Karl7 (Allies+8) vs Simon33 (Axis) BM3

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 2 PUs; 
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Borneo
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Borneo
                    ANZAC roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Borneo, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Borneo, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 6 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Borneo, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 7 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Borneo, round 8 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 8 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Borneo
                Japanese win with 1 artillery remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
            1 destroyer moved from 55 Sea Zone to 33 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -3.00
    Japanese : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Combat Move - Germans
            14 artilleries and 1 infantry moved from Rostov to Volgograd
            4 armour, 3 artilleries, 2 infantry and 13 mech_infantrys moved from Caucasus to Volgograd
            1 bomber, 1 fighter and 2 mech_infantrys moved from Novgorod to Archangel
            1 bomber moved from Novgorod to Archangel
            1 mech_infantry moved from Novgorod to Finland
            2 fighters moved from 113 Sea Zone to Finland
    
        Purchase Units - Germans
            Germans buy 1 armour, 8 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Finland
                Germans attack with 2 fighters and 1 mech_infantry
                Americans defend with 1 infantry
                    Germans roll dice for 2 fighters and 1 mech_infantry in Finland, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Finland
                Germans win, taking Finland from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Volgograd
                Germans attack with 4 armour, 17 artilleries, 3 infantry and 13 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 4 armour, 17 artilleries, 3 infantry and 13 mech_infantrys in Volgograd, round 2 : 14/37 hits, 13.00 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 4 armour, 17 artilleries, 3 infantry and 13 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 2 bombers, 1 fighter and 2 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Archangel, round 2 : 3/5 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 bombers and 1 fighter moved from Archangel to Novgorod
            2 fighters moved from Finland to 115 Sea Zone
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Vyborg
            1 aaGun moved from Caucasus to Volgograd
            4 mech_infantrys moved from Western Germany to Germany
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
            5 artilleries and 5 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Americans : -0.33
    Russians : 0.00
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Russians
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Italians
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Italians
            2 infantry moved from Vologda to Archangel
            3 fighters moved from Russia to Archangel
    
        Purchase Units - Russians
            Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 fighters and 2 infantry in Archangel, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 infantry moved from Urals to Vologda
            1 infantry moved from Russia to Samara
            1 artillery and 6 infantry moved from Russia to Tambov
            3 fighters moved from Archangel to Russia
    
        Place Units - Russians
            1 artillery and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Japanese
            1 armour moved from Anhwe to Chahar
                  Japanese take Jehol from Chinese
                  Japanese take Chahar from Chinese
            1 infantry moved from Yunnan to Szechwan
            1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            4 armour, 4 artilleries, 3 infantry and 2 mech_infantrys moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 mech_infantry moved from Anhwe to Chahar
            1 fighter moved from Sumatra to Java
            1 fighter moved from Philippines to 35 Sea Zone
            2 tactical_bombers moved from 36 Sea Zone to Java
            1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                  Japanese take 35 Sea Zone from ANZAC
                  Japanese take 42 Sea Zone from ANZAC
            2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Java
            1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            2 fighters moved from Philippines to 43 Sea Zone
            2 bombers moved from Philippines to Java
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 20 PUs; 0 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Java
                Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
                ANZAC defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Java, round 2 : 6/10 hits, 5.50 expected hits
                    ANZAC roll dice for 1 artillery and 2 infantry in Java, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 2 infantry
            Battle in Szechwan
                Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                ANZAC defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 43 Sea Zone
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 submarine and 1 transport
    
        Non Combat Move - Japanese
            2 bombers, 3 fighters and 3 tactical_bombers moved from Java to 42 Sea Zone
            2 bombers moved from 42 Sea Zone to Celebes
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Celebes
            2 carriers moved from 36 Sea Zone to 42 Sea Zone
            1 transport moved from 36 Sea Zone to 38 Sea Zone
            1 fighter moved from 43 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from Kiangsu to Philippines
            1 fighter moved from Japan to Philippines
            1 artillery and 1 infantry moved from India to Burma
            1 armour, 1 artillery and 1 mech_infantry moved from Yunnan to Kweichow
            1 armour and 1 mech_infantry moved from French Indo China to Yunnan
            1 aaGun and 1 armour moved from Hunan to Kweichow
            1 mech_infantry moved from Yunnan to Hunan
            1 bomber, 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
            1 armour, 1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 armour moved from Anhwe to Kweichow
            1 mech_infantry moved from Kweichow to Yunnan
    
