@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
3 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Archangel
2 bombers moved from Germany to Archangel
1 armour moved from Ukraine to Rostov
Germans take Bryansk from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
3 armour and 1 mech_infantry moved from Ukraine to Volgograd
Purchase Units - Germans
Germans buy 3 artilleries, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Volgograd
Germans attack with 3 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 3 armour and 1 mech_infantry in Volgograd, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
3 armour owned by the Germans retreated to Rostov
Russians win with 2 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 5 armour, 1 infantry and 2 mech_infantrys
Germans roll dice for 3 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Archangel, round 2 : 9/11 hits, 5.50 expected hits
Russians roll dice for 5 armour, 1 infantry and 2 mech_infantrys in Archangel, round 2 : 3/8 hits, 3.50 expected hits
2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 5 armour owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 5 armour, 1 infantry and 2 mech_infantrys
Non Combat Move - Germans
1 infantry moved from Eastern Poland to Belarus
2 bombers, 2 fighters and 2 tactical_bombers moved from Archangel to Belarus
1 aaGun, 2 armour, 5 artilleries, 24 infantry and 3 mech_infantrys moved from Ukraine to Rostov
2 artilleries moved from Bessarabia to Ukraine
12 artilleries moved from Poland to Baltic States
1 fighter moved from Germany to Western Germany
1 tactical_bomber moved from Germany to Western Germany
3 mech_infantrys moved from Western Germany to France
3 infantry moved from Germany to Western Germany
Place Units - Germans
3 infantry placed in Germany
4 infantry placed in Germany
3 artilleries and 4 mech_infantrys placed in Western Germany
Germans undo move 3.
3 artilleries placed in Ukraine
4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Germans collect 43 PUs (2 lost to blockades); end with 43 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 2.83
Russians : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Russians
3 mech_infantrys moved from Samara to Archangel
2 fighters moved from Russia to Archangel
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
2 infantry moved from Volgograd to Caucasus
Purchase Units - Russians
Russians buy 3 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters and 3 mech_infantrys
Germans defend with 2 armour
Russians roll dice for 2 fighters and 3 mech_infantrys in Archangel, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 2 armour in Archangel, round 2 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Russians roll dice for 2 fighters and 2 mech_infantrys in Archangel, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 2 armour
Battle in Caucasus
Russians attack with 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Archangel to Russia
1 mech_infantry moved from Finland to Norway
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
10 infantry moved from Russia to Tambov
2 infantry moved from Russia to Vologda
Place Units - Russians
3 armour, 1 fighter and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -0.83
Russians : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 infantry moved from Yunnan to Burma
2 bombers moved from French Indo China to Burma
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 destroyer, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 32 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 32 Sea Zone
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 2 bombers and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Burma, round 2 : 1/3 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Burma to French Indo China
1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
1 aaGun, 4 armour, 3 artilleries, 11 infantry and 3 mech_infantrys moved from Yunnan to Kweichow
1 infantry moved from Hopei to Kweichow
1 artillery and 2 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 transport moved from 43 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Philippines to Sumatra
4 transports moved from 35 Sea Zone to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
5 infantry moved from 6 Sea Zone to Korea
2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
2 artilleries and 6 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kweichow: 1 armour
EDIT: Adding units owned by Japanese to Yunnan: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 58 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.67
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Americans
1 bomber moved from Normandy Bordeaux to Germany
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 26 Sea Zone to 32 Sea Zone
2 fighters moved from 26 Sea Zone to 32 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 mech_infantry moved from 22 Sea Zone to Marianas
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 32 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
Purchase Units - Americans
Americans buy 1 airfield, 2 destroyers, 1 factory_minor, 3 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Battle in Marianas
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 4/6 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Marianas from Japanese, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 32 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Non Combat Move - Americans
1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
5 fighters and 1 tactical_bomber moved from 32 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 aaGun, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Algeria to Morocco
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 110 Sea Zone to 102 Sea Zone
1 bomber moved from Germany to Normandy Bordeaux
4 fighters moved from Holland Belgium to Norway
Place Units - Americans
1 airfield placed in Normandy Bordeaux
1 factory_minor placed in Norway
2 fighters placed in Normandy Bordeaux
1 fighter placed in 110 Sea Zone
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to Hopei
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
17 infantry moved from Shensi to Kansu
1 fighter moved from Hopei to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
