Let’s collect ourselves here! And have some fun. I prefer the Allies, but I am flexible.
Karl7 (Allies+8) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Research Technology - Germans Combat Move - Germans 1 infantry moved from Volgograd to Caucasus Germans take Caucasus from Russians 1 armour moved from Tambov to Volgograd Germans take Samara from Russians 1 infantry moved from France to Southern France Germans take Southern France from French Purchase Units - Germans Germans buy 1 carrier, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Non Combat Move - Germans Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa 1 aaGun and 5 artilleries moved from Tambov to Bryansk 1 aaGun moved from Rostov to Volgograd 3 artilleries moved from Rostov to Bryansk 5 armour and 1 mech_infantry moved from Tambov to Volgograd 3 mech_infantrys moved from Ukraine to Volgograd 2 fighters moved from Ukraine to Novgorod 12 artilleries and 1 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 2 tactical_bombers moved from Novgorod to 127 Sea Zone 6 mech_infantrys moved from Western Germany to Germany 3 mech_infantrys moved from France to Germany 5 artilleries moved from Western Germany to Northern Italy 1 artillery moved from France to Western Germany 1 aaGun moved from Western Germany to Germany 1 artillery moved from France to Northern Italy 1 artillery and 1 infantry moved from France to Western Germany 3 tactical_bombers moved from Ukraine to Southern Italy 2 bombers moved from Ukraine to Novgorod Place Units - Germans 1 carrier placed in 127 Sea Zone 3 infantry placed in Western Germany 2 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Volgograd Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Combat Hit Differential Summary :
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Bummer. Didn’t leave enough in Rome. Had to take Sth France to stop it from being taken down. Didn’t want to do that.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Russians 1 armour moved from Russia to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia 1 armour moved from Russia to Samara Russians take Samara from Germans 1 armour moved from Samara to Russia 1 armour moved from Russia to Smolensk Russians take Smolensk from Italians 1 armour moved from Smolensk to Russia 1 mech_infantry moved from Norway to Finland Russians take Finland from Germans 18 infantry moved from Buryatia to Yakut S.S.R. Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun moved from Buryatia to Yakut S.S.R. Place Units - Russians 8 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine EDIT: Removing units owned by Russians from Yakut S.S.R.: 6 infantry EDIT: Adding units owned by Russians to Buryatia: 6 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Japanese 4 armour, 6 artilleries, 17 infantry and 4 mech_infantrys moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 bomber moved from Japan to 17 Sea Zone 1 fighter moved from Celebes to 42 Sea Zone Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 3 fighters and 5 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Japanese 1 fighter moved from 42 Sea Zone to Celebes 1 tactical_bomber moved from Celebes to Sumatra 2 tactical_bombers moved from French Indo China to Sumatra 1 armour moved from Sikang to Yunnan 1 infantry moved from Yunnan to Szechwan 1 aaGun moved from Yunnan to Burma 1 mech_infantry moved from Szechwan to Sikang 1 mech_infantry moved from Kweichow to Burma 1 artillery moved from Hunan to Yunnan 1 mech_infantry moved from Hopei to Yunnan 1 infantry moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 1 fighter moved from Kiangsu to 35 Sea Zone 1 armour and 2 mech_infantrys moved from French Indo China to Yunnan 1 tactical_bomber moved from Philippines to Yunnan 4 artilleries and 5 infantry moved from Philippines to 35 Sea Zone 4 artilleries, 5 infantry and 5 transports moved from 35 Sea Zone to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 43 Sea Zone to 38 Sea Zone 5 artilleries and 5 infantry moved from 38 Sea Zone to Burma 1 carrier, 1 destroyer and 1 fighter moved from 35 Sea Zone to 38 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 38 Sea Zone 3 fighters moved from French Indo China to Philippines 1 bomber moved from 17 Sea Zone to French Indo China 1 tactical_bomber moved from 35 Sea Zone to Sumatra Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 1 armour, 1 artillery and 1 infantry placed in French Indo China 2 artilleries, 3 fighters and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 58 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Americans 1 armour moved from Algeria to Libya Americans take Tunisia from Italians Americans take Libya from Italians 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 bomber moved from Normandy Bordeaux to Southern France 3 fighters moved from Normandy Bordeaux to Southern France Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 7 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat - Americans Battle in Southern France Americans attack with 1 bomber, 3 fighters and 1 mech_infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 bomber, 3 fighters and 1 mech_infantry in Southern France, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Southern France Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from Southern France to Normandy Bordeaux 1 bomber moved from Southern France to Normandy Bordeaux 1 bomber moved from Gibraltar to Normandy Bordeaux 1 aaGun and 1 artillery moved from Algeria to 92 Sea Zone 1 armour moved from Algeria to Libya 1 aaGun, 1 artillery, 1 carrier, 2 fighters and 2 transports moved from 92 Sea Zone to 110 Sea Zone 1 aaGun and 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from Normandy Bordeaux to United