@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
WAW - Whack bad, dawg good! x2
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TripleA Turn Summary: Romanians round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Romanians 2 ArmoredCars moved from E.Romania to Donetsk 2 Elites moved from Kiev to Minsk 2 Tanks moved from Kiev to Minsk 1 Artillery and 1 Elite moved from Vinnytsia to Donetsk 1 Artillery and 1 Elite moved from Vinnytsia to Kiev 1 Mech.Inf and 2 Mot.Infs moved from Kiev to Lithuania 1 Mech.Inf and 2 Mot.Infs moved from Lithuania to Latvia 2 Fighters moved from Kiev to Latvia 2 Elites moved from E.Romania to Vinnytsia 2 ArmoredCars moved from Bucharest to Vinnytsia 1 Elite and 1 Infantry moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 2 Infantrys and 2 Mot.Infs; Remaining resources: 0 PUs; Combat - Romanians Battle in Minsk Romanians attack with 2 Elites and 2 Tanks Russians defend with 3 Infantrys Romanians roll dice for 2 Elites and 2 Tanks in Minsk, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 3 Infantrys in Minsk, round 2 : 2/3 hits, 1.00 expected hits 3 Infantrys owned by the Russians and 2 Elites owned by the Romanians lost in Minsk Romanians win, taking Minsk from Russians with 2 Tanks remaining. Battle score for attacker is 0 Casualties for Romanians: 2 Elites Casualties for Russians: 3 Infantrys Battle in Latvia Romanians attack with 2 Fighters, 1 Mech.Inf and 2 Mot.Infs Russians defend with 1 Artillery and 2 Infantrys Romanians roll dice for 2 Fighters, 1 Mech.Inf and 2 Mot.Infs in Latvia, round 2 : 4/5 hits, 1.33 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Latvia, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 1 Mech.Inf owned by the Romanians lost in Latvia Romanians win, taking Latvia from Russians with 2 Fighters and 2 Mot.Infs remaining. Battle score for attacker is 2 Casualties for Romanians: 1 Mech.Inf Casualties for Russians: 1 Artillery and 2 Infantrys Battle in Donetsk Romanians attack with 2 ArmoredCars, 1 Artillery and 1 Elite Russians defend with 2 Infantrys Romanians roll dice for 2 ArmoredCars, 1 Artillery and 1 Elite in Donetsk, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 Infantrys in Donetsk, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Romanians and 2 Infantrys owned by the Russians lost in Donetsk Romanians win, taking Donetsk from Russians with 1 ArmoredCar, 1 Artillery and 1 Elite remaining. Battle score for attacker is 0 Casualties for Romanians: 1 ArmoredCar Casualties for Russians: 2 Infantrys Non Combat Move - Romanians 2 Fighters moved from Latvia to Kiev Place Units - Romanians 2 Infantrys and 2 Mot.Infs placed in Bucharest Turn Complete - Romanians Romanians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Romanians : 4.50 Russians : 1.33
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TripleA Turn Summary: Thai round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Thai 1 Submarine and 1 T.Boat moved from 110 Sea Zone to 66 Sea Zone Non Combat Move - Thai Turn Complete - Thai
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Americans 3 ArmoredCars moved from Washington to 13 Sea Zone 1 Marine moved from Washington to 13 Sea Zone 3 ArmoredCars, 1 Marine and 4 S.Submarines moved from 13 Sea Zone to 35 Sea Zone 2 ArmoredCars and 1 Tank moved from Bahia to Salvador 3 ArmoredCars and 1 Marine moved from 35 Sea Zone to Salvador 2 Destroyers and 1 Submarine moved from 32 Sea Zone to 34 Sea Zone 2 Destroyers moved from 29 Sea Zone to 34 Sea Zone 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 1 B.Transport moved from 26 Sea Zone to 13 Sea Zone 3 Infantrys moved from Yukon to Alaska 4 Transports moved from 72 Sea Zone to 71 Sea Zone 2 S.Submarines moved from 72 Sea Zone to 71 Sea Zone 9 ArmoredCars and 1 Artillery moved from Alaska to 71 Sea Zone 9 ArmoredCars, 1 Artillery, 2 S.Submarines and 4 Transports moved from 71 Sea Zone to 72 Sea Zone 7 ArmoredCars and 2 Tanks moved from Koryakia to Zhigansk 9 ArmoredCars and 1 Artillery moved from 72 Sea Zone to Koryakia 6 S.Submarines moved from 88 Sea Zone to 72 Sea Zone 1 S.Submarine moved from 98 Sea Zone to 88 Sea Zone 1 Transport moved from 88 Sea Zone to 98 Sea Zone 1 Infantry moved from Oahu to Pearl Harbor Purchase Units - Americans Americans buy 1 B.Transport, 1 Bunker, 1 Destroyer, 2 Elites, 2 Marines, 1 S.Submarine, 5 Submarines, 1 Tank and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in Salvador Americans attack with 5 ArmoredCars, 1 Marine and 1 Tank Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks Americans roll dice for 5 ArmoredCars, 1 Marine and 1 Tank in Salvador, round 2 : 4/7 hits, 2.67 expected hits Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 2/4 hits, 1.67 expected hits 2 Tanks owned by the Neutral, 2 Infantrys owned by the Neutral and 2 ArmoredCars owned by the Americans lost in Salvador Americans loses 0 PUs for violating Salvadors neutrality. Americans win, taking Salvador from Neutral with 3 ArmoredCars, 1 Marine and 1 Tank remaining. Battle score for attacker is 6 Casualties for Americans: 2 ArmoredCars Casualties for Neutral: 2 Infantrys and 2 Tanks Non Combat Move - Americans Place Units - Americans 1 Bunker placed in Wake 2 Submarines placed in 88 Sea Zone 1 B.Transport and 1 S.Submarine placed in 71 Sea Zone 1 Tank placed in Alaska 2 Submarines placed in 98 Sea Zone 2 Elites and 2 Marines placed in Washington 1 Transport placed in 98 Sea Zone 1 Destroyer and 1 Submarine placed in 13 Sea Zone Turn Complete - Americans Americans collect 94 PUs; end with 94 PUs
Combat Hit Differential Summary :
Neutral : 0.33 Americans : 1.33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Germans 1 unit repaired. Germans loses 0 PUs for violating Upper Norrlands neutrality. 4 Tanks moved from Warsaw to Kiev 4 Tanks moved from Vinnytsia to Kiev 1 Mech.Inf moved from Bohemia to Kiev 3 Mot.Infs moved from Bohemia to Kiev 2 ArmoredCars moved from Bavaria to Krakow 1 Infantry moved from Krakow to Vinnytsia 4 Infantrys moved from Vinnytsia to Kiev 1 Infantry moved from Bohemia to Krakow 1 Artillery moved from East Prussia to Latvia 1 Infantry moved from Lithuania to Latvia 1 Infantry moved from Nordland to Finnmark Germans take Finnmark from Russians 2 Artillerys and 2 Elites moved from Rhine to Belgium 1 Infantry moved from Nordland to Upper Norrland Germans take Upper Norrland from Neutral 6 Infantrys moved from Hamburg to 23 Sea Zone 4 Infantrys moved from Oslo to 23 Sea Zone 3 Battleships, 7 Destroyers and 3 Submarines moved from 23 Sea Zone to 22 Sea Zone 10 Infantrys, 6 T.Boats and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 10 Infantrys moved from 24 Sea Zone to Estonia 1 Stuka moved from Kiev to Estonia Purchase Units - Germans Germans buy 4 Artillerys, 1 Bunker, 2 Destroyers, 5 Elites, 4 HeavyTanks, 6 Infantrys, 1 JetFighter, 1 Mot.Inf, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs; Combat - Germans Battle in 22 Sea Zone Germans attack with 3 Battleships, 7 Destroyers and 3 Submarines British defend with 1 T.Boat Germans roll dice for 3 Submarines in 22 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 T.Boat owned by the British lost in 22 Sea Zone Germans win with 3 Battleships, 7 Destroyers and 3 Submarines remaining. Battle score for attacker is 6 Casualties for British: 1 T.Boat Battle in Estonia Germans attack with 10 Infantrys and 1 Stuka Russians defend with 1 Artillery and 2 Infantrys Germans roll dice for 10 Infantrys and 1 Stuka in Estonia, round 2 : 3/11 hits, 2.33 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Estonia, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Estonia Germans win, taking Estonia from Russians with 9 Infantrys and 1 Stuka remaining. Battle score for attacker is 6 Casualties for Germans: 1 Infantry Casualties for Russians: 1 Artillery and 2 Infantrys Battle in Belgium Germans attack with 2 Artillerys and 2 Elites British defend with 1 Infantry Germans roll dice for 2 Artillerys and 2 Elites in Belgium, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 1 Infantry in Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Belgium Germans win, taking Belgium from British with 2 Artillerys and 2 Elites remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Germans 1 Stuka moved from Estonia to Latvia Place Units - Germans 1 Bunker placed in Netherlands 2 Destroyers and 1 Submarine placed in 22 Sea Zone 1 S.Submarine placed in 24 Sea Zone 3 Infantrys placed in Hamburg 2 Artillerys and 2 Elites placed in Rhine 4 HeavyTanks placed in Warsaw 2 Artillerys and 2 Elites placed in Vinnytsia 2 Infantrys placed in Danzig 1 Elite, 1 Infantry, 1 JetFighter and 1 Mot.Inf placed in Bohemia Turn Complete - Germans Germans collect 118 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans : 2.00 British : -0.33 Russians : 0.00
