@crockett36 I have watched the videos. So I know how to host but don’t know how to join. Is it pretty intuitive? Meaning when I get on their it’s easy to navigate. Whats the code or info I need to sign into the server?
Karl7 (Allies+8) vs Simon33 (Axis) BM3
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to Algeria 1 bomber moved from Gibraltar to Algeria 1 marine moved from Morocco to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Normandy Bordeaux 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Philippines Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Philippines Japanese win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Battle in Algeria Americans attack with 1 artillery, 1 bomber and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 1/3 hits, 1.33 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Algeria Americans win, taking Algeria from Neutral_Axis with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 bomber moved from Algeria to Gibraltar 1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Queensland to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 transport placed in 101 Sea Zone 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Place Units - Chinese 2 infantry placed in Sikang 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Combat Move - British 1 unit repaired. 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Northwest Persia to Iraq 2 armour moved from Egypt to Iraq 1 bomber moved from Gibraltar to France 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia 1 infantry moved from Egypt to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 2 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 tactical_bomber moved from Egypt to Iraq 3 fighters moved from Egypt to Ethiopia Purchase Units - British British buy 2 armour, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat - British Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Iraq British attack with 2 armour, 1 artillery, 2 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 2 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 1/6 hits, 2.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 2 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 2/5 hits, 2.33 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 2 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Ethiopia British attack with 1 artillery, 3 fighters and 1 infantry Italians defend with 1 artillery and 3 infantry British roll dice for 1 artillery, 3 fighters and 1 infantry in Ethiopia, round 2 : 1/5 hits, 2.17 expected hits Italians roll dice for 1 artillery and 3 infantry in Ethiopia, round 2 : 3/4 hits, 1.33 expected hits 1 artillery owned by the British, 1 infantry owned by the Italians, 1 fighter owned by the British and 1 infantry owned by the British lost in Ethiopia Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -14 Casualties for British: 1 artillery, 1 fighter and 1 infantry Casualties for Italians: 1 infantry 2 fighters owned by the British retreated Non Combat Move - British 2 fighters moved from Ethiopia to Egypt 1 armour moved from Union of South Africa to Belgian Congo 1 tactical_bomber moved from Iraq to Persia 1 infantry moved from Morocco to Algeria 1 artillery moved from Morocco to Algeria 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 battleship and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from Burma to India 1 bomber moved from France to Normandy Bordeaux Place Units - British 1 factory_minor placed in Persia 2 armour and 1 fighter placed in Egypt Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 2 armour and 1 transport EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Algeria: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -3.00 Italians : 1.67 AA fire in France : : -0.17 Americans : -1.33 Neutral_Axis : -1.00 Japanese : 1.33
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@Karl7 said in Karl7 (Allies+8) vs Simon33 (Axis) BM3:
amazing that I am unsure that basic rule… give me 2 mins. I am going to check the rules and then post an edited map.
Yeah. Looked it up: p16 Europe, 2nd para:
“A transport can load units while in any friendly sea zone
along its route, including the sea zone it started in. If a
transport loads land units during the Combat Move phase,
it must offload those units to attack a hostile territory as
part of an amphibious assault during the Conduct Combat
phase, or it must retreat during the sea combat step of
the amphibious assault sequence while attempting to
do so.” -
yeah,understood. The tank just moved forward in Africa
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Forgot to attack Kenya. I’m going to assume I can add it.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - Italians 1 artillery and 2 infantry moved from Romania to Eastern Poland 1 bomber moved from Southern Italy to Eastern Poland 1 mech_infantry moved from Northern Italy to Holland Belgium 2 fighters moved from Southern Italy to Holland Belgium Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Eastern Poland Italians attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Eastern Poland, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Holland Belgium Italians attack with 2 fighters and 1 mech_infantry Americans defend with 1 infantry Italians roll dice for 2 fighters and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by British from Kenya: 2 infantry EDIT: Changing ownership of Kenya from British to Italians EDIT: Turning off Edit Mode 2 infantry moved from Northern Italy to Southern Italy 1 aaGun and 2 infantry moved from Northern Italy to France 2 fighters moved from Holland Belgium to Western Germany 1 bomber moved from Eastern Poland to Western Germany 1 aaGun moved from Romania to Eastern Poland 2 armour and 1 mech_infantry moved from Romania to Bessarabia 1 armour, 2 artilleries and 3 infantry moved from Tobruk to Libya 1 infantry and 1 mech_infantry moved from Tunisia to Libya 1 artillery and 2 infantry moved from Ethiopia to Kenya Place Units - Italians 7 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 1.33 Americans : -0.33 Russians : 0.67
