I never decided at the time, so let me go check the rules about it for undeclared cases. The rules don’t seem to explicitly cover how to handle the distribution, so I’ll just say two regular fighters, since all the carriers are full so it has to be 2 and is just a question of which ones. but since I didn’t specify, i’d be fine with you choosing the distribution in your favor if you want.
Karl7 (Allies+8) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Italians 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 1 infantry moved from Northern Italy to Southern France 1 bomber moved from Southern Italy to Caucasus 1 armour moved from Bryansk to Caucasus 2 fighters moved from Novgorod to 112 Sea Zone 2 fighters moved from Western Germany to 112 Sea Zone 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to 112 Sea Zone Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Italians Battle in 112 Sea Zone Germans loiter and taunt; Italians attack with 5 fighters Americans defend with 1 destroyer Italians roll dice for 5 fighters in 112 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 112 Sea Zone Italians win with 5 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Southern France Italians attack with 1 fighter and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Caucasus Italians attack with 1 armour and 1 bomber British defend with 1 armour Italians roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 0/2 hits, 1.17 expected hits Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour and 1 bomber in Caucasus, round 3 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the British and 1 armour owned by the Italians lost in Caucasus Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour Casualties for British: 1 armour Non Combat Move - Italians 1 bomber moved from Caucasus to Ukraine 1 aaGun, 1 artillery and 1 infantry moved from Karelia to Finland 1 fighter moved from Southern France to Southern Italy 1 fighter moved from 112 Sea Zone to Southern Italy 1 fighter moved from 112 Sea Zone to Southern Italy 3 fighters moved from 112 Sea Zone to Western Germany 1 aaGun and 6 infantry moved from Northern Italy to France 4 infantry moved from Western Germany to France Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,1,2,3,2 Italians collect 13 PUs (8 lost to blockades); end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : -1.50 Americans : -0.67 Russians : 0.00 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - ANZAC 1 submarine moved from 44 Sea Zone to 35 Sea Zone 2 submarines moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 4 submarines Japanese defend with 2 battleships ANZAC roll dice for 4 submarines in 35 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits 2 battleships owned by the Japanese lost in 35 Sea Zone ANZAC win, taking 35 Sea Zone from Japanese with 4 submarines remaining. Battle score for attacker is 40 Casualties for Japanese: 2 battleships Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 submarine and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium Combat - French Battle in Holland Belgium French attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 infantry French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium French win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - French 1 fighter moved from Holland Belgium to United Kingdom 1 destroyer moved from 41 Sea Zone to 55 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Germans : -0.33 French : 0.83 ANZAC : 2.00 Japanese : -0.67 -
TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Research Technology - Germans Combat Move - Germans 1 bomber moved from Western Germany to Smolensk 1 infantry moved from Bryansk to Smolensk 1 bomber and 3 fighters moved from Western Germany to 125 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 113 Sea Zone 1 armour moved from Volgograd to Caucasus Germans take Caucasus from Russians 1 armour moved from Caucasus to Volgograd 1 armour moved from Bryansk to Volgograd Germans take Tambov from Russians 2 infantry moved from Western Germany to Holland Belgium 1 artillery moved from France to Holland Belgium Purchase Units - Germans Germans buy 7 artilleries, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat - GermansCombat Hit Differential Summary :
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Scramble to SZ125 or SZ113?
