Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Anzac
4 Infantrys moved from Northern Territory to Western Australia
Non Combat Move - Anzac
1 Tank moved from Hunan to Kiangsi
1 Infantry moved from N.French Indochina to Hunan
Turn Complete - Anzac
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Dutch
2 Infantrys moved from Suriname to 32 Sea Zone
2 Infantrys and 1 Transport moved from 32 Sea Zone to 39 Sea Zone
1 ArmoredCar, 1 Elite, 3 Mech.Infs and 1 Tank moved from Rio De Janeiro to Argentina
2 Infantrys moved from 39 Sea Zone to Argentina
Purchase Units - Dutch
Dutch buy 2 Elites and 1 Transport; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Argentina
Dutch attack with 1 ArmoredCar, 1 Elite, 2 Infantrys, 3 Mech.Infs and 1 Tank
Neutral defend with 3 Infantrys
Dutch roll dice for 1 ArmoredCar, 1 Elite, 2 Infantrys, 3 Mech.Infs and 1 Tank in Argentina, round 2 : 2/8 hits, 3.00 expected hits
Neutral roll dice for 3 Infantrys in Argentina, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Neutral and 2 Infantrys owned by the Dutch lost in Argentina
Dutch roll dice for 1 ArmoredCar, 1 Elite, 3 Mech.Infs and 1 Tank in Argentina, round 3 : 2/6 hits, 2.33 expected hits
Neutral roll dice for 1 Infantry in Argentina, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Argentina
Dutch loses 0 PUs for violating Argentinas neutrality.
Dutch win, taking Argentina from Neutral with 1 ArmoredCar, 1 Elite, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 2
Casualties for Dutch: 2 Infantrys
Casualties for Neutral: 3 Infantrys
Non Combat Move - Dutch
Place Units - Dutch
1 Transport placed in 32 Sea Zone
2 Elites placed in Suriname
Turn Complete - Dutch
Dutch collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Neutral : 0.67
Dutch : -1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Finns
2 ArmoredCars moved from Kotka to Vyborg
2 Artillerys and 1 Infantry moved from Kotka to Oulu
1 Fighter moved from Kotka to Vyborg
1 Infantry moved from Lapland to N.Karelia
Finns take N.Karelia from Russians
1 Artillery, 1 Elite and 2 Infantrys moved from Lapland to N.Karelia
2 Infantrys moved from Lapland to N.Karelia
1 Artillery, 1 Elite and 3 Infantrys moved from Lapland to Murmansk
Finns take Murmansk from Russians
Purchase Units - Finns
Finns buy 1 Elite, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Finns
Battle in Vyborg
Finns attack with 2 ArmoredCars and 1 Fighter
Russians defend with 1 Infantry
Finns roll dice for 2 ArmoredCars and 1 Fighter in Vyborg, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Vyborg
Finns win, taking Vyborg from Russians with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Oulu
Finns attack with 2 Artillerys and 1 Infantry
Russians defend with 1 Infantry
Finns roll dice for 2 Artillerys and 1 Infantry in Oulu, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Oulu, round 2 : 0/1 hits, 0.33 expected hits
Finns roll dice for 2 Artillerys and 1 Infantry in Oulu, round 3 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Oulu, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Oulu
Finns win, taking Oulu from Russians with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Finns
1 Fighter moved from Vyborg to Oulu
2 Elites and 2 Infantrys moved from Helsinki to Tampere
1 AAGun moved from Tampere to Helsinki
1 Fighter moved from Oulu to Helsinki
Place Units - Finns
1 Elite, 2 Infantrys and 1 Tank placed in Helsinki
Turn Complete - Finns
Finns collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Finns : 1.00
Russians : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Romanians
1 Elite and 1 Infantry moved from E.Romania to Bulgaria
2 ArmoredCars moved from Vinnytsia to Minsk
1 Elite and 2 Fighters moved from Kiev to Minsk
2 Mot.Infs moved from Bucharest to Kiev
2 Infantrys moved from Bucharest to E.Romania
2 Elites moved from Vinnytsia to Kiev
Purchase Units - Romanians
Romanians buy 1 Elite and 3 Tanks; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Bulgaria
Romanians attack with 1 Elite and 1 Infantry
Russians defend with 1 Infantry
Romanians roll dice for 1 Elite and 1 Infantry in Bulgaria, round 2 : 0/2 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
Romanians roll dice for 1 Elite and 1 Infantry in Bulgaria, round 3 : 0/2 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Romanians lost in Bulgaria
Romanians roll dice for 1 Elite in Bulgaria, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Bulgaria, round 4 : 0/1 hits, 0.33 expected hits
Romanians roll dice for 1 Elite in Bulgaria, round 5 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Bulgaria, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Bulgaria
Romanians win, taking Bulgaria from Russians with 1 Elite remaining. Battle score for attacker is 0
Casualties for Romanians: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Minsk
Romanians attack with 2 ArmoredCars, 1 Elite and 2 Fighters
Russians defend with 2 HeavyTanks
Romanians roll dice for 2 ArmoredCars, 1 Elite and 2 Fighters in Minsk, round 2 : 3/5 hits, 1.67 expected hits
Russians roll dice for 2 HeavyTanks in Minsk, round 2 : 0/2 hits, 1.33 expected hits
2 HeavyTanks owned by the Russians lost in Minsk
Romanians win, taking Minsk from Russians with 2 ArmoredCars, 1 Elite and 2 Fighters remaining. Battle score for attacker is 14
Casualties for Russians: 2 HeavyTanks
Non Combat Move - Romanians