Kingdom 5 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 5 infantry moved from 91 Sea Zone to Morocco 3 destroyers moved from 26 Sea Zone to 33 Sea Zone Place Units - Americans 1 fighter and 2 infantry placed in Norway 1 armour and 2 infantry placed in Normandy Bordeaux 2 transports placed in 101 Sea Zone 3 infantry placed in Eastern United States 1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Combat Move - Chinese 2 infantry moved from Shensi to Hopei 2 infantry moved from Shensi to Kweichow 2 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan 3 infantry moved from Shensi to Sikang Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi 6 infantry moved from Shensi to Hopei 3 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Hopei Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Combat Move - British 1 infantry moved from Normandy Bordeaux to Southern France British take Southern France from Germans 1 bomber moved from Norway to Germany 1 armour moved from Egypt to Syria British take Syria from Neutral_Axis 1 armour moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis 3 mech_infantrys moved from Northwest Persia to Caucasus Purchase Units - British British buy 2 armour, 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 8 and causes: 7 damage to unit: factory_major Bombing raid in Germany causes 7 damage total. Battle in Caucasus British attack with 3 mech_infantrys Germans defend with 1 infantry British roll dice for 3 mech_infantrys in Caucasus, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 mech_infantrys in Caucasus, round 3 : 2/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 3 infantry moved from Trans-Jordan to Iraq 4 fighters moved from Persia to India 1 artillery and 2 infantry moved from West India to India 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 2 transports moved from 79 Sea Zone to 76 Sea Zone 1 armour moved from Ethiopia to Egypt 1 infantry moved from Tobruk to Alexandria 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 bomber moved from Germany to Norway 6 fighters moved from Norway to Russia 1 aaGun, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 1 factory_minor placed in Iraq 2 armour and 1 fighter placed in Persia 3 mech_infantrys placed in Egypt Turn Complete - British British collect 43 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0.00 British : 1.00 Americans : 0.67 Chinese : 1.83 Japanese : -1.33 AA fire in Germany : : -0.17
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Italians 2 fighters moved from Western Germany to Finland 1 armour moved from Novgorod to Finland 1 armour moved from Bryansk to Smolensk Italians take Smolensk from Russians 1 bomber moved from Western Germany to 92 Sea Zone 1 infantry moved from France to Holland Belgium 1 infantry moved from France to Southern France 2 fighters moved from Southern Italy to Holland Belgium 2 fighters moved from Southern Italy to Southern France 1 armour moved from Smolensk to Bryansk Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Finland Italians attack with 1 armour and 2 fighters Russians defend with 1 mech_infantry Italians roll dice for 1 armour and 2 fighters in Finland, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Finland Italians win, taking Finland from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Holland Belgium Italians attack with 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium retreated to Holland Belgium British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in 92 Sea Zone Italians attack with 1 bomber Americans defend with 1 destroyer Italians roll dice for 1 bomber in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 92 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Southern France Italians attack with 2 fighters and 1 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France Italians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from 92 Sea Zone to Southern Italy 1 aaGun moved from France to Western Germany 3 infantry moved from Western Germany to Germany 2 fighters moved from Southern France to Southern Italy 1 infantry moved from Southern Italy to Northern Italy 3 infantry moved from Northern Italy to Western Germany 2 infantry moved from Northern Italy to Western Germany 2 fighters moved from Holland Belgium to Western Germany 2 fighters moved from Finland to Novgorod 1 aaGun, 1 artillery and 1 infantry moved from Novgorod to Karelia Place Units - Italians 4 infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,2,1,6 Italians collect 14 PUs (5 lost to blockades); end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.50 British : 1.33 Americans : -0.33 Russians : -0.33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Non Combat Move - ANZAC 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 destroyer moved from 79 Sea Zone to 41 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Research Technology - Germans Combat Move - Germans 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 2 tactical_bombers moved from 127 Sea Zone to Norway 2 bombers and 3 fighters moved from Novgorod to Norway 3 tactical_bombers moved from Southern Italy to Norway 1 artillery moved from Northern Italy to Southern France Germans take Southern France from British 1 armour moved from Volgograd to Bryansk Germans take Tambov from Russians 1 armour moved from Volgograd to Caucasus Germans take Kazakhstan from Russians 1 armour and 2 mech_infantrys moved from Volgograd to Caucasus 1 armour moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd Purchase Units - Germans Germans buy 5 fighters and 5 infantry; Remaining resources: 0 PUs; Combat - Germans
Combat Hit Differential Summary :
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Scramble from Norway?