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Russians 1 Infantry moved from Smolensk to Minsk 1 Infantry moved from Kursk to Minsk 1 Infantry moved from Kursk to Minsk 5 Infantrys moved from Rostov to Donetsk 1 Bomber moved from Moscow to Donetsk 1 Infantry moved from N.Karelia to Oulu Russians take Oulu from Finns 1 Artillery and 10 Infantrys moved from Leningrad to Estonia 1 Infantry moved from Leningrad to Estonia 1 Bomber moved from Leningrad to Estonia 3 Infantrys moved from Rostov to Donetsk 2 Fighters moved from Kursk to Estonia 1 Infantry moved from S.Karelia to Novgorod 1 Artillery moved from S.Karelia to Leningrad 2 Infantrys moved from S.Karelia to Leningrad 2 ArmoredCars moved from Arkhangelsk to Leningrad 1 Artillery and 8 Infantrys moved from Yaroslavl to Kursk 7 Infantrys moved from Rostov to Kursk 2 HeavyTanks moved from Kursk to Minsk 2 Tanks moved from Moscow to Kursk 1 Transport moved from 53 Sea Zone to 54 Sea Zone 1 Infantry moved from Georgia to 54 Sea Zone 1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone 1 Infantry moved from 53 Sea Zone to Bulgaria Russians take Bulgaria from Romanians 4 Infantrys moved from Palestine to Syria 5 Infantrys moved from Iraq to Syria 2 Infantrys moved from W.Iran to Iraq 1 Infantry moved from Irkutsk to S.Buryat Mongolia 1 Infantry moved from S.Buryat Mongolia to N.Buryat Mongolia 1 Infantry moved from N.Buryat Mongolia to Yakutsk 1 HeavyTank and 5 Infantrys moved from Olyokminsk to Yakutsk 5 Infantrys moved from Evenkia to Olyokminsk 3 Infantrys moved from Irkutsk to Olyokminsk 5 Infantrys moved from Krasnoyarsk to Irkutsk 5 Infantrys and 1 Tank moved from Sibirsky to Evenkia 1 Tank moved from Evenkia to Olyokminsk 4 Infantrys moved from Novosibirsk to Krasnoyarsk 2 Infantrys moved from Uzbekistan to 126 Sea Zone 2 Infantrys moved from 126 Sea Zone to W.Iran 2 Infantrys moved from Tashkent to Uzbekistan Purchase Units - Russians Russians buy 1 Bunker, 1 Elite, 1 HeavyTank and 43 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Estonia Russians attack with 1 Artillery, 1 Bomber, 2 Fighters and 11 Infantrys Germans defend with 9 Infantrys Russians roll dice for 1 Artillery, 1 Bomber, 2 Fighters and 11 Infantrys in Estonia, round 2 : 1/15 hits, 3.67 expected hits Germans roll dice for 9 Infantrys in Estonia, round 2 : 4/9 hits, 3.00 expected hits 4 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Estonia Russians roll dice for 1 Artillery, 1 Bomber, 2 Fighters and 7 Infantrys in Estonia, round 3 : 2/11 hits, 3.00 expected hits Germans roll dice for 8 Infantrys in Estonia, round 3 : 1/8 hits, 2.67 expected hits 1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Estonia Russians roll dice for 1 Artillery, 1 Bomber, 2 Fighters and 6 Infantrys in Estonia, round 4 : 3/10 hits, 2.83 expected hits Germans roll dice for 6 Infantrys in Estonia, round 4 : 2/6 hits, 2.00 expected hits 2 Infantrys owned by the Russians and 3 Infantrys owned by the Germans lost in Estonia Russians roll dice for 1 Artillery, 1 Bomber, 2 Fighters and 4 Infantrys in Estonia, round 5 : 2/8 hits, 2.50 expected hits Germans roll dice for 3 Infantrys in Estonia, round 5 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Germans lost in Estonia Russians roll dice for 1 Artillery, 1 Bomber, 2 Fighters and 4 Infantrys in Estonia, round 6 : 2/8 hits, 2.50 expected hits Germans roll dice for 1 Infantry in Estonia, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Estonia Russians win, taking Estonia from Germans with 1 Artillery, 1 Bomber, 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 7 Infantrys Casualties for Germans: 9 Infantrys Battle in Donetsk Russians attack with 1 Bomber and 8 Infantrys Romanians defend with 1 ArmoredCar, 1 Artillery and 1 Elite Russians roll dice for 1 Bomber and 8 Infantrys in Donetsk, round 2 : 1/9 hits, 2.00 expected hits Romanians roll dice for 1 ArmoredCar, 1 Artillery and 1 Elite in Donetsk, round 2 : 2/3 hits, 0.83 expected hits 1 ArmoredCar owned by the Romanians and 2 Infantrys owned by the Russians lost in Donetsk Russians roll dice for 1 Bomber and 6 Infantrys in Donetsk, round 3 : 2/7 hits, 1.67 expected hits Romanians roll dice for 1 Artillery and 1 Elite in Donetsk, round 3 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Romanians and 1 Artillery owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 1 Bomber and 6 Infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 2 Infantrys Casualties for Romanians: 1 ArmoredCar, 1 Artillery and 1 Elite Battle in Minsk Russians attack with 2 HeavyTanks and 3 Infantrys Romanians defend with 2 Tanks Russians roll dice for 2 HeavyTanks and 3 Infantrys in Minsk, round 2 : 1/5 hits, 1.83 expected hits Romanians roll dice for 2 Tanks in Minsk, round 2 : 2/2 hits, 1.00 expected hits 2 Infantrys owned by the Russians and 1 Tank owned by the Romanians lost in Minsk Russians roll dice for 2 HeavyTanks and 1 Infantry in Minsk, round 3 : 2/3 hits, 1.50 expected hits Romanians roll dice for 1 Tank in Minsk, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Minsk Russians win, taking Minsk from Romanians with 2 HeavyTanks remaining. Battle score for attacker is 4 Casualties for Russians: 3 Infantrys Casualties for Romanians: 2 Tanks Non Combat Move - Russians 6 Infantrys moved from Moscow to Yaroslavl 5 Infantrys moved from Stalingrad to Rostov 2 Infantrys moved from Georgia to Rostov 1 Bomber moved from Donetsk to Moscow 2 Fighters moved from Estonia to Leningrad 1 Bomber moved from Estonia to Leningrad Place Units - Russians 1 Bunker, 1 Elite and 2 Infantrys placed in Kursk 4 Infantrys placed in Leningrad 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 10 Infantrys placed in Moscow 4 Infantrys placed in Arkhangelsk 3 Infantrys placed in W.Iran 2 Infantrys placed in Tashkent 5 Infantrys placed in Sverdlovsk 1 HeavyTank and 5 Infantrys placed in Sibirsky Turn Complete - Russians Russians collect 100 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans : -2.00 Romanians : 2.00 Russians : -5.50
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Italians 2 HeavyTanks, 4 Infantrys, 4 Mech.Infs and 5 Tanks moved from Lower Egypt to Cairo 1 Tank moved from New Valley to Cairo 1 Adv.Fighter and 5 Tanks moved from Mersa Matruh to Cairo 2 HeavyTanks moved from Crete to 51 Sea Zone 2 Infantrys moved from Mersa Matruh to 51 Sea Zone 5 Infantrys moved from Mersa Matruh to 51 Sea Zone 1 Transport moved from 51 Sea Zone to 48 Sea Zone 1 Battleship, 2 HeavyTanks, 7 Infantrys and 5 Transports moved from 51 Sea Zone to 56 Sea Zone 2 HeavyTanks and 7 Infantrys moved from 56 Sea Zone to Cairo 1 Elite moved from Rome to 46 Sea Zone 1 Elite and 1 S.Submarine moved from 46 Sea Zone to 56 Sea Zone 1 Elite moved from 56 Sea Zone to Palestine 3 Destroyers moved from 51 Sea Zone to 56 Sea Zone 1 Destroyer moved from 46 Sea Zone to 51 Sea Zone 1 Infantry and 1 Tank moved from Campania to 48 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 48 Sea Zone to 51 Sea Zone 1 Infantry and 1 Tank moved from 51 Sea Zone to Greece 6 Infantrys moved from Rome to Campania 1 Mech.Inf moved from Kufra to Belgian Congo 1 Tank moved from French Equatorial Africa to Belgian Congo 1 Infantry moved from British Somaliland to Italian East Africa 1 Infantry moved from French Somaliland to Italian East Africa 1 Mech.Inf moved from Kufra to Cairo 2 Infantrys and 1 Tank moved from French Sudan to Liberia 4 Infantrys moved from E.Morocco to W.Morocco 6 Infantrys moved from W.Morocco to Mauritania 1 Mot.Inf moved