
1 aaGun and 1 artillery moved from Algeria to 92 Sea Zone
1 armour moved from Algeria to Libya
1 aaGun, 1 artillery, 1 carrier, 2 fighters and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 aaGun and 1 artillery moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Normandy Bordeaux to United Kingdom
5 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 5 infantry moved from 91 Sea Zone to Morocco
3 destroyers moved from 26 Sea Zone to 33 Sea Zone
Place Units - Americans
1 fighter and 2 infantry placed in Norway
1 armour and 2 infantry placed in Normandy Bordeaux
2 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to Kweichow
2 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
3 infantry moved from Shensi to Sikang
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
6 infantry moved from Shensi to Hopei
3 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 bomber moved from Norway to Germany
1 armour moved from Egypt to Syria
British take Syria from Neutral_Axis
1 armour moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
3 mech_infantrys moved from Northwest Persia to Caucasus
Purchase Units - British
British buy 2 armour, 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 8 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in Caucasus
British attack with 3 mech_infantrys
Germans defend with 1 infantry
British roll dice for 3 mech_infantrys in Caucasus, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 mech_infantrys in Caucasus, round 3 : 2/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
3 infantry moved from Trans-Jordan to Iraq
4 fighters moved from Persia to India
1 artillery and 2 infantry moved from West India to India
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 transports moved from 79 Sea Zone to 76 Sea Zone
1 armour moved from Ethiopia to Egypt
1 infantry moved from Tobruk to Alexandria
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Germany to Norway
6 fighters moved from Norway to Russia
1 aaGun, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 factory_minor placed in Iraq
2 armour and 1 fighter placed in Persia
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0.00
British : 1.00
Americans : 0.67
Chinese : 1.83
Japanese : -1.33
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Italians
2 fighters moved from Western Germany to Finland
1 armour moved from Novgorod to Finland
1 armour moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 bomber moved from Western Germany to 92 Sea Zone
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Southern France
2 fighters moved from Southern Italy to Holland Belgium
2 fighters moved from Southern Italy to Southern France
1 armour moved from Smolensk to Bryansk
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Finland
Italians attack with 1 armour and 2 fighters
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour and 2 fighters in Finland, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Finland
Italians win, taking Finland from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
retreated to Holland Belgium
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Italians roll dice for 1 bomber in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Southern France
Italians attack with 2 fighters and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 aaGun moved from France to Western Germany
3 infantry moved from Western Germany to Germany
2 fighters moved from Southern France to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
3 infantry moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to Western Germany
2 fighters moved from Holland Belgium to Western Germany
2 fighters moved from Finland to Novgorod
1 aaGun, 1 artillery and 1 infantry moved from Novgorod to Karelia
Place Units - Italians
4 infantry placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,2,1,6
Italians collect 14 PUs (5 lost to blockades); end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.50
British : 1.33
Americans : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Non Combat Move - ANZAC
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 tactical_bombers moved from 127 Sea Zone to Norway
2 bombers and 3 fighters moved from Novgorod to Norway
3 tactical_bombers moved from Southern Italy to Norway
1 artillery moved from Northern Italy to Southern France
Germans take Southern France from British
1 armour moved from Volgograd to Bryansk
Germans take Tambov from Russians
1 armour moved from Volgograd to Caucasus
Germans take Kazakhstan from Russians
1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
Purchase Units - Germans
Germans buy 5 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat - Germans
Combat Hit Differential Summary :
Scramble from Norway?
no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 tactical_bombers moved from 127 Sea Zone to Norway
2 bombers and 3 fighters moved from Novgorod to Norway
3 tactical_bombers moved from Southern Italy to Norway
1 artillery moved from Northern Italy to Southern France
Germans take Southern France from British
1 armour moved from Volgograd to Bryansk
Germans take Tambov from Russians
1 armour moved from Volgograd to Caucasus
Germans take Kazakhstan from Russians
1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
Purchase Units - Germans
Germans buy 5 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Norway
Germans attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 5 tactical_bombers
British defend with 1 bomber; Americans defend with 1 airfield, 1 factory_minor, 8 fighters and 2 infantry
Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 5 tactical_bombers in Norway, round 2 : 8/12 hits, 6.50 expected hits
Americans roll dice for 1 bomber, 8 fighters and 2 infantry in Norway, round 2 : 8/11 hits, 6.17 expected hits
1 artillery owned by the Germans, 2 fighters owned by the Germans, 1 infantry owned by the Germans, 1 bomber owned by the British, 6 fighters owned by the Americans, 2 infantry owned by the Americans and 4 tactical_bombers owned by the Germans lost in Norway
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Norway, round 3 : 1/4 hits, 2.50 expected hits
Americans roll dice for 2 fighters in Norway, round 3 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in Norway
