@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
WAW - Whack bad, dawg good! x2
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Americans 9 ArmoredCars and 2 Tanks moved from Ayan to Kirin 1 ArmoredCar and 4 Tanks moved from Chita to Kirin 1 ArmoredCar and 1 Tank moved from Heilungchiang to Kirin 1 Tank moved from Alaska to 74 Sea Zone 2 Artillerys moved from Alaska to 74 Sea Zone 3 Infantrys moved from Alaska to 74 Sea Zone 2 Artillerys, 2 B.Transports, 3 Infantrys and 1 Tank moved from 74 Sea Zone to 71 Sea Zone 1 Artillery and 1 Infantry moved from Northwest USA to British Columbia 4 S.Submarines moved from 38 Sea Zone to 34 Sea Zone 1 B.Transport moved from 38 Sea Zone to 35 Sea Zone 1 Destroyer, 1 S.Submarine and 1 Submarine moved from 13 Sea Zone to 8 Sea Zone 2 Artillerys, 2 B.Transports, 3 Infantrys and 1 Tank moved from 71 Sea Zone to 72 Sea Zone 2 Artillerys, 3 Infantrys and 1 Tank moved from 72 Sea Zone to Koryakia 2 Artillerys and 1 Marine moved from Pearl Harbor to 98 Sea Zone 2 Artillerys, 1 B.Transport, 3 Battleships and 1 Marine moved from 98 Sea Zone to 88 Sea Zone 2 Battleships, 1 Cruiser, 1 Destroyer and 2 Submarines moved from 103 Sea Zone to 88 Sea Zone 2 Artillerys and 1 Marine moved from 88 Sea Zone to Wake 1 Artillery and 4 Infantrys moved from Okhotsk to Ayan 2 Artillerys and 7 Infantrys moved from Ayan to Heilungchiang Purchase Units - Americans Americans buy 2 Battleships, 1 Destroyer, 6 Infantrys, 2 Marines, 3 S.Submarines and 1 Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in Kirin Americans attack with 11 ArmoredCars and 7 Tanks Hisaichi defend with 1 Bunker, 1 Factory, 8 Infantrys and 3 Tanks Americans roll dice for 11 ArmoredCars and 7 Tanks in Kirin, round 2 : 8/18 hits, 7.17 expected hits Units damaged: 1 Bunker owned by the Hisaichi Hisaichi roll dice for 1 Bunker, 8 Infantrys and 3 Tanks in Kirin, round 2 : 5/12 hits, 4.67 expected hits 7 Infantrys owned by the Hisaichi and 5 ArmoredCars owned by the Americans lost in Kirin Americans roll dice for 6 ArmoredCars and 7 Tanks in Kirin, round 3 : 6/13 hits, 5.50 expected hits Hisaichi roll dice for 1 Bunker, 1 Infantry and 3 Tanks in Kirin, round 3 : 3/5 hits, 2.33 expected hits 3 Tanks owned by the Hisaichi, 1 Bunker owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 3 ArmoredCars owned by the Americans lost in Kirin Americans win, taking Kirin from Hisaichi with 3 ArmoredCars and 7 Tanks remaining. Battle score for attacker is 5 Casualties for Americans: 8 ArmoredCars Casualties for Hisaichi: 1 Bunker, 8 Infantrys and 3 Tanks Non Combat Move - Americans Place Units - Americans 2 Battleships, 1 Destroyer, 1 S.Submarine and 1 Submarine placed in 13 Sea Zone 2 S.Submarines placed in 98 Sea Zone 2 Marines placed in Salvador 3 Infantrys placed in Alaska 1 Infantry placed in Pearl Harbor 2 Infantrys placed in San Francisco Turn Complete - Americans Americans collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Hisaichi : 1.00 Americans : 1.33
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Germans 5 Mech.Infs moved from Bohemia to Kiev 4 HeavyTanks moved from Vinnytsia to Kiev 4 HeavyTanks moved from Warsaw to Kiev 1 Artillery and 1 Elite moved from Brest to Minsk 1 Artillery moved from East Prussia to Lithuania 2 Mech.Infs moved from Danzig to Latvia 1 Mech.Inf moved from Danzig to Lithuania 2 Mech.Infs moved from Bavaria to Vinnytsia 2 Artillerys, 2 Elites and 1 Infantry moved from Krakow to Brest 4 Artillerys, 3 Elites and 1 Infantry moved from Netherlands to Belgium 1 Bomber, 1 Fighter, 2 JetFighters and 1 Stuka moved from Vyborg to 6 Sea Zone 4 Artillerys, 1 Elite and 5 Infantrys moved from Leningrad to Novgorod 1 Elite moved from Leningrad to Latvia Purchase Units - Germans Germans buy 1 Destroyer, 5 Elites, 1 Factory, 3 HeavyTanks, 9 Infantrys, 2 S.Submarines, 1 Submarine and 3 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in 6 Sea Zone Germans attack with 1 Bomber, 1 Fighter, 2 JetFighters and 1 Stuka Russians defend with 1 Cruiser, 2 Destroyers and 2 Transports Germans roll dice for 1 Bomber, 1 Fighter, 2 JetFighters and 1 Stuka in 6 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits Russians roll dice for 1 Cruiser, 2 Destroyers and 2 Transports in 6 Sea Zone, round 2 : 2/5 hits, 1.50 expected hits 1 Fighter owned by the Germans, 2 Transports owned by the Russians, 1 Stuka owned by the Germans and 2 Destroyers owned by the Russians lost in 6 Sea Zone Germans roll dice for 1 Bomber and 2 JetFighters in 6 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits Russians roll dice for 1 Cruiser in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 Cruiser owned by the Russians and 1 JetFighter owned by the Germans lost in 6 Sea Zone Germans win with 1 Bomber and 1 JetFighter remaining. Battle score for attacker is 12 Casualties for Germans: 1 Fighter, 1 JetFighter and 1 Stuka Casualties for Russians: 1 Cruiser, 2 Destroyers and 2 Transports Battle in Latvia Germans attack with 1 Elite and 2 Mech.Infs Russians defend with 1 Infantry Germans roll dice for 1 Elite and 2 Mech.Infs in Latvia, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Latvia Germans win, taking Latvia from Russians with 1 Elite and 1 Mech.Inf remaining. Battle score for attacker is -4 Casualties for Germans: 1 Mech.Inf Casualties for Russians: 1 Infantry Battle in Minsk Germans attack with 1 Artillery and 1 Elite Russians defend with 1 Infantry Germans roll dice for 1 Artillery and 1 Elite in Minsk, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Lithuania Germans attack with 1 Artillery and 1 Mech.Inf Russians defend with 1 Infantry Germans roll dice for 1 Artillery and 1 Mech.Inf in Lithuania, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Lithuania Germans win, taking Lithuania from Russians with 1 Artillery and 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Novgorod Germans attack with 4 Artillerys, 1 Elite and 5 Infantrys Russians defend with 1 Infantry Germans roll dice for 4 Artillerys, 1 Elite and 5 Infantrys in Novgorod, round 2 : 2/10 hits, 3.17 expected hits Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 4 Artillerys, 1 Elite and 5 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Germans 1 Bomber and 1 JetFighter moved from 6 Sea Zone to Leningrad Place Units - Germans 4 Elites placed in Leningrad 1 Factory placed in Kiev 4 Infantrys placed in Vinnytsia 4 Infantrys placed in Warsaw 2 S.Submarines placed in 48 Sea Zone 1 Elite and 1 Infantry placed in Greece 2 HeavyTanks and 3 Tanks placed in Bohemia 1 HeavyTank placed in Danzig Germans undo move 7. 2 HeavyTanks placed in Danzig 3 Tanks placed in Bohemia 1 Destroyer and 1 Submarine placed in 22 Sea Zone Turn Complete - Germans Germans collect 120 PUs; end with 120 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : 0.67