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 cruiser and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 3 fighters moved from Caroline Islands to Queensland Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 75 Sea Zone to 72 Sea Zone Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Research Technology - Germans Combat Move - Germans 1 armour moved from Bessarabia to Ukraine Germans take Western Ukraine from Russians Germans take Ukraine from Russians 2 fighters, 4 mech_infantrys and 2 tactical_bombers moved from Romania to Belarus 2 bombers moved from Western Germany to Belarus 1 mech_infantry moved from Slovakia Hungary to Belarus 1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States 1 mech_infantry moved from Slovakia Hungary to Baltic States Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 43 PUs; Germans buy 2 artilleries, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Baltic States Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Baltic States Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 1 mech_infantry Battle in Belarus Germans attack with 2 bombers, 2 fighters, 5 mech_infantrys and 2 tactical_bombers Russians defend with 1 fighter, 4 infantry and 1 tactical_bomber Germans roll dice for 2 bombers, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 5/11 hits, 4.50 expected hits Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 3/6 hits, 2.50 expected hits 1 tactical_bomber owned by the Russians, 4 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Belarus Germans roll dice for 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Belarus, round 3 : 4/8 hits, 4.00 expected hits Russians roll dice for 1 fighter in Belarus, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Germans: 4 mech_infantrys Casualties for Russians: 1 fighter, 4 infantry and 1 tactical_bomber Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Baltic States to Germany 1 fighter moved from Belarus to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 2 tactical_bombers moved from Belarus to Eastern Poland 2 bombers moved from Belarus to Germany 2 aaGuns, 5 artilleries and 24 infantry moved from Bessarabia to Ukraine 2 artilleries moved from Romania to Bessarabia 5 armour moved from Bessarabia to Ukraine 5 mech_infantrys moved from Romania to Ukraine 1 armour, 1 infantry and 3 mech_infantrys moved from Slovakia Hungary to Eastern Poland 12 artilleries and 1 infantry moved from Germany to Poland 1 artillery and 1 infantry moved from Western Germany to France 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 2 armour moved from Bessarabia to Eastern Poland 2 mech_infantrys moved from Bessarabia to Ukraine Place Units - Germans 2 artilleries and 1 infantry placed in France 4 infantry placed in Germany 5 mech_infantrys placed in Western Germany Germans undo move 2. 1 infantry placed in Western Germany 3 infantry placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -0.17 Russians : 0.83
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I also should have planned for that properly. Hmm.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Russians 1 mech_infantry moved from Karelia to Finland Russians take Finland from Germans 2 infantry moved from Novgorod to Belarus 1 fighter moved from Bryansk to Belarus Purchase Units - Russians Russians buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 5 armour and 1 mech_infantry moved from Karelia to Archangel 1 infantry moved from Novgorod to Archangel 2 aaGuns moved from Bryansk to Russia 1 artillery moved from Russia to Tambov 2 aaGuns, 6 artilleries and 25 infantry moved from Bryansk to Tambov 1 fighter moved from Belarus to Russia 1 mech_infantry moved from Bryansk to Archangel 3 mech_infantrys moved from Bryansk to Samara Place Units - Russians 1 fighter and 9 infantry placed in Russia 3 infantry placed in Volgograd Turning on Edit Mode EDIT: Removing units owned by Russians from Tambov: 2 infantry EDIT: Adding units owned by Russians to Russia: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 0.17
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Russians 1 mech_infantry moved from Karelia to Finland Russians take Finland from Germans 2 infantry moved from Novgorod to Belarus 1 fighter moved from Bryansk to Belarus Purchase Units - Russians Russians buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 5 armour and 1 mech_infantry moved from Karelia to Archangel 1 infantry moved from Novgorod to Archangel 2 aaGuns moved from Bryansk to Russia 1 artillery moved from Russia to Tambov 2 aaGuns, 6 artilleries and 25 infantry moved from Bryansk to Tambov 1 fighter moved from Belarus to Russia 1 mech_infantry moved from Bryansk to Archangel 3 mech_infantrys moved from Bryansk to Samara Place Units - Russians 1 fighter and 9 infantry placed in Russia 3 infantry placed in Volgograd Turning on Edit Mode EDIT: Removing units owned by Russians from Tambov: 2 infantry EDIT: Adding units owned by Russians to Russia: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 92 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67 Russians : 0.17
