Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - British
1 T.Boat moved from 12 Sea Zone to 22 Sea Zone
3 Artillerys and 10 Infantrys moved from Hunan to Kwangtung
2 Artillerys and 9 Infantrys moved from Kweichow to Hunan
1 Submarine moved from 60 Sea Zone to 66 Sea Zone
1 Submarine moved from 60 Sea Zone to 64 Sea Zone
6 Infantrys moved from Madras to 60 Sea Zone
1 Battleship, 2 Cruisers, 6 Infantrys, 4 Submarines, 3 T.Boats and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
6 Infantrys moved from 65 Sea Zone to Malaya
10 Infantrys moved from Yunnan to Kweichow
5 Infantrys moved from Delhi to Hyderabad
2 Tanks moved from Yakutsk to Khabarovsk
4 Infantrys moved from Yakutsk to Ayan
Purchase Units - British
British buy 2 ArmoredCars, 2 Artillerys, 3 Bunkers, 2 Elites, 20 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - British
Battle in Khabarovsk
British attack with 2 Tanks
Hisaichi defend with 1 Infantry
British roll dice for 2 Tanks in Khabarovsk, round 2 : 1/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Khabarovsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Khabarovsk
British win, taking Khabarovsk from Hisaichi with 2 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - British
Place Units - British
1 Bunker placed in Malaya
1 Bunker and 6 Infantrys placed in Bangkok
4 Infantrys placed in Wales
4 Infantrys placed in Manchester
2 Artillerys, 2 Elites and 4 Infantrys placed in London
1 Bunker and 2 Infantrys placed in Cape Town
1 Transport placed in 80 Sea Zone
2 ArmoredCars placed in Madras
Turn Complete - British
British collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
British : 0.00
Hisaichi : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Anzac
4 Infantrys moved from Western Australia to South Australia
Anzac take South Australia from Yamamoto
1 Infantry moved from Port Moresby to West Papua
1 Infantry moved from Kwangtung to Kiangsi
Combat - Anzac
Non Combat Move - Anzac
1 Infantry moved from Guadalcanal to New Georgia
Turn Complete - Anzac
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Dutch
1 Tank moved from South Africa to Mozambique
Dutch take Mozambique from Germans
1 Tank moved from Mozambique to Rhodesia
British take Rhodesia from Italians
1 Elite moved from S.Chile to 39 Sea Zone
1 Elite and 1 Transport moved from 39 Sea Zone to 40 Sea Zone
1 Elite moved from 40 Sea Zone to Angola
Dutch take Angola from Germans
2 Elites moved from Suriname to 32 Sea Zone
2 Elites and 1 Transport moved from 32 Sea Zone to 39 Sea Zone
2 Elites moved from 39 Sea Zone to S.Chile
1 Elite and 3 Mech.Infs moved from S.Chile to N.Chile
1 Tank moved from Port Moresby to Merauke
Dutch take Merauke from Yamamoto
1 Transport moved from 40 Sea Zone to 39 Sea Zone
Purchase Units - Dutch
Dutch buy 2 ArmoredCars and 1 Tank; Remaining resources: 2 PUs;
Combat - Dutch
Battle in N.Chile
Dutch attack with 1 Elite and 3 Mech.Infs
Neutral defend with 1 Artillery and 2 Infantrys
Dutch roll dice for 1 Elite and 3 Mech.Infs in N.Chile, round 2 : 2/4 hits, 1.50 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 1/3 hits, 1.00 expected hits
1 Mech.Inf owned by the Dutch and 2 Infantrys owned by the Neutral lost in N.Chile
Dutch roll dice for 1 Elite and 2 Mech.Infs in N.Chile, round 3 : 2/3 hits, 1.17 expected hits
Neutral roll dice for 1 Artillery in N.Chile, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in N.Chile
Dutch loses 0 PUs for violating N.Chiles neutrality.
Dutch win, taking N.Chile from Neutral with 1 Elite and 2 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Mech.Inf
Casualties for Neutral: 1 Artillery and 2 Infantrys
Non Combat Move - Dutch
Place Units - Dutch
2 ArmoredCars and 1 Tank placed in Suriname
Turn Complete - Dutch
Dutch collect 20 PUs; end with 22 PUs
Combat Hit Differential Summary :
Neutral : -0.33
Dutch : 1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Finns
1 Artillery, 1 Elite, 1 Fighter and 1 Infantry moved from N.Karelia to Vyborg
2 Artillerys, 2 Elites, 2 Infantrys and 1 Tank moved from Oulu to Lapland
1 Artillery, 1 Elite and 7 Infantrys moved from N.Karelia to Murmansk
1 Tank moved from Helsinki to Oulu
2 ArmoredCars moved from Helsinki to Oulu
1 Elite and 2 Infantrys moved from Tampere to Oulu
2 Infantrys moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 2 Artillerys and 2 Infantrys; Remaining resources: 5 PUs;
Combat - Finns
Battle in Murmansk
Finns attack with 1 Artillery, 1 Elite and 7 Infantrys
Russians defend with 1 Infantry
Finns roll dice for 1 Artillery, 1 Elite and 7 Infantrys in Murmansk, round 2 : 0/9 hits, 2.00 expected hits
Russians roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.33 expected hits
Finns roll dice for 1 Artillery, 1 Elite and 7 Infantrys in Murmansk, round 3 : 2/9 hits, 2.00 expected hits
Russians roll dice for 1 Infantry in Murmansk, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Murmansk
Finns win, taking Murmansk from Russians with 1 Artillery, 1 Elite and 7 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Vyborg
Finns attack with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry
Russians defend with 1 Elite and 1 Infantry
Finns roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Vyborg, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 Elite and 1 Infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
1 Elite owned by the Russians, 1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Vyborg
Finns win, taking Vyborg from Russians with 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is 3
Casualties for Finns: 1 Infantry
Casualties for Russians: 1 Elite and 1 Infantry
Battle in Lapland
Finns attack with 2 Artillerys, 2 Elites, 2 Infantrys and 1 Tank
Russians defend with 2 Infantrys
Finns roll dice for 2 Artillerys, 2 Elites, 2 Infantrys and 1 Tank in Lapland, round 2 : 2/7 hits, 2.50 expected hits
Russians roll dice for 2 Infantrys in Lapland, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians lost in Lapland
Finns win, taking Lapland from Russians with 2 Artillerys, 2 Elites, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Russians: 2 Infantrys
Non Combat Move - Finns
1 Fighter moved from Vyborg to Oulu
Place Units - Finns
2 Artillerys and 2 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 16 PUs; end with 21 PUs
Combat Hit Differential Summary :
Finns : -1.83
Russians : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Romanians
2 Elites and 2 Infantrys moved from E.Romania to Bulgaria
2 Infantrys and 2 Tanks moved from Bucharest to E.Romania
2 Tanks moved from Odessa to Donetsk
1 Tank moved from Odessa to Kiev
2 Fighters moved from Kiev to Minsk
Purchase Units - Romanians
Romanians buy 2 ArmoredCars and 2 Tanks; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Minsk
Romanians attack with 2 Fighters
Russians defend with 1 Infantry
Romanians roll dice for 2 Fighters in Minsk, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
1 Fighter owned by the Romanians and 1 Infantry owned by the Russians lost in Minsk
Romanians win with 1 Fighter remaining. Battle score for attacker is -6
Casualties for Romanians: 1 Fighter
Casualties for Russians: 1 Infantry