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3 brits to 125
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Research Technology - Germans Combat Move - Germans 1 bomber moved from Western Germany to Smolensk 1 infantry moved from Bryansk to Smolensk 1 bomber and 3 fighters moved from Western Germany to 125 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 113 Sea Zone 1 armour moved from Volgograd to Caucasus Germans take Caucasus from Russians 1 armour moved from Caucasus to Volgograd 1 armour moved from Bryansk to Volgograd Germans take Tambov from Russians 2 infantry moved from Western Germany to Holland Belgium 1 artillery moved from France to Holland Belgium Purchase Units - Germans Germans buy 7 artilleries, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Americans scrambles 3 units out of Norway to defend against the attack in 125 Sea Zone Battle in 113 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 113 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Battle in Holland Belgium Germans attack with 1 artillery and 2 infantry French defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 artillery owned by the Germans retreated to France French win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Battle in Smolensk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 125 Sea Zone Germans attack with 1 bomber and 3 fighters British defend with 3 fighters; Americans defend with 2 transports Germans roll dice for 1 bomber and 3 fighters in 125 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Americans roll dice for 3 fighters and 2 transports in 125 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits 2 fighters owned by the Germans and 3 fighters owned by the British lost in 125 Sea Zone 2 transports owned by the Americans lost in 125 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 24 Casualties for Germans: 2 fighters Casualties for British: 3 fighters Casualties for Americans: 2 transports Non Combat Move - Germans 1 bomber and 1 fighter moved from 125 Sea Zone to Western Germany 1 transport moved from 112 Sea Zone to 113 Sea Zone 9 mech_infantrys moved from Northern Italy to Western Germany 8 infantry moved from Western Germany to France 1 bomber moved from Smolensk to Bryansk 2 infantry moved from Ukraine to Bryansk 3 mech_infantrys moved from Bryansk to Ukraine Place Units - Germans 3 artilleries placed in Volgograd 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 1 artillery, 2 infantry and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,3,5,6 Germans collect 44 PUs (2 lost to blockades); end with 44 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : -1.00 French : 0.67 Americans : 0.00 Russians : -1.00 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Italians 1 infantry moved from Russia to Smolensk 3 fighters moved from Russia to Smolensk 1 armour moved from Russia to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Smolensk Russians attack with 3 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 1 infantry in Smolensk, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Smolensk to Russia 1 infantry moved from Russia to Vologda 1 aaGun and 12 infantry moved from Yenisey to Timguska 1 aaGun and 6 infantry moved from Buryatia to Amur Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : -0.67 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Japanese 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 armour moved from West India to India 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Yunnan to Kweichow 1 fighter moved from 37 Sea Zone to 44 Sea Zone 3 fighters moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 3 bombers moved from Shan State to Java 2 tactical_bombers moved from Yunnan to 35 Sea Zone 1 fighter moved from Japan to Anhwe 2 tactical_bombers moved from Burma to Anhwe 1 tactical_bomber moved from Burma to Kweichow 1 armour, 1 artillery and 1 mech_infantry moved from Yunnan to Hunan 1 armour moved from French Indo China to Hunan 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 armour moved from India to 39 Sea Zone 1 armour moved from 39 Sea Zone to Ceylon Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat - Japanese Battle in Ceylon Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 3 bombers and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 3 bombers and 1 infantry in Java, round 2 : 2/5 hits, 2.67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in 35 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers ANZAC defend with 4 submarines Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 6/7 hits, 3.83 expected hits ANZAC roll dice for 4 submarines in 35 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits 1 destroyer owned by the Japanese and 4 submarines owned by the ANZAC lost in 35 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 4 submarines Battle in Kweichow Japanese attack with 1 artillery and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 tactical_bomber in Kweichow, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 2 armour, 1 artillery and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Hunan, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 2 armour and 1 artillery in Hunan, round 3 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 armour and 1 artillery remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Anhwe Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 0/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Anhwe, round 3 : 1/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Anhwe, round 4 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter moved from Anhwe to Kiangsu 2 tactical_bombers moved from Anhwe to Kiangsu 3 bombers moved from Java to Shan State 3 tactical_bombers moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from French Indo China to Shan State 1 carrier and 3 transports moved from 37 Sea Zone to 39 Sea Zone 1 fighter moved from 35 Sea Zone to 39 Sea Zone 2 fighters moved from 35 Sea Zone to Japan 1 fighter moved from 44 Sea Zone to Philippines 1 tactical_bomber moved from Kweichow to French Indo China 1 armour and 1 mech_infantry moved from India to Shan State 3 armour and 3 mech_infantrys moved from India to Yunnan Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone 1 