3 armour and 1 infantry moved from Belgian Congo to Kenya
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
Purchase Units - British
British buy 1 fighter, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in French Madagascar
Battle in Kenya
British attack with 3 armour, 1 artillery and 2 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 3 armour, 1 artillery and 2 infantry in Kenya, round 2 : 4/6 hits, 2.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking French Madagascar from Neutral_Axis, taking Kenya from Italians with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 7
EDIT: Removing units owned by Americans from 32 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 32 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 32 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 aaGuns, 4 artilleries, 2 fighters, 19 infantry and 2 tactical_bombers moved from India to Burma
1 artillery moved from West India to India
2 armour moved from Eastern Persia to India
1 fighter moved from Persia to India
1 fighter moved from Persia to Burma
2 fighters moved from Persia to Russia
1 fighter moved from Persia to Russia
1 fighter moved from Persia to Russia
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Norway
1 fighter moved from India to Burma
1 fighter moved from Burma to India
Place Units - British
1 transport placed in 110 Sea Zone
1 fighter placed in United Kingdom
3 mech_infantrys placed in Persia
3 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0.67
British : 1.67
Italians : 0.00
Americans : 2.33
Chinese : 0.33
Japanese : -0.33
AA fire in Germany : : -0.17
Edits were result game freeze + I insanely clicked a sub to attack your sub instead of a dd… so I just rolled on the dice roller as if I had a dd… my wrist must have twitched or something
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Italians
1 armour moved from Belarus to Karelia
Italians take Karelia from Russians
1 armour, 1 artillery and 1 infantry moved from Belarus to Archangel
1 bomber moved from Western Germany to Caucasus
1 fighter moved from Southern Italy to Caucasus
1 infantry moved from France to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 mech_infantry moved from Rostov to Caucasus
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Algeria
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Archangel
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 2 mech_infantrys
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Italians win, taking Archangel from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Algeria
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Algeria, round 2 : 2/8 hits, 2.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from Americans with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Caucasus
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus
Italians roll dice for 1 bomber and 1 fighter in Caucasus, round 3 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Ukraine
1 fighter moved from Caucasus to Rostov
1 aaGun moved from Belarus to Archangel
1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
1 aaGun and 3 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to France
5 infantry moved from Northern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5
Italians collect 18 PUs (2 lost to blockades); end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans : 1.00
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from New South Wales to Queensland
3 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Trigger Free French Liberation France Liberated Southern France 3 Artillery Place: French has 1 artillery placed in Southern France
Trigger Free French Liberation Southern France Liberated Fleet 3 Cruiser Place: French has 1 cruiser placed in 93 Sea Zone
Trigger Free French Liberation France Liberated Southern France 3 Infantry Place: French has 1 infantry placed in Southern France
Trigger Free French Liberation Southern France Liberated Fleet 3 Destroyer Place: French has 1 destroyer placed in 93 Sea Zone
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
Trigger French Liberate Southern France3: French captures territory Southern France
Trigger Free French Liberation France Liberated Southern France 3 Artillery Place activates a trigger called: Trigger Free French Liberation France Liberated Southern France 3 Artillery Remove
Trigger Free French Liberation France Liberated Southern France 3 Artillery Remove: has removed 1 artillery owned by Neutral_Axis in Southern France
Trigger Free French Liberation Southern France Liberated Fleet 3 Cruiser Place activates a trigger called: Trigger Free French Liberation Southern France Liberated Fleet 3 Cruiser Remove
Trigger Free French Liberation Southern France Liberated Fleet 3 Cruiser Remove: has removed 1 cruiser owned by Neutral_Axis in 93 Sea Zone
Trigger Free French Liberation France Liberated Southern France 3 Infantry Place activates a trigger called: Trigger Free French Liberation France Liberated Southern France 3 Infantry Remove
Trigger Free French Liberation France Liberated Southern France 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in Southern France
Trigger Free French Liberation Southern France Liberated Fleet 3 Destroyer Place activates a trigger called: Trigger Free French Liberation Southern France Liberated Fleet 3 Destroyer Remove
Trigger Free French Liberation Southern France Liberated Fleet 3 Destroyer Remove: has removed 1 destroyer owned by Neutral_Axis in 93 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
French take Southern France from Neutral_Axis
Combat - French
Battle in Southern France
French attack with 1 infantry
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.67
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from Russians
1 infantry moved from Belarus to Bryansk
1 artillery moved from Ukraine to Bryansk
2 mech_infantrys moved from Ukraine to Tambov
2 bombers, 2 fighters and 2 tactical_bombers moved from Belarus to Tambov
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
6 armour, 5 artilleries, 23 infantry and 3 mech_infantrys moved from Rostov to Tambov
1 artillery moved from Ukraine to Bryansk
Purchase Units - Germans