Battle in Donetsk
Romanians attack with 2 Tanks
Russians defend with 1 Infantry
Romanians roll dice for 2 Tanks in Donetsk, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Donetsk
Romanians win, taking Donetsk from Russians with 1 Tank remaining. Battle score for attacker is -3
Casualties for Romanians: 1 Tank
Casualties for Russians: 1 Infantry
Battle in Bulgaria
Romanians attack with 2 Elites and 2 Infantrys
Russians defend with 1 Infantry
Romanians roll dice for 2 Elites and 2 Infantrys in Bulgaria, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Bulgaria
Romanians win, taking Bulgaria from Russians with 2 Elites and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Romanians
1 Fighter moved from Minsk to Vinnytsia
Place Units - Romanians
2 ArmoredCars and 2 Tanks placed in Bucharest
Turn Complete - Romanians
Romanians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Romanians : 1.33
Russians : 1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Thai
1 Submarine and 1 T.Boat moved from 63 Sea Zone to 66 Sea Zone
Combat - Thai
Battle in 66 Sea Zone
Thai attack with 1 Submarine and 1 T.Boat
British defend with 1 Submarine
Thai roll dice for 1 Submarine in 66 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Submarine in 66 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 T.Boat in 66 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the British lost in 66 Sea Zone
Thai win with 1 Submarine and 1 T.Boat remaining. Battle score for attacker is 7
Casualties for British: 1 Submarine
Non Combat Move - Thai
Turn Complete - Thai
Combat Hit Differential Summary :
British : -0.33
Thai : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Americans
4 Marines moved from Salvador to 35 Sea Zone
4 Marines and 4 S.Submarines moved from 35 Sea Zone to 38 Sea Zone
4 Marines moved from 38 Sea Zone to Belgian Congo
1 Destroyer moved from 13 Sea Zone to 8 Sea Zone
1 Submarine moved from 4 Sea Zone to 8 Sea Zone
1 S.Submarine moved from 13 Sea Zone to 7 Sea Zone
1 S.Submarine moved from 7 Sea Zone to 2 Sea Zone
1 Infantry moved from Montreal to 2 Sea Zone
1 Infantry and 1 S.Submarine moved from 2 Sea Zone to 8 Sea Zone
1 Infantry moved from 8 Sea Zone to Greenland
1 ArmoredCar moved from Minamitori to 95 Sea Zone
1 ArmoredCar and 1 S.Submarine moved from 95 Sea Zone to 93 Sea Zone
1 ArmoredCar moved from 93 Sea Zone to Formosa
Americans take Formosa from Hisaichi
2 Battleships, 1 Cruiser and 1 Destroyer moved from 88 Sea Zone to 103 Sea Zone
2 Submarines moved from 95 Sea Zone to 103 Sea Zone
1 ArmoredCar moved from Rongelap to 103 Sea Zone
1 ArmoredCar moved from 103 Sea Zone to Kusaie
Americans take Kusaie from Yamamoto
2 Artillerys moved from Southwest USA to 83 Sea Zone
1 Artillery moved from Southwest USA to 83 Sea Zone
1 Marine moved from Southwest USA to 83 Sea Zone
2 Infantrys moved from Southwest USA to 83 Sea Zone
3 Artillerys, 2 B.Transports, 2 Infantrys and 1 Marine moved from 83 Sea Zone to 74 Sea Zone
3 Artillerys, 2 Infantrys and 1 Marine moved from 74 Sea Zone to Umnak
1 Artillery and 1 Infantry moved from Southwest USA to Northwest USA
1 ArmoredCar and 1 Tank moved from Yakutsk to Heilungchiang
6 ArmoredCars and 4 Tanks moved from Yakutsk to Chita
9 ArmoredCars and 2 Tanks moved from Zhigansk to Ayan
2 Artillerys and 7 Infantrys moved from Yakutsk to Ayan
1 Artillery and 4 Infantrys moved from Kolyma to Okhotsk
2 Marines moved from Canarians to 34 Sea Zone
2 Elites moved from Canarians to 34 Sea Zone
1 B.Transport, 2 Elites and 2 Marines moved from 34 Sea Zone to 38 Sea Zone
2 Elites and 2 Marines moved from 38 Sea Zone to Belgian Congo
Purchase Units - Americans
Americans buy 2 ArmoredCars, 3 Battleships, 1 Destroyer, 3 Infantrys, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs;
Combat - Americans
Battle in Heilungchiang
Americans attack with 1 ArmoredCar and 1 Tank
Hisaichi defend with 1 Infantry
Americans roll dice for 1 ArmoredCar and 1 Tank in Heilungchiang, round 2 : 1/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Heilungchiang, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Heilungchiang
Americans win, taking Heilungchiang from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Belgian Congo
Americans attack with 2 Elites and 6 Marines
Italians defend with 1 Infantry, 1 Mot.Inf and 2 Tanks
Americans roll dice for 2 Elites and 6 Marines in Belgian Congo, round 2 : 2/8 hits, 3.67 expected hits
Italians roll dice for 1 Infantry, 1 Mot.Inf and 2 Tanks in Belgian Congo, round 2 : 4/4 hits, 1.83 expected hits
2 Marines owned by the Americans, 1 Mot.Inf owned by the Italians, 2 Elites owned by the Americans and 1 Infantry owned by the Italians lost in Belgian Congo
Americans roll dice for 4 Marines in Belgian Congo, round 3 : 1/4 hits, 2.00 expected hits
Italians roll dice for 2 Tanks in Belgian Congo, round 3 : 1/2 hits, 1.00 expected hits
1 Marine owned by the Americans and 1 Tank owned by the Italians lost in Belgian Congo
Americans roll dice for 3 Marines in Belgian Congo, round 4 : 3/3 hits, 1.50 expected hits
Italians roll dice for 1 Tank in Belgian Congo, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Italians lost in Belgian Congo
Americans win, taking Belgian Congo from Italians with 3 Marines remaining. Battle score for attacker is -1
Casualties for Americans: 2 Elites and 3 Marines
Casualties for Italians: 1 Infantry, 1 Mot.Inf and 2 Tanks
Battle in Chita
Americans attack with 6 ArmoredCars and 4 Tanks
Hisaichi defend with 2 Artillerys, 2 Bunkers and 3 Infantrys
Americans roll dice for 6 ArmoredCars and 4 Tanks in Chita, round 2 : 4/10 hits, 4.00 expected hits
Units damaged: 2 Bunkers owned by the Hisaichi
Hisaichi roll dice for 2 Artillerys, 2 Bunkers and 3 Infantrys in Chita, round 2 : 2/7 hits, 2.67 expected hits
2 Infantrys owned by the Hisaichi and 2 ArmoredCars owned by the Americans lost in Chita
Americans roll dice for 4 ArmoredCars and 4 Tanks in Chita, round 3 : 4/8 hits, 3.33 expected hits
Hisaichi roll dice for 2 Artillerys, 2 Bunkers and 1 Infantry in Chita, round 3 : 3/5 hits, 2.00 expected hits
1 Bunker owned by the Hisaichi, 1 Infantry owned by the Hisaichi, 2 Artillerys owned by the Hisaichi and 3 ArmoredCars owned by the Americans lost in Chita
Americans roll dice for 1 ArmoredCar and 4 Tanks in Chita, round 4 : 2/5 hits, 2.33 expected hits
Hisaichi roll dice for 1 Bunker in Chita, round 4 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Hisaichi lost in Chita
Americans win, taking Chita from Hisaichi with 1 ArmoredCar and 4 Tanks remaining. Battle score for attacker is 6
Casualties for Americans: 5 ArmoredCars
Casualties for Hisaichi: 2 Artillerys, 2 Bunkers and 3 Infantrys
Non Combat Move - Americans
Place Units - Americans
3 Battleships placed in 98 Sea Zone
1 Destroyer, 1 S.Submarine and 1 Submarine placed in 13 Sea Zone
2 ArmoredCars placed in Salvador
3 Infantrys placed in Alaska
Turn Complete - Americans
Americans collect 107 PUs; end with 107 PUs
Combat Hit Differential Summary :
Hisaichi : -0.50
Italians : 1.67
Americans : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Germans
3 units repaired.