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Japanese 1 tactical_bomber moved from French Indo China to 43 Sea Zone 1 tactical_bomber moved from French Indo China to 35 Sea Zone 2 bombers moved from French Indo China to Borneo 1 armour moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Yunnan 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Borneo 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Borneo Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 4/8 hits, 4.33 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 2 bombers moved from Borneo to French Indo China 2 fighters and 2 tactical_bombers moved from Borneo to 42 Sea Zone 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 3 fighters moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 3 transports moved from 42 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to Philippines 1 tactical_bomber moved from 35 Sea Zone to Philippines 2 armour and 1 mech_infantry moved from French Indo China to Yunnan 1 infantry moved from Hunan to Yunnan 1 aaGun, 4 infantry and 1 mech_infantry moved from Kweichow to Yunnan 1 infantry moved from Hopei to Kweichow 1 infantry moved from Anhwe to Hunan 2 infantry moved from Chahar to Hopei 1 artillery, 2 infantry and 2 mech_infantrys moved from Kiangsu to Anhwe 2 mech_infantrys moved from Anhwe to Kweichow 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 1 submarine placed in 6 Sea Zone 1 armour, 1 artillery and 1 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 3 fighters and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.67 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Americans 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 cruiser and 1 marine moved from 110 Sea Zone to 125 Sea Zone 1 marine moved from 125 Sea Zone to Norway 1 armour moved from Algeria to Tunisia Americans take Tunisia from Italians 1 armour moved from Tunisia to Algeria 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Gibraltar to France Purchase Units - Americans Americans repair damage of 3x factory_minor; Remaining resources: 86 PUs; Americans buy 2 armour, 1 destroyer, 3 fighters, 1 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs; Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Norway Battle in Holland Belgium Americans attack with 2 fighters, 1 infantry and 1 mech_infantry Italians defend with 1 mech_infantry Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Norway from Germans, taking Holland Belgium from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from France to Normandy Bordeaux 2 fighters moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Gibraltar to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 transport moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Western United States to 26 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 destroyers, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 armour and 1 fighter placed in Normandy Bordeaux 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 2 fighters placed in Western United States 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Non Combat Move - Chinese 1 fighter and 11 infantry moved from Sikang to Shensi 5 infantry moved from Kansu to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Combat Move - British 1 bomber moved from Normandy Bordeaux to Northern Italy 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese Purchase Units - British British buy 3 fighters and 1 submarine; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat - British Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Northern Italy causes 6 damage total. Non Combat Move - British 1 bomber moved from Northern Italy to Normandy Bordeaux 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Gibraltar to Normandy Bordeaux 2 armour moved from Iraq to Eastern Persia British take Eastern Persia from Neutral_Allies 1 tactical_bomber moved from Persia to India 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from 79 Sea Zone to West India 1 transport moved from 76 Sea Zone to 81 Sea Zone 3 fighters moved from Egypt to Persia 2 armour moved from Egypt to Belgian Congo 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo Place Units - British 3 fighters placed in Persia 1 submarine placed in 98 Sea Zone Turn Complete - British British collect 31 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0.33 AA fire in France : : -0.17 Americans : -1.67 AA fire in Northern Italy : : -0.17
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Italians 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia Italians take Tunisia from Americans 1 artillery and 1 infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Bessarabia to Rostov Italians take Rostov from Russians 2 armour moved from Bessarabia to Belarus 2 fighters moved from Western Germany to 125 Sea Zone 1 bomber moved from Western Germany to Holland Belgium 1 infantry moved from France to Holland Belgium Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber and 1 infantry Americans defend with 1 mech_infantry Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Holland Belgium Italians win with 1 bomber remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 mech_infantry Battle in Belarus Italians attack with 2 armour, 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 1 artillery and 1 infantry in Belarus, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 125 Sea Zone Italians attack with 2 fighters Americans defend with 1 cruiser Italians roll dice for 2 fighters in 125 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 cruiser in 125 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Americans lost in 125 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 12 Casualties for Americans: 1 cruiser Non Combat Move - Italians 1 bomber moved from Holland Belgium to Western Germany 2 fighters moved from 125 Sea Zone to Western Germany 1 aaGun moved from Eastern Poland to Belarus Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3 Italians collect 16 PUs (2 lost to blockades); end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -0.50 Americans : 0.17 Russians : -0.33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 artillery and 1 factory_minor; Remaining resources: 0 PUs; Non Combat Move - ANZAC Turning on