Reinstated edit to USSR sub.
trulpen (Axis) vs AAGamer (Allies), G40 OOB, bid 28
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 1 battleship, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Kazakhstan to Turkmenistan 12 armour moved from Kazakhstan to Northwest Persia 3 armour, 1 artillery and 2 infantry moved from Caucasus to Northwest Persia 1 mech_infantry moved from Vologda to Evenkiyskiy 1 infantry moved from Timguska to Evenkiyskiy 1 armour moved from Urals to Evenkiyskiy 5 fighters and 5 tactical_bombers moved from Caucasus to Turkmenistan 7 artilleries and 8 infantry moved from Scotland to United Kingdom 6 transports moved from 111 Sea Zone to 112 Sea Zone 2 artilleries and 8 infantry moved from Western Germany to 112 Sea Zone 2 artilleries, 8 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom 2 fighters moved from France to United Kingdom 1 tactical_bomber moved from France to United Kingdom 1 fighter and 1 tactical_bomber moved from Scotland to United Kingdom 4 bombers moved from Scotland to United Kingdom 1 battleship, 3 carriers and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone 1 armour moved from Urals to Evenkiyskiy Combat - Germans Battle in Evenkiyskiy Germans attack with 2 armour, 1 infantry and 1 mech_infantry Americans defend with 1 mech_infantry Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Evenkiyskiy, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Evenkiyskiy Germans win, taking Evenkiyskiy from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 mech_infantry Battle in Northwest Persia Germans attack with 15 armour, 1 artillery and 2 infantry British defend with 1 infantry Germans roll dice for 15 armour, 1 artillery and 2 infantry in Northwest Persia, round 2 : 9/18 hits, 8,33 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 15 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Turkmenistan Germans attack with 1 artillery, 5 fighters and 5 tactical_bombers British defend with 1 armour Germans roll dice for 1 artillery, 5 fighters and 5 tactical_bombers in Turkmenistan, round 2 : 7/11 hits, 6,17 expected hits Russians roll dice for 1 armour in Turkmenistan, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Turkmenistan Germans win, taking Turkmenistan from Russians with 1 artillery, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in United Kingdom Germans attack with 9 artilleries, 4 bombers, 3 fighters, 18 infantry and 2 tactical_bombers British defend with 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 21 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry AA fire in United Kingdom : 1/9 hits, 1,50 expected hits 1 fighter owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 9 artilleries, 4 bombers, 2 fighters, 18 infantry and 2 tactical_bombers in United Kingdom, round 2 : 11/35 hits, 12,50 expected hits British roll dice for 4 aaGuns, 1 armour, 2 artilleries, 4 fighters, 23 infantry and 1 mech_infantry in United Kingdom, round 2 : 16/31 hits, 11,83 expected hits 4 aaGuns owned by the British, 16 infantry owned by the Germans, 2 infantry owned by the French and 6 infantry owned by the British lost in United Kingdom 7 artilleries and 2 infantry retreated to Scotland Germans roll dice for 2 artilleries in United Kingdom, round 3 : 1/2 hits, 0,67 expected hits British roll dice for 1 armour, 2 artilleries, 4 fighters, 15 infantry and 1 mech_infantry in United Kingdom, round 3 : 6/23 hits, 9,17 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the British lost in United Kingdom British win with 1 armour, 2 artilleries, 4 fighters, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is -19 Casualties for Germans: 2 artilleries, 1 fighter and 16 infantry Casualties for British: 4 aaGuns and 7 infantry Casualties for French: 2 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from United Kingdom to 110 Sea Zone 2 fighters moved from Southern Italy to 110 Sea Zone 4 bombers moved from United Kingdom to Western Germany 1 destroyer and 2 submarines moved from 111 Sea Zone to 110 Sea Zone 2 fighters moved from Southern Italy to Western Germany 4 aaGuns moved from Caucasus to Northwest Persia 5 fighters and 5 tactical_bombers moved from Turkmenistan to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 3 infantry moved from Volgograd to Caucasus 2 mech_infantrys moved from Bryansk to Caucasus 1 aaGun moved from Samara to Volgograd 3 mech_infantrys moved from Russia to Volgograd Place Units - Germans 1 battleship placed in 110 Sea Zone 1 artillery and 1 infantry placed in Normandy Bordeaux 3 artilleries and 7 infantry placed in Western Germany 1 armour and 2 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 1 mech_infantry placed in Russia Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : -0,17 British : 0,67 Russians : 0,17 AA fire in United Kingdom : : -0,50
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Combat Move - Russians Non Combat Move - Russians 3 infantry moved from Manchuria to Amur 2 infantry moved from Manchuria to Jehol Turn Complete - Russians
Combat Hit Differential Summary :
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I see now that I didn’t follow my plan with the German’s (mainly due to doing moves in school under some stress). Intended to land German air on Japanese carriers during NCM. Is it ok for you that I edit that? Thinking that the Russian round doesn’t impact really on any decisions regarding this.