2 Transports moved from 24 Sea Zone to 23 Sea Zone
4 Artillerys and 4 Infantrys moved from Hamburg to 23 Sea Zone
1 S.Submarine moved from 24 Sea Zone to 23 Sea Zone
1 Infantry moved from Hamburg to 23 Sea Zone
1 Elite and 1 Infantry moved from Danzig to 24 Sea Zone
4 Artillerys, 2 Destroyers, 5 Infantrys, 1 S.Submarine and 4 Transports moved from 23 Sea Zone to 24 Sea Zone
4 Artillerys, 1 Elite and 6 Infantrys moved from 24 Sea Zone to Leningrad
7 Infantrys moved from Estonia to Leningrad
1 Bomber moved from Netherlands to Leningrad
1 Fighter and 1 Stuka moved from Nordland to Leningrad
2 JetFighters moved from 21 Sea Zone to Leningrad
1 Elite moved from Netherlands to 21 Sea Zone
1 Elite and 1 S.Submarine moved from 21 Sea Zone to 24 Sea Zone
1 Elite moved from 24 Sea Zone to Leningrad
1 Artillery moved from Danzig to East Prussia
2 Mot.Infs moved from Kiev to Crimea
Germans take Crimea from Russians
2 HeavyTanks moved from Rostov to Kiev
1 Elite, 1 HeavyTank, 2 Infantrys and 3 Tanks moved from Vinnytsia to Kiev
2 Tanks moved from Warsaw to Kiev
1 Artillery and 1 Elite moved from Warsaw to Brest
2 Artillerys, 2 Elites and 1 Infantry moved from Bohemia to Krakow
1 Infantry moved from Hamburg to Netherlands
3 Destroyers moved from 21 Sea Zone to 22 Sea Zone
Purchase Units - Germans
Germans buy 8 HeavyTanks and 10 Mech.Infs; Remaining resources: 2 PUs;
Combat - Germans
Battle in Leningrad
Germans attack with 4 Artillerys, 1 Bomber, 2 Elites, 1 Fighter, 13 Infantrys, 2 JetFighters and 1 Stuka
Russians defend with 1 AAGun, 1 ArmoredCar, 4 Bunkers, 1 Factory, 2 Fighters, 1 HeavyTank, 5 Infantrys and 1 Tank
AA fire in Leningrad : 0/5 hits, 0.83 expected hits
Germans roll dice for 4 Artillerys, 1 Bomber, 2 Elites, 1 Fighter, 13 Infantrys, 2 JetFighters and 1 Stuka in Leningrad, round 2 : 12/24 hits, 7.83 expected hits
Units damaged: 3 Bunkers owned by the Russians
Russians roll dice for 1 ArmoredCar, 4 Bunkers, 2 Fighters, 1 HeavyTank, 5 Infantrys and 1 Tank in Leningrad, round 2 : 4/14 hits, 6.00 expected hits
1 ArmoredCar owned by the Russians, 5 Infantrys owned by the Russians, 4 Infantrys owned by the Germans, 1 Bunker owned by the Russians and 1 Tank owned by the Russians lost in Leningrad
Germans roll dice for 4 Artillerys, 1 Bomber, 2 Elites, 1 Fighter, 9 Infantrys, 2 JetFighters and 1 Stuka in Leningrad, round 3 : 7/20 hits, 7.17 expected hits
Russians roll dice for 3 Bunkers, 2 Fighters and 1 HeavyTank in Leningrad, round 3 : 4/6 hits, 3.17 expected hits
2 Fighters owned by the Russians, 4 Infantrys owned by the Germans, 3 Bunkers owned by the Russians and 1 HeavyTank owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 4 Artillerys, 1 Bomber, 2 Elites, 1 Fighter, 5 Infantrys, 2 JetFighters and 1 Stuka remaining. Battle score for attacker is 50
Casualties for Germans: 8 Infantrys
Casualties for Russians: 1 ArmoredCar, 4 Bunkers, 2 Fighters, 1 HeavyTank, 5 Infantrys and 1 Tank
Battle in 22 Sea Zone
Germans attack with 3 Destroyers
British defend with 1 T.Boat
Germans roll dice for 3 Destroyers in 22 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
British roll dice for 1 T.Boat in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 T.Boat owned by the British lost in 22 Sea Zone
Germans win with 3 Destroyers remaining. Battle score for attacker is 6
Casualties for British: 1 T.Boat
Non Combat Move - Germans
1 Battleship moved from 21 Sea Zone to 22 Sea Zone
2 JetFighters moved from Leningrad to Vyborg
1 Bomber, 1 Fighter and 1 Stuka moved from Leningrad to Vyborg
1 AAGun moved from Rhine to Belgium
1 Destroyer and 1 Transport moved from 46 Sea Zone to 42 Sea Zone
1 AAGun moved from Mersa Matruh to New Valley
Place Units - Germans
4 HeavyTanks placed in Vinnytsia
4 HeavyTanks placed in Warsaw
5 Mech.Infs placed in Bohemia
3 Mech.Infs placed in Danzig
2 Mech.Infs placed in Bavaria
Turn Complete - Germans
Germans collect 117 PUs; end with 119 PUs
Combat Hit Differential Summary :
Germans : 5.00
British : -0.17
Russians : -1.17
AA fire in Leningrad : : -0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Russians
1 Infantry moved from S.Karelia to N.Karelia
Russians take N.Karelia from Finns
1 Infantry moved from Arkhangelsk to S.Karelia
8 Infantrys moved from Yaroslavl to Smolensk
1 Infantry moved from Kursk to Minsk
1 Infantry moved from Latvia to Lithuania
Russians take Lithuania from Germans
1 Infantry moved from Novgorod to Latvia
2 Infantrys moved from Novgorod to Smolensk
1 Infantry moved from Novgorod to Smolensk
1 Infantry moved from Tula to Rostov
Russians take Rostov from Germans
1 Transport moved from 53 Sea Zone to 54 Sea Zone
2 Infantrys moved from Georgia to 54 Sea Zone
2 Infantrys moved from 54 Sea Zone to Donetsk
1 Destroyer and 1 Submarine moved from 53 Sea Zone to 54 Sea Zone
3 Infantrys moved from Georgia to Rostov
1 Elite moved from Kursk to Donetsk
6 Infantrys moved from Stalingrad to Rostov
2 Infantrys moved from Uzbekistan to 126 Sea Zone
2 Infantrys moved from Tashkent to Uzbekistan
2 Infantrys moved from 126 Sea Zone to W.Iran
2 Infantrys moved from Astrakhan to Georgia
1 Infantry moved from Saratov to Rostov
1 Mech.Inf moved from Ayan to Vladivostok
Russians take Vladivostok from Hisaichi
1 Mech.Inf moved from Ayan to Hulunbuir
1 Tank moved from Ayan to Hulunbuir
1 HeavyTank moved from Ayan to Hulunbuir
1 Fighter moved from N.Buryat Mongolia to Hulunbuir
Purchase Units - Russians
Russians buy 1 Bunker, 3 HeavyTanks, 8 Infantrys and 12 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Hulunbuir