2 Fighters moved from Minsk to Kiev
Place Units - Romanians
1 Elite and 3 Tanks placed in Bucharest
Turn Complete - Romanians
Romanians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Romanians : 0.67
Russians : -1.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Turn Complete - Thai
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Americans
3 ArmoredCars and 1 Marine moved from Salvador to 35 Sea Zone
3 ArmoredCars, 1 Marine and 4 S.Submarines moved from 35 Sea Zone to 38 Sea Zone
3 ArmoredCars and 1 Marine moved from 38 Sea Zone to French Equatorial Africa
2 Elites and 2 Marines moved from Washington to 13 Sea Zone
1 B.Transport, 2 Elites and 2 Marines moved from 13 Sea Zone to 32 Sea Zone
2 Elites and 2 Marines moved from 32 Sea Zone to Bahia
1 Tank moved from Salvador to Bahia
1 Destroyer and 1 Submarine moved from 13 Sea Zone to 8 Sea Zone
1 ArmoredCar moved from Wake to 88 Sea Zone
2 Adv.Fighters, 1 ArmoredCar, 1 B.Carrier, 2 Battleships, 2 Carriers, 7 Destroyers, 5 Fighters, 1 S.Submarine and 4 Submarines moved from 88 Sea Zone to 72 Sea Zone
9 ArmoredCars moved from Koryakia to Zhigansk
7 ArmoredCars and 2 Tanks moved from Zhigansk to Yakutsk
1 Artillery and 4 Infantrys moved from Koryakia to Kolyma
2 Tanks moved from Yakutsk to Zhigansk
Purchase Units - Americans
Americans buy 8 Artillerys, 1 B.Transport, 2 Destroyers, 3 Infantrys, 3 Marines, 1 S.Submarine and 2 Submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in French Equatorial Africa
Americans attack with 3 ArmoredCars and 1 Marine
Germans defend with 1 Bunker and 1 Factory
Americans roll dice for 3 ArmoredCars and 1 Marine in French Equatorial Africa, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 Bunker in French Equatorial Africa, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Germans lost in French Equatorial Africa
Americans win, taking French Equatorial Africa from Germans with 3 ArmoredCars and 1 Marine remaining. Battle score for attacker is 6
Casualties for Germans: 1 Bunker
Battle in 72 Sea Zone
Americans attack with 2 Adv.Fighters, 1 ArmoredCar, 1 B.Carrier, 2 Battleships, 2 Carriers, 7 Destroyers, 5 Fighters, 1 S.Submarine and 4 Submarines
Yamamoto defend with 2 Adv.Fighters, 5 B.Carriers, 1 Battleship, 1 Carrier, 4 Destroyers, 9 Fighters and 1 Submarine
Americans roll dice for 1 S.Submarine and 4 Submarines in 72 Sea Zone, round 2 : 3/5 hits, 1.83 expected hits
Yamamoto roll dice for 1 Submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 Adv.Fighters, 1 B.Carrier, 2 Battleships, 2 Carriers, 7 Destroyers and 5 Fighters in 72 Sea Zone, round 2 : 5/19 hits, 6.83 expected hits
Yamamoto roll dice for 2 Adv.Fighters, 5 B.Carriers, 1 Battleship, 1 Carrier, 4 Destroyers and 9 Fighters in 72 Sea Zone, round 2 : 7/22 hits, 10.83 expected hits
Units damaged: 2 Battleships owned by the Americans
1 Destroyer owned by the Americans, 4 Submarines owned by the Americans, 1 Submarine owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 3 Destroyers owned by the Yamamoto and 3 Fighters owned by the Yamamoto lost in 72 Sea Zone
Americans roll dice for 1 S.Submarine in 72 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 Adv.Fighters, 1 B.Carrier, 2 Battleships, 2 Carriers, 6 Destroyers and 5 Fighters in 72 Sea Zone, round 3 : 4/18 hits, 6.50 expected hits
Yamamoto roll dice for 2 Adv.Fighters, 5 B.Carriers, 1 Battleship, 1 Destroyer and 6 Fighters in 72 Sea Zone, round 3 : 8/15 hits, 7.83 expected hits
2 Fighters owned by the Americans, 6 Destroyers owned by the Americans, 1 Destroyer owned by the Yamamoto and 3 Fighters owned by the Yamamoto lost in 72 Sea Zone
Americans roll dice for 1 S.Submarine in 72 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
1 B.Carrier owned by the Yamamoto lost in 72 Sea Zone
Americans roll dice for 2 Adv.Fighters, 1 B.Carrier, 2 Battleships, 2 Carriers and 3 Fighters in 72 Sea Zone, round 4 : 7/10 hits, 3.83 expected hits
Yamamoto roll dice for 2 Adv.Fighters, 4 B.Carriers, 1 Battleship and 3 Fighters in 72 Sea Zone, round 4 : 7/10 hits, 5.50 expected hits
Units damaged: 1 B.Carrier owned by the Americans
3 Fighters owned by the Americans, 2 Carriers owned by the Americans, 4 B.Carriers owned by the Yamamoto, 1 Adv.Fighter owned by the Americans and 3 Fighters owned by the Yamamoto lost in 72 Sea Zone
Americans roll dice for 1 S.Submarine in 72 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 Adv.Fighter, 1 B.Carrier and 2 Battleships in 72 Sea Zone, round 5 : 2/4 hits, 2.00 expected hits
Yamamoto roll dice for 2 Adv.Fighters and 1 Battleship in 72 Sea Zone, round 5 : 1/3 hits, 2.00 expected hits
2 Adv.Fighters owned by the Yamamoto and 1 Adv.Fighter owned by the Americans lost in 72 Sea Zone
Americans roll dice for 1 S.Submarine in 72 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 B.Carrier and 2 Battleships in 72 Sea Zone, round 6 : 1/3 hits, 1.50 expected hits
Yamamoto roll dice for 1 Battleship in 72 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
1 B.Carrier owned by the Americans and 1 Battleship owned by the Yamamoto lost in 72 Sea Zone
Americans win with 2 Battleships and 1 S.Submarine remaining. Battle score for attacker is 73
Casualties for Americans: 2 Adv.Fighters, 1 B.Carrier, 2 Carriers, 7 Destroyers, 5 Fighters and 4 Submarines
Casualties for Yamamoto: 2 Adv.Fighters, 5 B.Carriers, 1 Battleship, 1 Carrier, 4 Destroyers, 9 Fighters and 1 Submarine
