Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
@trulpen yes
Yep, sorry for the silly question, but just wanted to be sure.
@trulpen no worries, i about to go to bed… its 1:30 am for me now… lol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
4 units repaired.
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
2 mech_infantrys moved from Hunan to Kwangsi
1 mech_infantry moved from Suiyuyan to Jehol
1 artillery and 1 infantry moved from Chahar to Jehol
2 tactical_bombers moved from Hunan to Jehol
1 fighter and 1 tactical_bomber moved from Kwangtung to Jehol
1 armour moved from Philippines to 35 Sea Zone
1 armour and 5 transports moved from 35 Sea Zone to 20 Sea Zone
2 battleships and 1 cruiser moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 1 artillery, 2 infantry and 5 transports moved from 20 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Jehol
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 fighter moved from 35 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from Hunan to Jehol
1 submarine moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 mech_infantry moved from Hunan to Anhwe
1 bomber moved from Hunan to Kwangsi
1 bomber moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangtung to Jehol
1 submarine moved from 54 Sea Zone to 56 Sea Zone
Combat - Japanese
Battle in Manchuria
Battle in Anhwe
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Anhwe, round 2 : 0/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
retreated to Anhwe
Chinese win, taking Manchuria from Chinese with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Kwangsi, round 2 : 2/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 6 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 2 submarines
2 submarines owned by the Americans Submerged
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 56 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 cruiser in 56 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Japanese lost in 56 Sea Zone
ANZAC win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Jehol
Japanese attack with 1 armour, 2 artilleries, 4 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers
Americans defend with 1 armour and 3 mech_infantrys; Russians defend with 1 aaGun and 5 infantry
AA fire in Jehol : 0/3 hits, 0,50 expected hits
Japanese roll dice for 2 battleships and 1 cruiser in Jehol, round 2 : 2/3 hits, 1,83 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 4 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers in Jehol, round 2 : 8/15 hits, 7,33 expected hits
Chinese roll dice for 1 aaGun, 1 armour, 5 infantry and 3 mech_infantrys in Jehol, round 2 : 5/9 hits, 3,17 expected hits
2 infantry owned by the Japanese, 5 infantry owned by the Russians, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Americans, 1 aaGun owned by the Russians and 3 mech_infantrys owned by the Americans lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for Russians: 1 aaGun and 5 infantry
Casualties for Americans: 1 armour and 3 mech_infantrys
Non Combat Move - Japanese
5 carriers moved from 35 Sea Zone to 19 Sea Zone
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
1 bomber moved from Kwangsi to Japan
1 bomber moved from Anhwe to Japan
1 tactical_bomber moved from 43 Sea Zone to 19 Sea Zone
4 fighters and 5 tactical_bombers moved from Jehol to 19 Sea Zone
2 mech_infantrys moved from Shensi to Chahar
Place Units - Japanese
3 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2,2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,6
Japanese collect 26 PUs (9 lost to blockades); end with 26 PUs
Combat Hit Differential Summary :
AA fire in Jehol : : -0,50
Americans : -0,33
ANZAC : 0,50
Chinese : 2,17
Japanese : 1,33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 2 Sea Zone to 6 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea Zone
4 bombers moved from Korea to Chahar
3 fighters moved from Korea to Jehol
2 bombers moved from Korea to 6 Sea Zone
5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from Korea to Manchuria
1 artillery moved from Korea to Manchuria
1 submarine moved from 43 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
Combat - Americans
Combat Hit Differential Summary :
@AAGamer scramble in sz 6? also do you want to use any suicide tokens on the destroyer?
Oh, I’ll check. Brb.
Nah, no scramble, please. :)
@trulpen what about suicide tokens? you want to use any? How am I still awake… it is 3:35 lol
No kamikaze either, thanks.
I know the feeling. It’s the real thing. ;)
@trulpen haha, yes it is!!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 2 Sea Zone to 6 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea Zone
4 bombers moved from Korea to Chahar
3 fighters moved from Korea to Jehol
2 bombers moved from Korea to 6 Sea Zone
5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from Korea to Manchuria
1 artillery moved from Korea to Manchuria
1 submarine moved from 43 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
Combat - Americans
Battle in Gibraltar
Battle in 6 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 5 fighters, 5 submarines and 3 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking Gibraltar from Italians, taking 6 Sea Zone from Japanese with 2 bombers, 1 destroyer, 5 fighters, 5 submarines and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Manchuria
Americans attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Americans attack with 4 bombers
Japanese defend with 2 mech_infantrys
Americans roll dice for 4 bombers in Chahar, round 2 : 2/4 hits, 2.67 expected hits
Japanese roll dice for 2 mech_infantrys in Chahar, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Chahar
Americans win with 4 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Jehol
Americans attack with 3 fighters
Japanese defend with 1 armour
Americans roll dice for 3 fighters in Jehol, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Jehol
Americans win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Americans
3 fighters moved from Jehol to Korea
4 bombers moved from Chahar to Korea
2 bombers moved from 6 Sea Zone to Korea
2 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
3 fighters moved from 6 Sea Zone to 25 Sea Zone
3 transports moved from 25 Sea Zone to 10 Sea Zone
1 transport moved from 2 Sea Zone to 10 Sea Zone
1 carrier moved from 2 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Amur to Korea
Place Units - Americans
1 destroyer placed in 2 Sea Zone
1 submarine placed in 6 Sea Zone
2 bombers placed in Korea
2 bombers placed in Alaska
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : 2.33
Japanese : -2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
2 infantry placed in Anhwe
2 infantry placed in Hunan
Chinese undo move 2.