Russians attack with 1 Fighter, 1 HeavyTank, 1 Mech.Inf and 1 Tank
Hisaichi defend with 1 Elite and 1 Infantry
Russians roll dice for 1 Fighter, 1 HeavyTank, 1 Mech.Inf and 1 Tank in Hulunbuir, round 2 : 2/4 hits, 1.83 expected hits
Hisaichi roll dice for 1 Elite and 1 Infantry in Hulunbuir, round 2 : 0/2 hits, 0.67 expected hits
1 Elite owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Hulunbuir
Russians win, taking Hulunbuir from Hisaichi with 1 Fighter, 1 HeavyTank, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 Elite and 1 Infantry
Battle in Donetsk
Russians attack with 1 Elite and 2 Infantrys
Romanians defend with 1 Tank
Russians roll dice for 1 Elite and 2 Infantrys in Donetsk, round 2 : 0/3 hits, 0.67 expected hits
Romanians roll dice for 1 Tank in Donetsk, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 Elite and 2 Infantrys in Donetsk, round 3 : 1/3 hits, 0.67 expected hits
Romanians roll dice for 1 Tank in Donetsk, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Romanians lost in Donetsk
Russians win, taking Donetsk from Romanians with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 5
Casualties for Romanians: 1 Tank
Non Combat Move - Russians
10 Infantrys moved from Tula to Kursk
1 AAGun moved from Tula to Moscow
1 Elite and 9 Infantrys moved from Moscow to Yaroslavl
1 Infantry moved from Penza to Tula
4 Infantrys moved from Iraq to W.Iran
15 Infantrys moved from N.Buryat Mongolia to Chita
1 AAGun, 6 Artillerys, 1 Elite, 2 HeavyTanks, 1 Mot.Inf and 4 Tanks moved from Ayan to Chita
1 Fighter moved from Hulunbuir to Chita
1 Infantry moved from S.Buryat Mongolia to Chita
5 Infantrys and 1 Tank moved from Olyokminsk to N.Buryat Mongolia
1 Tank moved from N.Buryat Mongolia to Chita
5 Infantrys moved from Evenkia to Olyokminsk
5 Infantrys moved from Krasnoyarsk to Irkutsk
5 Infantrys moved from Sverdlovsk to Perm
5 Infantrys moved from Novosibirsk to Ufa
Place Units - Russians
1 Bunker and 3 HeavyTanks placed in Kursk
2 Infantrys and 2 Tanks placed in Arkhangelsk
1 Infantry and 2 Tanks placed in W.Iran
2 Infantrys and 8 Tanks placed in Moscow
3 Infantrys placed in Stalingrad
Turn Complete - Russians
Russians collect 104 PUs; end with 104 PUs
Combat Hit Differential Summary :
Romanians : -1.00
Hisaichi : -0.67
Russians : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Italians
4 ArmoredCars, 2 Artillerys and 7 Infantrys moved from Normandy to Brittany
5 Tanks moved from Campania to 48 Sea Zone
5 Infantrys moved from Malta to 48 Sea Zone
1 Infantry moved from Campania to 48 Sea Zone
1 Battleship, 6 Infantrys, 1 S.Submarine, 5 Tanks and 5 Transports moved from 48 Sea Zone to 55 Sea Zone
6 Infantrys and 5 Tanks moved from 55 Sea Zone to Syria
2 ArmoredCars, 3 HeavyTanks, 6 Infantrys and 3 Tanks moved from Palestine to Syria
6 Infantrys moved from Cairo to 56 Sea Zone
6 Infantrys and 3 Transports moved from 56 Sea Zone to 55 Sea Zone
6 Infantrys moved from 55 Sea Zone to Syria
4 Destroyers and 1 Submarine moved from 56 Sea Zone to 55 Sea Zone
1 Adv.Fighter moved from Lower Egypt to Syria
2 Tanks moved from Kufra to French Equatorial Africa
5 Infantrys moved from Lower Egypt to Nubia
1 Mot.Inf moved from Kenya to Mozambique
Italians take Mozambique from Dutch
1 Mot.Inf moved from Mozambique to South Africa
Italians take South Africa from British
1 Mot.Inf moved from South Africa to Rhodesia
2 Infantrys and 1 Mot.Inf moved from Kenya to Rhodesia
3 Mot.Infs moved from French Equatorial Africa to Kenya
3 Mot.Infs moved from Kenya to Rhodesia
3 Infantrys and 3 Tanks moved from French Equatorial Africa to Belgian Congo
1 Tank moved from French Sudan to Belgian Congo
4 Infantrys moved from E.Morocco to W.Morocco
4 Infantrys moved from W.Morocco to Mauritania
2 Infantrys moved from Mauritania to Rio de Oro
1 Infantry moved from Mauritania to French Sudan
1 Elite moved from Mauritania to French Sudan
2 Infantrys moved from French Sudan to French Equatorial Africa
2 Infantrys moved from Corsica to 46 Sea Zone
2 Infantrys and 2 S.Submarines moved from 46 Sea Zone to 55 Sea Zone
2 Infantrys moved from 55 Sea Zone to Syria
1 Infantry and 1 Tank moved from Corsica to 46 Sea Zone
1 Destroyer and 2 Submarines moved from 51 Sea Zone to 46 Sea Zone
1 Destroyer moved from 46 Sea Zone to 42 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 46 Sea Zone to 51 Sea Zone
1 Infantry and 1 Tank moved from 51 Sea Zone to Crete
Purchase Units - Italians
Italians buy 3 Bunkers, 2 Carriers, 15 Infantrys, 1 JetFighter, 2 Mech.Infs and 3 Mot.Infs; Remaining resources: 2 PUs;
Combat - Italians
Battle in Belgian Congo
Italians attack with 3 Infantrys and 4 Tanks
Americans defend with 3 Marines
Italians roll dice for 3 Infantrys and 4 Tanks in Belgian Congo, round 2 : 2/7 hits, 2.50 expected hits
Americans roll dice for 3 Marines in Belgian Congo, round 2 : 1/3 hits, 1.00 expected hits
2 Marines owned by the Americans and 1 Infantry owned by the Italians lost in Belgian Congo
Italians roll dice for 2 Infantrys and 4 Tanks in Belgian Congo, round 3 : 2/6 hits, 2.33 expected hits
Americans roll dice for 1 Marine in Belgian Congo, round 3 : 1/1 hits, 0.33 expected hits
1 Marine owned by the Americans and 1 Infantry owned by the Italians lost in Belgian Congo
Italians win, taking Belgian Congo from Americans with 1 Infantry and 4 Tanks remaining. Battle score for attacker is 8
Casualties for Italians: 2 Infantrys
Casualties for Americans: 3 Marines