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Russians 1 Artillery and 1 Infantry moved from Arkhangelsk to S.Karelia 2 Infantrys moved from Rostov to Donetsk 1 Artillery moved from Kursk to Donetsk 2 Infantrys moved from Rostov to Donetsk 1 Infantry moved from Georgia to 54 Sea Zone 1 Destroyer, 1 Infantry, 1 Submarine and 1 Transport moved from 54 Sea Zone to 53 Sea Zone 1 Infantry moved from 53 Sea Zone to E.Romania Russians take E.Romania from Romanians 1 Infantry moved from Iraq to Palestine British take Palestine from Italians 2 Tanks moved from W.Iran to Syria 7 Infantrys moved from W.Iran to Iraq 2 Infantrys moved from Uzbekistan to 126 Sea Zone 2 Infantrys moved from 126 Sea Zone to W.Iran 5 Infantrys moved from Perm to Kirov 5 Infantrys moved from Ufa to Kuybyshev 3 Infantrys moved from Smolensk to Minsk 1 Infantry moved from Smolensk to Minsk 1 Elite moved from Yaroslavl to Kursk 1 Infantry moved from Tula to Kursk 1 HeavyTank, 1 Mech.Inf and 1 Tank moved from Hulunbuir to Kirin 1 Fighter, 2 HeavyTanks, 1 Mot.Inf and 5 Tanks moved from Chita to Kirin 6 Artillerys, 1 Elite and 16 Infantrys moved from Chita to Heilungchiang 1 Mech.Inf moved from Vladivostok to Kirin 5 Infantrys moved from N.Buryat Mongolia to Chita 5 Infantrys moved from Irkutsk to N.Buryat Mongolia 5 Infantrys moved from Olyokminsk to N.Buryat Mongolia 1 Mot.Inf moved from Kirin to Korea Russians take Korea from Hisaichi Purchase Units - Russians Russians buy 1 Bunker, 5 HeavyTanks, 29 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Russians Battle in Syria Russians attack with 2 Tanks Italians defend with 1 AAGun, 1 Factory and 1 HeavyTank Russians roll dice for 2 Tanks in Syria, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 HeavyTank in Syria, round 2 : 0/1 hits, 0.67 expected hits 1 HeavyTank owned by the Italians lost in Syria Russians win, taking Syria from Italians with 2 Tanks remaining. Battle score for attacker is 7 Casualties for Italians: 1 HeavyTank Battle in Donetsk Russians attack with 1 Artillery and 4 Infantrys Romanians defend with 2 Tanks Russians roll dice for 1 Artillery and 4 Infantrys in Donetsk, round 2 : 1/5 hits, 1.17 expected hits Romanians roll dice for 2 Tanks in Donetsk, round 2 : 0/2 hits, 1.00 expected hits 1 Tank owned by the Romanians lost in Donetsk Russians roll dice for 1 Artillery and 4 Infantrys in Donetsk, round 3 : 1/5 hits, 1.17 expected hits Romanians roll dice for 1 Tank in Donetsk, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 10 Casualties for Romanians: 2 Tanks Battle in S.Karelia Russians attack with 1 Artillery and 1 Infantry Finns defend with 1 Artillery Russians roll dice for 1 Artillery and 1 Infantry in S.Karelia, round 2 : 1/2 hits, 0.67 expected hits Finns roll dice for 1 Artillery in S.Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Finns lost in S.Karelia Russians win, taking S.Karelia from Finns with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Finns: 1 Artillery Battle in Minsk Russians attack with 4 Infantrys Germans defend with 1 Artillery and 1 Elite Russians roll dice for 4 Infantrys in Minsk, round 2 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 Artillery and 1 Elite in Minsk, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Elite owned by the Germans lost in Minsk Russians roll dice for 3 Infantrys in Minsk, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 Artillery in Minsk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 Infantrys in Minsk, round 4 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 Artillery in Minsk, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Minsk Russians roll dice for 2 Infantrys in Minsk, round 5 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 Artillery in Minsk, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 1 Infantry remaining. Battle score for attacker is 1 Casualties for Russians: 3 Infantrys Casualties for Germans: 1 Artillery and 1 Elite Non Combat Move - Russians 5 Infantrys moved from Yaroslavl to Smolensk 4 Infantrys moved from Yaroslavl to Kursk 7 Infantrys moved from Rostov to Kursk 8 Tanks moved from Moscow to Kursk 2 Infantrys moved from Moscow to Yaroslavl 3 Infantrys moved from Stalingrad to Rostov 1 Infantry moved from Georgia to Rostov Place Units - Russians 1 Bunker and 3 HeavyTanks placed in Kursk 3 Infantrys placed in Georgia 4 Infantrys placed in Arkhangelsk 2 HeavyTanks, 7 Infantrys and 1 Tank placed in Moscow 5 Infantrys placed in Stalingrad 2 Infantrys placed in Tashkent 5 Infantrys placed in Sverdlovsk 3 Infantrys placed in W.Iran Turn Complete - Russians Russians collect 103 PUs; end with 103 PUs
Combat Hit Differential Summary :
Romanians : -1.50 Germans : 1.33 Italians : -0.67 Finns : -0.33 Russians : 0.00
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Italians 1 JetFighter moved from Mauritania to 35 Sea Zone 2 Carriers, 1 Destroyer and 2 Submarines moved from 46 Sea Zone to 42 Sea Zone 3 Tanks moved from Italian East Africa to Rhodesia 1 Infantry moved from Belgian Congo to Angola Italians take Angola from Dutch 4 Tanks moved from Belgian Congo to South Africa 2 Infantrys and 5 Mot.Infs moved from Rhodesia to South Africa 3 Tanks moved from French Equatorial Africa to Rhodesia 5 Infantrys moved from Nubia to Darfur 1 Infantry moved from French Sudan to French Equatorial Africa 1 Infantry moved from Mauritania to Rio de Oro 2 Infantrys moved from W.Morocco to Mauritania 2 Infantrys moved from W.Morocco to Mauritania 1 Infantry moved from Mauritania to French Sudan 2 Mot.Infs moved from French Sudan to Rhodesia 4 ArmoredCars, 2 Artillerys and 7 Infantrys moved from Brittany to Aquitaine 1 Infantry and 1 Tank moved from Crete to 55 Sea Zone 3 Transports moved from 55 Sea Zone to 56 Sea Zone 6 Infantrys moved from Cairo to 56 Sea Zone 6 Infantrys and 3 Transports moved from 56 Sea Zone to 55 Sea Zone 2 Mech.Infs moved from Kufra to Palestine 7 Infantrys and 1 Tank moved from 55 Sea Zone to Syria 3 S.Submarines moved from 55 Sea Zone to 46 Sea Zone 7 Infantrys moved from Tunis to N.Tunisia 4 Destroyers and 1 Submarine moved from 55 Sea Zone to 48 Sea Zone 4 Destroyers moved from 56 Sea Zone to 55 Sea Zone 1 Submarine moved from 56 Sea Zone to 48 Sea Zone 1 Transport moved from 55 Sea Zone to 48 Sea Zone 1 Transport moved from 55 Sea Zone to 48 Sea Zone 2 Tanks moved from Malta to 48 Sea Zone 2 Tanks moved from 48 Sea Zone to Tobruk 1 Adv.Fighter, 1 Fighter and 1 JetFighter moved from W.Morocco to Mauritania 1 JetFighter moved from E.Morocco to Mauritania 1 Mot.Inf moved from Mauritania to French Equatorial Africa 1 Mot.Inf moved from French Equatorial Africa to Belgian Congo Purchase Units - Italians Italians buy 1 Carrier, 1 Fighter, 7 Infantrys, 4 JetFighters, 2 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs; Combat - Italians Battle in 35 Sea Zone Italians attack with 1 JetFighter Americans defend with 1 B.Transport Italians roll dice for 1 JetFighter in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 B.Transport in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 B.Transport owned by the Americans lost in 35 Sea Zone Italians win with 1 JetFighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 B.Transport Battle in Syria