Non Combat Move - Americans
1 ArmoredCar moved from 72 Sea Zone to Koryakia
1 Artillery and 3 Infantrys moved from Pearl Harbor to 98 Sea Zone
1 Artillery, 3 Infantrys, 2 Submarines and 2 Transports moved from 98 Sea Zone to 88 Sea Zone
1 Artillery and 3 Infantrys moved from 88 Sea Zone to Wake
Place Units - Americans
1 B.Transport and 1 Destroyer placed in 88 Sea Zone
1 S.Submarine and 1 Submarine placed in 71 Sea Zone
1 Artillery placed in Alaska
3 Artillerys placed in Pearl Harbor
2 Marines placed in Salvador
1 Destroyer and 1 Submarine placed in 13 Sea Zone
4 Artillerys, 3 Infantrys and 1 Marine placed in San Francisco
Turn Complete - Americans
Americans collect 94 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : -0.50
Yamamoto : -3.17
Americans : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Germans
2 ArmoredCars moved from Krakow to Donetsk
2 Artillerys, 1 Elite and 1 Infantry moved from Vinnytsia to Donetsk
4 HeavyTanks moved from Warsaw to Kiev
1 Mot.Inf moved from Bohemia to Kiev
1 Elite moved from Vinnytsia to Kiev
1 JetFighter moved from Bohemia to Donetsk
1 Elite and 1 Infantry moved from Bohemia to Krakow
1 Infantry moved from Krakow to Vinnytsia
2 Artillerys and 2 Elites moved from Rhine to Belgium
1 Transport moved from 24 Sea Zone to 23 Sea Zone
2 Infantrys moved from Hamburg to 23 Sea Zone
1 Transport moved from 24 Sea Zone to 23 Sea Zone
1 Infantry moved from Danzig to 23 Sea Zone
1 Infantry moved from Hamburg to 23 Sea Zone
4 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
2 Infantrys moved from 24 Sea Zone to Estonia
1 Artillery and 1 Infantry moved from Latvia to Novgorod
1 Stuka moved from Latvia to Estonia
1 Bomber moved from Kiev to Novgorod
1 Infantry moved from Finnmark to Upper Norrland
1 Fighter and 1 Stuka moved from Nordland to 12 Sea Zone
Purchase Units - Germans
Germans buy 2 Bunkers, 1 Carrier, 1 Cruiser, 2 Infantrys, 1 JetFighter, 3 Mot.Infs, 1 S.Submarine, 1 Submarine, 2 T.Boats and 4 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Donetsk
Germans attack with 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Infantry and 1 JetFighter
Russians defend with 6 Infantrys
Germans roll dice for 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Infantry and 1 JetFighter in Donetsk, round 2 : 6/7 hits, 2.83 expected hits
Russians roll dice for 6 Infantrys in Donetsk, round 2 : 1/6 hits, 2.00 expected hits
6 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Donetsk
Germans win, taking Donetsk from Russians with 2 ArmoredCars, 2 Artillerys, 1 Elite and 1 JetFighter remaining. Battle score for attacker is 10
Casualties for Germans: 1 Infantry
Casualties for Russians: 6 Infantrys
Battle in Novgorod
Germans attack with 1 Artillery, 1 Bomber and 1 Infantry
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Novgorod, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in 12 Sea Zone
Germans attack with 1 Fighter and 1 Stuka
British defend with 1 Submarine
Germans roll dice for 1 Fighter and 1 Stuka in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 Submarine owned by the British lost in 12 Sea Zone
Germans win with 1 Fighter and 1 Stuka remaining. Battle score for attacker is 7
Casualties for British: 1 Submarine
Battle in Estonia
Germans attack with 2 Infantrys and 1 Stuka
Russians defend with 1 Artillery and 4 Infantrys
Germans roll dice for 2 Infantrys and 1 Stuka in Estonia, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 Artillery and 4 Infantrys in Estonia, round 2 : 3/5 hits, 1.67 expected hits
1 Infantry owned by the Russians, 2 Infantrys owned by the Germans and 1 Stuka owned by the Germans lost in Estonia
Russians win with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is -10
Casualties for Germans: 2 Infantrys and 1 Stuka
Casualties for Russians: 1 Infantry
Non Combat Move - Germans
1 Bomber moved from Novgorod to Kiev
2 Infantrys moved from 24 Sea Zone to Latvia
1 Fighter and 1 Stuka moved from 12 Sea Zone to Nordland
1 Infantry moved from Danzig to East Prussia
1 JetFighter moved from Donetsk to Kiev
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Latvia: 1 Infantry
EDIT: Adding units owned by Germans to Kiev: 1 Stuka
EDIT: Turning off Edit Mode
1 Bunker placed in Kiev
1 Bunker placed in South Africa
1 Carrier, 1 Cruiser, 1 S.Submarine, 1 Submarine and 2 T.Boats placed in 22 Sea Zone
1 JetFighter and 3 Mot.Infs placed in Bohemia
4 Tanks placed in Warsaw
2 Infantrys placed in Danzig
Turn Complete - Germans
Germans collect 118 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans : 3.00
Russians : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Russians
6 Infantrys moved from Yaroslavl to Smolensk
1 Infantry moved from Arkhangelsk to 6 Sea Zone
1 Infantry moved from 6 Sea Zone to Lapland
Russians take Lapland from Finns
1 Artillery and 3 Infantrys moved from Estonia to Latvia
1 Artillery and 3 Infantrys moved from Leningrad to Novgorod
2 ArmoredCars moved from Leningrad to Vyborg
1 Infantry moved from Leningrad to Vyborg
3 Infantrys moved from Kursk to Minsk
2 Fighters moved from Leningrad to Minsk
4 Infantrys moved from Rostov to Donetsk
1 Bomber moved from Moscow to Donetsk
1 Bomber moved from Leningrad to Donetsk
1 Transport moved from 53 Sea Zone to 54 Sea Zone
2 Infantrys moved from Georgia to 54 Sea Zone
2 Infantrys moved from 54 Sea Zone to Crimea
Russians take Crimea from Germans