from E.Morocco to French Sudan 2 Infantrys moved from Mauritania to French Sudan 1 Tank moved from Rio de Oro to French Sudan 1 Mot.Inf moved from E.Morocco to Rio de Oro 1 Mot.Inf moved from E.Morocco to French Sudan 1 Mot.Inf moved from E.Morocco to French Sudan 3 Infantrys moved from S.Tunisia to S.Algeria 1 Infantry moved from Tunis to N.Tunisia 1 JetFighter moved from Rome to W.Morocco 1 Adv.Fighter moved from Provence to E.Morocco Purchase Units - Italians Italians buy 1 Factory, 1 Fighter, 4 Infantrys, 3 Mot.Infs, 7 Tanks and 3 Transports; Remaining resources: 1 PUs; Combat - Italians Battle in Palestine Italians attack with 1 Elite Russians defend with 1 Infantry Italians roll dice for 1 Battleship in Palestine, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 Elite in Palestine, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in Palestine, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Elite in Palestine, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in Palestine, round 3 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Italians lost in Palestine British win with 1 Infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 Elite Battle in Cairo Italians attack with 1 Adv.Fighter, 4 HeavyTanks, 11 Infantrys, 5 Mech.Infs and 11 Tanks British defend with 1 AAGun, 3 Adv.Fighters, 1 Bunker, 1 Factory, 3 Infantrys and 13 Tanks; French defend with 5 Adv.Fighters AA fire in Cairo : 0/1 hits, 0.17 expected hits Italians roll dice for 1 Adv.Fighter, 4 HeavyTanks, 11 Infantrys, 5 Mech.Infs and 11 Tanks in Cairo, round 2 : 11/32 hits, 13.00 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 8 Adv.Fighters, 1 Bunker, 3 Infantrys and 13 Tanks in Cairo, round 2 : 14/25 hits, 13.33 expected hits 7 Tanks owned by the British, 11 Infantrys owned by the Italians, 3 Infantrys owned by the British and 3 Mech.Infs owned by the Italians lost in Cairo Italians roll dice for 1 Adv.Fighter, 4 HeavyTanks, 2 Mech.Infs and 11 Tanks in Cairo, round 3 : 7/18 hits, 9.33 expected hits British roll dice for 8 Adv.Fighters, 1 Bunker and 6 Tanks in Cairo, round 3 : 7/15 hits, 8.83 expected hits 1 Bunker owned by the British, 6 Tanks owned by the British, 5 Tanks owned by the Italians and 2 Mech.Infs owned by the Italians lost in Cairo Italians roll dice for 1 Adv.Fighter, 4 HeavyTanks and 6 Tanks in Cairo, round 4 : 4/11 hits, 6.17 expected hits British roll dice for 8 Adv.Fighters in Cairo, round 4 : 4/8 hits, 5.33 expected hits 4 Tanks owned by the Italians, 1 Adv.Fighter owned by the French and 3 Adv.Fighters owned by the British lost in Cairo Italians roll dice for 1 Adv.Fighter, 4 HeavyTanks and 2 Tanks in Cairo, round 5 : 5/7 hits, 4.17 expected hits British roll dice for 4 Adv.Fighters in Cairo, round 5 : 3/4 hits, 2.67 expected hits 1 HeavyTank owned by the Italians, 2 Tanks owned by the Italians and 4 Adv.Fighters owned by the French lost in Cairo Italians win, taking Cairo from British with 1 Adv.Fighter and 3 HeavyTanks remaining. Battle score for attacker is 43 Casualties for Italians: 1 HeavyTank, 11 Infantrys, 5 Mech.Infs and 11 Tanks Casualties for British: 3 Adv.Fighters, 1 Bunker, 3 Infantrys and 13 Tanks Casualties for French: 5 Adv.Fighters Battle in Belgian Congo Italians attack with 1 Mech.Inf and 1 Tank French defend with 1 Tank Italians roll dice for 1 Mech.Inf and 1 Tank in Belgian Congo, round 2 : 0/2 hits, 0.83 expected hits French roll dice for 1 Tank in Belgian Congo, round 2 : 1/1 hits, 0.50 expected hits 1 Mech.Inf owned by the Italians lost in Belgian Congo Italians roll dice for 1 Tank in Belgian Congo, round 3 : 0/1 hits, 0.50 expected hits French roll dice for 1 Tank in Belgian Congo, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 Tank in Belgian Congo, round 4 : 0/1 hits, 0.50 expected hits French roll dice for 1 Tank in Belgian Congo, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 Tank in Belgian Congo, round 5 : 0/1 hits, 0.50 expected hits French roll dice for 1 Tank in Belgian Congo, round 5 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 Tank in Belgian Congo, round 6 : 0/1 hits, 0.50 expected hits French roll dice for 1 Tank in Belgian Congo, round 6 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Italians lost in Belgian Congo French win with 1 Tank remaining. Battle score for attacker is -11 Casualties for Italians: 1 Mech.Inf and 1 Tank Battle in Liberia Italians attack with 2 Infantrys and 1 Tank Neutral defend with 1 Infantry Italians roll dice for 2 Infantrys and 1 Tank in Liberia, round 2 : 1/3 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Liberia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Liberia Italians loses 0 PUs for violating Liberias neutrality. Italians win, taking Liberia from Neutral with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - Italians 1 Tank moved from South Africa to Kenya 1 AAGun moved from Lower Egypt to New Valley 1 Adv.Fighter moved from Cairo to Nubia Place Units - Italians 1 Factory placed in Italian East Africa 2 Tanks placed in Kufra 4 Infantrys placed in E.Morocco 1 Fighter and 3 Mot.Infs placed in Tunis 3 Transports placed in 48 Sea Zone 5 Tanks placed in Rome Turn Complete - Italians Italians collect 105 PUs; end with 106 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Italians : -9.67 British : -1.83 AA fire in Cairo : : -0.17 French : -0.50
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - French 1 Tank moved from Syria to Lower Egypt British take Lower Egypt from Italians 1 Adv.Fighter and 1 Tank moved from Syria to Palestine 1 Tank moved from Belgian Congo to French Equatorial Africa 1 Transport moved from 38 Sea Zone to 34 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 29 Sea Zone to 34 Sea Zone 1 Infantry and 1 Tank moved from 34 Sea Zone to Canarians Purchase Units - French French buy 1 Adv.Fighter and 1 Fighter; Remaining resources: 0 PUs; Combat - French Battle in French Equatorial Africa French attack with 1 Tank Germans defend with 1 Bunker and 1 Factory French roll dice for 1 Tank in French Equatorial Africa, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 Bunker owned by the Germans Germans roll dice for 1 Bunker in French Equatorial Africa, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the French lost in French Equatorial Africa Germans win with 1 Bunker remaining. Battle score for attacker is -5 Casualties for French: 1 Tank Non Combat Move - French Place Units - French 1 Adv.Fighter and 1 Fighter placed in Syria Turn Complete - French French collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 0.50 French : 0.50
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TripleA Turn Summary: Yamamoto round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Yamamoto 2 Adv.Fighters, 5 B.Carriers, 1 B.Transport, 1 Battleship, 2 Carriers, 5 Destroyers, 9 Fighters and 3 Submarines moved from 85 Sea Zone to 72 Sea Zone 6 Infantrys moved from New South Wales to South Australia 1 Submarine moved from 114 Sea Zone to 67 Sea Zone 2 Bombers moved from Ponape to 72 Sea Zone 1 Adv.Fighter and 2 Fighters moved from 72 Sea Zone to 71 Sea Zone 1 Fighter moved from 72 Sea Zone to 71 Sea Zone 1 Elite moved from Tokyo to Chubu 3 Infantrys, 4 Marines and 2 Tanks moved from Queensland to Townsville 1 Battleship moved from 107 Sea Zone to 67 Sea Zone 1 Carrier, 1 Destroyer and 2 Transports moved from 69 Sea Zone to 66 Sea Zone 2 Infantrys moved from Mindanao to 107 Sea Zone 2 Marines moved from Jilolo to 107 Sea Zone 2 Marines moved from Celebes to 107 Sea Zone 1 B.Transport and 4 Marines moved from 107 Sea Zone to 113 Sea Zone 4 Marines moved from 113 Sea Zone to Townsville 2 Cruisers and 2 Infantrys moved from 107 Sea Zone to 113 Sea Zone 1 Infantry moved from 113 Sea Zone to Aroe Yamamoto take Aroe from Dutch 1 Infantry moved from 113 Sea Zone to Merauke Yamamoto take Merauke from Dutch Purchase Units - Yamamoto Yamamoto buy 4 Adv.Fighters, 1 Fighter, 6 Infantrys, 1 Mech.Inf and 2 S.Submarines; Remaining resources: 1 PUs; Combat - Yamamoto Battle in 71 Sea Zone Yamamoto attack with 1 Adv.Fighter and 3 Fighters Americans defend with 1 B.Transport and 1 S.Submarine Yamamoto roll dice for 1 Adv.Fighter