Italians attack with 7 Infantrys and 1 Tank French defend with 1 AAGun and 1 Factory; Russians defend with 2 Tanks Italians roll dice for 1 Battleship in Syria, round 2 : 1/1 hits, 0.67 expected hits 1 Tank owned by the Russians lost in Syria Italians roll dice for 7 Infantrys and 1 Tank in Syria, round 2 : 1/8 hits, 1.67 expected hits French roll dice for 1 Tank in Syria, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Italians and 1 Tank owned by the Russians lost in Syria Italians win, taking Syria from French with 6 Infantrys and 1 Tank remaining. Battle score for attacker is 8 Casualties for Russians: 2 Tanks Casualties for Italians: 1 Infantry Battle in South Africa Italians attack with 2 Infantrys, 5 Mot.Infs and 4 Tanks British defend with 1 Infantry Italians roll dice for 2 Infantrys, 5 Mot.Infs and 4 Tanks in South Africa, round 2 : 4/11 hits, 3.17 expected hits British roll dice for 1 Infantry in South Africa, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in South Africa Italians win, taking South Africa from British with 2 Infantrys, 5 Mot.Infs and 4 Tanks remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Palestine Italians attack with 2 Mech.Infs Russians defend with 1 Infantry Italians roll dice for 2 Mech.Infs in Palestine, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 Infantry in Palestine, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Palestine Italians win, taking Palestine from British with 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Italians 1 Transport moved from 51 Sea Zone to 46 Sea Zone 1 JetFighter moved from 35 Sea Zone to Mauritania 1 Elite moved from Mauritania to French Sudan Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Mauritania: 1 Adv.Fighter, 1 Fighter and 3 JetFighters EDIT: Adding units owned by Italians to French Sudan: 1 Adv.Fighter, 1 Fighter and 3 JetFighters EDIT: Turning off Edit Mode 1 Carrier placed in 43 Sea Zone 3 JetFighters placed in Italian East Africa 1 Fighter, 1 Infantry and 1 JetFighter placed in French Equatorial Africa 2 Mech.Infs placed in Kufra 3 Infantrys and 3 Tanks placed in Cairo 1 Infantry and 1 Tank placed in Crete 2 Infantrys and 1 Tank placed in Campania Turn Complete - Italians Italians collect 120 PUs; end with 120 PUs
Combat Hit Differential Summary :
Italians : 1.17 British : -0.67 French : 0.50 Americans : -0.17
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - French 2 Transports moved from 34 Sea Zone to 15 Sea Zone 1 Elite and 1 Infantry moved from Churchill to 1 Sea Zone 1 Elite, 1 Infantry and 1 Transport moved from 1 Sea Zone to 8 Sea Zone Purchase Units - French French buy 1 Tank and 1 Transport; Remaining resources: 8 PUs; Non Combat Move - French Place Units - French 1 Transport placed in 1 Sea Zone 1 Tank placed in Churchill Turn Complete - French French collect 13 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Yamamoto 1 unit repaired. 2 Bombers moved from Ponape to 72 Sea Zone 4 Infantrys moved from Kyushu to 84 Sea Zone 2 Infantrys moved from Chubu to 84 Sea Zone 2 Infantrys moved from Chubu to 84 Sea Zone 2 Fighters moved from Townsville to Ponape 7 Infantrys moved from 84 Sea Zone to Changchun 1 Infantry moved from 84 Sea Zone to Changchun 1 Infantry moved from Western Australia to Perth Yamamoto take Perth from Anzac 1 Battleship, 1 Carrier and 1 Destroyer moved from 65 Sea Zone to 70 Sea Zone 2 Cruisers moved from 65 Sea Zone to 70 Sea Zone 2 Marines moved from Western Australia to 70 Sea Zone 2 Marines moved from 70 Sea Zone to Tasmania 4 Marines moved from Sumatra to 65 Sea Zone 4 Marines and 4 S.Submarines moved from 65 Sea Zone to 122 Sea Zone 4 Marines moved from 122 Sea Zone to Wellington 1 Infantry moved from Bougainville to New Georgia 1 Elite moved from Hokkaido to 84 Sea Zone 1 Elite and 1 S.Submarine moved from 84 Sea Zone to 102 Sea Zone 1 Elite moved from 102 Sea Zone to Kusaie 1 L.Fighter moved from Ponape to Formosa 1 Elite moved from Kyushu to 84 Sea Zone 1 Elite moved from 84 Sea Zone to Formosa 1 Adv.Fighter and 2 Fighters moved from Ponape to New Georgia 2 Fighters moved from Ponape to Kusaie 1 Adv.Fighter moved from Ponape to New Georgia 3 Infantrys moved from Tokyo to Chubu Purchase Units - Yamamoto Yamamoto buy 1 B.Carrier, 2 B.Transports, 2 Bunkers, 1 Destroyer, 1 Factory, 6 Infantrys and 1 Submarine; Remaining resources: 1 PUs; Combat - Yamamoto Battle in 72 Sea Zone Yamamoto attack with 2 Bombers Americans defend with 2 B.Transports Yamamoto roll dice for 2 Bombers in 72 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 2 B.Transports in 72 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 B.Transport owned by the Americans lost in 72 Sea Zone Yamamoto roll dice for 2 Bombers in 72 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 B.Transport in 72 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 B.Transport owned by the Americans and 1 Bomber owned by the Yamamoto lost in 72 Sea Zone Yamamoto win with 1 Bomber remaining. Battle score for attacker is 2 Casualties for Americans: 2 B.Transports Casualties for Yamamoto: 1 Bomber Battle in Kusaie Yamamoto attack with 1 Elite and 2 Fighters Americans defend with 1 ArmoredCar Yamamoto roll dice for 1 Elite and 2 Fighters in Kusaie, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 ArmoredCar in Kusaie, round 2 : 1/1 hits, 0.17 expected hits 1 Elite owned by the Yamamoto lost in Kusaie Yamamoto roll dice for 2 Fighters in Kusaie, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 ArmoredCar in Kusaie, round 3 : 1/1 hits, 0.17 expected hits 1 Fighter owned by the Yamamoto lost in Kusaie Yamamoto roll dice for 1 Fighter in Kusaie, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 ArmoredCar in Kusaie, round 4 : 0/1 hits, 0.17 expected hits Americans win with 1 ArmoredCar remaining. Battle score for attacker is -11 Casualties for Yamamoto: 1 Elite and 1 Fighter 1 Fighter owned by the Yamamoto retreated Battle in Tasmania Yamamoto attack with 2 Marines Anzac defend with 1 Infantry Yamamoto roll dice for 1 Battleship and 2 Cruisers in Tasmania, round 2 : 0/3 hits, 1.67 expected hits Yamamoto roll dice for 2 Marines in Tasmania, round 2 : 1/2 hits, 1.00 expected hits Anzac roll dice for 1 Infantry in Tasmania, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Marine owned by the Yamamoto lost in Tasmania Yamamoto win, taking Tasmania from Anzac with 1 Marine remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 Marine Casualties for Anzac: 1 Infantry Battle in New Georgia Yamamoto attack with 2 Adv.Fighters, 2 Fighters and 1 Infantry Anzac defend with 1 Infantry and 1 Tank Yamamoto roll dice for 2 Adv.Fighters, 2 Fighters and 1 Infantry in New Georgia, round 2 : 3/5 hits, 1.83 expected hits Anzac roll dice for 1 Infantry and 1 Tank in New Georgia, round 2 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Anzac and 1 Tank owned by the Anzac lost in New Georgia Yamamoto win, taking New Georgia from Anzac with 2 Adv.Fighters, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 