Battle in Syria
Italians attack with 1 Adv.Fighter, 2 ArmoredCars, 3 HeavyTanks, 20 Infantrys and 8 Tanks
French defend with 1 AAGun, 4 Adv.Fighters, 1 Factory and 3 Fighters; Russians defend with 1 Artillery and 21 Infantrys
AA fire in Syria : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 Battleship in Syria, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Syria
Italians roll dice for 1 Adv.Fighter, 2 ArmoredCars, 3 HeavyTanks, 20 Infantrys and 8 Tanks in Syria, round 2 : 8/34 hits, 10.50 expected hits
French roll dice for 4 Adv.Fighters, 1 Artillery, 3 Fighters and 20 Infantrys in Syria, round 2 : 14/28 hits, 11.17 expected hits
8 Infantrys owned by the Russians and 14 Infantrys owned by the Italians lost in Syria
Italians roll dice for 1 Adv.Fighter, 2 ArmoredCars, 3 HeavyTanks, 6 Infantrys and 8 Tanks in Syria, round 3 : 10/20 hits, 8.17 expected hits
French roll dice for 4 Adv.Fighters, 1 Artillery, 3 Fighters and 12 Infantrys in Syria, round 3 : 7/20 hits, 8.50 expected hits
1 ArmoredCar owned by the Italians, 10 Infantrys owned by the Russians and 6 Infantrys owned by the Italians lost in Syria
Italians roll dice for 1 Adv.Fighter, 1 ArmoredCar, 3 HeavyTanks and 8 Tanks in Syria, round 4 : 5/13 hits, 6.83 expected hits
French roll dice for 4 Adv.Fighters, 1 Artillery, 3 Fighters and 2 Infantrys in Syria, round 4 : 6/10 hits, 5.17 expected hits
1 ArmoredCar owned by the Italians, 2 Fighters owned by the French, 2 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 5 Tanks owned by the Italians lost in Syria
Italians roll dice for 1 Adv.Fighter, 3 HeavyTanks and 3 Tanks in Syria, round 5 : 3/7 hits, 4.00 expected hits
French roll dice for 4 Adv.Fighters and 1 Fighter in Syria, round 5 : 3/5 hits, 3.17 expected hits
1 Fighter owned by the French, 3 Tanks owned by the Italians and 2 Adv.Fighters owned by the French lost in Syria
Italians roll dice for 1 Adv.Fighter and 3 HeavyTanks in Syria, round 6 : 1/4 hits, 2.50 expected hits
French roll dice for 2 Adv.Fighters in Syria, round 6 : 2/2 hits, 1.33 expected hits
1 HeavyTank owned by the Italians, 1 Adv.Fighter owned by the French and 1 Adv.Fighter owned by the Italians lost in Syria
Italians roll dice for 2 HeavyTanks in Syria, round 7 : 1/2 hits, 1.33 expected hits
French roll dice for 1 Adv.Fighter in Syria, round 7 : 1/1 hits, 0.67 expected hits
1 HeavyTank owned by the Italians and 1 Adv.Fighter owned by the French lost in Syria
Italians win, taking Syria from French with 1 HeavyTank remaining. Battle score for attacker is -2
Casualties for Russians: 1 Artillery and 21 Infantrys
Casualties for Italians: 1 Adv.Fighter, 2 ArmoredCars, 2 HeavyTanks, 20 Infantrys and 8 Tanks
Casualties for French: 4 Adv.Fighters and 3 Fighters
Battle in Rhodesia
Italians attack with 2 Infantrys and 5 Mot.Infs
Dutch defend with 1 Tank
Italians roll dice for 2 Infantrys and 5 Mot.Infs in Rhodesia, round 2 : 0/7 hits, 1.17 expected hits
British roll dice for 1 Tank in Rhodesia, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 2 Infantrys and 5 Mot.Infs in Rhodesia, round 3 : 1/7 hits, 1.17 expected hits
British roll dice for 1 Tank in Rhodesia, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Dutch lost in Rhodesia
Italians win, taking Rhodesia from British with 2 Infantrys and 5 Mot.Infs remaining. Battle score for attacker is 5
Casualties for Dutch: 1 Tank
Non Combat Move - Italians
1 AAGun moved from Lower Egypt to Nubia
1 AAGun moved from Darfur to French Equatorial Africa
1 AAGun moved from Paris to Orleanais
1 AAGun moved from Orleanais to Brittany
Place Units - Italians
1 Bunker and 3 Infantrys placed in French Equatorial Africa
1 Bunker placed in French Sudan
1 Bunker placed in Mauritania
3 Mot.Infs placed in E.Morocco
2 Mech.Infs placed in Kufra
1 JetFighter placed in E.Morocco
3 Infantrys placed in Italian East Africa
6 Infantrys placed in Cairo
2 Carriers placed in 46 Sea Zone
3 Infantrys placed in Tunis
Turn Complete - Italians
Italians collect 119 PUs; end with 121 PUs
Combat Hit Differential Summary :
Italians : -7.17
British : -1.00
French : 3.00
Americans : 0.67
AA fire in Syria : : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - French
2 Transports moved from 38 Sea Zone to 34 Sea Zone
Purchase Units - French
French buy 1 Elite and 1 Transport; Remaining resources: 6 PUs;
Non Combat Move - French
1 Infantry moved from Colombia to Central America
Place Units - French
1 Transport placed in 1 Sea Zone
1 Elite placed in Churchill
Turn Complete - French
French collect 13 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Yamamoto
1 B.Transport, 1 Battleship, 1 Carrier, 2 Cruisers, 1 Destroyer, 2 S.Submarines, 1 Submarine and 2 Transports moved from 67 Sea Zone to 65 Sea Zone
2 S.Submarines moved from 110 Sea Zone to 65 Sea Zone
2 Fighters moved from Davao to 65 Sea Zone
3 Adv.Fighters and 1 Fighter moved from Saipan to 93 Sea Zone
1 Bomber moved from Kunashir to Wake
2 Artillerys and 2 Infantrys moved from Northern Territory to South Australia
2 Tanks moved from Broome to South Australia
Yamamoto take Western Australia from Anzac
2 Infantrys and 2 Marines moved from Broome to Western Australia
1 L.Fighter moved from Tokyo to 93 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 1 B.Carrier, 2 B.Transports, 2 Bunkers, 1 Cruiser, 1 Destroyer, 2 Elites, 1 Infantry, 1 S.Submarine and 1 Transport; Remaining resources: 0 PUs;
Combat - Yamamoto
Strategic bombing raid in Wake
Bombing raid in Wake rolls: 3 and costs: 2 PUs.