1 Destroyer and 1 Submarine moved from 53 Sea Zone to 54 Sea Zone
1 Infantry moved from Palestine to Lower Egypt
3 HeavyTanks moved from Syria to Lower Egypt
2 Infantrys moved from Iraq to Syria
5 Infantrys moved from W.Iran to Iraq
9 Infantrys moved from Syria to Palestine
1 Infantry moved from Syria to Palestine
1 Artillery moved from Syria to Palestine
2 Infantrys moved from Uzbekistan to 126 Sea Zone
2 Infantrys moved from 126 Sea Zone to W.Iran
2 Infantrys moved from Tashkent to Uzbekistan
1 Infantry moved from Georgia to Rostov
1 Infantry moved from Rostov to Donetsk
1 Infantry moved from Arkhangelsk to 6 Sea Zone
1 Infantry moved from 6 Sea Zone to Finnmark
Russians take Finnmark from Germans
5 Infantrys moved from Sverdlovsk to Novosibirsk
8 Infantrys and 1 Tank moved from Olyokminsk to Yakutsk
5 Infantrys moved from Evenkia to Olyokminsk
1 HeavyTank and 5 Infantrys moved from Sibirsky to Evenkia
1 HeavyTank moved from Evenkia to Olyokminsk
5 Infantrys moved from Irkutsk to Olyokminsk
4 Infantrys moved from Krasnoyarsk to Irkutsk
Purchase Units - Russians
Russians buy 1 Destroyer, 1 Elite, 42 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Russians
Battle in Vyborg
Russians attack with 2 ArmoredCars and 1 Infantry
Finns defend with 2 ArmoredCars
Russians roll dice for 2 ArmoredCars and 1 Infantry in Vyborg, round 2 : 0/3 hits, 0.83 expected hits
Finns roll dice for 2 ArmoredCars in Vyborg, round 2 : 2/2 hits, 0.33 expected hits
1 ArmoredCar owned by the Russians and 1 Infantry owned by the Russians lost in Vyborg
1 ArmoredCar retreated to Leningrad
Finns win with 2 ArmoredCars remaining. Battle score for attacker is -6
Casualties for Russians: 1 ArmoredCar and 1 Infantry
Battle in Donetsk
Russians attack with 2 Bombers and 5 Infantrys
Germans defend with 2 ArmoredCars, 2 Artillerys and 1 Elite
Russians roll dice for 2 Bombers and 5 Infantrys in Donetsk, round 2 : 3/7 hits, 2.17 expected hits
Germans roll dice for 2 ArmoredCars, 2 Artillerys and 1 Elite in Donetsk, round 2 : 2/5 hits, 1.33 expected hits
2 ArmoredCars owned by the Germans, 2 Infantrys owned by the Russians and 1 Elite owned by the Germans lost in Donetsk
Russians roll dice for 2 Bombers and 3 Infantrys in Donetsk, round 3 : 2/5 hits, 1.83 expected hits
Germans roll dice for 2 Artillerys in Donetsk, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 2 Artillerys owned by the Germans lost in Donetsk
Russians win, taking Donetsk from Germans with 2 Bombers and 2 Infantrys remaining. Battle score for attacker is 13
Casualties for Russians: 3 Infantrys
Casualties for Germans: 2 ArmoredCars, 2 Artillerys and 1 Elite
Battle in Minsk
Russians attack with 2 Fighters and 3 Infantrys
Romanians defend with 2 ArmoredCars and 1 Elite
Russians roll dice for 2 Fighters and 3 Infantrys in Minsk, round 2 : 1/5 hits, 1.17 expected hits
Romanians roll dice for 2 ArmoredCars and 1 Elite in Minsk, round 2 : 1/3 hits, 0.67 expected hits
1 ArmoredCar owned by the Romanians and 1 Infantry owned by the Russians lost in Minsk
Russians roll dice for 2 Fighters and 2 Infantrys in Minsk, round 3 : 2/4 hits, 1.00 expected hits
Romanians roll dice for 1 ArmoredCar and 1 Elite in Minsk, round 3 : 0/2 hits, 0.50 expected hits
1 ArmoredCar owned by the Romanians and 1 Elite owned by the Romanians lost in Minsk
Russians win, taking Minsk from Romanians with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 1 Infantry
Casualties for Romanians: 2 ArmoredCars and 1 Elite
Battle in Latvia
Russians attack with 1 Artillery and 3 Infantrys
Romanians defend with 2 Mot.Infs; Germans defend with 1 Infantry
Russians roll dice for 1 Artillery and 3 Infantrys in Latvia, round 2 : 1/4 hits, 1.00 expected hits
Romanians roll dice for 1 Infantry and 2 Mot.Infs in Latvia, round 2 : 1/3 hits, 1.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
Russians roll dice for 1 Artillery and 2 Infantrys in Latvia, round 3 : 2/3 hits, 0.83 expected hits
Romanians roll dice for 2 Mot.Infs in Latvia, round 3 : 2/2 hits, 1.00 expected hits
2 Mot.Infs owned by the Romanians and 2 Infantrys owned by the Russians lost in Latvia
Russians win, taking Latvia from Romanians with 1 Artillery remaining. Battle score for attacker is 6
Casualties for Russians: 3 Infantrys
Casualties for Germans: 1 Infantry
Casualties for Romanians: 2 Mot.Infs
Battle in Novgorod
Russians attack with 1 Artillery and 3 Infantrys
Germans defend with 1 Artillery and 1 Infantry
Russians roll dice for 1 Artillery and 3 Infantrys in Novgorod, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 Artillery and 1 Infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 Artillery and 2 Infantrys in Novgorod, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 Artillery and 1 Infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 Artillery and 1 Infantry in Novgorod, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 Artillery in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Novgorod, round 5 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 Artillery in Novgorod, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Novgorod, round 6 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 Artillery in Novgorod, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Novgorod, round 7 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 Artillery in Novgorod, round 7 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Novgorod, round 8 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 Artillery in Novgorod, round 8 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Novgorod, round 9 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 Artillery in Novgorod, round 9 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 Artillery in Novgorod, round 10 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Artillery in Novgorod, round 10 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Russians lost in Novgorod
