Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Purchase Units - French
French buy 2 Adv.Fighters, 1 Infantry and 1 Tank; Remaining resources: 10 PUs;
Place Units - French
2 Adv.Fighters placed in Syria
Turning on Edit Mode
EDIT: Removing units owned by French from Churchill: 1 Infantry and 1 Tank
EDIT: Removing units owned by French from 1 Sea Zone: 1 Transport
EDIT: Adding units owned by French to 8 Sea Zone: 1 Infantry, 1 Tank and 1 Transport
EDIT: Turning off Edit Mode
1 Infantry and 1 Tank placed in Churchill
Turn Complete - French
French collect 17 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Yamamoto
1 Bomber moved from Banjarmasin to 70 Sea Zone
1 Bomber moved from Java to 70 Sea Zone
2 Bombers moved from 70 Sea Zone to Canberra
1 Artillery, 2 Infantrys, 7 Marines and 2 Tanks moved from New South Wales to Canberra
2 Adv.Fighters and 1 Destroyer moved from 66 Sea Zone to 59 Sea Zone
2 B.Transports and 3 Transports moved from 70 Sea Zone to 66 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 72 Sea Zone
1 Destroyer moved from 76 Sea Zone to 72 Sea Zone
1 Destroyer moved from 95 Sea Zone to 87 Sea Zone
1 T.Boat moved from 102 Sea Zone to 95 Sea Zone
1 Adv.Fighter moved from 95 Sea Zone to 109 Sea Zone
1 Infantry moved from Ponape to 102 Sea Zone
1 Infantry and 1 T.Boat moved from 102 Sea Zone to 109 Sea Zone
1 Infantry moved from 109 Sea Zone to New Ireland
1 Destroyer moved from 95 Sea Zone to 86 Sea Zone
2 Battleships, 1 Carrier, 2 Cruisers and 1 S.Submarine moved from 95 Sea Zone to 86 Sea Zone
1 Carrier, 1 Destroyer and 1 Submarine moved from 85 Sea Zone to 86 Sea Zone
1 Elite moved from Tokyo to 85 Sea Zone
1 Elite and 1 S.Submarine moved from 85 Sea Zone to 86 Sea Zone
1 Elite moved from 86 Sea Zone to Saipan
Purchase Units - Yamamoto
Yamamoto buy 1 B.Carrier, 1 Destroyer, 1 Elite, 4 Fighters and 4 Marines; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 72 Sea Zone
Yamamoto attack with 1 Adv.Fighter, 1 Destroyer and 1 Fighter
British defend with 1 Transport
Yamamoto roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 72 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 Transport in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 Transport owned by the British lost in 72 Sea Zone
Yamamoto win with 1 Adv.Fighter, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 6
Casualties for British: 1 Transport
Battle in 59 Sea Zone
Yamamoto attack with 2 Adv.Fighters and 1 Destroyer
British defend with 1 Transport
Yamamoto roll dice for 2 Adv.Fighters and 1 Destroyer in 59 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 Transport in 59 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 Transport owned by the British lost in 59 Sea Zone
Yamamoto win with 2 Adv.Fighters and 1 Destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 Transport
Battle in 109 Sea Zone
Yamamoto attack with 1 Adv.Fighter and 1 T.Boat
Anzac defend with 1 Destroyer
Yamamoto roll dice for 1 Adv.Fighter and 1 T.Boat in 109 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Anzac roll dice for 1 Destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Destroyer owned by the Anzac and 1 T.Boat owned by the Yamamoto lost in 109 Sea Zone
1 Infantry owned by the Yamamoto lost in New Ireland
Yamamoto win with 1 Adv.Fighter remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 T.Boat
Casualties for Anzac: 1 Destroyer
Battle in Canberra
Yamamoto attack with 1 Artillery, 2 Bombers, 2 Infantrys, 7 Marines and 2 Tanks
Anzac defend with 1 AAGun, 1 Adv.Fighter, 1 Bunker, 1 Factory, 3 Infantrys and 5 Tanks
AA fire in Canberra : 0/2 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery, 2 Bombers, 2 Infantrys, 7 Marines and 2 Tanks in Canberra, round 2 : 5/14 hits, 6.67 expected hits
Units damaged: 1 Bunker owned by the Anzac
Anzac roll dice for 1 Adv.Fighter, 1 Bunker, 3 Infantrys and 5 Tanks in Canberra, round 2 : 1/10 hits, 4.67 expected hits
3 Infantrys owned by the Anzac, 1 Tank owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Canberra
Yamamoto roll dice for 1 Artillery, 2 Bombers, 1 Infantry, 7 Marines and 2 Tanks in Canberra, round 3 : 5/13 hits, 6.50 expected hits
Anzac roll dice for 1 Adv.Fighter, 1 Bunker and 4 Tanks in Canberra, round 3 : 4/6 hits, 3.17 expected hits
4 Tanks owned by the Anzac, 2 Marines owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Bunker owned by the Anzac lost in Canberra
Yamamoto roll dice for 2 Bombers, 5 Marines and 2 Tanks in Canberra, round 4 : 5/9 hits, 4.83 expected hits
Anzac roll dice for 1 Adv.Fighter in Canberra, round 4 : 1/1 hits, 0.67 expected hits
1 Marine owned by the Yamamoto and 1 Adv.Fighter owned by the Anzac lost in Canberra
Yamamoto captures 34PUs while taking Anzac capital
Yamamoto win, taking Canberra from Anzac with 2 Bombers, 4 Marines and 2 Tanks remaining. Battle score for attacker is 27
Casualties for Yamamoto: 1 Artillery, 2 Infantrys and 3 Marines
Casualties for Anzac: 1 Adv.Fighter, 1 Bunker, 3 Infantrys and 5 Tanks
Non Combat Move - Yamamoto
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Bomber moved from Canberra to New South Wales
1 Bomber moved from Canberra to New South Wales
1 Adv.Fighter moved from 109 Sea Zone to 86 Sea Zone
EDIT: 2 Battleships moved from 86 Sea Zone to 85 Sea Zone
2 Adv.Fighters moved from 59 Sea Zone to 66 Sea Zone
1 Fighter moved from 72 Sea Zone to 86 Sea Zone
1 Adv.Fighter moved from 72 Sea Zone to 85 Sea Zone
Place Units - Yamamoto
1 B.Carrier and 1 Destroyer placed in 85 Sea Zone
2 Fighters placed in 85 Sea Zone
1 Elite and 2 Fighters placed in Tokyo
4 Marines placed in Banjarmasin
Turn Complete - Yamamoto
Yamamoto collect 83 PUs; end with 117 PUs
Combat Hit Differential Summary :
British : -0.33
AA fire in Canberra : : -0.33
Yamamoto : -3.33
Anzac : -1.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Chinese
1 ArmoredCar moved from Hupeh to Shanghai
Chinese take Shanghai from Hisaichi
1 Infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Hisaichi
2 Tanks moved from Hupeh to Shantung
2 Artillerys and 1 Elite moved from Hunan to Kwangtung
1 ArmoredCar and 4 Infantrys moved from Chahar to Peking
1 Adv.Fighter moved from Hupeh to Kwangtung
1 Adv.Fighter moved from Hupeh to Shantung
2 Adv.Fighters moved from Hunan to 84 Sea Zone
1 Fighter moved from Hunan to Kwangtung
Purchase Units - Chinese
Chinese buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 2 Elites, 5 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Battle in 84 Sea Zone
Chinese attack with 2 Adv.Fighters
Hisaichi defend with 2 Transports
Chinese roll dice for 2 Adv.Fighters in 84 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Hisaichi roll dice for 2 Transports in 84 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 Transport owned by the Hisaichi lost in 84 Sea Zone
Chinese roll dice for 2 Adv.Fighters in 84 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 Transport in 84 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Hisaichi lost in 84 Sea Zone
Chinese win with 2 Adv.Fighters remaining. Battle score for attacker is 12
Casualties for Hisaichi: 2 Transports
Battle in Peking
Chinese attack with 1 ArmoredCar and 4 Infantrys
Hisaichi defend with 2 Mech.Infs and 1 Tank
Chinese roll dice for 1 ArmoredCar and 4 Infantrys in Peking, round 2 : 2/5 hits, 1.00 expected hits
Hisaichi roll dice for 2 Mech.Infs and 1 Tank in Peking, round 2 : 2/3 hits, 1.17 expected hits
2 Mech.Infs owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Peking
Chinese roll dice for 1 ArmoredCar and 2 Infantrys in Peking, round 3 : 0/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tank in Peking, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Chinese lost in Peking
Chinese roll dice for 1 ArmoredCar and 1 Infantry in Peking, round 4 : 1/2 hits, 0.50 expected hits
Hisaichi roll dice for 1 Tank in Peking, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in Peking
Chinese win, taking Peking from Hisaichi with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 11
Casualties for Chinese: 3 Infantrys
Casualties for Hisaichi: 2 Mech.Infs and 1 Tank
Battle in Shantung
Chinese attack with 1 Adv.Fighter and 2 Tanks
Hisaichi defend with 1 Artillery and 1 Elite
Chinese roll dice for 1 Adv.Fighter and 2 Tanks in Shantung, round 2 : 1/3 hits, 1.50 expected hits
Hisaichi roll dice for 1 Artillery and 1 Elite in Shantung, round 2 : 2/2 hits, 0.67 expected hits
1 Elite owned by the Hisaichi and 2 Tanks owned by the Chinese lost in Shantung
Chinese roll dice for 1 Adv.Fighter in Shantung, round 3 : 1/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Artillery in Shantung, round 3 : 1/1 hits, 0.33 expected hits
1 Adv.Fighter owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Shantung
Hisaichi win with no units remaining. Battle score for attacker is -13
Casualties for Chinese: 1 Adv.Fighter and 2 Tanks
Casualties for Hisaichi: 1 Artillery and 1 Elite
Battle in Kwangtung
Chinese attack with 1 Adv.Fighter, 2 Artillerys, 1 Elite and 1 Fighter
Hisaichi defend with 1 Artillery and 2 Elites
Chinese roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Elite and 1 Fighter in Kwangtung, round 2 : 1/5 hits, 2.00 expected hits
Hisaichi roll dice for 1 Artillery and 2 Elites in Kwangtung, round 2 : 1/3 hits, 1.00 expected hits
1 Elite owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Fighter in Kwangtung, round 3 : 2/4 hits, 1.67 expected hits
Hisaichi roll dice for 1 Artillery and 1 Elite in Kwangtung, round 3 : 0/2 hits, 0.67 expected hits
1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Kwangtung
Chinese win, taking Kwangtung from Hisaichi with 1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Artillery
Casualties for Hisaichi: 1 Artillery and 2 Elites
Non Combat Move - Chinese
2 Infantrys moved from Suiyuan to Chahar
1 Marine moved from Shensi to Shansi
4 Infantrys and 1 Marine moved from Hupeh to Hunan
2 Adv.Fighters moved from 84 Sea Zone to Hunan
1 Adv.Fighter and 1 Fighter moved from Kwangtung to Hunan
2 Infantrys moved from Szechwan to Kweichow
2 Infantrys moved from Lanchow to Szechwan
1 Infantry moved from Ningsia to Shensi
3 Infantrys moved from Ningsia to Suiyuan
1 ArmoredCar moved from Ningsia to Shansi
4 Infantrys moved from Gobi Altai to Ningsia
4 Infantrys moved from E.Qinghai to Lanchow
2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai
4 Infantrys moved from E.Sinkiang to Gobi Altai
4 Infantrys moved from Urumqi to E.Sinkiang
Place Units - Chinese
1 Adv.Fighter, 1 Elite and 1 Tank placed in Hupeh
Chinese undo move 1.
