Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Yamamoto
1 Carrier, 1 Destroyer and 2 Transports moved from 40 Sea Zone to 69 Sea Zone
3 Infantrys, 4 Marines and 2 Tanks moved from New South Wales to Queensland
6 Infantrys moved from Canberra to New South Wales
1 Submarine moved from 122 Sea Zone to 114 Sea Zone
1 Adv.Fighter and 3 Fighters moved from 85 Sea Zone to 76 Sea Zone
1 Adv.Fighter and 4 Fighters moved from Ponape to 86 Sea Zone
1 Fighter moved from 85 Sea Zone to 76 Sea Zone
1 Fighter moved from 85 Sea Zone to 76 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 2 B.Carriers, 2 B.Transports, 2 Cruisers and 1 Destroyer; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 76 Sea Zone
Yamamoto attack with 1 Adv.Fighter and 5 Fighters
Americans defend with 1 Submarine
Yamamoto roll dice for 1 Adv.Fighter and 5 Fighters in 76 Sea Zone, round 2 : 3/6 hits, 2.17 expected hits
1 Submarine owned by the Americans lost in 76 Sea Zone
Yamamoto win with 1 Adv.Fighter and 5 Fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Battle in 86 Sea Zone
Yamamoto attack with 1 Adv.Fighter and 4 Fighters
Americans defend with 1 Submarine
Yamamoto roll dice for 1 Adv.Fighter and 4 Fighters in 86 Sea Zone, round 2 : 1/5 hits, 1.83 expected hits
1 Submarine owned by the Americans lost in 86 Sea Zone
Yamamoto win with 1 Adv.Fighter and 4 Fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Non Combat Move - Yamamoto
1 Adv.Fighter moved from 86 Sea Zone to 85 Sea Zone
2 Fighters moved from 86 Sea Zone to 85 Sea Zone
2 Fighters moved from 86 Sea Zone to 85 Sea Zone
1 Adv.Fighter moved from 76 Sea Zone to 85 Sea Zone
3 Fighters moved from 76 Sea Zone to 85 Sea Zone
2 Fighters moved from 76 Sea Zone to 85 Sea Zone
1 Destroyer moved from 95 Sea Zone to 85 Sea Zone
1 Battleship moved from 85 Sea Zone to 107 Sea Zone
Place Units - Yamamoto
1 B.Transport and 2 Cruisers placed in 107 Sea Zone
2 B.Carriers, 1 B.Transport and 1 Destroyer placed in 85 Sea Zone
Turn Complete - Yamamoto
Yamamoto collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Yamamoto : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Chinese
4 Adv.Fighters moved from Hunan to 84 Sea Zone
1 Artillery and 3 Infantrys moved from Suiyuan to Chahar
2 Infantrys moved from Shensi to Shansi
2 ArmoredCars, 3 Infantrys and 1 Tank moved from Hupeh to Anhwei
2 Infantrys and 1 Tank moved from Hunan to Anhwei
1 Tank moved from S.French Indochina to Hunan
1 ArmoredCar and 1 Tank moved from Ningsia to Chahar
1 Infantry moved from Ningsia to Shensi
1 Artillery and 3 Infantrys moved from Ningsia to Suiyuan
1 Elite moved from Lanchow to Shensi
1 Artillery and 3 Infantrys moved from Szechwan to Hupeh
1 ArmoredCar and 1 Tank moved from Lanchow to Shansi
1 Artillery, 1 Elite and 1 Infantry moved from Lanchow to Szechwan
1 Infantry and 1 Marine moved from E.Qinghai to Lanchow
4 Infantrys moved from Gobi Altai to Ningsia
1 Tank moved from Hsining to Lanchow
1 Fighter moved from Hsining to Hupeh
2 Artillerys, 1 Elite and 1 Infantry moved from Hsining to E.Qinghai
4 Infantrys moved from E.Sinkiang to Gobi Altai
4 Infantrys moved from Urumqi to E.Sinkiang
Purchase Units - Chinese
Chinese buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 6 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Battle in 84 Sea Zone
Chinese attack with 4 Adv.Fighters
Hisaichi defend with 1 Carrier, 1 T.Boat and 3 Transports
Chinese roll dice for 4 Adv.Fighters in 84 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Hisaichi roll dice for 1 Carrier, 1 T.Boat and 3 Transports in 84 Sea Zone, round 2 : 1/5 hits, 1.17 expected hits
1 Adv.Fighter owned by the Chinese, 1 Transport owned by the Hisaichi and 1 T.Boat owned by the Hisaichi lost in 84 Sea Zone
Chinese roll dice for 3 Adv.Fighters in 84 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Hisaichi roll dice for 1 Carrier and 2 Transports in 84 Sea Zone, round 3 : 0/3 hits, 0.83 expected hits
1 Transport owned by the Hisaichi lost in 84 Sea Zone
Chinese roll dice for 3 Adv.Fighters in 84 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
Hisaichi roll dice for 1 Carrier and 1 Transport in 84 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits
2 Adv.Fighters owned by the Chinese and 1 Transport owned by the Hisaichi lost in 84 Sea Zone
Chinese roll dice for 1 Adv.Fighter in 84 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Carrier in 84 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 Adv.Fighter in 84 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Carrier in 84 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 Adv.Fighter in 84 Sea Zone, round 7 : 1/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Carrier in 84 Sea Zone, round 7 : 1/1 hits, 0.50 expected hits
1 Carrier owned by the Hisaichi and 1 Adv.Fighter owned by the Chinese lost in 84 Sea Zone
Hisaichi win with no units remaining. Battle score for attacker is -2
Casualties for Chinese: 4 Adv.Fighters
Casualties for Hisaichi: 1 Carrier, 1 T.Boat and 3 Transports
Non Combat Move - Chinese
Place Units - Chinese
2 Artillerys and 1 Infantry placed in Hupeh
1 Adv.Fighter, 2 ArmoredCars, 1 Infantry, 1 Mech.Inf and 1 Tank placed in Hsining
Chinese undo move 2.
Chinese undo move 1.