Germans win with 1 Artillery remaining. Battle score for attacker is -8
Casualties for Russians: 1 Artillery and 3 Infantrys
Casualties for Germans: 1 Infantry
Non Combat Move - Russians
2 Infantrys moved from Arkhangelsk to S.Karelia
10 Infantrys moved from Moscow to Yaroslavl
5 Infantrys moved from Stalingrad to Rostov
2 Bombers moved from Donetsk to Rostov
2 Fighters moved from Minsk to Leningrad
Place Units - Russians
1 Destroyer placed in 6 Sea Zone
3 Infantrys placed in Arkhangelsk
3 Infantrys placed in Kursk
3 Infantrys placed in Georgia
5 Infantrys placed in Stalingrad
10 Infantrys placed in Moscow
1 Elite and 3 Infantrys placed in Leningrad
2 Infantrys placed in Tashkent
5 Infantrys placed in Sverdlovsk
5 Infantrys and 1 Tank placed in Sibirsky
3 Infantrys placed in W.Iran
Turn Complete - Russians
Russians collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : 1.33
Romanians : 0.50
Finns : 1.67
Russians : -3.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Italians
2 Infantrys and 1 Tank moved from French Sudan to French Equatorial Africa
1 Tank moved from Mauritania to French Equatorial Africa
2 Tanks moved from Kufra to French Equatorial Africa
3 Infantrys moved from Mauritania to French Sudan
2 Infantrys and 1 Tank moved from Liberia to French Sudan
3 Infantrys moved from S.Algeria to E.Morocco
2 Infantrys moved from E.Morocco to W.Morocco
3 Mot.Infs moved from Tunis to E.Morocco
1 Infantry moved from E.Morocco to W.Morocco
1 Infantry moved from N.Tunisia to N.Algeria
1 Fighter moved from Tunis to W.Morocco
1 Adv.Fighter moved from E.Morocco to W.Morocco
1 Tank moved from Kenya to South Africa
3 HeavyTanks moved from Cairo to Lower Egypt
1 Transport moved from 56 Sea Zone to 51 Sea Zone
1 Infantry and 1 Tank moved from Greece to 51 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 51 Sea Zone to 56 Sea Zone
1 Infantry and 1 Tank moved from 56 Sea Zone to Lower Egypt
1 Adv.Fighter moved from Nubia to Lower Egypt
4 Infantrys and 2 Tanks moved from Campania to 48 Sea Zone
4 Infantrys, 2 Tanks and 3 Transports moved from 48 Sea Zone to 56 Sea Zone
4 Infantrys and 2 Tanks moved from 56 Sea Zone to Lower Egypt
1 Transport moved from 51 Sea Zone to 48 Sea Zone
2 Infantrys moved from Campania to 48 Sea Zone
2 Infantrys and 1 Transport moved from 48 Sea Zone to 51 Sea Zone
2 Infantrys moved from 51 Sea Zone to Mersa Matruh
1 S.Submarine moved from 56 Sea Zone to 48 Sea Zone
1 Infantry moved from Campania to 48 Sea Zone
1 Infantry and 1 S.Submarine moved from 48 Sea Zone to 51 Sea Zone
1 Infantry moved from 51 Sea Zone to Mersa Matruh
1 Destroyer moved from 51 Sea Zone to 56 Sea Zone
Purchase Units - Italians
Italians buy 2 ArmoredCars, 11 Infantrys, 1 JetFighter, 4 Mot.Infs, 2 S.Submarines and 5 Tanks; Remaining resources: 0 PUs;
Combat - Italians
Battle in Lower Egypt
Italians attack with 1 Adv.Fighter, 3 HeavyTanks, 5 Infantrys and 3 Tanks
French defend with 1 Tank; Russians defend with 3 HeavyTanks and 1 Infantry
Italians roll dice for 1 Battleship in Lower Egypt, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Lower Egypt
Italians roll dice for 1 Adv.Fighter, 3 HeavyTanks, 5 Infantrys and 3 Tanks in Lower Egypt, round 2 : 5/12 hits, 4.83 expected hits
British roll dice for 3 HeavyTanks and 1 Tank in Lower Egypt, round 2 : 3/4 hits, 2.50 expected hits
1 Tank owned by the French, 3 Infantrys owned by the Italians and 3 HeavyTanks owned by the Russians lost in Lower Egypt
Italians win, taking Lower Egypt from British with 1 Adv.Fighter, 3 HeavyTanks, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 22
Casualties for Russians: 3 HeavyTanks and 1 Infantry
Casualties for Italians: 3 Infantrys
Casualties for French: 1 Tank
Battle in French Equatorial Africa
Italians attack with 2 Infantrys and 4 Tanks
French defend with 1 Factory; Americans defend with 3 ArmoredCars and 1 Marine
Italians roll dice for 2 Infantrys and 4 Tanks in French Equatorial Africa, round 2 : 2/6 hits, 2.33 expected hits
French roll dice for 3 ArmoredCars and 1 Marine in French Equatorial Africa, round 2 : 1/4 hits, 0.83 expected hits
1 Infantry owned by the Italians and 2 ArmoredCars owned by the Americans lost in French Equatorial Africa
Italians roll dice for 1 Infantry and 4 Tanks in French Equatorial Africa, round 3 : 3/5 hits, 2.17 expected hits
French roll dice for 1 ArmoredCar and 1 Marine in French Equatorial Africa, round 3 : 0/2 hits, 0.50 expected hits
1 Marine owned by the Americans and 1 ArmoredCar owned by the Americans lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from French with 1 Infantry and 4 Tanks remaining. Battle score for attacker is 14
Casualties for Italians: 1 Infantry
Casualties for Americans: 3 ArmoredCars and 1 Marine
Non Combat Move - Italians
1 Adv.Fighter moved from Lower Egypt to Mersa Matruh
Place Units - Italians
4 Infantrys placed in E.Morocco
