Actually, I changed my mind and would like to also full scramble 113. Final answer 😜
trulpen (Axis) vs AAGamer (Allies), G40 OOB, bid 28
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@AAGamer i also screwed up and want to send one of the bombers to shantung instead of attacking the destroyer… you ok with that?
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@AAGamer lastly there is a destroyer attacking into japan seazone did you want to use any suicide tokens on it?
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Yeah, it’s ok to switch it to Shantung. Just redo the round. No dice has been rolled yet.
Throw one suicide token against the des in sz6.
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@trulpen ok will do
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@AAGamer said in trulpen (Axis) vs AAGamer (Allies), G40 OOB, bid 28:
order of loss (sz98)
- des
- cr
- figs
- ac
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 1 destroyer, 1 factory_minor, 1 harbour, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Amur to Shantung 1 armour moved from Korea to Jehol Chinese take Jehol from Japanese 1 submarine moved from 19 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 bomber moved from Amur to 19 Sea Zone 1 bomber moved from Amur to 18 Sea Zone 2 submarines moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 18 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone 1 fighter moved from 6 Sea Zone to 18 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 4 carriers moved from 6 Sea Zone to 25 Sea Zone 3 transports moved from 6 Sea Zone to 25 Sea Zone 1 cruiser moved from 6 Sea Zone to 25 Sea Zone 2 submarines moved from 2 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone 3 bombers moved from Western United States to 6 Sea Zone 1 fighter moved from 6 Sea Zone to 18 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Strategic bombing raid in Shantung AA fire in Shantung : 0/1 hits, 0.17 expected hits Bombing raid in Shantung rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Shantung causes 6 damage total. Battle in 6 Sea Zone Americans attack with 3 bombers, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 3 bombers, 1 destroyer, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 6/10 hits, 5.50 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 3 bombers, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 18 Sea Zone Americans attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 19 Sea Zone Americans attack with 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from Shantung to Korea 2 mech_infantrys moved from Korea to Jehol 1 mech_infantry moved from Amur to Manchuria 1 mech_infantry moved from Manchuria to Jehol 1 bomber moved from 19 Sea Zone to Korea 1 bomber moved from 18 Sea Zone to Korea 1 mech_infantry moved from Soviet Far East to Amur 1 artillery moved from Amur to Korea 2 infantry moved from Amur to Korea 1 destroyer moved from 2 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 3 bombers moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea 1 transport moved from 3 Sea Zone to 2 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 25 Sea Zone 1 fighter moved from 18 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 19 Sea Zone to Korea 1 aaGun moved from Western United States to British Columbia Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 2 Sea Zone 1 transport placed in 101 Sea Zone 1 harbour placed in Midway 1 airfield and 1 factory_minor placed in Korea Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
AA fire in Shantung : : -0.17 Americans : 0.83 Japanese : 0.00
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kwangsi 1 infantry placed in Kweichow 1 infantry placed in Szechwan 1 infantry placed in Sikang 1 infantry placed in Tsinghai 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
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@AAGamer in my rush to put out the turn I just realized i purchased a tactical bomber and not a bomber… i had the money to do it… if you want to allow it change the tactical bomber place in egypt to 2 bombers and 1 tactical bomber… I had planned on the bomber…
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 1 destroyer, 1 factory_minor, 1 harbour, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Amur to Shantung 1 armour moved from Korea to Jehol Chinese take Jehol from Japanese 1 submarine moved from 19 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 bomber moved from Amur to 19 Sea Zone 1 bomber moved from Amur to 18 Sea Zone 2 submarines moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 18 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone 1 fighter moved from 6 Sea Zone to 18 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 4 carriers moved from 6 Sea Zone to 25 Sea Zone 3 transports moved from 6 Sea Zone to 25 Sea Zone 1 cruiser moved from 6 Sea Zone to 25 Sea Zone 2 submarines moved from 2 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone 3 bombers moved from Western United States to 6 Sea Zone 1 fighter moved from 6 Sea Zone to 18 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Strategic bombing raid in Shantung AA fire in Shantung : 0/1 hits, 0.17 expected hits Bombing raid in Shantung rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Shantung causes 6 damage total. Battle in 6 Sea Zone Americans attack with 3 bombers, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 3 bombers, 1 destroyer, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 6/10 hits, 5.50 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 3 bombers, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 18 Sea Zone Americans attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 19 Sea Zone Americans attack with 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from Shantung to Korea 2 mech_infantrys moved from Korea to Jehol 1 mech_infantry moved from Amur to Manchuria 1 mech_infantry moved from Manchuria to Jehol 1 bomber moved from 19 Sea Zone to Korea 1 bomber moved from 18 Sea Zone to Korea 1 mech_infantry