2 ArmoredCars and 1 Tank placed in Hupeh
1 Adv.Fighter, 2 Artillerys, 2 Infantrys and 1 Mech.Inf placed in Hsining
4 Infantrys placed in Urumqi
Turn Complete - Chinese
Chinese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Hisaichi : -0.17
Chinese : -1.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Hisaichi
3 Infantrys moved from Heilungchiang to Ayan
1 Tank moved from Liaoning to Ayan
1 Infantry moved from Chita to Ayan
2 Destroyers moved from 70 Sea Zone to 113 Sea Zone
1 Artillery and 1 Infantry moved from Hong Kong to Kwangtung
1 Artillery and 1 Infantry moved from Hong Kong to Kiangsi
1 Infantry moved from Liaoning to Hulunbuir
1 Infantry moved from Kirin to Heilungchiang
2 Infantrys moved from Liaoning to Peking
2 Infantrys moved from Kirin to Heilungchiang
1 Infantry moved from Kirin to Heilungchiang
1 Infantry moved from Kirin to Liaoning
8 Infantrys moved from Changchun to Kirin
1 Bomber moved from Changchun to Kiangsi
Purchase Units - Hisaichi
Hisaichi buy 2 Bunkers, 1 Fighter and 19 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Kiangsi
Hisaichi attack with 1 Artillery, 1 Bomber and 1 Infantry
British defend with 2 ArmoredCars
Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 2 ArmoredCars in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits
1 ArmoredCar owned by the British lost in Kiangsi
Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Kiangsi, round 3 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 ArmoredCar in Kiangsi, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the British lost in Kiangsi
Hisaichi win, taking Kiangsi from Chinese with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 8
Casualties for British: 2 ArmoredCars
Battle in Kwangtung
Hisaichi attack with 1 Artillery and 1 Infantry
British defend with 2 ArmoredCars
Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 2 ArmoredCars in Kwangtung, round 2 : 0/2 hits, 0.33 expected hits
1 ArmoredCar owned by the British lost in Kwangtung
Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 ArmoredCar in Kwangtung, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the British lost in Kwangtung
Hisaichi win, taking Kwangtung from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 8
Casualties for British: 2 ArmoredCars
Non Combat Move - Hisaichi
1 Bomber moved from Kiangsi to Hong Kong
2 Artillerys and 2 Infantrys moved from Shanghai to Shantung
1 Artillery and 2 Infantrys moved from Shantung to Peking
Place Units - Hisaichi
1 Bunker placed in Peking
1 Bunker placed in Ayan
4 Infantrys placed in Liaoning
3 Infantrys placed in Kirin
6 Infantrys placed in Hong Kong
1 Fighter and 6 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Hisaichi : 0.00
Chinese : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Hisaichi
3 Infantrys moved from Heilungchiang to Ayan
1 Tank moved from Liaoning to Ayan
1 Infantry moved from Chita to Ayan
2 Destroyers moved from 70 Sea Zone to 113 Sea Zone
1 Artillery and 1 Infantry moved from Hong Kong to Kwangtung
1 Artillery and 1 Infantry moved from Hong Kong to Kiangsi
1 Infantry moved from Liaoning to Hulunbuir
1 Infantry moved from Kirin to Heilungchiang
2 Infantrys moved from Liaoning to Peking
2 Infantrys moved from Kirin to Heilungchiang
1 Infantry moved from Kirin to Heilungchiang
1 Infantry moved from Kirin to Liaoning
8 Infantrys moved from Changchun to Kirin
1 Bomber moved from Changchun to Kiangsi
Purchase Units - Hisaichi
Hisaichi buy 2 Bunkers, 1 Fighter and 19 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Kiangsi
Hisaichi attack with 1 Artillery, 1 Bomber and 1 Infantry
British defend with 2 ArmoredCars
Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 2 ArmoredCars in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits
1 ArmoredCar owned by the British lost in Kiangsi
Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Kiangsi, round 3 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 ArmoredCar in Kiangsi, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the British lost in Kiangsi
Hisaichi win, taking Kiangsi from Chinese with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 8
Casualties for British: 2 ArmoredCars
Battle in Kwangtung
Hisaichi attack with 1 Artillery and 1 Infantry
British defend with 2 ArmoredCars
Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 2 ArmoredCars in Kwangtung, round 2 : 0/2 hits, 0.33 expected hits
1 ArmoredCar owned by the British lost in Kwangtung
Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 ArmoredCar in Kwangtung, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the British lost in Kwangtung
Hisaichi win, taking Kwangtung from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 8
Casualties for British: 2 ArmoredCars
Non Combat Move - Hisaichi
1 Bomber moved from Kiangsi to Hong Kong
2 Artillerys and 2 Infantrys moved from Shanghai to Shantung
1 Artillery and 2 Infantrys moved from Shantung to Peking
Place Units - Hisaichi
1 Bunker placed in Peking
1 Bunker placed in Ayan
4 Infantrys placed in Liaoning
3 Infantrys placed in Kirin
6 Infantrys placed in Hong Kong
1 Fighter and 6 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 58 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from Davao: 4 Infantrys
EDIT: Adding units owned by Yamamoto to Mindanao: 4 Infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Hisaichi : 0.00
Chinese : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - British
1 T.Boat moved from 21 Sea Zone to 22 Sea Zone
1 T.Boat moved from 21 Sea Zone to 20 Sea Zone
1 Infantry moved from Dover to 20 Sea Zone
1 Infantry moved from 20 Sea Zone to Belgium
British take Belgium from Germans
1 Artillery and 3 Infantrys moved from Hunan to Kwangtung
1 Artillery and 3 Infantrys moved from Hunan to Kiangsi
4 Tanks moved from Hunan to Shantung
Chinese take Shanghai from Hisaichi
1 ArmoredCar moved from Hunan to Shantung
2 Infantrys moved from Hunan to Kwangtung
2 Infantrys moved from Hunan to Kiangsi
1 Tank moved from Hunan to Kwangtung
1 Tank moved from Hunan to Kiangsi
2 ArmoredCars moved from Kweichow to Kwangtung
3 ArmoredCars moved from Kweichow to Kiangsi
2 Artillerys and 6 Infantrys moved from Yunnan to Kweichow
5 Infantrys moved from S.Thailand to Malaya
2 ArmoredCars moved from Bangkok to N.Thailand
1 Infantry moved from S.Thailand to Malaya
1 Infantry moved from S.Thailand to Bangkok
3 Artillerys and 10 Infantrys moved from S.Thailand to N.Thailand
1 ArmoredCar moved from Assam to Kweichow
2 Artillerys and 9 Infantrys moved from Bihar to Assam
5 Infantrys moved from Hyderabad to Bihar
5 Infantrys moved from Delhi to Bihar
6 Infantrys moved from Rajputana to Hyderabad
Purchase Units - British
British buy 1 Battleship, 2 Cruisers, 4 Infantrys, 6 Tanks and 2 Transports; Remaining resources: 0 PUs;
Combat - British
Battle in Shantung
British attack with 1 ArmoredCar and 4 Tanks
Hisaichi defend with 2 Artillerys and 2 Infantrys
British roll dice for 1 ArmoredCar and 4 Tanks in Shantung, round 2 : 2/5 hits, 2.33 expected hits
Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Shantung, round 2 : 1/4 hits, 1.33 expected hits
1 ArmoredCar owned by the British and 2 Infantrys owned by the Hisaichi lost in Shantung
British roll dice for 4 Tanks in Shantung, round 3 : 1/4 hits, 2.00 expected hits
Hisaichi roll dice for 2 Artillerys in Shantung, round 3 : 1/2 hits, 0.67 expected hits
1 Tank owned by the British and 1 Artillery owned by the Hisaichi lost in Shantung
British roll dice for 3 Tanks in Shantung, round 4 : 2/3 hits, 1.50 expected hits
Hisaichi roll dice for 1 Artillery in Shantung, round 4 : 1/1 hits, 0.33 expected hits
1 Tank owned by the British and 1 Artillery owned by the Hisaichi lost in Shantung
British win, taking Shantung from Hisaichi with 2 Tanks remaining. Battle score for attacker is -2
Casualties for British: 1 ArmoredCar and 2 Tanks
Casualties for Hisaichi: 2 Artillerys and 2 Infantrys
Battle in Kiangsi
British attack with 3 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank
Hisaichi defend with 1 Artillery and 1 Infantry
British roll dice for 3 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank in Kiangsi, round 2 : 4/10 hits, 2.83 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Kiangsi
British win, taking Kiangsi from Hisaichi with 3 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Battle in Kwangtung
British attack with 2 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank
Hisaichi defend with 1 Artillery and 1 Infantry
British roll dice for 2 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank in Kwangtung, round 2 : 2/9 hits, 2.50 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the British, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Kwangtung
British win, taking Kwangtung from Hisaichi with 2 ArmoredCars, 1 Artillery, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for British: 1 Infantry
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Non Combat Move - British
2 Infantrys moved from Scotland to Manchester
1 Infantry moved from Zhigansk to Yakutsk
Place Units - British
2 Tanks placed in Cape Town
2 Infantrys and 4 Tanks placed in Cairo
1 Battleship, 2 Cruisers and 2 Transports placed in 60 Sea Zone
2 Infantrys placed in Manchester
Turn Complete - British
British collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
British : -0.17
Hisaichi : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Anzac
3 Infantrys moved from Northern Territory to Townsville
1 Infantry moved from Northern Territory to South Australia
Anzac take South Australia from Yamamoto
4 Infantrys moved from Western Australia to Northern Territory
1 Infantry moved from N.Thailand to N.French Indochina
Combat - Anzac
Non Combat Move - Anzac
Turn Complete - Anzac
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Dutch
1 Elite moved from Amazon to Rio De Janeiro
1 Mech.Inf and 1 Tank moved from Suriname to Rio De Janeiro
2 ArmoredCars and 2 Mech.Infs moved from Bahia to Rio De Janeiro
Purchase Units - Dutch
Dutch buy 2 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Rio De Janeiro
Dutch attack with 2 ArmoredCars, 1 Elite, 3 Mech.Infs and 1 Tank
Neutral defend with 1 Artillery and 2 Infantrys
Dutch roll dice for 2 ArmoredCars, 1 Elite, 3 Mech.Infs and 1 Tank in Rio De Janeiro, round 2 : 2/7 hits, 2.67 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits
1 ArmoredCar owned by the Dutch and 2 Infantrys owned by the Neutral lost in Rio De Janeiro
Dutch roll dice for 1 ArmoredCar, 1 Elite, 3 Mech.Infs and 1 Tank in Rio De Janeiro, round 3 : 3/6 hits, 2.33 expected hits
Neutral roll dice for 1 Artillery in Rio De Janeiro, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in Rio De Janeiro
Dutch loses 0 PUs for violating Rio De Janeiros neutrality.