2 Tanks placed in Kufra
3 Mot.Infs placed in Italian East Africa
3 Tanks placed in Campania
2 ArmoredCars placed in Crete
6 Infantrys placed in Cairo
1 Infantry, 1 JetFighter and 1 Mot.Inf placed in Tunis
2 S.Submarines placed in 46 Sea Zone
Turn Complete - Italians
Italians collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : 0.50
French : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Purchase Units - French
French buy 1 Adv.Fighter and 1 Fighter; Remaining resources: 0 PUs;
Place Units - French
1 Adv.Fighter and 1 Fighter placed in Syria
Turn Complete - French
French collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Purchase Units - French
French buy 1 Adv.Fighter and 1 Fighter; Remaining resources: 0 PUs;
Place Units - French
1 Adv.Fighter and 1 Fighter placed in Syria
Turn Complete - French
French collect 18 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by French from Palestine: 1 Adv.Fighter
EDIT: Adding units owned by French to Syria: 1 Adv.Fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Yamamoto
2 Bombers moved from Kunashir to 71 Sea Zone
2 Marines and 1 Tank moved from Townsville to Northern Territory
Yamamoto take Northern Territory from Anzac
1 Infantry moved from South Australia to Northern Territory
1 Infantry moved from South Australia to Northern Territory
1 Tank moved from Townsville to South Australia
Purchase Units - Yamamoto
Yamamoto buy 1 Adv.Fighter, 2 Artillerys, 2 Bunkers, 5 Fighters and 12 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 71 Sea Zone
Yamamoto attack with 2 Bombers
Americans defend with 1 S.Submarine and 1 Submarine
Yamamoto roll dice for 2 Bombers in 71 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
1 Submarine owned by the Americans and 1 S.Submarine owned by the Americans lost in 71 Sea Zone
Yamamoto win with 2 Bombers remaining. Battle score for attacker is 17
Casualties for Americans: 1 S.Submarine and 1 Submarine
Non Combat Move - Yamamoto
2 Bombers moved from 71 Sea Zone to Iturup
1 Fighter moved from Tokyo to Saipan
2 Adv.Fighters moved from Davao to Ponape
1 Adv.Fighter moved from Davao to Saipan
1 Adv.Fighter moved from Davao to Ponape
1 Infantry moved from Aroe to 113 Sea Zone
1 Infantry moved from Merauke to 113 Sea Zone
4 Marines moved from Townsville to 113 Sea Zone
1 B.Transport, 2 Cruisers, 2 Infantrys and 4 Marines moved from 113 Sea Zone to 66 Sea Zone
2 Infantrys and 4 Marines moved from 66 Sea Zone to Sumatra
2 Transports moved from 66 Sea Zone to 110 Sea Zone
3 Infantrys moved from East And South Borneo to 110 Sea Zone
1 AAGun moved from Banjarmasin to 110 Sea Zone
1 AAGun, 3 Infantrys and 2 Transports moved from 110 Sea Zone to 66 Sea Zone
1 AAGun and 3 Infantrys moved from 66 Sea Zone to Sumatra
1 Battleship and 1 Submarine moved from 67 Sea Zone to 66 Sea Zone
1 Elite moved from Hokkaido to Tohoku
3 Infantrys moved from Tokyo to Tohoku
3 Infantrys moved from Tokyo to Chubu
1 Mech.Inf moved from Tokyo to Chubu
Place Units - Yamamoto
1 Bunker placed in Saipan
1 Bunker placed in Ponape
1 Adv.Fighter, 1 Fighter and 6 Infantrys placed in Tokyo
4 Infantrys placed in Banjarmasin
4 Fighters placed in Davao
2 Artillerys and 1 Infantry placed in Townsville
1 Infantry placed in Canberra
Turn Complete - Yamamoto
Yamamoto collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
Yamamoto : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Chinese
2 ArmoredCars, 9 Infantrys and 2 Tanks moved from Shantung to Peking
1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys moved from Chahar to Peking
1 Artillery and 3 Infantrys moved from Anhwei to Shantung
1 Tank moved from Shansi to Peking
1 Elite and 1 Infantry moved from Shansi to Shantung
4 Infantrys moved from Suiyuan to Chahar
1 Mech.Inf moved from Suiyuan to Peking
1 Artillery, 1 Elite, 2 Infantrys and 1 Marine moved from Shensi to Shansi
3 ArmoredCars moved from Hupeh to Shantung
2 Artillerys, 1 Elite and 5 Infantrys moved from Ningsia to Suiyuan
2 Artillerys and 2 Infantrys moved from E.Qinghai to Ningsia
4 Infantrys moved from Gobi Altai to Ningsia
6 ArmoredCars moved from Hsining to Ningsia
4 Infantrys moved from E.Sinkiang to Gobi Altai
1 ArmoredCar and 3 Infantrys moved from Urumqi to E.Sinkiang
1 ArmoredCar moved from E.Sinkiang to Gobi Altai
Purchase Units - Chinese
Chinese buy 12 ArmoredCars and 1 Mech.Inf; Remaining resources: 1 PUs;
Non Combat Move - Chinese
Place Units - Chinese
3 ArmoredCars placed in Hupeh
6 ArmoredCars placed in Hsining
3 ArmoredCars and 1 Mech.Inf placed in Urumqi
Turn Complete - Chinese
Chinese collect 49 PUs; end with 50 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Hisaichi
2 Fighters and 1 L.Fighter moved from Ayan to Hulunbuir
2 Infantrys moved from Heilungchiang to Hulunbuir
1 Infantry moved from Heilungchiang to Ayan
7 Infantrys moved from Kirin to Liaoning
1 Infantry moved from Kirin to Khabarovsk
1 Infantry moved from Kirin to Heilungchiang
1 Infantry moved from Heilungchiang to Chita
1 Fighter moved from Changchun to Ayan
7 Infantrys moved from Changchun to Kirin
Purchase Units - Hisaichi
Hisaichi buy 1 Bunker and 21 Infantrys; Remaining resources: 2 PUs;
Combat - Hisaichi
Battle in Hulunbuir
Hisaichi attack with 2 Fighters, 2 Infantrys and 1 L.Fighter
British defend with 1 Tank
Hisaichi roll dice for 2 Fighters, 2 Infantrys and 1 L.Fighter in Hulunbuir, round 2 : 1/5 hits, 1.50 expected hits
