@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
WAW - Whack bad, dawg good! x2
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TripleA Turn Summary: Dutch round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Dutch 2 Mech.Infs moved from Suriname to Bahia 1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Port Moresby Purchase Units - Dutch Dutch buy 2 ArmoredCars and 1 Elite; Remaining resources: 0 PUs; Combat - Dutch Battle in Bahia Dutch attack with 2 Mech.Infs Neutral defend with 1 Tank Dutch roll dice for 2 Mech.Infs in Bahia, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Tank in Bahia, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Neutral lost in Bahia Dutch loses 0 PUs for violating Bahias neutrality. Dutch win, taking Bahia from Neutral with 2 Mech.Infs remaining. Battle score for attacker is 5 Casualties for Neutral: 1 Tank Non Combat Move - Dutch Place Units - Dutch 2 ArmoredCars and 1 Elite placed in Suriname Turn Complete - Dutch Dutch collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Neutral : -0.50 Dutch : 0.33
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TripleA Turn Summary: Finns round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Finns 1 Infantry moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 Artillerys; Remaining resources: 0 PUs; Non Combat Move - Finns Place Units - Finns 2 Artillerys placed in Helsinki Turn Complete - Finns Finns collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Romanians 1 Mech.Inf and 2 Mot.Infs moved from Bucharest to Donetsk 2 Artillerys and 2 Elites moved from E.Romania to Odessa 3 Elites and 2 Tanks moved from Odessa to Donetsk 2 Fighters moved from Odessa to Donetsk Purchase Units - Romanians Romanians buy 2 ArmoredCars and 2 Elites; Remaining resources: 0 PUs; Non Combat Move - Romanians 1 AAGun moved from E.Romania to Odessa Place Units - Romanians 2 ArmoredCars and 2 Elites placed in Bucharest Turn Complete - Romanians Romanians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Thai 1 Submarine moved from 64 Sea Zone to 110 Sea Zone 1 T.Boat moved from 64 Sea Zone to 66 Sea Zone Non Combat Move - Thai Turn Complete - Thai
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Americans 1 Adv.Fighter and 1 Fighter moved from 88 Sea Zone to 96 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 88 Sea Zone to 104 Sea Zone 1 Submarine moved from 87 Sea Zone to 77 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 88 Sea Zone to 77 Sea Zone 1 Destroyer moved from 88 Sea Zone to 86 Sea Zone 1 Destroyer moved from 88 Sea Zone to 76 Sea Zone 2 Artillerys and 7 Infantrys moved from Zhigansk to Yakutsk 2 Destroyers moved from 18 Sea Zone to 21 Sea Zone 2 Destroyers moved from 15 Sea Zone to 17 Sea Zone 1 Infantry moved from British Columbia to Yukon 3 Infantrys moved from Northwest USA to British Columbia 4 ArmoredCars moved from Yukon to Alaska 2 Infantrys moved from Quebec to Montreal 1 Artillery moved from Oahu to Pearl Harbor 1 Infantry moved from Kauai to Oahu Purchase Units - Americans Americans buy 2 ArmoredCars, 1 B.Transport, 1 Bunker, 4 Destroyers, 4 Submarines, 1 Tank and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in 77 Sea Zone Americans attack with 1 Adv.Fighter, 1 Fighter and 1 Submarine Yamamoto defend with 1 Destroyer Americans roll dice for 1 Submarine in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Adv.Fighter and 1 Fighter in 77 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Destroyer in 77 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 77 Sea Zone Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 1 Casualties for Americans: 1 Submarine Casualties for Yamamoto: 1 Destroyer Battle in 104 Sea Zone Americans attack with 1 Adv.Fighter and 1 Fighter Yamamoto defend with 1 S.Submarine Americans roll dice for 1 Adv.Fighter and 1 Fighter in 104 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 S.Submarine owned by the Yamamoto lost in 104 Sea Zone Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 10 Casualties for Yamamoto: 1 S.Submarine Battle in 96 Sea Zone Americans attack with 1 Adv.Fighter and 1 Fighter Yamamoto defend with 1 S.Submarine Americans roll dice for 1 Adv.Fighter and 1 Fighter in 96 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 S.Submarine owned by the Yamamoto lost in 96 Sea Zone Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 10 Casualties for Yamamoto: 1 S.Submarine Non Combat Move - Americans 1 Adv.Fighter and 1 Fighter moved from 96 Sea Zone to 88 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 104 Sea Zone to 88 Sea Zone 1 Carrier moved from 88 Sea Zone to 72 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 77 Sea Zone to 72 Sea Zone 1 Tank moved from Alaska to 71 Sea Zone 2 ArmoredCars moved from Alaska to 71 Sea Zone 2 ArmoredCars, 1 Destroyer, 1 S.Submarine, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone 2 ArmoredCars and 1 Tank moved from 72 Sea Zone to Koryakia 1 Infantry moved from Midway to 88 Sea Zone 1 Infantry moved from 88 Sea Zone to Wake 1 S.Submarine moved from 88 Sea Zone to 71 Sea Zone 1 B.Carrier and 3 Fighters moved from 83 Sea Zone to 98 Sea Zone Place Units - Americans 1 Bunker placed in Wake 1 Destroyer and 1 Submarine placed in 88 Sea Zone 2 Destroyers and 1 Submarine placed in 71 Sea Zone 2 ArmoredCars and 1 Tank placed in Washington 1 B.Transport, 1 Destroyer and 1 Submarine placed in 13 Sea Zone 1 Submarine placed in 98 Sea Zone Americans undo move 3. 1 Destroyer, 1 Submarine and 1 Transport placed in 71 Sea Zone 1 Destroyer placed in 13 Sea Zone Turn Complete - Americans Americans collect 92 PUs; end with 92 PUs
Combat Hit Differential Summary :
Yamamoto : 0.67 Americans : 2.17
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Germans Germans loses 0 PUs for violating Mozambiques neutrality. 1 ArmoredCar moved from Donetsk to Crimea Germans take Crimea from Russians 1 ArmoredCar moved from Crimea to Donetsk 2 ArmoredCars moved from Donetsk to Tula 2 Artillerys and 2 Infantrys moved from Hamburg to 23 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 3 Battleships, 3 Destroyers, 1 Submarine and 5 T.Boats moved from 23 Sea Zone to 24 Sea Zone 1 Artillery moved from 24 Sea Zone to Latvia 1 Artillery moved from 24 Sea Zone to Estonia Germans take Estonia from Russians 1 Infantry moved from 24 Sea Zone to Latvia 1 Infantry moved from 24 Sea Zone to Estonia 2 ArmoredCars moved from Minsk to Novgorod 1 Tank moved from Smolensk to Novgorod 1 Tank moved from Smolensk to Yaroslavl 1 Tank moved from Kursk to Tula 1 Tank moved from Kursk to S.Karelia 1 ArmoredCar moved from Minsk to S.Karelia 1 ArmoredCar moved from Minsk to Yaroslavl 1 Tank moved from Kursk to Yaroslavl 4 Tanks moved from Vinnytsia to Kursk 1 Bomber moved from Kursk to S.Karelia 1 Stuka moved from Kursk to Latvia 1 Elite and 2 Infantrys moved from Middle Norrland to Nordland 1 Fighter and 1 Stuka moved from Oslo to Nordland 1 Infantry moved from Rhine to Netherlands 2 Infantrys moved from Rhine to Belgium 1 Infantry moved from Rhine to Hamburg 1 Tank moved from Kenya to Mozambique Germans take Mozambique from Neutral 1 Tank moved from Mozambique to South Africa Germans take South Africa from British 1 Infantry moved from Belgian Congo to Angola Germans take Angola from British 4 Infantrys moved from Warsaw to Brest Purchase Units - Germans Germans buy 2 Artillerys, 2 Bunkers, 1 Destroyer, 12 Infantrys, 2 Submarines and 12 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Tula Germans attack with 2 ArmoredCars and 1 Tank Russians defend with 2 Infantrys Germans roll dice for 2 ArmoredCars and 1 Tank in Tula, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 2 Infantrys in Tula, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Tula Germans roll dice for 1 ArmoredCar and 1 Tank in Tula, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Tula, round 3 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Germans lost in Tula Germans roll dice for 1 Tank in Tula, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Tula, round 4 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Germans lost in Tula Russians win with 1 Infantry remaining. Battle score for attacker is -11 Casualties for Germans: 2 ArmoredCars and 1 Tank Casualties for Russians: 1 Infantry Battle in Latvia Germans attack with 1 Artillery, 1 Infantry and 1 Stuka Russians defend with 1 Elite Germans roll dice for 3 Battleships in Latvia, round 2 : 1/3 hits, 2.00 expected hits 1 Elite owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 1 Artillery, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 3 Casualties for Russians: 1 Elite Battle in Yaroslavl Germans attack with 1 ArmoredCar and 2 Tanks Russians defend with 3 Infantrys Germans roll dice for 1 ArmoredCar and 2 Tanks in Yaroslavl, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 3 Infantrys in Yaroslavl, round 2 : 1/3 hits, 1.00 expected hits 1 ArmoredCar owned by the Germans and 2 Infantrys owned by the Russians lost in Yaroslavl Germans roll dice for 2 Tanks in Yaroslavl, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Yaroslavl, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in Yaroslavl Germans win, taking Yaroslavl from Russians with 1 Tank remaining. Battle score for attacker is -3 Casualties for Germans: 1 ArmoredCar and 1 Tank Casualties for Russians: 3 Infantrys Battle in Nordland Germans attack with 1 Elite, 1 Fighter, 2 Infantrys and 1 Stuka Neutral defend with 1 Infantry Germans roll dice for 1 Elite, 1 Fighter, 2 Infantrys and 1 Stuka in Nordland, round 2 : 2/5 hits, 1.67 expected hits Neutral roll dice for 1 Infantry in Nordland, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Nordland Germans loses 0 PUs for violating Nordlands neutrality. Germans win, taking Nordland from Neutral with 1 Elite, 1 Fighter, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for Neutral: 1 Infantry Battle in S.Karelia Germans attack with 1 ArmoredCar, 1 Bomber and 1 Tank Russians defend with 1 Infantry Germans roll dice for 1 ArmoredCar, 1 Bomber and 1 Tank in S.Karelia, round 2 : 3/3 hits, 1.50 expected hits Russians roll dice for 1 Infantry in S.Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in S.Karelia Germans win, taking S.Karelia from Russians with 1 Bomber and 1 Tank remaining. Battle score for attacker is -2 Casualties for Germans: 1 ArmoredCar Casualties for Russians: 1 Infantry Battle in Novgorod Germans attack with 2 ArmoredCars and 1 Tank Russians defend with 2 Infantrys Germans roll dice for 2 ArmoredCars and 1 Tank in Novgorod, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 2 Infantrys in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Non Combat Move - Germans 1 Stuka moved from Latvia to Kiev 1 Bomber moved from S.Karelia to Kiev 1 Fighter and 1 Stuka moved from Nordland to Oslo Place Units - Germans 1 Destroyer and 2 Submarines placed in 24 Sea Zone 2 Artillerys, 1 Bunker and 4 Infantrys placed in Hamburg 1 Bunker placed in Oslo 4 Infantrys placed in Rhine 4 Tanks placed in Vinnytsia 3 Infantrys placed in Kursk 4 Tanks placed in Warsaw 1 Infantry and 4 Tanks placed in Bohemia Turn Complete - Germans Germans collect 131 PUs; end with 131 PUs
Combat Hit Differential Summary :
Germans : 0.83 Neutral : 0.67 Russians : 2.33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Russians 2 Infantrys moved from Arkhangelsk to S.Karelia 4 Infantrys moved from Arkhangelsk to 6 Sea Zone 4 Infantrys moved from 6 Sea Zone to Finnmark 4 Infantrys moved from Lapland to Finnmark 1 Infantry moved from Vologda to S.Karelia 2 Infantrys moved from Moscow to Yaroslavl 2 Bombers, 1 HeavyTank and 11 Tanks moved from Moscow to Kursk 10 Infantrys moved from Rostov to Kursk 1 Infantry moved from Stalingrad to Rostov 1 Fighter moved from Leningrad to Yaroslavl 4 Infantrys moved from Leningrad to Novgorod 1 Artillery moved from Vyborg to S.Karelia 2 HeavyTanks moved from Leningrad to Novgorod 1 Fighter moved from Leningrad to Novgorod 3 Artillerys and 11 Infantrys moved from Vyborg to Leningrad 3 Infantrys moved from Iraq to Syria 5 Infantrys moved from W.Iran to Iraq 2 Infantrys moved from Uzbekistan to 126 Sea Zone 2 Infantrys moved from 126 Sea Zone to W.Iran 2 Infantrys moved from Tashkent to Uzbekistan 11 Infantrys moved from Olyokminsk to Yakutsk 1 Infantry moved from Irkutsk to S.Buryat Mongolia 1 Infantry moved from S.Buryat Mongolia to N.Buryat Mongolia 1 Infantry moved from N.Buryat Mongolia to Yakutsk 3 Infantrys moved from Irkutsk to Olyokminsk 6 Infantrys moved from Evenkia to Olyokminsk 1 HeavyTank moved from Sibirsky to Olyokminsk 5 Infantrys moved from Sibirsky to Evenkia 4 Infantrys moved from Novosibirsk to Krasnoyarsk 5 Infantrys moved from Sverdlovsk to Novosibirsk Purchase Units - Russians Russians buy 2 Artillerys, 1 Bunker, 1 HeavyTank, 37 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Russians Battle in Yaroslavl Russians attack with 1 Fighter and 2 Infantrys Germans defend with 1 Tank Russians roll dice for 1 Fighter and 2 Infantrys in Yaroslavl, round 2 : 0/3 hits, 0.67 expected hits Germans roll dice for 1 Tank in Yaroslavl, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians lost in Yaroslavl Russians roll dice for 1 Fighter and 1 Infantry in Yaroslavl, round 3 : 1/2 hits, 0.50 expected hits Germans roll dice for 1 Tank in Yaroslavl, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Germans lost in Yaroslavl Russians win, taking Yaroslavl from Germans with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Tank Battle in Kursk Russians attack with 2 Bombers, 1 HeavyTank, 10 Infantrys and 11 Tanks Germans defend with 1 AAGun, 1 Bunker, 1 Factory, 3 HeavyTanks, 3 Infantrys and 5 Tanks AA fire in Kursk : 0/2 hits, 0.33 expected hits Russians roll dice for 2 Bombers, 1 HeavyTank, 10 Infantrys and 11 Tanks in Kursk, round 2 : 14/24 hits, 9.17 expected hits Germans roll dice for 1 Bunker, 3 HeavyTanks, 3 Infantrys and 5 Tanks in Kursk, round 2 : 5/12 hits, 6.00 expected hits 3 HeavyTanks owned by the Germans, 5 Infantrys owned by the Russians, 3 Infantrys owned by the Germans, 5 Tanks owned by the Germans and 1 Bunker owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 2 Bombers, 1 HeavyTank, 5 Infantrys and 11 Tanks remaining. Battle score for attacker is 48 Casualties for Russians: 5 Infantrys Casualties for Germans: 1 Bunker, 3 HeavyTanks, 3 Infantrys and 5 Tanks Battle in Finnmark Russians attack with 8 Infantrys Neutral defend with 1 Infantry Russians roll dice for 8 Infantrys in Finnmark, round 2 : 3/8 hits, 1.33 expected hits Neutral roll dice for 1 Infantry in Finnmark, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Neutral lost in Finnmark Russians loses 0 PUs for violating Finnmarks neutrality. Russians win, taking Finnmark from Neutral with 7 Infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Neutral: 1 Infantry Battle in S.Karelia Russians attack with 1 Artillery and 3 Infantrys Germans defend with 1 Tank Russians roll dice for 1 Artillery and 3 Infantrys in S.Karelia, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 Tank in S.Karelia, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians lost in S.Karelia Russians roll dice for 1 Artillery and 2 Infantrys in S.Karelia, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 Tank in S.Karelia, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in S.Karelia Russians win, taking S.Karelia from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 1 Casualties for Russians: 2 Infantrys Casualties for Germans: 1 Tank Battle in Novgorod Russians attack with 1 Fighter, 2 HeavyTanks and 4 Infantrys Germans defend with 2 ArmoredCars and 1 Tank Russians roll dice for 1 Fighter, 2 HeavyTanks and 4 Infantrys in Novgorod, round 2 : 2/7 hits, 2.33 expected hits Germans roll dice for 2 ArmoredCars and 1 Tank in Novgorod, round 2 : 1/3 hits, 0.83 expected hits 2 ArmoredCars owned by the Germans and 1 Infantry owned by the Russians lost in Novgorod Russians roll dice for 1 Fighter, 2 HeavyTanks and 3 Infantrys in Novgorod, round 3 : 1/6 hits, 2.17 expected hits Germans roll dice for 1 Tank in Novgorod, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 Fighter, 2 HeavyTanks and 3 Infantrys remaining. Battle score for attacker is 11 Casualties for Russians: 1 Infantry Casualties for Germans: 2 ArmoredCars and 1 Tank Non Combat Move - Russians 1 Fighter moved from Novgorod to Leningrad 1 Fighter moved from Yaroslavl to Leningrad 8 Infantrys moved from Moscow to Yaroslavl 1 Infantry moved from Tula to Kursk 2 Bombers moved from Kursk to Moscow Place Units - Russians 1 HeavyTank and 5 Infantrys placed in Sibirsky 1 Bunker and 4 Infantrys placed in Leningrad 1 Artillery and 3 Infantrys placed in Arkhangelsk 1 Artillery, 8 Infantrys and 1 Tank placed in Moscow 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 3 Infantrys placed in W.Iran 2 Infantrys placed in Tashkent 4 Infantrys placed in Sverdlovsk Turn Complete - Russians Russians collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : -0.33 Neutral : 0.67 Russians : 4.00 AA fire in Kursk : : -0.33
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Italians 1 Artillery and 2 Infantrys moved from Nubia to Lower Egypt 1 Adv.Fighter moved from Mersa Matruh to Lower Egypt 1 Infantry moved from Mersa Matruh to Lower Egypt 1 Infantry moved from Kenya to Rhodesia Italians take Rhodesia from British 1 Infantry moved from Kenya to Rhodesia 1 Tank moved from Nigeria to Belgian Congo 1 Tank moved from Gold Coast to French Equatorial Africa 4 Infantrys moved from E.Morocco to W.Morocco 4 Infantrys moved from W.Morocco to Mauritania 4 Mech.Infs moved from Tunis to El Agheila 2 Tanks moved from Kufra to Mersa Matruh 2 Tanks moved from Crete to 51 Sea Zone 2 Tanks and 6 Transports moved from 51 Sea Zone to 48 Sea Zone 7 Infantrys and 3 Tanks moved from Campania to 48 Sea Zone 7 Infantrys, 5 Tanks and 6 Transports moved from 48 Sea Zone to 51 Sea Zone 7 Infantrys and 5 Tanks moved from 51 Sea Zone to Mersa Matruh 4 ArmoredCars, 3 Artillerys, 6 Elites, 6 Infantrys, 1 Mech.Inf and 6 Tanks moved from Mersa Matruh to Lower Egypt 8 Infantrys moved from Rome to Campania Purchase Units - Italians Italians buy 1 Adv.Fighter, 2 HeavyTanks, 14 Infantrys, 4 Mot.Infs and 5 Tanks; Remaining resources: 0 PUs; Combat - Italians Battle in Lower Egypt Italians attack with 1 Adv.Fighter, 4 ArmoredCars, 4 Artillerys, 6 Elites, 9 Infantrys, 1 Mech.Inf and 6 Tanks British defend with 3 Infantrys Italians roll dice for 1 Adv.Fighter, 4 ArmoredCars, 4 Artillerys, 6 Elites, 9 Infantrys, 1 Mech.Inf and 6 Tanks in Lower Egypt, round 2 : 12/31 hits, 10.83 expected hits British roll dice for 3 Infantrys in Lower Egypt, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Italians and 3 Infantrys owned by the British lost in Lower Egypt Italians win, taking Lower Egypt from British with 1 Adv.Fighter, 4 ArmoredCars, 4 Artillerys, 6 Elites, 7 Infantrys, 1 Mech.Inf and 6 Tanks remaining. Battle score for attacker is 2 Casualties for Italians: 2 Infantrys Casualties for British: 3 Infantrys Non Combat Move - Italians 1 Adv.Fighter moved from Lower Egypt to Mersa Matruh 1 AAGun moved from Mersa Matruh to Lower Egypt Place Units - Italians 2 HeavyTanks placed in Kufra 2 Tanks placed in Crete 3 Tanks placed in Campania 4 Infantrys placed in E.Morocco 10 Infantrys placed in Rome 4 Mot.Infs placed in Tunis 1 Adv.Fighter placed in Provence Turn Complete - Italians Italians collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Italians : 1.17 British : 1.00
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - French 1 Infantry and 1 Tank moved from Churchill to 1 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 1 Sea Zone to 8 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 28 Sea Zone to 33 Sea Zone 1 Infantry and 1 Tank moved from 33 Sea Zone to Cape Verde Purchase Units - French French buy 1 Adv.Fighter, 1 Infantry and 1 Tank; Remaining resources: 1 PUs; Combat - French Battle in Cape Verde French attack with 1 Infantry and 1 Tank Neutral defend with 1 Infantry French roll dice for 1 Infantry and 1 Tank in Cape Verde, round 2 : 2/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Cape Verde French loses 0 PUs for violating Cape Verdes neutrality. French win, taking Cape Verde from Neutral with 1 Tank remaining. Battle score for attacker is 0 Casualties for French: 1 Infantry Casualties for Neutral: 1 Infantry Non Combat Move - French 1 Infantry moved from Central America to Colombia Place Units - French 1 Adv.Fighter and 1 Tank placed in Syria 1 Infantry placed in Churchill Turn Complete - French French collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Neutral : 0.67 French : 1.33
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TripleA Turn Summary: Yamamoto round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Yamamoto 3 Infantrys moved from Banjarmasin to East And South Borneo 3 Marines moved from Madagascar to 68 Sea Zone 2 Adv.Fighters, 1 Carrier, 1 Destroyer, 3 Marines and 2 Transports moved from 68 Sea Zone to 40 Sea Zone 2 Adv.Fighters and 3 Marines moved from 40 Sea Zone to Cape Town 1 Tank moved from South Australia to Queensland Yamamoto take Queensland from Anzac 1 Tank moved from Queensland to New South Wales 1 Tank moved from South Australia to New South Wales 3 Infantrys moved from Canberra to New South Wales 1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 76 Sea Zone 1 Submarine moved from 102 Sea Zone to 86 Sea Zone 1 Submarine moved from 85 Sea Zone to 76 Sea Zone 1 Adv.Fighter and 3 Fighters moved from 102 Sea Zone to 86 Sea Zone 2 Cruisers moved from 102 Sea Zone to 107 Sea Zone 2 Marines moved from Celebes to 107 Sea Zone 2 Marines moved from 107 Sea Zone to Jilolo 1 Battleship moved from 102 Sea Zone to 107 Sea Zone 2 Fighters moved from 85 Sea Zone to 76 Sea Zone 1 Fighter moved from 85 Sea Zone to 76 Sea Zone 1 Fighter moved from 85 Sea Zone to 86 Sea Zone Purchase Units - Yamamoto Yamamoto buy 1 B.Carrier, 1 B.Transport, 2 Destroyers, 1 Fighter, 6 Infantrys and 3 Submarines; Remaining resources: 1 PUs; Combat - Yamamoto Battle in 76 Sea Zone Yamamoto attack with 1 Adv.Fighter, 4 Fighters and 1 Submarine Americans defend with 1 Destroyer Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 76 Sea Zone Yamamoto win with 1 Adv.Fighter and 4 Fighters remaining. Battle score for attacker is 1 Casualties for Yamamoto: 1 Submarine Casualties for Americans: 1 Destroyer Battle in Cape Town Yamamoto attack with 2 Adv.Fighters and 3 Marines British defend with 1 AAGun, 2 ArmoredCars, 1 Factory, 1 Infantry and 1 Tank AA fire in Cape Town : 1/2 hits, 0.33 expected hits 1 Adv.Fighter owned by the Yamamoto lost in Cape Town Yamamoto roll dice for 1 Adv.Fighter and 3 Marines in Cape Town, round 2 : 3/4 hits, 2.00 expected hits British roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Cape Town, round 2 : 3/4 hits, 1.17 expected hits 2 ArmoredCars owned by the British, 3 Marines owned by the Yamamoto and 1 Infantry owned by the British lost in Cape Town Yamamoto roll dice for 1 Adv.Fighter in Cape Town, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 Tank in Cape Town, round 3 : 1/1 hits, 0.50 expected hits 1 Adv.Fighter owned by the Yamamoto and 1 Tank owned by the British lost in Cape Town British win with no units remaining. Battle score for attacker is -17 Casualties for Yamamoto: 2 Adv.Fighters and 3 Marines Casualties for British: 2 ArmoredCars, 1 Infantry and 1 Tank Battle in 86 Sea Zone Yamamoto attack with 1 Adv.Fighter, 4 Fighters and 1 Submarine Americans defend with 1 Destroyer Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans lost in 86 Sea Zone Yamamoto win with 1 Adv.Fighter, 4 Fighters and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Battle in Jilolo Yamamoto attack with 2 Marines Dutch defend with 1 Infantry Yamamoto roll dice for 1 Battleship and 2 Cruisers in Jilolo, round 2 : 2/3 hits, 1.67 expected hits 1 Infantry owned by the Dutch lost in Jilolo Yamamoto win, taking Jilolo from Dutch with 2 Marines remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Non Combat Move - Yamamoto 1 Battleship and 2 Carriers moved from 102 Sea Zone to 85 Sea Zone 1 Adv.Fighter and 4 Fighters moved from 76 Sea Zone to 85 Sea Zone 1 Adv.Fighter and 4 Fighters moved from 86 Sea Zone to Ponape Place Units - Yamamoto 1 B.Transport placed in 107 Sea Zone 1 B.Carrier, 2 Destroyers, 1 Fighter and 3 Submarines placed in 85 Sea Zone 6 Infantrys placed in Canberra Turn Complete - Yamamoto Yamamoto collect 87 PUs; end with 88 PUs
Combat Hit Differential Summary :
British : 2.33 Yamamoto : 3.17 AA fire in Cape Town : : 0.67 Americans : 0.33
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Chinese 1 Infantry moved from Chahar to Peking Chinese take Peking from Hisaichi 1 Infantry moved from Shansi to Shantung 1 Marine moved from Anhwei to Shantung 2 Adv.Fighters moved from Hupeh to Shantung 1 Infantry moved from Hunan to Kwangtung Chinese take Kwangtung from Hisaichi 2 Infantrys moved from Hunan to Shanghai 2 ArmoredCars moved from Hupeh to Shanghai 2 Adv.Fighters moved from Hupeh to Shanghai 2 Infantrys moved from Kweichow to Hunan 1 Tank moved from Hupeh to Hunan 3 Infantrys moved from Szechwan to Hupeh 1 Infantry moved from Shensi to Shansi 1 Infantry moved from Suiyuan to Shansi 3 Infantrys moved from Suiyuan to Chahar 1 Artillery and 3 Infantrys moved from Ningsia to Suiyuan 1 Artillery and 3 Infantrys moved from Lanchow to Szechwan 1 Infantry moved from Lanchow to Shensi 1 Infantry moved from Ningsia to Shensi 1 Artillery moved from E.Qinghai to Ningsia 4 Infantrys moved from Gobi Altai to Ningsia 1 Artillery, 2 Elites and 1 Infantry moved from E.Qinghai to Lanchow 1 Tank moved from Hsining to Ningsia 1 ArmoredCar moved from Hsining to Ningsia 1 ArmoredCar and 1 Tank moved from Hsining to Lanchow 1 Infantry and 1 Marine moved from Hsining to E.Qinghai 4 Infantrys moved from E.Sinkiang to Gobi Altai 4 Infantrys moved from Urumqi to E.Sinkiang Purchase Units - Chinese Chinese buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Shantung Chinese attack with 2 Adv.Fighters, 1 Infantry and 1 Marine Hisaichi defend with 1 Artillery and 1 Elite Chinese roll dice for 2 Adv.Fighters, 1 Infantry and 1 Marine in Shantung, round 2 : 2/4 hits, 1.67 expected hits Hisaichi roll dice for 1 Artillery and 1 Elite in Shantung, round 2 : 1/2 hits, 0.67 expected hits 1 Elite owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shantung Chinese win, taking Shantung from Hisaichi with 2 Adv.Fighters and 1 Marine remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery and 1 Elite Battle in Shanghai Chinese attack with 2 Adv.Fighters, 2 ArmoredCars and 2 Infantrys Hisaichi defend with 1 Artillery and 2 Infantrys Chinese roll dice for 2 Adv.Fighters, 2 ArmoredCars and 2 Infantrys in Shanghai, round 2 : 1/6 hits, 2.00 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shanghai, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shanghai Chinese roll dice for 2 Adv.Fighters, 2 ArmoredCars and 1 Infantry in Shanghai, round 3 : 1/5 hits, 1.83 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Shanghai, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Shanghai Chinese roll dice for 2 Adv.Fighters, 2 ArmoredCars and 1 Infantry in Shanghai, round 4 : 1/5 hits, 1.83 expected hits Hisaichi roll dice for 1 Artillery in Shanghai, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Shanghai Chinese win, taking Shanghai from Hisaichi with 2 Adv.Fighters, 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery and 2 Infantrys Non Combat Move - Chinese 2 Adv.Fighters moved from Shanghai to Hunan 2 Adv.Fighters moved from Shantung to Hunan Place Units - Chinese 1 Artillery, 1 Elite and 1 Infantry placed in Hupeh Chinese undo move 1. 2 Artillerys and 1 Elite placed in Hupeh Chinese undo move 1. 2 ArmoredCars and 1 Tank placed in Hupeh 2 Artillerys, 1 Elite, 1 Fighter, 1 Infantry and 1 Tank placed in Hsining 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Hisaichi : -0.67 Chinese : -2.33
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TripleA Turn Summary: Hisaichi round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Hisaichi 1 Artillery and 3 Infantrys moved from Liaoning to Peking 2 Artillerys moved from Changchun to 84 Sea Zone 1 Artillery moved from Kirin to 84 Sea Zone 3 Infantrys moved from Changchun to 84 Sea Zone 2 Artillerys moved from 84 Sea Zone to Shanghai 1 Artillery moved from 84 Sea Zone to Shantung 2 Infantrys moved from 84 Sea Zone to Shanghai 1 Infantry moved from 84 Sea Zone to Shantung 1 Fighter moved from 84 Sea Zone to Shanghai 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Shantung 2 Infantrys moved from Changchun to Kirin 3 Infantrys moved from Kirin to Heilungchiang 2 Infantrys moved from Hong Kong to Kwangtung 1 Bomber moved from Hong Kong to Kwangtung 2 Artillerys, 2 Elites and 3 Infantrys moved from Kiangsi to Hong Kong 2 Tanks moved from Chita to Ayan Purchase Units - Hisaichi Hisaichi buy 3 Bunkers, 20 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Shanghai Hisaichi attack with 2 Artillerys, 1 Fighter and 2 Infantrys Chinese defend with 2 ArmoredCars and 1 Infantry Hisaichi roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in Shanghai, round 2 : 2/5 hits, 1.67 expected hits Chinese roll dice for 2 ArmoredCars and 1 Infantry in Shanghai, round 2 : 0/3 hits, 0.67 expected hits 2 ArmoredCars owned by the Chinese lost in Shanghai Hisaichi roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in Shanghai, round 3 : 1/5 hits, 1.67 expected hits Chinese roll dice for 1 Infantry in Shanghai, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shanghai Hisaichi win, taking Shanghai from Chinese with 2 Artillerys, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for Chinese: 2 ArmoredCars and 1 Infantry Battle in Kwangtung Hisaichi attack with 1 Bomber and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Bomber and 2 Infantrys in Kwangtung, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kwangtung Hisaichi win, taking Kwangtung from Chinese with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Shantung Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Marine Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shantung, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 Marine in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Marine Battle in Peking Hisaichi attack with 1 Artillery and 3 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 3 Infantrys in Peking, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Peking, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Peking Hisaichi win, taking Peking from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 1 Fighter moved from Hong Kong to Ayan 1 Fighter moved from Shanghai to Ayan 1 Bomber moved from Kwangtung to Changchun Place Units - Hisaichi 1 Bunker and 6 Infantrys placed in Hong Kong 1 Bunker placed in Ayan 1 Bunker placed in Chita 3 Infantrys and 1 Tank placed in Liaoning 3 Infantrys placed in Kirin 8 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Hisaichi : 0.83 Chinese : 0.00
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You’re doing very well in this game. It’s still 50/50 to me. My Germany offensive has stalled, Thai is done, and Hisaichi is really being pushed back. My upsides are Italy is a beast, and ANZAC is out of the picture.
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - British 2 ArmoredCars moved from Hunan to Kwangtung 2 ArmoredCars moved from Hunan to Kiangsi 4 Adv.Fighters and 2 Fighters moved from Malaya to 107 Sea Zone 1 Tank moved from Kwangsi to Hunan 1 Tank moved from Yunnan to Hunan 2 Artillerys and 10 Infantrys moved from N.French Indochina to Hunan 5 ArmoredCars moved from Assam to Kweichow 2 Artillerys and 6 Infantrys moved from Assam to Yunnan 1 ArmoredCar, 2 Artillerys and 4 Infantrys moved from Hyderabad to Bihar 1 ArmoredCar moved from Bihar to Assam 5 Infantrys moved from Delhi to Bihar 5 Infantrys moved from Madras to Hyderabad 6 Infantrys moved from Bombay to Rajputana 3 Infantrys moved from Zhigansk to Yakutsk 1 Infantry moved from Kolyma to Zhigansk 1 T.Boat moved from 22 Sea Zone to 21 Sea Zone 1 Submarine moved from 21 Sea Zone to 23 Sea Zone 1 T.Boat moved from 11 Sea Zone to 21 Sea Zone 2 Tanks moved from Manchester to 21 Sea Zone 6 Infantrys moved from Manchester to 21 Sea Zone 1 Bomber and 1 Fighter moved from Manchester to Netherlands 6 Infantrys and 2 Tanks moved from 21 Sea Zone to Netherlands 4 Infantrys moved from Wales to Dover 8 Infantrys moved from London to Dover 2 Infantrys moved from Northern Ireland to Scotland 4 Adv.Fighters, 4 ArmoredCars, 4 Artillerys, 5 Fighters, 2 Infantrys and 12 Tanks moved from Cairo to Lower Egypt Purchase Units - British British buy 2 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 2 Bunkers, 9 Infantrys and 6 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Lower Egypt British attack with 4 Adv.Fighters, 4 ArmoredCars, 4 Artillerys, 5 Fighters, 2 Infantrys and 12 Tanks Italians defend with 1 AAGun, 4 ArmoredCars, 4 Artillerys, 6 Elites, 7 Infantrys, 1 Mech.Inf and 6 Tanks AA fire in Lower Egypt : 2/9 hits, 1.50 expected hits 1 Fighter owned by the British and 1 Adv.Fighter owned by the British lost in Lower Egypt British roll dice for 3 Adv.Fighters, 4 ArmoredCars, 4 Artillerys, 4 Fighters, 2 Infantrys and 12 Tanks in Lower Egypt, round 2 : 11/29 hits, 12.17 expected hits Italians roll dice for 4 ArmoredCars, 4 Artillerys, 6 Elites, 7 Infantrys, 1 Mech.Inf and 6 Tanks in Lower Egypt, round 2 : 12/28 hits, 9.67 expected hits 4 ArmoredCars owned by the Italians, 4 ArmoredCars owned by the British, 2 Fighters owned by the British, 7 Infantrys owned by the Italians, 4 Artillerys owned by the British and 2 Infantrys owned by the British lost in Lower Egypt British roll dice for 3 Adv.Fighters, 2 Fighters and 12 Tanks in Lower Egypt, round 3 : 12/17 hits, 8.17 expected hits Italians roll dice for 4 Artillerys, 6 Elites, 1 Mech.Inf and 6 Tanks in Lower Egypt, round 3 : 7/17 hits, 6.67 expected hits 6 Elites owned by the Italians, 2 Fighters owned by the British, 1 Tank owned by the Italians, 5 Tanks owned by the British, 4 Artillerys owned by the Italians and 1 Mech.Inf owned by the Italians lost in Lower Egypt British roll dice for 3 Adv.Fighters and 7 Tanks in Lower Egypt, round 4 : 8/10 hits, 5.00 expected hits Italians roll dice for 5 Tanks in Lower Egypt, round 4 : 2/5 hits, 2.50 expected hits 5 Tanks owned by the Italians and 2 Tanks owned by the British lost in Lower Egypt British win, taking Lower Egypt from Italians with 3 Adv.Fighters and 5 Tanks remaining. Battle score for attacker is -21 Casualties for British: 1 Adv.Fighter, 4 ArmoredCars, 4 Artillerys, 5 Fighters, 2 Infantrys and 7 Tanks Casualties for Italians: 4 ArmoredCars, 4 Artillerys, 6 Elites, 7 Infantrys, 1 Mech.Inf and 6 Tanks Battle in Kiangsi British attack with 2 ArmoredCars Hisaichi defend with 1 Infantry British roll dice for 2 ArmoredCars in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kiangsi British win, taking Kiangsi from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in 107 Sea Zone British attack with 4 Adv.Fighters and 2 Fighters Yamamoto defend with 1 B.Transport, 1 Battleship and 2 Cruisers British roll dice for 4 Adv.Fighters and 2 Fighters in 107 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits Units damaged: 1 Battleship owned by the Yamamoto Yamamoto roll dice for 1 B.Transport, 1 Battleship and 2 Cruisers in 107 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits 2 Fighters owned by the British, 1 B.Transport owned by the Yamamoto and 1 Adv.Fighter owned by the British lost in 107 Sea Zone British roll dice for 3 Adv.Fighters in 107 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Yamamoto roll dice for 1 Battleship and 2 Cruisers in 107 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits 2 Cruisers owned by the Yamamoto and 2 Adv.Fighters owned by the British lost in 107 Sea Zone British roll dice for 1 Adv.Fighter in 107 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Battleship in 107 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 Adv.Fighter owned by the British lost in 107 Sea Zone Yamamoto win with 1 Battleship remaining. Battle score for attacker is -24 Casualties for British: 4 Adv.Fighters and 2 Fighters Casualties for Yamamoto: 1 B.Transport and 2 Cruisers Battle in Kwangtung British attack with 2 ArmoredCars Hisaichi defend with 1 Infantry British roll dice for 2 ArmoredCars in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kwangtung British win, taking Kwangtung from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Netherlands British attack with 1 Bomber, 1 Fighter, 6 Infantrys and 2 Tanks Germans defend with 1 AAGun and 7 Infantrys; Italians defend with 1 Tank AA fire in Netherlands : 1/2 hits, 0.33 expected hits 1 Bomber owned by the British lost in Netherlands British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Germans lost in Netherlands British roll dice for 1 Fighter, 6 Infantrys and 2 Tanks in Netherlands, round 2 : 4/9 hits, 2.33 expected hits Germans roll dice for 6 Infantrys and 1 Tank in Netherlands, round 2 : 1/7 hits, 2.50 expected hits 4 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Netherlands British roll dice for 1 Fighter, 5 Infantrys and 2 Tanks in Netherlands, round 3 : 2/8 hits, 2.17 expected hits Germans roll dice for 2 Infantrys and 1 Tank in Netherlands, round 3 : 0/3 hits, 1.17 expected hits 2 Infantrys owned by the Germans lost in Netherlands British roll dice for 1 Fighter, 5 Infantrys and 2 Tanks in Netherlands, round 4 : 3/8 hits, 2.17 expected hits Germans roll dice for 1 Tank in Netherlands, round 4 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Italians and 1 Infantry owned by the British lost in Netherlands British win, taking Netherlands from Germans with 1 Fighter, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 1 Casualties for British: 1 Bomber and 2 Infantrys Casualties for Germans: 7 Infantrys Casualties for Italians: 1 Tank Non Combat Move - British 1 Fighter moved from Netherlands to Dover 3 Adv.Fighters moved from Lower Egypt to Cairo 2 Artillerys and 10 Infantrys moved from Bangkok to S.Thailand 1 Artillery and 7 Infantrys moved from Malaya to S.Thailand Place Units - British 1 Bunker and 6 Tanks placed in Cairo 2 Adv.Fighters and 1 Bunker placed in Cape Town 2 Artillerys placed in Manchester 2 ArmoredCars and 4 Infantrys placed in Bangkok 5 Infantrys placed in Delhi Turn Complete - British British collect 94 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : -2.17 AA fire in Netherlands : : 0.67 British : 8.33 Italians : 2.17 Hisaichi : -0.67 Yamamoto : 1.83 AA fire in Lower Egypt : : 0.50
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TripleA Turn Summary: Anzac round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Anzac 2 Adv.Fighters moved from Broome to 107 Sea Zone 1 Infantry moved from Broome to Western Australia 1 Infantry moved from Western Australia to Northern Territory 1 Infantry moved from Broome to Western Australia 1 Tank moved from N.Thailand to Hunan 1 Infantry moved from S.Thailand to N.Thailand Combat - Anzac Battle in 107 Sea Zone Anzac attack with 2 Adv.Fighters Yamamoto defend with 1 Battleship Anzac roll dice for 2 Adv.Fighters in 107 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Yamamoto roll dice for 1 Battleship in 107 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 Battleship owned by the Yamamoto and 1 Adv.Fighter owned by the Anzac lost in 107 Sea Zone Anzac win with 1 Adv.Fighter remaining. Battle score for attacker is 10 Casualties for Anzac: 1 Adv.Fighter Casualties for Yamamoto: 1 Battleship Non Combat Move - Anzac 1 Adv.Fighter moved from 107 Sea Zone to Hollandia Turn Complete - Anzac
Combat Hit Differential Summary :
Yamamoto : 0.33 Anzac : 0.00
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TripleA Turn Summary: Dutch round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Dutch 2 ArmoredCars moved from Suriname to Bahia 1 Elite moved from Suriname to Amazon Purchase Units - Dutch Dutch buy 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; Non Combat Move - Dutch Place Units - Dutch 1 Mech.Inf and 1 Tank placed in Suriname Turn Complete - Dutch Dutch collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Finns 1 Fighter and 2 Infantrys moved from Tampere to Kotka 2 Artillerys, 2 Elites and 12 Infantrys moved from Tampere to Oulu 2 Artillerys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 ArmoredCars; Remaining resources: 0 PUs; Combat - Finns Battle in Kotka Finns attack with 1 Fighter and 2 Infantrys Russians defend with 1 Infantry Finns roll dice for 1 Fighter and 2 Infantrys in Kotka, round 2 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Kotka, round 2 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Fighter and 2 Infantrys in Kotka, round 3 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Kotka, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Kotka Finns win, taking Kotka from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Finns: 1 Infantry Casualties for Russians: 1 Infantry Battle in Oulu Finns attack with 2 Artillerys, 2 Elites and 12 Infantrys Russians defend with 1 Infantry Finns roll dice for 2 Artillerys, 2 Elites and 12 Infantrys in Oulu, round 2 : 4/16 hits, 3.67 expected hits Russians roll dice for 1 Infantry in Oulu, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Oulu Finns win, taking Oulu from Russians with 2 Artillerys, 2 Elites and 12 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Finns 1 Fighter moved from Kotka to Tampere Place Units - Finns 2 ArmoredCars placed in Helsinki Turn Complete - Finns Finns collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Finns : 0.00 Russians : 0.00
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TripleA Turn Summary: Romanians round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Romanians 1 Elite moved from Brest to Minsk 2 Mot.Infs moved from Donetsk to Kiev 2 ArmoredCars and 2 Elites moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 2 ArmoredCars, 1 Elite and 1 Infantry; Remaining resources: 1 PUs; Non Combat Move - Romanians 2 Elites, 2 Fighters, 1 Mech.Inf and 2 Tanks moved from Donetsk to Kiev 1 AAGun, 2 Artillerys and 2 Elites moved from Odessa to Vinnytsia Place Units - Romanians 2 ArmoredCars, 1 Elite and 1 Infantry placed in Bucharest Turn Complete - Romanians Romanians collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Thai 1 T.Boat moved from 66 Sea Zone to 110 Sea Zone Non Combat Move - Thai Turn Complete - Thai
Combat Hit Differential Summary :