7 Casualties for Anzac: 1 Infantry and 1 Tank Battle in Formosa Yamamoto attack with 1 Elite and 1 L.Fighter Americans defend with 1 ArmoredCar Yamamoto roll dice for 1 Cruiser in Formosa, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Elite and 1 L.Fighter in Formosa, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 ArmoredCar in Formosa, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Elite and 1 L.Fighter in Formosa, round 3 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 ArmoredCar in Formosa, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Americans lost in Formosa Yamamoto win, taking Formosa from Americans with 1 Elite and 1 L.Fighter remaining. Battle score for attacker is 4 Casualties for Americans: 1 ArmoredCar Battle in Wellington Yamamoto attack with 4 Marines Anzac defend with 1 AAGun, 1 Artillery, 1 Factory and 3 Infantrys Yamamoto roll dice for 4 Marines in Wellington, round 2 : 2/4 hits, 2.00 expected hits Anzac roll dice for 1 Artillery and 3 Infantrys in Wellington, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Anzac and 2 Marines owned by the Yamamoto lost in Wellington Yamamoto roll dice for 2 Marines in Wellington, round 3 : 1/2 hits, 1.00 expected hits Anzac roll dice for 1 Artillery and 1 Infantry in Wellington, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac and 1 Marine owned by the Yamamoto lost in Wellington Yamamoto roll dice for 1 Marine in Wellington, round 4 : 0/1 hits, 0.50 expected hits Anzac roll dice for 1 Artillery in Wellington, round 4 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Yamamoto lost in Wellington Anzac win with 1 Artillery remaining. Battle score for attacker is -10 Casualties for Yamamoto: 4 Marines Casualties for Anzac: 3 Infantrys Non Combat Move - Yamamoto 1 Fighter moved from Kusaie to Ponape 2 Adv.Fighters and 2 Fighters moved from New Georgia to Ponape 1 Bomber moved from 72 Sea Zone to Kunashir 1 L.Fighter moved from Formosa to 84 Sea Zone Place Units - Yamamoto 1 B.Carrier, 1 B.Transport, 1 Destroyer and 1 Submarine placed in 84 Sea Zone 1 B.Transport placed in 122 Sea Zone 1 Factory placed in Saipan 1 Bunker placed in Ponape 1 Bunker placed in Sumatra 4 Infantrys placed in Tokyo 2 Infantrys placed in Canberra Turn Complete - Yamamoto Yamamoto collect 94 PUs; end with 95 PUs
Combat Hit Differential Summary :
Yamamoto : -3.83 Americans : 1.67 Anzac : 1.50
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Chinese 9 ArmoredCars moved from Chahar to Liaoning 1 ArmoredCar, 3 Artillerys, 2 Elites, 7 Infantrys and 1 Marine moved from Peking to Liaoning 2 Artillerys and 6 Infantrys moved from Chahar to Peking 3 ArmoredCars and 4 Infantrys moved from Suiyuan to Chahar 3 ArmoredCars moved from Chahar to Peking 3 Tanks moved from Hupeh to Chahar 6 ArmoredCars and 1 Mech.Inf moved from Ningsia to Chahar 1 Mech.Inf moved from Chahar to Peking 3 Infantrys moved from Ningsia to Suiyuan 6 ArmoredCars moved from Hsining to Ningsia 3 ArmoredCars moved from Gobi Altai to Suiyuan 2 ArmoredCars and 2 Mech.Infs moved from Urumqi to Gobi Altai 2 Mech.Infs moved from Gobi Altai to Ningsia 1 Adv.Fighter and 1 Fighter moved from Peking to Liaoning 1 Mech.Inf moved from Peking to Heilungchiang 1 Mech.Inf moved from Heilungchiang to Kirin Purchase Units - Chinese Chinese buy 10 ArmoredCars and 3 Mech.Infs; Remaining resources: 1 PUs; Combat - Chinese Battle in Liaoning Chinese attack with 1 Adv.Fighter, 10 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 7 Infantrys and 1 Marine Hisaichi defend with 1 Factory and 10 Infantrys Chinese roll dice for 1 Adv.Fighter, 10 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 7 Infantrys and 1 Marine in Liaoning, round 2 : 7/25 hits, 8.00 expected hits Hisaichi roll dice for 10 Infantrys in Liaoning, round 2 : 2/10 hits, 3.33 expected hits 7 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Liaoning Chinese roll dice for 1 Adv.Fighter, 10 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 5 Infantrys and 1 Marine in Liaoning, round 3 : 5/23 hits, 7.67 expected hits Hisaichi roll dice for 3 Infantrys in Liaoning, round 3 : 2/3 hits, 1.00 expected hits 3 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Liaoning Chinese win, taking Liaoning from Hisaichi with 1 Adv.Fighter, 10 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 3 Infantrys and 1 Marine remaining. Battle score for attacker is 12 Casualties for Chinese: 4 Infantrys Casualties for Hisaichi: 10 Infantrys Non Combat Move - Chinese 1 Adv.Fighter and 1 Fighter moved from Liaoning to Kirin Place Units - Chinese 3 ArmoredCars placed in Hupeh 6 ArmoredCars placed in Hsining 1 ArmoredCar and 3 Mech.Infs placed in Urumqi Turn Complete - Chinese Chinese collect 54 PUs; end with 55 PUs
Combat Hit Differential Summary :
Hisaichi : -0.33 Chinese : -3.67
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TripleA Turn Summary: Hisaichi round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Purchase Units - Hisaichi Hisaichi buy 1 Bunker, 6 Infantrys and 2 Tanks; Remaining resources: 1 PUs; Place Units - Hisaichi 1 Bunker, 6 Infantrys and 2 Tanks placed in Changchun Turn Complete - Hisaichi Hisaichi collect 23 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - British 2 ArmoredCars and 5 Tanks moved from Madras to Bihar 5 Infantrys moved from Hyderabad to Madras 2 Artillerys and 3 Infantrys moved from Delhi to Bihar 6 ArmoredCars moved from Bangkok to N.Thailand 6 Tanks moved from N.Thailand to Hunan 12 Infantrys moved from S.Thailand to N.Thailand 5 Infantrys moved from Bangkok to S.Thailand 2 ArmoredCars, 4 Artillerys, 14 Infantrys and 1 Tank moved from Kiangsi to Hong Kong 3 ArmoredCars, 4 Artillerys, 15 Infantrys and 1 Tank moved from Kwangtung to Hong Kong 4 Infantrys moved from Heilungchiang to Kirin 2 Tanks moved from Hulunbuir to Kirin 2 Infantrys moved from Alaska to 71 Sea Zone 2 Infantrys and 1 Transport moved from 71 Sea Zone to 72 Sea Zone 2 Infantrys moved from 72 Sea Zone to Koryakia Purchase Units - British British buy 3 Adv.Fighters, 12 ArmoredCars, 1 Bunker and 2 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in Hong Kong British attack with 5 ArmoredCars, 8 Artillerys, 29 Infantrys and 2 Tanks Hisaichi defend with 1 AAGun, 1 Artillery, 1 Bunker, 2 Elites, 1 Factory and 19 Infantrys British roll dice for 5 ArmoredCars, 8 Artillerys, 29 Infantrys and 2 Tanks in Hong Kong, round 2 : 13/44 hits, 11.50 expected hits Units damaged: 1 Bunker owned by the Hisaichi Hisaichi roll dice for 1 Artillery, 1 Bunker, 2 Elites and 19 Infantrys in Hong Kong, round 2 : 11/23 hits, 7.83 expected hits 11 Infantrys owned by the British and 12 Infantrys owned by the Hisaichi lost in Hong Kong British roll dice for 5 ArmoredCars, 8 Artillerys, 18 Infantrys and 2 Tanks in Hong Kong, round 3 : 8/33 hits, 9.67 expected hits Hisaichi roll dice for 1 Artillery, 1 Bunker, 2 Elites and 7 Infantrys in Hong Kong, round 3 : 8/11 hits, 3.83 expected hits 1 Elite owned by the Hisaichi, 8 Infantrys owned by the British and 7 Infantrys owned by the Hisaichi lost in Hong Kong British roll dice for 5 ArmoredCars, 8 Artillerys, 10 Infantrys and 2 Tanks in Hong Kong, round 4 : 11/25 hits, 8.33 expected hits Hisaichi roll dice for 1 Artillery, 1 Bunker and 1 Elite in Hong Kong, round 4 : 0/3 hits, 1.17 expected hits 1 Elite owned by the Hisaichi, 1 Bunker owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Hong Kong British win, taking Hong Kong from Hisaichi with 5 ArmoredCars, 8 Artillerys, 10 Infantrys and 2 Tanks remaining. Battle score for attacker is 16 Casualties for British: 19 Infantrys Casualties for Hisaichi: 1 Artillery, 1 Bunker, 2 Elites and 19 Infantrys Non Combat Move - British 10 Infantrys moved from Hunan to Shanghai Place Units - British 2 Adv.Fighters and 1 Bunker placed in Cape Town 5 ArmoredCars placed in Delhi 2 ArmoredCars placed in Bombay 5 ArmoredCars placed in Madras 1 Adv.Fighter and 2 Infantrys placed in Bangkok British undo move 5. 