fighter placed in Japan 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in India 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Chinese : -1.00 Japanese : -1.83 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Americans 1 bomber, 2 fighters and 3 infantry moved from Norway to Finland 2 fighters moved from 110 Sea Zone to Southern France 2 fighters moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 94 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 7 infantry and 2 submarines; Remaining resources: 0 PUs; Combat - Americans Battle in Borneo Battle in Finland Americans attack with 1 bomber, 2 fighters and 3 infantry Italians defend with 1 aaGun, 1 artillery and 1 infantry AA fire in Finland : 0/3 hits, 0.50 expected hits Americans roll dice for 1 bomber, 2 fighters and 3 infantry in Finland, round 2 : 0/6 hits, 2.17 expected hits Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 bomber, 2 fighters and 3 infantry in Finland, round 3 : 1/6 hits, 2.17 expected hits Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Finland, round 3 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Finland Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Finland, round 4 : 1/5 hits, 2.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Finland, round 4 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Finland Americans roll dice for 1 bomber and 2 fighters in Finland, round 5 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 artillery in Finland, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Finland Americans win, taking Borneo from Japanese with 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 3 infantry Casualties for Italians: 1 aaGun, 1 artillery and 1 infantry Battle in Southern France Americans attack with 4 fighters and 1 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 4 fighters and 1 infantry in Southern France, round 2 : 1/5 hits, 2.17 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry 1 bomber and 2 fighters moved from Finland to Norway 2 fighters moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern France to 110 Sea Zone 1 fighter moved from Southern France to 110 Sea Zone 1 fighter moved from United Kingdom to Norway 3 infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 transports moved from 110 Sea Zone to 102 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 1 carrier, 2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 armour moved from Alexandria to Trans-Jordan Place Units - Americans 1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 fighter and 2 infantry placed in Norway 1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 2 infantry moved from Hopei to Anhwe 1 fighter moved from Hopei to Anhwe Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Chahar to Hopei 1 infantry moved from Shensi to Kweichow 1 fighter moved from Anhwe to Hopei Place Units - Chinese 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Combat Move - British 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 1 armour moved from French Equatorial Africa to Egypt Purchase Units - British British buy 3 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat - British Non Combat Move - British 1 infantry moved from Iraq to Northwest Persia 3 armour moved from Iraq to Persia 3 mech_infantrys moved from Iraq to Persia 1 armour moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 destroyer and 2 transports moved from 80 Sea Zone to 81 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Norway Place Units - British 3 infantry placed in Iraq 3 armour placed in Persia 1 fighter and 4 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from Persia: 2 fighters EDIT: Adding units owned by British to Iraq: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 1 armour EDIT: Adding units owned by British to Persia: 1 armour EDIT: Removing units owned by British from Persia: 2 infantry EDIT: Adding units owned by British to Iraq: 2 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Italians : 0.33 Americans : -5.17 Chinese : 0.33 AA fire in Finland : : -0.50 Japanese : -0.67 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Italians 1 infantry moved from France to Southern France 2 infantry moved from France to Holland Belgium 1 bomber moved from Ukraine to 99 Sea Zone 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 2 fighters moved from Southern Italy to Southern France 3 fighters moved from Western Germany to Holland Belgium Purchase Units - Italians Italians buy 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Holland Belgium Italians attack with 3 fighters and 2 infantry French defend with 1 artillery and 1 infantry Italians roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French, 1 infantry owned by the Italians and 1 artillery owned by the French lost in Holland Belgium Italians win, taking Holland Belgium from French with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in Southern France Italians attack with 2 fighters and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 99 Sea Zone Italians attack with 1 bomber, 1 destroyer and 1 fighter Americans defend with 1 submarine Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Italians 1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy 2 fighters moved from Southern France to Southern Italy 3 fighters moved from Holland Belgium to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 artillery moved from Northern Italy to France 2 infantry moved from France to Western Germany 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 infantry and 1 mech_infantry placed in Northern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3 Italians collect 17 PUs (3 lost to blockades); end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : 0.50 French : 0.33 Americans : -0.50 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 fighters moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery and 2 infantry in Java, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 2 infantry in Java, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone ANZAC undo move 1. 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium Combat - French Battle in Holland Belgium French attack with 1 fighter and 2 infantry Italians defend with 1 infantry French roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Holland Belgium French win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for French: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - French 1 fighter moved from Holland Belgium to United Kingdom Turn Complete - FrenchCombat Hit Differential Summary :