British roll dice for 1 Tank in Hulunbuir, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the British lost in Hulunbuir
Hisaichi win, taking Hulunbuir from British with 2 Fighters, 2 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 5
Casualties for British: 1 Tank
Non Combat Move - Hisaichi
2 Fighters and 1 L.Fighter moved from Hulunbuir to Liaoning
Place Units - Hisaichi
1 Bunker and 4 Infantrys placed in Liaoning
3 Infantrys placed in Kirin
8 Infantrys placed in Changchun
6 Infantrys placed in Hong Kong
Turn Complete - Hisaichi
Hisaichi collect 47 PUs; end with 49 PUs
Combat Hit Differential Summary :
Hisaichi : -0.50
British : -0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - British
1 T.Boat moved from 21 Sea Zone to 12 Sea Zone
2 Adv.Fighters and 4 Tanks moved from Cape Town to South Africa
1 ArmoredCar and 2 Infantrys moved from Hunan to Kwangtung
1 ArmoredCar moved from Kiangsi to Fukien
Chinese take Fukien from Yamamoto
1 ArmoredCar moved from Fukien to Kiangsi
1 Infantry moved from Hunan to Kiangsi
1 Tank moved from Hunan to Kwangtung
2 Infantrys moved from Hunan to Kiangsi
2 Infantrys moved from Hunan to Kwangtung
2 Artillerys moved from Hunan to Kiangsi
1 ArmoredCar and 1 Artillery moved from Hunan to Kwangtung
1 ArmoredCar moved from Hunan to Kwangtung
1 ArmoredCar moved from Hunan to Kiangsi
3 Artillerys and 10 Infantrys moved from N.French Indochina to Hunan
2 Artillerys and 9 Infantrys moved from Yunnan to Kweichow
10 Infantrys moved from Assam to Yunnan
1 Submarine moved from 60 Sea Zone to 63 Sea Zone
Purchase Units - British
British buy 2 Bunkers, 7 Infantrys, 2 Submarines, 3 T.Boats and 6 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in South Africa
British attack with 2 Adv.Fighters and 4 Tanks
Germans defend with 1 Bunker, 1 Infantry and 1 Tank; Italians defend with 2 Infantrys and 1 Tank
British roll dice for 2 Adv.Fighters and 4 Tanks in South Africa, round 2 : 2/6 hits, 3.00 expected hits
Units damaged: 1 Bunker owned by the Germans
Germans roll dice for 1 Bunker, 3 Infantrys and 2 Tanks in South Africa, round 2 : 1/6 hits, 2.50 expected hits
1 Tank owned by the British and 1 Infantry owned by the Germans lost in South Africa
British roll dice for 2 Adv.Fighters and 3 Tanks in South Africa, round 3 : 4/5 hits, 2.50 expected hits
Germans roll dice for 1 Bunker, 2 Infantrys and 2 Tanks in South Africa, round 3 : 3/5 hits, 2.17 expected hits
1 Tank owned by the Italians, 3 Tanks owned by the British, 2 Infantrys owned by the Italians and 1 Tank owned by the Germans lost in South Africa
retreated to South Africa
Germans win with 1 Bunker remaining. Battle score for attacker is -4
Casualties for British: 4 Tanks
Casualties for Germans: 1 Infantry and 1 Tank
Casualties for Italians: 2 Infantrys and 1 Tank
Non Combat Move - British
2 Adv.Fighters moved from South Africa to Cape Town
Place Units - British
1 Bunker placed in Malaya
1 Bunker placed in Bangkok
6 Tanks placed in Bangkok
2 Submarines and 3 T.Boats placed in 60 Sea Zone
2 Infantrys placed in Bombay
5 Infantrys placed in Delhi
Turn Complete - British
British collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : 0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Non Combat Move - Anzac
1 Infantry moved from Hunan to Kwangtung
Turn Complete - Anzac
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Dutch
1 Elite and 1 Tank moved from Argentina to 39 Sea Zone
1 Elite, 1 Tank and 1 Transport moved from 39 Sea Zone to 40 Sea Zone
1 Elite and 1 Tank moved from 40 Sea Zone to South Africa
2 Elites moved from Suriname to 32 Sea Zone
2 Elites and 1 Transport moved from 32 Sea Zone to 39 Sea Zone
2 Elites moved from 39 Sea Zone to S.Chile
1 ArmoredCar and 3 Mech.Infs moved from Argentina to S.Chile
Purchase Units - Dutch
Dutch buy 2 Elites and 1 Transport; Remaining resources: 0 PUs;
Combat - Dutch
Battle in South Africa
Dutch attack with 1 Elite and 1 Tank
Germans defend with 1 Bunker
Dutch roll dice for 1 Elite and 1 Tank in South Africa, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 Bunker in South Africa, round 2 : 0/1 hits, 0.50 expected hits
Dutch roll dice for 1 Elite and 1 Tank in South Africa, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 Bunker in South Africa, round 3 : 0/1 hits, 0.50 expected hits
Dutch roll dice for 1 Elite and 1 Tank in South Africa, round 4 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 Bunker in South Africa, round 4 : 1/1 hits, 0.50 expected hits
1 Elite owned by the Dutch and 1 Bunker owned by the Germans lost in South Africa
Dutch win, taking South Africa from Germans with 1 Tank remaining. Battle score for attacker is 3
Casualties for Dutch: 1 Elite
Casualties for Germans: 1 Bunker
Battle in S.Chile
Dutch attack with 1 ArmoredCar, 2 Elites and 3 Mech.Infs
Neutral defend with 1 Fighter and 2 Infantrys
Dutch roll dice for 1 ArmoredCar, 2 Elites and 3 Mech.Infs in S.Chile, round 2 : 2/6 hits, 2.33 expected hits
Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 1/3 hits, 1.17 expected hits
1 ArmoredCar owned by the Dutch and 2 Infantrys owned by the Neutral lost in S.Chile
Dutch roll dice for 2 Elites and 3 Mech.Infs in S.Chile, round 3 : 3/5 hits, 2.00 expected hits
Neutral roll dice for 1 Fighter in S.Chile, round 3 : 0/1 hits, 0.50 expected hits
1 Fighter owned by the Neutral lost in S.Chile
Dutch loses 0 PUs for violating S.Chiles neutrality.