2 Infantrys placed in Bangkok 1 Adv.Fighter placed in London Turn Complete - British British collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
British : 2.50 Hisaichi : 6.17
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TripleA Turn Summary: Anzac round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Anzac 1 Infantry moved from West Papua to Port Moresby Non Combat Move - Anzac Turn Complete - Anzac
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Dutch 2 Mech.Infs moved from Suriname to Peru 2 ArmoredCars, 2 Mech.Infs and 1 Tank moved from Bolivia to Peru 1 Adv.Fighter moved from Suriname to Peru 1 Elite moved from S.Chile to 125 Sea Zone 1 Elite and 1 Transport moved from 125 Sea Zone to 119 Sea Zone 1 Elite moved from N.Chile to 119 Sea Zone 2 Elites moved from 119 Sea Zone to Galapagos 1 Elite moved from N.Chile to Peru Purchase Units - Dutch Dutch buy 1 Fighter and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Dutch Battle in Peru Dutch attack with 1 Adv.Fighter, 2 ArmoredCars, 1 Elite, 4 Mech.Infs and 1 Tank Neutral defend with 1 Artillery and 1 Infantry Dutch roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Elite, 4 Mech.Infs and 1 Tank in Peru, round 2 : 3/9 hits, 3.50 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Peru Dutch loses 0 PUs for violating Perus neutrality. Dutch win, taking Peru from Neutral with 1 Adv.Fighter, 2 ArmoredCars, 1 Elite, 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Artillery and 1 Infantry Battle in Galapagos Dutch attack with 2 Elites Neutral defend with 1 Infantry Dutch roll dice for 2 Elites in Galapagos, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Galapagos, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Galapagos Dutch loses 0 PUs for violating Galapagoss neutrality. Dutch win, taking Galapagos from Neutral with 2 Elites remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - Dutch 1 Adv.Fighter moved from Peru to Suriname Place Units - Dutch 1 Fighter and 2 Mech.Infs placed in Suriname Turn Complete - Dutch Dutch collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Neutral : -1.00 Dutch : -0.17
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TripleA Turn Summary: Finns round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Finns 2 ArmoredCars, 3 Artillerys, 4 Elites, 11 Infantrys and 2 Tanks moved from N.Karelia to S.Karelia 2 Infantrys moved from Oulu to Vyborg 2 Artillerys and 2 Infantrys moved from Tampere to Oulu 2 Mech.Infs moved from Helsinki to Vyborg 1 Elite and 3 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 1 Factory; Remaining resources: 3 PUs; Combat - Finns Battle in S.Karelia Finns attack with 2 ArmoredCars, 3 Artillerys, 4 Elites, 11 Infantrys and 2 Tanks Russians defend with 1 Artillery and 1 Infantry Finns roll dice for 2 ArmoredCars, 3 Artillerys, 4 Elites, 11 Infantrys and 2 Tanks in S.Karelia, round 2 : 6/22 hits, 6.33 expected hits Russians roll dice for 1 Artillery and 1 Infantry in S.Karelia, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians, 1 Infantry owned by the Finns and 1 Artillery owned by the Russians lost in S.Karelia Finns win, taking S.Karelia from Russians with 2 ArmoredCars, 3 Artillerys, 4 Elites, 10 Infantrys and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Finns: 1 Infantry Casualties for Russians: 1 Artillery and 1 Infantry Non Combat Move - Finns 1 Fighter moved from Oulu to Murmansk Place Units - Finns 1 Factory placed in Lapland Turn Complete - Finns Finns collect 18 PUs; end with 21 PUs
Combat Hit Differential Summary :
Finns : -0.33 Russians : 0.33
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TripleA Turn Summary: Romanians round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Romanians 2 Elites and 2 Infantrys moved from Bulgaria to E.Romania 1 ArmoredCar moved from Vinnytsia to Minsk 1 ArmoredCar moved from Vinnytsia to Minsk 2 Infantrys and 2 Tanks moved from Vinnytsia to Donetsk 1 Fighter moved from Kiev to Donetsk Purchase Units - Romanians Romanians buy 3 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in E.Romania Romanians attack with 2 Elites and 2 Infantrys Russians defend with 1 Infantry Romanians roll dice for 2 Elites and 2 Infantrys in E.Romania, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 Infantry in E.Romania, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in E.Romania Romanians win, taking E.Romania from Russians with 2 Elites and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Minsk Romanians attack with 2 ArmoredCars Russians defend with 1 Infantry Romanians roll dice for 2 ArmoredCars in Minsk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Minsk Romanians win, taking Minsk from Russians with 2 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Donetsk Romanians attack with 1 Fighter, 2 Infantrys and 2 Tanks Russians defend with 1 Artillery and 4 Infantrys Romanians roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Donetsk, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 Artillery and 4 Infantrys in Donetsk, round 2 : 1/5 hits, 1.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk Romanians roll dice for 1 Fighter, 1 Infantry and 2 Tanks in Donetsk, round 3 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 Artillery and 3 Infantrys in Donetsk, round 3 : 0/4 hits, 1.33 expected hits 2 Infantrys owned by the Russians lost in Donetsk Romanians roll dice for 1 Fighter, 1 Infantry and 2 Tanks in Donetsk, round 4 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk Romanians roll dice for 1 Fighter and 2 Tanks in Donetsk, round 5 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 Artillery in Donetsk, round 5 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Russians and 1 Tank owned by the Romanians lost in Donetsk Romanians win, taking Donetsk from Russians with 1 Fighter and 1 Tank remaining. Battle score for attacker is 3 Casualties for Romanians: 2 Infantrys and 1 Tank Casualties for Russians: 1 Artillery and 4 Infantrys Non Combat Move - Romanians 1 Fighter moved from Donetsk to Kiev 2 ArmoredCars and 1 Tank moved from Bucharest to Odessa 1 Elite moved from Bucharest to E.Romania Place Units - Romanians 3 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Romanians : 1.33 Russians : -1.67
