@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
WAW - Whack bad, dawg good! x2
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TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Anzac 1 Destroyer moved from 113 Sea Zone to 109 Sea Zone 2 Adv.Fighters moved from Bangkok to 110 Sea Zone Purchase Units - Anzac Anzac buy 1 Adv.Fighter and 5 Tanks; Remaining resources: 0 PUs; Combat - Anzac Battle in 110 Sea Zone Anzac attack with 2 Adv.Fighters Yamamoto defend with 2 Transports Anzac roll dice for 2 Adv.Fighters in 110 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Yamamoto roll dice for 2 Transports in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 Transports owned by the Yamamoto lost in 110 Sea Zone Anzac win with 2 Adv.Fighters remaining. Battle score for attacker is 12 Casualties for Yamamoto: 2 Transports Non Combat Move - Anzac 2 Adv.Fighters moved from 110 Sea Zone to Broome Place Units - Anzac 1 Adv.Fighter and 5 Tanks placed in Canberra Turn Complete - Anzac Anzac collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Yamamoto : -0.33 Anzac : 1.00
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TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Purchase Units - Dutch Dutch buy 2 ArmoredCars and 1 Tank; Remaining resources: 2 PUs; Place Units - Dutch 2 ArmoredCars and 1 Tank placed in Suriname Turn Complete - Dutch Dutch collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Finns 5 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 3 Infantrys; Remaining resources: 1 PUs; Non Combat Move - Finns Place Units - Finns 3 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Romanians 1 Fighter and 2 Infantrys moved from Vinnytsia to Odessa 1 Fighter and 2 Infantrys moved from Vinnytsia to Donetsk 2 Tanks moved from Bucharest to Bulgaria 1 Infantry moved from E.Romania to Bulgaria 1 Infantry moved from E.Romania to Bulgaria 2 Elites moved from Bucharest to E.Romania 1 Elite moved from Vinnytsia to Brest Purchase Units - Romanians Romanians buy 2 Artillerys and 2 Elites; Remaining resources: 1 PUs; Combat - Romanians Battle in Bulgaria Romanians attack with 2 Infantrys and 2 Tanks Russians defend with 2 Infantrys Romanians roll dice for 2 Infantrys and 2 Tanks in Bulgaria, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 Infantrys in Bulgaria, round 2 : 2/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 2 Infantrys owned by the Romanians lost in Bulgaria Romanians roll dice for 2 Tanks in Bulgaria, round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits Romanians roll dice for 2 Tanks in Bulgaria, round 4 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Bulgaria, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Bulgaria Romanians win, taking Bulgaria from Russians with 2 Tanks remaining. Battle score for attacker is 0 Casualties for Romanians: 2 Infantrys Casualties for Russians: 2 Infantrys Battle in Donetsk Romanians attack with 1 Fighter and 2 Infantrys Russians defend with 1 Infantry Romanians roll dice for 1 Fighter and 2 Infantrys in Donetsk, round 2 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 Fighter and 2 Infantrys in Donetsk, round 3 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 Fighter and 2 Infantrys in Donetsk, round 4 : 2/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Donetsk, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk Romanians win, taking Donetsk from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Romanians: 1 Infantry Casualties for Russians: 1 Infantry Battle in Odessa Romanians attack with 1 Fighter and 2 Infantrys Russians defend with 1 Infantry Romanians roll dice for 1 Fighter and 2 Infantrys in Odessa, round 2 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 Fighter and 2 Infantrys in Odessa, round 3 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Odessa, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Odessa Romanians win, taking Odessa from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Romanians: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 AAGun moved from Bucharest to E.Romania 1 Fighter moved from Odessa to E.Romania 1 Fighter moved from Donetsk to E.Romania Place Units - Romanians 2 Artillerys and 2 Elites placed in Bucharest Turn Complete - Romanians Romanians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Romanians : -0.67 Russians : 1.00
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TripleA Turn Summary: Thai round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Thai 1 T.Boat moved from 67 Sea Zone to 66 Sea Zone 1 Destroyer and 1 Submarine moved from 67 Sea Zone to 65 Sea Zone 2 Transports moved from 67 Sea Zone to 65 Sea Zone Non Combat Move - Thai Turn Complete - Thai
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Americans 2 Destroyers moved from 15 Sea Zone to 34 Sea Zone 2 Destroyers moved from 16 Sea Zone to 30 Sea Zone 1 Infantry moved from Quebec to Montreal 2 Infantrys moved from Washington to Northeast USA 4 ArmoredCars and 5 Infantrys moved from San Francisco to Southwest USA 4 ArmoredCars and 1 Infantry moved from Southwest USA to Northwest USA 11 ArmoredCars and 1 Tank moved from Northwest USA to British Columbia 11 ArmoredCars and 1 Tank moved from British Columbia to Yukon 1 Infantry moved from Yukon to Alaska 1 Transport moved from 72 Sea Zone to 71 Sea Zone 3 ArmoredCars and 2 Artillerys moved from Koryakia to 72 Sea Zone 3 Adv.Fighters, 3 ArmoredCars, 2 Artillerys, 2 Carriers, 4 Destroyers, 1 Fighter, 2 Submarines and 6 Transports moved from 72 Sea Zone to 88 Sea Zone 3 ArmoredCars and 2 Artillerys moved from 88 Sea Zone to Wake 3 Adv.Fighters and 3 Fighters moved from 88 Sea Zone to Wake 2 Destroyers and 1 Submarine moved from 116 Sea Zone to 120 Sea Zone 1 Destroyer and 1 Submarine moved from 98 Sea Zone to 88 Sea Zone 2 Artillerys, 7 Infantrys and 5 Tanks moved from Kolyma to Zhigansk 5 Tanks moved from Zhigansk to Yakutsk 1 S.Submarine moved from 71 Sea Zone to 88 Sea Zone Purchase Units - Americans Americans buy 5 Destroyers and 5 S.Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in Wake Americans attack with 3 Adv.Fighters, 3 ArmoredCars, 2 Artillerys and 3 Fighters Yamamoto defend with 2 Elites, 1 Factory and 1 Marine Americans roll dice for 1 Battleship in Wake, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 3 Adv.Fighters, 3 ArmoredCars, 2 Artillerys and 3 Fighters in Wake, round 2 : 3/11 hits, 4.17 expected hits Yamamoto roll dice for 2 Elites and 1 Marine in Wake, round 2 : 1/3 hits, 1.00 expected hits 1 Marine owned by the Yamamoto, 2 Elites owned by the Yamamoto and 1 ArmoredCar owned by the Americans lost in Wake Americans win, taking Wake from Yamamoto with 3 Adv.Fighters, 2 ArmoredCars, 2 Artillerys and 3 Fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 ArmoredCar Casualties for Yamamoto: 2 Elites and 1 Marine Non Combat Move - Americans 3 Adv.Fighters and 3 Fighters moved from Wake to 88 Sea Zone Place Units - Americans 3 S.Submarines placed in 71 Sea Zone 3 Destroyers placed in 98 Sea Zone 2 S.Submarines placed in 83 Sea Zone 2 Destroyers placed in 13 Sea Zone Turn Complete - Americans Americans collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Yamamoto : 0.00 Americans : -1.83