2 ArmoredCars and 1 Tank placed in Hupeh
1 Adv.Fighter, 2 Artillerys, 2 Elites and 1 Infantry placed in Hsining
4 Infantrys placed in Urumqi
Turn Complete - Chinese
Chinese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Hisaichi : 1.67
Chinese : 1.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Hisaichi
1 Infantry moved from Liaoning to Peking
1 Infantry moved from Heilungchiang to Chita
3 Transports moved from 92 Sea Zone to 84 Sea Zone
2 Artillerys moved from Changchun to 84 Sea Zone
1 Elite moved from Changchun to 84 Sea Zone
3 Infantrys moved from Changchun to 84 Sea Zone
1 Artillery, 1 Elite and 1 Infantry moved from Hong Kong to Kwangtung
1 Artillery, 1 Elite and 1 Infantry moved from Hong Kong to Kiangsi
1 Infantry moved from British Borneo to 106 Sea Zone
1 Infantry and 1 T.Boat moved from 106 Sea Zone to 92 Sea Zone
1 Infantry moved from 92 Sea Zone to S.French Indochina
Hisaichi take S.French Indochina from French
2 Artillerys and 1 Infantry moved from N.French Indochina to Yunnan
1 Elite moved from 84 Sea Zone to Shanghai
2 Artillerys moved from 84 Sea Zone to Peking
1 Infantry moved from 84 Sea Zone to Peking
1 Infantry moved from 84 Sea Zone to Shanghai
1 Infantry moved from 84 Sea Zone to Peking
2 Destroyers and 2 Submarines moved from 65 Sea Zone to 110 Sea Zone
1 Transport moved from 66 Sea Zone to 110 Sea Zone
1 Fighter moved from 92 Sea Zone to Kwangtung
1 Fighter moved from 92 Sea Zone to Peking
2 Tanks moved from Kirin to Ayan
2 Tanks moved from Kirin to Chita
1 Elite and 5 Infantrys moved from Kirin to Heilungchiang
1 Infantry moved from Changchun to Kirin
1 L.Fighter moved from Changchun to Shanghai
1 Carrier moved from 92 Sea Zone to 84 Sea Zone
Purchase Units - Hisaichi
Hisaichi buy 4 Artillerys, 3 Elites, 1 Factory, 6 Infantrys and 3 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Shanghai
Hisaichi attack with 1 Elite, 1 Infantry and 1 L.Fighter
Chinese defend with 1 ArmoredCar
Hisaichi roll dice for 1 Elite, 1 Infantry and 1 L.Fighter in Shanghai, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 ArmoredCar in Shanghai, round 2 : 1/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shanghai
Hisaichi win, taking Shanghai from Chinese with 1 Elite and 1 L.Fighter remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 ArmoredCar
Battle in Kwangtung
Hisaichi attack with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry
Chinese defend with 1 Artillery and 1 Elite
Hisaichi roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Kwangtung, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 1 Artillery and 1 Elite in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Kwangtung, round 3 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 Artillery and 1 Elite in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits
1 Elite owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Kwangtung
Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Fighter in Kwangtung, round 4 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 Artillery in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Chinese lost in Kwangtung
Hisaichi win, taking Kwangtung from Chinese with 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Artillery and 1 Elite
Battle in Kiangsi
Hisaichi attack with 1 Artillery, 1 Elite and 1 Infantry
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Kiangsi, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Kiangsi
Hisaichi win, taking Kiangsi from Chinese with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Peking
Hisaichi attack with 2 Artillerys, 1 Fighter and 3 Infantrys
Chinese defend with 1 ArmoredCar and 1 Infantry
Hisaichi roll dice for 2 Artillerys, 1 Fighter and 3 Infantrys in Peking, round 2 : 0/6 hits, 1.83 expected hits
Chinese roll dice for 1 ArmoredCar and 1 Infantry in Peking, round 2 : 0/2 hits, 0.50 expected hits
Hisaichi roll dice for 2 Artillerys, 1 Fighter and 3 Infantrys in Peking, round 3 : 0/6 hits, 1.83 expected hits
Chinese roll dice for 1 ArmoredCar and 1 Infantry in Peking, round 3 : 0/2 hits, 0.50 expected hits
Hisaichi roll dice for 2 Artillerys, 1 Fighter and 3 Infantrys in Peking, round 4 : 3/6 hits, 1.83 expected hits
Chinese roll dice for 1 ArmoredCar and 1 Infantry in Peking, round 4 : 0/2 hits, 0.50 expected hits
1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Chinese lost in Peking
Hisaichi win, taking Peking from Chinese with 2 Artillerys, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 1 ArmoredCar and 1 Infantry
Battle in Yunnan
Hisaichi attack with 2 Artillerys and 1 Infantry
British defend with 2 Infantrys
Hisaichi roll dice for 2 Artillerys and 1 Infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 2 Infantrys in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the British lost in Yunnan
Hisaichi roll dice for 2 Artillerys and 1 Infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Yunnan
Hisaichi win, taking Yunnan from Chinese with 2 Artillerys remaining. Battle score for attacker is 2
Casualties for British: 2 Infantrys
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Hisaichi
1 Fighter moved from Kwangtung to Hong Kong
1 Fighter moved from Peking to 84 Sea Zone
1 L.Fighter moved from Shanghai to 84 Sea Zone
Place Units - Hisaichi
1 Factory placed in Liaoning
2 Artillerys, 2 Elites and 2 Infantrys placed in Hong Kong
3 Tanks placed in Kirin
2 Artillerys, 1 Elite and 4 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Hisaichi : -1.33
Chinese : -1.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - British
1 T.Boat moved from 9 Sea Zone to 10 Sea Zone
1 Destroyer moved from 18 Sea Zone to 21 Sea Zone
1 Destroyer moved from 30 Sea Zone to 34 Sea Zone
1 Mech.Inf moved from Angola to Kordofan
British take Belgian Congo from Germans
British take Equatoria from Germans
2 Mech.Infs moved from Cape Town to Mozambique
4 ArmoredCars and 7 Infantrys moved from Assam to Yunnan
4 ArmoredCars moved from Bihar to Yunnan
2 ArmoredCars moved from N.Thailand to Kwangsi
French take N.French Indochina from Hisaichi
1 Artillery and 2 Infantrys moved from N.Thailand to S.French Indochina
4 Infantrys moved from Bangkok to Malaya
5 Tanks moved from Bangkok to S.French Indochina
1 Artillery and 2 Infantrys moved from S.Thailand to S.French Indochina
2 Infantrys moved from Rajputana to Bombay
1 Tank moved from Madras to Bihar
2 Artillerys and 3 Infantrys moved from Delhi to Bihar
2 Tanks moved from Koryakia to Zhigansk
4 Infantrys moved from Koryakia to Kolyma
3 Infantrys moved from Yukon to Alaska
2 Tanks moved from Northern Ireland to Manchester
2 Infantrys moved from Dublin to Northern Ireland
1 Infantry moved from Wales to Dover
4 Adv.Fighters, 5 Fighters and 4 Infantrys moved from Cairo to Lower Egypt
1 Cruiser moved from 61 Sea Zone to 64 Sea Zone
Purchase Units - British
British buy 4 Adv.Fighters, 12 ArmoredCars, 2 Fighters and 4 Infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in S.French Indochina
British attack with 2 Artillerys, 4 Infantrys and 5 Tanks
Hisaichi defend with 1 Infantry
British roll dice for 2 Artillerys, 4 Infantrys and 5 Tanks in S.French Indochina, round 2 : 3/11 hits, 4.17 expected hits
Hisaichi roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in S.French Indochina
British win, taking S.French Indochina from Hisaichi with 2 Artillerys, 4 Infantrys and 5 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in 34 Sea Zone
British attack with 1 Destroyer
Germans defend with 2 Submarines
Germans roll dice for 2 Submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 Submarines in 34 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Germans lost in 34 Sea Zone
Germans roll dice for 1 Submarine in 34 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
British roll dice for 1 Destroyer in 34 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Germans and 1 Destroyer owned by the British lost in 34 Sea Zone
Germans win with no units remaining. Battle score for attacker is 6
Casualties for Germans: 2 Submarines
Casualties for British: 1 Destroyer
Battle in Lower Egypt
British attack with 4 Adv.Fighters, 5 Fighters and 4 Infantrys
Italians defend with 2 Artillerys and 2 Infantrys
British roll dice for 4 Adv.Fighters, 5 Fighters and 4 Infantrys in Lower Egypt, round 2 : 5/13 hits, 4.33 expected hits
Italians roll dice for 2 Artillerys and 2 Infantrys in Lower Egypt, round 2 : 1/4 hits, 1.33 expected hits
2 Infantrys owned by the Italians, 2 Artillerys owned by the Italians and 1 Infantry owned by the British lost in Lower Egypt
British win, taking Lower Egypt from Italians with 4 Adv.Fighters, 5 Fighters and 3 Infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 Infantry
Casualties for Italians: 2 Artillerys and 2 Infantrys
Battle in Kwangsi
British attack with 2 ArmoredCars
Hisaichi defend with 1 Artillery and 1 Infantry
British roll dice for 2 ArmoredCars in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 2 ArmoredCars in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the British lost in Kwangsi
British roll dice for 1 ArmoredCar in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 ArmoredCar in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 5 : 0/2 hits, 0.67 expected hits
British roll dice for 1 ArmoredCar in Kwangsi, round 6 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 6 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Kwangsi
British roll dice for 1 ArmoredCar in Kwangsi, round 7 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Kwangsi, round 7 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the British lost in Kwangsi
Hisaichi win with 1 Artillery remaining. Battle score for attacker is -6
Casualties for British: 2 ArmoredCars
Casualties for Hisaichi: 1 Infantry
Battle in Yunnan
British attack with 8 ArmoredCars and 7 Infantrys
Hisaichi defend with 2 Artillerys
British roll dice for 8 ArmoredCars and 7 Infantrys in Yunnan, round 2 : 6/15 hits, 3.83 expected hits
Hisaichi roll dice for 2 Artillerys in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the British and 2 Artillerys owned by the Hisaichi lost in Yunnan
British win, taking Yunnan from Hisaichi with 8 ArmoredCars and 6 Infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 Infantry
Casualties for Hisaichi: 2 Artillerys
Battle in Mozambique
British attack with 2 Mech.Infs
Neutral defend with 1 Infantry
British roll dice for 2 Mech.Infs in Mozambique, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Mozambique, round 2 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the British lost in Mozambique
British roll dice for 1 Mech.Inf in Mozambique, round 3 : 1/1 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Mozambique, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral and 1 Mech.Inf owned by the British lost in Mozambique