Bombing raid costs 2 PUs
Battle in 93 Sea Zone
Yamamoto attack with 3 Adv.Fighters, 1 Fighter and 1 L.Fighter
Americans defend with 1 S.Submarine
Yamamoto roll dice for 3 Adv.Fighters, 1 Fighter and 1 L.Fighter in 93 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
1 S.Submarine owned by the Americans lost in 93 Sea Zone
Yamamoto win with 3 Adv.Fighters, 1 Fighter and 1 L.Fighter remaining. Battle score for attacker is 10
Casualties for Americans: 1 S.Submarine
Battle in 65 Sea Zone
Yamamoto attack with 1 B.Transport, 1 Battleship, 1 Carrier, 2 Cruisers, 1 Destroyer, 2 Fighters, 4 S.Submarines, 1 Submarine and 2 Transports
British defend with 1 Battleship, 2 Cruisers, 4 Submarines, 3 T.Boats and 2 Transports
Yamamoto roll dice for 4 S.Submarines and 1 Submarine in 65 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Units damaged: 1 Battleship owned by the British
1 Transport owned by the British lost in 65 Sea Zone
British roll dice for 4 Submarines in 65 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 Battleship owned by the Yamamoto
Yamamoto roll dice for 1 B.Transport, 1 Battleship, 1 Carrier, 2 Cruisers, 1 Destroyer, 2 Fighters and 2 Transports in 65 Sea Zone, round 2 : 2/7 hits, 2.83 expected hits
British roll dice for 1 Battleship, 2 Cruisers, 3 T.Boats and 1 Transport in 65 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits
1 Transport owned by the British, 1 T.Boat owned by the British, 2 Transports owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in 65 Sea Zone
Yamamoto roll dice for 4 S.Submarines and 1 Submarine in 65 Sea Zone, round 3 : 4/5 hits, 2.33 expected hits
2 T.Boats owned by the British lost in 65 Sea Zone
British roll dice for 4 Submarines in 65 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Cruisers, 1 Destroyer and 2 Fighters in 65 Sea Zone, round 3 : 3/7 hits, 2.83 expected hits
British roll dice for 1 Battleship and 2 Cruisers in 65 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
4 Submarines owned by the British, 1 Submarine owned by the Yamamoto, 1 Cruiser owned by the British and 2 Fighters owned by the Yamamoto lost in 65 Sea Zone
Yamamoto roll dice for 4 S.Submarines in 65 Sea Zone, round 4 : 2/4 hits, 2.00 expected hits
1 Battleship owned by the British and 1 Cruiser owned by the British lost in 65 Sea Zone
Yamamoto win with 1 Battleship, 1 Carrier, 2 Cruisers, 1 Destroyer and 4 S.Submarines remaining. Battle score for attacker is 59
Casualties for British: 1 Battleship, 2 Cruisers, 4 Submarines, 3 T.Boats and 2 Transports
Casualties for Yamamoto: 1 B.Transport, 2 Fighters, 1 Submarine and 2 Transports
Battle in South Australia
Yamamoto attack with 2 Artillerys, 2 Infantrys and 2 Tanks
Anzac defend with 4 Infantrys
Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in South Australia, round 2 : 3/6 hits, 2.33 expected hits
Anzac roll dice for 4 Infantrys in South Australia, round 2 : 0/4 hits, 1.33 expected hits
3 Infantrys owned by the Anzac lost in South Australia
Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in South Australia, round 3 : 4/6 hits, 2.33 expected hits
Anzac roll dice for 1 Infantry in South Australia, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in South Australia
Yamamoto win, taking South Australia from Anzac with 2 Artillerys, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 8
Casualties for Anzac: 4 Infantrys
Non Combat Move - Yamamoto
1 L.Fighter moved from 93 Sea Zone to Ponape
3 Adv.Fighters and 1 Fighter moved from 93 Sea Zone to Saipan
2 Fighters moved from Davao to Townsville
2 Marines moved from Banjarmasin to East And South Borneo
2 Infantrys moved from Tokyo to Tohoku
1 Elite and 1 Infantry moved from Tohoku to Hokkaido
2 Infantrys moved from Tokyo to Chubu
1 Elite and 1 Infantry moved from Chubu to Kyushu
1 Bomber moved from Wake to Ponape
1 Bomber moved from Kunashir to Ponape
Place Units - Yamamoto
1 Bunker placed in Ponape
1 Bunker placed in Saipan
1 B.Carrier, 2 B.Transports, 1 Cruiser, 1 Destroyer, 1 S.Submarine and 1 Transport placed in 84 Sea Zone
2 Elites and 1 Infantry placed in Canberra
Turn Complete - Yamamoto
Yamamoto collect 91 PUs; end with 91 PUs
Combat Hit Differential Summary :
British : 0.33
Yamamoto : 4.67
Anzac : -1.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Chinese
1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 18 Infantrys, 1 Mech.Inf and 3 Tanks moved from Peking to Liaoning
9 ArmoredCars moved from Chahar to Liaoning
3 Artillerys, 2 Elites, 7 Infantrys and 1 Marine moved from Chahar to Peking
1 ArmoredCar, 2 Artillerys and 6 Infantrys moved from Suiyuan to Chahar
3 ArmoredCars moved from Hupeh to Chahar
1 Mech.Inf moved from Ningsia to Peking
6 ArmoredCars moved from Ningsia to Chahar
4 Infantrys moved from Ningsia to Suiyuan
1 ArmoredCar moved from Chahar to Peking
3 ArmoredCars and 3 Infantrys moved from Gobi Altai to Ningsia
3 ArmoredCars moved from Ningsia to Suiyuan
6 ArmoredCars moved from Hsining to Ningsia
3 ArmoredCars and 1 Mech.Inf moved from Urumqi to Gobi Altai
1 Mech.Inf moved from Gobi Altai to Ningsia
Purchase Units - Chinese
Chinese buy 8 ArmoredCars, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Liaoning
Chinese attack with 1 Adv.Fighter, 13 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 18 Infantrys, 1 Mech.Inf and 3 Tanks
Hisaichi defend with 2 Artillerys, 2 Bunkers, 1 Factory, 2 Fighters, 25 Infantrys and 1 L.Fighter
Chinese roll dice for 1 Adv.Fighter, 13 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 18 Infantrys, 1 Mech.Inf and 3 Tanks in Liaoning, round 2 : 10/40 hits, 11.50 expected hits
Units damaged: 2 Bunkers owned by the Hisaichi
Hisaichi roll dice for 2 Artillerys, 2 Bunkers, 2 Fighters, 25 Infantrys and 1 L.Fighter in Liaoning, round 2 : 8/32 hits, 11.67 expected hits
8 Infantrys owned by the Hisaichi and 8 Infantrys owned by the Chinese lost in Liaoning