Edit Mode EDIT: Changing ownership of Marshall Islands from Japanese to ANZAC EDIT: Turning off Edit Mode 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 72 Sea Zone to 80 Sea Zone 1 fighter moved from United Kingdom to Normandy Bordeaux Non Combat Move - French 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Research Technology - Germans Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 mech_infantry moved from Eastern Poland to Novgorod Germans take Novgorod from Russians 3 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Archangel 2 bombers moved from Germany to Archangel 1 armour moved from Ukraine to Rostov Germans take Bryansk from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 3 armour and 1 mech_infantry moved from Ukraine to Volgograd Purchase Units - Germans Germans buy 3 artilleries, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Volgograd Germans attack with 3 armour and 1 mech_infantry Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 3 armour and 1 mech_infantry in Volgograd, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd 3 armour owned by the Germans retreated to Rostov Russians win with 2 infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 3 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers Russians defend with 5 armour, 1 infantry and 2 mech_infantrys Germans roll dice for 3 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Archangel, round 2 : 9/11 hits, 5.50 expected hits Russians roll dice for 5 armour, 1 infantry and 2 mech_infantrys in Archangel, round 2 : 3/8 hits, 3.50 expected hits 2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 5 armour owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Germans: 1 armour and 2 mech_infantrys Casualties for Russians: 5 armour, 1 infantry and 2 mech_infantrys Non Combat Move - Germans 1 infantry moved from Eastern Poland to Belarus 2 bombers, 2 fighters and 2 tactical_bombers moved from Archangel to Belarus 1 aaGun, 2 armour, 5 artilleries, 24 infantry and 3 mech_infantrys moved from Ukraine to Rostov 2 artilleries moved from Bessarabia to Ukraine 12 artilleries moved from Poland to Baltic States 1 fighter moved from Germany to Western Germany 1 tactical_bomber moved from Germany to Western Germany 3 mech_infantrys moved from Western Germany to France 3 infantry moved from Germany to Western Germany Place Units - Germans 3 infantry placed in Germany 4 infantry placed in Germany 3 artilleries and 4 mech_infantrys placed in Western Germany Germans undo move 3. 3 artilleries placed in Ukraine 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2 Germans collect 43 PUs (2 lost to blockades); end with 43 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 2.83 Russians : -0.50
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Russians 3 mech_infantrys moved from Samara to Archangel 2 fighters moved from Russia to Archangel 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans 2 infantry moved from Volgograd to Caucasus Purchase Units - Russians Russians buy 3 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Archangel Russians attack with 2 fighters and 3 mech_infantrys Germans defend with 2 armour Russians roll dice for 2 fighters and 3 mech_infantrys in Archangel, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 2 armour in Archangel, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel Russians roll dice for 2 fighters and 2 mech_infantrys in Archangel, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 armour Battle in Caucasus Russians attack with 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Archangel to Russia 1 mech_infantry moved from Finland to Norway 1 submarine moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 10 infantry moved from Russia to Tambov 2 infantry moved from Russia to Vologda Place Units - Russians 3 armour, 1 fighter and 6 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -0.83 Russians : 0.83
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 32 Sea Zone 1 infantry moved from Yunnan to Burma 2 bombers moved from French Indo China to Burma Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 1 destroyer, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 32 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 32 Sea Zone Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Burma Japanese attack with 2 bombers and 1 infantry British defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Burma, round 2 : 1/3 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 bombers moved from Burma to French Indo China 1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 aaGun, 4 armour, 3 artilleries, 11 infantry and 3 mech_infantrys moved from Yunnan to Kweichow 1 infantry moved from Hopei to Kweichow 1 artillery and 2 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Philippines to Sumatra 4 transports moved from 35 Sea Zone to 6 Sea Zone 5 infantry moved from Japan to 6 Sea Zone 5 infantry moved from 6 Sea Zone to Korea 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 2 artilleries and 6 infantry placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Kweichow: 1 armour EDIT: Adding units owned by Japanese to Yunnan: 1 armour EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 58 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.67 Japanese : -0.83
