trulpen (Axis) vs AAGamer (Allies), G40 OOB, bid 28

  • '19 '18 '17

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 6x factory_major; Remaining resources: 20 PUs; 
            Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Samara to Vologda
            2 infantry moved from Russia to Smolensk
            1 artillery moved from Russia to Smolensk
            1 tactical_bomber moved from Bryansk to Vologda
            2 fighters moved from Bryansk to Smolensk
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 artillery, 2 fighters and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Smolensk, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Smolensk to Bryansk
            1 tactical_bomber moved from Vologda to Bryansk
            1 artillery moved from Russia to Bryansk
            3 infantry moved from Samara to Russia
            2 armour moved from Bryansk to Samara
            2 mech_infantrys moved from Bryansk to Samara
            1 infantry moved from Tambov to Bryansk
            1 infantry moved from Rostov to Bryansk
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            1 aaGun moved from Manchuria to Jehol
            3 infantry moved from Amur to Korea
            1 aaGun moved from Amur to Korea
            5 infantry moved from Manchuria to Jehol
            2 infantry moved from Manchuria to Korea
    
        Place Units - Russians
            1 infantry placed in Volgograd
            Russians undo move 1.
            2 artilleries and 3 infantry placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : 1.33
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 units repaired.
            1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
            2 mech_infantrys moved from Hunan to Kwangsi
            1 mech_infantry moved from Suiyuyan to Jehol
            1 artillery and 1 infantry moved from Chahar to Jehol
            2 tactical_bombers moved from Hunan to Jehol
            1 fighter and 1 tactical_bomber moved from Kwangtung to Jehol
            1 armour moved from Philippines to 35 Sea Zone
            1 armour and 5 transports moved from 35 Sea Zone to 20 Sea Zone
            2 battleships and 1 cruiser moved from 35 Sea Zone to 19 Sea Zone
            1 artillery and 2 infantry moved from Kwangtung to 20 Sea Zone
            1 armour, 1 artillery, 2 infantry and 5 transports moved from 20 Sea Zone to 19 Sea Zone
            1 armour moved from 19 Sea Zone to Jehol
            1 infantry moved from 19 Sea Zone to Manchuria
            1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
            1 fighter moved from 35 Sea Zone to Jehol
            1 fighter and 1 tactical_bomber moved from Hunan to Jehol
            1 submarine moved from 35 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            2 fighters moved from Japan to 6 Sea Zone
            1 mech_infantry moved from Hunan to Anhwe
            1 bomber moved from Hunan to Kwangsi
            1 bomber moved from Hunan to Anhwe
            1 fighter and 1 tactical_bomber moved from Kwangtung to Jehol
            1 submarine moved from 54 Sea Zone to 56 Sea Zone
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • Japan is going down. Scramble sz6?

  • '19 '18 '17

    @trulpen no scramble, thank you.


  • Ah, yes, submerge subs in sz6?

  • '19 '18 '17

    @trulpen yes


  • Yep, sorry for the silly question, but just wanted to be sure.

  • '19 '18 '17

    @trulpen no worries, i about to go to bed… its 1:30 am for me now… lol


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 units repaired.
            1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
            2 mech_infantrys moved from Hunan to Kwangsi
            1 mech_infantry moved from Suiyuyan to Jehol
            1 artillery and 1 infantry moved from Chahar to Jehol
            2 tactical_bombers moved from Hunan to Jehol
            1 fighter and 1 tactical_bomber moved from Kwangtung to Jehol
            1 armour moved from Philippines to 35 Sea Zone
            1 armour and 5 transports moved from 35 Sea Zone to 20 Sea Zone
            2 battleships and 1 cruiser moved from 35 Sea Zone to 19 Sea Zone
            1 artillery and 2 infantry moved from Kwangtung to 20 Sea Zone
            1 armour, 1 artillery, 2 infantry and 5 transports moved from 20 Sea Zone to 19 Sea Zone
            1 armour moved from 19 Sea Zone to Jehol
            1 infantry moved from 19 Sea Zone to Manchuria
            1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
            1 fighter moved from 35 Sea Zone to Jehol
            1 fighter and 1 tactical_bomber moved from Hunan to Jehol
            1 submarine moved from 35 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            2 fighters moved from Japan to 6 Sea Zone
            1 mech_infantry moved from Hunan to Anhwe
            1 bomber moved from Hunan to Kwangsi
            1 bomber moved from Hunan to Anhwe
            1 fighter and 1 tactical_bomber moved from Kwangtung to Jehol
            1 submarine moved from 54 Sea Zone to 56 Sea Zone
    