Chinese roll dice for 1 Adv.Fighter, 13 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 10 Infantrys, 1 Mech.Inf and 3 Tanks in Liaoning, round 3 : 11/32 hits, 10.17 expected hits
Hisaichi roll dice for 2 Artillerys, 2 Bunkers, 2 Fighters, 17 Infantrys and 1 L.Fighter in Liaoning, round 3 : 10/24 hits, 9.00 expected hits
11 Infantrys owned by the Hisaichi and 10 Infantrys owned by the Chinese lost in Liaoning
Chinese roll dice for 1 Adv.Fighter, 13 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 1 Mech.Inf and 3 Tanks in Liaoning, round 4 : 7/22 hits, 8.17 expected hits
Hisaichi roll dice for 2 Artillerys, 2 Bunkers, 2 Fighters, 6 Infantrys and 1 L.Fighter in Liaoning, round 4 : 6/13 hits, 5.33 expected hits
6 ArmoredCars owned by the Chinese, 6 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Liaoning
Chinese roll dice for 1 Adv.Fighter, 7 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 1 Mech.Inf and 3 Tanks in Liaoning, round 5 : 3/16 hits, 6.17 expected hits
Hisaichi roll dice for 1 Artillery, 2 Bunkers, 2 Fighters and 1 L.Fighter in Liaoning, round 5 : 3/6 hits, 3.00 expected hits
2 Bunkers owned by the Hisaichi, 3 ArmoredCars owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Liaoning
Chinese roll dice for 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 1 Mech.Inf and 3 Tanks in Liaoning, round 6 : 5/13 hits, 5.17 expected hits
Hisaichi roll dice for 2 Fighters and 1 L.Fighter in Liaoning, round 6 : 2/3 hits, 1.67 expected hits
1 L.Fighter owned by the Hisaichi, 2 Fighters owned by the Hisaichi and 2 ArmoredCars owned by the Chinese lost in Liaoning
Chinese win, taking Liaoning from Hisaichi with 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is 18
Casualties for Chinese: 11 ArmoredCars and 18 Infantrys
Casualties for Hisaichi: 2 Artillerys, 2 Bunkers, 2 Fighters, 25 Infantrys and 1 L.Fighter
Non Combat Move - Chinese
1 Fighter moved from Liaoning to Peking
1 Adv.Fighter moved from Liaoning to Peking
Place Units - Chinese
3 Tanks placed in Hupeh
6 ArmoredCars placed in Hsining
2 ArmoredCars and 2 Mech.Infs placed in Urumqi
Turn Complete - Chinese
Chinese collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Hisaichi : -1.67
Chinese : -5.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Hisaichi
19 Infantrys moved from Kirin to Liaoning
Purchase Units - Hisaichi
Hisaichi buy 2 Bunkers, 7 Infantrys and 4 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Liaoning
Hisaichi attack with 19 Infantrys
Chinese defend with 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Factory, 1 Mech.Inf and 3 Tanks
Hisaichi roll dice for 19 Infantrys in Liaoning, round 2 : 1/19 hits, 3.17 expected hits
Chinese roll dice for 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Mech.Inf and 3 Tanks in Liaoning, round 2 : 3/9 hits, 3.17 expected hits
1 ArmoredCar owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in Liaoning
Hisaichi roll dice for 16 Infantrys in Liaoning, round 3 : 2/16 hits, 2.67 expected hits
Chinese roll dice for 1 ArmoredCar, 2 Artillerys, 1 Elite, 1 Mech.Inf and 3 Tanks in Liaoning, round 3 : 3/8 hits, 3.00 expected hits
1 ArmoredCar owned by the Chinese, 1 Elite owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in Liaoning
Hisaichi roll dice for 13 Infantrys in Liaoning, round 4 : 4/13 hits, 2.17 expected hits
Chinese roll dice for 2 Artillerys, 1 Mech.Inf and 3 Tanks in Liaoning, round 4 : 1/6 hits, 2.50 expected hits
1 Mech.Inf owned by the Chinese, 1 Tank owned by the Chinese, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Chinese lost in Liaoning
Hisaichi roll dice for 12 Infantrys in Liaoning, round 5 : 0/12 hits, 2.00 expected hits
Chinese roll dice for 2 Tanks in Liaoning, round 5 : 1/2 hits, 1.00 expected hits
1 Infantry owned by the Hisaichi lost in Liaoning
Hisaichi roll dice for 11 Infantrys in Liaoning, round 6 : 1/11 hits, 1.83 expected hits
Chinese roll dice for 2 Tanks in Liaoning, round 6 : 1/2 hits, 1.00 expected hits
1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Liaoning
Hisaichi roll dice for 10 Infantrys in Liaoning, round 7 : 2/10 hits, 1.67 expected hits
Chinese roll dice for 1 Tank in Liaoning, round 7 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Chinese lost in Liaoning
Hisaichi win, taking Liaoning from Chinese with 10 Infantrys remaining. Battle score for attacker is 22
Casualties for Hisaichi: 9 Infantrys
Casualties for Chinese: 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Mech.Inf and 3 Tanks
Non Combat Move - Hisaichi
Place Units - Hisaichi
1 Bunker and 3 Tanks placed in Kirin
1 Bunker, 7 Infantrys and 1 Tank placed in Changchun
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from Changchun: 8 Infantrys
EDIT: Adding units owned by Hisaichi to Kirin: 8 Infantrys
EDIT: Turning off Edit Mode
Turn Complete - Hisaichi
Hisaichi collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Hisaichi : -3.50
Chinese : -2.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - British
10 Infantrys and 6 Tanks moved from Bangkok to S.Thailand
6 Tanks moved from S.Thailand to N.Thailand
2 Infantrys moved from Malaya to S.Thailand
1 Infantry moved from Cape Town to South Africa
British take South Africa from Italians
1 Artillery and 3 Infantrys moved from Manchester to Scotland
2 Artillerys, 2 Elites and 4 Infantrys moved from London to Wales
1 Transport moved from 80 Sea Zone to 71 Sea Zone
Purchase Units - British
British buy 8 ArmoredCars, 2 Artillerys, 1 Bunker, 8 Infantrys and 5 Tanks; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
2 Artillerys and 9 Infantrys moved from Hunan to Kiangsi
10 Infantrys moved from Kweichow to Hunan
2 Tanks moved from Khabarovsk to Hulunbuir
4 Infantrys moved from Ayan to Heilungchiang
Place Units - British
2 ArmoredCars placed in Vancouver
6 ArmoredCars placed in Bangkok
1 Bunker and 2 Infantrys placed in Cape Town
5 Tanks placed in Madras