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Americans 1 bomber moved from Normandy Bordeaux to Germany 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 26 Sea Zone to 32 Sea Zone 2 fighters moved from 26 Sea Zone to 32 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 mech_infantry moved from 22 Sea Zone to Marianas 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 32 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium Purchase Units - Americans Americans buy 1 airfield, 2 destroyers, 1 factory_minor, 3 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Germany causes 4 damage total. Battle in Marianas Battle in Holland Belgium Americans attack with 4 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 4/6 hits, 2.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Marianas from Japanese, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 32 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Non Combat Move - Americans 1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 5 fighters and 1 tactical_bomber moved from 32 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 aaGun, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Algeria to Morocco 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 3 transports moved from 110 Sea Zone to 102 Sea Zone 1 bomber moved from Germany to Normandy Bordeaux 4 fighters moved from Holland Belgium to Norway Place Units - Americans 1 airfield placed in Normandy Bordeaux 1 factory_minor placed in Norway 2 fighters placed in Normandy Bordeaux 1 fighter placed in 110 Sea Zone 2 transports placed in 101 Sea Zone 4 infantry placed in Eastern United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Combat Move - Chinese 1 fighter and 1 infantry moved from Shensi to Hopei Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 17 infantry moved from Shensi to Kansu 1 fighter moved from Hopei to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Combat Move - British 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 3 armour and 1 infantry moved from Belgian Congo to Kenya 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya 1 infantry moved from West India to 79 Sea Zone 1 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar Purchase Units - British British buy 1 fighter, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat - British Battle in French Madagascar Battle in Kenya British attack with 3 armour, 1 artillery and 2 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 3 armour, 1 artillery and 2 infantry in Kenya, round 2 : 4/6 hits, 2.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking French Madagascar from Neutral_Axis, taking Kenya from Italians with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Turning on Edit Mode EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 7 EDIT: Removing units owned by Americans from 32 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from 32 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 33 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 32 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 3 aaGuns, 4 artilleries, 2 fighters, 19 infantry and 2 tactical_bombers moved from India to Burma 1 artillery moved from West India to India 2 armour moved from Eastern Persia to India 1 fighter moved from Persia to India 1 fighter moved from Persia to Burma 2 fighters moved from Persia to Russia 1 fighter moved from Persia to Russia 1 fighter moved from Persia to Russia 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from United Kingdom to Norway 1 fighter moved from India to Burma 1 fighter moved from Burma to India Place Units - British 1 transport placed in 110 Sea Zone 1 fighter placed in United Kingdom 3 mech_infantrys placed in Persia 3 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0.67 British : 1.67 Italians : 0.00 Americans : 2.33 Chinese : 0.33 Japanese : -0.33 AA fire in Germany : : -0.17
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Edits were result game freeze + I insanely clicked a sub to attack your sub instead of a dd… so I just rolled on the dice roller as if I had a dd… my wrist must have twitched or something
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Italians 1 armour moved from Belarus to Karelia Italians take Karelia from Russians 1 armour, 1 artillery and 1 infantry moved from Belarus to Archangel 1 bomber moved from Western Germany to Caucasus 1 fighter moved from Southern Italy to Caucasus 1 infantry moved from France to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium 1 mech_infantry moved from Rostov to Caucasus 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Algeria Purchase Units - Italians Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Holland Belgium Italians attack with 2 fighters and 1 infantry Americans defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Archangel Italians attack with 1 armour, 1 artillery and 1 infantry Russians defend with 2 mech_infantrys Italians roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians lost in Archangel Italians roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Italians win, taking Archangel from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Battle in Algeria Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Algeria, round 2 : 2/8 hits, 2.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Algeria Italians win, taking Algeria from Americans with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for British: 1 artillery and 1 infantry Battle in Caucasus Italians attack with 1 bomber, 1 fighter and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus Italians roll dice for 1 bomber and 1 fighter in Caucasus, round 3 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Caucasus to Ukraine 1 fighter moved from Caucasus to Rostov 1 aaGun moved from Belarus to Archangel 1 fighter moved from Holland Belgium to Southern Italy 1 fighter moved from Holland Belgium to Western Germany 1 aaGun and 3 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Northern Italy to France 5 infantry moved from Northern Italy to Western Germany 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 fighters and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5 Italians collect 18 PUs (2 lost to blockades); end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.67 Americans : 1.00 Russians : -1.00