Neutral win with no units remaining. Battle score for attacker is -10
Casualties for British: 2 Mech.Infs
Casualties for Neutral: 1 Infantry
Battle in Kordofan
British attack with 1 Mech.Inf
Italians defend with 1 Infantry
British roll dice for 1 Mech.Inf in Kordofan, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Infantry in Kordofan, round 2 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the British lost in Kordofan
Italians win with 1 Infantry remaining. Battle score for attacker is -6
Casualties for British: 1 Mech.Inf
Non Combat Move - British
4 Adv.Fighters and 5 Fighters moved from Lower Egypt to Cairo
Place Units - British
4 Adv.Fighters and 2 Fighters placed in Bangkok
5 ArmoredCars placed in Delhi
2 Infantrys placed in Madras
4 ArmoredCars and 2 Infantrys placed in Cairo
2 ArmoredCars placed in Cape Town
1 ArmoredCar placed in Madras
Turn Complete - British
British collect 101 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : -0.67
Neutral : 1.33
British : 0.67
Hisaichi : -1.67
Italians : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Anzac
1 Artillery and 4 Infantrys moved from West Papua to Port Moresby
Non Combat Move - Anzac
Turn Complete - Anzac
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Dutch
2 ArmoredCars and 1 Tank moved from Suriname to Bahia
1 Tank moved from Amazon to Bahia
Purchase Units - Dutch
Dutch buy 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Bahia
Dutch attack with 2 ArmoredCars and 2 Tanks
Neutral defend with 3 Infantrys and 1 Tank
Dutch roll dice for 2 ArmoredCars and 2 Tanks in Bahia, round 2 : 1/4 hits, 1.67 expected hits
Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 1/4 hits, 1.50 expected hits
1 ArmoredCar owned by the Dutch and 1 Infantry owned by the Neutral lost in Bahia
Dutch roll dice for 1 ArmoredCar and 2 Tanks in Bahia, round 3 : 1/3 hits, 1.33 expected hits
Neutral roll dice for 2 Infantrys and 1 Tank in Bahia, round 3 : 1/3 hits, 1.17 expected hits
1 ArmoredCar owned by the Dutch and 1 Infantry owned by the Neutral lost in Bahia
Dutch roll dice for 2 Tanks in Bahia, round 4 : 1/2 hits, 1.00 expected hits
Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 4 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Neutral and 1 Tank owned by the Dutch lost in Bahia
Dutch roll dice for 1 Tank in Bahia, round 5 : 0/1 hits, 0.50 expected hits
Neutral roll dice for 1 Tank in Bahia, round 5 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Dutch lost in Bahia
Neutral win with 1 Tank remaining. Battle score for attacker is -12
Casualties for Dutch: 2 ArmoredCars and 2 Tanks
Casualties for Neutral: 3 Infantrys
Non Combat Move - Dutch
Place Units - Dutch
2 Mech.Infs placed in Suriname
Turn Complete - Dutch
Dutch collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Neutral : -0.00
Dutch : -1.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Finns
3 Infantrys moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 1 Bunker and 1 Infantry; Remaining resources: 0 PUs;
Non Combat Move - Finns
Place Units - Finns
1 Bunker placed in Tampere
1 Infantry placed in Helsinki
Turn Complete - Finns
Finns collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Romanians
1 Infantry moved from Odessa to Donetsk
2 Fighters moved from E.Romania to Donetsk
3 Elites moved from E.Romania to Odessa
2 Artillerys and 2 Elites moved from Bucharest to E.Romania
2 Tanks moved from Bulgaria to Odessa
Purchase Units - Romanians
Romanians buy 1 Mech.Inf and 2 Mot.Infs; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Donetsk
Romanians attack with 2 Fighters and 1 Infantry
Russians defend with 2 Infantrys
Romanians roll dice for 2 Fighters and 1 Infantry in Donetsk, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 Infantrys in Donetsk, round 2 : 0/2 hits, 0.67 expected hits
Romanians roll dice for 2 Fighters and 1 Infantry in Donetsk, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 Infantrys in Donetsk, round 3 : 0/2 hits, 0.67 expected hits
Romanians roll dice for 2 Fighters and 1 Infantry in Donetsk, round 4 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 Infantrys in Donetsk, round 4 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Romanians lost in Donetsk
retreated to Donetsk
Russians win with 2 Infantrys remaining. Battle score for attacker is -2
Casualties for Romanians: 1 Infantry
Non Combat Move - Romanians
2 Fighters moved from Donetsk to Odessa
Place Units - Romanians
1 Mech.Inf and 2 Mot.Infs placed in Bucharest
Turn Complete - Romanians
Romanians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Romanians : -2.50
Russians : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Thai
1 T.Boat moved from 66 Sea Zone to 64 Sea Zone
1 Submarine moved from 65 Sea Zone to 64 Sea Zone
1 Destroyer and 1 Transport moved from 65 Sea Zone to 61 Sea Zone
1 Transport moved from 65 Sea Zone to 64 Sea Zone
Combat - Thai
Battle in 61 Sea Zone
Thai attack with 1 Destroyer and 1 Transport
British defend with 1 Transport
Thai roll dice for 1 Destroyer and 1 Transport in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Transport in 61 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Thai roll dice for 1 Destroyer and 1 Transport in 61 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
British roll dice for 1 Transport in 61 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 Transport owned by the British lost in 61 Sea Zone
Thai win with 1 Destroyer and 1 Transport remaining. Battle score for attacker is 6
Casualties for British: 1 Transport
Battle in 64 Sea Zone
Thai attack with 1 Submarine, 1 T.Boat and 1 Transport
British defend with 1 Cruiser
Thai roll dice for 1 Submarine in 64 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 T.Boat and 1 Transport in 64 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Cruiser in 64 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 Transport owned by the Thai lost in 64 Sea Zone
Thai roll dice for 1 Submarine in 64 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 Cruiser owned by the British lost in 64 Sea Zone
Thai win with 1 Submarine and 1 T.Boat remaining. Battle score for attacker is 6
Casualties for Thai: 1 Transport
Casualties for British: 1 Cruiser
Non Combat Move - Thai
Turn Complete - Thai
Combat Hit Differential Summary :
British : 0.17
Thai : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Americans
1 Submarine moved from 71 Sea Zone to 72 Sea Zone
1 Submarine moved from 88 Sea Zone to 95 Sea Zone
1 Submarine moved from 88 Sea Zone to 87 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 88 Sea Zone to 95 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 88 Sea Zone to 87 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 88 Sea Zone to 72 Sea Zone
1 ArmoredCar moved from Wake to 88 Sea Zone
1 ArmoredCar and 1 Transport moved from 88 Sea Zone to 96 Sea Zone
1 ArmoredCar moved from 96 Sea Zone to Jaluit
Americans take Jaluit from Yamamoto
2 Artillerys moved from Wake to 88 Sea Zone
1 ArmoredCar moved from Wake to 88 Sea Zone
1 ArmoredCar, 2 Artillerys and 2 Transports moved from 88 Sea Zone to 96 Sea Zone
1 ArmoredCar and 2 Artillerys moved from 96 Sea Zone to Kwajalein
2 Destroyers and 1 Submarine moved from 120 Sea Zone to 70 Sea Zone
3 Destroyers moved from 98 Sea Zone to 104 Sea Zone
2 Infantrys moved from Southwest USA to 83 Sea Zone
2 Infantrys and 2 S.Submarines moved from 83 Sea Zone to 88 Sea Zone
2 Infantrys moved from 88 Sea Zone to Wake
2 Destroyers moved from 30 Sea Zone to 18 Sea Zone
2 Destroyers moved from 13 Sea Zone to 15 Sea Zone
2 Infantrys moved from Northeast USA to Quebec
11 ArmoredCars and 1 Tank moved from Yukon to Alaska
4 ArmoredCars and 1 Infantry moved from Northwest USA to British Columbia
4 ArmoredCars moved from British Columbia to Yukon
3 Infantrys moved from Southwest USA to Northwest USA
Purchase Units - Americans
Americans buy 1 B.Carrier, 1 Battleship, 2 Destroyers, 3 Fighters and 1 S.Submarine; Remaining resources: 0 PUs;
Combat - Americans
Battle in Kwajalein
Americans attack with 1 ArmoredCar and 2 Artillerys
Yamamoto defend with 1 Artillery and 1 Infantry
Americans roll dice for 1 ArmoredCar and 2 Artillerys in Kwajalein, round 2 : 1/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwajalein, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto lost in Kwajalein
Americans roll dice for 1 ArmoredCar and 2 Artillerys in Kwajalein, round 3 : 2/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Artillery in Kwajalein, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto and 1 Artillery owned by the Americans lost in Kwajalein
Americans win, taking Kwajalein from Yamamoto with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Casualties for Americans: 1 Artillery
Battle in 95 Sea Zone
Americans attack with 1 Adv.Fighter, 1 Fighter and 1 Submarine
Yamamoto defend with 1 T.Boat
Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Adv.Fighter and 1 Fighter in 95 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Yamamoto roll dice for 1 T.Boat in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Adv.Fighter and 1 Fighter in 95 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Yamamoto roll dice for 1 T.Boat in 95 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 T.Boat owned by the Yamamoto lost in 95 Sea Zone
Americans win with 1 Adv.Fighter, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 T.Boat
Battle in 87 Sea Zone
Americans attack with 1 Adv.Fighter, 1 Fighter and 1 Submarine
Yamamoto defend with 1 Destroyer
Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Adv.Fighter and 1 Fighter in 87 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Yamamoto roll dice for 1 Destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Yamamoto lost in 87 Sea Zone
Americans win with 1 Adv.Fighter, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Destroyer
Battle in 72 Sea Zone
Americans attack with 1 Adv.Fighter, 1 Fighter and 1 Submarine
Yamamoto defend with 1 Destroyer
Americans roll dice for 1 Submarine in 72 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Yamamoto lost in 72 Sea Zone
Americans win with 1 Adv.Fighter, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Destroyer
Non Combat Move - Americans
1 Adv.Fighter and 1 Fighter moved from 72 Sea Zone to 88 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 87 Sea Zone to 88 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 95 Sea Zone to 88 Sea Zone
1 Submarine moved from 88 Sea Zone to 102 Sea Zone
1 Infantry moved from Alaska to 71 Sea Zone
1 Infantry and 3 S.Submarines moved from 71 Sea Zone to 88 Sea Zone
1 Infantry moved from 88 Sea Zone to Wake
Place Units - Americans
1 Battleship and 1 Destroyer placed in 88 Sea Zone
1 B.Carrier placed in 98 Sea Zone
Americans undo move 2.