2 Artillerys and 3 Infantrys placed in Delhi
2 Infantrys placed in Bombay
1 Infantry placed in Manchester
Turn Complete - British
British collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Turn Complete - Anzac
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Dutch
1 Elite moved from Angola to 40 Sea Zone
1 Elite and 1 Transport moved from 40 Sea Zone to 125 Sea Zone
1 Elite moved from 125 Sea Zone to S.Chile
1 Elite and 2 Mech.Infs moved from N.Chile to Bolivia
2 ArmoredCars and 1 Tank moved from Suriname to Bolivia
2 Transports moved from 39 Sea Zone to 32 Sea Zone
Purchase Units - Dutch
Dutch buy 1 Adv.Fighter and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Bolivia
Dutch attack with 2 ArmoredCars, 1 Elite, 2 Mech.Infs and 1 Tank
Neutral defend with 3 Infantrys
Dutch roll dice for 2 ArmoredCars, 1 Elite, 2 Mech.Infs and 1 Tank in Bolivia, round 2 : 1/6 hits, 2.33 expected hits
Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Neutral lost in Bolivia
Dutch roll dice for 2 ArmoredCars, 1 Elite, 2 Mech.Infs and 1 Tank in Bolivia, round 3 : 2/6 hits, 2.33 expected hits
Neutral roll dice for 2 Infantrys in Bolivia, round 3 : 1/2 hits, 0.67 expected hits
1 Elite owned by the Dutch and 2 Infantrys owned by the Neutral lost in Bolivia
Dutch loses 0 PUs for violating Bolivias neutrality.
Dutch win, taking Bolivia from Neutral with 2 ArmoredCars, 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is 3
Casualties for Neutral: 3 Infantrys
Casualties for Dutch: 1 Elite
Non Combat Move - Dutch
2 Elites moved from S.Chile to N.Chile
Place Units - Dutch
1 Adv.Fighter and 2 Mech.Infs placed in Suriname
Turn Complete - Dutch
Dutch collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Neutral : -0.67
Dutch : -1.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Finns
1 Artillery and 1 Elite moved from Vyborg to S.Karelia
1 Fighter moved from Oulu to S.Karelia
2 Artillerys, 2 Elites and 2 Infantrys moved from Lapland to N.Karelia
1 Tank moved from Lapland to N.Karelia
2 ArmoredCars, 1 Elite, 2 Infantrys and 1 Tank moved from Oulu to N.Karelia
2 Infantrys moved from Tampere to Oulu
2 Artillerys and 2 Infantrys moved from Helsinki to Tampere
1 Artillery, 1 Elite and 7 Infantrys moved from Murmansk to N.Karelia
Purchase Units - Finns
Finns buy 1 Elite, 3 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Finns
Battle in S.Karelia
Finns attack with 1 Artillery, 1 Elite and 1 Fighter
Russians defend with 1 Infantry
Finns roll dice for 1 Artillery, 1 Elite and 1 Fighter in S.Karelia, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in S.Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Fighter owned by the Finns lost in S.Karelia
Finns win, taking S.Karelia from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is -6
Casualties for Finns: 1 Fighter
Casualties for Russians: 1 Infantry
Battle in N.Karelia
Finns attack with 2 ArmoredCars, 3 Artillerys, 4 Elites, 11 Infantrys and 2 Tanks
Russians defend with 1 Infantry
Finns roll dice for 2 ArmoredCars, 3 Artillerys, 4 Elites, 11 Infantrys and 2 Tanks in N.Karelia, round 2 : 4/22 hits, 6.33 expected hits
Russians roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in N.Karelia
Finns win, taking N.Karelia from Russians with 2 ArmoredCars, 3 Artillerys, 4 Elites, 11 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Finns
Turning on Edit Mode
EDIT: Removing units owned by Finns from S.Karelia: 1 Elite
EDIT: Adding units owned by Finns to N.Karelia: 1 Fighter
EDIT: Turning off Edit Mode
1 Fighter moved from N.Karelia to Oulu
Place Units - Finns
1 Elite, 3 Infantrys and 2 Mech.Infs placed in Helsinki
Turn Complete - Finns
Finns collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Finns : -2.50
Russians : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Romanians
2 Tanks moved from E.Romania to Donetsk
1 Fighter moved from Vinnytsia to Donetsk
1 Tank moved from Kiev to Donetsk
2 Infantrys moved from E.Romania to Vinnytsia
2 ArmoredCars and 2 Tanks moved from Bucharest to Vinnytsia
Purchase Units - Romanians
Romanians buy 2 ArmoredCars, 1 Elite and 1 Tank; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Donetsk
Romanians attack with 1 Fighter and 3 Tanks
Russians defend with 1 Elite and 2 Infantrys
Romanians roll dice for 1 Fighter and 3 Tanks in Donetsk, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 Elite and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 1.00 expected hits
2 Infantrys owned by the Russians and 1 Tank owned by the Romanians lost in Donetsk
Romanians roll dice for 1 Fighter and 2 Tanks in Donetsk, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 Elite in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Russians lost in Donetsk
Romanians win, taking Donetsk from Russians with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Romanians: 1 Tank
Casualties for Russians: 1 Elite and 2 Infantrys
Non Combat Move - Romanians
1 Fighter moved from Donetsk to Kiev
Place Units - Romanians
2 ArmoredCars, 1 Elite and 1 Tank placed in Bucharest
Turn Complete - Romanians
Romanians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Romanians : -0.17
Russians : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Thai
1 Submarine and 1 T.Boat moved from 66 Sea Zone to 64 Sea Zone
Combat - Thai
Battle in 64 Sea Zone
Thai attack with 1 Submarine and 1 T.Boat
British defend with 1 Submarine
Thai roll dice for 1 Submarine in 64 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 Submarine in 64 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 T.Boat owned by the Thai lost in 64 Sea Zone
1 Submarine owned by the British lost in 64 Sea Zone
Thai win with 1 Submarine remaining. Battle score for attacker is 1
Casualties for Thai: 1 T.Boat
Casualties for British: 1 Submarine
Non Combat Move - Thai
Turn Complete - Thai
Combat Hit Differential Summary :
British : 0.67
Thai : 0.67