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TripleA Move Summary: Thai round 14
TripleA Move Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Thai
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Americans 1 Infantry and 1 Marine moved from Pearl Harbor to 98 Sea Zone 1 Infantry, 1 Marine and 2 S.Submarines moved from 98 Sea Zone to 88 Sea Zone 1 Infantry and 1 Marine moved from 88 Sea Zone to Wake 1 B.Transport, 5 Battleships, 1 Cruiser, 1 Destroyer and 2 Submarines moved from 88 Sea Zone to 87 Sea Zone 2 Battleships, 1 Destroyer, 1 S.Submarine and 1 Submarine moved from 13 Sea Zone to 8 Sea Zone 1 Artillery and 1 Infantry moved from British Columbia to Yukon Purchase Units - Americans Americans buy 1 B.Transport, 4 Battleships, 2 Destroyers and 2 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Americans 1 Tank moved from Bahia to Salvador 2 Infantrys moved from San Francisco to Southwest USA Place Units - Americans 2 Battleships placed in 87 Sea Zone 1 B.Transport, 1 Battleship and 1 Destroyer placed in 71 Sea Zone 1 Battleship and 1 Destroyer placed in 13 Sea Zone 2 Infantrys placed in Pearl Harbor Turn Complete - Americans Americans collect 105 PUs; end with 105 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Germans 4 Artillerys, 1 Elite and 5 Infantrys moved from Novgorod to Smolensk 1 Bomber moved from Leningrad to Smolensk 1 Mech.Inf moved from Lithuania to Smolensk 1 Mech.Inf moved from Kiev to Smolensk 1 Mech.Inf moved from Latvia to Yaroslavl 1 JetFighter moved from Leningrad to Yaroslavl 2 Artillerys, 2 Elites and 1 Infantry moved from Brest to Minsk 3 HeavyTanks moved from Danzig to Kiev 4 Infantrys moved from Vinnytsia to Donetsk 2 Mot.Infs moved from Crimea to Donetsk 2 Mech.Infs moved from Vinnytsia to Kiev 4 Infantrys moved from Warsaw to Brest 3 Tanks moved from Bohemia to Vinnytsia 4 Elites moved from Leningrad to S.Karelia 1 Elite moved from Latvia to Novgorod 1 Artillery moved from Lithuania to Minsk 2 Destroyers and 2 S.Submarines moved from 24 Sea Zone to 22 Sea Zone 6 T.Boats moved from 24 Sea Zone to 23 Sea Zone 4 Transports moved from 24 Sea Zone to 22 Sea Zone 4 Artillerys, 3 Elites and 1 Infantry moved from Belgium to Netherlands 1 Cruiser moved from 21 Sea Zone to 22 Sea Zone 2 Battleships, 1 Carrier and 6 Destroyers moved from 21 Sea Zone to 20 Sea Zone 2 Battleships, 1 Carrier and 6 Destroyers moved from 20 Sea Zone to 18 Sea Zone 2 S.Submarines moved from 48 Sea Zone to 42 Sea Zone 1 Destroyer and 1 Transport moved from 42 Sea Zone to 41 Sea Zone Purchase Units - Germans Germans buy 2 Artillerys, 2 Elites, 7 HeavyTanks, 2 Infantrys, 1 JetFighter and 7 Mech.Infs; Remaining resources: 0 PUs; Combat - Germans Battle in Yaroslavl Germans attack with 1 JetFighter and 1 Mech.Inf Russians defend with 2 Infantrys Germans roll dice for 1 JetFighter and 1 Mech.Inf in Yaroslavl, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 2 Infantrys in Yaroslavl, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Yaroslavl Germans roll dice for 1 JetFighter in Yaroslavl, round 3 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Yaroslavl, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Yaroslavl Germans win with 1 JetFighter remaining. Battle score for attacker is -2 Casualties for Germans: 1 Mech.Inf Casualties for Russians: 2 Infantrys Battle in Smolensk Germans attack with 4 Artillerys, 1 Bomber, 1 Elite, 5 Infantrys and 2 Mech.Infs Russians defend with 12 Infantrys Germans roll dice for 4 Artillerys, 1 Bomber, 1 Elite, 5 Infantrys and 2 Mech.Infs in Smolensk, round 2 : 3/13 hits, 4.83 expected hits Russians roll dice for 12 Infantrys in Smolensk, round 2 : 6/12 hits, 4.00 expected hits 3 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 5 Infantrys owned by the Germans lost in Smolensk Germans roll dice for 3 Artillerys, 1 Bomber, 1 Elite and 2 Mech.Infs in Smolensk, round 3 : 4/7 hits, 2.83 expected hits Russians roll dice for 9 Infantrys in Smolensk, round 3 : 5/9 hits, 3.00 expected hits 4 Infantrys owned by the Russians, 1 Elite owned by the Germans, 3 Artillerys owned by the Germans and 1 Mech.Inf owned by the Germans lost in Smolensk Germans roll dice for 1 Bomber and 1 Mech.Inf in Smolensk, round 4 : 0/2 hits, 1.00 expected hits Russians roll dice for 5 Infantrys in Smolensk, round 4 : 1/5 hits, 1.67 expected hits 1 Mech.Inf owned by the Germans lost in Smolensk retreated to Smolensk Russians win with 5 Infantrys remaining. Battle score for attacker is -27 Casualties for Germans: 4 Artillerys, 1 Elite, 5 Infantrys and 2 Mech.Infs Casualties for Russians: 7 Infantrys Non Combat Move - Germans 1 Bomber moved from Smolensk to Kiev 1 JetFighter moved from Yaroslavl to S.Karelia Place Units - Germans 3 HeavyTanks placed in Kiev 4 HeavyTanks placed in Vinnytsia 4 Mech.Infs placed in Warsaw 3 Mech.Infs placed in Danzig 1 JetFighter placed in Bohemia 2 Artillerys and 2 Elites placed in Greece Germans undo move 6. 2 Artillerys and 2 Elites placed in Greece 2 Infantrys placed in Hamburg Turning on Edit Mode EDIT: Removing units owned by Germans from Greece: 1 Elite and 1 Infantry EDIT: Adding units owned by Germans to N.Algeria: 1 Elite and 1 Infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 119 PUs; end with 119 PUs
Combat Hit Differential Summary :
Germans : -1.33 Russians : 3.33
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Russians 1 Infantry moved from Kirov to Vologda 1 Infantry moved from Moscow to Yaroslavl 2 HeavyTanks and 1 Tank moved from Moscow to Kursk 2 Infantrys moved from Smolensk to Novgorod 1 Transport moved from 53 Sea Zone to 54 Sea Zone 1 Infantry moved from Georgia to 54 Sea Zone 1 Infantry moved from 54 Sea Zone to Crimea Russians take Crimea from Germans 2 Infantrys moved from Georgia to Rostov 5 Infantrys moved from Stalingrad to Rostov 5 Infantrys moved from Kuybyshev to Saratov 4 Infantrys moved from Kirov to Arkhangelsk 2 Infantrys moved from Tashkent to Uzbekistan 5 Infantrys moved from W.Iran to Iraq 5 Infantrys moved from Sverdlovsk to Perm 6 Artillerys, 1 Elite and 16 Infantrys moved from Heilungchiang to Kirin 5 Infantrys moved from Chita to Heilungchiang 10 Infantrys moved from N.Buryat Mongolia to Chita Purchase Units - Russians Russians buy 4 Artillerys, 4 Bunkers, 1 Elite, 4 HeavyTanks and 17 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Novgorod Russians attack with 2 Infantrys Germans defend with 1 Elite Russians roll dice for 2 Infantrys in Novgorod, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 Elite in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Infantrys in Novgorod, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 Elite in Novgorod, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Infantrys in Novgorod, round 4 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 Elite in Novgorod, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Infantrys in Novgorod, round 5 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 Elite in Novgorod, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Infantrys in Novgorod, round 6 : 2/2 hits, 0.33 expected hits Germans roll dice for 1 Elite in Novgorod, round 6 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Elite owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 Infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Elite Non Combat Move - Russians 2 Infantrys moved from Smolensk to Kursk Place Units - Russians 4 Artillerys and 1 Bunker placed in Arkhangelsk 1 Bunker and 3 HeavyTanks placed in Kursk 1 Bunker, 1 HeavyTank and 9 Infantrys placed in Moscow 1 Elite and 2 Infantrys placed in W.Iran 1 Bunker and 5 Infantrys placed in Stalingrad 1 Infantry placed in Georgia Turn Complete - Russians Russians collect 99 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.33