1 B.Carrier placed in 83 Sea Zone
3 Fighters placed in 83 Sea Zone
1 Destroyer and 1 S.Submarine placed in 71 Sea Zone
Turn Complete - Americans
Americans collect 92 PUs; end with 92 PUs
Combat Hit Differential Summary :
Yamamoto : -1.00
Americans : 1.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Germans
4 ArmoredCars moved from Vinnytsia to Donetsk
1 Tank moved from Kursk to Smolensk
1 Tank moved from Kursk to Yaroslavl
1 Tank moved from Kursk to Tula
1 HeavyTank and 3 Tanks moved from Kursk to Rostov
2 Mech.Infs moved from Lithuania to Latvia
1 Mech.Inf moved from Minsk to Novgorod
1 Stuka moved from Brest to Latvia
1 Bomber moved from Brest to Novgorod
1 Tank moved from Kursk to Smolensk
1 Tank moved from Kursk to Yaroslavl
1 Tank moved from Kursk to Tula
1 Tank moved from French Equatorial Africa to Equatoria
Germans take Equatoria from British
1 Tank moved from Equatoria to Kenya
Germans take Kenya from British
1 Infantry moved from French Equatorial Africa to Belgian Congo
Germans take Belgian Congo from British
3 Infantrys moved from Stockholm to Middle Norrland
1 Fighter and 1 Stuka moved from Oslo to Middle Norrland
1 Elite moved from Oslo to Middle Norrland
2 Artillerys and 2 Elites moved from Hamburg to 23 Sea Zone
2 Artillerys and 2 Elites moved from 23 Sea Zone to Oslo
1 Infantry moved from Rhine to Netherlands
1 Infantry moved from Rhine to Hamburg
1 Infantry moved from Rhine to Belgium
Purchase Units - Germans
Germans buy 2 Artillerys, 1 Battleship, 1 Bunker, 1 Destroyer, 1 Factory, 10 Infantrys and 7 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Tula
Germans attack with 2 Tanks
Russians defend with 1 Infantry
Germans roll dice for 2 Tanks in Tula, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Tula, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 Tanks in Tula, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Tula, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in Tula
Germans win, taking Tula from Russians with 1 Tank remaining. Battle score for attacker is -3
Casualties for Germans: 1 Tank
Casualties for Russians: 1 Infantry
Battle in Latvia
Germans attack with 2 Mech.Infs and 1 Stuka
Russians defend with 2 Infantrys
Germans roll dice for 2 Mech.Infs and 1 Stuka in Latvia, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 Infantrys in Latvia, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Latvia
Germans roll dice for 2 Mech.Infs and 1 Stuka in Latvia, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Latvia
Germans win, taking Latvia from Russians with 2 Mech.Infs and 1 Stuka remaining. Battle score for attacker is 4
Casualties for Russians: 2 Infantrys
Battle in Donetsk
Germans attack with 4 ArmoredCars
Russians defend with 2 Infantrys
Germans roll dice for 4 ArmoredCars in Donetsk, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 Infantrys in Donetsk, round 2 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Germans and 2 Infantrys owned by the Russians lost in Donetsk
Germans win, taking Donetsk from Russians with 3 ArmoredCars remaining. Battle score for attacker is 0
Casualties for Germans: 1 ArmoredCar
Casualties for Russians: 2 Infantrys
Battle in Rostov
Germans attack with 1 HeavyTank and 3 Tanks
Russians defend with 3 Infantrys
Germans roll dice for 1 HeavyTank and 3 Tanks in Rostov, round 2 : 2/4 hits, 2.17 expected hits
Russians roll dice for 3 Infantrys in Rostov, round 2 : 1/3 hits, 1.00 expected hits
2 Infantrys owned by the Russians and 1 Tank owned by the Germans lost in Rostov
Germans roll dice for 1 HeavyTank and 2 Tanks in Rostov, round 3 : 3/3 hits, 1.67 expected hits
Russians roll dice for 1 Infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 HeavyTank and 2 Tanks remaining. Battle score for attacker is 1
Casualties for Germans: 1 Tank
Casualties for Russians: 3 Infantrys
Battle in Middle Norrland
Germans attack with 1 Elite, 1 Fighter, 3 Infantrys and 1 Stuka
Neutral defend with 1 Artillery and 2 Infantrys
Germans roll dice for 1 Elite, 1 Fighter, 3 Infantrys and 1 Stuka in Middle Norrland, round 2 : 1/6 hits, 1.83 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Middle Norrland, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Middle Norrland
Germans roll dice for 1 Elite, 1 Fighter, 2 Infantrys and 1 Stuka in Middle Norrland, round 3 : 1/5 hits, 1.67 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Middle Norrland, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in Middle Norrland
Germans roll dice for 1 Elite, 1 Fighter, 2 Infantrys and 1 Stuka in Middle Norrland, round 4 : 2/5 hits, 1.67 expected hits
Neutral roll dice for 1 Artillery in Middle Norrland, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in Middle Norrland
Germans loses 0 PUs for violating Middle Norrlands neutrality.