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Germans 3 Submarines moved from 31 Sea Zone to 34 Sea Zone 3 Infantrys moved from Oslo to Stockholm 1 Fighter and 1 Stuka moved from Hamburg to Stockholm 1 Infantry moved from Rhine to Netherlands 2 Infantrys moved from Rhine to Hamburg 1 Stuka moved from Bohemia to Lithuania 2 Mech.Infs moved from Warsaw to Lithuania 1 Mech.Inf moved from Warsaw to Minsk 2 ArmoredCars moved from Vinnytsia to Minsk 4 ArmoredCars, 4 Artillerys, 3 Elites, 9 Infantrys and 12 Tanks moved from Kiev to Kursk 1 Bomber, 4 HeavyTanks, 2 Mech.Infs and 1 Tank moved from Vinnytsia to Kursk 1 Mech.Inf moved from Warsaw to Kursk 1 Infantry moved from Hamburg to 23 Sea Zone 1 Infantry and 1 T.Boat moved from 23 Sea Zone to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Latvia Germans take Latvia from Russians 2 Elites and 2 Infantrys moved from Hamburg to 23 Sea Zone 2 Elites and 2 Infantrys moved from 23 Sea Zone to Oslo 1 Tank moved from Equatoria to Belgian Congo Germans take Belgian Congo from British 1 Tank moved from Belgian Congo to French Equatorial Africa 1 Infantry moved from Equatoria to French Equatorial Africa 1 Destroyer and 1 Transport moved from 56 Sea Zone to 51 Sea Zone Purchase Units - Germans Germans buy 8 ArmoredCars, 2 Artillerys, 1 Battleship, 3 Bunkers, 2 Elites, 1 Factory, 3 Infantrys and 1 T.Boat; Remaining resources: 0 PUs; Combat - Germans Battle in Stockholm Germans attack with 1 Fighter, 3 Infantrys and 1 Stuka Neutral defend with 1 Bunker Germans roll dice for 1 Fighter, 3 Infantrys and 1 Stuka in Stockholm, round 2 : 2/5 hits, 1.50 expected hits Neutral roll dice for 1 Bunker in Stockholm, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in Stockholm Germans loses 0 PUs for violating Stockholms neutrality. Germans win, taking Stockholm from Neutral with 1 Fighter, 3 Infantrys and 1 Stuka remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Bunker Battle in Kursk Germans attack with 4 ArmoredCars, 4 Artillerys, 1 Bomber, 3 Elites, 4 HeavyTanks, 9 Infantrys, 3 Mech.Infs and 13 Tanks Russians defend with 2 Artillerys, 2 Bunkers, 1 Factory, 1 HeavyTank, 30 Infantrys and 3 Tanks Germans roll dice for 4 ArmoredCars, 4 Artillerys, 1 Bomber, 3 Elites, 4 HeavyTanks, 9 Infantrys, 3 Mech.Infs and 13 Tanks in Kursk, round 2 : 21/41 hits, 17.17 expected hits Units damaged: 2 Bunkers owned by the Russians Russians roll dice for 2 Artillerys, 2 Bunkers, 1 HeavyTank, 30 Infantrys and 3 Tanks in Kursk, round 2 : 14/38 hits, 13.83 expected hits 4 ArmoredCars owned by the Germans, 19 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 9 Infantrys owned by the Germans lost in Kursk Germans roll dice for 3 Artillerys, 1 Bomber, 3 Elites, 4 HeavyTanks, 3 Mech.Infs and 13 Tanks in Kursk, round 3 : 13/27 hits, 13.33 expected hits Russians roll dice for 2 Artillerys, 2 Bunkers, 1 HeavyTank, 11 Infantrys and 3 Tanks in Kursk, round 3 : 9/19 hits, 7.50 expected hits 11 Infantrys owned by the Russians, 2 Artillerys owned by the Russians, 3 Elites owned by the Germans, 3 Artillerys owned by the Germans and 3 Mech.Infs owned by the Germans lost in Kursk Germans roll dice for 1 Bomber, 4 HeavyTanks and 13 Tanks in Kursk, round 4 : 10/18 hits, 9.83 expected hits Russians roll dice for 2 Bunkers, 1 HeavyTank and 3 Tanks in Kursk, round 4 : 3/6 hits, 3.17 expected hits 2 Bunkers owned by the Russians, 3 Tanks owned by the Russians, 1 HeavyTank owned by the Russians and 3 Tanks owned by the Germans lost in Kursk Germans win, taking Kursk from Russians with 1 Bomber, 4 HeavyTanks and 10 Tanks remaining. Battle score for attacker is 10 Casualties for Germans: 4 ArmoredCars, 4 Artillerys, 3 Elites, 9 Infantrys, 3 Mech.Infs and 3 Tanks Casualties for Russians: 2 Artillerys, 2 Bunkers, 1 HeavyTank, 30 Infantrys and 3 Tanks Battle in Lithuania Germans attack with 2 Mech.Infs and 1 Stuka Russians defend with 1 Tank Germans roll dice for 2 Mech.Infs and 1 Stuka in Lithuania, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Tank in Lithuania, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Russians lost in Lithuania Germans win, taking Lithuania from Russians with 2 Mech.Infs and 1 Stuka remaining. Battle score for attacker is 5 Casualties for Russians: 1 Tank Battle in Minsk Germans attack with 2 ArmoredCars and 1 Mech.Inf Russians defend with 2 Infantrys Germans roll dice for 2 ArmoredCars and 1 Mech.Inf in Minsk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 2 Infantrys in Minsk, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Minsk Germans roll dice for 2 ArmoredCars and 1 Mech.Inf in Minsk, round 3 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Minsk, round 3 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Germans lost in Minsk Germans roll dice for 1 ArmoredCar and 1 Mech.Inf in Minsk, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Minsk, round 4 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Germans lost in Minsk Germans roll dice for 1 Mech.Inf in Minsk, round 5 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Minsk, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 1 Mech.Inf remaining. Battle score for attacker is -4 Casualties for Russians: 2 Infantrys Casualties for Germans: 2 ArmoredCars Battle in 34 Sea Zone Germans attack with 3 Submarines French defend with 1 Transport; Americans defend with 2 Destroyers Germans roll dice for 3 Submarines in 34 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 2 Destroyers and 1 Transport in 34 Sea Zone, round 2 : 1/3 hits, 0.83 expected hits 1 Destroyer owned by the Americans, 1 Submarine owned by the Germans and 1 Transport owned by the French lost in 34 Sea Zone Germans roll dice for 2 Submarines in 34 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Submarines in 34 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in 34 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans lost in 34 Sea Zone Germans win with 2 Submarines remaining. Battle score for attacker is 15 Casualties for Germans: 1 Submarine Casualties for Americans: 2 Destroyers Casualties for French: 1 Transport Non Combat Move - Germans 1 AAGun moved from Hamburg to 23 Sea Zone 1 AAGun moved from 23 Sea Zone to Oslo 1 AAGun moved from Saxony to Hamburg 1 AAGun moved from Rhine to Netherlands 1 AAGun moved from Lorraine to Belgium 1 Stuka moved from Lithuania to Brest 1 AAGun moved from Kiev to Kursk 1 Bomber moved from Kursk to Brest 1 Fighter and 1 Stuka moved from Stockholm to Oslo Place Units - Germans 1 Bunker placed in Oslo 2 Artillerys, 1 Bunker and 2 Elites placed in Hamburg 1 Battleship and 1 T.Boat placed in 23 Sea Zone 1 Bunker and 1 Factory placed in French Equatorial Africa 3 Infantrys placed in Rhine 4 ArmoredCars placed in Vinnytsia 4 ArmoredCars placed in Warsaw Turn Complete - Germans Germans collect 111 PUs; end with 111 PUs
Combat Hit Differential Summary :
Germans : 3.67 Neutral : -0.50 Americans : -0.50 Russians : 1.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Russians 1 Infantry moved from Yaroslavl to Smolensk 7 Infantrys moved from Yaroslavl to Moscow 1 Infantry moved from Rostov to Tula 1 Infantry moved from Yaroslavl to Moscow 2 Infantrys moved from Rostov to Donetsk 3 Infantrys moved from Georgia to Rostov 3 Infantrys moved from Rostov to Stalingrad 1 Bomber moved from Georgia to Donetsk 4 Infantrys moved from Arkhangelsk to 6 Sea Zone 2 Infantrys moved from Leningrad to Latvia 2 Fighters moved from Leningrad to Latvia 1 Infantry moved from Leningrad to Novgorod 4 Infantrys moved from Lapland to Oulu 4 Infantrys moved from 6 Sea Zone to Lapland 2 Artillerys, 3 Infantrys and 4 Tanks moved from Iraq to Syria 1 Artillery and 1 Infantry moved from Palestine to Syria 3 HeavyTanks moved from W.Iran to Syria 2 Bombers moved from Tashkent to Syria 1 Infantry moved from Irkutsk to S.Buryat Mongolia 4 Infantrys moved from Irkutsk to Olyokminsk 2 Artillerys and 2 Infantrys moved from Olyokminsk to Yakutsk 6 Infantrys moved from Evenkia to Olyokminsk 6 Infantrys moved from Sibirsky to Evenkia 5 Infantrys moved from Krasnoyarsk to Irkutsk 4 Infantrys moved from Novosibirsk to Krasnoyarsk Purchase Units - Russians Russians buy 1 Elite, 30 Infantrys and 10 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Syria Russians attack with 3 Artillerys, 2 Bombers, 3 HeavyTanks, 4 Infantrys and 4 Tanks Italians defend with 1 AAGun, 2 Bunkers, 1 Factory, 3 Fighters, 4 HeavyTanks and 2 Infantrys AA fire in Syria : 1/2 hits, 0.33 expected hits 1 Bomber owned by the Russians lost in Syria Russians roll dice for 3 Artillerys, 1 Bomber, 3 HeavyTanks, 4 Infantrys and 4 Tanks in Syria, round 2 : 6/15 hits, 6.83 expected hits Italians roll dice for 2 Bunkers, 3 Fighters, 4 HeavyTanks and 2 Infantrys in Syria, round 2 : 3/11 hits, 5.83 expected hits 2 Bunkers owned by the Italians, 3 Infantrys owned by the Russians and 2 Infantrys owned by the Italians lost in Syria Russians roll dice for 3 Artillerys, 1 Bomber, 3 HeavyTanks, 1 Infantry and 4 Tanks in Syria, round 3 : 5/12 hits, 6.00 expected hits Italians roll dice for 3 Fighters and 4 HeavyTanks in Syria, round 3 : 6/7 hits, 4.17 expected hits 2 HeavyTanks owned by the Italians, 3 Fighters owned by the Italians, 1 Infantry owned by the Russians, 3 Artillerys owned by the Russians and 2 Tanks owned by the Russians lost in Syria Russians roll dice for 1 Bomber, 3 HeavyTanks and 2 Tanks in Syria, round 4 : 5/6 hits, 3.67 expected hits Italians roll dice for 2 HeavyTanks in Syria, round 4 : 2/2 hits, 1.33 expected hits 2 HeavyTanks owned by the Italians and 2 Tanks owned by the Russians lost in Syria Russians win, taking Syria from Italians with 1 Bomber and 3 HeavyTanks remaining. Battle score for attacker is 14 Casualties for Russians: 3 Artillerys, 1 Bomber, 4 Infantrys and 4 Tanks Casualties for Italians: 2 Bunkers, 3 Fighters, 4 HeavyTanks and 2 Infantrys Battle in Donetsk Russians attack with 1 Bomber and 2 Infantrys Romanians defend with 1 Infantry Russians roll dice for 1 Bomber and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 1.00 expected hits Romanians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Romanians: 1 Infantry Battle in Latvia Russians attack with 2 Fighters and 2 Infantrys Germans defend with 1 Infantry Russians roll dice for 2 Fighters and 2 Infantrys in Latvia, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Fighters and 2 Infantrys in Latvia, round 3 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Non Combat Move - Russians 2 Fighters moved from Latvia to Leningrad 1 Bomber moved from Donetsk to Moscow 1 Bomber moved from Syria to Iraq Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from W.Iran: 1 Artillery and 2 Infantrys EDIT: Adding units owned by Russians to Iraq: 1 Artillery and 2 Infantrys EDIT: Turning off Edit Mode 10 Tanks placed in Moscow 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 4 Infantrys placed in Arkhangelsk 1 Elite and 3 Infantrys placed in Leningrad 6 Infantrys placed in Sibirsky 3 Infantrys placed in W.Iran 2 Infantrys placed in Tashkent 4 Infantrys placed in Sverdlovsk Turn Complete - Russians Russians collect 102 PUs; end with 102 PUs
Combat Hit Differential Summary :
Romanians : -0.33 Germans : -0.67 Italians : -0.33 AA fire in Syria : : 0.67 Russians : -0.50
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Italians 2 Infantrys moved from Paris to Normandy 1 ArmoredCar moved from Aquitaine to Normandy 1 ArmoredCar moved from Brittany to Normandy 1 Mech.Inf moved from E.Morocco to Tangier Italians take Tangier from French 1 Mech.Inf moved from Tangier to Mauritania Italians take W.Morocco from French Italians take Mauritania from French 1 Mech.Inf moved from E.Morocco to Mauritania 4 Tanks moved from E.Morocco to Mauritania 4 Tanks moved from E.Morocco to Mauritania 2 Elites moved from E.Morocco to W.Morocco 4 Infantrys moved from Nubia to Italian East Africa Italians take Italian East Africa from British 1 Infantry moved from Nubia to Kordofan Italians take Kordofan from British 1 Artillery and 1 Infantry moved from Nubia to Darfur 1 Infantry moved from New Valley to Darfur 2 Artillerys and 2 Infantrys moved from New Valley to Lower Egypt 1 Adv.Fighter moved from Mersa Matruh to Lower Egypt 1 Infantry moved from Mersa Matruh to Lower Egypt 1 Infantry moved from Mersa Matruh to Lower Egypt 1 Infantry moved from Tunis to 47 Sea Zone 5 Transports moved from 51 Sea Zone to 48 Sea Zone 3 Artillerys, 1 Mech.Inf and 1 Tank moved from Campania to 48 Sea Zone 1 Elite and 4 Infantrys moved from Campania to 48 Sea Zone 3 Artillerys, 1 Elite, 4 Infantrys, 1 Mech.Inf, 1 Tank and 5 Transports moved from 48 Sea Zone to 51 Sea Zone 3 Artillerys, 1 Elite, 4 Infantrys, 1 Mech.Inf and 1 Tank moved from 51 Sea Zone to Mersa Matruh 2 Destroyers, 1 Infantry and 1 Transport moved from 47 Sea Zone to 51 Sea Zone 1 Infantry moved from 51 Sea Zone to Mersa Matruh 1 Artillery, 1 Elite and 2 Infantrys moved from Rome to Campania 4 ArmoredCars moved from Tuscany to Campania Purchase Units - Italians Italians buy 1 Destroyer, 3 Elites, 2 Factorys, 15 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - Italians Battle in Darfur Italians attack with 1 Artillery and 2 Infantrys British defend with 1 Infantry Italians roll dice for 1 Artillery and 2 Infantrys in Darfur, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 Infantry in Darfur, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Darfur Italians win, taking Darfur from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 Infantry Casualties for British: 1 Infantry Battle in Lower Egypt Italians attack with 1 Adv.Fighter, 2 Artillerys and 4 Infantrys British defend with 4 Infantrys Italians roll dice for 1 Adv.Fighter, 2 Artillerys and 4 Infantrys in Lower Egypt, round 2 : 3/7 hits, 2.17 expected hits British roll dice for 4 Infantrys in Lower Egypt, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Italians and 3 Infantrys owned by the British lost in Lower Egypt Italians roll dice for 1 Adv.Fighter, 2 Artillerys and 3 Infantrys in Lower Egypt, round 3 : 4/6 hits, 2.00 expected hits British roll dice for 1 Infantry in Lower Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Lower Egypt Italians win, taking Lower Egypt from British with 1 Adv.Fighter, 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 2 Infantrys Casualties for British: 4 Infantrys Non Combat Move - Italians 1 Adv.Fighter moved from Lower Egypt to Mersa Matruh Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from N.Algeria: 1 AAGun EDIT: Adding units owned by Italians to W.Morocco: 1 AAGun EDIT: Turning off Edit Mode 1 Factory placed in Crete 1 Factory placed in Kufra 3 Elites placed in Campania 1 Destroyer and 1 Submarine placed in 46 Sea Zone 8 Infantrys placed in Rome 4 Infantrys placed in Tunis 3 Infantrys placed in E.Morocco Italians undo move 6. 1 Infantry placed in E.Morocco 3 Infantrys placed in Tunis Turn Complete - Italians Italians collect 89 PUs; end with 89 PUs
Combat Hit Differential Summary :
Italians : 3.00 British : 1.00
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Purchase Units - French French buy 2 Adv.Fighters, 1 Infantry and 1 Tank; Remaining resources: 10 PUs; Place Units - French 2 Adv.Fighters placed in Syria Turning on Edit Mode EDIT: Removing units owned by French from Churchill: 1 Infantry and 1 Tank EDIT: Removing units owned by French from 1 Sea Zone: 1 Transport EDIT: Adding units owned by French to 8 Sea Zone: 1 Infantry, 1 Tank and 1 Transport EDIT: Turning off Edit Mode 1 Infantry and 1 Tank placed in Churchill Turn Complete - French French collect 17 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Yamamoto 1 Bomber moved from Banjarmasin to 70 Sea Zone 1 Bomber moved from Java to 70 Sea Zone 2 Bombers moved from 70 Sea Zone to Canberra 1 Artillery, 2 Infantrys, 7 Marines and 2 Tanks moved from New South Wales to Canberra 2 Adv.Fighters and 1 Destroyer moved from 66 Sea Zone to 59 Sea Zone 2 B.Transports and 3 Transports moved from 70 Sea Zone to 66 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 72 Sea Zone 1 Destroyer moved from 76 Sea Zone to 72 Sea Zone 1 Destroyer moved from 95 Sea Zone to 87 Sea Zone 1 T.Boat moved from 102 Sea Zone to 95 Sea Zone 1 Adv.Fighter moved from 95 Sea Zone to 109 Sea Zone 1 Infantry moved from Ponape to 102 Sea Zone 1 Infantry and 1 T.Boat moved from 102 Sea Zone to 109 Sea Zone 1 Infantry moved from 109 Sea Zone to New Ireland 1 Destroyer moved from 95 Sea Zone to 86 Sea Zone 2 Battleships, 1 Carrier, 2 Cruisers and 1 S.Submarine moved from 95 Sea Zone to 86 Sea Zone 1 Carrier, 1 Destroyer and 1 Submarine moved from 85 Sea Zone to 86 Sea Zone 1 Elite moved from Tokyo to 85 Sea Zone 1 Elite and 1 S.Submarine moved from 85 Sea Zone to 86 Sea Zone 1 Elite moved from 86 Sea Zone to Saipan Purchase Units - Yamamoto Yamamoto buy 1 B.Carrier, 1 Destroyer, 1 Elite, 4 Fighters and 4 Marines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 72 Sea Zone Yamamoto attack with 1 Adv.Fighter, 1 Destroyer and 1 Fighter British defend with 1 Transport Yamamoto roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 72 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 Transport in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the British lost in 72 Sea Zone Yamamoto win with 1 Adv.Fighter, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 6 Casualties for British: 1 Transport Battle in 59 Sea Zone Yamamoto attack with 2 Adv.Fighters and 1 Destroyer British defend with 1 Transport Yamamoto roll dice for 2 Adv.Fighters and 1 Destroyer in 59 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 Transport in 59 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the British lost in 59 Sea Zone Yamamoto win with 2 Adv.Fighters and 1 Destroyer remaining. Battle score for attacker is 6 Casualties for British: 1 Transport Battle in 109 Sea Zone Yamamoto attack with 1 Adv.Fighter and 1 T.Boat Anzac defend with 1 Destroyer Yamamoto roll dice for 1 Adv.Fighter and 1 T.Boat in 109 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Anzac roll dice for 1 Destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the Anzac and 1 T.Boat owned by the Yamamoto lost in 109 Sea Zone 1 Infantry owned by the Yamamoto lost in New Ireland Yamamoto win with 1 Adv.Fighter remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 T.Boat Casualties for Anzac: 1 Destroyer Battle in Canberra Yamamoto attack with 1 Artillery, 2 Bombers, 2 Infantrys, 7 Marines and 2 Tanks Anzac defend with 1 AAGun, 1 Adv.Fighter, 1 Bunker, 1 Factory, 3 Infantrys and 5 Tanks AA fire in Canberra : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery, 2 Bombers, 2 Infantrys, 7 Marines and 2 Tanks in Canberra, round 2 : 5/14 hits, 6.67 expected hits Units damaged: 1 Bunker owned by the Anzac Anzac roll dice for 1 Adv.Fighter, 1 Bunker, 3 Infantrys and 5 Tanks in Canberra, round 2 : 1/10 hits, 4.67 expected hits 3 Infantrys owned by the Anzac, 1 Tank owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Canberra Yamamoto roll dice for 1 Artillery, 2 Bombers, 1 Infantry, 7 Marines and 2 Tanks in Canberra, round 3 : 5/13 hits, 6.50 expected hits Anzac roll dice for 1 Adv.Fighter, 1 Bunker and 4 Tanks in Canberra, round 3 : 4/6 hits, 3.17 expected hits 4 Tanks owned by the Anzac, 2 Marines owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Bunker owned by the Anzac lost in Canberra Yamamoto roll dice for 2 Bombers, 5 Marines and 2 Tanks in Canberra, round 4 : 5/9 hits, 4.83 expected hits Anzac roll dice for 1 Adv.Fighter in Canberra, round 4 : 1/1 hits, 0.67 expected hits 1 Marine owned by the Yamamoto and 1 Adv.Fighter owned by the Anzac lost in Canberra Yamamoto captures 34PUs while taking Anzac capital Yamamoto win, taking Canberra from Anzac with 2 Bombers, 4 Marines and 2 Tanks remaining. Battle score for attacker is 27 Casualties for Yamamoto: 1 Artillery, 2 Infantrys and 3 Marines Casualties for Anzac: 1 Adv.Fighter, 1 Bunker, 3 Infantrys and 5 Tanks Non Combat Move - Yamamoto Turning on Edit Mode EDIT: Turning off Edit Mode 1 Bomber moved from Canberra to New South Wales 1 Bomber moved from Canberra to New South Wales 1 Adv.Fighter moved from 109 Sea Zone to 86 Sea Zone EDIT: 2 Battleships moved from 86 Sea Zone to 85 Sea Zone 2 Adv.Fighters moved from 59 Sea Zone to 66 Sea Zone 1 Fighter moved from 72 Sea Zone to 86 Sea Zone 1 Adv.Fighter moved from 72 Sea Zone to 85 Sea Zone Place Units - Yamamoto 1 B.Carrier and 1 Destroyer placed in 85 Sea Zone 2 Fighters placed in 85 Sea Zone 1 Elite and 2 Fighters placed in Tokyo 4 Marines placed in Banjarmasin Turn Complete - Yamamoto Yamamoto collect 83 PUs; end with 117 PUs
Combat Hit Differential Summary :
British : -0.33 AA fire in Canberra : : -0.33 Yamamoto : -3.33 Anzac : -1.83
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Chinese 1 ArmoredCar moved from Hupeh to Shanghai Chinese take Shanghai from Hisaichi 1 Infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Hisaichi 2 Tanks moved from Hupeh to Shantung 2 Artillerys and 1 Elite moved from Hunan to Kwangtung 1 ArmoredCar and 4 Infantrys moved from Chahar to Peking 1 Adv.Fighter moved from Hupeh to Kwangtung 1 Adv.Fighter moved from Hupeh to Shantung 2 Adv.Fighters moved from Hunan to 84 Sea Zone 1 Fighter moved from Hunan to Kwangtung Purchase Units - Chinese Chinese buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 2 Elites, 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in 84 Sea Zone Chinese attack with 2 Adv.Fighters Hisaichi defend with 2 Transports Chinese roll dice for 2 Adv.Fighters in 84 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Hisaichi roll dice for 2 Transports in 84 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 Transport owned by the Hisaichi lost in 84 Sea Zone Chinese roll dice for 2 Adv.Fighters in 84 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Transport in 84 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Hisaichi lost in 84 Sea Zone Chinese win with 2 Adv.Fighters remaining. Battle score for attacker is 12 Casualties for Hisaichi: 2 Transports Battle in Peking Chinese attack with 1 ArmoredCar and 4 Infantrys Hisaichi defend with 2 Mech.Infs and 1 Tank Chinese roll dice for 1 ArmoredCar and 4 Infantrys in Peking, round 2 : 2/5 hits, 1.00 expected hits Hisaichi roll dice for 2 Mech.Infs and 1 Tank in Peking, round 2 : 2/3 hits, 1.17 expected hits 2 Mech.Infs owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Peking Chinese roll dice for 1 ArmoredCar and 2 Infantrys in Peking, round 3 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in Peking, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Peking Chinese roll dice for 1 ArmoredCar and 1 Infantry in Peking, round 4 : 1/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Tank in Peking, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Peking Chinese win, taking Peking from Hisaichi with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 11 Casualties for Chinese: 3 Infantrys Casualties for Hisaichi: 2 Mech.Infs and 1 Tank Battle in Shantung Chinese attack with 1 Adv.Fighter and 2 Tanks Hisaichi defend with 1 Artillery and 1 Elite Chinese roll dice for 1 Adv.Fighter and 2 Tanks in Shantung, round 2 : 1/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery and 1 Elite in Shantung, round 2 : 2/2 hits, 0.67 expected hits 1 Elite owned by the Hisaichi and 2 Tanks owned by the Chinese lost in Shantung Chinese roll dice for 1 Adv.Fighter in Shantung, round 3 : 1/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Artillery in Shantung, round 3 : 1/1 hits, 0.33 expected hits 1 Adv.Fighter owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Shantung Hisaichi win with no units remaining. Battle score for attacker is -13 Casualties for Chinese: 1 Adv.Fighter and 2 Tanks Casualties for Hisaichi: 1 Artillery and 1 Elite Battle in Kwangtung Chinese attack with 1 Adv.Fighter, 2 Artillerys, 1 Elite and 1 Fighter Hisaichi defend with 1 Artillery and 2 Elites Chinese roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Elite and 1 Fighter in Kwangtung, round 2 : 1/5 hits, 2.00 expected hits Hisaichi roll dice for 1 Artillery and 2 Elites in Kwangtung, round 2 : 1/3 hits, 1.00 expected hits 1 Elite owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Kwangtung Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Fighter in Kwangtung, round 3 : 2/4 hits, 1.67 expected hits Hisaichi roll dice for 1 Artillery and 1 Elite in Kwangtung, round 3 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Kwangtung Chinese win, taking Kwangtung from Hisaichi with 1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Artillery Casualties for Hisaichi: 1 Artillery and 2 Elites Non Combat Move - Chinese 2 Infantrys moved from Suiyuan to Chahar 1 Marine moved from Shensi to Shansi 4 Infantrys and 1 Marine moved from Hupeh to Hunan 2 Adv.Fighters moved from 84 Sea Zone to Hunan 1 Adv.Fighter and 1 Fighter moved from Kwangtung to Hunan 2 Infantrys moved from Szechwan to Kweichow 2 Infantrys moved from Lanchow to Szechwan 1 Infantry moved from Ningsia to Shensi 3 Infantrys moved from Ningsia to Suiyuan 1 ArmoredCar moved from Ningsia to Shansi 4 Infantrys moved from Gobi Altai to Ningsia 4 Infantrys moved from E.Qinghai to Lanchow 2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai 4 Infantrys moved from E.Sinkiang to Gobi Altai 4 Infantrys moved from Urumqi to E.Sinkiang Place Units - Chinese 1 Adv.Fighter, 1 Elite and 1 Tank placed in Hupeh Chinese undo move 1. 2 ArmoredCars and 1 Tank placed in Hupeh 1 Adv.Fighter, 2 Artillerys, 2 Elites and 1 Infantry placed in Hsining 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Hisaichi : 1.67 Chinese : 1.17
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TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Hisaichi 1 Infantry moved from Liaoning to Peking 1 Infantry moved from Heilungchiang to Chita 3 Transports moved from 92 Sea Zone to 84 Sea Zone 2 Artillerys moved from Changchun to 84 Sea Zone 1 Elite moved from Changchun to 84 Sea Zone 3 Infantrys moved from Changchun to 84 Sea Zone 1 Artillery, 1 Elite and 1 Infantry moved from Hong Kong to Kwangtung 1 Artillery, 1 Elite and 1 Infantry moved from Hong Kong to Kiangsi 1 Infantry moved from British Borneo to 106 Sea Zone 1 Infantry and 1 T.Boat moved from 106 Sea Zone to 92 Sea Zone 1 Infantry moved from 92 Sea Zone to S.French Indochina Hisaichi take S.French Indochina from French 2 Artillerys and 1 Infantry moved from N.French Indochina to Yunnan 1 Elite moved from 84 Sea Zone to Shanghai 2 Artillerys moved from 84 Sea Zone to Peking 1 Infantry moved from 84 Sea Zone to Peking 1 Infantry moved from 84 Sea Zone to Shanghai 1 Infantry moved from 84 Sea Zone to Peking 2 Destroyers and 2 Submarines moved from 65 Sea Zone to 110 Sea Zone 1 Transport moved from 66 Sea Zone to 110 Sea Zone 1 Fighter moved from 92 Sea Zone to Kwangtung 1 Fighter moved from 92 Sea Zone to Peking 2 Tanks moved from Kirin to Ayan 2 Tanks moved from Kirin to Chita 1 Elite and 5 Infantrys moved from Kirin to Heilungchiang 1 Infantry moved from Changchun to Kirin 1 L.Fighter moved from Changchun to Shanghai 1 Carrier moved from 92 Sea Zone to 84 Sea Zone Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 3 Elites, 1 Factory, 6 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Shanghai Hisaichi attack with 1 Elite, 1 Infantry and 1 L.Fighter Chinese defend with 1 ArmoredCar Hisaichi roll dice for 1 Elite, 1 Infantry and 1 L.Fighter in Shanghai, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 ArmoredCar in Shanghai, round 2 : 1/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shanghai Hisaichi win, taking Shanghai from Chinese with 1 Elite and 1 L.Fighter remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 ArmoredCar Battle in Kwangtung Hisaichi attack with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry Chinese defend with 1 Artillery and 1 Elite Hisaichi roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Kwangtung, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 Artillery and 1 Elite in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Kwangtung, round 3 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Artillery and 1 Elite in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits 1 Elite owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Kwangtung Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Fighter in Kwangtung, round 4 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 Artillery in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Kwangtung Hisaichi win, taking Kwangtung from Chinese with 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Artillery and 1 Elite Battle in Kiangsi Hisaichi attack with 1 Artillery, 1 Elite and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Kiangsi, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kiangsi Hisaichi win, taking Kiangsi from Chinese with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Peking Hisaichi attack with 2 Artillerys, 1 Fighter and 3 Infantrys Chinese defend with 1 ArmoredCar and 1 Infantry Hisaichi roll dice for 2 Artillerys, 1 Fighter and 3 Infantrys in Peking, round 2 : 0/6 hits, 1.83 expected hits Chinese roll dice for 1 ArmoredCar and 1 Infantry in Peking, round 2 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 2 Artillerys, 1 Fighter and 3 Infantrys in Peking, round 3 : 0/6 hits, 1.83 expected hits Chinese roll dice for 1 ArmoredCar and 1 Infantry in Peking, round 3 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 2 Artillerys, 1 Fighter and 3 Infantrys in Peking, round 4 : 3/6 hits, 1.83 expected hits Chinese roll dice for 1 ArmoredCar and 1 Infantry in Peking, round 4 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Chinese lost in Peking Hisaichi win, taking Peking from Chinese with 2 Artillerys, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 1 ArmoredCar and 1 Infantry Battle in Yunnan Hisaichi attack with 2 Artillerys and 1 Infantry British defend with 2 Infantrys Hisaichi roll dice for 2 Artillerys and 1 Infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 2 Infantrys in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the British lost in Yunnan Hisaichi roll dice for 2 Artillerys and 1 Infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Yunnan Hisaichi win, taking Yunnan from Chinese with 2 Artillerys remaining. Battle score for attacker is 2 Casualties for British: 2 Infantrys Casualties for Hisaichi: 1 Infantry Non Combat Move - Hisaichi 1 Fighter moved from Kwangtung to Hong Kong 1 Fighter moved from Peking to 84 Sea Zone 1 L.Fighter moved from Shanghai to 84 Sea Zone Place Units - Hisaichi 1 Factory placed in Liaoning 2 Artillerys, 2 Elites and 2 Infantrys placed in Hong Kong 3 Tanks placed in Kirin 2 Artillerys, 1 Elite and 4 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Hisaichi : -1.33 Chinese : -1.67
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - British 1 T.Boat moved from 9 Sea Zone to 10 Sea Zone 1 Destroyer moved from 18 Sea Zone to 21 Sea Zone 1 Destroyer moved from 30 Sea Zone to 34 Sea Zone 1 Mech.Inf moved from Angola to Kordofan British take Belgian Congo from Germans British take Equatoria from Germans 2 Mech.Infs moved from Cape Town to Mozambique 4 ArmoredCars and 7 Infantrys moved from Assam to Yunnan 4 ArmoredCars moved from Bihar to Yunnan 2 ArmoredCars moved from N.Thailand to Kwangsi French take N.French Indochina from Hisaichi 1 Artillery and 2 Infantrys moved from N.Thailand to S.French Indochina 4 Infantrys moved from Bangkok to Malaya 5 Tanks moved from Bangkok to S.French Indochina 1 Artillery and 2 Infantrys moved from S.Thailand to S.French Indochina 2 Infantrys moved from Rajputana to Bombay 1 Tank moved from Madras to Bihar 2 Artillerys and 3 Infantrys moved from Delhi to Bihar 2 Tanks moved from Koryakia to Zhigansk 4 Infantrys moved from Koryakia to Kolyma 3 Infantrys moved from Yukon to Alaska 2 Tanks moved from Northern Ireland to Manchester 2 Infantrys moved from Dublin to Northern Ireland 1 Infantry moved from Wales to Dover 4 Adv.Fighters, 5 Fighters and 4 Infantrys moved from Cairo to Lower Egypt 1 Cruiser moved from 61 Sea Zone to 64 Sea Zone Purchase Units - British British buy 4 Adv.Fighters, 12 ArmoredCars, 2 Fighters and 4 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in S.French Indochina British attack with 2 Artillerys, 4 Infantrys and 5 Tanks Hisaichi defend with 1 Infantry British roll dice for 2 Artillerys, 4 Infantrys and 5 Tanks in S.French Indochina, round 2 : 3/11 hits, 4.17 expected hits Hisaichi roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in S.French Indochina British win, taking S.French Indochina from Hisaichi with 2 Artillerys, 4 Infantrys and 5 Tanks remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in 34 Sea Zone British attack with 1 Destroyer Germans defend with 2 Submarines Germans roll dice for 2 Submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 Destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Submarines in 34 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 Destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Germans lost in 34 Sea Zone Germans roll dice for 1 Submarine in 34 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits British roll dice for 1 Destroyer in 34 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Germans and 1 Destroyer owned by the British lost in 34 Sea Zone Germans win with no units remaining. Battle score for attacker is 6 Casualties for Germans: 2 Submarines Casualties for British: 1 Destroyer Battle in Lower Egypt British attack with 4 Adv.Fighters, 5 Fighters and 4 Infantrys Italians defend with 2 Artillerys and 2 Infantrys British roll dice for 4 Adv.Fighters, 5 Fighters and 4 Infantrys in Lower Egypt, round 2 : 5/13 hits, 4.33 expected hits Italians roll dice for 2 Artillerys and 2 Infantrys in Lower Egypt, round 2 : 1/4 hits, 1.33 expected hits 2 Infantrys owned by the Italians, 2 Artillerys owned by the Italians and 1 Infantry owned by the British lost in Lower Egypt British win, taking Lower Egypt from Italians with 4 Adv.Fighters, 5 Fighters and 3 Infantrys remaining. Battle score for attacker is 10 Casualties for British: 1 Infantry Casualties for Italians: 2 Artillerys and 2 Infantrys Battle in Kwangsi British attack with 2 ArmoredCars Hisaichi defend with 1 Artillery and 1 Infantry British roll dice for 2 ArmoredCars in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 2 ArmoredCars in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the British lost in Kwangsi British roll dice for 1 ArmoredCar in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 ArmoredCar in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 5 : 0/2 hits, 0.67 expected hits British roll dice for 1 ArmoredCar in Kwangsi, round 6 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 6 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Kwangsi British roll dice for 1 ArmoredCar in Kwangsi, round 7 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Kwangsi, round 7 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the British lost in Kwangsi Hisaichi win with 1 Artillery remaining. Battle score for attacker is -6 Casualties for British: 2 ArmoredCars Casualties for Hisaichi: 1 Infantry Battle in Yunnan British attack with 8 ArmoredCars and 7 Infantrys Hisaichi defend with 2 Artillerys British roll dice for 8 ArmoredCars and 7 Infantrys in Yunnan, round 2 : 6/15 hits, 3.83 expected hits Hisaichi roll dice for 2 Artillerys in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the British and 2 Artillerys owned by the Hisaichi lost in Yunnan British win, taking Yunnan from Hisaichi with 8 ArmoredCars and 6 Infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 Infantry Casualties for Hisaichi: 2 Artillerys Battle in Mozambique British attack with 2 Mech.Infs Neutral defend with 1 Infantry British roll dice for 2 Mech.Infs in Mozambique, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Mozambique, round 2 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the British lost in Mozambique British roll dice for 1 Mech.Inf in Mozambique, round 3 : 1/1 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Mozambique, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Mech.Inf owned by the British lost in Mozambique Neutral win with no units remaining. Battle score for attacker is -10 Casualties for British: 2 Mech.Infs Casualties for Neutral: 1 Infantry Battle in Kordofan British attack with 1 Mech.Inf Italians defend with 1 Infantry British roll dice for 1 Mech.Inf in Kordofan, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Infantry in Kordofan, round 2 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the British lost in Kordofan Italians win with 1 Infantry remaining. Battle score for attacker is -6 Casualties for British: 1 Mech.Inf Non Combat Move - British 4 Adv.Fighters and 5 Fighters moved from Lower Egypt to Cairo Place Units - British 4 Adv.Fighters and 2 Fighters placed in Bangkok 5 ArmoredCars placed in Delhi 2 Infantrys placed in Madras 4 ArmoredCars and 2 Infantrys placed in Cairo 2 ArmoredCars placed in Cape Town 1 ArmoredCar placed in Madras Turn Complete - British British collect 101 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : -0.67 Neutral : 1.33 British : 0.67 Hisaichi : -1.67 Italians : 0.33
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TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Anzac 1 Artillery and 4 Infantrys moved from West Papua to Port Moresby Non Combat Move - Anzac Turn Complete - Anzac
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Dutch 2 ArmoredCars and 1 Tank moved from Suriname to Bahia 1 Tank moved from Amazon to Bahia Purchase Units - Dutch Dutch buy 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Dutch Battle in Bahia Dutch attack with 2 ArmoredCars and 2 Tanks Neutral defend with 3 Infantrys and 1 Tank Dutch roll dice for 2 ArmoredCars and 2 Tanks in Bahia, round 2 : 1/4 hits, 1.67 expected hits Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 1/4 hits, 1.50 expected hits 1 ArmoredCar owned by the Dutch and 1 Infantry owned by the Neutral lost in Bahia Dutch roll dice for 1 ArmoredCar and 2 Tanks in Bahia, round 3 : 1/3 hits, 1.33 expected hits Neutral roll dice for 2 Infantrys and 1 Tank in Bahia, round 3 : 1/3 hits, 1.17 expected hits 1 ArmoredCar owned by the Dutch and 1 Infantry owned by the Neutral lost in Bahia Dutch roll dice for 2 Tanks in Bahia, round 4 : 1/2 hits, 1.00 expected hits Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 4 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Neutral and 1 Tank owned by the Dutch lost in Bahia Dutch roll dice for 1 Tank in Bahia, round 5 : 0/1 hits, 0.50 expected hits Neutral roll dice for 1 Tank in Bahia, round 5 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Dutch lost in Bahia Neutral win with 1 Tank remaining. Battle score for attacker is -12 Casualties for Dutch: 2 ArmoredCars and 2 Tanks Casualties for Neutral: 3 Infantrys Non Combat Move - Dutch Place Units - Dutch 2 Mech.Infs placed in Suriname Turn Complete - Dutch Dutch collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Neutral : -0.00 Dutch : -1.50
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TripleA Turn Summary: Finns round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Finns 3 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 1 Bunker and 1 Infantry; Remaining resources: 0 PUs; Non Combat Move - Finns Place Units - Finns 1 Bunker placed in Tampere 1 Infantry placed in Helsinki Turn Complete - Finns Finns collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Romanians 1 Infantry moved from Odessa to Donetsk 2 Fighters moved from E.Romania to Donetsk 3 Elites moved from E.Romania to Odessa 2 Artillerys and 2 Elites moved from Bucharest to E.Romania 2 Tanks moved from Bulgaria to Odessa Purchase Units - Romanians Romanians buy 1 Mech.Inf and 2 Mot.Infs; Remaining resources: 0 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 2 Fighters and 1 Infantry Russians defend with 2 Infantrys Romanians roll dice for 2 Fighters and 1 Infantry in Donetsk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 Infantrys in Donetsk, round 2 : 0/2 hits, 0.67 expected hits Romanians roll dice for 2 Fighters and 1 Infantry in Donetsk, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 Infantrys in Donetsk, round 3 : 0/2 hits, 0.67 expected hits Romanians roll dice for 2 Fighters and 1 Infantry in Donetsk, round 4 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 Infantrys in Donetsk, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Romanians lost in Donetsk retreated to Donetsk Russians win with 2 Infantrys remaining. Battle score for attacker is -2 Casualties for Romanians: 1 Infantry Non Combat Move - Romanians 2 Fighters moved from Donetsk to Odessa Place Units - Romanians 1 Mech.Inf and 2 Mot.Infs placed in Bucharest Turn Complete - Romanians Romanians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Romanians : -2.50 Russians : -1.00