and 3 Fighters in 71 Sea Zone, round 2 : 4/4 hits, 1.50 expected hits Americans roll dice for 1 B.Transport in 71 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 B.Transport owned by the Americans and 1 S.Submarine owned by the Americans lost in 71 Sea Zone Yamamoto win with 1 Adv.Fighter and 3 Fighters remaining. Battle score for attacker is 18 Casualties for Americans: 1 B.Transport and 1 S.Submarine Battle in Townsville Yamamoto attack with 3 Infantrys, 8 Marines and 2 Tanks Anzac defend with 1 AAGun, 1 Adv.Fighter, 1 Bunker, 1 Factory and 7 Infantrys Yamamoto roll dice for 2 Cruisers in Townsville, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 Bunker owned by the Anzac Yamamoto roll dice for 3 Infantrys, 8 Marines and 2 Tanks in Townsville, round 2 : 4/13 hits, 5.50 expected hits Anzac roll dice for 1 Adv.Fighter, 1 Bunker and 7 Infantrys in Townsville, round 2 : 3/9 hits, 3.50 expected hits 4 Infantrys owned by the Anzac and 3 Infantrys owned by the Yamamoto lost in Townsville Yamamoto roll dice for 8 Marines and 2 Tanks in Townsville, round 3 : 4/10 hits, 5.00 expected hits Anzac roll dice for 1 Adv.Fighter, 1 Bunker and 3 Infantrys in Townsville, round 3 : 1/5 hits, 2.17 expected hits 3 Infantrys owned by the Anzac, 1 Marine owned by the Yamamoto and 1 Bunker owned by the Anzac lost in Townsville Yamamoto roll dice for 7 Marines and 2 Tanks in Townsville, round 4 : 5/9 hits, 4.50 expected hits Anzac roll dice for 1 Adv.Fighter in Townsville, round 4 : 1/1 hits, 0.67 expected hits 1 Marine owned by the Yamamoto and 1 Adv.Fighter owned by the Anzac lost in Townsville Yamamoto win, taking Townsville from Anzac with 6 Marines and 2 Tanks remaining. Battle score for attacker is 16 Casualties for Yamamoto: 3 Infantrys and 2 Marines Casualties for Anzac: 1 Adv.Fighter, 1 Bunker and 7 Infantrys Battle in South Australia Yamamoto attack with 6 Infantrys Anzac defend with 1 Infantry Yamamoto roll dice for 6 Infantrys in South Australia, round 2 : 0/6 hits, 1.00 expected hits Anzac roll dice for 1 Infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 6 Infantrys in South Australia, round 3 : 0/6 hits, 1.00 expected hits Anzac roll dice for 1 Infantry in South Australia, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 6 Infantrys in South Australia, round 4 : 1/6 hits, 1.00 expected hits Anzac roll dice for 1 Infantry in South Australia, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in South Australia Yamamoto win, taking South Australia from Anzac with 5 Infantrys remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 1 Infantry Battle in 72 Sea Zone Yamamoto attack with 1 Adv.Fighter, 5 B.Carriers, 1 B.Transport, 1 Battleship, 2 Bombers, 2 Carriers, 5 Destroyers, 6 Fighters and 3 Submarines Americans defend with 1 Adv.Fighter, 1 Carrier, 2 Destroyers, 1 Fighter, 8 S.Submarines, 1 Submarine and 4 Transports Yamamoto roll dice for 3 Submarines in 72 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 8 S.Submarines and 1 Submarine in 72 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits Units damaged: 4 B.Carriers owned by the Yamamoto Yamamoto roll dice for 1 Adv.Fighter, 5 B.Carriers, 1 B.Transport, 1 Battleship, 2 Bombers, 2 Carriers, 5 Destroyers and 6 Fighters in 72 Sea Zone, round 2 : 6/22 hits, 7.33 expected hits Americans roll dice for 1 Adv.Fighter, 1 Carrier, 2 Destroyers, 1 Fighter and 4 Transports in 72 Sea Zone, round 2 : 4/9 hits, 3.00 expected hits Units damaged: 1 Battleship owned by the Yamamoto and 1 B.Carrier owned by the Yamamoto 1 Fighter owned by the Americans, 1 Destroyer owned by the Americans, 1 Submarine owned by the Americans, 1 Carrier owned by the Americans, 1 Carrier owned by the Yamamoto, 4 Transports owned by the Americans and 1 B.Transport owned by the Yamamoto lost in 72 Sea Zone Yamamoto roll dice for 3 Submarines in 72 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Americans roll dice for 8 S.Submarines in 72 Sea Zone, round 3 : 2/8 hits, 4.00 expected hits Yamamoto roll dice for 1 Adv.Fighter, 5 B.Carriers, 1 Battleship, 2 Bombers, 1 Carrier, 5 Destroyers and 6 Fighters in 72 Sea Zone, round 3 : 8/21 hits, 7.17 expected hits Americans roll dice for 1 Adv.Fighter and 1 Destroyer in 72 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits 1 Destroyer owned by the Americans, 2 Submarines owned by the Yamamoto and 7 S.Submarines owned by the Americans lost in 72 Sea Zone Yamamoto roll dice for 1 Submarine in 72 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 S.Submarine in 72 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Adv.Fighter, 5 B.Carriers, 1 Battleship, 2 Bombers, 1 Carrier, 5 Destroyers and 6 Fighters in 72 Sea Zone, round 4 : 8/21 hits, 7.17 expected hits Americans roll dice for 1 Adv.Fighter in 72 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 Destroyer owned by the Yamamoto, 1 Adv.Fighter owned by the Americans and 1 S.Submarine owned by the Americans lost in 72 Sea Zone Yamamoto win with 1 Adv.Fighter, 5 B.Carriers, 1 Battleship, 2 Bombers, 1 Carrier, 4 Destroyers, 6 Fighters and 1 Submarine remaining. Battle score for attacker is 115 Casualties for Yamamoto: 1 B.Transport, 1 Carrier, 1 Destroyer and 2 Submarines Casualties for Americans: 1 Adv.Fighter, 1 Carrier, 2 Destroyers, 1 Fighter, 8 S.Submarines, 1 Submarine and 4 Transports Non Combat Move - Yamamoto 1 Adv.Fighter and 3 Fighters moved from 71 Sea Zone to 72 Sea Zone 2 Bombers moved from 72 Sea Zone to Kunashir Place Units - Yamamoto 1 Fighter, 6 Infantrys and 1 Mech.Inf placed in Tokyo 2 S.Submarines placed in 110 Sea Zone 4 Adv.Fighters placed in Davao Turn Complete - Yamamoto Yamamoto collect 92 PUs; end with 93 PUs
Combat Hit Differential Summary :
Yamamoto : -1.50 Americans : -2.67 Anzac : -1.33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Chinese 1 ArmoredCar, 1 Artillery, 6 Infantrys and 1 Tank moved from Chahar to Peking 1 ArmoredCar and 1 Tank moved from Shansi to Peking 2 ArmoredCars and 2 Tanks moved from Anhwei to Peking 1 Tank moved from Hunan to Shantung 5 Infantrys moved from Anhwei to Shantung 4 Infantrys moved from Shansi to Shantung 1 Fighter and 1 Tank moved from Hupeh to Shantung 2 ArmoredCars moved from Hupeh to Shantung 1 Artillery and 3 Infantrys moved from Suiyuan to Chahar 1 Artillery and 3 Infantrys moved from Hupeh to Anhwei 1 Elite and 1 Infantry moved from Shensi to Shansi 4 Infantrys moved from Ningsia to Suiyuan 1 Artillery, 1 Elite and 1 Infantry moved from Szechwan to Shensi 1 Tank moved from Lanchow to Shansi 1 Infantry and 1 Marine moved from Lanchow to Shensi 4 Infantrys moved from Gobi Altai to Ningsia 2 Artillerys, 1 Elite and 1 Infantry moved from E.Qinghai to Ningsia 1 Adv.Fighter moved from Hsining to Chahar 1 Mech.Inf moved from Hsining to Suiyuan 2 Artillerys and 2 Infantrys moved from Hsining to E.Qinghai 4 Infantrys moved from E.Sinkiang to Gobi Altai 4 Infantrys moved from Urumqi to E.Sinkiang Purchase Units - Chinese Chinese buy 10 ArmoredCars and 3 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Peking Chinese attack with 4 ArmoredCars, 1 Artillery, 6 Infantrys and 4 Tanks Hisaichi defend with 2 Artillerys, 1 Bunker and 6 Infantrys Chinese roll dice for 4 ArmoredCars, 1 Artillery, 6 Infantrys and 4 Tanks in Peking, round 2 : 4/15 hits, 4.83 expected hits Units damaged: 1 Bunker owned by the Hisaichi Hisaichi roll dice for 2 Artillerys, 1 Bunker and 6 Infantrys in Peking, round 2 : 5/9 hits, 3.17 expected hits 3 Infantrys owned by the Hisaichi and 5 Infantrys owned by the Chinese lost in Peking Chinese roll dice for 4 ArmoredCars, 1 Artillery, 1 Infantry and 4 Tanks in Peking, round 3 : 5/10 hits, 4.00 expected hits Hisaichi roll dice for 2 Artillerys, 1 Bunker and 3 Infantrys in Peking, round 3 : 3/6 hits, 2.17 expected hits 2 ArmoredCars owned by the Chinese, 3 Infantrys owned by the Hisaichi, 2 Artillerys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Peking Chinese roll dice for 2 ArmoredCars, 1 Artillery and 4 Tanks in Peking, round 4 : 4/7 hits, 3.00 expected hits Hisaichi roll dice for 1 Bunker in Peking, round 4 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Hisaichi lost in Peking Chinese win, taking Peking from Hisaichi with 2 ArmoredCars, 1 Artillery and 4 Tanks remaining. Battle score for attacker is 6 Casualties for Chinese: 2 ArmoredCars and 6 Infantrys Casualties for Hisaichi: 2 Artillerys, 1 Bunker and 6 Infantrys Non Combat Move - Chinese 1 Fighter moved from Shantung to Chahar Place Units - Chinese 3 ArmoredCars placed in Hupeh 6 ArmoredCars placed in Hsining 1 ArmoredCar and 3 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Hisaichi : 2.17 Chinese : 1.17