Germans win, taking Middle Norrland from Neutral with 1 Elite, 1 Fighter, 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 6
Casualties for Germans: 1 Infantry
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Smolensk
Germans attack with 2 Tanks
Russians defend with 1 Infantry
Germans roll dice for 2 Tanks in Smolensk, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 Tanks remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Yaroslavl
Germans attack with 2 Tanks
Russians defend with 1 Infantry
Germans roll dice for 2 Tanks in Yaroslavl, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Yaroslavl, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in Yaroslavl
Germans win, taking Yaroslavl from Russians with 1 Tank remaining. Battle score for attacker is -3
Casualties for Germans: 1 Tank
Casualties for Russians: 1 Infantry
Battle in Novgorod
Germans attack with 1 Bomber and 1 Mech.Inf
Russians defend with 1 Infantry
Germans roll dice for 1 Bomber and 1 Mech.Inf in Novgorod, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 Bomber and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Germans
1 Bomber moved from Novgorod to Kursk
1 Stuka moved from Latvia to Kursk
4 ArmoredCars moved from Warsaw to Minsk
1 AAGun moved from Vinnytsia to Kiev
1 Fighter and 1 Stuka moved from Middle Norrland to Oslo
Place Units - Germans
1 Bunker and 3 Tanks placed in Kursk
4 Tanks placed in Vinnytsia
1 Factory placed in Danzig
2 Artillerys placed in Hamburg
1 Battleship and 1 Destroyer placed in 23 Sea Zone
2 Infantrys placed in Hamburg
4 Infantrys placed in Rhine
4 Infantrys placed in Warsaw
Turn Complete - Germans
Germans collect 125 PUs; end with 125 PUs
Combat Hit Differential Summary :
Germans : 0.33
Neutral : -1.00
Russians : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Russians
8 Infantrys moved from Stalingrad to Rostov
3 Infantrys moved from Georgia to Rostov
1 Bomber and 3 Infantrys moved from Moscow to Yaroslavl
3 Infantrys moved from Moscow to Tula
1 Bomber moved from Iraq to Rostov
1 Artillery and 2 Infantrys moved from Iraq to Syria
3 Infantrys moved from W.Iran to Iraq
2 Infantrys moved from Uzbekistan to 126 Sea Zone
2 Infantrys moved from 126 Sea Zone to W.Iran
2 Infantrys moved from Tashkent to Uzbekistan
10 Infantrys moved from Olyokminsk to Yakutsk
6 Infantrys moved from Evenkia to Olyokminsk
5 Infantrys moved from Irkutsk to Olyokminsk
6 Infantrys moved from Sibirsky to Evenkia
4 Infantrys moved from Krasnoyarsk to Irkutsk
4 Infantrys moved from Sverdlovsk to Novosibirsk
1 Infantry moved from Arkhangelsk to Vologda
1 Infantry moved from Arkhangelsk to S.Karelia
2 Infantrys moved from Leningrad to Novgorod
1 Fighter moved from Leningrad to Novgorod
1 Elite moved from Leningrad to Latvia
2 Infantrys moved from Leningrad to Latvia
1 Infantry moved from Leningrad to Novgorod
1 Infantry moved from Leningrad to Latvia
1 Fighter moved from Leningrad to Latvia
4 Artillerys and 11 Infantrys moved from Oulu to Vyborg
1 Bomber moved from Rostov to Tula
Purchase Units - Russians
Russians buy 3 HeavyTanks, 38 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Russians
Battle in Yaroslavl
Russians attack with 1 Bomber and 3 Infantrys
Germans defend with 1 Tank
Russians roll dice for 1 Bomber and 3 Infantrys in Yaroslavl, round 2 : 2/4 hits, 1.17 expected hits
Germans roll dice for 1 Tank in Yaroslavl, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Germans lost in Yaroslavl
Russians win, taking Yaroslavl from Germans with 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 Tank
Battle in Rostov
Russians attack with 11 Infantrys
Germans defend with 1 HeavyTank and 2 Tanks
Russians roll dice for 11 Infantrys in Rostov, round 2 : 5/11 hits, 1.83 expected hits
Germans roll dice for 1 HeavyTank and 2 Tanks in Rostov, round 2 : 1/3 hits, 1.67 expected hits
1 HeavyTank owned by the Germans, 1 Infantry owned by the Russians and 2 Tanks owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 10 Infantrys remaining. Battle score for attacker is 15
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 HeavyTank and 2 Tanks
Battle in Latvia
Russians attack with 1 Elite, 1 Fighter and 3 Infantrys
Germans defend with 2 Mech.Infs
Russians roll dice for 1 Elite, 1 Fighter and 3 Infantrys in Latvia, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 2 Mech.Infs in Latvia, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Latvia
Russians roll dice for 1 Elite, 1 Fighter and 2 Infantrys in Latvia, round 3 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 Mech.Inf in Latvia, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Latvia
Russians roll dice for 1 Elite, 1 Fighter and 1 Infantry in Latvia, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 Mech.Inf in Latvia, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 1 Elite and 1 Fighter remaining. Battle score for attacker is 6
Casualties for Russians: 3 Infantrys
Casualties for Germans: 2 Mech.Infs
Battle in Tula
Russians attack with 1 Bomber and 3 Infantrys
Germans defend with 1 Tank
Russians roll dice for 1 Bomber and 3 Infantrys in Tula, round 2 : 0/4 hits, 1.17 expected hits
Germans roll dice for 1 Tank in Tula, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Russians lost in Tula
Russians roll dice for 1 Bomber and 2 Infantrys in Tula, round 3 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 Tank in Tula, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Germans lost in Tula
Russians win, taking Tula from Germans with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 Tank
Battle in Novgorod
Russians attack with 1 Fighter and 3 Infantrys
Germans defend with 1 Mech.Inf
Russians roll dice for 1 Fighter and 3 Infantrys in Novgorod, round 2 : 0/4 hits, 0.83 expected hits
Germans roll dice for 1 Mech.Inf in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Fighter and 3 Infantrys in Novgorod, round 3 : 1/4 hits, 0.83 expected hits
Germans roll dice for 1 Mech.Inf in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 Mech.Inf
Non Combat Move - Russians
1 Fighter moved from Novgorod to Leningrad
1 Fighter moved from Latvia to Leningrad
1 Bomber moved from Yaroslavl to Moscow
1 Bomber moved from Tula to Moscow
Place Units - Russians
4 Infantrys placed in Arkhangelsk
3 Infantrys placed in Georgia
3 Infantrys placed in W.Iran
2 Infantrys placed in Tashkent
5 Infantrys placed in Sverdlovsk
1 HeavyTank and 5 Infantrys placed in Sibirsky
5 Infantrys placed in Stalingrad
1 HeavyTank and 3 Infantrys placed in Leningrad
1 HeavyTank, 8 Infantrys and 1 Tank placed in Moscow
Turn Complete - Russians
Russians collect 99 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 0.83
Russians : 1.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Italians
1 Destroyer and 1 Submarine moved from 46 Sea Zone to 51 Sea Zone
1 Tank moved from Mauritania to Gold Coast
Italians take French Sudan from French
Italians take Gold Coast from British
1 Tank moved from Mauritania to Nigeria
Italians take Nigeria from British
2 Mech.Infs and 6 Tanks moved from Mauritania to Rio de Oro
2 Elites moved from W.Morocco to Mauritania
4 Infantrys moved from E.Morocco to W.Morocco
1 Infantry moved from Italian East Africa to French Somaliland
Italians take French Somaliland from French
1 Infantry moved from Italian East Africa to British Somaliland
Italians take British Somaliland from British
2 Infantrys moved from Italian East Africa to Kenya
1 Infantry moved from Kordofan to Nubia
1 Artillery and 1 Infantry moved from Darfur to Nubia
1 Adv.Fighter and 3 Infantrys moved from Mersa Matruh to Lower Egypt
1 Artillery moved from Mersa Matruh to Lower Egypt
6 Transports moved from 51 Sea Zone to 48 Sea Zone
4 ArmoredCars, 1 Artillery, 4 Elites and 2 Infantrys moved from Campania to 48 Sea Zone
4 ArmoredCars, 1 Artillery, 4 Elites, 2 Infantrys and 6 Transports moved from 48 Sea Zone to 51 Sea Zone
4 ArmoredCars, 1 Artillery, 4 Elites and 2 Infantrys moved from 51 Sea Zone to Mersa Matruh
8 Infantrys moved from Rome to Campania
3 Infantrys moved from Tunis to S.Tunisia
Purchase Units - Italians
Italians buy 15 Infantrys, 4 Mech.Infs and 7 Tanks; Remaining resources: 0 PUs;
Combat - Italians
Battle in Lower Egypt
Italians attack with 1 Adv.Fighter, 1 Artillery and 3 Infantrys
British defend with 3 Infantrys
Italians roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Lower Egypt, round 2 : 2/5 hits, 1.50 expected hits
British roll dice for 3 Infantrys in Lower Egypt, round 2 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the British lost in Lower Egypt
Italians roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Lower Egypt, round 3 : 0/5 hits, 1.50 expected hits
British roll dice for 1 Infantry in Lower Egypt, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Lower Egypt
Italians roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Lower Egypt, round 4 : 1/4 hits, 1.33 expected hits
British roll dice for 1 Infantry in Lower Egypt, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Lower Egypt
Italians win, taking Lower Egypt from British with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for British: 3 Infantrys
Casualties for Italians: 1 Infantry
Battle in Rio de Oro
Italians attack with 2 Mech.Infs and 6 Tanks
Neutral defend with 3 Infantrys
Italians roll dice for 2 Mech.Infs and 6 Tanks in Rio de Oro, round 2 : 3/8 hits, 3.67 expected hits
Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 2/3 hits, 1.00 expected hits
3 Infantrys owned by the Neutral and 2 Mech.Infs owned by the Italians lost in Rio de Oro
Italians loses 0 PUs for violating Rio de Oros neutrality.