Dutch win, taking S.Chile from Neutral with 2 Elites and 3 Mech.Infs remaining. Battle score for attacker is 8
Casualties for Dutch: 1 ArmoredCar
Casualties for Neutral: 1 Fighter and 2 Infantrys
Non Combat Move - Dutch
Place Units - Dutch
1 Transport placed in 32 Sea Zone
2 Elites placed in Suriname
Turn Complete - Dutch
Dutch collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : -0.50
Neutral : -0.67
Dutch : -0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Finns
2 ArmoredCars moved from Vyborg to Lapland
1 Infantry moved from Oulu to Vyborg
2 Elites and 2 Infantrys moved from Tampere to Oulu
1 Tank moved from Helsinki to Oulu
1 Elite and 2 Infantrys moved from Helsinki to Tampere
1 Fighter moved from Helsinki to Lapland
1 Artillery, 1 Elite and 3 Infantrys moved from Murmansk to N.Karelia
Purchase Units - Finns
Finns buy 2 ArmoredCars, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Finns
Battle in Lapland
Finns attack with 2 ArmoredCars and 1 Fighter
Russians defend with 1 Infantry
Finns roll dice for 2 ArmoredCars and 1 Fighter in Lapland, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Lapland, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 ArmoredCar owned by the Finns lost in Lapland
Finns win, taking Lapland from Russians with 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is -2
Casualties for Finns: 1 ArmoredCar
Casualties for Russians: 1 Infantry
Non Combat Move - Finns
1 Fighter moved from Lapland to N.Karelia
Place Units - Finns
2 ArmoredCars, 2 Infantrys and 1 Tank placed in Helsinki
Turn Complete - Finns
Finns collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Finns : 0.00
Russians : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Romanians
1 Elite moved from Bulgaria to E.Romania
1 Elite moved from Bucharest to E.Romania
3 Tanks moved from Bucharest to Odessa
2 Mot.Infs moved from Kiev to Lithuania
2 Mot.Infs moved from Lithuania to Latvia
1 Fighter moved from Kiev to Latvia
1 Artillery and 1 Elite moved from Kiev to Minsk
1 Elite and 1 Fighter moved from Kiev to Donetsk
Purchase Units - Romanians
Romanians buy 2 Infantrys and 2 Tanks; Remaining resources: 2 PUs;
Combat - Romanians
Battle in Minsk
Romanians attack with 1 Artillery and 1 Elite
Russians defend with 2 Infantrys
Romanians roll dice for 1 Artillery and 1 Elite in Minsk, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 2 Infantrys in Minsk, round 2 : 1/2 hits, 0.67 expected hits
1 Elite owned by the Romanians lost in Minsk
Romanians roll dice for 1 Artillery in Minsk, round 3 : 1/1 hits, 0.33 expected hits
Russians roll dice for 2 Infantrys in Minsk, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Romanians lost in Minsk
Russians win with 1 Infantry remaining. Battle score for attacker is -5
Casualties for Romanians: 1 Artillery and 1 Elite
Casualties for Russians: 1 Infantry
Battle in Latvia
Romanians attack with 1 Fighter and 2 Mot.Infs
Russians defend with 1 Artillery
Romanians roll dice for 1 Fighter and 2 Mot.Infs in Latvia, round 2 : 0/3 hits, 0.67 expected hits
Russians roll dice for 1 Artillery in Latvia, round 2 : 0/1 hits, 0.33 expected hits
Romanians roll dice for 1 Fighter and 2 Mot.Infs in Latvia, round 3 : 1/3 hits, 0.67 expected hits
Russians roll dice for 1 Artillery in Latvia, round 3 : 1/1 hits, 0.33 expected hits
1 Mot.Inf owned by the Romanians and 1 Artillery owned by the Russians lost in Latvia
Romanians win, taking Latvia from Russians with 1 Fighter and 1 Mot.Inf remaining. Battle score for attacker is -1
Casualties for Romanians: 1 Mot.Inf
Casualties for Russians: 1 Artillery
Battle in Donetsk
Romanians attack with 1 Elite and 1 Fighter
Russians defend with 2 Infantrys
Romanians roll dice for 1 Elite and 1 Fighter in Donetsk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 Infantrys in Donetsk, round 2 : 0/2 hits, 0.67 expected hits
Romanians roll dice for 1 Elite and 1 Fighter in Donetsk, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 2 Infantrys in Donetsk, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Elite owned by the Romanians lost in Donetsk
Romanians roll dice for 1 Fighter in Donetsk, round 4 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Donetsk, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Donetsk
Romanians win with 1 Fighter remaining. Battle score for attacker is 1
Casualties for Romanians: 1 Elite
Casualties for Russians: 2 Infantrys
Non Combat Move - Romanians
1 Fighter moved from Donetsk to Kiev
1 Fighter moved from Latvia to Kiev
Place Units - Romanians
2 Infantrys and 2 Tanks placed in Bucharest
Turn Complete - Romanians
Romanians collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
Romanians : -0.17
Russians : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Thai
1 Submarine and 1 T.Boat moved from 66 Sea Zone to 63 Sea Zone
Combat - Thai
Battle in 63 Sea Zone
Thai attack with 1 Submarine and 1 T.Boat
British defend with 1 Submarine
Thai roll dice for 1 Submarine in 63 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Submarine in 63 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 T.Boat in 63 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the British lost in 63 Sea Zone
Thai win with 1 Submarine and 1 T.Boat remaining. Battle score for attacker is 7
Casualties for British: 1 Submarine
Non Combat Move - Thai
Turn Complete - Thai
Combat Hit Differential Summary :
British : -0.33
Thai : 0.33