@gamerman01 I tend to roll play the madman as the Axis.
Karl7 (Allies+8) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 1 Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 2 infantry moved from Albania to Greece 1 armour moved from Albania to Greece 2 fighters moved from Southern Italy to Greece 1 armour moved from Northern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 bomber moved from Northern Italy to Greece 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Italians Battle in 91 Sea Zone Italians attack with 1 submarine British defend with 1 transport; Americans defend with 1 transport 1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for British: 1 transport Battle in Trans-Jordan Italians attack with 1 armour, 1 artillery and 2 infantry British defend with 1 aaGun, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 aaGun, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 2/5 hits, 2.00 expected hits 1 aaGun owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 armour and 1 artillery in Trans-Jordan, round 3 : 2/2 hits, 0.83 expected hits British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Trans-Jordan, round 3 : 0/5 hits, 2.00 expected hits 2 infantry owned by the British lost in Trans-Jordan Italians roll dice for 1 armour and 1 artillery in Trans-Jordan, round 4 : 0/2 hits, 0.83 expected hits British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Trans-Jordan, round 4 : 1/3 hits, 1.33 expected hits 1 artillery owned by the Italians lost in Trans-Jordan Italians roll dice for 1 armour in Trans-Jordan, round 5 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Trans-Jordan, round 5 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Trans-Jordan British win with 1 artillery and 1 fighter remaining. Battle score for attacker is -1 Casualties for Italians: 1 armour, 1 artillery and 2 infantry Casualties for British: 1 aaGun, 2 infantry and 1 mech_infantry Battle in Alexandria Italians attack with 1 armour, 1 artillery and 3 infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 3 infantry in Alexandria, round 2 : 0/5 hits, 1.50 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 1 artillery and 3 infantry in Alexandria, round 3 : 1/5 hits, 1.50 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Greece Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 3/6 hits, 2.50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Greece, round 3 : 2/5 hits, 2.33 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from Greece to Southern Italy 1 artillery and 1 infantry moved from Libya to Tobruk 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4 Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -3.33 British : -2.33 Neutral_Allies : 0.33
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 1 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 fighter moved from United Kingdom to Iceland Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Research Technology - Germans Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 3 bombers moved from Western Germany to 81 Sea Zone 1 fighter moved from Southern Italy to 81 Sea Zone 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 96 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone Purchase Units - Germans Germans buy 3 artilleries and 15 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in 110 Sea Zone Germans attack with 2 fighters, 1 submarine and 3 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in 81 Sea Zone Germans attack with 3 bombers and 1 fighter British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 transport; French defend with 1 destroyer Germans roll dice for 3 bombers and 1 fighter in 81 Sea Zone, round 2 : 1/4 hits, 2.50 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 81 Sea Zone, round 2 : 3/4 hits, 1.50 expected hits 2 bombers owned by the Germans and 1 fighter owned by the Germans lost in 81 Sea Zone retreated to 81 Sea Zone British win with 1 carrier, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is -34 Casualties for Germans: 2 bombers and 1 fighter Battle in 96 Sea Zone Germans attack with 2 fighters and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 1 bomber moved from 81 Sea Zone to Alexandria 2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Alexandria 5 infantry moved from Bulgaria to Romania 2 armour, 2 artilleries and 1 infantry moved from Yugoslavia to Romania 3 aaGuns, 3 artilleries and 17 infantry moved from Slovakia Hungary to Romania 1 armour moved from Poland to Romania 2 artilleries moved from Germany to Slovakia Hungary 5 armour and 2 mech_infantrys moved from France to Yugoslavia 1 armour moved from Normandy Bordeaux to Western Germany 1 artillery moved from France to Western Germany 1 artillery and 1 infantry moved from Normandy Bordeaux to France 1 infantry moved from Western Germany to Germany 2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany Place Units - Germans 10 mech_infantrys placed in Germany 3 artilleries and 5 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -1.17 British : 1.83
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Bugger. That didn’t work.