        Place Units - Japanese
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            2 artilleries and 1 infantry placed in French Indo China
            3 infantry placed in India
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6
            Japanese collect 60 PUs (2 lost to blockades); end with 80 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Chinese : 0.67
    Japanese : 0.50
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Americans
            2 infantry moved from Normandy Bordeaux to Southern France
            2 fighters moved from Normandy Bordeaux to Southern France
            2 fighters moved from 110 Sea Zone to Southern France
            2 infantry moved from Norway to Finland
            1 bomber and 4 fighters moved from Norway to Finland
            2 armour moved from Persia to West India
                  Americans take West India from Japanese
            1 submarine moved from 44 Sea Zone to 43 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 4 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in Finland
                Americans attack with 1 bomber, 4 fighters and 2 infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 bomber, 4 fighters and 2 infantry in Finland, round 2 : 1/7 hits, 3.00 expected hits
                    Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Finland
                Americans win, taking Finland from Germans with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Southern France
                Americans attack with 4 fighters and 2 infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 3/6 hits, 2.33 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Southern France to Normandy Bordeaux
            2 fighters moved from Southern France to 110 Sea Zone
            2 transports moved from 110 Sea Zone to 102 Sea Zone
            4 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone
            4 fighters moved from Finland to Norway
            1 bomber moved from Finland to Norway
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
            1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 98 Sea Zone to 81 Sea Zone
            1 submarine moved from 81 Sea Zone to 80 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 armour and 1 infantry placed in Normandy Bordeaux
            1 fighter and 2 infantry placed in Norway
    
        Turn Complete - Americans
            Americans collect 69 PUs; end with 69 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Non Combat Move - Chinese
            1 fighter and 18 infantry moved from Shensi to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Combat Move - British
            1 infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Germans
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from United Kingdom to Holland Belgium
    
        Purchase Units - British
            British buy 3 armour, 1 artillery, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Holland Belgium
                British attack with 2 fighters and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            7 armour and 3 mech_infantrys moved from Persia to West India
            4 fighters moved from Persia to West India
            3 infantry moved from Egypt to 81 Sea Zone
            1 destroyer, 3 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
            3 infantry moved from 80 Sea Zone to Eastern Persia
            2 fighters moved from Iraq to Persia
            1 armour moved from Iraq to Eastern Persia
            1 armour moved from Persia to West India
            9 infantry moved from Iraq to Persia
            2 fighters moved from Holland Belgium to United Kingdom
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            3 armour placed in Persia
            1 artillery and 2 infantry placed in Iraq
            3 mech_infantrys placed in Egypt
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
            British collect 39 PUs (1 lost to blockades); end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Italians : -0.33
    British : 0.83
    Americans : -2.33
    Japanese : 0.00
    

    Savegame

  • '19 '17 '16

    The USA getting west India is another nail in the axis coffin. I will have another look at it but I think you have me here.


  • @simon33 said in Karl7 (Allies+8) vs Simon33 (Axis) BM3:

    The USA getting west India is another nail in the axis coffin. I will have another look at it but I think you have me here.

    Yeah, USA is going to build a factory there for sure! Wild game.

  • '19 '17 '16

    Result posted.

    I think I did a couple of things wrong here, not least Norway but also allowing the British to go hog wild didnโ€™t really help. The British are making nearly as much money as Germany!

    Also, it looks like a matter of time before USA get a factory on Finland. Thatโ€™s a death sentence for Germany.

  • '19 '17 '16

    Thanks for the game.

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