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Italians 6 Infantrys and 1 Tank moved from Syria to Iraq 2 Mech.Infs moved from Palestine to Iraq 3 JetFighters moved from Italian East Africa to Iraq 4 Transports moved from 55 Sea Zone to 56 Sea Zone 3 Tanks moved from Cairo to 56 Sea Zone 1 Tank moved from Crete to 56 Sea Zone 1 Infantry moved from Crete to 56 Sea Zone 3 Infantrys moved from Cairo to 56 Sea Zone 4 Infantrys, 4 Tanks and 4 Transports moved from 56 Sea Zone to 55 Sea Zone 4 Infantrys and 4 Tanks moved from 55 Sea Zone to Adana 1 Tank moved from Tobruk to 48 Sea Zone 2 Infantrys and 1 Tank moved from Campania to 48 Sea Zone 2 Infantrys, 2 Tanks and 2 Transports moved from 48 Sea Zone to 55 Sea Zone 2 Infantrys and 2 Tanks moved from 55 Sea Zone to Adana 3 Infantrys moved from N.Tunisia to 46 Sea Zone 3 Infantrys and 3 S.Submarines moved from 46 Sea Zone to 55 Sea Zone 3 Infantrys moved from 55 Sea Zone to Adana 4 Destroyers and 2 Submarines moved from 48 Sea Zone to 45 Sea Zone 4 Infantrys moved from N.Tunisia to N.Algeria 1 Transport moved from 46 Sea Zone to 42 Sea Zone 1 Carrier moved from 43 Sea Zone to 41 Sea Zone 2 Carriers, 2 Destroyers and 2 Submarines moved from 42 Sea Zone to 41 Sea Zone 1 Fighter and 1 JetFighter moved from French Equatorial Africa to 34 Sea Zone 1 Adv.Fighter and 1 Fighter moved from French Sudan to 34 Sea Zone 3 JetFighters moved from French Sudan to 34 Sea Zone 2 Mot.Infs and 6 Tanks moved from Rhodesia to Cape Town 2 Infantrys, 5 Mot.Infs and 4 Tanks moved from South Africa to Cape Town 1 Mot.Inf moved from Belgian Congo to Cape Town Purchase Units - Italians Italians buy 2 Artillerys, 2 Cruisers, 4 HeavyTanks, 4 Infantrys, 6 Mech.Infs, 1 Tank and 2 Transports; Remaining resources: 0 PUs; Combat - Italians Battle in Adana Italians attack with 9 Infantrys and 6 Tanks Neutral defend with 1 Artillery and 2 Infantrys Italians roll dice for 1 Battleship in Adana, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 9 Infantrys and 6 Tanks in Adana, round 2 : 6/15 hits, 4.50 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Adana Italians loses 0 PUs for violating Adanas neutrality. Italians win, taking Adana from Neutral with 9 Infantrys and 6 Tanks remaining. Battle score for attacker is 8 Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Cape Town Italians attack with 2 Infantrys, 8 Mot.Infs and 10 Tanks British defend with 1 AAGun, 4 Adv.Fighters, 5 Bunkers, 1 Factory and 3 Infantrys Italians roll dice for 2 Infantrys, 8 Mot.Infs and 10 Tanks in Cape Town, round 2 : 6/20 hits, 6.67 expected hits Units damaged: 5 Bunkers owned by the British British roll dice for 4 Adv.Fighters, 5 Bunkers and 3 Infantrys in Cape Town, round 2 : 5/12 hits, 6.17 expected hits 3 Mot.Infs owned by the Italians, 2 Infantrys owned by the Italians and 1 Infantry owned by the British lost in Cape Town Italians roll dice for 5 Mot.Infs and 10 Tanks in Cape Town, round 3 : 6/15 hits, 5.83 expected hits British roll dice for 4 Adv.Fighters, 5 Bunkers and 2 Infantrys in Cape Town, round 3 : 6/11 hits, 5.83 expected hits 5 Mot.Infs owned by the Italians, 4 Bunkers owned by the British, 1 Tank owned by the Italians and 2 Infantrys owned by the British lost in Cape Town Italians roll dice for 9 Tanks in Cape Town, round 4 : 3/9 hits, 4.50 expected hits British roll dice for 4 Adv.Fighters and 1 Bunker in Cape Town, round 4 : 2/5 hits, 3.17 expected hits 1 Bunker owned by the British, 2 Tanks owned by the Italians and 2 Adv.Fighters owned by the British lost in Cape Town Italians roll dice for 7 Tanks in Cape Town, round 5 : 4/7 hits, 3.50 expected hits British roll dice for 2 Adv.Fighters in Cape Town, round 5 : 2/2 hits, 1.33 expected hits 2 Tanks owned by the Italians and 2 Adv.Fighters owned by the British lost in Cape Town Italians win, taking Cape Town from British with 5 Tanks remaining. Battle score for attacker is 7 Casualties for Italians: 2 Infantrys, 8 Mot.Infs and 5 Tanks Casualties for British: 4 Adv.Fighters, 5 Bunkers and 3 Infantrys Battle in 34 Sea Zone Italians attack with 1 Adv.Fighter, 2 Fighters and 4 JetFighters Americans defend with 4 Destroyers, 4 S.Submarines and 1 Submarine Italians roll dice for 1 Adv.Fighter, 2 Fighters and 4 JetFighters in 34 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits Americans roll dice for 4 Destroyers in 34 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits 4 Destroyers owned by the Americans, 1 Submarine owned by the Americans and 1 Fighter owned by the Italians lost in 34 Sea Zone 4 S.Submarines owned by the Americans Submerged Italians win with 1 Adv.Fighter, 1 Fighter and 4 JetFighters remaining. Battle score for attacker is 31 Casualties for Italians: 1 Fighter Casualties for Americans: 4 Destroyers and 1 Submarine Battle in Iraq Italians attack with 6 Infantrys, 3 JetFighters, 2 Mech.Infs and 1 Tank Russians defend with 12 Infantrys Italians roll dice for 6 Infantrys, 3 JetFighters, 2 Mech.Infs and 1 Tank in Iraq, round 2 : 6/12 hits, 4.50 expected hits British roll dice for 12 Infantrys in Iraq, round 2 : 3/12 hits, 4.00 expected hits 6 Infantrys owned by the Russians and 3 Infantrys owned by the Italians lost in Iraq Italians roll dice for 3 Infantrys, 3 JetFighters, 2 Mech.Infs and 1 Tank in Iraq, round 3 : 2/9 hits, 4.00 expected hits British roll dice for 6 Infantrys in Iraq, round 3 : 4/6 hits, 2.00 expected hits 2 Infantrys owned by the Russians, 3 Infantrys owned by the Italians and 1 Mech.Inf owned by the Italians lost in Iraq Italians roll dice for 3 JetFighters, 1 Mech.Inf and 1 Tank in Iraq, round 4 : 3/5 hits, 2.83 expected hits British roll dice for 4 Infantrys in Iraq, round 4 : 0/4 hits, 1.33 expected hits 3 Infantrys owned by the Russians lost in Iraq Italians roll dice for 3 JetFighters, 1 Mech.Inf and 1 Tank in Iraq, round 5 : 2/5 hits, 2.83 expected hits British roll dice for 1 Infantry in Iraq, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Iraq Italians win, taking Iraq from British with 3 JetFighters, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 6 Casualties for Italians: 6 Infantrys and 1 Mech.Inf Casualties for Russians: 12 Infantrys Non Combat Move - Italians 3 JetFighters moved from Iraq to Syria 2 Mech.Infs moved from Kufra to Palestine 5 Infantrys moved from Darfur to French Equatorial Africa 5 Infantrys moved from French Equatorial Africa to Belgian Congo 1 Infantry moved from Angola to South Africa 3 Mot.Infs moved from E.Morocco to Mauritania 1 Mot.Inf moved from E.Morocco to Mauritania 1 Mot.Inf moved from Rio de Oro to French Sudan 1 Mot.Inf moved from Mauritania to French Sudan 8 Infantrys moved from E.Morocco to W.Morocco 4 Infantrys moved from W.Morocco to Mauritania 2 Infantrys moved from Mauritania to French Sudan 1 Adv.Fighter, 1 Fighter and 4 JetFighters moved from 34 Sea Zone to Mauritania Place Units - Italians 2 Cruisers and 2 Transports placed in 41 Sea Zone 2 HeavyTanks and 1 Tank placed in Italian East Africa 2 Mech.Infs placed in Kufra Italians undo move 3. 