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yeah, I saw that. Mistake by me not to land tecb from India on it… oh well, worked out. It was dicey anyway, like 60%+
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Russia NOW
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@Karl7 said in Karl7 (Allies+8) vs Simon33 (Axis) BM3:
yeah, I saw that. Mistake by me not to land tecb from India on it… oh well, worked out. It was dicey anyway, like 60%+
I was thinking to just kill the fighter on T-J but decided to go for the fleet.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat Move - Russians Purchase Units - Russians Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Non Combat Move - Russians 2 aaGuns and 18 infantry moved from Buryatia to Amur 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber moved from Novgorod to Belarus 2 infantry moved from Eastern Poland to Belarus 2 aaGuns, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Bryansk to Belarus 2 infantry moved from Rostov to Bryansk 1 infantry moved from Russia to Bryansk 1 mech_infantry moved from Russia to Belarus 3 armour moved from Ukraine to Belarus 1 submarine moved from 124 Sea Zone to 109 Sea Zone Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 1 infantry and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat Move - Japanese 1 unit repaired. 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya 2 infantry moved from French Indo China to Yunnan 1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan 1 bomber, 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 1 infantry moved from Anhwe to Hunan 3 artilleries, 7 infantry and 1 mech_infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Malaya Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 4/6 hits, 3.00 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 4/4 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -22 Casualties for Japanese: 2 fighters, 1 infantry and 1 tactical_bomber Casualties for ANZAC: 1 infantry Casualties for British: 3 infantry Battle in Yunnan Japanese attack with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 4/9 hits, 4.50 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Hunan Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun and 5 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 tactical_bomber moved from 35 Sea Zone to Japan 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 45 Sea Zone to Philippines 1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China 1 bomber, 1 fighter and 1 tactical_bomber moved from Hunan to French Indo China 1 bomber, 3 fighters and 3 tactical_bombers moved from Yunnan to French Indo China 1 battleship and 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 carrier and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 43 Sea Zone to 44 Sea Zone 3 fighters and 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 tactical_bomber moved from Malaya to French Indo China 1 tactical_bomber moved from Kwangsi to 44 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 carrier placed in 6 Sea Zone 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese : -1.33 UK_Pacific : 2.67 Japanese : 0.50
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That quad hit in Malaya was frustrating. 1 in 81 chance. I think I was a bit skinnier than I needed to be though.
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Wow. You rolled China. But nixing 2 planes helps.
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to Morocco 1 fighter moved from Eastern United States to 91 Sea Zone 1 bomber moved from Gibraltar to Morocco 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Queensland to 54 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to Caroline Islands Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Caroline Islands, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 91 Sea Zone Americans attack with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport Italians defend with 1 submarine Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans win with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Morocco Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 marine Neutral_Axis defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 marine in Morocco, round 2 : 2/5 hits, 2.17 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 bomber moved from Morocco to Gibraltar 1 fighter moved from Morocco to 91 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 mech_infantry moved from Western United States to Central United States 1 infantry moved from Western United States to Central United States 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier and 1 fighter moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Eastern United States to Central United States 2 aaGuns moved from Eastern United States to Central United States Place Units - Americans 1 submarine and 1 transport placed in 101 Sea Zone 1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Combat Move - Chinese 1 fighter and 2 infantry moved from Szechwan to Yunnan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 6 infantry moved from Szechwan to Sikang 1 fighter moved from Yunnan to Sikang 2 infantry moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - British 1 unit repaired. 