Dutch win, taking Rio De Janeiro from Neutral with 1 ArmoredCar, 1 Elite, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 4
Casualties for Dutch: 1 ArmoredCar
Casualties for Neutral: 1 Artillery and 2 Infantrys
Non Combat Move - Dutch
Place Units - Dutch
Turning on Edit Mode
EDIT: Removing units owned by Anzac from Hollandia: 1 Adv.Fighter
EDIT: Adding units owned by Anzac to Townsville: 1 Adv.Fighter
EDIT: Turning off Edit Mode
2 Infantrys placed in Suriname
1 Transport placed in 32 Sea Zone
Turn Complete - Dutch
Dutch collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Neutral : -0.33
Dutch : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Finns
2 Artillerys, 2 Elites and 12 Infantrys moved from Oulu to Lapland
1 Fighter moved from Tampere to Lapland
2 Artillerys moved from Tampere to Kotka
2 ArmoredCars moved from Helsinki to Kotka
Purchase Units - Finns
Finns buy 2 Elites and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Battle in Lapland
Finns attack with 2 Artillerys, 2 Elites, 1 Fighter and 12 Infantrys
Russians defend with 1 Artillery and 10 Infantrys
Finns roll dice for 2 Artillerys, 2 Elites, 1 Fighter and 12 Infantrys in Lapland, round 2 : 5/17 hits, 4.00 expected hits
Russians roll dice for 1 Artillery and 10 Infantrys in Lapland, round 2 : 0/11 hits, 3.67 expected hits
5 Infantrys owned by the Russians lost in Lapland
Finns roll dice for 2 Artillerys, 2 Elites, 1 Fighter and 12 Infantrys in Lapland, round 3 : 2/17 hits, 4.00 expected hits
Russians roll dice for 1 Artillery and 5 Infantrys in Lapland, round 3 : 3/6 hits, 2.00 expected hits
2 Infantrys owned by the Russians and 3 Infantrys owned by the Finns lost in Lapland
Finns roll dice for 2 Artillerys, 2 Elites, 1 Fighter and 9 Infantrys in Lapland, round 4 : 3/14 hits, 3.50 expected hits
Russians roll dice for 1 Artillery and 3 Infantrys in Lapland, round 4 : 1/4 hits, 1.33 expected hits
3 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in Lapland
Finns roll dice for 2 Artillerys, 2 Elites, 1 Fighter and 8 Infantrys in Lapland, round 5 : 3/13 hits, 3.33 expected hits
Russians roll dice for 1 Artillery in Lapland, round 5 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Russians lost in Lapland
Finns win, taking Lapland from Russians with 2 Artillerys, 2 Elites, 1 Fighter and 8 Infantrys remaining. Battle score for attacker is 16
Casualties for Russians: 1 Artillery and 10 Infantrys
Casualties for Finns: 4 Infantrys
Non Combat Move - Finns
1 Fighter moved from Lapland to Kotka
Place Units - Finns
2 Elites and 2 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Finns : -1.83
Russians : -3.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Romanians
2 ArmoredCars moved from E.Romania to Donetsk
2 Elites moved from Kiev to Minsk
2 Tanks moved from Kiev to Minsk
1 Artillery and 1 Elite moved from Vinnytsia to Donetsk
1 Artillery and 1 Elite moved from Vinnytsia to Kiev
1 Mech.Inf and 2 Mot.Infs moved from Kiev to Lithuania
1 Mech.Inf and 2 Mot.Infs moved from Lithuania to Latvia
2 Fighters moved from Kiev to Latvia
2 Elites moved from E.Romania to Vinnytsia
2 ArmoredCars moved from Bucharest to Vinnytsia
1 Elite and 1 Infantry moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 2 Infantrys and 2 Mot.Infs; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Minsk
Romanians attack with 2 Elites and 2 Tanks
Russians defend with 3 Infantrys
Romanians roll dice for 2 Elites and 2 Tanks in Minsk, round 2 : 3/4 hits, 1.67 expected hits
Russians roll dice for 3 Infantrys in Minsk, round 2 : 2/3 hits, 1.00 expected hits
3 Infantrys owned by the Russians and 2 Elites owned by the Romanians lost in Minsk
Romanians win, taking Minsk from Russians with 2 Tanks remaining. Battle score for attacker is 0
Casualties for Romanians: 2 Elites
Casualties for Russians: 3 Infantrys
Battle in Latvia
Romanians attack with 2 Fighters, 1 Mech.Inf and 2 Mot.Infs
Russians defend with 1 Artillery and 2 Infantrys
Romanians roll dice for 2 Fighters, 1 Mech.Inf and 2 Mot.Infs in Latvia, round 2 : 4/5 hits, 1.33 expected hits
Russians roll dice for 1 Artillery and 2 Infantrys in Latvia, round 2 : 1/3 hits, 1.00 expected hits
2 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 1 Mech.Inf owned by the Romanians lost in Latvia
Romanians win, taking Latvia from Russians with 2 Fighters and 2 Mot.Infs remaining. Battle score for attacker is 2
Casualties for Romanians: 1 Mech.Inf
Casualties for Russians: 1 Artillery and 2 Infantrys
Battle in Donetsk
Romanians attack with 2 ArmoredCars, 1 Artillery and 1 Elite
Russians defend with 2 Infantrys
Romanians roll dice for 2 ArmoredCars, 1 Artillery and 1 Elite in Donetsk, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 2 Infantrys in Donetsk, round 2 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Romanians and 2 Infantrys owned by the Russians lost in Donetsk
Romanians win, taking Donetsk from Russians with 1 ArmoredCar, 1 Artillery and 1 Elite remaining. Battle score for attacker is 0
Casualties for Romanians: 1 ArmoredCar
Casualties for Russians: 2 Infantrys
Non Combat Move - Romanians
2 Fighters moved from Latvia to Kiev
Place Units - Romanians
2 Infantrys and 2 Mot.Infs placed in Bucharest
Turn Complete - Romanians
Romanians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Romanians : 4.50
Russians : 1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Thai
1 Submarine and 1 T.Boat moved from 110 Sea Zone to 66 Sea Zone
Non Combat Move - Thai
Turn Complete - Thai
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Americans
3 ArmoredCars moved from Washington to 13 Sea Zone
1 Marine moved from Washington to 13 Sea Zone
3 ArmoredCars, 1 Marine and 4 S.Submarines moved from 13 Sea Zone to 35 Sea Zone
2 ArmoredCars and 1 Tank moved from Bahia to Salvador
3 ArmoredCars and 1 Marine moved from 35 Sea Zone to Salvador
2 Destroyers and 1 Submarine moved from 32 Sea Zone to 34 Sea Zone
2 Destroyers moved from 29 Sea Zone to 34 Sea Zone
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
1 B.Transport moved from 26 Sea Zone to 13 Sea Zone
3 Infantrys moved from Yukon to Alaska
4 Transports moved from 72 Sea Zone to 71 Sea Zone
2 S.Submarines moved from 72 Sea Zone to 71 Sea Zone
9 ArmoredCars and 1 Artillery moved from Alaska to 71 Sea Zone
9 ArmoredCars, 1 Artillery, 2 S.Submarines and 4 Transports moved from 71 Sea Zone to 72 Sea Zone
7 ArmoredCars and 2 Tanks moved from Koryakia to Zhigansk
9 ArmoredCars and 1 Artillery moved from 72 Sea Zone to Koryakia
6 S.Submarines moved from 88 Sea Zone to 72 Sea Zone
1 S.Submarine moved from 98 Sea Zone to 88 Sea Zone
1 Transport moved from 88 Sea Zone to 98 Sea Zone
1 Infantry moved from Oahu to Pearl Harbor
Purchase Units - Americans
Americans buy 1 B.Transport, 1 Bunker, 1 Destroyer, 2 Elites, 2 Marines, 1 S.Submarine, 5 Submarines, 1 Tank and 1 Transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Salvador
Americans attack with 5 ArmoredCars, 1 Marine and 1 Tank
Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
Americans roll dice for 5 ArmoredCars, 1 Marine and 1 Tank in Salvador, round 2 : 4/7 hits, 2.67 expected hits
Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 2/4 hits, 1.67 expected hits
2 Tanks owned by the Neutral, 2 Infantrys owned by the Neutral and 2 ArmoredCars owned by the Americans lost in Salvador
Americans loses 0 PUs for violating Salvadors neutrality.