moved from Soviet Far East to Amur 1 artillery moved from Amur to Korea 2 infantry moved from Amur to Korea 1 destroyer moved from 2 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 3 bombers moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea 1 transport moved from 3 Sea Zone to 2 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 25 Sea Zone 1 fighter moved from 18 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 19 Sea Zone to Korea 1 aaGun moved from Western United States to British Columbia Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 2 Sea Zone 1 transport placed in 101 Sea Zone 1 harbour placed in Midway 1 airfield and 1 factory_minor placed in Korea Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kwangsi 1 infantry placed in Kweichow 1 infantry placed in Szechwan 1 infantry placed in Sikang 1 infantry placed in Tsinghai 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Purchase Units - British British buy 2 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour; Remaining resources: 0 PUs; Combat Move - British 2 fighters and 2 tactical_bombers moved from Egypt to 98 Sea Zone 1 mech_infantry moved from Egypt to Alexandria 1 armour moved from Egypt to Alexandria 1 bomber moved from India to 98 Sea Zone 1 mech_infantry moved from India to Yunnan 2 armour moved from India to Yunnan 2 fighters and 1 tactical_bomber moved from Burma to Yunnan 11 infantry moved from Burma to Yunnan 1 armour moved from Burma to Yunnan 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 armour moved from Shan State to Yunnan 2 infantry moved from Kwangsi to Yunnan 1 artillery moved from Shan State to Yunnan 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Combat - British Battle in Borneo Battle in Alexandria British attack with 1 armour and 1 mech_infantry Italians defend with 1 artillery British roll dice for 1 armour and 1 mech_infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 mech_infantry in Alexandria, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Alexandria British win, taking Borneo from Japanese, taking Alexandria from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in 98 Sea Zone British attack with 1 bomber, 2 fighters and 2 tactical_bombers Italians defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports British roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits Italians roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 98 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits 1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 1 cruiser owned by the Italians, 2 fighters owned by the Italians and 2 fighters owned by the British lost in 98 Sea Zone British roll dice for 1 bomber and 1 tactical_bomber in 98 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Units damaged: 1 carrier owned by the Italians Italians roll dice for 1 carrier and 2 transports in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 tactical_bomber in 98 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 carrier and 2 transports in 98 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Italians lost in 98 Sea Zone 2 transports owned by the Italians lost in 98 Sea Zone British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 39 Casualties for British: 2 fighters and 1 tactical_bomber Casualties for Italians: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports Battle in Yunnan British attack with 4 armour, 1 artillery, 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 4 armour, 6 artilleries, 4 infantry and 1 mech_infantry AA fire in Yunnan : 1/3 hits, 0.50 expected hits 1 fighter owned by the British lost in Yunnan British roll dice for 4 armour, 1 artillery, 1 fighter, 13 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 7/21 hits, 6.00 expected hits Japanese roll dice for 1 aaGun, 4 armour, 6 artilleries, 4 infantry and 1 mech_infantry in Yunnan, round 2 : 5/15 hits, 5.67 expected hits 4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 aaGun owned by the Japanese and 5 infantry owned by the British lost in Yunnan British roll dice for 4 armour, 1 artillery, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 5/16 hits, 5.17 expected hits Japanese roll dice for 4 armour and 5 artilleries in Yunnan, round 3 : 4/9 hits, 3.67 expected hits 5 artilleries owned by the Japanese and 4 infantry owned by the British lost in Yunnan British roll dice for 4 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 4 : 3/12 hits, 4.50 expected hits Japanese roll dice for 4 armour in Yunnan, round 4 : 3/4 hits, 2.00 expected hits 3 armour owned by the Japanese and 3 infantry owned by the British lost in Yunnan British roll dice for 4 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 5 : 6/9 hits, 4.00 expected hits Japanese roll dice for 1 armour in Yunnan, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 4 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for British: 1 fighter and 13 infantry Casualties for Japanese: 1 aaGun, 4 armour, 6 artilleries, 4 infantry and 1 mech_infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 2 aaGuns moved from Burma to Yunnan 2 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Burma 1 infantry moved from 38 Sea Zone to Burma 1 infantry moved from West India to India 3 armour moved from Persia to West India 1 cruiser and 1 destroyer moved from 41 Sea Zone to 38 Sea Zone 1 bomber and 1 tactical_bomber moved from 98 Sea Zone to Egypt 1 aaGun moved from India to Burma Place Units - British 1 tactical_bomber placed in Egypt 2 infantry placed in Egypt 2 armour and 1 mech_infantry placed in Persia Turn Complete - British British collect 33 PUs; end with 34 PUs Place Units - UK_Pacific 2 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Some Units in India change ownership: 2 armour
Combat Hit Differential Summary :
British : 1.67 Italians : -0.83 AA fire in Shantung : : -0.17 Americans : 0.83 AA fire in Yunnan : : 0.50 Japanese : 1.17
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@AAGamer please read my message before the final posting of the turn regarding the british bomber… thanks.