1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 cruiser moved from 76 Sea Zone to 98 Sea Zone 1 fighter moved from Trans-Jordan to 98 Sea Zone 1 tactical_bomber moved from Egypt to 98 Sea Zone Purchase Units - British British buy 2 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat - British Battle in 98 Sea Zone British attack with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Units damaged: 1 carrier owned by the British 1 destroyer owned by the Italians lost in 98 Sea Zone British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 1/5 hits, 2.50 expected hits Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 98 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits 1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 cruiser owned by the British and 1 carrier owned by the British lost in 98 Sea Zone British roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 98 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits 1 cruiser owned by the Italians, 1 cruiser owned by the British and 1 battleship owned by the Italians lost in 98 Sea Zone 2 transports owned by the Italians lost in 98 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Casualties for British: 1 carrier, 2 cruisers and 1 destroyer Non Combat Move - British 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt 1 artillery moved from Trans-Jordan to Egypt 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 transport moved from 81 Sea Zone to 71 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 destroyer moved from 79 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Iceland to United Kingdom 1 bomber moved from United Kingdom to Gibraltar 2 fighters moved from United Kingdom to Gibraltar 1 battleship and 1 destroyer moved from 123 Sea Zone to 106 Sea Zone Place Units - British 1 armour and 2 fighters placed in Egypt 1 armour, 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British British collect 28 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 2 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,1,5,6,6,5,6,6,6 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
British : -1.67 Italians : 0.17 Americans : 0.00 AA fire in Caroline Islands : : -0.17 Chinese : 0.33 Neutral_Axis : -0.33 Japanese : 0.00
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat Move - Italians Purchase Units - Italians Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat - Italians Non Combat Move - Italians 1 mech_infantry moved from Tobruk to Tunisia Italians take Tunisia from Neutral_Axis 1 armour, 1 artillery and 2 infantry moved from Alexandria to Tobruk 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 infantry moved from Kenya to Ethiopia 1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Romania 1 armour moved from Greece to Romania 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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@Karl7 said in Karl7 (Allies+8) vs Simon33 (Axis) BM3:
Wow. You rolled China. But nixing 2 planes helps.
Yeah. As the allies, I’ve become a fan of doing the 3 plane attack on FIC and stacking Yunnan round 1. Japan can do an all plane attack J2 but it is likely to be ill advised due to losing a bunch of planes.
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Oh and you also nixed a 3rd plane - I decided to take the territory.
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 3 fighters moved from Queensland to Caroline Islands 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 75 Sea Zone Non Combat Move - French 1 fighter moved from Iceland to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Research Technology - Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 armour moved from Romania to Bessarabia Germans take Eastern Poland from Russians Germans take Bessarabia from Russians 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 6 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 mech_infantry moved from Germany to Baltic States Germans take Baltic States from Russians Purchase Units - Germans Germans buy 9 artilleries, 1 bomber and 1 infantry; Remaining resources: 0 PUs; Combat - Germans Battle in Novgorod Germans attack with 1 artillery and 1 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Novgorod Russians win with 2 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Alexandria to Romania 1 aaGun moved from Romania to Eastern Poland 2 aaGuns, 2 armour, 5 artilleries and 24 infantry moved from Romania to Bessarabia 5 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia 2 artilleries moved from Slovakia Hungary to Romania 9 mech_infantrys moved from Germany to Romania 1 infantry moved from Germany to Slovakia Hungary 1 armour and 5 mech_infantrys moved from Western Germany to Slovakia Hungary 3 artilleries moved from Western Germany to Germany 1 artillery and 1 infantry moved from France to Western Germany 1 bomber moved from Alexandria to Western Germany Place Units - Germans 9 artilleries and 1 infantry placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -0.83 Russians : 1.00