Americans win, taking Salvador from Neutral with 3 ArmoredCars, 1 Marine and 1 Tank remaining. Battle score for attacker is 6
Casualties for Americans: 2 ArmoredCars
Casualties for Neutral: 2 Infantrys and 2 Tanks
Non Combat Move - Americans
Place Units - Americans
1 Bunker placed in Wake
2 Submarines placed in 88 Sea Zone
1 B.Transport and 1 S.Submarine placed in 71 Sea Zone
1 Tank placed in Alaska
2 Submarines placed in 98 Sea Zone
2 Elites and 2 Marines placed in Washington
1 Transport placed in 98 Sea Zone
1 Destroyer and 1 Submarine placed in 13 Sea Zone
Turn Complete - Americans
Americans collect 94 PUs; end with 94 PUs
Combat Hit Differential Summary :
Neutral : 0.33
Americans : 1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Germans
1 unit repaired.
Germans loses 0 PUs for violating Upper Norrlands neutrality.
4 Tanks moved from Warsaw to Kiev
4 Tanks moved from Vinnytsia to Kiev
1 Mech.Inf moved from Bohemia to Kiev
3 Mot.Infs moved from Bohemia to Kiev
2 ArmoredCars moved from Bavaria to Krakow
1 Infantry moved from Krakow to Vinnytsia
4 Infantrys moved from Vinnytsia to Kiev
1 Infantry moved from Bohemia to Krakow
1 Artillery moved from East Prussia to Latvia
1 Infantry moved from Lithuania to Latvia
1 Infantry moved from Nordland to Finnmark
Germans take Finnmark from Russians
2 Artillerys and 2 Elites moved from Rhine to Belgium
1 Infantry moved from Nordland to Upper Norrland
Germans take Upper Norrland from Neutral
6 Infantrys moved from Hamburg to 23 Sea Zone
4 Infantrys moved from Oslo to 23 Sea Zone
3 Battleships, 7 Destroyers and 3 Submarines moved from 23 Sea Zone to 22 Sea Zone
10 Infantrys, 6 T.Boats and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
10 Infantrys moved from 24 Sea Zone to Estonia
1 Stuka moved from Kiev to Estonia
Purchase Units - Germans
Germans buy 4 Artillerys, 1 Bunker, 2 Destroyers, 5 Elites, 4 HeavyTanks, 6 Infantrys, 1 JetFighter, 1 Mot.Inf, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs;
Combat - Germans
Battle in 22 Sea Zone
Germans attack with 3 Battleships, 7 Destroyers and 3 Submarines
British defend with 1 T.Boat
Germans roll dice for 3 Submarines in 22 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 T.Boat owned by the British lost in 22 Sea Zone
Germans win with 3 Battleships, 7 Destroyers and 3 Submarines remaining. Battle score for attacker is 6
Casualties for British: 1 T.Boat
Battle in Estonia
Germans attack with 10 Infantrys and 1 Stuka
Russians defend with 1 Artillery and 2 Infantrys
Germans roll dice for 10 Infantrys and 1 Stuka in Estonia, round 2 : 3/11 hits, 2.33 expected hits
Russians roll dice for 1 Artillery and 2 Infantrys in Estonia, round 2 : 1/3 hits, 1.00 expected hits
2 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Estonia
Germans win, taking Estonia from Russians with 9 Infantrys and 1 Stuka remaining. Battle score for attacker is 6
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Artillery and 2 Infantrys
Battle in Belgium
Germans attack with 2 Artillerys and 2 Elites
British defend with 1 Infantry
Germans roll dice for 2 Artillerys and 2 Elites in Belgium, round 2 : 3/4 hits, 1.67 expected hits
British roll dice for 1 Infantry in Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Belgium
Germans win, taking Belgium from British with 2 Artillerys and 2 Elites remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Non Combat Move - Germans
1 Stuka moved from Estonia to Latvia
Place Units - Germans
1 Bunker placed in Netherlands
2 Destroyers and 1 Submarine placed in 22 Sea Zone
1 S.Submarine placed in 24 Sea Zone
3 Infantrys placed in Hamburg
2 Artillerys and 2 Elites placed in Rhine
4 HeavyTanks placed in Warsaw
2 Artillerys and 2 Elites placed in Vinnytsia
2 Infantrys placed in Danzig
1 Elite, 1 Infantry, 1 JetFighter and 1 Mot.Inf placed in Bohemia
Turn Complete - Germans
Germans collect 118 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans : 2.00
British : -0.33
Russians : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Russians
1 Infantry moved from Smolensk to Minsk
1 Infantry moved from Kursk to Minsk
1 Infantry moved from Kursk to Minsk
5 Infantrys moved from Rostov to Donetsk
1 Bomber moved from Moscow to Donetsk
1 Infantry moved from N.Karelia to Oulu
Russians take Oulu from Finns
1 Artillery and 10 Infantrys moved from Leningrad to Estonia
1 Infantry moved from Leningrad to Estonia
1 Bomber moved from Leningrad to Estonia
3 Infantrys moved from Rostov to Donetsk
2 Fighters moved from Kursk to Estonia
1 Infantry moved from S.Karelia to Novgorod
1 Artillery moved from S.Karelia to Leningrad
2 Infantrys moved from S.Karelia to Leningrad
2 ArmoredCars moved from Arkhangelsk to Leningrad
1 Artillery and 8 Infantrys moved from Yaroslavl to Kursk
7 Infantrys moved from Rostov to Kursk
2 HeavyTanks moved from Kursk to Minsk
2 Tanks moved from Moscow to Kursk
1 Transport moved from 53 Sea Zone to 54 Sea Zone
1 Infantry moved from Georgia to 54 Sea Zone
1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
1 Infantry moved from 53 Sea Zone to Bulgaria
Russians take Bulgaria from Romanians
4 Infantrys moved from Palestine to Syria
5 Infantrys moved from Iraq to Syria
2 Infantrys moved from W.Iran to Iraq
1 Infantry moved from Irkutsk to S.Buryat Mongolia
1 Infantry moved from S.Buryat Mongolia to N.Buryat Mongolia
1 Infantry moved from N.Buryat Mongolia to Yakutsk
1 HeavyTank and 5 Infantrys moved from Olyokminsk to Yakutsk
5 Infantrys moved from Evenkia to Olyokminsk
3 Infantrys moved from Irkutsk to Olyokminsk
5 Infantrys moved from Krasnoyarsk to Irkutsk
5 Infantrys and 1 Tank moved from Sibirsky to Evenkia
1 Tank moved from Evenkia to Olyokminsk
4 Infantrys moved from Novosibirsk to Krasnoyarsk
2 Infantrys moved from Uzbekistan to 126 Sea Zone
2 Infantrys moved from 126 Sea Zone to W.Iran
2 Infantrys moved from Tashkent to Uzbekistan
Purchase Units - Russians
Russians buy 1 Bunker, 1 Elite, 1 HeavyTank and 43 Infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Estonia
Russians attack with 1 Artillery, 1 Bomber, 2 Fighters and 11 Infantrys
Germans defend with 9 Infantrys
Russians roll dice for 1 Artillery, 1 Bomber, 2 Fighters and 11 Infantrys in Estonia, round 2 : 1/15 hits, 3.67 expected hits
Germans roll dice for 9 Infantrys in Estonia, round 2 : 4/9 hits, 3.00 expected hits
4 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Estonia
Russians roll dice for 1 Artillery, 1 Bomber, 2 Fighters and 7 Infantrys in Estonia, round 3 : 2/11 hits, 3.00 expected hits
Germans roll dice for 8 Infantrys in Estonia, round 3 : 1/8 hits, 2.67 expected hits
1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Estonia
Russians roll dice for 1 Artillery, 1 Bomber, 2 Fighters and 6 Infantrys in Estonia, round 4 : 3/10 hits, 2.83 expected hits
Germans roll dice for 6 Infantrys in Estonia, round 4 : 2/6 hits, 2.00 expected hits
2 Infantrys owned by the Russians and 3 Infantrys owned by the Germans lost in Estonia
Russians roll dice for 1 Artillery, 1 Bomber, 2 Fighters and 4 Infantrys in Estonia, round 5 : 2/8 hits, 2.50 expected hits
Germans roll dice for 3 Infantrys in Estonia, round 5 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Germans lost in Estonia
Russians roll dice for 1 Artillery, 1 Bomber, 2 Fighters and 4 Infantrys in Estonia, round 6 : 2/8 hits, 2.50 expected hits
Germans roll dice for 1 Infantry in Estonia, round 6 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Estonia
Russians win, taking Estonia from Germans with 1 Artillery, 1 Bomber, 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 7 Infantrys
Casualties for Germans: 9 Infantrys
Battle in Donetsk
Russians attack with 1 Bomber and 8 Infantrys
Romanians defend with 1 ArmoredCar, 1 Artillery and 1 Elite
Russians roll dice for 1 Bomber and 8 Infantrys in Donetsk, round 2 : 1/9 hits, 2.00 expected hits
Romanians roll dice for 1 ArmoredCar, 1 Artillery and 1 Elite in Donetsk, round 2 : 2/3 hits, 0.83 expected hits
1 ArmoredCar owned by the Romanians and 2 Infantrys owned by the Russians lost in Donetsk
Russians roll dice for 1 Bomber and 6 Infantrys in Donetsk, round 3 : 2/7 hits, 1.67 expected hits