6 Mech.Infs placed in Cairo 2 HeavyTanks placed in Syria 1 Artillery and 1 Infantry placed in Crete 1 Artillery and 2 Infantrys placed in French Equatorial Africa 1 Infantry placed in Kufra Turn Complete - Italians Italians collect 124 PUs; end with 124 PUs
Combat Hit Differential Summary :
Neutral : -1.00 Italians : -0.67 British : -2.17 Americans : -0.33
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - French 1 Infantry and 1 Tank moved from Churchill to 1 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 1 Sea Zone to 8 Sea Zone 2 Transports moved from 15 Sea Zone to 2 Sea Zone Purchase Units - French French buy 1 Cruiser and 1 Destroyer; Remaining resources: 1 PUs; Non Combat Move - French Place Units - French 1 Cruiser and 1 Destroyer placed in 1 Sea Zone Turn Complete - French French collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Yamamoto 1 L.Fighter moved from 84 Sea Zone to 88 Sea Zone 1 S.Submarine moved from 102 Sea Zone to 88 Sea Zone 1 Bomber moved from Kunashir to 72 Sea Zone 1 B.Transport moved from 84 Sea Zone to 85 Sea Zone 4 Infantrys moved from Tohoku to 85 Sea Zone 1 B.Transport and 4 Infantrys moved from 85 Sea Zone to 86 Sea Zone 4 Infantrys moved from 86 Sea Zone to Minamitori 2 Infantrys moved from Canberra to 122 Sea Zone 1 Infantry moved from 122 Sea Zone to South New Zealand Yamamoto take South New Zealand from Anzac 1 Infantry moved from 122 Sea Zone to North New Zealand Yamamoto take North New Zealand from Anzac 2 Elites moved from Canberra to 122 Sea Zone 1 Marine moved from Tasmania to 122 Sea Zone 1 Infantry moved from Canberra to 122 Sea Zone 2 Elites, 1 Infantry and 1 Marine moved from 122 Sea Zone to Wellington 1 Infantry moved from Canberra to 122 Sea Zone 1 Infantry moved from New Georgia to Guadalcanal Yamamoto take Guadalcanal from Anzac 1 Infantry and 1 S.Submarine moved from 122 Sea Zone to 114 Sea Zone 1 Infantry moved from 114 Sea Zone to New Ireland Yamamoto take New Ireland from Anzac 1 Infantry moved from Perth to 70 Sea Zone 1 Infantry moved from Western Australia to 70 Sea Zone 1 Battleship, 1 Carrier, 2 Cruisers, 1 Destroyer and 2 Infantrys moved from 70 Sea Zone to 113 Sea Zone 2 Infantrys moved from 113 Sea Zone to Merauke 2 Artillerys, 2 Infantrys and 2 Tanks moved from South Australia to Northern Territory 1 Cruiser moved from 84 Sea Zone to 85 Sea Zone 1 Infantry moved from Tokyo to 85 Sea Zone 1 Cruiser and 1 Infantry moved from 85 Sea Zone to 86 Sea Zone 1 Infantry moved from 86 Sea Zone to Minamitori Purchase Units - Yamamoto Yamamoto buy 2 B.Carriers, 2 Destroyers, 2 Fighters, 8 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 72 Sea Zone Yamamoto attack with 1 Bomber British defend with 1 Transport Yamamoto roll dice for 1 Bomber in 72 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 Transport in 72 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 Transport owned by the British and 1 Bomber owned by the Yamamoto lost in 72 Sea Zone British win with no units remaining. Battle score for attacker is -8 Casualties for Yamamoto: 1 Bomber Casualties for British: 1 Transport Battle in Minamitori Yamamoto attack with 5 Infantrys Americans defend with 1 Artillery Yamamoto roll dice for 1 Cruiser in Minamitori, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 5 Infantrys in Minamitori, round 2 : 1/5 hits, 0.83 expected hits Americans roll dice for 1 Artillery in Minamitori, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Americans lost in Minamitori Yamamoto win, taking Minamitori from Americans with 5 Infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 Artillery Battle in 88 Sea Zone Yamamoto attack with 1 L.Fighter and 1 S.Submarine Americans defend with 2 S.Submarines Yamamoto roll dice for 1 S.Submarine in 88 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 S.Submarines in 88 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Yamamoto roll dice for 1 L.Fighter in 88 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 S.Submarine owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 88 Sea Zone 1 S.Submarine owned by the Americans Submerged Yamamoto win with 1 L.Fighter remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 S.Submarine Casualties for Americans: 1 S.Submarine Battle in Wellington Yamamoto attack with 2 Elites, 1 Infantry and 1 Marine Anzac defend with 1 AAGun, 1 Artillery and 1 Factory Yamamoto roll dice for 2 Elites, 1 Infantry and 1 Marine in Wellington, round 2 : 2/4 hits, 1.33 expected hits Anzac roll dice for 1 Artillery in Wellington, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Wellington Yamamoto win, taking Wellington from Anzac with 2 Elites and 1 Marine remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 1 Artillery Battle in Merauke Yamamoto attack with 2 Infantrys Dutch defend with 1 Tank Yamamoto roll dice for 1 Battleship and 2 Cruisers in Merauke, round 2 : 1/3 hits, 1.67 expected hits 1 Tank owned by the Dutch lost in Merauke Yamamoto win, taking Merauke from Dutch with 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Dutch: 1 Tank Non Combat Move - Yamamoto 1 AAGun moved from Davao to Mindanao 1 L.Fighter moved from 88 Sea Zone to 86 Sea Zone 1 B.Transport moved from 84 Sea Zone to 85 Sea Zone 4 Infantrys moved from Hokkaido to 85 Sea Zone 1 B.Transport and 4 Infantrys moved from 85 Sea Zone to 86 Sea Zone 4 Infantrys moved from 86 Sea Zone to Minamitori 3 Infantrys moved from Chubu to Tokyo 2 B.Carriers, 1 B.Transport, 2 Destroyers, 1 Submarine and 1 Transport moved from 84 Sea Zone to 86 Sea Zone 2 Adv.Fighters moved from Saipan to 86 Sea Zone 1 Adv.Fighter and 1 Fighter moved from Saipan to 86 Sea Zone 1 Fighter moved from Ponape to 86 Sea Zone 2 Adv.Fighters and 4 Fighters moved from Ponape to 86 Sea Zone Place Units - Yamamoto 2 B.Carriers and 1 Destroyer placed in 86 Sea Zone 8 Infantrys placed in Tokyo 2 Fighters placed in Davao 1 Destroyer and 1 Submarine placed in 107 Sea Zone Turn Complete - Yamamoto Yamamoto collect 103 PUs; end with 103 PUs
Combat Hit Differential Summary :
British : 0.83 Yamamoto : 0.00 Americans : -0.33 Anzac : 0.67