Italians win, taking Rio de Oro from Neutral with 6 Tanks remaining. Battle score for attacker is -6
Casualties for Italians: 2 Mech.Infs
Casualties for Neutral: 3 Infantrys
Non Combat Move - Italians
1 AAGun moved from W.Morocco to Mauritania
1 AAGun moved from E.Morocco to W.Morocco
1 Adv.Fighter moved from Lower Egypt to Mersa Matruh
Place Units - Italians
2 Tanks placed in Kufra
2 Tanks placed in Crete
3 Tanks placed in Campania
4 Mech.Infs placed in Tunis
4 Infantrys placed in E.Morocco
3 Infantrys placed in Normandy
8 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 97 PUs; end with 97 PUs
Combat Hit Differential Summary :
Neutral : 1.00
Italians : -2.00
British : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - French
1 Infantry, 1 Tank and 1 Transport moved from 8 Sea Zone to 28 Sea Zone
Purchase Units - French
French buy 2 Adv.Fighters and 1 Transport; Remaining resources: 1 PUs;
Non Combat Move - French
Place Units - French
1 Transport placed in 1 Sea Zone
2 Adv.Fighters placed in Syria
Turn Complete - French
French collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Yamamoto
1 S.Submarine moved from 86 Sea Zone to 96 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 86 Sea Zone to 96 Sea Zone
2 Bombers moved from New South Wales to 104 Sea Zone
1 S.Submarine moved from 86 Sea Zone to 104 Sea Zone
1 Destroyer moved from 85 Sea Zone to 77 Sea Zone
1 Destroyer moved from 86 Sea Zone to 87 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 95 Sea Zone
1 Destroyer moved from 86 Sea Zone to 95 Sea Zone
1 Submarine moved from 86 Sea Zone to 102 Sea Zone
2 Tanks moved from Canberra to New South Wales
2 Tanks moved from New South Wales to South Australia
Yamamoto take South Australia from Anzac
3 Marines moved from Sumatra to 66 Sea Zone
2 Adv.Fighters, 1 Carrier, 3 Marines and 2 Transports moved from 66 Sea Zone to 68 Sea Zone
1 Destroyer moved from 59 Sea Zone to 68 Sea Zone
2 Adv.Fighters and 3 Marines moved from 68 Sea Zone to Madagascar
1 B.Transport moved from 66 Sea Zone to 110 Sea Zone
4 Marines moved from Banjarmasin to 110 Sea Zone
1 B.Transport and 4 Marines moved from 110 Sea Zone to 111 Sea Zone
4 Marines moved from 111 Sea Zone to Celebes
1 B.Transport and 1 Transport moved from 66 Sea Zone to 111 Sea Zone
1 Fighter moved from 85 Sea Zone to 87 Sea Zone
2 Fighters moved from Tokyo to 102 Sea Zone
2 Battleships moved from 85 Sea Zone to 102 Sea Zone
2 Carriers and 2 Cruisers moved from 86 Sea Zone to 102 Sea Zone
1 B.Carrier moved from 85 Sea Zone to 102 Sea Zone
4 Marines moved from Canberra to New South Wales
Purchase Units - Yamamoto
Yamamoto buy 1 B.Carrier, 1 Battleship, 1 Destroyer, 4 Fighters, 11 Infantrys and 2 Submarines; Remaining resources: 1 PUs;
Combat - Yamamoto
Battle in 96 Sea Zone
Yamamoto attack with 1 Adv.Fighter, 1 Fighter and 1 S.Submarine
Americans defend with 3 Transports
Yamamoto roll dice for 1 S.Submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 Transport owned by the Americans lost in 96 Sea Zone
Yamamoto roll dice for 1 Adv.Fighter and 1 Fighter in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 2 Transports in 96 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 Transport owned by the Americans and 1 Fighter owned by the Yamamoto lost in 96 Sea Zone
Yamamoto roll dice for 1 S.Submarine in 96 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 Transport owned by the Americans lost in 96 Sea Zone
Yamamoto win with 1 Adv.Fighter and 1 S.Submarine remaining. Battle score for attacker is 10
Casualties for Americans: 3 Transports
Casualties for Yamamoto: 1 Fighter
Battle in 104 Sea Zone
Yamamoto attack with 2 Bombers and 1 S.Submarine
Americans defend with 3 Destroyers
Yamamoto roll dice for 1 S.Submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Yamamoto roll dice for 2 Bombers in 104 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 3 Destroyers in 104 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
1 Destroyer owned by the Americans lost in 104 Sea Zone
Yamamoto roll dice for 1 S.Submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Yamamoto roll dice for 2 Bombers in 104 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
Americans roll dice for 2 Destroyers in 104 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
2 Destroyers owned by the Americans lost in 104 Sea Zone
Yamamoto win with 2 Bombers and 1 S.Submarine remaining. Battle score for attacker is 24
Casualties for Americans: 3 Destroyers
Battle in 95 Sea Zone
Yamamoto attack with 1 Adv.Fighter, 1 Destroyer and 1 Fighter
Americans defend with 1 Submarine
Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 95 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
Americans roll dice for 1 Submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 95 Sea Zone, round 3 : 2/3 hits, 1.17 expected hits
1 Submarine owned by the Americans lost in 95 Sea Zone
Yamamoto win with 1 Adv.Fighter, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Battle in 102 Sea Zone
Yamamoto attack with 1 B.Carrier, 2 Battleships, 2 Carriers, 2 Cruisers, 2 Fighters and 1 Submarine
Americans defend with 1 Submarine
Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 B.Carrier, 2 Battleships, 2 Carriers, 2 Cruisers and 2 Fighters in 102 Sea Zone, round 2 : 3/9 hits, 3.50 expected hits
1 Submarine owned by the Americans lost in 102 Sea Zone
Yamamoto win with 1 B.Carrier, 2 Battleships, 2 Carriers, 2 Cruisers, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Battle in 87 Sea Zone
Yamamoto attack with 1 Destroyer and 1 Fighter
Americans defend with 1 Submarine
Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer and 1 Fighter in 87 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Submarine in 87 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer and 1 Fighter in 87 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
1 Destroyer owned by the Yamamoto lost in 87 Sea Zone
1 Submarine owned by the Americans Submerged
Yamamoto win with 1 Fighter remaining. Battle score for attacker is -8
Casualties for Yamamoto: 1 Destroyer
Battle in Madagascar
Yamamoto attack with 2 Adv.Fighters and 3 Marines
French defend with 1 Infantry
Yamamoto roll dice for 2 Adv.Fighters and 3 Marines in Madagascar, round 2 : 3/5 hits, 2.50 expected hits
French roll dice for 1 Infantry in Madagascar, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in Madagascar
Yamamoto win, taking Madagascar from French with 2 Adv.Fighters and 3 Marines remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in Celebes
Yamamoto attack with 4 Marines
Dutch defend with 1 Infantry
Yamamoto roll dice for 4 Marines in Celebes, round 2 : 3/4 hits, 2.00 expected hits
Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Celebes
Yamamoto win, taking Celebes from Dutch with 4 Marines remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Non Combat Move - Yamamoto
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 Cruiser moved from 102 Sea Zone to 86 Sea Zone
EDIT: Yamamoto undo move 1.
1 Adv.Fighter moved from 96 Sea Zone to 102 Sea Zone
1 Adv.Fighter moved from 95 Sea Zone to 85 Sea Zone
1 Fighter moved from 95 Sea Zone to 102 Sea Zone
1 Fighter moved from 87 Sea Zone to 102 Sea Zone
EDIT: Yamamoto undo move 4.
EDIT: 1 Fighter moved from 87 Sea Zone to 85 Sea Zone
EDIT: 1 B.Carrier moved from 102 Sea Zone to 85 Sea Zone
2 Bombers moved from 104 Sea Zone to Ponape
2 Adv.Fighters moved from Madagascar to 68 Sea Zone
Place Units - Yamamoto
1 B.Carrier, 1 Battleship, 1 Destroyer, 3 Fighters and 2 Submarines placed in 85 Sea Zone
Yamamoto undo move 1.
1 B.Carrier, 1 Battleship, 1 Destroyer, 4 Fighters and 1 Submarine placed in 85 Sea Zone
4 Infantrys placed in Banjarmasin
4 Infantrys placed in Davao
Turning on Edit Mode
EDIT: Adding units owned by Yamamoto to Chubu: 1 Factory
1 Submarine placed in 85 Sea Zone
3 Infantrys placed in Chubu
EDIT: Removing units owned by Yamamoto from 85 Sea Zone: 1 Submarine
EDIT: Removing units owned by Yamamoto from Chubu: 3 Infantrys
EDIT: Removing units owned by Yamamoto from Banjarmasin: 1 Infantry
EDIT: Removing units owned by Yamamoto from Chubu: 1 Factory
EDIT: Adding units owned by Yamamoto to Kyushu: 1 Factory
EDIT: Turning off Edit Mode
Turn Complete - Yamamoto
Yamamoto collect 85 PUs; end with 86 PUs
Combat Hit Differential Summary :
French : -0.33
Yamamoto : -0.50
Americans : -1.67
Dutch : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Yamamoto
1 S.Submarine moved from 86 Sea Zone to 96 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 86 Sea Zone to 96 Sea Zone
2 Bombers moved from New South Wales to 104 Sea Zone
1 S.Submarine moved from 86 Sea Zone to 104 Sea Zone
1 Destroyer moved from 85 Sea Zone to 77 Sea Zone
1 Destroyer moved from 86 Sea Zone to 87 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 95 Sea Zone
1 Destroyer moved from 86 Sea Zone to 95 Sea Zone
1 Submarine moved from 86 Sea Zone to 102 Sea Zone
2 Tanks moved from Canberra to New South Wales
2 Tanks moved from New South Wales to South Australia
Yamamoto take South Australia from Anzac
3 Marines moved from Sumatra to 66 Sea Zone
2 Adv.Fighters, 1 Carrier, 3 Marines and 2 Transports moved from 66 Sea Zone to 68 Sea Zone
1 Destroyer moved from 59 Sea Zone to 68 Sea Zone
2 Adv.Fighters and 3 Marines moved from 68 Sea Zone to Madagascar
1 B.Transport moved from 66 Sea Zone to 110 Sea Zone
4 Marines moved from Banjarmasin to 110 Sea Zone
1 B.Transport and 4 Marines moved from 110 Sea Zone to 111 Sea Zone
4 Marines moved from 111 Sea Zone to Celebes
1 B.Transport and 1 Transport moved from 66 Sea Zone to 111 Sea Zone
1 Fighter moved from 85 Sea Zone to 87 Sea Zone
2 Fighters moved from Tokyo to 102 Sea Zone
2 Battleships moved from 85 Sea Zone to 102 Sea Zone
2 Carriers and 2 Cruisers moved from 86 Sea Zone to 102 Sea Zone
1 B.Carrier moved from 85 Sea Zone to 102 Sea Zone
4 Marines moved from Canberra to New South Wales
Purchase Units - Yamamoto
Yamamoto buy 1 B.Carrier, 1 Battleship, 1 Destroyer, 4 Fighters, 11 Infantrys and 2 Submarines; Remaining resources: 1 PUs;
Combat - Yamamoto
Battle in 96 Sea Zone
Yamamoto attack with 1 Adv.Fighter, 1 Fighter and 1 S.Submarine
Americans defend with 3 Transports
Yamamoto roll dice for 1 S.Submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 Transport owned by the Americans lost in 96 Sea Zone
Yamamoto roll dice for 1 Adv.Fighter and 1 Fighter in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 2 Transports in 96 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 Transport owned by the Americans and 1 Fighter owned by the Yamamoto lost in 96 Sea Zone
Yamamoto roll dice for 1 S.Submarine in 96 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 Transport owned by the Americans lost in 96 Sea Zone
Yamamoto win with 1 Adv.Fighter and 1 S.Submarine remaining. Battle score for attacker is 10
Casualties for Americans: 3 Transports
Casualties for Yamamoto: 1 Fighter
Battle in 104 Sea Zone
Yamamoto attack with 2 Bombers and 1 S.Submarine
Americans defend with 3 Destroyers
Yamamoto roll dice for 1 S.Submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Yamamoto roll dice for 2 Bombers in 104 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 3 Destroyers in 104 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
1 Destroyer owned by the Americans lost in 104 Sea Zone
Yamamoto roll dice for 1 S.Submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Yamamoto roll dice for 2 Bombers in 104 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
Americans roll dice for 2 Destroyers in 104 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
2 Destroyers owned by the Americans lost in 104 Sea Zone
Yamamoto win with 2 Bombers and 1 S.Submarine remaining. Battle score for attacker is 24
Casualties for Americans: 3 Destroyers
Battle in 95 Sea Zone
Yamamoto attack with 1 Adv.Fighter, 1 Destroyer and 1 Fighter
Americans defend with 1 Submarine
Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 95 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
Americans roll dice for 1 Submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 95 Sea Zone, round 3 : 2/3 hits, 1.17 expected hits
1 Submarine owned by the Americans lost in 95 Sea Zone
Yamamoto win with 1 Adv.Fighter, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Battle in 102 Sea Zone
Yamamoto attack with 1 B.Carrier, 2 Battleships, 2 Carriers, 2 Cruisers, 2 Fighters and 1 Submarine
Americans defend with 1 Submarine
Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 B.Carrier, 2 Battleships, 2 Carriers, 2 Cruisers and 2 Fighters in 102 Sea Zone, round 2 : 3/9 hits, 3.50 expected hits
1 Submarine owned by the Americans lost in 102 Sea Zone
Yamamoto win with 1 B.Carrier, 2 Battleships, 2 Carriers, 2 Cruisers, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Battle in 87 Sea Zone
Yamamoto attack with 1 Destroyer and 1 Fighter
Americans defend with 1 Submarine
Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer and 1 Fighter in 87 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Submarine in 87 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer and 1 Fighter in 87 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
1 Destroyer owned by the Yamamoto lost in 87 Sea Zone
1 Submarine owned by the Americans Submerged
Yamamoto win with 1 Fighter remaining. Battle score for attacker is -8
Casualties for Yamamoto: 1 Destroyer
Battle in Madagascar
Yamamoto attack with 2 Adv.Fighters and 3 Marines
French defend with 1 Infantry
Yamamoto roll dice for 2 Adv.Fighters and 3 Marines in Madagascar, round 2 : 3/5 hits, 2.50 expected hits
French roll dice for 1 Infantry in Madagascar, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in Madagascar
Yamamoto win, taking Madagascar from French with 2 Adv.Fighters and 3 Marines remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in Celebes
Yamamoto attack with 4 Marines
Dutch defend with 1 Infantry
Yamamoto roll dice for 4 Marines in Celebes, round 2 : 3/4 hits, 2.00 expected hits
Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Celebes
Yamamoto win, taking Celebes from Dutch with 4 Marines remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Non Combat Move - Yamamoto
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 Cruiser moved from 102 Sea Zone to 86 Sea Zone
EDIT: Yamamoto undo move 1.