Romanians roll dice for 1 Artillery and 1 Elite in Donetsk, round 3 : 0/2 hits, 0.67 expected hits
1 Elite owned by the Romanians and 1 Artillery owned by the Romanians lost in Donetsk
Russians win, taking Donetsk from Romanians with 1 Bomber and 6 Infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 2 Infantrys
Casualties for Romanians: 1 ArmoredCar, 1 Artillery and 1 Elite
Battle in Minsk
Russians attack with 2 HeavyTanks and 3 Infantrys
Romanians defend with 2 Tanks
Russians roll dice for 2 HeavyTanks and 3 Infantrys in Minsk, round 2 : 1/5 hits, 1.83 expected hits
Romanians roll dice for 2 Tanks in Minsk, round 2 : 2/2 hits, 1.00 expected hits
2 Infantrys owned by the Russians and 1 Tank owned by the Romanians lost in Minsk
Russians roll dice for 2 HeavyTanks and 1 Infantry in Minsk, round 3 : 2/3 hits, 1.50 expected hits
Romanians roll dice for 1 Tank in Minsk, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Minsk
Russians win, taking Minsk from Romanians with 2 HeavyTanks remaining. Battle score for attacker is 4
Casualties for Russians: 3 Infantrys
Casualties for Romanians: 2 Tanks
Non Combat Move - Russians
6 Infantrys moved from Moscow to Yaroslavl
5 Infantrys moved from Stalingrad to Rostov
2 Infantrys moved from Georgia to Rostov
1 Bomber moved from Donetsk to Moscow
2 Fighters moved from Estonia to Leningrad
1 Bomber moved from Estonia to Leningrad
Place Units - Russians
1 Bunker, 1 Elite and 2 Infantrys placed in Kursk
4 Infantrys placed in Leningrad
5 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
10 Infantrys placed in Moscow
4 Infantrys placed in Arkhangelsk
3 Infantrys placed in W.Iran
2 Infantrys placed in Tashkent
5 Infantrys placed in Sverdlovsk
1 HeavyTank and 5 Infantrys placed in Sibirsky
Turn Complete - Russians
Russians collect 100 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans : -2.00
Romanians : 2.00
Russians : -5.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Italians
2 HeavyTanks, 4 Infantrys, 4 Mech.Infs and 5 Tanks moved from Lower Egypt to Cairo
1 Tank moved from New Valley to Cairo
1 Adv.Fighter and 5 Tanks moved from Mersa Matruh to Cairo
2 HeavyTanks moved from Crete to 51 Sea Zone
2 Infantrys moved from Mersa Matruh to 51 Sea Zone
5 Infantrys moved from Mersa Matruh to 51 Sea Zone
1 Transport moved from 51 Sea Zone to 48 Sea Zone
1 Battleship, 2 HeavyTanks, 7 Infantrys and 5 Transports moved from 51 Sea Zone to 56 Sea Zone
2 HeavyTanks and 7 Infantrys moved from 56 Sea Zone to Cairo
1 Elite moved from Rome to 46 Sea Zone
1 Elite and 1 S.Submarine moved from 46 Sea Zone to 56 Sea Zone
1 Elite moved from 56 Sea Zone to Palestine
3 Destroyers moved from 51 Sea Zone to 56 Sea Zone
1 Destroyer moved from 46 Sea Zone to 51 Sea Zone
1 Infantry and 1 Tank moved from Campania to 48 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 48 Sea Zone to 51 Sea Zone
1 Infantry and 1 Tank moved from 51 Sea Zone to Greece
6 Infantrys moved from Rome to Campania
1 Mech.Inf moved from Kufra to Belgian Congo
1 Tank moved from French Equatorial Africa to Belgian Congo
1 Infantry moved from British Somaliland to Italian East Africa
1 Infantry moved from French Somaliland to Italian East Africa
1 Mech.Inf moved from Kufra to Cairo
2 Infantrys and 1 Tank moved from French Sudan to Liberia
4 Infantrys moved from E.Morocco to W.Morocco
6 Infantrys moved from W.Morocco to Mauritania
1 Mot.Inf moved from E.Morocco to French Sudan
2 Infantrys moved from Mauritania to French Sudan
1 Tank moved from Rio de Oro to French Sudan
1 Mot.Inf moved from E.Morocco to Rio de Oro
1 Mot.Inf moved from E.Morocco to French Sudan
1 Mot.Inf moved from E.Morocco to French Sudan
3 Infantrys moved from S.Tunisia to S.Algeria
1 Infantry moved from Tunis to N.Tunisia
1 JetFighter moved from Rome to W.Morocco
1 Adv.Fighter moved from Provence to E.Morocco
Purchase Units - Italians
Italians buy 1 Factory, 1 Fighter, 4 Infantrys, 3 Mot.Infs, 7 Tanks and 3 Transports; Remaining resources: 1 PUs;
Combat - Italians
Battle in Palestine
Italians attack with 1 Elite
Russians defend with 1 Infantry
Italians roll dice for 1 Battleship in Palestine, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 Elite in Palestine, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Infantry in Palestine, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Elite in Palestine, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Infantry in Palestine, round 3 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Italians lost in Palestine
British win with 1 Infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 Elite
Battle in Cairo
Italians attack with 1 Adv.Fighter, 4 HeavyTanks, 11 Infantrys, 5 Mech.Infs and 11 Tanks
British defend with 1 AAGun, 3 Adv.Fighters, 1 Bunker, 1 Factory, 3 Infantrys and 13 Tanks; French defend with 5 Adv.Fighters
AA fire in Cairo : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 Adv.Fighter, 4 HeavyTanks, 11 Infantrys, 5 Mech.Infs and 11 Tanks in Cairo, round 2 : 11/32 hits, 13.00 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 8 Adv.Fighters, 1 Bunker, 3 Infantrys and 13 Tanks in Cairo, round 2 : 14/25 hits, 13.33 expected hits
7 Tanks owned by the British, 11 Infantrys owned by the Italians, 3 Infantrys owned by the British and 3 Mech.Infs owned by the Italians lost in Cairo
Italians roll dice for 1 Adv.Fighter, 4 HeavyTanks, 2 Mech.Infs and 11 Tanks in Cairo, round 3 : 7/18 hits, 9.33 expected hits
British roll dice for 8 Adv.Fighters, 1 Bunker and 6 Tanks in Cairo, round 3 : 7/15 hits, 8.83 expected hits
1 Bunker owned by the British, 6 Tanks owned by the British, 5 Tanks owned by the Italians and 2 Mech.Infs owned by the Italians lost in Cairo
Italians roll dice for 1 Adv.Fighter, 4 HeavyTanks and 6 Tanks in Cairo, round 4 : 4/11 hits, 6.17 expected hits
British roll dice for 8 Adv.Fighters in Cairo, round 4 : 4/8 hits, 5.33 expected hits
4 Tanks owned by the Italians, 1 Adv.Fighter owned by the French and 3 Adv.Fighters owned by the British lost in Cairo
Italians roll dice for 1 Adv.Fighter, 4 HeavyTanks and 2 Tanks in Cairo, round 5 : 5/7 hits, 4.17 expected hits
British roll dice for 4 Adv.Fighters in Cairo, round 5 : 3/4 hits, 2.67 expected hits
1 HeavyTank owned by the Italians, 2 Tanks owned by the Italians and 4 Adv.Fighters owned by the French lost in Cairo
Italians win, taking Cairo from British with 1 Adv.Fighter and 3 HeavyTanks remaining. Battle score for attacker is 43
Casualties for Italians: 1 HeavyTank, 11 Infantrys, 5 Mech.Infs and 11 Tanks
Casualties for British: 3 Adv.Fighters, 1 Bunker, 3 Infantrys and 13 Tanks
Casualties for French: 5 Adv.Fighters
Battle in Belgian Congo
Italians attack with 1 Mech.Inf and 1 Tank
French defend with 1 Tank
Italians roll dice for 1 Mech.Inf and 1 Tank in Belgian Congo, round 2 : 0/2 hits, 0.83 expected hits
French roll dice for 1 Tank in Belgian Congo, round 2 : 1/1 hits, 0.50 expected hits
1 Mech.Inf owned by the Italians lost in Belgian Congo
Italians roll dice for 1 Tank in Belgian Congo, round 3 : 0/1 hits, 0.50 expected hits
French roll dice for 1 Tank in Belgian Congo, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 Tank in Belgian Congo, round 4 : 0/1 hits, 0.50 expected hits
French roll dice for 1 Tank in Belgian Congo, round 4 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 Tank in Belgian Congo, round 5 : 0/1 hits, 0.50 expected hits
French roll dice for 1 Tank in Belgian Congo, round 5 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 Tank in Belgian Congo, round 6 : 0/1 hits, 0.50 expected hits
French roll dice for 1 Tank in Belgian Congo, round 6 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Italians lost in Belgian Congo
French win with 1 Tank remaining. Battle score for attacker is -11
Casualties for Italians: 1 Mech.Inf and 1 Tank
Battle in Liberia
Italians attack with 2 Infantrys and 1 Tank
Neutral defend with 1 Infantry
Italians roll dice for 2 Infantrys and 1 Tank in Liberia, round 2 : 1/3 hits, 0.83 expected hits
Neutral roll dice for 1 Infantry in Liberia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Liberia
Italians loses 0 PUs for violating Liberias neutrality.