Germans buy 5 artilleries, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Tambov
Germans attack with 6 armour, 5 artilleries, 2 bombers, 2 fighters, 23 infantry, 5 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns, 7 artilleries and 33 infantry
AA fire in Tambov : 1/6 hits, 1.00 expected hits
1 fighter owned by the Germans lost in Tambov
Germans roll dice for 6 armour, 5 artilleries, 2 bombers, 1 fighter, 23 infantry, 5 mech_infantrys and 2 tactical_bombers in Tambov, round 2 : 12/44 hits, 13.33 expected hits
Russians roll dice for 2 aaGuns, 7 artilleries and 33 infantry in Tambov, round 2 : 10/40 hits, 13.33 expected hits
10 infantry owned by the Russians, 10 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Tambov
Germans roll dice for 6 armour, 5 artilleries, 2 bombers, 1 fighter, 13 infantry, 5 mech_infantrys and 2 tactical_bombers in Tambov, round 3 : 7/34 hits, 11.67 expected hits
Russians roll dice for 7 artilleries and 23 infantry in Tambov, round 3 : 7/30 hits, 10.00 expected hits
7 infantry owned by the Russians and 7 infantry owned by the Germans lost in Tambov
Germans roll dice for 6 armour, 5 artilleries, 2 bombers, 1 fighter, 6 infantry, 5 mech_infantrys and 2 tactical_bombers in Tambov, round 4 : 6/27 hits, 10.50 expected hits
Russians roll dice for 7 artilleries and 16 infantry in Tambov, round 4 : 7/23 hits, 7.67 expected hits
6 infantry owned by the Russians, 6 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov
Germans roll dice for 6 armour, 5 artilleries, 2 bombers, 1 fighter, 4 mech_infantrys and 2 tactical_bombers in Tambov, round 5 : 11/20 hits, 9.17 expected hits
Russians roll dice for 7 artilleries and 10 infantry in Tambov, round 5 : 3/17 hits, 5.67 expected hits
10 infantry owned by the Russians, 1 artillery owned by the Russians and 3 mech_infantrys owned by the Germans lost in Tambov
Germans roll dice for 6 armour, 5 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Tambov, round 6 : 10/17 hits, 8.17 expected hits
Russians roll dice for 6 artilleries in Tambov, round 6 : 0/6 hits, 2.00 expected hits
6 artilleries owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 6 armour, 5 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Germans: 1 fighter, 23 infantry and 4 mech_infantrys
Casualties for Russians: 2 aaGuns, 7 artilleries and 33 infantry
Battle in Bryansk
Germans attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Rostov to Tambov
2 bombers, 1 fighter and 2 tactical_bombers moved from Tambov to Ukraine
1 aaGun and 3 artilleries moved from Ukraine to Rostov
12 artilleries and 1 infantry moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine
1 fighter and 2 tactical_bombers moved from Western Germany to Novgorod
Place Units - Germans
3 infantry placed in Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
5 artilleries placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -5.83
AA fire in Tambov : : 0.00
Russians : -11.00
Ok, wow… you got SUPER lucky there… odds were less than 50%
@Karl7 said in Karl7 (Allies+8) vs Simon33 (Axis) BM3:
Ok, wow… you got SUPER lucky there… odds were less than 50%
I made the odds 87%. Although, yes it certainly went well.
how is that possible?
Go back in the history to the Germans combat phase and click on the battle calculator. That’s what I get anyway.
well that BS on me… I guess i can’t run the battle calc right
yeah, I thought I had accounted for everything you could bring in. I guess not. Well, that flips the game in the Axis Favor…
@Karl7 said in Karl7 (Allies+8) vs Simon33 (Axis) BM3:
yeah, I thought I had accounted for everything you could bring in. I guess not. Well, that flips the game in the Axis Favor…
Yeah, although you should be able to smash a few tanks on the counter attack. Although you’ve got so many targets you have to choose between.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Russia to Bryansk
3 fighters moved from Russia to Bryansk
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Bryansk
Russians attack with 3 fighters and 1 infantry
Germans defend with 2 artilleries
Russians roll dice for 3 fighters and 1 infantry in Bryansk, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 2 artilleries in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians roll dice for 3 fighters in Bryansk, round 3 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win with 2 fighters remaining. Battle score for attacker is -5
Casualties for Russians: 1 fighter and 1 infantry
Casualties for Germans: 2 artilleries
Non Combat Move - Russians
2 fighters moved from Bryansk to Russia
2 infantry moved from Vologda to Russia
2 aaGuns and 18 infantry moved from Amur to Buryatia
Place Units - Russians
1 armour, 1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : -1.17
the dice continue in your favor!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Japanese
1 armour moved from Yunnan to Sikang
Japanese take Szechwan from Chinese
Japanese take Sikang from Chinese
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Kweichow to Hopei
1 infantry moved from Anhwe to Hopei
2 bombers moved from French Indo China to Hopei
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 34 Sea Zone
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 bomber, 6 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Hopei
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Hopei, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Hopei to French Indo China
1 aaGun, 3 armour, 4 artilleries, 15 infantry and 4 mech_infantrys moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsu to Kweichow
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Sumatra to French Indo China
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to French Indo China
1 battleship, 4 carriers, 1 cruiser, 3 destroyers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from 34 Sea Zone to 35 Sea Zone
2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 6 infantry, 1 submarine and 4 transports moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
2 artilleries and 6 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Japan to Kiangsu
1 fighter moved from Japan to French Indo China
1 fighter moved from Japan to French Indo China
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in French Indo China
Japanese undo move 2.