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TripleA Turn Summary: Hisaichi round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Hisaichi 2 Destroyers moved from 113 Sea Zone to 66 Sea Zone 1 Artillery, 2 Elites and 6 Infantrys moved from Hong Kong to Kiangsi 6 Infantrys moved from Hong Kong to Kiangsi 1 Bomber moved from Hong Kong to Peking 5 Infantrys moved from Liaoning to Peking 1 Infantry moved from Hulunbuir to Peking 1 Tank moved from Chita to Peking 1 Fighter moved from Changchun to Peking 2 Infantrys moved from Heilungchiang to Ayan 1 Infantry moved from Heilungchiang to Chita 1 Infantry moved from Heilungchiang to Ayan 4 Infantrys moved from Kirin to Heilungchiang 7 Infantrys moved from Kirin to Liaoning 6 Infantrys moved from Changchun to Kirin 1 L.Fighter moved from Ayan to Peking Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 1 Bunker, 1 Fighter and 18 Infantrys; Remaining resources: 1 PUs; Combat - Hisaichi Battle in Peking Hisaichi attack with 1 Bomber, 1 Fighter, 6 Infantrys, 1 L.Fighter and 1 Tank Chinese defend with 2 ArmoredCars, 1 Artillery and 4 Tanks Hisaichi roll dice for 1 Bomber, 1 Fighter, 6 Infantrys, 1 L.Fighter and 1 Tank in Peking, round 2 : 1/10 hits, 3.00 expected hits Chinese roll dice for 2 ArmoredCars, 1 Artillery and 4 Tanks in Peking, round 2 : 2/7 hits, 2.67 expected hits 1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Peking Hisaichi roll dice for 1 Bomber, 1 Fighter, 4 Infantrys, 1 L.Fighter and 1 Tank in Peking, round 3 : 1/8 hits, 2.67 expected hits Chinese roll dice for 1 ArmoredCar, 1 Artillery and 4 Tanks in Peking, round 3 : 2/6 hits, 2.50 expected hits 1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Peking Hisaichi roll dice for 1 Bomber, 1 Fighter, 2 Infantrys, 1 L.Fighter and 1 Tank in Peking, round 4 : 4/6 hits, 2.33 expected hits Chinese roll dice for 1 Artillery and 4 Tanks in Peking, round 4 : 3/5 hits, 2.33 expected hits 1 Fighter owned by the Hisaichi, 3 Tanks owned by the Chinese, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Peking Hisaichi roll dice for 1 Bomber, 1 L.Fighter and 1 Tank in Peking, round 5 : 0/3 hits, 1.67 expected hits Chinese roll dice for 1 Tank in Peking, round 5 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Peking Hisaichi roll dice for 1 Bomber and 1 L.Fighter in Peking, round 6 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 Tank in Peking, round 6 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Chinese and 1 Bomber owned by the Hisaichi lost in Peking Hisaichi win with 1 L.Fighter remaining. Battle score for attacker is -7 Casualties for Hisaichi: 1 Bomber, 1 Fighter, 6 Infantrys and 1 Tank Casualties for Chinese: 2 ArmoredCars, 1 Artillery and 4 Tanks Battle in Kiangsi Hisaichi attack with 1 Artillery, 2 Elites and 12 Infantrys British defend with 3 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank Hisaichi roll dice for 1 Artillery, 2 Elites and 12 Infantrys in Kiangsi, round 2 : 2/15 hits, 3.17 expected hits Chinese roll dice for 3 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank in Kiangsi, round 2 : 5/10 hits, 3.00 expected hits 2 ArmoredCars owned by the British and 5 Infantrys owned by the Hisaichi lost in Kiangsi Hisaichi roll dice for 1 Artillery, 2 Elites and 7 Infantrys in Kiangsi, round 3 : 2/10 hits, 2.33 expected hits Chinese roll dice for 1 ArmoredCar, 1 Artillery, 5 Infantrys and 1 Tank in Kiangsi, round 3 : 2/8 hits, 2.67 expected hits 1 ArmoredCar owned by the British, 1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in Kiangsi Hisaichi roll dice for 1 Artillery, 2 Elites and 5 Infantrys in Kiangsi, round 4 : 2/8 hits, 2.00 expected hits Chinese roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Kiangsi, round 4 : 1/6 hits, 2.17 expected hits 2 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Kiangsi Hisaichi roll dice for 1 Artillery, 2 Elites and 4 Infantrys in Kiangsi, round 5 : 1/7 hits, 1.83 expected hits Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Kiangsi, round 5 : 2/4 hits, 1.50 expected hits 1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in Kiangsi Hisaichi roll dice for 1 Artillery, 2 Elites and 2 Infantrys in Kiangsi, round 6 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in Kiangsi, round 6 : 0/3 hits, 1.17 expected hits 1 Infantry owned by the British lost in Kiangsi Hisaichi roll dice for 1 Artillery, 2 Elites and 2 Infantrys in Kiangsi, round 7 : 0/5 hits, 1.50 expected hits Chinese roll dice for 1 Artillery and 1 Tank in Kiangsi, round 7 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery, 2 Elites and 2 Infantrys in Kiangsi, round 8 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 Artillery and 1 Tank in Kiangsi, round 8 : 2/2 hits, 0.83 expected hits 1 Tank owned by the British, 1 Artillery owned by the British and 2 Infantrys owned by the Hisaichi lost in Kiangsi Hisaichi win, taking Kiangsi from Chinese with 1 Artillery and 2 Elites remaining. Battle score for attacker is 7 Casualties for Hisaichi: 12 Infantrys Casualties for British: 3 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank Non Combat Move - Hisaichi 1 L.Fighter moved from Peking to Ayan Place Units - Hisaichi 1 Bunker placed in Ayan 4 Infantrys placed in Liaoning 3 Infantrys placed in Kirin 2 Artillerys and 4 Infantrys placed in Hong Kong Hisaichi undo move 4. 6 Infantrys placed in Hong Kong Hisaichi undo move 2. 2 Artillerys and 2 Infantrys placed in Liaoning 1 Fighter and 7 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 49 PUs; end with 50 PUs
Combat Hit Differential Summary :
Hisaichi : -7.67 Chinese : 0.33
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - British 1 Submarine moved from 21 Sea Zone to 12 Sea Zone 1 T.Boat moved from 20 Sea Zone to 21 Sea Zone 1 Tank moved from Shantung to Hulunbuir British take Hulunbuir from Hisaichi 1 Tank moved from Shantung to Kiangsi 1 ArmoredCar and 2 Infantrys moved from Kwangtung to Kiangsi 1 ArmoredCar, 2 Artillerys and 6 Infantrys moved from Kweichow to Hunan 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank moved from Kwangtung to Hunan 2 Artillerys and 9 Infantrys moved from Assam to Yunnan 2 ArmoredCars, 3 Artillerys and 10 Infantrys moved from N.Thailand to N.French Indochina 10 Infantrys moved from Bihar to Assam 6 Infantrys moved from Hyderabad to Madras 2 ArmoredCars moved from N.French Indochina to Hunan Purchase Units - British British buy 1 Bunker, 7 Infantrys, 9 Submarines and 2 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Kiangsi British attack with 1 ArmoredCar, 2 Infantrys and 1 Tank Hisaichi defend with 1 Artillery and 2 Elites British roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Kiangsi, round 2 : 2/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery and 2 Elites in Kiangsi, round 2 : 0/3 hits, 1.00 expected hits 2 Elites owned by the Hisaichi lost in Kiangsi British roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Kiangsi, round 3 : 0/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Kiangsi, round 4 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Kiangsi British win, taking Kiangsi from Hisaichi with 1 ArmoredCar, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 10 Casualties for Hisaichi: 1 Artillery and 2 Elites Non Combat Move - British Place Units - British 2 Infantrys placed in Bangkok 5 Submarines placed in 60 Sea Zone 4 Submarines placed in 21 Sea Zone 1 Bunker and 2 Tanks placed in Cape Town 4 Infantrys placed in Bangkok 1 Infantry placed in Bombay Turn Complete - British British collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
British : -0.50 Hisaichi : -1.67
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anzac and dutch?