        Combat - Japanese
            Battle in Manchuria
            Battle in Anhwe
                Japanese attack with 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Anhwe, round 2 : 0/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                 retreated to Anhwe
                Chinese win, taking Manchuria from Chinese with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kwangsi
                Japanese attack with 1 bomber and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Kwangsi, round 2 : 2/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 43 Sea Zone
                Japanese attack with 1 tactical_bomber
                British defend with 1 transport; Americans defend with 1 submarine
                1 submarine owned by the Americans Submerged
                    1 transport owned by the British lost in 43 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 6 Sea Zone
                Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer and 2 submarines
                2 submarines owned by the Americans Submerged
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 56 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 cruiser in 56 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the Japanese lost in 56 Sea Zone
                ANZAC win with 1 cruiser remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 submarine
            Battle in Jehol
                Japanese attack with 1 armour, 2 artilleries, 4 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers
                Americans defend with 1 armour and 3 mech_infantrys; Russians defend with 1 aaGun and 5 infantry
                    AA fire in Jehol : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 2 battleships and 1 cruiser in Jehol, round 2 : 2/3 hits, 1,83 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries, 4 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers in Jehol, round 2 : 8/15 hits, 7,33 expected hits
                    Chinese roll dice for 1 aaGun, 1 armour, 5 infantry and 3 mech_infantrys in Jehol, round 2 : 5/9 hits, 3,17 expected hits
                    2 infantry owned by the Japanese, 5 infantry owned by the Russians, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Americans, 1 aaGun owned by the Russians and 3 mech_infantrys owned by the Americans lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 armour, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantry
                Casualties for Russians: 1 aaGun and 5 infantry
                Casualties for Americans: 1 armour and 3 mech_infantrys
    
        Non Combat Move - Japanese
            5 carriers moved from 35 Sea Zone to 19 Sea Zone
            4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
            1 bomber moved from Kwangsi to Japan
            1 bomber moved from Anhwe to Japan
            1 tactical_bomber moved from 43 Sea Zone to 19 Sea Zone
            4 fighters and 5 tactical_bombers moved from Jehol to 19 Sea Zone
            2 mech_infantrys moved from Shensi to Chahar
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2,2,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,6
            Japanese collect 26 PUs (9 lost to blockades); end with 26 PUs
    

    Combat Hit Differential Summary :

    AA fire in Jehol : : -0,50
    Americans : -0,33
    ANZAC : 0,50
    Chinese : 2,17
    Japanese : 1,33
    

    Savegame

  • '19 '18 '17

    TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 5 bombers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer and 1 submarine moved from 2 Sea Zone to 6 Sea Zone
            2 submarines moved from 19 Sea Zone to 6 Sea Zone
            4 bombers moved from Korea to Chahar
            3 fighters moved from Korea to Jehol
            2 bombers moved from Korea to 6 Sea Zone
            5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            2 infantry moved from Korea to Manchuria
            1 artillery moved from Korea to Manchuria
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
                  Americans take 35 Sea Zone from Japanese
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17

    @AAGamer scramble in sz 6? also do you want to use any suicide tokens on the destroyer?


  • Oh, I’ll check. Brb.


  • Nah, no scramble, please. :)

  • '19 '18 '17

    @trulpen what about suicide tokens? you want to use any? How am I still awake… it is 3:35 lol


  • No kamikaze either, thanks.


  • I know the feeling. It’s the real thing. ;)

  • '19 '18 '17

    @trulpen haha, yes it is!!

  • '19 '18 '17

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 5 bombers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer and 1 submarine moved from 2 Sea Zone to 6 Sea Zone
            2 submarines moved from 19 Sea Zone to 6 Sea Zone
            4 bombers moved from Korea to Chahar
            3 fighters moved from Korea to Jehol
            2 bombers moved from Korea to 6 Sea Zone
            5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            2 infantry moved from Korea to Manchuria
            1 artillery moved from Korea to Manchuria
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
                  Americans take 35 Sea Zone from Japanese
    
        Combat - Americans
            Battle in Gibraltar
            Battle in 6 Sea Zone
                Americans attack with 2 bombers, 1 destroyer, 5 fighters, 5 submarines and 3 tactical_bombers
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Gibraltar from Italians, taking 6 Sea Zone from Japanese with 2 bombers, 1 destroyer, 5 fighters, 5 submarines and 3 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Manchuria
                Americans attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                Americans win, taking Manchuria from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Americans attack with 4 bombers
                Japanese defend with 2 mech_infantrys
                    Americans roll dice for 4 bombers in Chahar, round 2 : 2/4 hits, 2.67 expected hits
                    Japanese roll dice for 2 mech_infantrys in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Chahar
                Americans win with 4 bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
            Battle in Jehol
                Americans attack with 3 fighters
                Japanese defend with 1 armour
                    Americans roll dice for 3 fighters in Jehol, round 2 : 3/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Jehol
                Americans win with 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Americans
            3 fighters moved from Jehol to Korea
            4 bombers moved from Chahar to Korea
            2 bombers moved from 6 Sea Zone to Korea
            2 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            3 fighters moved from 6 Sea Zone to 25 Sea Zone
            3 transports moved from 25 Sea Zone to 10 Sea Zone
            1 transport moved from 2 Sea Zone to 10 Sea Zone
            1 carrier moved from 2 Sea Zone to 25 Sea Zone
            1 mech_infantry moved from Amur to Korea
    
        Place Units - Americans
            1 destroyer placed in 2 Sea Zone
            1 submarine placed in 6 Sea Zone
            2 bombers placed in Korea
            2 bombers placed in Alaska
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans : 2.33
    Japanese : -2.00
    

    Savegame

  • '19 '18 '17

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Tsinghai to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Hopei to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Sikang to Tsinghai
            1 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            2 infantry placed in Anhwe
            2 infantry placed in Hunan
            Chinese undo move 2.
            2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • The Japanese almost never hits on defence. They’re soooo screwed! Lol

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