1 Adv.Fighter moved from 96 Sea Zone to 102 Sea Zone
1 Adv.Fighter moved from 95 Sea Zone to 85 Sea Zone
1 Fighter moved from 95 Sea Zone to 102 Sea Zone
1 Fighter moved from 87 Sea Zone to 102 Sea Zone
EDIT: Yamamoto undo move 4.
EDIT: 1 Fighter moved from 87 Sea Zone to 85 Sea Zone
EDIT: 1 B.Carrier moved from 102 Sea Zone to 85 Sea Zone
2 Bombers moved from 104 Sea Zone to Ponape
2 Adv.Fighters moved from Madagascar to 68 Sea Zone
Place Units - Yamamoto
1 B.Carrier, 1 Battleship, 1 Destroyer, 3 Fighters and 2 Submarines placed in 85 Sea Zone
Yamamoto undo move 1.
1 B.Carrier, 1 Battleship, 1 Destroyer, 4 Fighters and 1 Submarine placed in 85 Sea Zone
4 Infantrys placed in Banjarmasin
4 Infantrys placed in Davao
Turning on Edit Mode
EDIT: Adding units owned by Yamamoto to Chubu: 1 Factory
1 Submarine placed in 85 Sea Zone
3 Infantrys placed in Chubu
EDIT: Removing units owned by Yamamoto from 85 Sea Zone: 1 Submarine
EDIT: Removing units owned by Yamamoto from Chubu: 3 Infantrys
EDIT: Removing units owned by Yamamoto from Banjarmasin: 1 Infantry
EDIT: Removing units owned by Yamamoto from Chubu: 1 Factory
EDIT: Adding units owned by Yamamoto to Kyushu: 1 Factory
EDIT: Turning off Edit Mode
Turn Complete - Yamamoto
Yamamoto collect 85 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from Kyushu: 1 Factory
EDIT: Adding units owned by Yamamoto to Canberra: 3 Infantrys
EDIT: Adding units owned by Yamamoto to 122 Sea Zone: 1 Submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French : -0.33
Yamamoto : -0.50
Americans : -1.67
Dutch : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Chinese
1 ArmoredCar moved from Shansi to Shantung
Chinese take Shantung from Hisaichi
1 Tank moved from Bangkok to S.French Indochina
2 Infantrys moved from Hunan to Kwangsi
1 ArmoredCar moved from Hupeh to Shanghai
1 Tank moved from Hupeh to Shanghai
2 Infantrys and 1 Marine moved from Hunan to Kiangsi
1 ArmoredCar moved from Hupeh to Kiangsi
3 Adv.Fighters moved from Hunan to Kiangsi
1 Fighter moved from Hunan to Shanghai
3 Infantrys moved from Suiyuan to Chahar
1 Marine moved from Shansi to Anhwei
1 Infantry moved from Shensi to Shansi
Purchase Units - Chinese
Chinese buy 4 ArmoredCars, 5 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kwangsi
Chinese attack with 2 Infantrys
Hisaichi defend with 1 Artillery
Chinese roll dice for 2 Infantrys in Kwangsi, round 2 : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 Infantrys in Kwangsi, round 3 : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 Infantrys in Kwangsi, round 4 : 1/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Kwangsi
Chinese win, taking Kwangsi from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Battle in Kiangsi
Chinese attack with 3 Adv.Fighters, 1 ArmoredCar, 2 Infantrys and 1 Marine
Hisaichi defend with 1 Artillery, 1 Elite and 1 Infantry
Chinese roll dice for 3 Adv.Fighters, 1 ArmoredCar, 2 Infantrys and 1 Marine in Kiangsi, round 2 : 3/7 hits, 2.67 expected hits
Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Kiangsi, round 2 : 2/3 hits, 1.00 expected hits
1 Elite owned by the Hisaichi, 1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Hisaichi with 3 Adv.Fighters, 1 ArmoredCar and 1 Marine remaining. Battle score for attacker is 5
Casualties for Chinese: 2 Infantrys
Casualties for Hisaichi: 1 Artillery, 1 Elite and 1 Infantry
Battle in Shanghai
Chinese attack with 1 ArmoredCar, 1 Fighter and 1 Tank
Hisaichi defend with 1 Elite
Chinese roll dice for 1 ArmoredCar, 1 Fighter and 1 Tank in Shanghai, round 2 : 0/3 hits, 1.17 expected hits
Hisaichi roll dice for 1 Elite in Shanghai, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Chinese lost in Shanghai
Chinese roll dice for 1 Fighter and 1 Tank in Shanghai, round 3 : 1/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Elite in Shanghai, round 3 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Hisaichi and 1 Fighter owned by the Chinese lost in Shanghai
Chinese win, taking Shanghai from Hisaichi with 1 Tank remaining. Battle score for attacker is -9
Casualties for Chinese: 1 ArmoredCar and 1 Fighter
Casualties for Hisaichi: 1 Elite
Non Combat Move - Chinese
3 Adv.Fighters moved from Kiangsi to Hunan
3 Infantrys moved from Kweichow to Hunan
2 Infantrys moved from Szechwan to Kweichow
3 Infantrys moved from Lanchow to Szechwan
1 Infantry moved from Lanchow to Shensi
3 Infantrys moved from Ningsia to Suiyuan
1 Infantry moved from Ningsia to Suiyuan
4 Infantrys moved from E.Qinghai to Lanchow
1 Artillery moved from E.Qinghai to Lanchow
1 Artillery moved from E.Qinghai to Ningsia
4 Infantrys moved from Gobi Altai to Ningsia
1 Adv.Fighter, 2 Artillerys, 2 Elites and 1 Infantry moved from Hsining to E.Qinghai
1 Adv.Fighter moved from E.Qinghai to Hupeh
4 Infantrys moved from E.Sinkiang to W.Qinghai
4 Infantrys moved from Urumqi to E.Sinkiang
3 Adv.Fighters moved from Hunan to Hupeh
Place Units - Chinese
2 ArmoredCars and 1 Tank placed in Hupeh
2 ArmoredCars, 1 Infantry, 1 Marine and 2 Tanks placed in Hsining
Turning on Edit Mode
EDIT: Removing units owned by Chinese from W.Qinghai: 4 Infantrys
EDIT: Adding units owned by Chinese to Gobi Altai: 4 Infantrys
EDIT: Turning off Edit Mode
4 Infantrys placed in Urumqi
Turn Complete - Chinese
Chinese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Hisaichi : 1.33
Chinese : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Hisaichi
2 Destroyers, 2 Submarines and 1 Transport moved from 110 Sea Zone to 70 Sea Zone
1 T.Boat moved from 92 Sea Zone to 84 Sea Zone
2 Artillerys and 3 Infantrys moved from Peking to Chahar
1 Fighter moved from 84 Sea Zone to Chahar
1 Artillery and 1 Elite moved from Changchun to 84 Sea Zone
1 Artillery and 1 Elite moved from 84 Sea Zone to Shantung
1 Artillery and 1 Infantry moved from Changchun to 84 Sea Zone
1 Artillery and 1 Infantry moved from 84 Sea Zone to Shanghai
1 Infantry moved from Kirin to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Shanghai
1 Artillery, 1 Elite and 1 Infantry moved from Hong Kong to Kiangsi
1 Artillery and 1 Elite moved from Kwangtung to Kwangsi
1 Bomber moved from Hong Kong to Kwangsi
1 Fighter moved from Hong Kong to Kwangsi
1 Artillery, 1 Elite and 1 Infantry moved from Hong Kong to Kiangsi
2 Infantrys moved from Changchun to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Kiangsi
3 Tanks moved from Kirin to Ayan
4 Infantrys moved from Heilungchiang to Ayan
1 Elite and 1 Infantry moved from Heilungchiang to Chita
1 Infantry moved from Changchun to Kirin
Purchase Units - Hisaichi
Hisaichi buy 6 Artillerys, 2 Bunkers, 2 Elites and 13 Infantrys; Remaining resources: 2 PUs;
Combat - Hisaichi
Battle in Shanghai
Hisaichi attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 Tank
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shanghai, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 Tank in Shanghai, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Chinese lost in Shanghai
Hisaichi win, taking Shanghai from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 5
Casualties for Chinese: 1 Tank
Battle in 70 Sea Zone
Hisaichi attack with 2 Destroyers, 2 Submarines and 1 Transport
Americans defend with 2 Destroyers and 1 Submarine
Hisaichi roll dice for 2 Submarines in 70 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 Submarine in 70 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Destroyers and 1 Transport in 70 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 Destroyers in 70 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 Submarine owned by the Americans, 1 Transport owned by the Hisaichi and 1 Submarine owned by the Hisaichi lost in 70 Sea Zone
Hisaichi roll dice for 1 Submarine in 70 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Destroyers in 70 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 2 Destroyers in 70 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
2 Destroyers owned by the Americans and 1 Submarine owned by the Hisaichi lost in 70 Sea Zone
Hisaichi win with 2 Destroyers remaining. Battle score for attacker is 3
Casualties for Hisaichi: 2 Submarines and 1 Transport
Casualties for Americans: 2 Destroyers and 1 Submarine