Italians win, taking Liberia from Neutral with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Non Combat Move - Italians
1 Tank moved from South Africa to Kenya
1 AAGun moved from Lower Egypt to New Valley
1 Adv.Fighter moved from Cairo to Nubia
Place Units - Italians
1 Factory placed in Italian East Africa
2 Tanks placed in Kufra
4 Infantrys placed in E.Morocco
1 Fighter and 3 Mot.Infs placed in Tunis
3 Transports placed in 48 Sea Zone
5 Tanks placed in Rome
Turn Complete - Italians
Italians collect 105 PUs; end with 106 PUs
Combat Hit Differential Summary :
Neutral : -0.33
Italians : -9.67
British : -1.83
AA fire in Cairo : : -0.17
French : -0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - French
1 Tank moved from Syria to Lower Egypt
British take Lower Egypt from Italians
1 Adv.Fighter and 1 Tank moved from Syria to Palestine
1 Tank moved from Belgian Congo to French Equatorial Africa
1 Transport moved from 38 Sea Zone to 34 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 29 Sea Zone to 34 Sea Zone
1 Infantry and 1 Tank moved from 34 Sea Zone to Canarians
Purchase Units - French
French buy 1 Adv.Fighter and 1 Fighter; Remaining resources: 0 PUs;
Combat - French
Battle in French Equatorial Africa
French attack with 1 Tank
Germans defend with 1 Bunker and 1 Factory
French roll dice for 1 Tank in French Equatorial Africa, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 Bunker owned by the Germans
Germans roll dice for 1 Bunker in French Equatorial Africa, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the French lost in French Equatorial Africa
Germans win with 1 Bunker remaining. Battle score for attacker is -5
Casualties for French: 1 Tank
Non Combat Move - French
Place Units - French
1 Adv.Fighter and 1 Fighter placed in Syria
Turn Complete - French
French collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 0.50
French : 0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Yamamoto
2 Adv.Fighters, 5 B.Carriers, 1 B.Transport, 1 Battleship, 2 Carriers, 5 Destroyers, 9 Fighters and 3 Submarines moved from 85 Sea Zone to 72 Sea Zone
6 Infantrys moved from New South Wales to South Australia
1 Submarine moved from 114 Sea Zone to 67 Sea Zone
2 Bombers moved from Ponape to 72 Sea Zone
1 Adv.Fighter and 2 Fighters moved from 72 Sea Zone to 71 Sea Zone
1 Fighter moved from 72 Sea Zone to 71 Sea Zone
1 Elite moved from Tokyo to Chubu
3 Infantrys, 4 Marines and 2 Tanks moved from Queensland to Townsville
1 Battleship moved from 107 Sea Zone to 67 Sea Zone
1 Carrier, 1 Destroyer and 2 Transports moved from 69 Sea Zone to 66 Sea Zone
2 Infantrys moved from Mindanao to 107 Sea Zone
2 Marines moved from Jilolo to 107 Sea Zone
2 Marines moved from Celebes to 107 Sea Zone
1 B.Transport and 4 Marines moved from 107 Sea Zone to 113 Sea Zone
4 Marines moved from 113 Sea Zone to Townsville
2 Cruisers and 2 Infantrys moved from 107 Sea Zone to 113 Sea Zone
1 Infantry moved from 113 Sea Zone to Aroe
Yamamoto take Aroe from Dutch
1 Infantry moved from 113 Sea Zone to Merauke
Yamamoto take Merauke from Dutch
Purchase Units - Yamamoto
Yamamoto buy 4 Adv.Fighters, 1 Fighter, 6 Infantrys, 1 Mech.Inf and 2 S.Submarines; Remaining resources: 1 PUs;
Combat - Yamamoto
Battle in 71 Sea Zone
Yamamoto attack with 1 Adv.Fighter and 3 Fighters
Americans defend with 1 B.Transport and 1 S.Submarine
Yamamoto roll dice for 1 Adv.Fighter and 3 Fighters in 71 Sea Zone, round 2 : 4/4 hits, 1.50 expected hits
Americans roll dice for 1 B.Transport in 71 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 B.Transport owned by the Americans and 1 S.Submarine owned by the Americans lost in 71 Sea Zone
Yamamoto win with 1 Adv.Fighter and 3 Fighters remaining. Battle score for attacker is 18
Casualties for Americans: 1 B.Transport and 1 S.Submarine
Battle in Townsville
Yamamoto attack with 3 Infantrys, 8 Marines and 2 Tanks
Anzac defend with 1 AAGun, 1 Adv.Fighter, 1 Bunker, 1 Factory and 7 Infantrys
Yamamoto roll dice for 2 Cruisers in Townsville, round 2 : 1/2 hits, 1.00 expected hits
Units damaged: 1 Bunker owned by the Anzac
Yamamoto roll dice for 3 Infantrys, 8 Marines and 2 Tanks in Townsville, round 2 : 4/13 hits, 5.50 expected hits
Anzac roll dice for 1 Adv.Fighter, 1 Bunker and 7 Infantrys in Townsville, round 2 : 3/9 hits, 3.50 expected hits
4 Infantrys owned by the Anzac and 3 Infantrys owned by the Yamamoto lost in Townsville
Yamamoto roll dice for 8 Marines and 2 Tanks in Townsville, round 3 : 4/10 hits, 5.00 expected hits
Anzac roll dice for 1 Adv.Fighter, 1 Bunker and 3 Infantrys in Townsville, round 3 : 1/5 hits, 2.17 expected hits
3 Infantrys owned by the Anzac, 1 Marine owned by the Yamamoto and 1 Bunker owned by the Anzac lost in Townsville
Yamamoto roll dice for 7 Marines and 2 Tanks in Townsville, round 4 : 5/9 hits, 4.50 expected hits
Anzac roll dice for 1 Adv.Fighter in Townsville, round 4 : 1/1 hits, 0.67 expected hits
1 Marine owned by the Yamamoto and 1 Adv.Fighter owned by the Anzac lost in Townsville
Yamamoto win, taking Townsville from Anzac with 6 Marines and 2 Tanks remaining. Battle score for attacker is 16
Casualties for Yamamoto: 3 Infantrys and 2 Marines
Casualties for Anzac: 1 Adv.Fighter, 1 Bunker and 7 Infantrys
Battle in South Australia
Yamamoto attack with 6 Infantrys
Anzac defend with 1 Infantry
Yamamoto roll dice for 6 Infantrys in South Australia, round 2 : 0/6 hits, 1.00 expected hits
Anzac roll dice for 1 Infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 6 Infantrys in South Australia, round 3 : 0/6 hits, 1.00 expected hits
Anzac roll dice for 1 Infantry in South Australia, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 6 Infantrys in South Australia, round 4 : 1/6 hits, 1.00 expected hits
Anzac roll dice for 1 Infantry in South Australia, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in South Australia
Yamamoto win, taking South Australia from Anzac with 5 Infantrys remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Anzac: 1 Infantry
Battle in 72 Sea Zone
Yamamoto attack with 1 Adv.Fighter, 5 B.Carriers, 1 B.Transport, 1 Battleship, 2 Bombers, 2 Carriers, 5 Destroyers, 6 Fighters and 3 Submarines
Americans defend with 1 Adv.Fighter, 1 Carrier, 2 Destroyers, 1 Fighter, 8 S.Submarines, 1 Submarine and 4 Transports
Yamamoto roll dice for 3 Submarines in 72 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Americans roll dice for 8 S.Submarines and 1 Submarine in 72 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits
Units damaged: 4 B.Carriers owned by the Yamamoto