Germans roll dice for 2 bombers and 1 fighter in Norway, round 4 : 1/3 hits, 1.83 expected hits
Americans roll dice for 1 fighter in Norway, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the Americans lost in Norway
Germans win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery, 3 fighters, 1 infantry and 5 tactical_bombers
Casualties for British: 1 bomber
Casualties for Americans: 8 fighters and 2 infantry
Battle in Caucasus
Germans attack with 2 armour and 2 mech_infantrys
British defend with 3 mech_infantrys
Germans roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 3 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
Germans roll dice for 2 armour in Caucasus, round 4 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 mech_infantrys
Non Combat Move - Germans
3 mech_infantrys moved from Ukraine to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
2 bombers moved from Norway to Western Germany
1 mech_infantry moved from Volgograd to Bryansk
9 mech_infantrys moved from Germany to Northern Italy
5 artilleries moved from Northern Italy to France
1 aaGun moved from Western Germany to France
1 aaGun and 10 infantry moved from Germany to Western Germany
6 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
Place Units - Germans
3 infantry placed in Volgograd
2 infantry placed in Ukraine
2 fighters placed in 112 Sea Zone
3 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,4,2,5
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -0.50
Americans : 1.83
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Russia
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Vologda
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat - Russians
Non Combat Move - Russians
1 aaGun and 12 infantry moved from Yakut S.S.R. to Yenisey
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Japanese
4 armour, 11 artilleries, 22 infantry and 5 mech_infantrys moved from Burma to India
1 tactical_bomber moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
3 bombers moved from French Indo China to India
4 tactical_bombers moved from Sumatra to India
2 armour and 3 mech_infantrys moved from Yunnan to India
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 15 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in India
Japanese attack with 6 armour, 11 artilleries, 3 bombers, 1 fighter, 22 infantry, 8 mech_infantrys and 6 tactical_bombers
British defend with 3 aaGuns, 2 armour, 6 artilleries, 4 fighters, 30 infantry and 2 tactical_bombers; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 2/9 hits, 1.50 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India
Japanese roll dice for 6 armour, 11 artilleries, 3 bombers, 22 infantry, 8 mech_infantrys and 5 tactical_bombers in India, round 2 : 17/55 hits, 18.83 expected hits
UK_Pacific roll dice for 3 aaGuns, 2 armour, 6 artilleries, 4 fighters, 30 infantry and 2 tactical_bombers in India, round 2 : 15/44 hits, 16.67 expected hits
15 infantry owned by the Japanese, 3 aaGuns owned by the British and 14 infantry owned by the British lost in India
Japanese roll dice for 6 armour, 11 artilleries, 3 bombers, 7 infantry, 8 mech_infantrys and 5 tactical_bombers in India, round 3 : 17/40 hits, 16.33 expected hits
UK_Pacific roll dice for 2 armour, 6 artilleries, 4 fighters, 16 infantry and 2 tactical_bombers in India, round 3 : 15/30 hits, 12.00 expected hits
7 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 16 infantry owned by the British lost in India
Japanese roll dice for 6 armour, 6 artilleries, 3 bombers, 5 mech_infantrys and 5 tactical_bombers in India, round 4 : 14/25 hits, 12.00 expected hits
UK_Pacific roll dice for 2 armour, 5 artilleries, 4 fighters and 2 tactical_bombers in India, round 4 : 6/13 hits, 6.33 expected hits
6 artilleries owned by the Japanese, 2 tactical_bombers owned by the British, 5 artilleries owned by the British, 4 fighters owned by the British and 2 armour owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 6 armour, 3 bombers, 5 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 60
Casualties for Japanese: 11 artilleries, 1 fighter, 22 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 3 aaGuns, 2 armour, 6 artilleries, 4 fighters, 30 infantry and 2 tactical_bombers
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 artillery and 1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 aaGun moved from Burma to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from French Indo China to Shan State
3 bombers moved from India to Shan State
1 armour moved from French Indo China to Yunnan
1 carrier, 1 destroyer and 5 transports moved from 38 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
3 tactical_bombers moved from India to Burma
1 fighter moved from Japan to 35 Sea Zone
1 fighter moved from Celebes to 37 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Kiangsu
1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1
Japanese collect 52 PUs (3 lost to blockades); end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
UK_Pacific : 1.00
AA fire in India : : 0.50
Japanese : 0.83
Axis get another step up. Thought you’d run away from India there. Still, the income gap is large given that it’s already round 8.
Yeah, I expected you to win. I thought maybe chance of doing well, or if not, chance of major force reduction against Japan.
I think running from India is necessary if the Middle East is under threat. Otherwise having a huge stack in Persia doesn’t really help you much depending…
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers, 8 destroyers, 6 fighters and 9 submarines moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
2 bombers moved from Normandy Bordeaux to Finland
2 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from United Kingdom to Southern France
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 2 destroyers, 4 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat - Americans
Combat Hit Differential Summary :
scram Kamikaze etc
Oh FYI, assume once of my ships sailed via Guam… I don’t think I dragged one through there , but best to keep my options open.
Full scramble. Kamis, one each on 4 DDs and the 2 Cruisers.
Max D.
IJN, you were a good ship.
You have an edge on this battle… so I am not expecting to win. Maybe just a hit and run?