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@trulpen no i dont mind trulpen… go ahead and do it… I saw them in Italy and figured that is what they were for.
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@AAGamer said in trulpen (Axis) vs AAGamer (Allies), G40 OOB, bid 28:
i dont mind
That’s gracious of you! Thank you!
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And also, if you look at the battle in UK and felt that you wanted another OOL before the defensive rolls, you can edit that. I was doing things rather quick and just by default went max def.
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from Caucasus: 2 fighters and 2 tactical_bombers EDIT: Adding units owned by Germans to 80 Sea Zone: 2 fighters and 2 tactical_bombers EDIT: Turning off Edit Mode Non Combat Move - Japanese 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 5 transports moved from 80 Sea Zone to 81 Sea Zone 1 bomber moved from Kazakhstan to Southern Italy Turn Complete - Japanese
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from Caucasus: 2 fighters and 2 tactical_bombers EDIT: Adding units owned by Germans to 80 Sea Zone: 2 fighters and 2 tactical_bombers EDIT: Turning off Edit Mode Non Combat Move - Japanese 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 5 transports moved from 80 Sea Zone to 72 Sea Zone Turn Complete - Japanese
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from Caucasus: 2 fighters and 2 tactical_bombers EDIT: Adding units owned by Germans to 80 Sea Zone: 2 fighters and 2 tactical_bombers EDIT: Turning off Edit Mode Non Combat Move - Japanese 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 5 transports moved from 80 Sea Zone to 72 Sea Zone Turn Complete - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 fighters EDIT: Adding units owned by Germans to 72 Sea Zone: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from Caucasus: 2 fighters and 2 tactical_bombers EDIT: Adding units owned by Germans to 80 Sea Zone: 2 fighters and 2 tactical_bombers EDIT: Turning off Edit Mode Non Combat Move - Japanese 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 5 transports moved from 80 Sea Zone to 72 Sea Zone Turn Complete - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 fighters EDIT: Adding units owned by Germans to 72 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Kazakhstan: 1 bomber EDIT: Adding units owned by Japanese to Southern Italy: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Sorry for the unnecessary posts. When redoing things I missed to do other things that I had done before, like moving the sb to S Italy.
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@trulpen No worries Trulpen If I lose I want to get beat by your best moves and if I win I want your best moves as well… Is school going ok for you? You said it was stressful in one of your posts above and I forgot to ask you about it?
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Thanks! Yeah, it’s good. But also pretty stressful at times, especially with other parts of life. Yet all in all terrific. :)
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All well on the Western Front? :)
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@trulpen Hi trulpen… I been distracted. Many things going on. Will explain in a private message. Will get my turn here shortly.
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 2 armour, 2 destroyers, 6 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Hainan 1 artillery moved from 36 Sea Zone to Hainan 1 bomber moved from Eastern Persia to 98 Sea Zone 10 bombers moved from Eastern Persia to Turkmenistan Combat - Americans Battle in 98 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Hainan Battle in Turkmenistan Americans attack with 10 bombers Germans defend with 1 artillery Americans roll dice for 10 bombers in Turkmenistan, round 2 : 10/10 hits, 6.67 expected hits Germans roll dice for 1 artillery in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Turkmenistan Americans win, taking Hainan from Japanese with 10 bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Americans 1 bomber moved from 98 Sea Zone to Egypt 10 bombers moved from Turkmenistan to Egypt 2 submarines moved from 79 Sea Zone to 75 Sea Zone 3 battleships moved from 41 Sea Zone to 75 Sea Zone 1 cruiser, 2 destroyers and 7 submarines moved from 41 Sea Zone to 75 Sea Zone 2 carriers, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 75 Sea Zone 1 infantry moved from Formosa to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 carrier moved from 20 Sea Zone to 41 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 5 transports moved from 26 Sea Zone to 64 Sea Zone 1 infantry moved from 64 Sea Zone to Central America 1 artillery moved from 64 Sea Zone to Central America 1 artillery and 1 infantry moved from Iceland to 123 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 3 fighters and 1 tactical_bomber moved from 123 Sea Zone to United Kingdom 1 fighter moved from Iceland to United Kingdom 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 2 carriers moved from 101 Sea Zone to 123 Sea Zone 4 fighters and 1 submarine moved from 101 Sea Zone to 123 Sea Zone 1 carrier moved from 89 Sea Zone to 101 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 19 Sea Zone to 6 Sea Zone Place Units - Americans 2 armour and 1 mech_infantry placed in Korea 2 destroyers and 2 fighters placed in 101 Sea Zone 4 fighters placed in Eastern United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 3.33