Yamamoto roll dice for 1 Adv.Fighter, 5 B.Carriers, 1 B.Transport, 1 Battleship, 2 Bombers, 2 Carriers, 5 Destroyers and 6 Fighters in 72 Sea Zone, round 2 : 6/22 hits, 7.33 expected hits
Americans roll dice for 1 Adv.Fighter, 1 Carrier, 2 Destroyers, 1 Fighter and 4 Transports in 72 Sea Zone, round 2 : 4/9 hits, 3.00 expected hits
Units damaged: 1 Battleship owned by the Yamamoto and 1 B.Carrier owned by the Yamamoto
1 Fighter owned by the Americans, 1 Destroyer owned by the Americans, 1 Submarine owned by the Americans, 1 Carrier owned by the Americans, 1 Carrier owned by the Yamamoto, 4 Transports owned by the Americans and 1 B.Transport owned by the Yamamoto lost in 72 Sea Zone
Yamamoto roll dice for 3 Submarines in 72 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Americans roll dice for 8 S.Submarines in 72 Sea Zone, round 3 : 2/8 hits, 4.00 expected hits
Yamamoto roll dice for 1 Adv.Fighter, 5 B.Carriers, 1 Battleship, 2 Bombers, 1 Carrier, 5 Destroyers and 6 Fighters in 72 Sea Zone, round 3 : 8/21 hits, 7.17 expected hits
Americans roll dice for 1 Adv.Fighter and 1 Destroyer in 72 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
1 Destroyer owned by the Americans, 2 Submarines owned by the Yamamoto and 7 S.Submarines owned by the Americans lost in 72 Sea Zone
Yamamoto roll dice for 1 Submarine in 72 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 S.Submarine in 72 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Adv.Fighter, 5 B.Carriers, 1 Battleship, 2 Bombers, 1 Carrier, 5 Destroyers and 6 Fighters in 72 Sea Zone, round 4 : 8/21 hits, 7.17 expected hits
Americans roll dice for 1 Adv.Fighter in 72 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 Destroyer owned by the Yamamoto, 1 Adv.Fighter owned by the Americans and 1 S.Submarine owned by the Americans lost in 72 Sea Zone
Yamamoto win with 1 Adv.Fighter, 5 B.Carriers, 1 Battleship, 2 Bombers, 1 Carrier, 4 Destroyers, 6 Fighters and 1 Submarine remaining. Battle score for attacker is 115
Casualties for Yamamoto: 1 B.Transport, 1 Carrier, 1 Destroyer and 2 Submarines
Casualties for Americans: 1 Adv.Fighter, 1 Carrier, 2 Destroyers, 1 Fighter, 8 S.Submarines, 1 Submarine and 4 Transports
Non Combat Move - Yamamoto
1 Adv.Fighter and 3 Fighters moved from 71 Sea Zone to 72 Sea Zone
2 Bombers moved from 72 Sea Zone to Kunashir
Place Units - Yamamoto
1 Fighter, 6 Infantrys and 1 Mech.Inf placed in Tokyo
2 S.Submarines placed in 110 Sea Zone
4 Adv.Fighters placed in Davao
Turn Complete - Yamamoto
Yamamoto collect 92 PUs; end with 93 PUs
Combat Hit Differential Summary :
Yamamoto : -1.50
Americans : -2.67
Anzac : -1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Chinese
1 ArmoredCar, 1 Artillery, 6 Infantrys and 1 Tank moved from Chahar to Peking
1 ArmoredCar and 1 Tank moved from Shansi to Peking
2 ArmoredCars and 2 Tanks moved from Anhwei to Peking
1 Tank moved from Hunan to Shantung
5 Infantrys moved from Anhwei to Shantung
4 Infantrys moved from Shansi to Shantung
1 Fighter and 1 Tank moved from Hupeh to Shantung
2 ArmoredCars moved from Hupeh to Shantung
1 Artillery and 3 Infantrys moved from Suiyuan to Chahar
1 Artillery and 3 Infantrys moved from Hupeh to Anhwei
1 Elite and 1 Infantry moved from Shensi to Shansi
4 Infantrys moved from Ningsia to Suiyuan
1 Artillery, 1 Elite and 1 Infantry moved from Szechwan to Shensi
1 Tank moved from Lanchow to Shansi
1 Infantry and 1 Marine moved from Lanchow to Shensi
4 Infantrys moved from Gobi Altai to Ningsia
2 Artillerys, 1 Elite and 1 Infantry moved from E.Qinghai to Ningsia
1 Adv.Fighter moved from Hsining to Chahar
1 Mech.Inf moved from Hsining to Suiyuan
2 Artillerys and 2 Infantrys moved from Hsining to E.Qinghai
4 Infantrys moved from E.Sinkiang to Gobi Altai
4 Infantrys moved from Urumqi to E.Sinkiang
Purchase Units - Chinese
Chinese buy 10 ArmoredCars and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Peking
Chinese attack with 4 ArmoredCars, 1 Artillery, 6 Infantrys and 4 Tanks
Hisaichi defend with 2 Artillerys, 1 Bunker and 6 Infantrys
Chinese roll dice for 4 ArmoredCars, 1 Artillery, 6 Infantrys and 4 Tanks in Peking, round 2 : 4/15 hits, 4.83 expected hits
Units damaged: 1 Bunker owned by the Hisaichi
Hisaichi roll dice for 2 Artillerys, 1 Bunker and 6 Infantrys in Peking, round 2 : 5/9 hits, 3.17 expected hits
3 Infantrys owned by the Hisaichi and 5 Infantrys owned by the Chinese lost in Peking
Chinese roll dice for 4 ArmoredCars, 1 Artillery, 1 Infantry and 4 Tanks in Peking, round 3 : 5/10 hits, 4.00 expected hits
Hisaichi roll dice for 2 Artillerys, 1 Bunker and 3 Infantrys in Peking, round 3 : 3/6 hits, 2.17 expected hits
2 ArmoredCars owned by the Chinese, 3 Infantrys owned by the Hisaichi, 2 Artillerys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Peking
Chinese roll dice for 2 ArmoredCars, 1 Artillery and 4 Tanks in Peking, round 4 : 4/7 hits, 3.00 expected hits
Hisaichi roll dice for 1 Bunker in Peking, round 4 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Hisaichi lost in Peking
Chinese win, taking Peking from Hisaichi with 2 ArmoredCars, 1 Artillery and 4 Tanks remaining. Battle score for attacker is 6
Casualties for Chinese: 2 ArmoredCars and 6 Infantrys
Casualties for Hisaichi: 2 Artillerys, 1 Bunker and 6 Infantrys
Non Combat Move - Chinese
1 Fighter moved from Shantung to Chahar
Place Units - Chinese
3 ArmoredCars placed in Hupeh
6 ArmoredCars placed in Hsining
1 ArmoredCar and 3 Infantrys placed in Urumqi
Turn Complete - Chinese
Chinese collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Hisaichi : 2.17
Chinese : 1.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Hisaichi
2 Destroyers moved from 113 Sea Zone to 66 Sea Zone
1 Artillery, 2 Elites and 6 Infantrys moved from Hong Kong to Kiangsi
6 Infantrys moved from Hong Kong to Kiangsi
1 Bomber moved from Hong Kong to Peking
5 Infantrys moved from Liaoning to Peking
1 Infantry moved from Hulunbuir to Peking
1 Tank moved from Chita to Peking
1 Fighter moved from Changchun to Peking
2 Infantrys moved from Heilungchiang to Ayan
1 Infantry moved from Heilungchiang to Chita
1 Infantry moved from Heilungchiang to Ayan
4 Infantrys moved from Kirin to Heilungchiang
7 Infantrys moved from Kirin to Liaoning
6 Infantrys moved from Changchun to Kirin
1 L.Fighter moved from Ayan to Peking
Purchase Units - Hisaichi
Hisaichi buy 2 Artillerys, 1 Bunker, 1 Fighter and 18 Infantrys; Remaining resources: 1 PUs;
Combat - Hisaichi
Battle in Peking
Hisaichi attack with 1 Bomber, 1 Fighter, 6 Infantrys, 1 L.Fighter and 1 Tank
Chinese defend with 2 ArmoredCars, 1 Artillery and 4 Tanks
Hisaichi roll dice for 1 Bomber, 1 Fighter, 6 Infantrys, 1 L.Fighter and 1 Tank in Peking, round 2 : 1/10 hits, 3.00 expected hits