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no
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Research Technology - Germans Combat Move - Germans 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 2 tactical_bombers moved from 127 Sea Zone to Norway 2 bombers and 3 fighters moved from Novgorod to Norway 3 tactical_bombers moved from Southern Italy to Norway 1 artillery moved from Northern Italy to Southern France Germans take Southern France from British 1 armour moved from Volgograd to Bryansk Germans take Tambov from Russians 1 armour moved from Volgograd to Caucasus Germans take Kazakhstan from Russians 1 armour and 2 mech_infantrys moved from Volgograd to Caucasus 1 armour moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd Purchase Units - Germans Germans buy 5 fighters and 5 infantry; Remaining resources: 0 PUs; Combat - Germans Battle in Norway Germans attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 5 tactical_bombers British defend with 1 bomber; Americans defend with 1 airfield, 1 factory_minor, 8 fighters and 2 infantry Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 5 tactical_bombers in Norway, round 2 : 8/12 hits, 6.50 expected hits Americans roll dice for 1 bomber, 8 fighters and 2 infantry in Norway, round 2 : 8/11 hits, 6.17 expected hits 1 artillery owned by the Germans, 2 fighters owned by the Germans, 1 infantry owned by the Germans, 1 bomber owned by the British, 6 fighters owned by the Americans, 2 infantry owned by the Americans and 4 tactical_bombers owned by the Germans lost in Norway Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Norway, round 3 : 1/4 hits, 2.50 expected hits Americans roll dice for 2 fighters in Norway, round 3 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in Norway Germans roll dice for 2 bombers and 1 fighter in Norway, round 4 : 1/3 hits, 1.83 expected hits Americans roll dice for 1 fighter in Norway, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the Americans lost in Norway Germans win with 2 bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 artillery, 3 fighters, 1 infantry and 5 tactical_bombers Casualties for British: 1 bomber Casualties for Americans: 8 fighters and 2 infantry Battle in Caucasus Germans attack with 2 armour and 2 mech_infantrys British defend with 3 mech_infantrys Germans roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 3 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 2 mech_infantrys in Caucasus, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus Germans roll dice for 2 armour in Caucasus, round 4 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 4 Casualties for Germans: 2 mech_infantrys Casualties for British: 3 mech_infantrys Non Combat Move - Germans 3 mech_infantrys moved from Ukraine to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 2 bombers moved from Norway to Western Germany 1 mech_infantry moved from Volgograd to Bryansk 9 mech_infantrys moved from Germany to Northern Italy 5 artilleries moved from Northern Italy to France 1 aaGun moved from Western Germany to France 1 aaGun and 10 infantry moved from Germany to Western Germany 6 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France Place Units - Germans 3 infantry placed in Volgograd 2 infantry placed in Ukraine 2 fighters placed in 112 Sea Zone 3 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,4,2,5 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -0.50 Americans : 1.83 Russians : 0.00
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Russians 1 infantry moved from Russia to Samara Russians take Samara from Germans 1 armour moved from Russia to Smolensk Russians take Smolensk from Italians 1 armour moved from Smolensk to Russia 1 armour moved from Russia to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia 1 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Vologda 1 submarine moved from 91 Sea Zone to 93 Sea Zone Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians 1 aaGun and 12 infantry moved from Yakut S.S.R. to Yenisey 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Japanese 4 armour, 11 artilleries, 22 infantry and 5 mech_infantrys moved from Burma to India 1 tactical_bomber moved from Yunnan to India 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India 3 bombers moved from French Indo China to India 4 tactical_bombers moved from Sumatra to India 2 armour and 3 mech_infantrys moved from Yunnan to India Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 15 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in India Japanese