Germans : 0.67 French : 0.17 ANZAC : -1.00 Japanese : -0.33 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Research Technology - Germans Combat Move - Germans 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Western Germany to Holland Belgium 2 fighters moved from 113 Sea Zone to Holland Belgium 3 armour, 3 artilleries, 3 infantry and 4 mech_infantrys moved from Volgograd to Caucasus 6 mech_infantrys moved from Bryansk to Caucasus 1 bomber moved from Bryansk to Smolensk 3 mech_infantrys moved from Ukraine to Caucasus 1 bomber moved from Western Germany to Archangel 1 mech_infantry moved from Novgorod to Archangel 1 armour moved from Volgograd to Caucasus Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 53 PUs; Germans buy 5 artilleries, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Holland Belgium Germans attack with 2 fighters and 1 infantry French defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Holland Belgium Germans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Battle in Archangel Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 4 armour, 3 artilleries, 3 infantry and 13 mech_infantrys British defend with 1 infantry Germans roll dice for 4 armour, 3 artilleries, 3 infantry and 13 mech_infantrys in Caucasus, round 2 : 7/23 hits, 6.17 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 4 armour, 3 artilleries, 2 infantry and 13 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 aaGun moved from Volgograd to Caucasus 1 bomber moved from Smolensk to Novgorod 1 bomber moved from Archangel to Novgorod 2 mech_infantrys moved from Novgorod to Vyborg 1 fighter moved from Western Germany to Novgorod 1 artillery and 1 infantry moved from Western Germany to France 2 fighters moved from Holland Belgium to 113 Sea Zone 1 aaGun and 3 artilleries moved from Bryansk to Ukraine 10 artilleries and 1 infantry moved from Bryansk to Rostov 3 artilleries moved from Bryansk to Rostov 1 artillery moved from Bryansk to Rostov 3 artilleries moved from Bryansk to Ukraine Place Units - Germans 3 mech_infantrys placed in Novgorod 3 artilleries placed in France 1 artillery, 1 infantry and 3 mech_infantrys placed in Western Germany 1 artillery and 2 infantry placed in Ukraine Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : 1.00 French : 0.67 Russians : 0.00 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Russians 2 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Archangel 1 armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Bryansk to Tambov 1 infantry moved from Samara to Volgograd Russians take Volgograd from Germans 2 infantry moved from Russia to Smolensk 2 fighters moved from Russia to Smolensk Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Smolensk to Russia 1 fighter moved from Archangel to Russia 2 infantry moved from Russia to Vologda 2 aaGuns, 3 armour, 2 artilleries and 33 infantry moved from Russia to Tambov 1 aaGun and 12 infantry moved from Timguska to Urals 1 aaGun and 6 infantry moved from Amur to Buryatia Place Units - Russians 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : -0.17 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Japanese 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Shan State to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 tactical_bomber moved from French Indo China to 43 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from Philippines to Celebes 1 fighter moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from 6 Sea Zone to Jehol 1 mech_infantry and 1 tactical_bomber moved from Kiangsu to Jehol 4 artilleries and 3 infantry moved from Kiangsu to Anhwe 1 artillery moved from Hunan to Kweichow 2 armour moved from Hunan to Anhwe 1 mech_infantry moved from Shan State to Szechwan 3 armour and 3 mech_infantrys moved from Yunnan to Anhwe 1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow 1 bomber moved from Shan State to Szechwan 2 bombers moved from Shan State to Borneo Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Borneo Japanese attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Borneo, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Celebes Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 3/4 hits, 1.83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Anhwe Japanese attack with 5 armour, 4 artilleries, 3 infantry and 3 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 5 armour, 4 artilleries, 3 infantry and 3 mech_infantrys in Anhwe, round 2 : 6/15 hits, 5.50 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 5 armour, 4 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 submarine and 2 transports 1 submarine owned by the ANZAC Submerged Japanese roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 2 transports owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in Jehol Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Jehol, round 3 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Jehol to Kiangsu 1 aaGun moved from Yunnan to Hunan 1 armour moved from Shan State to Hunan 1 fighter moved from 42 Sea Zone to Sumatra 1 armour moved from Ceylon to 39 Sea Zone 1 armour, 1 carrier and 2 transports moved from 39 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone 2 tactical_bombers moved from Philippines to 36 Sea Zone 2 bombers moved from Borneo to Philippines 3 fighters moved from Japan to Philippines 1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from Szechwan to French Indo China 1 armour and 1 mech_infantry moved from India to Yunnan 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China Place Units - Japanese 1 carrier and 1 destroyer placed in 36 Sea Zone 1 mech_infantry placed in French Indo China 1 armour, 1 artillery and 1 infantry placed in Kiangsu 2 artilleries and 1 infantry placed in India 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Americans : 0.67 ANZAC : 0.33 Chinese : 0.00 Japanese : 0.17 -
I should not have allowed the US to take Norway so easily, yet again! My Western defence in Europe needs improvement.