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 artilleries and 7 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 2 armour, 2 destroyers, 6 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Hainan 1 artillery moved from 36 Sea Zone to Hainan 1 bomber moved from Eastern Persia to 98 Sea Zone 10 bombers moved from Eastern Persia to Turkmenistan Combat - Americans Battle in 98 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Hainan Battle in Turkmenistan Americans attack with 10 bombers Germans defend with 1 artillery Americans roll dice for 10 bombers in Turkmenistan, round 2 : 10/10 hits, 6.67 expected hits Germans roll dice for 1 artillery in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Turkmenistan Americans win, taking Hainan from Japanese with 10 bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Americans 1 bomber moved from 98 Sea Zone to Egypt 10 bombers moved from Turkmenistan to Egypt 2 submarines moved from 79 Sea Zone to 75 Sea Zone 3 battleships moved from 41 Sea Zone to 75 Sea Zone 1 cruiser, 2 destroyers and 7 submarines moved from 41 Sea Zone to 75 Sea Zone 2 carriers, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 75 Sea Zone 1 infantry moved from Formosa to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 carrier moved from 20 Sea Zone to 41 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 5 transports moved from 26 Sea Zone to 64 Sea Zone 1 infantry moved from 64 Sea Zone to Central America 1 artillery moved from 64 Sea Zone to Central America 1 artillery and 1 infantry moved from Iceland to 123 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 3 fighters and 1 tactical_bomber moved from 123 Sea Zone to United Kingdom 1 fighter moved from Iceland to United Kingdom 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 2 carriers moved from 101 Sea Zone to 123 Sea Zone 4 fighters and 1 submarine moved from 101 Sea Zone to 123 Sea Zone 1 carrier moved from 89 Sea Zone to 101 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 19 Sea Zone to 6 Sea Zone Place Units - Americans 2 armour and 1 mech_infantry placed in Korea 2 destroyers and 2 fighters placed in 101 Sea Zone 4 fighters placed in Eastern United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 artilleries and 7 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British buy 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - British 9 infantry moved from United Kingdom to Scotland 3 fighters moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 armour, 2 artilleries and 1 mech_infantry moved from United Kingdom to Scotland 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt Combat - British Battle in Scotland British attack with 1 armour, 2 artilleries, 3 fighters, 10 infantry and 1 mech_infantry Germans defend with 1 airfield, 7 artilleries and 2 infantry British roll dice for 1 armour, 2 artilleries, 3 fighters, 10 infantry and 1 mech_infantry in Scotland, round 2 : 5/17 hits, 4.83 expected hits Germans roll dice for 7 artilleries and 2 infantry in Scotland, round 2 : 4/9 hits, 3.00 expected hits 3 artilleries owned by the Germans, 2 infantry owned by the Germans and 4 infantry owned by the British lost in Scotland 1 mech_infantry owned by the British, 2 artilleries owned by the British, 6 infantry owned by the British and 1 armour owned by the British retreated to United Kingdom Germans win with 4 artilleries remaining. Battle score for attacker is 6 Casualties for British: 4 infantry Casualties for Germans: 3 artilleries and 2 infantry Non Combat Move - British 2 fighters moved from Scotland to United Kingdom 1 fighter moved from Scotland to United Kingdom 1 infantry moved from Persia to Iraq 1 artillery moved from Persia to Eastern Persia 5 armour moved from Persia to Eastern Persia 3 infantry moved from Eastern Persia to Persia 1 aaGun moved from Eastern Persia to Persia 7 infantry moved from West India to Eastern Persia 5 mech_infantrys moved from India to Eastern Persia 1 armour moved from India to Eastern Persia 1 aaGun moved from Eastern Persia to Persia 1 infantry moved from Kwangsi to Yunnan 1 cruiser, 1 destroyer and 2 transports moved from 58 Sea Zone to 39 Sea Zone Place Units - British 3 infantry placed in Egypt 3 infantry placed in Persia 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,3,6,4,6,3,2,2,2,1,1,3,2,3,1,6,5,1,5,3 British collect 29 PUs (2 lost to blockades); end with 29 PUs Place Units - UK_Pacific 2 armour, 1 fighter and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 25 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs Some Units in India change ownership: 2 armour, 1 fighter and 2 infantry
Combat Hit Differential Summary :
Germans : 0.67 British : 0.17 Americans : 3.33
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 airfield, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 3 artilleries and 7 infantry moved from Southern Italy to 97 Sea Zone 3 artilleries, 7 infantry and 5 transports moved from 97 Sea Zone to 92 Sea Zone 3 artilleries and 7 infantry moved from 92 Sea Zone to Gibraltar 3 fighters moved from 97 Sea Zone to Gibraltar 3 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 97 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from Southern Italy to 92 Sea Zone 1 aaGun moved from Caucasus to Northwest Persia 3 bombers moved from Southern Italy to Gibraltar 3 tactical_bombers moved from 92 Sea Zone to Gibraltar 1 fighter moved from 92 Sea Zone to Gibraltar Place Units - Italians 1 submarine placed in 95 Sea Zone 1 airfield placed in Gibraltar 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 54 Sea Zone Non Combat Move - ANZAC 1 fighter moved from Persia to Eastern Persia 2 fighters moved from West India to Eastern Persia 1 armour and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Hainan 1 armour and 2 infantry moved from 36 Sea Zone to Hainan 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 fighters moved from Malaya to West India 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 1 fighter and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :