@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
WAW - Whack bad, dawg good! x2
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - French 1 Infantry and 1 Tank moved from Churchill to 1 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 1 Sea Zone to 8 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 28 Sea Zone to 33 Sea Zone 1 Infantry and 1 Tank moved from 33 Sea Zone to Cape Verde Purchase Units - French French buy 1 Adv.Fighter, 1 Infantry and 1 Tank; Remaining resources: 1 PUs; Combat - French Battle in Cape Verde French attack with 1 Infantry and 1 Tank Neutral defend with 1 Infantry French roll dice for 1 Infantry and 1 Tank in Cape Verde, round 2 : 2/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Cape Verde French loses 0 PUs for violating Cape Verdes neutrality. French win, taking Cape Verde from Neutral with 1 Tank remaining. Battle score for attacker is 0 Casualties for French: 1 Infantry Casualties for Neutral: 1 Infantry Non Combat Move - French 1 Infantry moved from Central America to Colombia Place Units - French 1 Adv.Fighter and 1 Tank placed in Syria 1 Infantry placed in Churchill Turn Complete - French French collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Neutral : 0.67 French : 1.33
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TripleA Turn Summary: Yamamoto round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Yamamoto 3 Infantrys moved from Banjarmasin to East And South Borneo 3 Marines moved from Madagascar to 68 Sea Zone 2 Adv.Fighters, 1 Carrier, 1 Destroyer, 3 Marines and 2 Transports moved from 68 Sea Zone to 40 Sea Zone 2 Adv.Fighters and 3 Marines moved from 40 Sea Zone to Cape Town 1 Tank moved from South Australia to Queensland Yamamoto take Queensland from Anzac 1 Tank moved from Queensland to New South Wales 1 Tank moved from South Australia to New South Wales 3 Infantrys moved from Canberra to New South Wales 1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 76 Sea Zone 1 Submarine moved from 102 Sea Zone to 86 Sea Zone 1 Submarine moved from 85 Sea Zone to 76 Sea Zone 1 Adv.Fighter and 3 Fighters moved from 102 Sea Zone to 86 Sea Zone 2 Cruisers moved from 102 Sea Zone to 107 Sea Zone 2 Marines moved from Celebes to 107 Sea Zone 2 Marines moved from 107 Sea Zone to Jilolo 1 Battleship moved from 102 Sea Zone to 107 Sea Zone 2 Fighters moved from 85 Sea Zone to 76 Sea Zone 1 Fighter moved from 85 Sea Zone to 76 Sea Zone 1 Fighter moved from 85 Sea Zone to 86 Sea Zone Purchase Units - Yamamoto Yamamoto buy 1 B.Carrier, 1 B.Transport, 2 Destroyers, 1 Fighter, 6 Infantrys and 3 Submarines; Remaining resources: 1 PUs; Combat - Yamamoto Battle in 76 Sea Zone Yamamoto attack with 1 Adv.Fighter, 4 Fighters and 1 Submarine Americans defend with 1 Destroyer Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 76 Sea Zone Yamamoto win with 1 Adv.Fighter and 4 Fighters remaining. Battle score for attacker is 1 Casualties for Yamamoto: 1 Submarine Casualties for Americans: 1 Destroyer Battle in Cape Town Yamamoto attack with 2 Adv.Fighters and 3 Marines British defend with 1 AAGun, 2 ArmoredCars, 1 Factory, 1 Infantry and 1 Tank AA fire in Cape Town : 1/2 hits, 0.33 expected hits 1 Adv.Fighter owned by the Yamamoto lost in Cape Town Yamamoto roll dice for 1 Adv.Fighter and 3 Marines in Cape Town, round 2 : 3/4 hits, 2.00 expected hits British roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Cape Town, round 2 : 3/4 hits, 1.17 expected hits 2 ArmoredCars owned by the British, 3 Marines owned by the Yamamoto and 1 Infantry owned by the British lost in Cape Town Yamamoto roll dice for 1 Adv.Fighter in Cape Town, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 Tank in Cape Town, round 3 : 1/1 hits, 0.50 expected hits 1 Adv.Fighter owned by the Yamamoto and 1 Tank owned by the British lost in Cape Town British win with no units remaining. Battle score for attacker is -17 Casualties for Yamamoto: 2 Adv.Fighters and 3 Marines Casualties for British: 2 ArmoredCars, 1 Infantry and 1 Tank Battle in 86 Sea Zone Yamamoto attack with 1 Adv.Fighter, 4 Fighters and 1 Submarine Americans defend with 1 Destroyer Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans lost in 86 Sea Zone Yamamoto win with 1 Adv.Fighter, 4 Fighters and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Battle in Jilolo Yamamoto attack with 2 Marines Dutch defend with 1 Infantry Yamamoto roll dice for 1 Battleship and 2 Cruisers in Jilolo, round 2 : 2/3 hits, 1.67 expected hits 1 Infantry owned by the Dutch lost in Jilolo Yamamoto win, taking Jilolo from Dutch with 2 Marines remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Non Combat Move - Yamamoto 1 Battleship and 2 Carriers moved from 102 Sea Zone to 85 Sea Zone 1 Adv.Fighter and 4 Fighters moved from 76 Sea Zone to 85 Sea Zone 1 Adv.Fighter and 4 Fighters moved from 86 Sea Zone to Ponape Place Units - Yamamoto 1 B.Transport placed in 107 Sea Zone 1 B.Carrier, 2 Destroyers, 1 Fighter and 3 Submarines placed in 85 Sea Zone 6 Infantrys placed in Canberra Turn Complete - Yamamoto Yamamoto collect 87 PUs; end with 88 PUs
Combat Hit Differential Summary :
British : 2.33 Yamamoto : 3.17 AA fire in Cape Town : : 0.67 Americans : 0.33
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Chinese 1 Infantry moved from Chahar to Peking Chinese take Peking from Hisaichi 1 Infantry moved from Shansi to Shantung 1 Marine moved from Anhwei to Shantung 2 Adv.Fighters moved from Hupeh to Shantung 1 Infantry moved from Hunan to Kwangtung Chinese take Kwangtung from Hisaichi 2 Infantrys moved from Hunan to Shanghai 2 ArmoredCars moved from Hupeh to Shanghai 2 Adv.Fighters moved from Hupeh to Shanghai 2 Infantrys moved from Kweichow to Hunan 1 Tank moved from Hupeh to Hunan 3 Infantrys moved from Szechwan to Hupeh 1 Infantry moved from Shensi to Shansi 1 Infantry moved from Suiyuan to Shansi 3 Infantrys moved from Suiyuan to Chahar 1 Artillery and 3 Infantrys moved from Ningsia to Suiyuan 1 Artillery and 3 Infantrys moved from Lanchow to Szechwan 1 Infantry moved from Lanchow to Shensi 1 Infantry moved from Ningsia to Shensi 1 Artillery moved from E.Qinghai to Ningsia 4 Infantrys moved from Gobi Altai to Ningsia 1 Artillery, 2 Elites and 1 Infantry moved from E.Qinghai to Lanchow 1 Tank moved from Hsining to Ningsia 1 ArmoredCar moved from Hsining to Ningsia 1 ArmoredCar and 1 Tank moved from Hsining to Lanchow 1 Infantry and 1 Marine moved from Hsining to E.Qinghai 4 Infantrys moved from E.Sinkiang to Gobi Altai 4 Infantrys moved from Urumqi to E.Sinkiang Purchase Units - Chinese Chinese buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Shantung Chinese attack with 2 Adv.Fighters, 1 Infantry and 1 Marine Hisaichi defend with 1 Artillery and 1 Elite Chinese roll dice for 2 Adv.Fighters, 1 Infantry and 1 Marine in Shantung, round 2 : 2/4 hits, 1.67 expected hits Hisaichi roll dice for 1 Artillery and 1 Elite in Shantung, round 2 : 1/2 hits, 0.67 expected hits 1 Elite owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shantung Chinese win, taking Shantung from Hisaichi with 2 Adv.Fighters and 1 Marine remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery and 1 Elite Battle in Shanghai Chinese attack with 2 Adv.Fighters, 2 ArmoredCars and 2 Infantrys Hisaichi defend with 1 Artillery and 2 Infantrys Chinese roll dice for 2 Adv.Fighters, 2 ArmoredCars and 2 Infantrys in Shanghai, round 2 : 1/6 hits, 2.00 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shanghai, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shanghai Chinese roll dice for 2 Adv.Fighters, 2 ArmoredCars and 1 Infantry in Shanghai, round 3 : 1/5 hits, 1.83 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Shanghai, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Shanghai Chinese roll dice for 2 Adv.Fighters, 2 ArmoredCars and 1 Infantry in Shanghai, round 4 : 1/5 hits, 1.83 expected hits Hisaichi roll dice for 1 Artillery in Shanghai, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Shanghai Chinese win, taking Shanghai from Hisaichi with 2 Adv.Fighters, 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery and 2 Infantrys Non Combat Move - Chinese 2 Adv.Fighters moved from Shanghai to Hunan 2 Adv.Fighters moved from Shantung to Hunan Place Units - Chinese 1 Artillery, 1 Elite and 1 Infantry placed in Hupeh Chinese undo move 1. 2 Artillerys and 1 Elite placed in Hupeh Chinese undo move 1. 2 ArmoredCars and 1 Tank placed in Hupeh 2 Artillerys, 1 Elite, 1 Fighter, 1 Infantry and 1 Tank placed in Hsining 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Hisaichi : -0.67 Chinese : -2.33
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TripleA Turn Summary: Hisaichi round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Hisaichi 1 Artillery and 3 Infantrys moved from Liaoning to Peking 2 Artillerys moved from Changchun to 84 Sea Zone 1 Artillery moved from Kirin to 84 Sea Zone 3 Infantrys moved from Changchun to 84 Sea Zone 2 Artillerys moved from 84 Sea Zone to Shanghai 1 Artillery moved from 84 Sea Zone to Shantung 2 Infantrys moved from 84 Sea Zone to Shanghai 1 Infantry moved from 84 Sea Zone to Shantung 1 Fighter moved from 84 Sea Zone to Shanghai 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Shantung 2 Infantrys moved from Changchun to Kirin 3 Infantrys moved from Kirin to Heilungchiang 2 Infantrys moved from Hong Kong to Kwangtung 1 Bomber moved from Hong Kong to Kwangtung 2 Artillerys, 2 Elites and 3 Infantrys moved from Kiangsi to Hong Kong 2 Tanks moved from Chita to Ayan Purchase Units - Hisaichi Hisaichi buy 3 Bunkers, 20 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Shanghai Hisaichi attack with 2 Artillerys, 1 Fighter and 2 Infantrys Chinese defend with 2 ArmoredCars and 1 Infantry Hisaichi roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in Shanghai, round 2 : 2/5 hits, 1.67 expected hits Chinese roll dice for 2 ArmoredCars and 1 Infantry in Shanghai, round 2 : 0/3 hits, 0.67 expected hits 2 ArmoredCars owned by the Chinese lost in Shanghai Hisaichi roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in Shanghai, round 3 : 1/5 hits, 1.67 expected hits Chinese roll dice for 1 Infantry in Shanghai, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shanghai Hisaichi win, taking Shanghai from Chinese with 2 Artillerys, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for Chinese: 2 ArmoredCars and 1 Infantry Battle in Kwangtung Hisaichi attack with 1 Bomber and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Bomber and 2 Infantrys in Kwangtung, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kwangtung Hisaichi win, taking Kwangtung from Chinese with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Shantung Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Marine Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shantung, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 Marine in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Marine Battle in Peking Hisaichi attack with 1 Artillery and 3 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 3 Infantrys in Peking, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Peking, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Peking Hisaichi win, taking Peking from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 1 Fighter moved from Hong Kong to Ayan 1 Fighter moved from Shanghai to Ayan 1 Bomber moved from Kwangtung to Changchun Place Units - Hisaichi 1 Bunker and 6 Infantrys placed in Hong Kong 1 Bunker placed in Ayan 1 Bunker placed in Chita 3 Infantrys and 1 Tank placed in Liaoning 3 Infantrys placed in Kirin 8 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Hisaichi : 0.83 Chinese : 0.00
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You’re doing very well in this game. It’s still 50/50 to me. My Germany offensive has stalled, Thai is done, and Hisaichi is really being pushed back. My upsides are Italy is a beast, and ANZAC is out of the picture.
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - British 2 ArmoredCars moved from Hunan to Kwangtung 2 ArmoredCars moved from Hunan to Kiangsi 4 Adv.Fighters and 2 Fighters moved from Malaya to 107 Sea Zone 1 Tank moved from Kwangsi to Hunan 1 Tank moved from Yunnan to Hunan 2 Artillerys and 10 Infantrys moved from N.French Indochina to Hunan 5 ArmoredCars moved from Assam to Kweichow 2 Artillerys and 6 Infantrys moved from Assam to Yunnan 1 ArmoredCar, 2 Artillerys and 4 Infantrys moved from Hyderabad to Bihar 1 ArmoredCar moved from Bihar to Assam 5 Infantrys moved from Delhi to Bihar 5 Infantrys moved from Madras to Hyderabad 6 Infantrys moved from Bombay to Rajputana 3 Infantrys moved from Zhigansk to Yakutsk 1 Infantry moved from Kolyma to Zhigansk 1 T.Boat moved from 22 Sea Zone to 21 Sea Zone 1 Submarine moved from 21 Sea Zone to 23 Sea Zone 1 T.Boat moved from 11 Sea Zone to 21 Sea Zone 2 Tanks moved from Manchester to 21 Sea Zone 6 Infantrys moved from Manchester to 21 Sea Zone 1 Bomber and 1 Fighter moved from Manchester to Netherlands 6 Infantrys and 2 Tanks moved from 21 Sea Zone to Netherlands 4 Infantrys moved from Wales to Dover 8 Infantrys moved from London to Dover 2 Infantrys moved from Northern Ireland to Scotland 4 Adv.Fighters, 4 ArmoredCars, 4 Artillerys, 5 Fighters, 2 Infantrys and 12 Tanks moved from Cairo to Lower Egypt Purchase Units - British British buy 2 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 2 Bunkers, 9 Infantrys and 6 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Lower Egypt British attack with 4 Adv.Fighters, 4 ArmoredCars, 4 Artillerys, 5 Fighters, 2 Infantrys and 12 Tanks Italians defend with 1 AAGun, 4 ArmoredCars, 4 Artillerys, 6 Elites, 7 Infantrys, 1 Mech.Inf and 6 Tanks AA fire in Lower Egypt : 2/9 hits, 1.50 expected hits 1 Fighter owned by the British and 1 Adv.Fighter owned by the British lost in Lower Egypt British roll dice for 3 Adv.Fighters, 4 ArmoredCars, 4 Artillerys, 4 Fighters, 2 Infantrys and 12 Tanks in Lower Egypt, round 2 : 11/29 hits, 12.17 expected hits Italians roll dice for 4 ArmoredCars, 4 Artillerys, 6 Elites, 7 Infantrys, 1 Mech.Inf and 6 Tanks in Lower Egypt, round 2 : 12/28 hits, 9.67 expected hits 4 ArmoredCars owned by the Italians, 4 ArmoredCars owned by the British, 2 Fighters owned by the British, 7 Infantrys owned by the Italians, 4 Artillerys owned by the British and 2 Infantrys owned by the British lost in Lower Egypt British roll dice for 3 Adv.Fighters, 2 Fighters and 12 Tanks in Lower Egypt, round 3 : 12/17 hits, 8.17 expected hits Italians roll dice for 4 Artillerys, 6 Elites, 1 Mech.Inf and 6 Tanks in Lower Egypt, round 3 : 7/17 hits, 6.67 expected hits 6 Elites owned by the Italians, 2 Fighters owned by the British, 1 Tank owned by the Italians, 5 Tanks owned by the British, 4 Artillerys owned by the Italians and 1 Mech.Inf owned by the Italians lost in Lower Egypt British roll dice for 3 Adv.Fighters and 7 Tanks in Lower Egypt, round 4 : 8/10 hits, 5.00 expected hits Italians roll dice for 5 Tanks in Lower Egypt, round 4 : 2/5 hits, 2.50 expected hits 5 Tanks owned by the Italians and 2 Tanks owned by the British lost in Lower Egypt British win, taking Lower Egypt from Italians with 3 Adv.Fighters and 5 Tanks remaining. Battle score for attacker is -21 Casualties for British: 1 Adv.Fighter, 4 ArmoredCars, 4 Artillerys, 5 Fighters, 2 Infantrys and 7 Tanks Casualties for Italians: 4 ArmoredCars, 4 Artillerys, 6 Elites, 7 Infantrys, 1 Mech.Inf and 6 Tanks Battle in Kiangsi British attack with 2 ArmoredCars Hisaichi defend with 1 Infantry British roll dice for 2 ArmoredCars in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kiangsi British win, taking Kiangsi from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in 107 Sea Zone British attack with 4 Adv.Fighters and 2 Fighters Yamamoto defend with 1 B.Transport, 1 Battleship and 2 Cruisers British roll dice for 4 Adv.Fighters and 2 Fighters in 107 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits Units damaged: 1 Battleship owned by the Yamamoto Yamamoto roll dice for 1 B.Transport, 1 Battleship and 2 Cruisers in 107 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits 2 Fighters owned by the British, 1 B.Transport owned by the Yamamoto and 1 Adv.Fighter owned by the British lost in 107 Sea Zone British roll dice for 3 Adv.Fighters in 107 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Yamamoto roll dice for 1 Battleship and 2 Cruisers in 107 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits 2 Cruisers owned by the Yamamoto and 2 Adv.Fighters owned by the British lost in 107 Sea Zone British roll dice for 1 Adv.Fighter in 107 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Battleship in 107 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 Adv.Fighter owned by the British lost in 107 Sea Zone Yamamoto win with 1 Battleship remaining. Battle score for attacker is -24 Casualties for British: 4 Adv.Fighters and 2 Fighters Casualties for Yamamoto: 1 B.Transport and 2 Cruisers Battle in Kwangtung British attack with 2 ArmoredCars Hisaichi defend with 1 Infantry British roll dice for 2 ArmoredCars in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kwangtung British win, taking Kwangtung from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Netherlands British attack with 1 Bomber, 1 Fighter, 6 Infantrys and 2 Tanks Germans defend with 1 AAGun and 7 Infantrys; Italians defend with 1 Tank AA fire in Netherlands : 1/2 hits, 0.33 expected hits 1 Bomber owned by the British lost in Netherlands British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Germans lost in Netherlands British roll dice for 1 Fighter, 6 Infantrys and 2 Tanks in Netherlands, round 2 : 4/9 hits, 2.33 expected hits Germans roll dice for 6 Infantrys and 1 Tank in Netherlands, round 2 : 1/7 hits, 2.50 expected hits 4 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Netherlands British roll dice for 1 Fighter, 5 Infantrys and 2 Tanks in Netherlands, round 3 : 2/8 hits, 2.17 expected hits Germans roll dice for 2 Infantrys and 1 Tank in Netherlands, round 3 : 0/3 hits, 1.17 expected hits 2 Infantrys owned by the Germans lost in Netherlands British roll dice for 1 Fighter, 5 Infantrys and 2 Tanks in Netherlands, round 4 : 3/8 hits, 2.17 expected hits Germans roll dice for 1 Tank in Netherlands, round 4 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Italians and 1 Infantry owned by the British lost in Netherlands British win, taking Netherlands from Germans with 1 Fighter, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 1 Casualties for British: 1 Bomber and 2 Infantrys Casualties for Germans: 7 Infantrys Casualties for Italians: 1 Tank Non Combat Move - British 1 Fighter moved from Netherlands to Dover 3 Adv.Fighters moved from Lower Egypt to Cairo 2 Artillerys and 10 Infantrys moved from Bangkok to S.Thailand 1 Artillery and 7 Infantrys moved from Malaya to S.Thailand Place Units - British 1 Bunker and 6 Tanks placed in Cairo 2 Adv.Fighters and 1 Bunker placed in Cape Town 2 Artillerys placed in Manchester 2 ArmoredCars and 4 Infantrys placed in Bangkok 5 Infantrys placed in Delhi Turn Complete - British British collect 94 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : -2.17 AA fire in Netherlands : : 0.67 British : 8.33 Italians : 2.17 Hisaichi : -0.67 Yamamoto : 1.83 AA fire in Lower Egypt : : 0.50
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TripleA Turn Summary: Anzac round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Anzac 2 Adv.Fighters moved from Broome to 107 Sea Zone 1 Infantry moved from Broome to Western Australia 1 Infantry moved from Western Australia to Northern Territory 1 Infantry moved from Broome to Western Australia 1 Tank moved from N.Thailand to Hunan 1 Infantry moved from S.Thailand to N.Thailand Combat - Anzac Battle in 107 Sea Zone Anzac attack with 2 Adv.Fighters Yamamoto defend with 1 Battleship Anzac roll dice for 2 Adv.Fighters in 107 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Yamamoto roll dice for 1 Battleship in 107 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 Battleship owned by the Yamamoto and 1 Adv.Fighter owned by the Anzac lost in 107 Sea Zone Anzac win with 1 Adv.Fighter remaining. Battle score for attacker is 10 Casualties for Anzac: 1 Adv.Fighter Casualties for Yamamoto: 1 Battleship Non Combat Move - Anzac 1 Adv.Fighter moved from 107 Sea Zone to Hollandia Turn Complete - Anzac
Combat Hit Differential Summary :
Yamamoto : 0.33 Anzac : 0.00
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TripleA Turn Summary: Dutch round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Dutch 2 ArmoredCars moved from Suriname to Bahia 1 Elite moved from Suriname to Amazon Purchase Units - Dutch Dutch buy 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; Non Combat Move - Dutch Place Units - Dutch 1 Mech.Inf and 1 Tank placed in Suriname Turn Complete - Dutch Dutch collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Finns 1 Fighter and 2 Infantrys moved from Tampere to Kotka 2 Artillerys, 2 Elites and 12 Infantrys moved from Tampere to Oulu 2 Artillerys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 ArmoredCars; Remaining resources: 0 PUs; Combat - Finns Battle in Kotka Finns attack with 1 Fighter and 2 Infantrys Russians defend with 1 Infantry Finns roll dice for 1 Fighter and 2 Infantrys in Kotka, round 2 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Kotka, round 2 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Fighter and 2 Infantrys in Kotka, round 3 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Kotka, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Kotka Finns win, taking Kotka from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Finns: 1 Infantry Casualties for Russians: 1 Infantry Battle in Oulu Finns attack with 2 Artillerys, 2 Elites and 12 Infantrys Russians defend with 1 Infantry Finns roll dice for 2 Artillerys, 2 Elites and 12 Infantrys in Oulu, round 2 : 4/16 hits, 3.67 expected hits Russians roll dice for 1 Infantry in Oulu, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Oulu Finns win, taking Oulu from Russians with 2 Artillerys, 2 Elites and 12 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Finns 1 Fighter moved from Kotka to Tampere Place Units - Finns 2 ArmoredCars placed in Helsinki Turn Complete - Finns Finns collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Finns : 0.00 Russians : 0.00
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TripleA Turn Summary: Romanians round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Romanians 1 Elite moved from Brest to Minsk 2 Mot.Infs moved from Donetsk to Kiev 2 ArmoredCars and 2 Elites moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 2 ArmoredCars, 1 Elite and 1 Infantry; Remaining resources: 1 PUs; Non Combat Move - Romanians 2 Elites, 2 Fighters, 1 Mech.Inf and 2 Tanks moved from Donetsk to Kiev 1 AAGun, 2 Artillerys and 2 Elites moved from Odessa to Vinnytsia Place Units - Romanians 2 ArmoredCars, 1 Elite and 1 Infantry placed in Bucharest Turn Complete - Romanians Romanians collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Thai 1 T.Boat moved from 66 Sea Zone to 110 Sea Zone Non Combat Move - Thai Turn Complete - Thai
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Americans 2 Destroyers moved from 17 Sea Zone to 29 Sea Zone 2 Destroyers and 1 Submarine moved from 13 Sea Zone to 32 Sea Zone 2 ArmoredCars and 1 Tank moved from Washington to 13 Sea Zone 2 ArmoredCars, 1 B.Transport and 1 Tank moved from 13 Sea Zone to 32 Sea Zone 2 ArmoredCars and 1 Tank moved from 32 Sea Zone to Bahia 3 Infantrys moved from British Columbia to Yukon 1 Infantry moved from Yukon to Alaska 1 Submarine moved from 72 Sea Zone to 76 Sea Zone 1 Transport moved from 72 Sea Zone to 71 Sea Zone 1 S.Submarine moved from 72 Sea Zone to 71 Sea Zone 5 ArmoredCars and 1 Tank moved from Alaska to 71 Sea Zone 3 ArmoredCars, 1 Tank and 2 Transports moved from 71 Sea Zone to 72 Sea Zone 2 ArmoredCars and 2 S.Submarines moved from 71 Sea Zone to 72 Sea Zone 1 Destroyer and 1 Submarine moved from 71 Sea Zone to 72 Sea Zone 1 Submarine moved from 88 Sea Zone to 86 Sea Zone 2 Adv.Fighters and 2 Fighters moved from 88 Sea Zone to 86 Sea Zone 4 Infantrys moved from Wake to 88 Sea Zone 4 Infantrys and 2 Transports moved from 88 Sea Zone to 72 Sea Zone 5 ArmoredCars, 4 Infantrys and 1 Tank moved from 72 Sea Zone to Koryakia 1 S.Submarine moved from 88 Sea Zone to 96 Sea Zone 1 ArmoredCar moved from Jaluit to 96 Sea Zone 1 ArmoredCar and 1 S.Submarine moved from 96 Sea Zone to 88 Sea Zone 1 Transport moved from 88 Sea Zone to 96 Sea Zone 1 Artillery moved from Kwajalein to 96 Sea Zone 1 ArmoredCar moved from Kwajalein to 96 Sea Zone 1 ArmoredCar, 1 Artillery and 1 Transport moved from 96 Sea Zone to 88 Sea Zone 1 S.Submarine moved from 88 Sea Zone to 97 Sea Zone 1 Infantry moved from Johnston to 97 Sea Zone 1 Infantry and 1 S.Submarine moved from 97 Sea Zone to 88 Sea Zone 1 B.Carrier, 3 Fighters and 1 Submarine moved from 98 Sea Zone to 88 Sea Zone 2 ArmoredCars, 1 Artillery and 1 Infantry moved from 88 Sea Zone to Wake Purchase Units - Americans Americans buy 4 ArmoredCars, 2 Artillerys, 1 Marine, 6 S.Submarines and 1 Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in 86 Sea Zone Americans attack with 2 Adv.Fighters, 2 Fighters and 1 Submarine Yamamoto defend with 1 Submarine Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Yamamoto lost in 86 Sea Zone Americans win with 2 Adv.Fighters, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Submarine Non Combat Move - Americans 2 Adv.Fighters and 2 Fighters moved from 86 Sea Zone to 88 Sea Zone Place Units - Americans 2 Artillerys placed in Alaska 1 ArmoredCar placed in Alaska 4 S.Submarines placed in 13 Sea Zone 3 ArmoredCars and 1 Marine placed in Washington 2 S.Submarines and 1 Submarine placed in 98 Sea Zone Americans undo move 5. 2 S.Submarines placed in 88 Sea Zone Americans undo move 5. 1 S.Submarine placed in 98 Sea Zone 1 S.Submarine and 1 Submarine placed in 88 Sea Zone Turn Complete - Americans Americans collect 92 PUs; end with 92 PUs
Combat Hit Differential Summary :
Yamamoto : -0.33 Americans : 0.67
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Germans 1 ArmoredCar moved from Donetsk to Rostov 4 Tanks moved from Warsaw to Kiev 4 Infantrys moved from Brest to Kiev 4 Tanks moved from Vinnytsia to Kiev 1 Infantry moved from Latvia to Lithuania 1 Artillery moved from Latvia to East Prussia 1 Artillery moved from Estonia to Latvia 4 Destroyers and 3 Submarines moved from 24 Sea Zone to 23 Sea Zone 3 Battleships moved from 24 Sea Zone to 23 Sea Zone 8 Infantrys moved from Belgium to Netherlands 4 Infantrys moved from Rhine to Netherlands 2 Artillerys moved from Hamburg to Netherlands 4 Tanks moved from Bohemia to Vinnytsia 1 Infantry moved from Bohemia to Krakow 1 Infantry moved from Angola to South Africa 1 Elite and 1 Infantry moved from Nordland to Upper Norrland 1 Fighter and 1 Stuka moved from Oslo to Upper Norrland Purchase Units - Germans Germans buy 2 ArmoredCars, 2 Artillerys, 4 Bunkers, 3 Destroyers, 2 Elites, 11 Infantrys, 1 Mech.Inf, 3 Mot.Infs and 4 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Upper Norrland Germans attack with 1 Elite, 1 Fighter, 1 Infantry and 1 Stuka Neutral defend with 2 Infantrys Germans roll dice for 1 Elite, 1 Fighter, 1 Infantry and 1 Stuka in Upper Norrland, round 2 : 0/4 hits, 1.50 expected hits Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Germans lost in Upper Norrland Germans roll dice for 1 Elite, 1 Fighter and 1 Stuka in Upper Norrland, round 3 : 1/3 hits, 1.33 expected hits Neutral roll dice for 2 Infantrys in Upper Norrland, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in Upper Norrland Germans roll dice for 1 Elite, 1 Fighter and 1 Stuka in Upper Norrland, round 4 : 1/3 hits, 1.33 expected hits Neutral roll dice for 1 Infantry in Upper Norrland, round 4 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Germans and 1 Infantry owned by the Neutral lost in Upper Norrland Germans win with 1 Fighter and 1 Stuka remaining. Battle score for attacker is -1 Casualties for Germans: 1 Elite and 1 Infantry Casualties for Neutral: 2 Infantrys Battle in 23 Sea Zone Germans attack with 3 Battleships, 4 Destroyers and 3 Submarines British defend with 1 Submarine Germans roll dice for 3 Submarines in 23 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 Submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 Battleship owned by the Germans Germans roll dice for 3 Battleships and 4 Destroyers in 23 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits 1 Submarine owned by the British lost in 23 Sea Zone Germans win with 3 Battleships, 4 Destroyers and 3 Submarines remaining. Battle score for attacker is 7 Casualties for British: 1 Submarine Battle in Netherlands Germans attack with 2 Artillerys and 12 Infantrys British defend with 1 AAGun, 4 Infantrys and 2 Tanks Germans roll dice for 2 Artillerys and 12 Infantrys in Netherlands, round 2 : 1/14 hits, 3.00 expected hits British roll dice for 4 Infantrys and 2 Tanks in Netherlands, round 2 : 3/6 hits, 2.33 expected hits 3 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Netherlands Germans roll dice for 2 Artillerys and 9 Infantrys in Netherlands, round 3 : 1/11 hits, 2.50 expected hits British roll dice for 3 Infantrys and 2 Tanks in Netherlands, round 3 : 0/5 hits, 2.00 expected hits 1 Infantry owned by the British lost in Netherlands Germans roll dice for 2 Artillerys and 9 Infantrys in Netherlands, round 4 : 1/11 hits, 2.50 expected hits British roll dice for 2 Infantrys and 2 Tanks in Netherlands, round 4 : 2/4 hits, 1.67 expected hits 2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Netherlands Germans roll dice for 2 Artillerys and 7 Infantrys in Netherlands, round 5 : 2/9 hits, 2.17 expected hits British roll dice for 1 Infantry and 2 Tanks in Netherlands, round 5 : 1/3 hits, 1.33 expected hits 1 Tank owned by the British, 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Netherlands Germans roll dice for 2 Artillerys and 6 Infantrys in Netherlands, round 6 : 2/8 hits, 2.00 expected hits British roll dice for 1 Tank in Netherlands, round 6 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Netherlands Germans win, taking Netherlands from British with 2 Artillerys and 6 Infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 6 Infantrys Casualties for British: 4 Infantrys and 2 Tanks Battle in Rostov Germans attack with 1 ArmoredCar Russians defend with 1 Infantry Germans roll dice for 1 ArmoredCar in Rostov, round 2 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 ArmoredCar remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Germans 1 AAGun moved from Greece to 51 Sea Zone 1 AAGun moved from 51 Sea Zone to Mersa Matruh 6 T.Boats and 2 Transports moved from 24 Sea Zone to 23 Sea Zone 8 Infantrys moved from Hamburg to 23 Sea Zone 1 AAGun, 2 Artillerys, 3 Elites and 2 Infantrys moved from Oslo to Nordland 8 Infantrys moved from 23 Sea Zone to Oslo 1 Fighter and 1 Stuka moved from Upper Norrland to Nordland 1 AAGun moved from Belgium to Rhine Place Units - Germans 3 Destroyers placed in 23 Sea Zone 1 Bunker placed in Nordland 1 Bunker placed in Oslo 1 Bunker and 6 Infantrys placed in Hamburg 1 Bunker placed in Kiev 4 Infantrys placed in Vinnytsia 2 Artillerys and 2 Elites placed in Rhine 2 ArmoredCars placed in Bavaria 4 Tanks placed in Warsaw 1 Infantry, 1 Mech.Inf and 3 Mot.Infs placed in Bohemia Turn Complete - Germans Germans collect 125 PUs; end with 125 PUs
Combat Hit Differential Summary :
Germans : -8.00 Neutral : 0.33 British : -1.17 Russians : -0.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Russians 6 Infantrys moved from Georgia to Rostov 2 Infantrys moved from Uzbekistan to 126 Sea Zone 2 Infantrys moved from 126 Sea Zone to W.Iran 2 Infantrys moved from Tashkent to Uzbekistan 5 Infantrys moved from W.Iran to Iraq 5 Infantrys moved from Iraq to Palestine 9 Infantrys moved from Stalingrad to Rostov 1 Bomber moved from Moscow to Donetsk 2 Infantrys moved from Kursk to Donetsk 1 Bomber moved from Moscow to Minsk 2 Infantrys moved from Novgorod to Minsk 8 Infantrys moved from Yaroslavl to Kursk 1 Artillery, 8 Infantrys and 1 Tank moved from Moscow to Yaroslavl 1 Tank moved from Yaroslavl to Kursk 1 Infantry moved from Yaroslavl to Smolensk Russians take Smolensk from Germans 7 Infantrys moved from Finnmark to Lapland 1 Artillery and 3 Infantrys moved from Arkhangelsk to 6 Sea Zone 1 Artillery and 3 Infantrys moved from 6 Sea Zone to Lapland 1 Infantry moved from Novgorod to Minsk 1 Artillery and 2 Infantrys moved from Leningrad to Estonia 1 Infantry moved from S.Karelia to N.Karelia 1 Infantry moved from Leningrad to Vyborg 1 Artillery moved from S.Karelia to Leningrad 1 Fighter moved from Leningrad to Latvia 1 Fighter moved from Leningrad to Estonia 1 Artillery and 2 Infantrys moved from Leningrad to Latvia 1 Artillery and 2 Infantrys moved from Leningrad to S.Karelia 1 Infantry moved from Leningrad to S.Karelia 9 Infantrys moved from Olyokminsk to Yakutsk 1 HeavyTank moved from Olyokminsk to Yakutsk 5 Infantrys moved from Evenkia to Olyokminsk 1 HeavyTank moved from Sibirsky to Olyokminsk 5 Infantrys moved from Sibirsky to Evenkia 4 Infantrys moved from Krasnoyarsk to Irkutsk 5 Infantrys moved from Novosibirsk to Krasnoyarsk 4 Infantrys moved from Sverdlovsk to Novosibirsk Purchase Units - Russians Russians buy 2 ArmoredCars, 1 Cruiser, 1 Destroyer, 28 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Estonia Russians attack with 1 Artillery, 1 Fighter and 2 Infantrys Germans defend with 1 Infantry Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Estonia, round 2 : 0/4 hits, 1.17 expected hits Germans roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Estonia, round 3 : 1/4 hits, 1.17 expected hits Germans roll dice for 1 Infantry in Estonia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Estonia Russians win, taking Estonia from Germans with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Rostov Russians attack with 15 Infantrys Germans defend with 1 ArmoredCar Russians roll dice for 15 Infantrys in Rostov, round 2 : 2/15 hits, 2.50 expected hits Germans roll dice for 1 ArmoredCar in Rostov, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 15 Infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 ArmoredCar Battle in Donetsk Russians attack with 1 Bomber and 2 Infantrys Romanians defend with 1 Elite Russians roll dice for 1 Bomber and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 Elite in Donetsk, round 2 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Germans with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 3 Casualties for Romanians: 1 Elite Battle in Minsk Russians attack with 1 Bomber and 3 Infantrys Romanians defend with 1 Elite Russians roll dice for 1 Bomber and 3 Infantrys in Minsk, round 2 : 1/4 hits, 1.17 expected hits Germans roll dice for 1 Elite in Minsk, round 2 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Romanians lost in Minsk Russians win, taking Minsk from Germans with 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 3 Casualties for Romanians: 1 Elite Battle in Latvia Russians attack with 1 Artillery, 1 Fighter and 2 Infantrys Germans defend with 1 Artillery Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Latvia, round 2 : 0/4 hits, 1.17 expected hits Germans roll dice for 1 Artillery in Latvia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Latvia, round 3 : 2/4 hits, 1.17 expected hits Germans roll dice for 1 Artillery in Latvia, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 Artillery Non Combat Move - Russians 1 Bomber moved from Minsk to Leningrad 2 HeavyTanks moved from Novgorod to Kursk 1 Fighter moved from Latvia to Kursk 1 Fighter moved from Estonia to Kursk 1 Bomber moved from Donetsk to Moscow Place Units - Russians 1 Cruiser and 1 Destroyer placed in 6 Sea Zone 2 ArmoredCars placed in Arkhangelsk 4 Infantrys placed in Leningrad 3 Infantrys placed in Georgia 5 Infantrys and 1 Tank placed in Sibirsky 5 Infantrys placed in Stalingrad 2 Infantrys placed in Tashkent 3 Infantrys placed in Kursk 6 Infantrys and 2 Tanks placed in Moscow Turn Complete - Russians Russians collect 102 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : -2.17 Russians : -2.33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Italians 4 Mech.Infs moved from El Agheila to Lower Egypt 7 Infantrys and 5 Tanks moved from Mersa Matruh to Lower Egypt 2 Tanks moved from Crete to 51 Sea Zone 2 Tanks and 6 Transports moved from 51 Sea Zone to 48 Sea Zone 2 Tanks moved from Campania to 48 Sea Zone 1 Tank moved from Campania to 48 Sea Zone 7 Infantrys moved from Campania to 48 Sea Zone 6 Infantrys, 4 Tanks and 5 Transports moved from 48 Sea Zone to 51 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 48 Sea Zone to 51 Sea Zone 7 Infantrys and 5 Tanks moved from 51 Sea Zone to Mersa Matruh 1 Tank moved from Belgian Congo to South Africa 2 Infantrys moved from Rhodesia to South Africa 4 Mot.Infs moved from Tunis to E.Morocco 4 Infantrys moved from E.Morocco to W.Morocco 2 Infantrys moved from W.Morocco to Mauritania 2 Infantrys moved from Mauritania to French Sudan 1 Tank moved from Rio de Oro to French Sudan 2 Infantrys moved from Mauritania to Rio de Oro 1 Tank moved from Rio de Oro to Mauritania 10 Infantrys moved from Rome to Campania 2 HeavyTanks moved from Kufra to Lower Egypt Purchase Units - Italians Italians buy 1 Destroyer, 1 Elite, 2 HeavyTanks, 11 Infantrys, 1 JetFighter, 2 Mech.Infs, 1 S.Submarine and 3 Tanks; Remaining resources: 2 PUs; Combat - Italians Battle in Lower Egypt Italians attack with 2 HeavyTanks, 7 Infantrys, 4 Mech.Infs and 5 Tanks British defend with 1 AAGun and 5 Tanks Italians roll dice for 2 HeavyTanks, 7 Infantrys, 4 Mech.Infs and 5 Tanks in Lower Egypt, round 2 : 6/18 hits, 7.00 expected hits British roll dice for 5 Tanks in Lower Egypt, round 2 : 3/5 hits, 2.50 expected hits 5 Tanks owned by the British and 3 Infantrys owned by the Italians lost in Lower Egypt Italians win, taking Lower Egypt from British with 2 HeavyTanks, 4 Infantrys, 4 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 19 Casualties for Italians: 3 Infantrys Casualties for British: 5 Tanks Non Combat Move - Italians Place Units - Italians 2 HeavyTanks placed in Crete 2 Mech.Infs placed in Kufra 3 Tanks placed in Campania 1 Elite and 1 JetFighter placed in Rome 1 Destroyer and 1 S.Submarine placed in 46 Sea Zone 4 Infantrys placed in E.Morocco 4 Infantrys placed in Tunis 3 Infantrys placed in Rome Italians undo move 7. 3 Infantrys placed in Rome 1 Infantry placed in Tunis Turn Complete - Italians Italians collect 98 PUs; end with 100 PUs
Combat Hit Differential Summary :
Italians : -1.00 British : 0.50
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - French 5 Adv.Fighters moved from Syria to 56 Sea Zone 5 Adv.Fighters moved from 56 Sea Zone to Cairo 1 Tank moved from Cape Verde to 33 Sea Zone 1 Tank and 1 Transport moved from 33 Sea Zone to 38 Sea Zone 1 Tank moved from 38 Sea Zone to Belgian Congo French take Belgian Congo from Germans 1 Infantry, 1 Tank and 1 Transport moved from 8 Sea Zone to 29 Sea Zone Purchase Units - French French buy 1 Adv.Fighter, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; Combat - French Non Combat Move - French Place Units - French 1 Infantry placed in Churchill 1 Adv.Fighter and 1 Tank placed in Syria Turn Complete - French French collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Yamamoto 1 Carrier, 1 Destroyer and 2 Transports moved from 40 Sea Zone to 69 Sea Zone 3 Infantrys, 4 Marines and 2 Tanks moved from New South Wales to Queensland 6 Infantrys moved from Canberra to New South Wales 1 Submarine moved from 122 Sea Zone to 114 Sea Zone 1 Adv.Fighter and 3 Fighters moved from 85 Sea Zone to 76 Sea Zone 1 Adv.Fighter and 4 Fighters moved from Ponape to 86 Sea Zone 1 Fighter moved from 85 Sea Zone to 76 Sea Zone 1 Fighter moved from 85 Sea Zone to 76 Sea Zone Purchase Units - Yamamoto Yamamoto buy 2 B.Carriers, 2 B.Transports, 2 Cruisers and 1 Destroyer; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 76 Sea Zone Yamamoto attack with 1 Adv.Fighter and 5 Fighters Americans defend with 1 Submarine Yamamoto roll dice for 1 Adv.Fighter and 5 Fighters in 76 Sea Zone, round 2 : 3/6 hits, 2.17 expected hits 1 Submarine owned by the Americans lost in 76 Sea Zone Yamamoto win with 1 Adv.Fighter and 5 Fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in 86 Sea Zone Yamamoto attack with 1 Adv.Fighter and 4 Fighters Americans defend with 1 Submarine Yamamoto roll dice for 1 Adv.Fighter and 4 Fighters in 86 Sea Zone, round 2 : 1/5 hits, 1.83 expected hits 1 Submarine owned by the Americans lost in 86 Sea Zone Yamamoto win with 1 Adv.Fighter and 4 Fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Non Combat Move - Yamamoto 1 Adv.Fighter moved from 86 Sea Zone to 85 Sea Zone 2 Fighters moved from 86 Sea Zone to 85 Sea Zone 2 Fighters moved from 86 Sea Zone to 85 Sea Zone 1 Adv.Fighter moved from 76 Sea Zone to 85 Sea Zone 3 Fighters moved from 76 Sea Zone to 85 Sea Zone 2 Fighters moved from 76 Sea Zone to 85 Sea Zone 1 Destroyer moved from 95 Sea Zone to 85 Sea Zone 1 Battleship moved from 85 Sea Zone to 107 Sea Zone Place Units - Yamamoto 1 B.Transport and 2 Cruisers placed in 107 Sea Zone 2 B.Carriers, 1 B.Transport and 1 Destroyer placed in 85 Sea Zone Turn Complete - Yamamoto Yamamoto collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Yamamoto : 0.00
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Chinese 4 Adv.Fighters moved from Hunan to 84 Sea Zone 1 Artillery and 3 Infantrys moved from Suiyuan to Chahar 2 Infantrys moved from Shensi to Shansi 2 ArmoredCars, 3 Infantrys and 1 Tank moved from Hupeh to Anhwei 2 Infantrys and 1 Tank moved from Hunan to Anhwei 1 Tank moved from S.French Indochina to Hunan 1 ArmoredCar and 1 Tank moved from Ningsia to Chahar 1 Infantry moved from Ningsia to Shensi 1 Artillery and 3 Infantrys moved from Ningsia to Suiyuan 1 Elite moved from Lanchow to Shensi 1 Artillery and 3 Infantrys moved from Szechwan to Hupeh 1 ArmoredCar and 1 Tank moved from Lanchow to Shansi 1 Artillery, 1 Elite and 1 Infantry moved from Lanchow to Szechwan 1 Infantry and 1 Marine moved from E.Qinghai to Lanchow 4 Infantrys moved from Gobi Altai to Ningsia 1 Tank moved from Hsining to Lanchow 1 Fighter moved from Hsining to Hupeh 2 Artillerys, 1 Elite and 1 Infantry moved from Hsining to E.Qinghai 4 Infantrys moved from E.Sinkiang to Gobi Altai 4 Infantrys moved from Urumqi to E.Sinkiang Purchase Units - Chinese Chinese buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 6 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in 84 Sea Zone Chinese attack with 4 Adv.Fighters Hisaichi defend with 1 Carrier, 1 T.Boat and 3 Transports Chinese roll dice for 4 Adv.Fighters in 84 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Hisaichi roll dice for 1 Carrier, 1 T.Boat and 3 Transports in 84 Sea Zone, round 2 : 1/5 hits, 1.17 expected hits 1 Adv.Fighter owned by the Chinese, 1 Transport owned by the Hisaichi and 1 T.Boat owned by the Hisaichi lost in 84 Sea Zone Chinese roll dice for 3 Adv.Fighters in 84 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Carrier and 2 Transports in 84 Sea Zone, round 3 : 0/3 hits, 0.83 expected hits 1 Transport owned by the Hisaichi lost in 84 Sea Zone Chinese roll dice for 3 Adv.Fighters in 84 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Carrier and 1 Transport in 84 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits 2 Adv.Fighters owned by the Chinese and 1 Transport owned by the Hisaichi lost in 84 Sea Zone Chinese roll dice for 1 Adv.Fighter in 84 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Carrier in 84 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Adv.Fighter in 84 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Carrier in 84 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Adv.Fighter in 84 Sea Zone, round 7 : 1/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Carrier in 84 Sea Zone, round 7 : 1/1 hits, 0.50 expected hits 1 Carrier owned by the Hisaichi and 1 Adv.Fighter owned by the Chinese lost in 84 Sea Zone Hisaichi win with no units remaining. Battle score for attacker is -2 Casualties for Chinese: 4 Adv.Fighters Casualties for Hisaichi: 1 Carrier, 1 T.Boat and 3 Transports Non Combat Move - Chinese Place Units - Chinese 2 Artillerys and 1 Infantry placed in Hupeh 1 Adv.Fighter, 2 ArmoredCars, 1 Infantry, 1 Mech.Inf and 1 Tank placed in Hsining Chinese undo move 2. Chinese undo move 1. 2 ArmoredCars and 1 Tank placed in Hupeh 1 Adv.Fighter, 2 Artillerys, 2 Infantrys and 1 Mech.Inf placed in Hsining 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Hisaichi : -0.17 Chinese : -1.50
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TripleA Turn Summary: Hisaichi round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Hisaichi 3 Infantrys moved from Heilungchiang to Ayan 1 Tank moved from Liaoning to Ayan 1 Infantry moved from Chita to Ayan 2 Destroyers moved from 70 Sea Zone to 113 Sea Zone 1 Artillery and 1 Infantry moved from Hong Kong to Kwangtung 1 Artillery and 1 Infantry moved from Hong Kong to Kiangsi 1 Infantry moved from Liaoning to Hulunbuir 1 Infantry moved from Kirin to Heilungchiang 2 Infantrys moved from Liaoning to Peking 2 Infantrys moved from Kirin to Heilungchiang 1 Infantry moved from Kirin to Heilungchiang 1 Infantry moved from Kirin to Liaoning 8 Infantrys moved from Changchun to Kirin 1 Bomber moved from Changchun to Kiangsi Purchase Units - Hisaichi Hisaichi buy 2 Bunkers, 1 Fighter and 19 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Kiangsi Hisaichi attack with 1 Artillery, 1 Bomber and 1 Infantry British defend with 2 ArmoredCars Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 2 ArmoredCars in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits 1 ArmoredCar owned by the British lost in Kiangsi Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Kiangsi, round 3 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 ArmoredCar in Kiangsi, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the British lost in Kiangsi Hisaichi win, taking Kiangsi from Chinese with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 8 Casualties for British: 2 ArmoredCars Battle in Kwangtung Hisaichi attack with 1 Artillery and 1 Infantry British defend with 2 ArmoredCars Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 2 ArmoredCars in Kwangtung, round 2 : 0/2 hits, 0.33 expected hits 1 ArmoredCar owned by the British lost in Kwangtung Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 ArmoredCar in Kwangtung, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the British lost in Kwangtung Hisaichi win, taking Kwangtung from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 8 Casualties for British: 2 ArmoredCars Non Combat Move - Hisaichi 1 Bomber moved from Kiangsi to Hong Kong 2 Artillerys and 2 Infantrys moved from Shanghai to Shantung 1 Artillery and 2 Infantrys moved from Shantung to Peking Place Units - Hisaichi 1 Bunker placed in Peking 1 Bunker placed in Ayan 4 Infantrys placed in Liaoning 3 Infantrys placed in Kirin 6 Infantrys placed in Hong Kong 1 Fighter and 6 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Hisaichi : 0.00 Chinese : -1.00
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TripleA Turn Summary: Hisaichi round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Hisaichi 3 Infantrys moved from Heilungchiang to Ayan 1 Tank moved from Liaoning to Ayan 1 Infantry moved from Chita to Ayan 2 Destroyers moved from 70 Sea Zone to 113 Sea Zone 1 Artillery and 1 Infantry moved from Hong Kong to Kwangtung 1 Artillery and 1 Infantry moved from Hong Kong to Kiangsi 1 Infantry moved from Liaoning to Hulunbuir 1 Infantry moved from Kirin to Heilungchiang 2 Infantrys moved from Liaoning to Peking 2 Infantrys moved from Kirin to Heilungchiang 1 Infantry moved from Kirin to Heilungchiang 1 Infantry moved from Kirin to Liaoning 8 Infantrys moved from Changchun to Kirin 1 Bomber moved from Changchun to Kiangsi Purchase Units - Hisaichi Hisaichi buy 2 Bunkers, 1 Fighter and 19 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Kiangsi Hisaichi attack with 1 Artillery, 1 Bomber and 1 Infantry British defend with 2 ArmoredCars Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 2 ArmoredCars in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits 1 ArmoredCar owned by the British lost in Kiangsi Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Kiangsi, round 3 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 ArmoredCar in Kiangsi, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the British lost in Kiangsi Hisaichi win, taking Kiangsi from Chinese with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 8 Casualties for British: 2 ArmoredCars Battle in Kwangtung Hisaichi attack with 1 Artillery and 1 Infantry British defend with 2 ArmoredCars Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 2 ArmoredCars in Kwangtung, round 2 : 0/2 hits, 0.33 expected hits 1 ArmoredCar owned by the British lost in Kwangtung Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 ArmoredCar in Kwangtung, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the British lost in Kwangtung Hisaichi win, taking Kwangtung from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 8 Casualties for British: 2 ArmoredCars Non Combat Move - Hisaichi 1 Bomber moved from Kiangsi to Hong Kong 2 Artillerys and 2 Infantrys moved from Shanghai to Shantung 1 Artillery and 2 Infantrys moved from Shantung to Peking Place Units - Hisaichi 1 Bunker placed in Peking 1 Bunker placed in Ayan 4 Infantrys placed in Liaoning 3 Infantrys placed in Kirin 6 Infantrys placed in Hong Kong 1 Fighter and 6 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 58 PUs; end with 58 PUs Turning on Edit Mode EDIT: Removing units owned by Yamamoto from Davao: 4 Infantrys EDIT: Adding units owned by Yamamoto to Mindanao: 4 Infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Hisaichi : 0.00 Chinese : -1.00