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
Combat Hit Differential Summary :
The Japanese almost never hits on defence. They’re soooo screwed! Lol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 2 Sea Zone to 6 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea Zone
4 bombers moved from Korea to Chahar
3 fighters moved from Korea to Jehol
2 bombers moved from Korea to 6 Sea Zone
5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from Korea to Manchuria
1 artillery moved from Korea to Manchuria
1 submarine moved from 43 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
Combat - Americans
Battle in Gibraltar
Battle in 6 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 5 fighters, 5 submarines and 3 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking Gibraltar from Italians, taking 6 Sea Zone from Japanese with 2 bombers, 1 destroyer, 5 fighters, 5 submarines and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Manchuria
Americans attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Americans attack with 4 bombers
Japanese defend with 2 mech_infantrys
Americans roll dice for 4 bombers in Chahar, round 2 : 2/4 hits, 2.67 expected hits
Japanese roll dice for 2 mech_infantrys in Chahar, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Chahar
Americans win with 4 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Jehol
Americans attack with 3 fighters
Japanese defend with 1 armour
Americans roll dice for 3 fighters in Jehol, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Jehol
Americans win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Americans
3 fighters moved from Jehol to Korea
4 bombers moved from Chahar to Korea
2 bombers moved from 6 Sea Zone to Korea
2 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
3 fighters moved from 6 Sea Zone to 25 Sea Zone
3 transports moved from 25 Sea Zone to 10 Sea Zone
1 transport moved from 2 Sea Zone to 10 Sea Zone
1 carrier moved from 2 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Amur to Korea
Place Units - Americans
1 destroyer placed in 2 Sea Zone
1 submarine placed in 6 Sea Zone
2 bombers placed in Korea
2 bombers placed in Alaska
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
2 infantry placed in Anhwe
2 infantry placed in Hunan
Chinese undo move 2.
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
Purchase Units - British
British buy 11 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - British
14 infantry moved from United Kingdom to Scotland
2 artilleries moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
1 armour moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to Scotland
2 infantry moved from Egypt to Alexandria
3 armour moved from Egypt to Alexandria
2 bombers and 1 tactical_bomber moved from Egypt to Alexandria
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
4 armour moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
1 armour moved from Egypt to Alexandria
Combat - British
Battle in Scotland
British attack with 1 armour, 2 artilleries, 3 fighters, 14 infantry and 1 mech_infantry
Germans defend with 1 airfield and 10 infantry
British roll dice for 1 armour, 2 artilleries, 3 fighters, 14 infantry and 1 mech_infantry in Scotland, round 2 : 7/21 hits, 5.50 expected hits
Germans roll dice for 10 infantry in Scotland, round 2 : 2/10 hits, 3.33 expected hits
7 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
1 mech_infantry owned by the British, 2 artilleries owned by the British, 12 infantry owned by the British and 1 armour owned by the British retreated to United Kingdom
Germans win with 3 infantry remaining. Battle score for attacker is 15
Casualties for British: 2 infantry
Casualties for Germans: 7 infantry
Battle in Alexandria
British attack with 4 armour, 2 bombers, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
British roll dice for 4 armour, 2 bombers, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 4/9 hits, 4.33 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 4/5 hits, 1.83 expected hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 1 infantry owned by the Italians, 2 infantry owned by the British and 2 armour owned by the British lost in Alexandria
British roll dice for 2 armour, 2 bombers and 1 tactical_bomber in Alexandria, round 3 : 2/5 hits, 3.00 expected hits
Italians roll dice for 1 armour in Alexandria, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 armour and 2 infantry
Casualties for Italians: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Battle in Kwangsi
British attack with 4 armour, 1 artillery, 1 fighter and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British roll dice for 4 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 5/7 hits, 3.50 expected hits
Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 4 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
2 aaGuns moved from Yunnan to Kwangsi
3 armour moved from West India to Turkmenistan
2 armour and 1 mech_infantry moved from Persia to Turkmenistan
1 aaGun moved from Burma to India
2 armour moved from India to Yunnan
2 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 cruiser and 1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 bomber and 1 tactical_bomber moved from Alexandria to Egypt
1 bomber moved from Alexandria to Egypt
3 fighters moved from Scotland to United Kingdom
Place Units - British
8 infantry placed in United Kingdom
3 infantry placed in Egypt
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
2 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 2 fighters
Combat Hit Differential Summary :
Germans : -1.33
British : 1.67
Italians : 1.67
Americans : 2.33
Japanese : -2.67
@AAGamer The japaneese missed on everything… I am shocked… defense was terrible… The Italians defended well…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Greece to Rostov
2 armour and 2 mech_infantrys moved from Ukraine to Rostov
2 artilleries and 3 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries and 4 infantry
British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians roll dice for 2 artilleries and 4 infantry in Gibraltar, round 2 : 0/6 hits, 1,67 expected hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 artilleries and 3 infantry in Gibraltar, round 3 : 1/5 hits, 1,50 expected hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 4 : 1/4 hits, 1,33 expected hits
British roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is -2
Casualties for Italians: 3 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Rostov
Italians attack with 2 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Rostov, round 2 : 1/5 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Southern Italy
1 aaGun moved from Ukraine to Rostov
1 fighter moved from 97 Sea Zone to Southern Italy
1 mech_infantry moved from Romania to Bessarabia
Place Units - Italians
1 transport placed in 97 Sea Zone
1 artillery, 1 bomber and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : -3,50
British : 1,33
Russians : -0,33
I thought I had this game like in my pocket, but looks like I’m a little mistaken… :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 cruiser moved from 56 Sea Zone to 44 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Borneo
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :