Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Combat Move - Chinese
10 ArmoredCars, 3 Artillerys, 2 Elites, 3 Infantrys and 1 Marine moved from Liaoning to Kirin
3 ArmoredCars and 1 Mech.Inf moved from Peking to Kirin
2 Artillerys and 6 Infantrys moved from Peking to Liaoning
6 ArmoredCars and 3 Tanks moved from Chahar to Liaoning
4 Infantrys moved from Chahar to Eastern Mongolia
3 ArmoredCars moved from Suiyuan to Eastern Mongolia
3 Infantrys moved from Suiyuan to East Gobi
3 ArmoredCars moved from Ningsia to East Gobi
1 ArmoredCar moved from Ningsia to East Gobi
2 Mech.Infs moved from Ningsia to Eastern Mongolia
2 ArmoredCars moved from Ningsia to South Gobi
2 ArmoredCars moved from Gobi Altai to South Gobi
6 ArmoredCars moved from Hsining to Gobi Altai
1 ArmoredCar and 3 Mech.Infs moved from Urumqi to W.Sinkiang
Purchase Units - Chinese
Chinese buy 6 ArmoredCars, 7 Infantrys and 4 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Eastern Mongolia
Chinese attack with 3 ArmoredCars, 4 Infantrys and 2 Mech.Infs
Neutral defend with 3 Infantrys
Chinese roll dice for 3 ArmoredCars, 4 Infantrys and 2 Mech.Infs in Eastern Mongolia, round 2 : 2/9 hits, 2.67 expected hits
Neutral roll dice for 3 Infantrys in Eastern Mongolia, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Neutral and 2 Infantrys owned by the Chinese lost in Eastern Mongolia
Chinese roll dice for 3 ArmoredCars, 2 Infantrys and 2 Mech.Infs in Eastern Mongolia, round 3 : 3/7 hits, 2.33 expected hits
Neutral roll dice for 1 Infantry in Eastern Mongolia, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Eastern Mongolia
Chinese loses 0 PUs for violating Eastern Mongolias neutrality.
Chinese win, taking Eastern Mongolia from Neutral with 3 ArmoredCars, 2 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Chinese: 2 Infantrys
Casualties for Neutral: 3 Infantrys
Battle in South Gobi
Chinese attack with 4 ArmoredCars
Neutral defend with 2 Infantrys
Chinese roll dice for 4 ArmoredCars in South Gobi, round 2 : 0/4 hits, 1.33 expected hits
Neutral roll dice for 2 Infantrys in South Gobi, round 2 : 2/2 hits, 0.67 expected hits
2 ArmoredCars owned by the Chinese lost in South Gobi
Chinese roll dice for 2 ArmoredCars in South Gobi, round 3 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 2 Infantrys in South Gobi, round 3 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Chinese lost in South Gobi
Chinese roll dice for 1 ArmoredCar in South Gobi, round 4 : 0/1 hits, 0.33 expected hits
Neutral roll dice for 2 Infantrys in South Gobi, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 ArmoredCar in South Gobi, round 5 : 1/1 hits, 0.33 expected hits
Neutral roll dice for 2 Infantrys in South Gobi, round 5 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Neutral lost in South Gobi
Neutral win with 1 Infantry remaining. Battle score for attacker is -14
Casualties for Chinese: 4 ArmoredCars
Casualties for Neutral: 1 Infantry
Battle in East Gobi
Chinese attack with 4 ArmoredCars and 3 Infantrys
Neutral defend with 4 Infantrys
Chinese roll dice for 4 ArmoredCars and 3 Infantrys in East Gobi, round 2 : 2/7 hits, 1.83 expected hits
Neutral roll dice for 4 Infantrys in East Gobi, round 2 : 0/4 hits, 1.33 expected hits
2 Infantrys owned by the Neutral lost in East Gobi
Chinese roll dice for 4 ArmoredCars and 3 Infantrys in East Gobi, round 3 : 2/7 hits, 1.83 expected hits
Neutral roll dice for 2 Infantrys in East Gobi, round 3 : 1/2 hits, 0.67 expected hits
2 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in East Gobi
Chinese loses 0 PUs for violating East Gobis neutrality.
Chinese win, taking East Gobi from Neutral with 4 ArmoredCars and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Neutral: 4 Infantrys
Casualties for Chinese: 1 Infantry
Battle in W.Sinkiang
Chinese attack with 1 ArmoredCar and 3 Mech.Infs
Neutral defend with 1 Artillery and 1 Infantry
Chinese roll dice for 1 ArmoredCar and 3 Mech.Infs in W.Sinkiang, round 2 : 2/4 hits, 1.33 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in W.Sinkiang, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in W.Sinkiang
Chinese loses 0 PUs for violating W.Sinkiangs neutrality.
Chinese win, taking W.Sinkiang from Neutral with 1 ArmoredCar and 3 Mech.Infs remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Artillery and 1 Infantry
Non Combat Move - Chinese
3 ArmoredCars moved from Hupeh to Ningsia
Place Units - Chinese
4 Tanks placed in Liaoning
3 ArmoredCars placed in Hupeh
6 Infantrys placed in Hsining
Chinese undo move 3.
Chinese undo move 2.
Chinese undo move 1.
4 Tanks placed in Liaoning
4 ArmoredCars placed in Urumqi
2 ArmoredCars and 1 Infantry placed in Hupeh
6 Infantrys placed in Hsining
Turn Complete - Chinese
Chinese collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Neutral : 0.33
Chinese : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Combat Move - Hisaichi
2 Destroyers moved from 67 Sea Zone to 114 Sea Zone
Purchase Units - Hisaichi
Hisaichi buy 1 Bunker and 8 Infantrys; Remaining resources: 2 PUs;
Non Combat Move - Hisaichi
Place Units - Hisaichi
1 Bunker and 8 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
This is another wild game we have going on here, dawg! I’ve never been in a game where the Axis took Anzac but lost Korea before!
PURE MADNESS! I have no idea how to get back on the mainland.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Purchase Units - British
British buy 14 ArmoredCars, 3 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs;
Non Combat Move - British
5 ArmoredCars moved from Delhi to Baluchistan
2 ArmoredCars moved from Bombay to Baluchistan
2 ArmoredCars and 5 Tanks moved from Bihar to Baluchistan
2 Artillerys and 3 Infantrys moved from Bihar to Punjab
1 AAGun moved from Rajputana to Bombay
5 Infantrys moved from Bombay to Rajputana
5 ArmoredCars moved from Madras to Rajputana
6 ArmoredCars and 12 Infantrys moved from N.Thailand to Burma
6 ArmoredCars moved from Burma to Assam
5 Infantrys moved from S.Thailand to Bangkok
6 Tanks moved from Hunan to Yunnan
5 ArmoredCars and 2 Tanks moved from Hong Kong to Hunan
5 Infantrys moved from Shanghai to Shantung
8 Artillerys moved from Hong Kong to Kwangtung
2 Tanks moved from Kirin to Peking
4 Infantrys moved from Kirin to Liaoning
2 Infantrys moved from Koryakia to Kolyma
2 ArmoredCars moved from Vancouver to Yukon
Place Units - British
2 Tanks placed in Bombay
3 ArmoredCars and 2 Tanks placed in Delhi
2 ArmoredCars and 3 Mech.Infs placed in Madras
6 ArmoredCars placed in Bangkok
3 ArmoredCars placed in Hong Kong
Turn Complete - British
British collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
@Whackamatt all i have to do is try not screwing it up
anzac and dutch
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Turn Complete - Anzac
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Combat Move - Dutch
2 Elites moved from Galapagos to 119 Sea Zone
2 ArmoredCars, 4 Mech.Infs and 1 Tank moved from Peru to Santiago
2 Elites moved from 119 Sea Zone to Santiago
1 Adv.Fighter, 1 Fighter and 2 Mech.Infs moved from Suriname to Venezuela
Purchase Units - Dutch
Dutch buy 3 Marines; Remaining resources: 10 PUs;
Combat - Dutch
Battle in Santiago
Dutch attack with 2 ArmoredCars, 2 Elites, 4 Mech.Infs and 1 Tank
Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks
Dutch roll dice for 2 ArmoredCars, 2 Elites, 4 Mech.Infs and 1 Tank in Santiago, round 2 : 5/9 hits, 3.50 expected hits
Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 2 : 3/6 hits, 2.33 expected hits
2 ArmoredCars owned by the Dutch, 1 Mech.Inf owned by the Dutch, 1 Tank owned by the Neutral, 2 Infantrys owned by the Neutral and 2 Artillerys owned by the Neutral lost in Santiago
Dutch roll dice for 2 Elites, 3 Mech.Infs and 1 Tank in Santiago, round 3 : 3/6 hits, 2.50 expected hits
Neutral roll dice for 1 Tank in Santiago, round 3 : 1/1 hits, 0.50 expected hits
1 Mech.Inf owned by the Dutch and 1 Tank owned by the Neutral lost in Santiago
Dutch loses 0 PUs for violating Santiagos neutrality.
Dutch win, taking Santiago from Neutral with 2 Elites, 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is 2
Casualties for Dutch: 2 ArmoredCars and 2 Mech.Infs
Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks
Battle in Venezuela
Dutch attack with 1 Adv.Fighter, 1 Fighter and 2 Mech.Infs
Neutral defend with 3 Infantrys
Dutch roll dice for 1 Adv.Fighter, 1 Fighter and 2 Mech.Infs in Venezuela, round 2 : 2/4 hits, 1.50 expected hits
Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 1/3 hits, 1.00 expected hits
1 Mech.Inf owned by the Dutch and 2 Infantrys owned by the Neutral lost in Venezuela
Dutch roll dice for 1 Adv.Fighter, 1 Fighter and 1 Mech.Inf in Venezuela, round 3 : 2/3 hits, 1.17 expected hits
Neutral roll dice for 1 Infantry in Venezuela, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Venezuela
Dutch loses 0 PUs for violating Venezuelas neutrality.
Dutch win, taking Venezuela from Neutral with 1 Adv.Fighter, 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is 0
Casualties for Dutch: 1 Mech.Inf
Casualties for Neutral: 3 Infantrys
Non Combat Move - Dutch
1 Adv.Fighter and 1 Fighter moved from Venezuela to Suriname
Place Units - Dutch
3 Marines placed in Suriname
Turn Complete - Dutch
Dutch collect 26 PUs; end with 36 PUs
Combat Hit Differential Summary :
Neutral : 0.83
Dutch : 3.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Combat Move - Finns
2 ArmoredCars, 3 Artillerys, 4 Elites, 10 Infantrys and 2 Tanks moved from S.Karelia to Arkhangelsk
2 Mech.Infs moved from Vyborg to Novgorod
1 Fighter moved from Murmansk to Arkhangelsk
2 Artillerys and 2 Infantrys moved from Oulu to Vyborg
2 Infantrys moved from Vyborg to S.Karelia
1 Elite and 3 Infantrys moved from Tampere to Oulu
Purchase Units - Finns
Finns buy 4 Infantrys and 2 Mech.Infs; Remaining resources: 1 PUs;
Combat - Finns
Battle in Arkhangelsk
Finns attack with 2 ArmoredCars, 3 Artillerys, 4 Elites, 1 Fighter, 10 Infantrys and 2 Tanks
Russians defend with 1 AAGun, 5 Artillerys, 1 Bunker, 1 Factory, 10 Infantrys and 2 Tanks
AA fire in Arkhangelsk : 0/1 hits, 0.17 expected hits
Finns roll dice for 2 ArmoredCars, 3 Artillerys, 4 Elites, 1 Fighter, 10 Infantrys and 2 Tanks in Arkhangelsk, round 2 : 7/22 hits, 6.50 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 5 Artillerys, 1 Bunker, 10 Infantrys and 2 Tanks in Arkhangelsk, round 2 : 5/18 hits, 6.50 expected hits
6 Infantrys owned by the Russians and 5 Infantrys owned by the Finns lost in Arkhangelsk
Finns roll dice for 2 ArmoredCars, 3 Artillerys, 4 Elites, 1 Fighter, 5 Infantrys and 2 Tanks in Arkhangelsk, round 3 : 7/17 hits, 5.67 expected hits
Russians roll dice for 5 Artillerys, 1 Bunker, 4 Infantrys and 2 Tanks in Arkhangelsk, round 3 : 5/12 hits, 4.50 expected hits
4 Infantrys owned by the Russians, 5 Infantrys owned by the Finns and 3 Artillerys owned by the Russians lost in Arkhangelsk
Finns roll dice for 2 ArmoredCars, 3 Artillerys, 4 Elites, 1 Fighter and 2 Tanks in Arkhangelsk, round 4 : 6/12 hits, 4.83 expected hits
Russians roll dice for 2 Artillerys, 1 Bunker and 2 Tanks in Arkhangelsk, round 4 : 3/5 hits, 2.17 expected hits
1 Elite owned by the Finns, 2 ArmoredCars owned by the Finns, 2 Artillerys owned by the Russians, 1 Bunker owned by the Russians and 2 Tanks owned by the Russians lost in Arkhangelsk
Finns win, taking Arkhangelsk from Russians with 3 Artillerys, 3 Elites, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 25
Casualties for Finns: 2 ArmoredCars, 1 Elite and 10 Infantrys
Casualties for Russians: 5 Artillerys, 1 Bunker, 10 Infantrys and 2 Tanks
Battle in Novgorod
Finns attack with 2 Mech.Infs
Russians defend with 1 Infantry
Finns roll dice for 2 Mech.Infs in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
Finns roll dice for 2 Mech.Infs in Novgorod, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
Finns roll dice for 2 Mech.Infs in Novgorod, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Novgorod, round 4 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Finns lost in Novgorod
Finns roll dice for 1 Mech.Inf in Novgorod, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Novgorod, round 5 : 0/1 hits, 0.33 expected hits
Finns roll dice for 1 Mech.Inf in Novgorod, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Novgorod, round 6 : 0/1 hits, 0.33 expected hits
Finns roll dice for 1 Mech.Inf in Novgorod, round 7 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Novgorod, round 7 : 0/1 hits, 0.33 expected hits
Finns roll dice for 1 Mech.Inf in Novgorod, round 8 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Novgorod, round 8 : 0/1 hits, 0.33 expected hits
Finns roll dice for 1 Mech.Inf in Novgorod, round 9 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Novgorod, round 9 : 0/1 hits, 0.33 expected hits
Finns roll dice for 1 Mech.Inf in Novgorod, round 10 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Novgorod, round 10 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Finns lost in Novgorod
Russians win with 1 Infantry remaining. Battle score for attacker is -12
Casualties for Finns: 2 Mech.Infs
Non Combat Move - Finns
1 Fighter moved from Arkhangelsk to S.Karelia
Place Units - Finns
2 Mech.Infs placed in Lapland
4 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 22 PUs; end with 23 PUs
Combat Hit Differential Summary :
AA fire in Arkhangelsk : : -0.17
Finns : -1.00
Russians : -1.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Combat Move - Romanians
2 ArmoredCars moved from Odessa to Crimea
2 ArmoredCars moved from Minsk to Novgorod
1 Fighter moved from Kiev to Novgorod
3 Tanks moved from Bucharest to Odessa
1 Tank moved from Odessa to Crimea
2 Elites moved from E.Romania to Odessa
Purchase Units - Romanians
Romanians buy 2 ArmoredCars, 1 Elite and 1 Tank; Remaining resources: 1 PUs;
Combat - Romanians
Battle in Crimea
Romanians attack with 2 ArmoredCars and 1 Tank
Russians defend with 1 Infantry
Romanians roll dice for 2 ArmoredCars and 1 Tank in Crimea, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in Crimea, round 2 : 0/1 hits, 0.33 expected hits
Romanians roll dice for 2 ArmoredCars and 1 Tank in Crimea, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in Crimea, round 3 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Romanians and 1 Infantry owned by the Russians lost in Crimea
Romanians win, taking Crimea from Russians with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is -2
Casualties for Romanians: 1 ArmoredCar
Casualties for Russians: 1 Infantry
Battle in Novgorod
Romanians attack with 2 ArmoredCars and 1 Fighter
Russians defend with 1 Infantry
Romanians roll dice for 2 ArmoredCars and 1 Fighter in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
Romanians roll dice for 2 ArmoredCars and 1 Fighter in Novgorod, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Novgorod
Romanians win, taking Novgorod from Russians with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Romanians
1 Fighter moved from Novgorod to Kiev
Place Units - Romanians
2 ArmoredCars, 1 Elite and 1 Tank placed in Bucharest
Turn Complete - Romanians
Romanians collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
Romanians : -1.33
Russians : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Turn Complete - Thai
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Combat Move - Americans
4 S.Submarines moved from 34 Sea Zone to 35 Sea Zone
1 Submarine moved from 87 Sea Zone to 95 Sea Zone
1 Destroyer moved from 87 Sea Zone to 76 Sea Zone
1 S.Submarine moved from 88 Sea Zone to 87 Sea Zone
1 S.Submarine moved from 87 Sea Zone to 85 Sea Zone
7 Battleships moved from 87 Sea Zone to 88 Sea Zone
1 Cruiser moved from 87 Sea Zone to 88 Sea Zone
1 B.Transport moved from 87 Sea Zone to 88 Sea Zone
2 Artillerys moved from Umnak to 71 Sea Zone
1 Marine moved from Umnak to 71 Sea Zone
2 Artillerys, 1 B.Transport, 1 Battleship, 1 Destroyer and 1 Marine moved from 71 Sea Zone to 72 Sea Zone
2 Artillerys and 1 Marine moved from 72 Sea Zone to Koryakia
Purchase Units - Americans
Americans buy 2 Battleships, 1 Destroyer, 5 S.Submarines and 1 Submarine; Remaining resources: 0 PUs;
Combat - Americans
Non Combat Move - Americans
2 Artillerys and 7 Infantrys moved from Heilungchiang to Kirin
Place Units - Americans
2 Battleships placed in 88 Sea Zone
1 Destroyer and 1 Submarine placed in 35 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 13 Sea Zone: 1 Battleship and 1 Destroyer
EDIT: Adding units owned by Americans to 8 Sea Zone: 1 Battleship and 1 Destroyer
EDIT: Turning off Edit Mode
5 S.Submarines placed in 13 Sea Zone
Turn Complete - Americans
Americans collect 103 PUs; end with 103 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - Germans
4 Artillerys moved from Netherlands to 22 Sea Zone
3 Elites and 1 Infantry moved from Netherlands to 22 Sea Zone
2 Infantrys moved from Hamburg to 22 Sea Zone
1 Cruiser moved from 22 Sea Zone to 12 Sea Zone
1 Infantry moved from Nordland to 12 Sea Zone
1 Cruiser and 1 Infantry moved from 12 Sea Zone to 11 Sea Zone
4 Artillerys, 1 Battleship, 6 Destroyers, 3 Elites, 3 Infantrys, 2 S.Submarines, 1 Submarine and 4 Transports moved from 22 Sea Zone to 11 Sea Zone
2 Battleships moved from 18 Sea Zone to 11 Sea Zone
1 Carrier and 6 Destroyers moved from 18 Sea Zone to 11 Sea Zone
4 Artillerys, 3 Elites and 4 Infantrys moved from 11 Sea Zone to Scotland
6 T.Boats moved from 23 Sea Zone to 22 Sea Zone
1 Infantry moved from Nordland to Oslo
2 Artillerys and 3 Elites moved from Finnmark to Nordland
2 Elites moved from S.Karelia to Yaroslavl
2 Elites moved from S.Karelia to Vologda
1 JetFighter moved from S.Karelia to Vologda
1 Bomber moved from Kiev to Minsk
1 Bomber moved from Minsk to Yaroslavl
4 HeavyTanks and 3 Tanks moved from Vinnytsia to Kiev
4 Mech.Infs moved from Warsaw to Kiev
4 Infantrys moved from Brest to Kiev
3 Mech.Infs moved from Danzig to Kiev
1 Artillery, 1 Elite and 1 Infantry moved from Minsk to Smolensk
2 Artillerys and 1 Elite moved from Minsk to Kiev
1 Infantry moved from Kiev to Minsk
2 HeavyTanks, 4 Mech.Infs and 1 Tank moved from Kiev to Rostov
4 Infantrys and 2 Mot.Infs moved from Donetsk to Rostov
1 JetFighter moved from Bohemia to Kiev
2 Artillerys and 2 Elites moved from Greece to Istanbul
1 Elite and 1 Infantry moved from N.Algeria to 42 Sea Zone
1 Elite, 1 Infantry and 2 S.Submarines moved from 42 Sea Zone to 34 Sea Zone
1 Infantry moved from 34 Sea Zone to Cape Verde
Germans take Cape Verde from French
1 Elite moved from 34 Sea Zone to Canarians
Germans take Canarians from French
1 Destroyer and 1 Transport moved from 41 Sea Zone to 34 Sea Zone
Purchase Units - Germans
Germans buy 2 Artillerys, 1 Bunker, 3 Elites, 1 Factory, 3 HeavyTanks, 1 Infantry, 3 Mech.Infs and 8 Tanks; Remaining resources: 1 PUs;
Combat - Germans
Battle in Rostov
Germans attack with 2 HeavyTanks, 4 Infantrys, 4 Mech.Infs, 2 Mot.Infs and 1 Tank
Russians defend with 11 Infantrys
Germans roll dice for 2 HeavyTanks, 4 Infantrys, 4 Mech.Infs, 2 Mot.Infs and 1 Tank in Rostov, round 2 : 6/13 hits, 4.83 expected hits
Russians roll dice for 11 Infantrys in Rostov, round 2 : 4/11 hits, 3.67 expected hits
2 Mot.Infs owned by the Germans, 6 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Rostov
Germans roll dice for 2 HeavyTanks, 2 Infantrys, 4 Mech.Infs and 1 Tank in Rostov, round 3 : 4/9 hits, 3.83 expected hits
Russians roll dice for 5 Infantrys in Rostov, round 3 : 1/5 hits, 1.67 expected hits
4 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Rostov
Germans roll dice for 2 HeavyTanks, 1 Infantry, 4 Mech.Infs and 1 Tank in Rostov, round 4 : 6/8 hits, 3.50 expected hits
Russians roll dice for 1 Infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 HeavyTanks, 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is 4
Casualties for Germans: 4 Infantrys and 2 Mot.Infs
Casualties for Russians: 11 Infantrys
Battle in Smolensk
Germans attack with 1 Artillery, 1 Elite and 1 Infantry
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Istanbul
Germans attack with 2 Artillerys and 2 Elites
Neutral defend with 1 Bunker and 2 Infantrys
Germans roll dice for 2 Artillerys and 2 Elites in Istanbul, round 2 : 4/4 hits, 1.67 expected hits
Neutral roll dice for 1 Bunker and 2 Infantrys in Istanbul, round 2 : 1/3 hits, 1.17 expected hits
1 Bunker owned by the Neutral, 1 Elite owned by the Germans and 2 Infantrys owned by the Neutral lost in Istanbul
Germans loses 0 PUs for violating Istanbuls neutrality.
Germans win, taking Istanbul from Neutral with 2 Artillerys and 1 Elite remaining. Battle score for attacker is 7
Casualties for Germans: 1 Elite
Casualties for Neutral: 1 Bunker and 2 Infantrys
Battle in Yaroslavl
Germans attack with 1 Bomber and 2 Elites
Russians defend with 1 Infantry
Germans roll dice for 1 Bomber and 2 Elites in Yaroslavl, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Bomber and 2 Elites in Yaroslavl, round 3 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in Yaroslavl, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Yaroslavl
Germans win, taking Yaroslavl from Russians with 1 Bomber and 2 Elites remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Vologda
Germans attack with 2 Elites and 1 JetFighter
Russians defend with 1 Infantry
Germans roll dice for 2 Elites and 1 JetFighter in Vologda, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Elite owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 Elite and 1 JetFighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 Elite
Casualties for Russians: 1 Infantry
Battle in Scotland
Germans attack with 4 Artillerys, 3 Elites and 4 Infantrys
British defend with 1 Artillery and 3 Infantrys
Germans roll dice for 3 Battleships and 1 Cruiser in Scotland, round 2 : 4/4 hits, 2.50 expected hits
1 Artillery owned by the British and 3 Infantrys owned by the British lost in Scotland
Germans win, taking Scotland from British with 4 Artillerys, 3 Elites and 4 Infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 Artillery and 3 Infantrys
Non Combat Move - Germans
1 Bomber moved from Yaroslavl to Minsk
1 Bomber moved from Minsk to Kiev
1 JetFighter moved from Vologda to Minsk
1 JetFighter moved from Minsk to Kiev
Place Units - Germans
1 Bunker and 3 HeavyTanks placed in Kiev
4 Tanks placed in Vinnytsia
2 Artillerys, 3 Elites and 1 Infantry placed in Hamburg
1 Factory placed in Netherlands
4 Tanks placed in Warsaw
3 Mech.Infs placed in Danzig
Turn Complete - Germans
Germans collect 125 PUs; end with 126 PUs
Combat Hit Differential Summary :
Germans : 7.67
Neutral : -0.17
Russians : 1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - Russians
8 Infantrys moved from Kursk to Rostov
2 Infantrys moved from Kursk to Donetsk
1 Elite moved from Kursk to Donetsk
1 Infantry moved from Kursk to Donetsk
1 Infantry moved from Georgia to Rostov
5 Infantrys moved from Stalingrad to Rostov
5 Infantrys moved from Saratov to Rostov
4 Infantrys moved from Moscow to Yaroslavl
1 HeavyTank moved from Moscow to Yaroslavl
3 Infantrys moved from Kursk to Minsk
4 Infantrys moved from Kursk to Smolensk
1 Tank moved from Kursk to Donetsk
1 Tank moved from Kursk to Minsk
1 Tank moved from Kursk to Smolensk
2 HeavyTanks moved from Kursk to Rostov
2 Tanks moved from Kursk to Rostov
1 Infantry moved from Perm to Komi
1 Infantry moved from Perm to Kirov
2 Infantrys moved from Uzbekistan to 126 Sea Zone
2 Infantrys moved from 126 Sea Zone to W.Iran
6 Artillerys, 1 Elite, 1 Fighter, 3 HeavyTanks, 16 Infantrys, 2 Mech.Infs and 6 Tanks moved from Kirin to Changchun
Purchase Units - Russians
Russians buy 6 Bunkers, 1 HeavyTank, 23 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Changchun
Russians attack with 6 Artillerys, 1 Elite, 1 Fighter, 3 HeavyTanks, 16 Infantrys, 2 Mech.Infs and 6 Tanks
Hisaichi defend with 3 Bunkers, 1 Factory, 21 Infantrys and 3 Tanks; Yamamoto defend with 8 Infantrys
Russians roll dice for 6 Artillerys, 1 Elite, 1 Fighter, 3 HeavyTanks, 16 Infantrys, 2 Mech.Infs and 6 Tanks in Changchun, round 2 : 14/35 hits, 12.33 expected hits
Units damaged: 3 Bunkers owned by the Hisaichi
Hisaichi roll dice for 3 Bunkers, 29 Infantrys and 3 Tanks in Changchun, round 2 : 10/35 hits, 12.67 expected hits
10 Infantrys owned by the Russians, 4 Infantrys owned by the Yamamoto and 7 Infantrys owned by the Hisaichi lost in Changchun
6 Artillerys, 1 Elite, 3 HeavyTanks, 6 Infantrys, 2 Mech.Infs and 6 Tanks retreated to Kirin
Hisaichi win with 3 Bunkers, 18 Infantrys and 3 Tanks remaining. Battle score for attacker is 2
Casualties for Russians: 10 Infantrys
Casualties for Hisaichi: 7 Infantrys
Casualties for Yamamoto: 4 Infantrys
Battle in Yaroslavl
Russians attack with 1 HeavyTank and 4 Infantrys
Germans defend with 2 Elites
Russians roll dice for 1 HeavyTank and 4 Infantrys in Yaroslavl, round 2 : 1/5 hits, 1.33 expected hits
Germans roll dice for 2 Elites in Yaroslavl, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Elite owned by the Germans lost in Yaroslavl
Russians roll dice for 1 HeavyTank and 3 Infantrys in Yaroslavl, round 3 : 2/4 hits, 1.17 expected hits
Germans roll dice for 1 Elite in Yaroslavl, round 3 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Germans lost in Yaroslavl
Russians win, taking Yaroslavl from Germans with 1 HeavyTank and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 Infantry
Casualties for Germans: 2 Elites
Battle in Smolensk
Russians attack with 4 Infantrys and 1 Tank
Germans defend with 1 Artillery and 1 Elite
Russians roll dice for 4 Infantrys and 1 Tank in Smolensk, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 1 Artillery and 1 Elite in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Elite owned by the Germans lost in Smolensk
Russians roll dice for 3 Infantrys and 1 Tank in Smolensk, round 3 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 Artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 5
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 Artillery and 1 Elite
Battle in Rostov
Russians attack with 2 HeavyTanks, 19 Infantrys and 2 Tanks
Germans defend with 2 HeavyTanks, 4 Mech.Infs and 1 Tank
Russians roll dice for 2 HeavyTanks, 19 Infantrys and 2 Tanks in Rostov, round 2 : 7/23 hits, 5.50 expected hits
Germans roll dice for 2 HeavyTanks, 4 Mech.Infs and 1 Tank in Rostov, round 2 : 2/7 hits, 3.17 expected hits
2 HeavyTanks owned by the Germans, 2 Infantrys owned by the Russians, 4 Mech.Infs owned by the Germans and 1 Tank owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 HeavyTanks, 17 Infantrys and 2 Tanks remaining. Battle score for attacker is 39
Casualties for Russians: 2 Infantrys
Casualties for Germans: 2 HeavyTanks, 4 Mech.Infs and 1 Tank
Battle in Donetsk
Russians attack with 1 Elite, 3 Infantrys and 1 Tank
Romanians defend with 1 Tank
Russians roll dice for 1 Elite, 3 Infantrys and 1 Tank in Donetsk, round 2 : 2/5 hits, 1.33 expected hits
Romanians roll dice for 1 Tank in Donetsk, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Donetsk
Russians win, taking Donetsk from Romanians with 1 Elite, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 3
Casualties for Russians: 1 Infantry
Casualties for Romanians: 1 Tank
Battle in Minsk
Russians attack with 3 Infantrys and 1 Tank
Germans defend with 1 Infantry
Russians roll dice for 3 Infantrys and 1 Tank in Minsk, round 2 : 2/4 hits, 1.00 expected hits
Romanians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Minsk
Russians win, taking Minsk from Romanians with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Non Combat Move - Russians
1 Fighter moved from Changchun to Chita
1 AAGun and 10 Infantrys moved from Chita to N.Buryat Mongolia
11 HeavyTanks and 19 Tanks moved from Kursk to Moscow
Place Units - Russians
1 Bunker and 3 Infantrys placed in Kursk
1 Bunker and 5 Infantrys placed in Stalingrad
1 Bunker and 3 Infantrys placed in Georgia
1 Bunker and 5 Infantrys placed in Sverdlovsk
1 Bunker, 1 HeavyTank, 7 Infantrys and 2 Tanks placed in Moscow
1 Bunker placed in W.Iran
Russians undo move 4.
3 Infantrys placed in W.Iran
1 Bunker and 2 Infantrys placed in Sverdlovsk
Turn Complete - Russians
Russians collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : -1.17
Romanians : 0.17
Hisaichi : -2.67
Russians : 6.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - Italians
1 Tank moved from Adana to Azerbaijan
Italians take Erzurum from Russians
Italians take Azerbaijan from Russians
2 Mech.Infs moved from Palestine to W.Iran
1 Mech.Inf and 1 Tank moved from Iraq to W.Iran
2 HeavyTanks moved from Syria to W.Iran
1 Transport moved from 55 Sea Zone to 51 Sea Zone
1 Tank moved from Tobruk to 51 Sea Zone
1 Artillery and 1 Infantry moved from Crete to 55 Sea Zone
1 Artillery and 1 Infantry moved from 55 Sea Zone to Cyprus
1 Tank and 1 Transport moved from 51 Sea Zone to 55 Sea Zone
1 Tank moved from 55 Sea Zone to Cyprus
4 Infantrys moved from Adana to W.Iran
2 Infantrys and 2 Tanks moved from Adana to Ankara
3 JetFighters moved from Syria to Ankara
1 Infantry and 1 Tank moved from Adana to W.Iran
1 Infantry and 1 Tank moved from Adana to W.Iran
1 Infantry and 1 Tank moved from Adana to W.Iran
6 Transports moved from 55 Sea Zone to 57 Sea Zone
2 HeavyTanks, 3 Infantrys and 1 Tank moved from Italian East Africa to 57 Sea Zone
6 Mech.Infs moved from Cairo to N.Saudi Arabia
2 HeavyTanks, 3 Infantrys and 1 Tank moved from 57 Sea Zone to S.Saudi Arabia
1 Battleship and 4 Destroyers moved from 55 Sea Zone to 57 Sea Zone
3 S.Submarines moved from 55 Sea Zone to 58 Sea Zone
4 JetFighters moved from Mauritania to 32 Sea Zone
2 Cruisers moved from 41 Sea Zone to 31 Sea Zone
2 Infantrys moved from W.Morocco to 31 Sea Zone
2 Cruisers and 2 Infantrys moved from 31 Sea Zone to 34 Sea Zone
2 Infantrys moved from 34 Sea Zone to Cape Verde
2 Transports moved from 41 Sea Zone to 31 Sea Zone
2 Tanks moved from Rio de Oro to 31 Sea Zone
2 Infantrys moved from W.Morocco to 31 Sea Zone
2 Infantrys, 2 Tanks and 2 Transports moved from 31 Sea Zone to 34 Sea Zone
2 Infantrys and 2 Tanks moved from 34 Sea Zone to Cape Verde
5 Infantrys and 1 Tank moved from Rio de Oro to Mauritania
1 Infantry moved from South Africa to Rhodesia
6 Infantrys moved from Mauritania to French Sudan
6 Infantrys moved from French Sudan to French Equatorial Africa
6 Infantrys moved from French Equatorial Africa to Belgian Congo
5 Infantrys moved from Belgian Congo to Kenya
1 Infantry moved from Kufra to Darfur
2 Infantrys moved from N.Algeria to 42 Sea Zone
2 Infantrys and 1 Transport moved from 42 Sea Zone to 31 Sea Zone
2 Infantrys moved from 31 Sea Zone to Mauritania
3 Carriers moved from 41 Sea Zone to 34 Sea Zone
2 Destroyers and 2 Submarines moved from 41 Sea Zone to 34 Sea Zone
1 Adv.Fighter and 1 Fighter moved from Mauritania to 34 Sea Zone
4 Destroyers and 2 Submarines moved from 45 Sea Zone to 41 Sea Zone
4 ArmoredCars, 2 Artillerys and 7 Infantrys moved from Aquitaine to Navarre
2 Infantrys moved from N.Algeria to E.Morocco
4 Infantrys moved from W.Morocco to Mauritania
2 Infantrys moved from Mauritania to French Sudan
2 Elites moved from French Sudan to French Equatorial Africa
Purchase Units - Italians
Italians buy 1 Elite, 3 Factorys, 2 HeavyTanks, 6 Infantrys, 2 JetFighters, 4 Tanks and 1 Transport; Remaining resources: 0 PUs;
Combat - Italians
Battle in 32 Sea Zone
Italians attack with 4 JetFighters
Dutch defend with 2 Transports
Italians roll dice for 4 JetFighters in 32 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
Dutch roll dice for 2 Transports in 32 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 Transports owned by the Dutch lost in 32 Sea Zone
Italians win with 4 JetFighters remaining. Battle score for attacker is 12
Casualties for Dutch: 2 Transports
Battle in Navarre
Italians attack with 4 ArmoredCars, 2 Artillerys and 7 Infantrys
Neutral defend with 2 Bunkers
Italians roll dice for 4 ArmoredCars, 2 Artillerys and 7 Infantrys in Navarre, round 2 : 5/13 hits, 3.50 expected hits
Neutral roll dice for 2 Bunkers in Navarre, round 2 : 0/2 hits, 1.00 expected hits
2 Bunkers owned by the Neutral lost in Navarre
Italians loses 0 PUs for violating Navarres neutrality.
Italians win, taking Navarre from Neutral with 4 ArmoredCars, 2 Artillerys and 7 Infantrys remaining. Battle score for attacker is 12
Casualties for Neutral: 2 Bunkers
Battle in W.Iran
Italians attack with 2 HeavyTanks, 7 Infantrys, 3 Mech.Infs and 4 Tanks
Russians defend with 1 AAGun, 1 Bunker, 1 Elite, 1 Factory and 7 Infantrys
Italians roll dice for 2 HeavyTanks, 7 Infantrys, 3 Mech.Infs and 4 Tanks in W.Iran, round 2 : 7/16 hits, 6.00 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker, 1 Elite and 7 Infantrys in W.Iran, round 2 : 4/9 hits, 3.17 expected hits
6 Infantrys owned by the Russians and 4 Infantrys owned by the Italians lost in W.Iran
Italians roll dice for 2 HeavyTanks, 3 Infantrys, 3 Mech.Infs and 4 Tanks in W.Iran, round 3 : 5/12 hits, 5.33 expected hits
Russians roll dice for 1 Bunker, 1 Elite and 1 Infantry in W.Iran, round 3 : 1/3 hits, 1.17 expected hits
1 Elite owned by the Russians, 1 Infantry owned by the Russians, 1 Infantry owned by the Italians and 1 Bunker owned by the Russians lost in W.Iran
Italians win, taking W.Iran from Russians with 2 HeavyTanks, 2 Infantrys, 3 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 13
Casualties for Italians: 5 Infantrys
Casualties for Russians: 1 Bunker, 1 Elite and 7 Infantrys
Battle in Ankara
Italians attack with 2 Infantrys, 3 JetFighters and 2 Tanks
Neutral defend with 2 Artillerys and 2 Infantrys
Italians roll dice for 2 Infantrys, 3 JetFighters and 2 Tanks in Ankara, round 2 : 2/7 hits, 3.33 expected hits
Neutral roll dice for 2 Artillerys and 2 Infantrys in Ankara, round 2 : 1/4 hits, 1.33 expected hits
2 Infantrys owned by the Neutral and 1 Infantry owned by the Italians lost in Ankara
Italians roll dice for 1 Infantry, 3 JetFighters and 2 Tanks in Ankara, round 3 : 3/6 hits, 3.17 expected hits
Neutral roll dice for 2 Artillerys in Ankara, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Italians and 2 Artillerys owned by the Neutral lost in Ankara
Italians loses 0 PUs for violating Ankaras neutrality.
Italians win, taking Ankara from Neutral with 3 JetFighters and 2 Tanks remaining. Battle score for attacker is 8
Casualties for Italians: 2 Infantrys
Casualties for Neutral: 2 Artillerys and 2 Infantrys
Battle in S.Saudi Arabia
Italians attack with 2 HeavyTanks, 3 Infantrys and 1 Tank
Neutral defend with 1 Artillery and 3 Infantrys
Italians roll dice for 1 Battleship in S.Saudi Arabia, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in S.Saudi Arabia
Italians roll dice for 2 HeavyTanks, 3 Infantrys and 1 Tank in S.Saudi Arabia, round 2 : 3/6 hits, 2.33 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in S.Saudi Arabia, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Neutral, 2 Infantrys owned by the Italians and 1 Artillery owned by the Neutral lost in S.Saudi Arabia
Italians loses 0 PUs for violating S.Saudi Arabias neutrality.
Italians win, taking S.Saudi Arabia from Neutral with 2 HeavyTanks, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Artillery and 3 Infantrys
Casualties for Italians: 2 Infantrys
Battle in N.Saudi Arabia
Italians attack with 6 Mech.Infs
Neutral defend with 1 Artillery and 3 Infantrys
Italians roll dice for 6 Mech.Infs in N.Saudi Arabia, round 2 : 2/6 hits, 2.00 expected hits
Neutral roll dice for 1 Artillery and 3 Infantrys in N.Saudi Arabia, round 2 : 1/4 hits, 1.33 expected hits
2 Infantrys owned by the Neutral and 1 Mech.Inf owned by the Italians lost in N.Saudi Arabia
Italians roll dice for 5 Mech.Infs in N.Saudi Arabia, round 3 : 1/5 hits, 1.67 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in N.Saudi Arabia, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral and 1 Mech.Inf owned by the Italians lost in N.Saudi Arabia
Italians roll dice for 4 Mech.Infs in N.Saudi Arabia, round 4 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 Artillery in N.Saudi Arabia, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in N.Saudi Arabia
Italians loses 0 PUs for violating N.Saudi Arabias neutrality.
Italians win, taking N.Saudi Arabia from Neutral with 4 Mech.Infs remaining. Battle score for attacker is -2
Casualties for Italians: 2 Mech.Infs
Casualties for Neutral: 1 Artillery and 3 Infantrys
Battle in Cyprus
Italians attack with 1 Artillery, 1 Infantry and 1 Tank
British defend with 1 Infantry
Italians roll dice for 1 Artillery, 1 Infantry and 1 Tank in Cyprus, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 Infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Cyprus
Italians win, taking Cyprus from British with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Non Combat Move - Italians
1 AAGun moved from Nubia to Italian East Africa
2 Mot.Infs moved from French Sudan to Belgian Congo
4 JetFighters moved from 32 Sea Zone to 34 Sea Zone
3 JetFighters moved from Ankara to Iraq
Place Units - Italians
1 Factory placed in Palestine
1 Factory placed in Mozambique
3 Tanks placed in Italian East Africa
6 Infantrys placed in Cairo
1 Transport placed in 55 Sea Zone
1 Tank placed in Crete
1 Factory placed in Rio de Oro
2 JetFighters placed in E.Morocco
Italians undo move 3.
2 HeavyTanks and 1 Tank placed in Italian East Africa
2 Tanks placed in French Equatorial Africa
1 Elite placed in Cape Town
Turn Complete - Italians
Italians collect 139 PUs; end with 139 PUs
Combat Hit Differential Summary :
Neutral : -0.33
Italians : 1.83
British : -0.33
Russians : 0.67
Dutch : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - French
1 Elite, 2 Infantrys, 1 Tank and 2 Transports moved from 8 Sea Zone to 10 Sea Zone
1 Tank moved from 10 Sea Zone to Dublin
1 Elite and 1 Infantry moved from 10 Sea Zone to Northern Ireland
1 Infantry moved from 10 Sea Zone to Dublin
2 Transports moved from 2 Sea Zone to 8 Sea Zone
1 Cruiser and 1 Destroyer moved from 1 Sea Zone to 8 Sea Zone
Purchase Units - French
French buy 2 Submarines; Remaining resources: 0 PUs;
Non Combat Move - French
Place Units - French
2 Submarines placed in 1 Sea Zone
Turn Complete - French
French collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - Yamamoto
1 Elite and 1 Tank moved from Saipan to 86 Sea Zone
1 Infantry moved from Minamitori to 86 Sea Zone
4 Infantrys moved from Minamitori to 86 Sea Zone
2 Infantrys moved from Minamitori to 86 Sea Zone
2 Infantrys moved from Minamitori to 86 Sea Zone
1 Infantry moved from New Ireland to 114 Sea Zone
1 Infantry moved from Merauke to Hollandia
Yamamoto take Hollandia from Dutch
2 Infantrys moved from Northern Territory to 113 Sea Zone
1 Battleship, 1 Carrier, 2 Cruisers, 1 Destroyer and 2 Infantrys moved from 113 Sea Zone to 114 Sea Zone
2 Infantrys moved from 114 Sea Zone to New Caledonia
2 Elites and 1 Marine moved from Wellington to 122 Sea Zone
1 Elite and 1 S.Submarine moved from 122 Sea Zone to 117 Sea Zone
1 Elite moved from 117 Sea Zone to Phoenix
Yamamoto take Phoenix from Americans
1 Elite, 1 Marine and 2 S.Submarines moved from 122 Sea Zone to 124 Sea Zone
1 Elite, 1 Marine and 2 S.Submarines moved from 124 Sea Zone to 117 Sea Zone
1 Elite and 1 Marine moved from 117 Sea Zone to Christmas
1 Infantry and 1 S.Submarine moved from 114 Sea Zone to 97 Sea Zone
1 Infantry moved from 97 Sea Zone to Midway
Yamamoto take Midway from Americans
3 B.Transports, 1 Elite, 9 Infantrys and 1 Tank moved from 86 Sea Zone to 87 Sea Zone
1 Elite, 9 Infantrys and 1 Tank moved from 87 Sea Zone to Wake
2 Fighters moved from Davao to 85 Sea Zone
1 Destroyer and 1 Submarine moved from 107 Sea Zone to 85 Sea Zone
1 Infantry moved from North New Zealand to 122 Sea Zone
1 Infantry moved from South New Zealand to 122 Sea Zone
1 B.Transport and 2 Infantrys moved from 122 Sea Zone to 114 Sea Zone
2 Infantrys moved from 114 Sea Zone to New Britain
1 Submarine moved from 86 Sea Zone to 76 Sea Zone
1 Cruiser moved from 86 Sea Zone to 87 Sea Zone
1 Destroyer moved from 86 Sea Zone to 95 Sea Zone
1 Fighter moved from 86 Sea Zone to 95 Sea Zone
1 Fighter moved from 86 Sea Zone to 95 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 86 Sea Zone to Wake
4 Adv.Fighters, 2 Fighters and 1 L.Fighter moved from 86 Sea Zone to 72 Sea Zone
1 Transport moved from 86 Sea Zone to 102 Sea Zone
1 Artillery and 1 Infantry moved from Ponape to 102 Sea Zone
1 Artillery and 1 Infantry moved from 102 Sea Zone to Kusaie
4 B.Carriers moved from 86 Sea Zone to 87 Sea Zone
1 Destroyer and 1 Fighter moved from 86 Sea Zone to 76 Sea Zone
1 Destroyer moved from 86 Sea Zone to 87 Sea Zone
4 Infantrys moved from Tokyo to Tohoku
4 Infantrys moved from Tokyo to Chubu
1 Mech.Inf moved from Chubu to Kyushu
3 Infantrys moved from Tokyo to Tohoku
3 Infantrys moved from Tokyo to Chubu
Purchase Units - Yamamoto
Yamamoto buy 1 Adv.Fighter, 1 B.Carrier, 2 B.Transports, 3 Destroyers, 1 Elite, 2 Fighters and 2 Submarines; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 76 Sea Zone
Yamamoto attack with 1 Destroyer, 1 Fighter and 1 Submarine
Americans defend with 1 Destroyer
Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer and 1 Fighter in 76 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 Destroyer in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Americans lost in 76 Sea Zone
Yamamoto win with 1 Destroyer, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 Destroyer
Battle in 87 Sea Zone
Yamamoto attack with 4 B.Carriers, 3 B.Transports, 1 Cruiser and 1 Destroyer
Americans defend with 1 Submarine
Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 4 B.Carriers, 3 B.Transports, 1 Cruiser and 1 Destroyer in 87 Sea Zone, round 2 : 0/6 hits, 1.50 expected hits
Americans roll dice for 1 Submarine in 87 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Units damaged: 1 B.Carrier owned by the Yamamoto
Yamamoto roll dice for 4 B.Carriers, 3 B.Transports, 1 Cruiser and 1 Destroyer in 87 Sea Zone, round 3 : 2/6 hits, 1.50 expected hits
1 Submarine owned by the Americans lost in 87 Sea Zone
Yamamoto win with 4 B.Carriers, 3 B.Transports, 1 Cruiser and 1 Destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Battle in Wake
Yamamoto attack with 1 Adv.Fighter, 1 Elite, 1 Fighter, 9 Infantrys and 1 Tank
Americans defend with 2 Artillerys, 2 Bunkers, 1 Factory, 1 Infantry and 2 Marines
Yamamoto roll dice for 1 Adv.Fighter, 1 Elite, 1 Fighter, 9 Infantrys and 1 Tank in Wake, round 2 : 1/13 hits, 3.17 expected hits
Units damaged: 1 Bunker owned by the Americans
Americans roll dice for 2 Artillerys, 2 Bunkers, 1 Infantry and 2 Marines in Wake, round 2 : 4/7 hits, 2.67 expected hits
4 Infantrys owned by the Yamamoto lost in Wake
Yamamoto roll dice for 1 Adv.Fighter, 1 Elite, 1 Fighter, 5 Infantrys and 1 Tank in Wake, round 3 : 3/9 hits, 2.50 expected hits
Units damaged: 1 Bunker owned by the Americans
Americans roll dice for 2 Artillerys, 2 Bunkers, 1 Infantry and 2 Marines in Wake, round 3 : 2/7 hits, 2.67 expected hits
2 Infantrys owned by the Yamamoto, 1 Artillery owned by the Americans and 1 Infantry owned by the Americans lost in Wake
Yamamoto roll dice for 1 Adv.Fighter, 1 Elite, 1 Fighter, 3 Infantrys and 1 Tank in Wake, round 4 : 3/7 hits, 2.17 expected hits
Americans roll dice for 1 Artillery, 2 Bunkers and 2 Marines in Wake, round 4 : 4/5 hits, 2.00 expected hits
2 Marines owned by the Americans, 1 Elite owned by the Yamamoto, 3 Infantrys owned by the Yamamoto and 1 Artillery owned by the Americans lost in Wake
Yamamoto roll dice for 1 Adv.Fighter, 1 Fighter and 1 Tank in Wake, round 5 : 2/3 hits, 1.33 expected hits
Americans roll dice for 2 Bunkers in Wake, round 5 : 1/2 hits, 1.00 expected hits
2 Bunkers owned by the Americans and 1 Fighter owned by the Yamamoto lost in Wake
Yamamoto win, taking Wake from Americans with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is 1
Casualties for Yamamoto: 1 Elite, 1 Fighter and 9 Infantrys
Casualties for Americans: 2 Artillerys, 2 Bunkers, 1 Infantry and 2 Marines
Battle in 95 Sea Zone
Yamamoto attack with 1 Destroyer and 2 Fighters
Americans defend with 1 Submarine
Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer and 2 Fighters in 95 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 Submarine owned by the Americans lost in 95 Sea Zone
Yamamoto win with 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Battle in 85 Sea Zone
Yamamoto attack with 1 Destroyer, 2 Fighters and 1 Submarine
Americans defend with 1 S.Submarine
Yamamoto roll dice for 1 Submarine in 85 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 S.Submarine in 85 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Destroyer and 2 Fighters in 85 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
1 Submarine owned by the Yamamoto lost in 85 Sea Zone
Americans roll dice for 1 S.Submarine in 85 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Destroyer and 2 Fighters in 85 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
1 Destroyer owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 85 Sea Zone
Yamamoto win with 2 Fighters remaining. Battle score for attacker is -5
Casualties for Yamamoto: 1 Destroyer and 1 Submarine
Casualties for Americans: 1 S.Submarine
Battle in Kusaie
Yamamoto attack with 1 Artillery and 1 Infantry
Americans defend with 1 ArmoredCar
Yamamoto roll dice for 1 Artillery and 1 Infantry in Kusaie, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 ArmoredCar in Kusaie, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Americans lost in Kusaie
Yamamoto win, taking Kusaie from Americans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 ArmoredCar
Battle in New Britain
Yamamoto attack with 2 Infantrys
Anzac defend with 1 Infantry
Yamamoto roll dice for 1 Battleship in New Britain, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Anzac lost in New Britain
Yamamoto win, taking New Britain from Anzac with 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Anzac: 1 Infantry
Battle in Christmas
Yamamoto attack with 1 Elite and 1 Marine
Americans defend with 1 Infantry
Yamamoto roll dice for 1 Elite and 1 Marine in Christmas, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 Infantry in Christmas, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Elite and 1 Marine in Christmas, round 3 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 Infantry in Christmas, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Elite and 1 Marine in Christmas, round 4 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 Infantry in Christmas, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Christmas
Yamamoto win, taking Christmas from Americans with 1 Elite and 1 Marine remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in 72 Sea Zone
Yamamoto attack with 4 Adv.Fighters, 2 Fighters and 1 L.Fighter
Americans defend with 1 B.Transport, 1 Battleship and 1 Destroyer
Yamamoto roll dice for 4 Adv.Fighters, 2 Fighters and 1 L.Fighter in 72 Sea Zone, round 2 : 1/7 hits, 3.17 expected hits
Units damaged: 1 Battleship owned by the Americans
Americans roll dice for 1 B.Transport, 1 Battleship and 1 Destroyer in 72 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
Yamamoto roll dice for 4 Adv.Fighters, 2 Fighters and 1 L.Fighter in 72 Sea Zone, round 3 : 4/7 hits, 3.17 expected hits
Americans roll dice for 1 B.Transport, 1 Battleship and 1 Destroyer in 72 Sea Zone, round 3 : 2/3 hits, 1.17 expected hits
1 Destroyer owned by the Americans, 1 B.Transport owned by the Americans, 1 Battleship owned by the Americans and 2 Fighters owned by the Yamamoto lost in 72 Sea Zone
Yamamoto win with 4 Adv.Fighters and 1 L.Fighter remaining. Battle score for attacker is 20
Casualties for Yamamoto: 2 Fighters
Casualties for Americans: 1 B.Transport, 1 Battleship and 1 Destroyer
Battle in New Caledonia
Yamamoto attack with 2 Infantrys
Americans defend with 1 Infantry
Yamamoto roll dice for 2 Cruisers in New Caledonia, round 2 : 0/2 hits, 1.00 expected hits
Yamamoto roll dice for 2 Infantrys in New Caledonia, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 Infantry in New Caledonia, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in New Caledonia
Yamamoto roll dice for 1 Infantry in New Caledonia, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Infantry in New Caledonia, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in New Caledonia
Americans win with 1 Infantry remaining. Battle score for attacker is -4
Casualties for Yamamoto: 2 Infantrys
Non Combat Move - Yamamoto
2 Artillerys and 2 Tanks moved from Northern Territory to Queensland
4 Adv.Fighters and 1 L.Fighter moved from 72 Sea Zone to 87 Sea Zone
1 Fighter moved from 76 Sea Zone to 87 Sea Zone
2 Fighters moved from 95 Sea Zone to 87 Sea Zone
1 Adv.Fighter moved from Wake to 87 Sea Zone
Place Units - Yamamoto
1 B.Carrier and 1 Destroyer placed in 85 Sea Zone
2 B.Transports placed in 122 Sea Zone
1 Destroyer placed in 122 Sea Zone
1 Elite placed in Canberra
1 Destroyer and 2 Submarines placed in 86 Sea Zone
1 Adv.Fighter placed in 85 Sea Zone
2 Fighters placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 112 PUs; end with 112 PUs
Combat Hit Differential Summary :
Yamamoto : -5.50
Americans : 2.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - Chinese
1 Adv.Fighter, 13 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 3 Infantrys, 1 Marine and 2 Mech.Infs moved from Kirin to Changchun
6 ArmoredCars moved from Liaoning to Changchun
7 Tanks moved from Liaoning to Kirin
2 ArmoredCars and 1 Infantry moved from East Gobi to Ulan Bator
2 ArmoredCars and 1 Infantry moved from East Gobi to South Gobi
2 Mech.Infs moved from Eastern Mongolia to Irkutsk
2 Mech.Infs moved from Irkutsk to Khobdo
1 ArmoredCar moved from Eastern Mongolia to Ulan Bator
1 ArmoredCar moved from Eastern Mongolia to Ulan Bator
1 ArmoredCar moved from Eastern Mongolia to South Gobi
2 Infantrys moved from Eastern Mongolia to S.Buryat Mongolia
2 ArmoredCars moved from Ningsia to Khobdo
1 ArmoredCar moved from Ningsia to Sikang
6 ArmoredCars moved from Gobi Altai to Sikang
6 Infantrys moved from Hsining to W.Qinghai
4 ArmoredCars moved from Urumqi to W.Tibet
1 ArmoredCar moved from W.Sinkiang to W.Tibet
1 Mech.Inf moved from W.Sinkiang to E.Iran
2 ArmoredCars moved from Hupeh to Sikang
1 Infantry moved from Hupeh to Szechwan
Purchase Units - Chinese
Chinese buy 14 ArmoredCars, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Sikang
Chinese attack with 9 ArmoredCars
Neutral defend with 4 Infantrys
Chinese roll dice for 9 ArmoredCars in Sikang, round 2 : 2/9 hits, 3.00 expected hits
Neutral roll dice for 4 Infantrys in Sikang, round 2 : 1/4 hits, 1.33 expected hits
1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Neutral lost in Sikang
Chinese roll dice for 8 ArmoredCars in Sikang, round 3 : 2/8 hits, 2.67 expected hits
Neutral roll dice for 2 Infantrys in Sikang, round 3 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Neutral lost in Sikang
Chinese loses 0 PUs for violating Sikangs neutrality.
Chinese win, taking Sikang from Neutral with 7 ArmoredCars remaining. Battle score for attacker is 0
Casualties for Chinese: 2 ArmoredCars
Casualties for Neutral: 4 Infantrys
Battle in Changchun
Chinese attack with 1 Adv.Fighter, 19 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 3 Infantrys, 1 Marine and 2 Mech.Infs
Hisaichi defend with 3 Bunkers, 1 Factory, 14 Infantrys and 3 Tanks; Yamamoto defend with 4 Infantrys
Chinese roll dice for 1 Adv.Fighter, 19 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 3 Infantrys, 1 Marine and 2 Mech.Infs in Changchun, round 2 : 9/32 hits, 11.33 expected hits
Hisaichi roll dice for 3 Bunkers, 18 Infantrys and 3 Tanks in Changchun, round 2 : 10/24 hits, 9.00 expected hits
4 Infantrys owned by the Yamamoto, 7 ArmoredCars owned by the Chinese, 5 Infantrys owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Changchun
Chinese roll dice for 1 Adv.Fighter, 12 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 1 Marine and 2 Mech.Infs in Changchun, round 3 : 6/22 hits, 8.17 expected hits
Hisaichi roll dice for 3 Bunkers, 9 Infantrys and 3 Tanks in Changchun, round 3 : 3/15 hits, 6.00 expected hits
3 ArmoredCars owned by the Chinese and 6 Infantrys owned by the Hisaichi lost in Changchun
Chinese roll dice for 1 Adv.Fighter, 9 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 1 Marine and 2 Mech.Infs in Changchun, round 4 : 7/19 hits, 7.17 expected hits
Hisaichi roll dice for 3 Bunkers, 3 Infantrys and 3 Tanks in Changchun, round 4 : 4/9 hits, 4.00 expected hits
3 Tanks owned by the Hisaichi, 1 Bunker owned by the Hisaichi, 4 ArmoredCars owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in Changchun
Chinese roll dice for 1 Adv.Fighter, 5 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 1 Marine and 2 Mech.Infs in Changchun, round 5 : 8/15 hits, 5.83 expected hits
Hisaichi roll dice for 2 Bunkers in Changchun, round 5 : 0/2 hits, 1.00 expected hits
2 Bunkers owned by the Hisaichi lost in Changchun
Chinese captures 19PUs while taking Hisaichi capital
Chinese win, taking Changchun from Hisaichi with 1 Adv.Fighter, 5 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 1 Marine and 2 Mech.Infs remaining. Battle score for attacker is 7
Casualties for Chinese: 14 ArmoredCars and 3 Infantrys
Casualties for Hisaichi: 3 Bunkers, 14 Infantrys and 3 Tanks
Casualties for Yamamoto: 4 Infantrys
Battle in W.Tibet
Chinese attack with 5 ArmoredCars
Neutral defend with 2 Infantrys
Chinese roll dice for 5 ArmoredCars in W.Tibet, round 2 : 2/5 hits, 1.67 expected hits
Neutral roll dice for 2 Infantrys in W.Tibet, round 2 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Neutral lost in W.Tibet
Chinese loses 0 PUs for violating W.Tibets neutrality.
Chinese win, taking W.Tibet from Neutral with 4 ArmoredCars remaining. Battle score for attacker is 0
Casualties for Chinese: 1 ArmoredCar
Casualties for Neutral: 2 Infantrys
Battle in South Gobi
Chinese attack with 3 ArmoredCars and 1 Infantry
Neutral defend with 1 Infantry
Chinese roll dice for 3 ArmoredCars and 1 Infantry in South Gobi, round 2 : 2/4 hits, 1.17 expected hits
Neutral roll dice for 1 Infantry in South Gobi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral and 1 Infantry owned by the Chinese lost in South Gobi
Chinese loses 0 PUs for violating South Gobis neutrality.
Chinese win, taking South Gobi from Neutral with 3 ArmoredCars remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Neutral: 1 Infantry
Battle in Ulan Bator
Chinese attack with 4 ArmoredCars and 1 Infantry
Neutral defend with 2 Infantrys
Chinese roll dice for 4 ArmoredCars and 1 Infantry in Ulan Bator, round 2 : 0/5 hits, 1.50 expected hits
Neutral roll dice for 2 Infantrys in Ulan Bator, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 4 ArmoredCars and 1 Infantry in Ulan Bator, round 3 : 2/5 hits, 1.50 expected hits
Neutral roll dice for 2 Infantrys in Ulan Bator, round 3 : 1/2 hits, 0.67 expected hits
2 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in Ulan Bator
Chinese loses 0 PUs for violating Ulan Bators neutrality.
Chinese win, taking Ulan Bator from Neutral with 4 ArmoredCars remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Casualties for Neutral: 2 Infantrys
Battle in Khobdo
Chinese attack with 2 ArmoredCars and 2 Mech.Infs
Neutral defend with 2 Infantrys
Chinese roll dice for 2 ArmoredCars and 2 Mech.Infs in Khobdo, round 2 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 2 Infantrys in Khobdo, round 2 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Neutral lost in Khobdo
Chinese roll dice for 1 ArmoredCar and 2 Mech.Infs in Khobdo, round 3 : 2/3 hits, 1.00 expected hits
Neutral roll dice for 1 Infantry in Khobdo, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Khobdo
Chinese loses 0 PUs for violating Khobdos neutrality.
Chinese win, taking Khobdo from Neutral with 1 ArmoredCar and 2 Mech.Infs remaining. Battle score for attacker is 0
Casualties for Chinese: 1 ArmoredCar
Casualties for Neutral: 2 Infantrys
Non Combat Move - Chinese
2 Artillerys and 4 Infantrys moved from Liaoning to Hulunbuir
2 Infantrys moved from Liaoning to Hulunbuir
1 Adv.Fighter and 1 Fighter moved from Changchun to Chita
2 Mech.Infs moved from W.Sinkiang to Tashkent
Place Units - Chinese
2 Infantrys and 1 Marine placed in Urumqi
1 ArmoredCar placed in Urumqi
6 ArmoredCars placed in Hsining
3 ArmoredCars placed in Hupeh
4 ArmoredCars placed in Liaoning
Turn Complete - Chinese
Chinese collect 71 PUs; end with 90 PUs
Combat Hit Differential Summary :
Neutral : 0.67
Hisaichi : -3.00
Chinese : -3.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - Hisaichi
2 Destroyers moved from 114 Sea Zone to 116 Sea Zone
Non Combat Move - Hisaichi
Turn Complete - Hisaichi
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - British
4 Infantrys moved from Wales to Manchester
4 Infantrys moved from Dover to Manchester
1 Fighter moved from Dover to Manchester
2 Tanks moved from Peking to Suiyuan
3 Artillerys moved from Kwangtung to Hunan
5 ArmoredCars and 2 Tanks moved from Hunan to Kweichow
6 ArmoredCars moved from Bangkok to Burma
5 Artillerys moved from Kwangtung to Hunan
3 ArmoredCars moved from Hong Kong to Hunan
5 ArmoredCars and 2 Tanks moved from Kweichow to Yunnan
6 Tanks moved from Yunnan to Assam
12 Infantrys moved from Burma to Assam
6 ArmoredCars and 6 Tanks moved from Assam to Bihar
2 Artillerys and 3 Infantrys moved from Punjab to Baluchistan
5 Infantrys moved from Rajputana to Bombay
6 ArmoredCars moved from Bihar to Punjab
3 ArmoredCars and 2 Tanks moved from Delhi to Baluchistan
2 Tanks moved from Bombay to Baluchistan
5 ArmoredCars moved from Rajputana to Baluchistan
3 Mech.Infs moved from Madras to Baluchistan
2 ArmoredCars moved from Madras to Delhi
2 ArmoredCars moved from Yukon to Northwest USA
2 Infantrys moved from Kolyma to Okhotsk
Purchase Units - British
British buy 12 ArmoredCars, 10 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Non Combat Move - British
1 Adv.Fighter moved from London to Wales
Place Units - British
4 Infantrys placed in Manchester
4 Infantrys placed in Wales
2 Infantrys placed in Bombay
1 ArmoredCar, 2 Mech.Infs and 2 Tanks placed in Delhi
5 ArmoredCars placed in Madras
6 ArmoredCars placed in Bangkok
Turn Complete - British
British collect 81 PUs; end with 81 PUs
Combat Hit Differential Summary :