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TripleA Turn Summary: Anzac round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Anzac 4 Infantrys moved from Northern Territory to Western Australia Non Combat Move - Anzac 1 Tank moved from Hunan to Kiangsi 1 Infantry moved from N.French Indochina to Hunan Turn Complete - Anzac
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Dutch 2 Infantrys moved from Suriname to 32 Sea Zone 2 Infantrys and 1 Transport moved from 32 Sea Zone to 39 Sea Zone 1 ArmoredCar, 1 Elite, 3 Mech.Infs and 1 Tank moved from Rio De Janeiro to Argentina 2 Infantrys moved from 39 Sea Zone to Argentina Purchase Units - Dutch Dutch buy 2 Elites and 1 Transport; Remaining resources: 0 PUs; Combat - Dutch Battle in Argentina Dutch attack with 1 ArmoredCar, 1 Elite, 2 Infantrys, 3 Mech.Infs and 1 Tank Neutral defend with 3 Infantrys Dutch roll dice for 1 ArmoredCar, 1 Elite, 2 Infantrys, 3 Mech.Infs and 1 Tank in Argentina, round 2 : 2/8 hits, 3.00 expected hits Neutral roll dice for 3 Infantrys in Argentina, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral and 2 Infantrys owned by the Dutch lost in Argentina Dutch roll dice for 1 ArmoredCar, 1 Elite, 3 Mech.Infs and 1 Tank in Argentina, round 3 : 2/6 hits, 2.33 expected hits Neutral roll dice for 1 Infantry in Argentina, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Argentina Dutch loses 0 PUs for violating Argentinas neutrality. Dutch win, taking Argentina from Neutral with 1 ArmoredCar, 1 Elite, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 2 Casualties for Dutch: 2 Infantrys Casualties for Neutral: 3 Infantrys Non Combat Move - Dutch Place Units - Dutch 1 Transport placed in 32 Sea Zone 2 Elites placed in Suriname Turn Complete - Dutch Dutch collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Neutral : 0.67 Dutch : -1.33
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TripleA Turn Summary: Finns round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Finns 2 ArmoredCars moved from Kotka to Vyborg 2 Artillerys and 1 Infantry moved from Kotka to Oulu 1 Fighter moved from Kotka to Vyborg 1 Infantry moved from Lapland to N.Karelia Finns take N.Karelia from Russians 1 Artillery, 1 Elite and 2 Infantrys moved from Lapland to N.Karelia 2 Infantrys moved from Lapland to N.Karelia 1 Artillery, 1 Elite and 3 Infantrys moved from Lapland to Murmansk Finns take Murmansk from Russians Purchase Units - Finns Finns buy 1 Elite, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Finns Battle in Vyborg Finns attack with 2 ArmoredCars and 1 Fighter Russians defend with 1 Infantry Finns roll dice for 2 ArmoredCars and 1 Fighter in Vyborg, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vyborg Finns win, taking Vyborg from Russians with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Oulu Finns attack with 2 Artillerys and 1 Infantry Russians defend with 1 Infantry Finns roll dice for 2 Artillerys and 1 Infantry in Oulu, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Oulu, round 2 : 0/1 hits, 0.33 expected hits Finns roll dice for 2 Artillerys and 1 Infantry in Oulu, round 3 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Oulu, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Oulu Finns win, taking Oulu from Russians with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Finns 1 Fighter moved from Vyborg to Oulu 2 Elites and 2 Infantrys moved from Helsinki to Tampere 1 AAGun moved from Tampere to Helsinki 1 Fighter moved from Oulu to Helsinki Place Units - Finns 1 Elite, 2 Infantrys and 1 Tank placed in Helsinki Turn Complete - Finns Finns collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Finns : 1.00 Russians : -1.00
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TripleA Turn Summary: Romanians round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Romanians 1 Elite and 1 Infantry moved from E.Romania to Bulgaria 2 ArmoredCars moved from Vinnytsia to Minsk 1 Elite and 2 Fighters moved from Kiev to Minsk 2 Mot.Infs moved from Bucharest to Kiev 2 Infantrys moved from Bucharest to E.Romania 2 Elites moved from Vinnytsia to Kiev Purchase Units - Romanians Romanians buy 1 Elite and 3 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Bulgaria Romanians attack with 1 Elite and 1 Infantry Russians defend with 1 Infantry Romanians roll dice for 1 Elite and 1 Infantry in Bulgaria, round 2 : 0/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 Elite and 1 Infantry in Bulgaria, round 3 : 0/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Romanians lost in Bulgaria Romanians roll dice for 1 Elite in Bulgaria, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Bulgaria, round 4 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 Elite in Bulgaria, round 5 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Bulgaria, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Bulgaria Romanians win, taking Bulgaria from Russians with 1 Elite remaining. Battle score for attacker is 0 Casualties for Romanians: 1 Infantry Casualties for Russians: 1 Infantry Battle in Minsk Romanians attack with 2 ArmoredCars, 1 Elite and 2 Fighters Russians defend with 2 HeavyTanks Romanians roll dice for 2 ArmoredCars, 1 Elite and 2 Fighters in Minsk, round 2 : 3/5 hits, 1.67 expected hits Russians roll dice for 2 HeavyTanks in Minsk, round 2 : 0/2 hits, 1.33 expected hits 2 HeavyTanks owned by the Russians lost in Minsk Romanians win, taking Minsk from Russians with 2 ArmoredCars, 1 Elite and 2 Fighters remaining. Battle score for attacker is 14 Casualties for Russians: 2 HeavyTanks Non Combat Move - Romanians 2 Fighters moved from Minsk to Kiev Place Units - Romanians 1 Elite and 3 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Romanians : 0.67 Russians : -1.67
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TripleA Turn Summary: Thai round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Turn Complete - Thai
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Americans 3 ArmoredCars and 1 Marine moved from Salvador to 35 Sea Zone 3 ArmoredCars, 1 Marine and 4 S.Submarines moved from 35 Sea Zone to 38 Sea Zone 3 ArmoredCars and 1 Marine moved from 38 Sea Zone to French Equatorial Africa 2 Elites and 2 Marines moved from Washington to 13 Sea Zone 1 B.Transport, 2 Elites and 2 Marines moved from 13 Sea Zone to 32 Sea Zone 2 Elites and 2 Marines moved from 32 Sea Zone to Bahia 1 Tank moved from Salvador to Bahia 1 Destroyer and 1 Submarine moved from 13 Sea Zone to 8 Sea Zone 1 ArmoredCar moved from Wake to 88 Sea Zone 2 Adv.Fighters, 1 ArmoredCar, 1 B.Carrier, 2 Battleships, 2 Carriers, 7 Destroyers, 5 Fighters, 1 S.Submarine and 4 Submarines moved from 88 Sea Zone to 72 Sea Zone 9 ArmoredCars moved from Koryakia to Zhigansk 7 ArmoredCars and 2 Tanks moved from Zhigansk to Yakutsk 1 Artillery and 4 Infantrys moved from Koryakia to Kolyma 2 Tanks moved from Yakutsk to Zhigansk Purchase Units - Americans Americans buy 8 Artillerys, 1 B.Transport, 2 Destroyers, 3 Infantrys, 3 Marines, 1 S.Submarine and 2 Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in French Equatorial Africa Americans attack with 3 ArmoredCars and 1 Marine Germans defend with 1 Bunker and 1 Factory Americans roll dice for 3 ArmoredCars and 1 Marine in French Equatorial Africa, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 Bunker in French Equatorial Africa, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Germans lost in French Equatorial Africa Americans win, taking French Equatorial Africa from Germans with 3 ArmoredCars and 1 Marine remaining. Battle score for attacker is 6 Casualties for Germans: 1 Bunker Battle in 72 Sea Zone Americans attack with 2 Adv.Fighters, 1 ArmoredCar, 1 B.Carrier, 2 Battleships, 2 Carriers, 7 Destroyers, 5 Fighters, 