Battle in Kwangsi
Hisaichi attack with 1 Artillery, 1 Bomber, 1 Elite and 1 Fighter
Chinese defend with 2 Infantrys
Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 Elite and 1 Fighter in Kwangsi, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 2 Infantrys in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Kwangsi
Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 Elite and 1 Fighter in Kwangsi, round 3 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 Infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Kwangsi
Hisaichi win, taking Kwangsi from Chinese with 1 Artillery, 1 Bomber, 1 Elite and 1 Fighter remaining. Battle score for attacker is 4
Casualties for Chinese: 2 Infantrys
Battle in Kiangsi
Hisaichi attack with 2 Artillerys, 2 Elites and 4 Infantrys
Chinese defend with 1 ArmoredCar and 1 Marine
Hisaichi roll dice for 2 Artillerys, 2 Elites and 4 Infantrys in Kiangsi, round 2 : 0/8 hits, 2.33 expected hits
Chinese roll dice for 1 ArmoredCar and 1 Marine in Kiangsi, round 2 : 0/2 hits, 0.50 expected hits
Hisaichi roll dice for 2 Artillerys, 2 Elites and 4 Infantrys in Kiangsi, round 3 : 1/8 hits, 2.33 expected hits
Chinese roll dice for 1 ArmoredCar and 1 Marine in Kiangsi, round 3 : 0/2 hits, 0.50 expected hits
1 ArmoredCar owned by the Chinese lost in Kiangsi
Hisaichi roll dice for 2 Artillerys, 2 Elites and 4 Infantrys in Kiangsi, round 4 : 4/8 hits, 2.33 expected hits
Chinese roll dice for 1 Marine in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Chinese lost in Kiangsi
Hisaichi win, taking Kiangsi from Chinese with 2 Artillerys, 2 Elites and 4 Infantrys remaining. Battle score for attacker is 8
Casualties for Chinese: 1 ArmoredCar and 1 Marine
Battle in Shantung
Hisaichi attack with 1 Artillery and 1 Elite
Chinese defend with 1 ArmoredCar
Hisaichi roll dice for 1 Artillery and 1 Elite in Shantung, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 ArmoredCar in Shantung, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Chinese lost in Shantung
Hisaichi win, taking Shantung from Chinese with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4
Casualties for Chinese: 1 ArmoredCar
Battle in Chahar
Hisaichi attack with 2 Artillerys, 1 Fighter and 3 Infantrys
Chinese defend with 5 Infantrys
Hisaichi roll dice for 2 Artillerys, 1 Fighter and 3 Infantrys in Chahar, round 2 : 1/6 hits, 1.83 expected hits
Chinese roll dice for 5 Infantrys in Chahar, round 2 : 2/5 hits, 1.67 expected hits
2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
Hisaichi roll dice for 2 Artillerys, 1 Fighter and 1 Infantry in Chahar, round 3 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 4 Infantrys in Chahar, round 3 : 0/4 hits, 1.33 expected hits
Hisaichi roll dice for 2 Artillerys, 1 Fighter and 1 Infantry in Chahar, round 4 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 4 Infantrys in Chahar, round 4 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
Hisaichi roll dice for 2 Artillerys and 1 Fighter in Chahar, round 5 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 3 Infantrys in Chahar, round 5 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Chinese and 2 Artillerys owned by the Hisaichi lost in Chahar
retreated to Chahar
Chinese win with 1 Infantry remaining. Battle score for attacker is -6
Casualties for Hisaichi: 2 Artillerys and 3 Infantrys
Casualties for Chinese: 4 Infantrys
Non Combat Move - Hisaichi
1 Fighter moved from Chahar to 84 Sea Zone
1 L.Fighter moved from 84 Sea Zone to Ayan
1 Bomber and 1 Fighter moved from Kwangsi to Hong Kong
Place Units - Hisaichi
2 Artillerys, 2 Elites and 2 Infantrys placed in Hong Kong
1 Bunker placed in Chita
1 Bunker placed in Ayan
1 Artillery and 2 Infantrys placed in Liaoning
1 Artillery and 2 Infantrys placed in Kirin
2 Artillerys and 6 Infantrys placed in Changchun
1 Infantry placed in Liaoning
Turn Complete - Hisaichi
Hisaichi collect 61 PUs; end with 63 PUs
Combat Hit Differential Summary :
Hisaichi : -4.17
Americans : 1.33
Chinese : -3.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - British
3 Infantrys moved from Kolyma to Zhigansk
2 Tanks moved from Zhigansk to Yakutsk
1 T.Boat moved from 10 Sea Zone to 11 Sea Zone
3 Infantrys moved from Cairo to Lower Egypt
4 Adv.Fighters moved from Cairo to Lower Egypt
5 Fighters moved from Cairo to Lower Egypt
4 Tanks moved from S.French Indochina to Hunan
2 ArmoredCars moved from Yunnan to Kwangsi
1 Tank moved from S.French Indochina to Kwangsi
1 ArmoredCar moved from Yunnan to Kwangsi
5 ArmoredCars moved from Yunnan to Hunan
2 Artillerys and 4 Infantrys moved from S.French Indochina to N.French Indochina
6 Infantrys moved from Yunnan to N.French Indochina
3 Adv.Fighters moved from Bangkok to 61 Sea Zone
2 Fighters moved from Bangkok to 61 Sea Zone
1 Adv.Fighter moved from Bangkok to 61 Sea Zone
Purchase Units - British
British buy 38 Infantrys and 5 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in Lower Egypt
British attack with 4 Adv.Fighters, 5 Fighters and 3 Infantrys
Italians defend with 1 Artillery and 2 Infantrys
British roll dice for 4 Adv.Fighters, 5 Fighters and 3 Infantrys in Lower Egypt, round 2 : 5/12 hits, 4.17 expected hits
Italians roll dice for 1 Artillery and 2 Infantrys in Lower Egypt, round 2 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Italians and 1 Artillery owned by the Italians lost in Lower Egypt
British win, taking Lower Egypt from Italians with 4 Adv.Fighters, 5 Fighters and 3 Infantrys remaining. Battle score for attacker is 8
Casualties for Italians: 1 Artillery and 2 Infantrys
Battle in Kwangsi
British attack with 3 ArmoredCars and 1 Tank
Hisaichi defend with 1 Artillery and 1 Elite
British roll dice for 3 ArmoredCars and 1 Tank in Kwangsi, round 2 : 0/4 hits, 1.50 expected hits
Hisaichi roll dice for 1 Artillery and 1 Elite in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
2 ArmoredCars owned by the British lost in Kwangsi
British roll dice for 1 ArmoredCar and 1 Tank in Kwangsi, round 3 : 0/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Artillery and 1 Elite in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 ArmoredCar and 1 Tank in Kwangsi, round 4 : 1/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Artillery and 1 Elite in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits
1 Elite owned by the Hisaichi lost in Kwangsi
British roll dice for 1 ArmoredCar and 1 Tank in Kwangsi, round 5 : 1/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Artillery in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the British and 1 Artillery owned by the Hisaichi lost in Kwangsi
British win, taking Kwangsi from Hisaichi with 1 Tank remaining. Battle score for attacker is -5
Casualties for British: 3 ArmoredCars
Casualties for Hisaichi: 1 Artillery and 1 Elite
Battle in 61 Sea Zone
British attack with 4 Adv.Fighters and 2 Fighters
Thai defend with 1 Destroyer and 1 Transport
British roll dice for 4 Adv.Fighters and 2 Fighters in 61 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
Thai roll dice for 1 Destroyer and 1 Transport in 61 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
1 Transport owned by the Thai and 1 Destroyer owned by the Thai lost in 61 Sea Zone
British win with 4 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 14
Casualties for Thai: 1 Destroyer and 1 Transport
Non Combat Move - British
4 Adv.Fighters and 2 Fighters moved from 61 Sea Zone to Malaya
2 Artillerys, 6 Infantrys and 1 Tank moved from Bihar to Assam
1 Tank moved from Assam to Yunnan
1 ArmoredCar, 2 Artillerys and 4 Infantrys moved from Madras to Hyderabad
5 ArmoredCars moved from Delhi to Assam
4 Adv.Fighters and 5 Fighters moved from Lower Egypt to Cairo
Place Units - British
6 Infantrys placed in Bangkok
5 Infantrys placed in Delhi
2 Infantrys and 4 Tanks placed in Cairo
1 Infantry and 1 Tank placed in Cape Town
2 Infantrys placed in Bombay
4 Infantrys placed in Manchester
4 Infantrys placed in Wales
8 Infantrys placed in London
5 Infantrys placed in Madras
1 Infantry placed in Montreal
Turn Complete - British
British collect 94 PUs; end with 94 PUs
Combat Hit Differential Summary :
British : -0.83
Italians : -1.00
Hisaichi : 0.67
Thai : -0.50