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TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Thai 1 T.Boat moved from 66 Sea Zone to 64 Sea Zone 1 Submarine moved from 65 Sea Zone to 64 Sea Zone 1 Destroyer and 1 Transport moved from 65 Sea Zone to 61 Sea Zone 1 Transport moved from 65 Sea Zone to 64 Sea Zone Combat - Thai Battle in 61 Sea Zone Thai attack with 1 Destroyer and 1 Transport British defend with 1 Transport Thai roll dice for 1 Destroyer and 1 Transport in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Transport in 61 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Destroyer and 1 Transport in 61 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 Transport in 61 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the British lost in 61 Sea Zone Thai win with 1 Destroyer and 1 Transport remaining. Battle score for attacker is 6 Casualties for British: 1 Transport Battle in 64 Sea Zone Thai attack with 1 Submarine, 1 T.Boat and 1 Transport British defend with 1 Cruiser Thai roll dice for 1 Submarine in 64 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 T.Boat and 1 Transport in 64 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Cruiser in 64 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 Transport owned by the Thai lost in 64 Sea Zone Thai roll dice for 1 Submarine in 64 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 Cruiser owned by the British lost in 64 Sea Zone Thai win with 1 Submarine and 1 T.Boat remaining. Battle score for attacker is 6 Casualties for Thai: 1 Transport Casualties for British: 1 Cruiser Non Combat Move - Thai Turn Complete - Thai
Combat Hit Differential Summary :
British : 0.17 Thai : 0.33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Americans 1 Submarine moved from 71 Sea Zone to 72 Sea Zone 1 Submarine moved from 88 Sea Zone to 95 Sea Zone 1 Submarine moved from 88 Sea Zone to 87 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 88 Sea Zone to 95 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 88 Sea Zone to 87 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 88 Sea Zone to 72 Sea Zone 1 ArmoredCar moved from Wake to 88 Sea Zone 1 ArmoredCar and 1 Transport moved from 88 Sea Zone to 96 Sea Zone 1 ArmoredCar moved from 96 Sea Zone to Jaluit Americans take Jaluit from Yamamoto 2 Artillerys moved from Wake to 88 Sea Zone 1 ArmoredCar moved from Wake to 88 Sea Zone 1 ArmoredCar, 2 Artillerys and 2 Transports moved from 88 Sea Zone to 96 Sea Zone 1 ArmoredCar and 2 Artillerys moved from 96 Sea Zone to Kwajalein 2 Destroyers and 1 Submarine moved from 120 Sea Zone to 70 Sea Zone 3 Destroyers moved from 98 Sea Zone to 104 Sea Zone 2 Infantrys moved from Southwest USA to 83 Sea Zone 2 Infantrys and 2 S.Submarines moved from 83 Sea Zone to 88 Sea Zone 2 Infantrys moved from 88 Sea Zone to Wake 2 Destroyers moved from 30 Sea Zone to 18 Sea Zone 2 Destroyers moved from 13 Sea Zone to 15 Sea Zone 2 Infantrys moved from Northeast USA to Quebec 11 ArmoredCars and 1 Tank moved from Yukon to Alaska 4 ArmoredCars and 1 Infantry moved from Northwest USA to British Columbia 4 ArmoredCars moved from British Columbia to Yukon 3 Infantrys moved from Southwest USA to Northwest USA Purchase Units - Americans Americans buy 1 B.Carrier, 1 Battleship, 2 Destroyers, 3 Fighters and 1 S.Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in Kwajalein Americans attack with 1 ArmoredCar and 2 Artillerys Yamamoto defend with 1 Artillery and 1 Infantry Americans roll dice for 1 ArmoredCar and 2 Artillerys in Kwajalein, round 2 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwajalein, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Kwajalein Americans roll dice for 1 ArmoredCar and 2 Artillerys in Kwajalein, round 3 : 2/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Artillery in Kwajalein, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto and 1 Artillery owned by the Americans lost in Kwajalein Americans win, taking Kwajalein from Yamamoto with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Artillery and 1 Infantry Casualties for Americans: 1 Artillery Battle in 95 Sea Zone Americans attack with 1 Adv.Fighter, 1 Fighter and 1 Submarine Yamamoto defend with 1 T.Boat Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Adv.Fighter and 1 Fighter in 95 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Yamamoto roll dice for 1 T.Boat in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Adv.Fighter and 1 Fighter in 95 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Yamamoto roll dice for 1 T.Boat in 95 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Yamamoto lost in 95 Sea Zone Americans win with 1 Adv.Fighter, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 T.Boat Battle in 87 Sea Zone Americans attack with 1 Adv.Fighter, 1 Fighter and 1 Submarine Yamamoto defend with 1 Destroyer Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Adv.Fighter and 1 Fighter in 87 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 87 Sea Zone Americans win with 1 Adv.Fighter, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Battle in 72 Sea Zone Americans attack with 1 Adv.Fighter, 1 Fighter and 1 Submarine Yamamoto defend with 1 Destroyer Americans roll dice for 1 Submarine in 72 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 72 Sea Zone Americans win with 1 Adv.Fighter, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Non Combat Move - Americans 1 Adv.Fighter and 1 Fighter moved from 72 Sea Zone to 88 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 87 Sea Zone to 88 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 95 Sea Zone to 88 Sea Zone 1 Submarine moved from 88 Sea Zone to 102 Sea Zone 1 Infantry moved from Alaska to 71 Sea Zone 1 Infantry and 3 S.Submarines moved from 71 Sea Zone to 88 Sea Zone 1 Infantry moved from 88 Sea Zone to Wake Place Units - Americans 1 Battleship and 1 Destroyer placed in 88 Sea Zone 1 B.Carrier placed in 98 Sea Zone Americans undo move 2. 1 B.Carrier placed in 83 Sea Zone 3 Fighters placed in 83 Sea Zone 1 Destroyer and 1 S.Submarine placed in 71 Sea Zone Turn Complete - Americans Americans collect 92 PUs; end with 92 PUs
Combat Hit Differential Summary :
Yamamoto : -1.00 Americans : 1.17