1 armour and 2 mech_infantrys placed in French Indo China
4 artilleries, 1 bomber and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Chinese : -0.33
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 marine moved from Norway to Finland
4 fighters moved from Norway to Finland
1 bomber and 2 fighters moved from Normandy Bordeaux to Algeria
1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Algeria
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 5 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat - Americans
Battle in Iwo Jima
Battle in Finland
Americans attack with 4 fighters and 1 marine
Germans defend with 1 mech_infantry
Americans roll dice for 4 fighters and 1 marine in Finland, round 2 : 3/5 hits, 2.17 expected hits
Germans roll dice for 1 mech_infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland
Americans win, taking Iwo Jima from Japanese with 4 fighters remaining. Battle score for attacker is -1
Casualties for Americans: 1 marine
Casualties for Germans: 1 mech_infantry
Battle in Algeria
Americans attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry
Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Americans roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in Algeria, round 2 : 2/9 hits, 3.67 expected hits
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Algeria, round 2 : 2/6 hits, 2.17 expected hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Algeria
Americans roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in Algeria, round 3 : 5/7 hits, 3.33 expected hits
Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Algeria, round 3 : 1/4 hits, 1.50 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 2 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 3 infantry
Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Non Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from Algeria to 92 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from Finland to Norway
1 bomber moved from Algeria to Gibraltar
1 aaGun moved from Morocco to Algeria
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 102 Sea Zone to 101 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 destroyer and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 32 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Place Units - Americans
1 airfield and 3 fighters placed in Norway
1 bomber and 2 fighters placed in Normandy Bordeaux
5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 19 infantry moved from Kansu to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Move - British
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Normandy Bordeaux to Germany
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
British take Ethiopia from Italians
1 armour moved from Kenya to Egypt
1 armour moved from Kenya to French Equatorial Africa
2 fighters moved from Burma to Shensi
Purchase Units - British
British buy 1 artillery, 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Tobruk from Italians to British
EDIT: Turning off Edit Mode
3 fighters moved from Holland Belgium to Norway
1 bomber moved from Germany to Norway
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Alexandria to Tobruk
1 submarine moved from 98 Sea Zone to 92 Sea Zone
3 mech_infantrys moved from Persia to Northwest Persia
1 fighter moved from India to Persia
2 tactical_bombers moved from Burma to India
1 fighter moved from Burma to Shensi
3 aaGuns, 4 artilleries and 19 infantry moved from Burma to India
1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 72 Sea Zone to 79 Sea Zone
1 artillery and 2 infantry moved from 79 Sea Zone to West India
3 infantry moved from Egypt to Trans-Jordan
Place Units - British
3 fighters placed in Persia
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0.33
Italians : -0.67
British : 0.17
Americans : 0.83
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 fighters moved from Southern Italy to 93 Sea Zone
1 armour moved from Archangel to Bryansk
Italians take Smolensk from Russians
1 fighter and 2 infantry moved from Western Germany to Holland Belgium
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
retreated to Holland Belgium
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the French, 1 destroyer owned by the Italians and 1 cruiser owned by the French lost in 93 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 1 destroyer
Casualties for French: 1 cruiser and 1 destroyer
Non Combat Move - Italians
1 fighter moved from 93 Sea Zone to Western Germany
2 fighters moved from 93 Sea Zone to Southern Italy
1 fighter moved from Rostov to Southern Italy
1 bomber moved from Ukraine to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 aaGun, 1 artillery and 1 infantry moved from Archangel to Novgorod
1 armour moved from Karelia to Novgorod
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1
Italians collect 17 PUs (2 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
Italians : -0.33
British : 1.00
French : 0.17