1 S.Submarine and 4 Submarines Yamamoto defend with 2 Adv.Fighters, 5 B.Carriers, 1 Battleship, 1 Carrier, 4 Destroyers, 9 Fighters and 1 Submarine Americans roll dice for 1 S.Submarine and 4 Submarines in 72 Sea Zone, round 2 : 3/5 hits, 1.83 expected hits Yamamoto roll dice for 1 Submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Adv.Fighters, 1 B.Carrier, 2 Battleships, 2 Carriers, 7 Destroyers and 5 Fighters in 72 Sea Zone, round 2 : 5/19 hits, 6.83 expected hits Yamamoto roll dice for 2 Adv.Fighters, 5 B.Carriers, 1 Battleship, 1 Carrier, 4 Destroyers and 9 Fighters in 72 Sea Zone, round 2 : 7/22 hits, 10.83 expected hits Units damaged: 2 Battleships owned by the Americans 1 Destroyer owned by the Americans, 4 Submarines owned by the Americans, 1 Submarine owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 3 Destroyers owned by the Yamamoto and 3 Fighters owned by the Yamamoto lost in 72 Sea Zone Americans roll dice for 1 S.Submarine in 72 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 Adv.Fighters, 1 B.Carrier, 2 Battleships, 2 Carriers, 6 Destroyers and 5 Fighters in 72 Sea Zone, round 3 : 4/18 hits, 6.50 expected hits Yamamoto roll dice for 2 Adv.Fighters, 5 B.Carriers, 1 Battleship, 1 Destroyer and 6 Fighters in 72 Sea Zone, round 3 : 8/15 hits, 7.83 expected hits 2 Fighters owned by the Americans, 6 Destroyers owned by the Americans, 1 Destroyer owned by the Yamamoto and 3 Fighters owned by the Yamamoto lost in 72 Sea Zone Americans roll dice for 1 S.Submarine in 72 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 B.Carrier owned by the Yamamoto lost in 72 Sea Zone Americans roll dice for 2 Adv.Fighters, 1 B.Carrier, 2 Battleships, 2 Carriers and 3 Fighters in 72 Sea Zone, round 4 : 7/10 hits, 3.83 expected hits Yamamoto roll dice for 2 Adv.Fighters, 4 B.Carriers, 1 Battleship and 3 Fighters in 72 Sea Zone, round 4 : 7/10 hits, 5.50 expected hits Units damaged: 1 B.Carrier owned by the Americans 3 Fighters owned by the Americans, 2 Carriers owned by the Americans, 4 B.Carriers owned by the Yamamoto, 1 Adv.Fighter owned by the Americans and 3 Fighters owned by the Yamamoto lost in 72 Sea Zone Americans roll dice for 1 S.Submarine in 72 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 Adv.Fighter, 1 B.Carrier and 2 Battleships in 72 Sea Zone, round 5 : 2/4 hits, 2.00 expected hits Yamamoto roll dice for 2 Adv.Fighters and 1 Battleship in 72 Sea Zone, round 5 : 1/3 hits, 2.00 expected hits 2 Adv.Fighters owned by the Yamamoto and 1 Adv.Fighter owned by the Americans lost in 72 Sea Zone Americans roll dice for 1 S.Submarine in 72 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 B.Carrier and 2 Battleships in 72 Sea Zone, round 6 : 1/3 hits, 1.50 expected hits Yamamoto roll dice for 1 Battleship in 72 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits 1 B.Carrier owned by the Americans and 1 Battleship owned by the Yamamoto lost in 72 Sea Zone Americans win with 2 Battleships and 1 S.Submarine remaining. Battle score for attacker is 73 Casualties for Americans: 2 Adv.Fighters, 1 B.Carrier, 2 Carriers, 7 Destroyers, 5 Fighters and 4 Submarines Casualties for Yamamoto: 2 Adv.Fighters, 5 B.Carriers, 1 Battleship, 1 Carrier, 4 Destroyers, 9 Fighters and 1 Submarine Non Combat Move - Americans 1 ArmoredCar moved from 72 Sea Zone to Koryakia 1 Artillery and 3 Infantrys moved from Pearl Harbor to 98 Sea Zone 1 Artillery, 3 Infantrys, 2 Submarines and 2 Transports moved from 98 Sea Zone to 88 Sea Zone 1 Artillery and 3 Infantrys moved from 88 Sea Zone to Wake Place Units - Americans 1 B.Transport and 1 Destroyer placed in 88 Sea Zone 1 S.Submarine and 1 Submarine placed in 71 Sea Zone 1 Artillery placed in Alaska 3 Artillerys placed in Pearl Harbor 2 Marines placed in Salvador 1 Destroyer and 1 Submarine placed in 13 Sea Zone 4 Artillerys, 3 Infantrys and 1 Marine placed in San Francisco Turn Complete - Americans Americans collect 94 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : -0.50 Yamamoto : -3.17 Americans : 0.00
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Germans 2 ArmoredCars moved from Krakow to Donetsk 2 Artillerys, 1 Elite and 1 Infantry moved from Vinnytsia to Donetsk 4 HeavyTanks moved from Warsaw to Kiev 1 Mot.Inf moved from Bohemia to Kiev 1 Elite moved from Vinnytsia to Kiev 1 JetFighter moved from Bohemia to Donetsk 1 Elite and 1 Infantry moved from Bohemia to Krakow 1 Infantry moved from Krakow to Vinnytsia 2 Artillerys and 2 Elites moved from Rhine to Belgium 1 Transport moved from 24 Sea Zone to 23 Sea Zone 2 Infantrys moved from Hamburg to 23 Sea Zone 1 Transport moved from 24 Sea Zone to 23 Sea Zone 1 Infantry moved from Danzig to 23 Sea Zone 1 Infantry moved from Hamburg to 23 Sea Zone 4 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to Estonia 1 Artillery and 1 Infantry moved from Latvia to Novgorod 1 Stuka moved from Latvia to Estonia 1 Bomber moved from Kiev to Novgorod 1 Infantry moved from Finnmark to Upper Norrland 1 Fighter and 1 Stuka moved from Nordland to 12 Sea Zone Purchase Units - Germans Germans buy 2 Bunkers, 1 Carrier, 1 Cruiser, 2 Infantrys, 1 JetFighter, 3 Mot.Infs, 1 S.Submarine, 1 Submarine, 2 T.Boats and 4 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Donetsk Germans attack with 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Infantry and 1 JetFighter Russians defend with 6 Infantrys Germans roll dice for 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Infantry and 1 JetFighter in Donetsk, round 2 : 6/7 hits, 2.83 expected hits Russians roll dice for 6 Infantrys in Donetsk, round 2 : 1/6 hits, 2.00 expected hits 6 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Donetsk Germans win, taking Donetsk from Russians with 2 ArmoredCars, 2 Artillerys, 1 Elite and 1 JetFighter remaining. Battle score for attacker is 10 Casualties for Germans: 1 Infantry Casualties for Russians: 6 Infantrys Battle in Novgorod Germans attack with 1 Artillery, 1 Bomber and 1 Infantry Russians defend with 1 Infantry Germans roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Novgorod, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in 12 Sea Zone Germans attack with 1 Fighter and 1 Stuka British defend with 1 Submarine Germans roll dice for 1 Fighter and 1 Stuka in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 Submarine owned by the British lost in 12 Sea Zone Germans win with 1 Fighter and 1 Stuka remaining. Battle score for attacker is 7 Casualties for British: 1 Submarine Battle in Estonia Germans attack with 2 Infantrys and 1 Stuka Russians defend with 1 Artillery and 4 Infantrys Germans roll dice for 2 Infantrys and 1 Stuka in Estonia, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 Artillery and 4 Infantrys in Estonia, round 2 : 3/5 hits, 1.67 expected hits 1 Infantry owned by the Russians, 2 Infantrys owned by the Germans and 1 Stuka owned by the Germans lost in Estonia Russians win with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is -10 Casualties for Germans: 2 Infantrys and 1 Stuka Casualties for Russians: 1 Infantry Non Combat Move - Germans 1 Bomber moved from Novgorod to Kiev 2 Infantrys moved from 24 Sea Zone to Latvia 1 Fighter and 1 Stuka moved from 12 Sea Zone to Nordland 1 Infantry moved from Danzig to East Prussia 1 JetFighter moved from Donetsk to Kiev Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Latvia: 1 Infantry EDIT: Adding units owned by Germans to Kiev: 1 Stuka EDIT: Turning off Edit Mode 1 Bunker placed in Kiev 1 Bunker placed in South Africa 1 Carrier, 1 Cruiser, 1 S.Submarine, 1 Submarine and 2 T.Boats placed in 22 Sea Zone 1 JetFighter and 3 Mot.Infs placed in Bohemia 4 Tanks placed in Warsaw 2 Infantrys placed in Danzig Turn Complete - Germans Germans collect 118 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans : 3.00 Russians : 0.00