Chinese roll dice for 2 ArmoredCars, 1 Artillery and 4 Tanks in Peking, round 2 : 2/7 hits, 2.67 expected hits
1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Peking
Hisaichi roll dice for 1 Bomber, 1 Fighter, 4 Infantrys, 1 L.Fighter and 1 Tank in Peking, round 3 : 1/8 hits, 2.67 expected hits
Chinese roll dice for 1 ArmoredCar, 1 Artillery and 4 Tanks in Peking, round 3 : 2/6 hits, 2.50 expected hits
1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Peking
Hisaichi roll dice for 1 Bomber, 1 Fighter, 2 Infantrys, 1 L.Fighter and 1 Tank in Peking, round 4 : 4/6 hits, 2.33 expected hits
Chinese roll dice for 1 Artillery and 4 Tanks in Peking, round 4 : 3/5 hits, 2.33 expected hits
1 Fighter owned by the Hisaichi, 3 Tanks owned by the Chinese, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Peking
Hisaichi roll dice for 1 Bomber, 1 L.Fighter and 1 Tank in Peking, round 5 : 0/3 hits, 1.67 expected hits
Chinese roll dice for 1 Tank in Peking, round 5 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in Peking
Hisaichi roll dice for 1 Bomber and 1 L.Fighter in Peking, round 6 : 1/2 hits, 1.17 expected hits
Chinese roll dice for 1 Tank in Peking, round 6 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Chinese and 1 Bomber owned by the Hisaichi lost in Peking
Hisaichi win with 1 L.Fighter remaining. Battle score for attacker is -7
Casualties for Hisaichi: 1 Bomber, 1 Fighter, 6 Infantrys and 1 Tank
Casualties for Chinese: 2 ArmoredCars, 1 Artillery and 4 Tanks
Battle in Kiangsi
Hisaichi attack with 1 Artillery, 2 Elites and 12 Infantrys
British defend with 3 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank
Hisaichi roll dice for 1 Artillery, 2 Elites and 12 Infantrys in Kiangsi, round 2 : 2/15 hits, 3.17 expected hits
Chinese roll dice for 3 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank in Kiangsi, round 2 : 5/10 hits, 3.00 expected hits
2 ArmoredCars owned by the British and 5 Infantrys owned by the Hisaichi lost in Kiangsi
Hisaichi roll dice for 1 Artillery, 2 Elites and 7 Infantrys in Kiangsi, round 3 : 2/10 hits, 2.33 expected hits
Chinese roll dice for 1 ArmoredCar, 1 Artillery, 5 Infantrys and 1 Tank in Kiangsi, round 3 : 2/8 hits, 2.67 expected hits
1 ArmoredCar owned by the British, 1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in Kiangsi
Hisaichi roll dice for 1 Artillery, 2 Elites and 5 Infantrys in Kiangsi, round 4 : 2/8 hits, 2.00 expected hits
Chinese roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Kiangsi, round 4 : 1/6 hits, 2.17 expected hits
2 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Kiangsi
Hisaichi roll dice for 1 Artillery, 2 Elites and 4 Infantrys in Kiangsi, round 5 : 1/7 hits, 1.83 expected hits
Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Kiangsi, round 5 : 2/4 hits, 1.50 expected hits
1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in Kiangsi
Hisaichi roll dice for 1 Artillery, 2 Elites and 2 Infantrys in Kiangsi, round 6 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in Kiangsi, round 6 : 0/3 hits, 1.17 expected hits
1 Infantry owned by the British lost in Kiangsi
Hisaichi roll dice for 1 Artillery, 2 Elites and 2 Infantrys in Kiangsi, round 7 : 0/5 hits, 1.50 expected hits
Chinese roll dice for 1 Artillery and 1 Tank in Kiangsi, round 7 : 0/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Artillery, 2 Elites and 2 Infantrys in Kiangsi, round 8 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 Artillery and 1 Tank in Kiangsi, round 8 : 2/2 hits, 0.83 expected hits
1 Tank owned by the British, 1 Artillery owned by the British and 2 Infantrys owned by the Hisaichi lost in Kiangsi
Hisaichi win, taking Kiangsi from Chinese with 1 Artillery and 2 Elites remaining. Battle score for attacker is 7
Casualties for Hisaichi: 12 Infantrys
Casualties for British: 3 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank
Non Combat Move - Hisaichi
1 L.Fighter moved from Peking to Ayan
Place Units - Hisaichi
1 Bunker placed in Ayan
4 Infantrys placed in Liaoning
3 Infantrys placed in Kirin
2 Artillerys and 4 Infantrys placed in Hong Kong
Hisaichi undo move 4.
6 Infantrys placed in Hong Kong
Hisaichi undo move 2.
2 Artillerys and 2 Infantrys placed in Liaoning
1 Fighter and 7 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 49 PUs; end with 50 PUs
Combat Hit Differential Summary :
Hisaichi : -7.67
Chinese : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - British
1 Submarine moved from 21 Sea Zone to 12 Sea Zone
1 T.Boat moved from 20 Sea Zone to 21 Sea Zone
1 Tank moved from Shantung to Hulunbuir
British take Hulunbuir from Hisaichi
1 Tank moved from Shantung to Kiangsi
1 ArmoredCar and 2 Infantrys moved from Kwangtung to Kiangsi
1 ArmoredCar, 2 Artillerys and 6 Infantrys moved from Kweichow to Hunan
1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank moved from Kwangtung to Hunan
2 Artillerys and 9 Infantrys moved from Assam to Yunnan
2 ArmoredCars, 3 Artillerys and 10 Infantrys moved from N.Thailand to N.French Indochina
10 Infantrys moved from Bihar to Assam
6 Infantrys moved from Hyderabad to Madras
2 ArmoredCars moved from N.French Indochina to Hunan
Purchase Units - British
British buy 1 Bunker, 7 Infantrys, 9 Submarines and 2 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in Kiangsi
British attack with 1 ArmoredCar, 2 Infantrys and 1 Tank
Hisaichi defend with 1 Artillery and 2 Elites
British roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Kiangsi, round 2 : 2/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 Artillery and 2 Elites in Kiangsi, round 2 : 0/3 hits, 1.00 expected hits
2 Elites owned by the Hisaichi lost in Kiangsi
British roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Kiangsi, round 3 : 0/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 Artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Kiangsi, round 4 : 1/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 Artillery in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Kiangsi
British win, taking Kiangsi from Hisaichi with 1 ArmoredCar, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 10
Casualties for Hisaichi: 1 Artillery and 2 Elites
Non Combat Move - British
Place Units - British
2 Infantrys placed in Bangkok
5 Submarines placed in 60 Sea Zone
4 Submarines placed in 21 Sea Zone
1 Bunker and 2 Tanks placed in Cape Town
4 Infantrys placed in Bangkok
1 Infantry placed in Bombay
Turn Complete - British
British collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
British : -0.50
Hisaichi : -1.67
anzac and dutch?