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Certainly. I can edit the change for you.
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@trulpen Thanks, I did well in the italian sz but got hit hard in yunnan… it always seems to balance itself out doesnt it?
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Tobruk to Egypt 1 bomber moved from Southern Italy to Alexandria 1 fighter moved from Tobruk to Alexandria 2 artilleries and 2 infantry moved from Tobruk to Alexandria 1 armour and 1 mech_infantry moved from Libya to Alexandria Combat - Italians Strategic bombing raid in Egypt AA fire in Egypt : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Egypt causes 0 damage total. Battle in Alexandria Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry British defend with 1 armour and 1 mech_infantry Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 2/8 hits, 3,17 expected hits British roll dice for 1 armour and 1 mech_infantry in Alexandria, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Alexandria to Greece 1 fighter moved from Alexandria to 97 Sea Zone 2 transports moved from 95 Sea Zone to 97 Sea Zone 2 mech_infantrys moved from Romania to Ukraine 1 mech_infantry moved from Northern Italy to Romania 1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery and 3 infantry moved from 97 Sea Zone to Greece Place Units - Italians 1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -1,17 British : 0,17 AA fire in Egypt : : 0,83
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone Non Combat Move - ANZAC 1 cruiser moved from 44 Sea Zone to 56 Sea Zone Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,2 ANZAC collect 12 PUs (2 lost to blockades); end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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I should, logically, but sometimes you wonder… :)
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone Non Combat Move - ANZAC 1 cruiser moved from 44 Sea Zone to 56 Sea Zone Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,2 ANZAC collect 12 PUs (2 lost to blockades); end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 cruiser and 1 destroyer moved from 79 Sea Zone to 38 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 bomber and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 10 infantry moved from Western Germany to 112 Sea Zone 10 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone 10 infantry moved from 111 Sea Zone to Scotland 1 infantry moved from Belarus to Smolensk 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Archangel to Smolensk 3 bombers moved from Ukraine to Russia 2 infantry moved from Ukraine to Rostov 2 fighters and 2 tactical_bombers moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk 1 bomber moved from Ukraine to Rostov Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 1/3 hits, 0,50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 3,3 and causes: 6 damage to unit: factory_major Bombing raid in Russia causes 6 damage total. Battle in Scotland Battle in Smolensk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Scotland from British, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 3 infantry Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 2/7 hits, 3,33 expected hits Russians roll dice for 3 infantry in Rostov, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov retreated to Rostov Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Rostov to Western Germany 2 bombers moved from Russia to Novgorod 2 fighters and 2 tactical_bombers moved from Rostov to Ukraine 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod 1 infantry moved from Novgorod to Belarus 1 aaGun moved from Baltic States to Novgorod 2 infantry moved from Novgorod to Archangel 1 artillery and 1 infantry moved from Archangel to Nenetsia 1 armour and 1 mech_infantry moved from Baltic States to Archangel 1 fighter moved from Western Germany to Ukraine 1 infantry moved from Northern Italy to Southern Italy 1 armour moved from Eastern Poland to Ukraine 1 artillery moved from Poland to Eastern Poland 1 artillery moved from Germany to Poland Place Units - Germans 3 infantry placed in Ukraine 3 infantry placed in Novgorod 3 artilleries and 7 infantry placed in Western Germany 1 bomber placed in Germany Germans undo move 4. 1 bomber placed in France Germans undo move 4. 1 bomber placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 bomber EDIT: Adding units owned by Germans to Novgorod: 1 bomber EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0,50 Germans : -0,83 Russians : 0,67
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@trulpenplay said in trulpen (Axis) vs AAGamer (Allies), G40 OOB, bid 28:
Or Russia: Germans me
Hi Trulpen, you can’t put 4 units in Novgorod… You placed 3 inf there and then edited and put a bomber there…
3 infantry placed in Novgorod
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Adding units owned by Germans to Novgorod: 1 bomberPlease fix as you wish and post… Thanks…
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Actually, I just changed the NCM of the bomber that attacked Rostov. Wanted it to land in Leningrad instead of W Germany. The bomber was built in Berlin.
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@trulpen ok, no worries… can’t do my turn right now… about to go out for dinner. catch you later… Thanks… I was just looking at it all.