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 5 armour and 3 mech_infantrys moved from Belarus to Karelia 1 infantry moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Karelia 1 tactical_bomber moved from Belarus to Karelia 1 fighter moved from Belarus to Vyborg 1 fighter and 2 infantry moved from Belarus to Baltic States 1 infantry moved from Belarus to Eastern Poland Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Eastern Poland Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Vyborg Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Karelia Russians attack with 5 armour, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Germans defend with 6 infantry Russians roll dice for 5 armour, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Karelia, round 2 : 2/10 hits, 3.83 expected hits Germans roll dice for 6 infantry in Karelia, round 2 : 2/6 hits, 2.00 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia Russians roll dice for 5 armour, 2 mech_infantrys and 1 tactical_bomber in Karelia, round 3 : 5/8 hits, 3.50 expected hits Germans roll dice for 4 infantry in Karelia, round 3 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 5 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry and 1 mech_infantry Casualties for Germans: 6 infantry Non Combat Move - Russians 1 fighter moved from Vyborg to Belarus 1 fighter moved from Baltic States to Belarus 1 tactical_bomber moved from Karelia to Belarus 4 aaGuns, 6 artilleries, 1 fighter and 18 infantry moved from Belarus to Bryansk 1 infantry and 4 mech_infantrys moved from Russia to Bryansk 3 infantry moved from Ukraine to Bryansk 1 submarine moved from 109 Sea Zone to 110 Sea Zone Place Units - Russians 3 infantry placed in Novgorod 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 1.17
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - Japanese 1 armour moved from French Indo China to Yunnan Japanese take Shan State from UK_Pacific 3 artilleries, 7 infantry and 1 mech_infantry moved from Kweichow to Yunnan 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from French Indo China to 36 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Hunan to Yunnan 2 bombers moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Java Battle in Sumatra Battle in Yunnan Japanese attack with 1 armour, 3 artilleries, 2 bombers, 8 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 8 infantry and 1 mech_infantry in Yunnan, round 2 : 4/15 hits, 4.83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Yunnan from Chinese with 1 armour, 3 artilleries, 2 bombers, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 bombers moved from Yunnan to French Indo China 1 infantry moved from Anhwe to Hunan 1 aaGun and 4 infantry moved from Anhwe to Kweichow 1 infantry moved from Jehol to Chahar 1 mech_infantry moved from Kiangsu to Kweichow 1 submarine and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from Philippines to Japan 1 tactical_bomber moved from Japan to 6 Sea Zone 1 fighter moved from French Indo China to Celebes 1 tactical_bomber moved from 44 Sea Zone to Celebes 1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 carrier, 1 cruiser and 2 fighters moved from 37 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from French Indo China to 42 Sea Zone 1 infantry moved from Jehol to Anhwe 2 infantry moved from Jehol to Chahar Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Kiangsu 2 armour and 1 mech_infantry placed in French Indo China Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.83
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - Japanese 1 armour moved from French Indo China to Yunnan Japanese take Shan State from UK_Pacific 3 artilleries, 7 infantry and 1 mech_infantry moved from Kweichow to Yunnan 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from French Indo China to 36 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Hunan to Yunnan 2 bombers moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Java Battle in Sumatra Battle in Yunnan Japanese attack with 1 armour, 3 artilleries, 2 bombers, 8 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 8 infantry and 1 mech_infantry in Yunnan, round 2 : 4/15 hits, 4.83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Yunnan from Chinese with 1 armour, 3 artilleries, 2 bombers, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 bombers moved from Yunnan to French Indo China 1 infantry moved from Anhwe to Hunan 1 aaGun and 4 infantry moved from Anhwe to Kweichow 1 infantry moved from Jehol to Chahar 1 mech_infantry moved from Kiangsu to Kweichow 1 submarine and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from Philippines to Japan 1 tactical_bomber moved from Japan to 6 Sea Zone 1 fighter moved from French Indo China to Celebes 1 tactical_bomber moved from 44 Sea Zone to Celebes 1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 carrier, 1 cruiser and 2 fighters moved from 37 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from French Indo China to 42 Sea Zone 1 infantry moved from Jehol to Anhwe 2 infantry moved from Jehol to Chahar Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Kiangsu 2 armour and 1 mech_infantry placed in French Indo China Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Iwo Jima: 1 infantry EDIT: Adding units owned by Japanese to Japan: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.83