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At least Japan isn’t doing too badly in spite of losing its fleet, or the bulk of it. Or maybe they are, with the greater strength of USA.
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Kill? @Karl7
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Normandy Bordeaux to Southern France 2 fighters moved from 110 Sea Zone to Southern France 1 bomber moved from Norway to France 1 infantry moved from Norway to Finland Americans take Finland from Italians 1 submarine moved from 33 Sea Zone to 44 Sea Zone Purchase Units - Americans Americans buy 3 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in France causes 4 damage total. Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Southern France Americans attack with 4 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 4/6 hits, 2.33 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Southern France to Normandy Bordeaux 2 fighters moved from Southern France to 110 Sea Zone 1 bomber moved from France to Norway 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 submarine moved from 94 Sea Zone to 98 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 armour moved from Trans-Jordan to Iraq 2 armour moved from Iraq to Persia Place Units - Americans 3 infantry placed in Norway 1 artillery and 3 infantry placed in Eastern United States 3 armour placed in Normandy Bordeaux 1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 1 fighter moved from Hopei to Szechwan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi 14 infantry moved from Hopei to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Combat Move - British 3 fighters moved from Russia to Tambov 1 submarine moved from 98 Sea Zone to 99 Sea Zone 2 fighters moved from Iraq to 99 Sea Zone Purchase Units - British British buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; Combat - British Battle in 99 Sea Zone British attack with 2 fighters and 1 submarine Italians defend with 1 destroyer British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters in 99 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - British 2 fighters moved from 99 Sea Zone to Iraq 1 infantry moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Iraq 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 3 infantry placed in Egypt 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Italians : -0.67 British : 0.67 AA fire in France : : -0.17 Americans : 1.33 Chinese : 0.17 Japanese : 0.67 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Italians 1 infantry moved from France to Holland Belgium Germans take Holland Belgium from French 3 fighters moved from Western Germany to Southern France 2 infantry moved from Northern Italy to Southern France 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 3 fighters moved from Southern Italy to 99 Sea Zone 1 bomber moved from Southern Italy to Southern France Purchase Units - Italians Italians buy 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat - Italians Battle in Southern France Italians attack with 1 bomber, 3 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 bomber, 3 fighters and 2 infantry in Southern France, round 2 : 1/6 hits, 2.50 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 bomber, 3 fighters and 1 infantry in Southern France, round 3 : 4/5 hits, 2.33 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 2 infantry Battle in 99 Sea Zone Italians attack with 1 destroyer and 3 fighters British defend with 1 submarine Italians roll dice for 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from British with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Non Combat Move - Italians 3 fighters moved from 99 Sea Zone to Southern Italy 1 mech_infantry moved from Romania to Ukraine 1 mech_infantry moved from Northern Italy to Romania 2 infantry moved from Southern Italy to Northern Italy 3 fighters moved from Southern France to Western Germany 1 bomber moved from Southern France to Southern Italy 1 aaGun, 1 artillery and 4 infantry moved from France to Northern Italy 1 aaGun and 2 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany Place Units - Italians 1 destroyer placed in 97 Sea Zone 3 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1 Italians collect 17 PUs (1 lost to blockades); end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : 0.33 British : -0.17 Americans : 0.00