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Russians 6 Infantrys moved from Yaroslavl to Smolensk 1 Infantry moved from Arkhangelsk to 6 Sea Zone 1 Infantry moved from 6 Sea Zone to Lapland Russians take Lapland from Finns 1 Artillery and 3 Infantrys moved from Estonia to Latvia 1 Artillery and 3 Infantrys moved from Leningrad to Novgorod 2 ArmoredCars moved from Leningrad to Vyborg 1 Infantry moved from Leningrad to Vyborg 3 Infantrys moved from Kursk to Minsk 2 Fighters moved from Leningrad to Minsk 4 Infantrys moved from Rostov to Donetsk 1 Bomber moved from Moscow to Donetsk 1 Bomber moved from Leningrad to Donetsk 1 Transport moved from 53 Sea Zone to 54 Sea Zone 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys moved from 54 Sea Zone to Crimea Russians take Crimea from Germans 1 Destroyer and 1 Submarine moved from 53 Sea Zone to 54 Sea Zone 1 Infantry moved from Palestine to Lower Egypt 3 HeavyTanks moved from Syria to Lower Egypt 2 Infantrys moved from Iraq to Syria 5 Infantrys moved from W.Iran to Iraq 9 Infantrys moved from Syria to Palestine 1 Infantry moved from Syria to Palestine 1 Artillery moved from Syria to Palestine 2 Infantrys moved from Uzbekistan to 126 Sea Zone 2 Infantrys moved from 126 Sea Zone to W.Iran 2 Infantrys moved from Tashkent to Uzbekistan 1 Infantry moved from Georgia to Rostov 1 Infantry moved from Rostov to Donetsk 1 Infantry moved from Arkhangelsk to 6 Sea Zone 1 Infantry moved from 6 Sea Zone to Finnmark Russians take Finnmark from Germans 5 Infantrys moved from Sverdlovsk to Novosibirsk 8 Infantrys and 1 Tank moved from Olyokminsk to Yakutsk 5 Infantrys moved from Evenkia to Olyokminsk 1 HeavyTank and 5 Infantrys moved from Sibirsky to Evenkia 1 HeavyTank moved from Evenkia to Olyokminsk 5 Infantrys moved from Irkutsk to Olyokminsk 4 Infantrys moved from Krasnoyarsk to Irkutsk Purchase Units - Russians Russians buy 1 Destroyer, 1 Elite, 42 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Russians Battle in Vyborg Russians attack with 2 ArmoredCars and 1 Infantry Finns defend with 2 ArmoredCars Russians roll dice for 2 ArmoredCars and 1 Infantry in Vyborg, round 2 : 0/3 hits, 0.83 expected hits Finns roll dice for 2 ArmoredCars in Vyborg, round 2 : 2/2 hits, 0.33 expected hits 1 ArmoredCar owned by the Russians and 1 Infantry owned by the Russians lost in Vyborg 1 ArmoredCar retreated to Leningrad Finns win with 2 ArmoredCars remaining. Battle score for attacker is -6 Casualties for Russians: 1 ArmoredCar and 1 Infantry Battle in Donetsk Russians attack with 2 Bombers and 5 Infantrys Germans defend with 2 ArmoredCars, 2 Artillerys and 1 Elite Russians roll dice for 2 Bombers and 5 Infantrys in Donetsk, round 2 : 3/7 hits, 2.17 expected hits Germans roll dice for 2 ArmoredCars, 2 Artillerys and 1 Elite in Donetsk, round 2 : 2/5 hits, 1.33 expected hits 2 ArmoredCars owned by the Germans, 2 Infantrys owned by the Russians and 1 Elite owned by the Germans lost in Donetsk Russians roll dice for 2 Bombers and 3 Infantrys in Donetsk, round 3 : 2/5 hits, 1.83 expected hits Germans roll dice for 2 Artillerys in Donetsk, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 2 Artillerys owned by the Germans lost in Donetsk Russians win, taking Donetsk from Germans with 2 Bombers and 2 Infantrys remaining. Battle score for attacker is 13 Casualties for Russians: 3 Infantrys Casualties for Germans: 2 ArmoredCars, 2 Artillerys and 1 Elite Battle in Minsk Russians attack with 2 Fighters and 3 Infantrys Romanians defend with 2 ArmoredCars and 1 Elite Russians roll dice for 2 Fighters and 3 Infantrys in Minsk, round 2 : 1/5 hits, 1.17 expected hits Romanians roll dice for 2 ArmoredCars and 1 Elite in Minsk, round 2 : 1/3 hits, 0.67 expected hits 1 ArmoredCar owned by the Romanians and 1 Infantry owned by the Russians lost in Minsk Russians roll dice for 2 Fighters and 2 Infantrys in Minsk, round 3 : 2/4 hits, 1.00 expected hits Romanians roll dice for 1 ArmoredCar and 1 Elite in Minsk, round 3 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Romanians and 1 Elite owned by the Romanians lost in Minsk Russians win, taking Minsk from Romanians with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 1 Infantry Casualties for Romanians: 2 ArmoredCars and 1 Elite Battle in Latvia Russians attack with 1 Artillery and 3 Infantrys Romanians defend with 2 Mot.Infs; Germans defend with 1 Infantry Russians roll dice for 1 Artillery and 3 Infantrys in Latvia, round 2 : 1/4 hits, 1.00 expected hits Romanians roll dice for 1 Infantry and 2 Mot.Infs in Latvia, round 2 : 1/3 hits, 1.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia Russians roll dice for 1 Artillery and 2 Infantrys in Latvia, round 3 : 2/3 hits, 0.83 expected hits Romanians roll dice for 2 Mot.Infs in Latvia, round 3 : 2/2 hits, 1.00 expected hits 2 Mot.Infs owned by the Romanians and 2 Infantrys owned by the Russians lost in Latvia Russians win, taking Latvia from Romanians with 1 Artillery remaining. Battle score for attacker is 6 Casualties for Russians: 3 Infantrys Casualties for Germans: 1 Infantry Casualties for Romanians: 2 Mot.Infs Battle in Novgorod Russians attack with 1 Artillery and 3 Infantrys Germans defend with 1 Artillery and 1 Infantry Russians roll dice for 1 Artillery and 3 Infantrys in Novgorod, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 Artillery and 1 Infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Novgorod Russians roll dice for 1 Artillery and 2 Infantrys in Novgorod, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 Artillery and 1 Infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Novgorod Russians roll dice for 1 Artillery and 1 Infantry in Novgorod, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 Artillery in Novgorod, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Novgorod, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 Artillery in Novgorod, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Novgorod, round 6 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 Artillery in Novgorod, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Novgorod, round 7 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 Artillery in Novgorod, round 7 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Novgorod, round 8 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 Artillery in Novgorod, round 8 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Novgorod, round 9 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 Artillery in Novgorod, round 9 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Novgorod Russians roll dice for 1 Artillery in Novgorod, round 10 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Artillery in Novgorod, round 10 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Novgorod Germans win with 1 Artillery remaining. Battle score for attacker is -8 Casualties for Russians: 1 Artillery and 3 Infantrys Casualties for Germans: 1 Infantry Non Combat Move - Russians 2 Infantrys moved from Arkhangelsk to S.Karelia 10 Infantrys moved from Moscow to Yaroslavl 5 Infantrys moved from Stalingrad to Rostov 2 Bombers moved from Donetsk to Rostov 2 Fighters moved from Minsk to Leningrad Place Units - Russians 1 Destroyer placed in 6 Sea Zone 3 Infantrys placed in Arkhangelsk 3 Infantrys placed in Kursk 3 Infantrys placed in Georgia 5 Infantrys placed in Stalingrad 10 Infantrys placed in Moscow 1 Elite and 3 Infantrys placed in Leningrad 2 Infantrys placed in Tashkent 5 Infantrys placed in Sverdlovsk 5 Infantrys and 1 Tank placed in Sibirsky 3 Infantrys placed in W.Iran Turn Complete - Russians Russians collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : 1.33 Romanians : 0.50 Finns : 1.67 Russians : -3.00