attack with 6 armour, 11 artilleries, 3 bombers, 1 fighter, 22 infantry, 8 mech_infantrys and 6 tactical_bombers British defend with 3 aaGuns, 2 armour, 6 artilleries, 4 fighters, 30 infantry and 2 tactical_bombers; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 2/9 hits, 1.50 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India Japanese roll dice for 6 armour, 11 artilleries, 3 bombers, 22 infantry, 8 mech_infantrys and 5 tactical_bombers in India, round 2 : 17/55 hits, 18.83 expected hits UK_Pacific roll dice for 3 aaGuns, 2 armour, 6 artilleries, 4 fighters, 30 infantry and 2 tactical_bombers in India, round 2 : 15/44 hits, 16.67 expected hits 15 infantry owned by the Japanese, 3 aaGuns owned by the British and 14 infantry owned by the British lost in India Japanese roll dice for 6 armour, 11 artilleries, 3 bombers, 7 infantry, 8 mech_infantrys and 5 tactical_bombers in India, round 3 : 17/40 hits, 16.33 expected hits UK_Pacific roll dice for 2 armour, 6 artilleries, 4 fighters, 16 infantry and 2 tactical_bombers in India, round 3 : 15/30 hits, 12.00 expected hits 7 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 16 infantry owned by the British lost in India Japanese roll dice for 6 armour, 6 artilleries, 3 bombers, 5 mech_infantrys and 5 tactical_bombers in India, round 4 : 14/25 hits, 12.00 expected hits UK_Pacific roll dice for 2 armour, 5 artilleries, 4 fighters and 2 tactical_bombers in India, round 4 : 6/13 hits, 6.33 expected hits 6 artilleries owned by the Japanese, 2 tactical_bombers owned by the British, 5 artilleries owned by the British, 4 fighters owned by the British and 2 armour owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 6 armour, 3 bombers, 5 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 60 Casualties for Japanese: 11 artilleries, 1 fighter, 22 infantry, 3 mech_infantrys and 1 tactical_bomber Casualties for British: 3 aaGuns, 2 armour, 6 artilleries, 4 fighters, 30 infantry and 2 tactical_bombers triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 artillery and 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 aaGun moved from Burma to Yunnan 1 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from French Indo China to Shan State 3 bombers moved from India to Shan State 1 armour moved from French Indo China to Yunnan 1 carrier, 1 destroyer and 5 transports moved from 38 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from India to Yunnan 1 tactical_bomber moved from India to Yunnan 3 tactical_bombers moved from India to Burma 1 fighter moved from Japan to 35 Sea Zone 1 fighter moved from Celebes to 37 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 2 fighters moved from Japan to 35 Sea Zone Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in French Indo China 2 artilleries and 1 infantry placed in Kiangsu 1 fighter and 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1 Japanese collect 52 PUs (3 lost to blockades); end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
UK_Pacific : 1.00 AA fire in India : : 0.50 Japanese : 0.83
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Axis get another step up. Thought you’d run away from India there. Still, the income gap is large given that it’s already round 8.
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Yeah, I expected you to win. I thought maybe chance of doing well, or if not, chance of major force reduction against Japan.
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I think running from India is necessary if the Middle East is under threat. Otherwise having a huge stack in Persia doesn’t really help you much depending…
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Americans 1 battleship, 3 carriers, 2 cruisers, 8 destroyers, 6 fighters and 9 submarines moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone 2 bombers moved from Normandy Bordeaux to Finland 2 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from United Kingdom to Southern France Purchase Units - Americans Americans buy 3 armour, 1 carrier, 2 destroyers, 4 fighters and 2 submarines; Remaining resources: 0 PUs; Combat - Americans
Combat Hit Differential Summary :
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scram Kamikaze etc
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Oh FYI, assume once of my ships sailed via Guam… I don’t think I dragged one through there , but best to keep my options open.
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Full scramble. Kamis, one each on 4 DDs and the 2 Cruisers.
Max D.
IJN, you were a good ship.