@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
WAW - Whack bad, dawg good! x2
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TripleA Turn Summary: Finns round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Finns 3 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 1 Bunker and 1 Infantry; Remaining resources: 0 PUs; Non Combat Move - Finns Place Units - Finns 1 Bunker placed in Tampere 1 Infantry placed in Helsinki Turn Complete - Finns Finns collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Romanians 1 Infantry moved from Odessa to Donetsk 2 Fighters moved from E.Romania to Donetsk 3 Elites moved from E.Romania to Odessa 2 Artillerys and 2 Elites moved from Bucharest to E.Romania 2 Tanks moved from Bulgaria to Odessa Purchase Units - Romanians Romanians buy 1 Mech.Inf and 2 Mot.Infs; Remaining resources: 0 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 2 Fighters and 1 Infantry Russians defend with 2 Infantrys Romanians roll dice for 2 Fighters and 1 Infantry in Donetsk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 Infantrys in Donetsk, round 2 : 0/2 hits, 0.67 expected hits Romanians roll dice for 2 Fighters and 1 Infantry in Donetsk, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 Infantrys in Donetsk, round 3 : 0/2 hits, 0.67 expected hits Romanians roll dice for 2 Fighters and 1 Infantry in Donetsk, round 4 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 Infantrys in Donetsk, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Romanians lost in Donetsk retreated to Donetsk Russians win with 2 Infantrys remaining. Battle score for attacker is -2 Casualties for Romanians: 1 Infantry Non Combat Move - Romanians 2 Fighters moved from Donetsk to Odessa Place Units - Romanians 1 Mech.Inf and 2 Mot.Infs placed in Bucharest Turn Complete - Romanians Romanians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Romanians : -2.50 Russians : -1.00
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TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Thai 1 T.Boat moved from 66 Sea Zone to 64 Sea Zone 1 Submarine moved from 65 Sea Zone to 64 Sea Zone 1 Destroyer and 1 Transport moved from 65 Sea Zone to 61 Sea Zone 1 Transport moved from 65 Sea Zone to 64 Sea Zone Combat - Thai Battle in 61 Sea Zone Thai attack with 1 Destroyer and 1 Transport British defend with 1 Transport Thai roll dice for 1 Destroyer and 1 Transport in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Transport in 61 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Destroyer and 1 Transport in 61 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 Transport in 61 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the British lost in 61 Sea Zone Thai win with 1 Destroyer and 1 Transport remaining. Battle score for attacker is 6 Casualties for British: 1 Transport Battle in 64 Sea Zone Thai attack with 1 Submarine, 1 T.Boat and 1 Transport British defend with 1 Cruiser Thai roll dice for 1 Submarine in 64 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 T.Boat and 1 Transport in 64 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Cruiser in 64 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 Transport owned by the Thai lost in 64 Sea Zone Thai roll dice for 1 Submarine in 64 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 Cruiser owned by the British lost in 64 Sea Zone Thai win with 1 Submarine and 1 T.Boat remaining. Battle score for attacker is 6 Casualties for Thai: 1 Transport Casualties for British: 1 Cruiser Non Combat Move - Thai Turn Complete - Thai
Combat Hit Differential Summary :
British : 0.17 Thai : 0.33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Americans 1 Submarine moved from 71 Sea Zone to 72 Sea Zone 1 Submarine moved from 88 Sea Zone to 95 Sea Zone 1 Submarine moved from 88 Sea Zone to 87 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 88 Sea Zone to 95 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 88 Sea Zone to 87 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 88 Sea Zone to 72 Sea Zone 1 ArmoredCar moved from Wake to 88 Sea Zone 1 ArmoredCar and 1 Transport moved from 88 Sea Zone to 96 Sea Zone 1 ArmoredCar moved from 96 Sea Zone to Jaluit Americans take Jaluit from Yamamoto 2 Artillerys moved from Wake to 88 Sea Zone 1 ArmoredCar moved from Wake to 88 Sea Zone 1 ArmoredCar, 2 Artillerys and 2 Transports moved from 88 Sea Zone to 96 Sea Zone 1 ArmoredCar and 2 Artillerys moved from 96 Sea Zone to Kwajalein 2 Destroyers and 1 Submarine moved from 120 Sea Zone to 70 Sea Zone 3 Destroyers moved from 98 Sea Zone to 104 Sea Zone 2 Infantrys moved from Southwest USA to 83 Sea Zone 2 Infantrys and 2 S.Submarines moved from 83 Sea Zone to 88 Sea Zone 2 Infantrys moved from 88 Sea Zone to Wake 2 Destroyers moved from 30 Sea Zone to 18 Sea Zone 2 Destroyers moved from 13 Sea Zone to 15 Sea Zone 2 Infantrys moved from Northeast USA to Quebec 11 ArmoredCars and 1 Tank moved from Yukon to Alaska 4 ArmoredCars and 1 Infantry moved from Northwest USA to British Columbia 4 ArmoredCars moved from British Columbia to Yukon 3 Infantrys moved from Southwest USA to Northwest USA Purchase Units - Americans Americans buy 1 B.Carrier, 1 Battleship, 2 Destroyers, 3 Fighters and 1 S.Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in Kwajalein Americans attack with 1 ArmoredCar and 2 Artillerys Yamamoto defend with 1 Artillery and 1 Infantry Americans roll dice for 1 ArmoredCar and 2 Artillerys in Kwajalein, round 2 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwajalein, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Kwajalein Americans roll dice for 1 ArmoredCar and 2 Artillerys in Kwajalein, round 3 : 2/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Artillery in Kwajalein, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto and 1 Artillery owned by the Americans lost in Kwajalein Americans win, taking Kwajalein from Yamamoto with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Artillery and 1 Infantry Casualties for Americans: 1 Artillery Battle in 95 Sea Zone Americans attack with 1 Adv.Fighter, 1 Fighter and 1 Submarine Yamamoto defend with 1 T.Boat Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Adv.Fighter and 1 Fighter in 95 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Yamamoto roll dice for 1 T.Boat in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Adv.Fighter and 1 Fighter in 95 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Yamamoto roll dice for 1 T.Boat in 95 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Yamamoto lost in 95 Sea Zone Americans win with 1 Adv.Fighter, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 T.Boat Battle in 87 Sea Zone Americans attack with 1 Adv.Fighter, 1 Fighter and 1 Submarine Yamamoto defend with 1 Destroyer Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Adv.Fighter and 1 Fighter in 87 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 87 Sea Zone Americans win with 1 Adv.Fighter, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Battle in 72 Sea Zone Americans attack with 1 Adv.Fighter, 1 Fighter and 1 Submarine Yamamoto defend with 1 Destroyer Americans roll dice for 1 Submarine in 72 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 72 Sea Zone Americans win with 1 Adv.Fighter, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Non Combat Move - Americans 1 Adv.Fighter and 1 Fighter moved from 72 Sea Zone to 88 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 87 Sea Zone to 88 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 95 Sea Zone to 88 Sea Zone 1 Submarine moved from 88 Sea Zone to 102 Sea Zone 1 Infantry moved from Alaska to 71 Sea Zone 1 Infantry and 3 S.Submarines moved from 71 Sea Zone to 88 Sea Zone 1 Infantry moved from 88 Sea Zone to Wake Place Units - Americans 1 Battleship and 1 Destroyer placed in 88 Sea Zone 1 B.Carrier placed in 98 Sea Zone Americans undo move 2. 1 B.Carrier placed in 83 Sea Zone 3 Fighters placed in 83 Sea Zone 1 Destroyer and 1 S.Submarine placed in 71 Sea Zone Turn Complete - Americans Americans collect 92 PUs; end with 92 PUs
Combat Hit Differential Summary :
Yamamoto : -1.00 Americans : 1.17
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Germans 4 ArmoredCars moved from Vinnytsia to Donetsk 1 Tank moved from Kursk to Smolensk 1 Tank moved from Kursk to Yaroslavl 1 Tank moved from Kursk to Tula 1 HeavyTank and 3 Tanks moved from Kursk to Rostov 2 Mech.Infs moved from Lithuania to Latvia 1 Mech.Inf moved from Minsk to Novgorod 1 Stuka moved from Brest to Latvia 1 Bomber moved from Brest to Novgorod 1 Tank moved from Kursk to Smolensk 1 Tank moved from Kursk to Yaroslavl 1 Tank moved from Kursk to Tula 1 Tank moved from French Equatorial Africa to Equatoria Germans take Equatoria from British 1 Tank moved from Equatoria to Kenya Germans take Kenya from British 1 Infantry moved from French Equatorial Africa to Belgian Congo Germans take Belgian Congo from British 3 Infantrys moved from Stockholm to Middle Norrland 1 Fighter and 1 Stuka moved from Oslo to Middle Norrland 1 Elite moved from Oslo to Middle Norrland 2 Artillerys and 2 Elites moved from Hamburg to 23 Sea Zone 2 Artillerys and 2 Elites moved from 23 Sea Zone to Oslo 1 Infantry moved from Rhine to Netherlands 1 Infantry moved from Rhine to Hamburg 1 Infantry moved from Rhine to Belgium Purchase Units - Germans Germans buy 2 Artillerys, 1 Battleship, 1 Bunker, 1 Destroyer, 1 Factory, 10 Infantrys and 7 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Tula Germans attack with 2 Tanks Russians defend with 1 Infantry Germans roll dice for 2 Tanks in Tula, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Tula, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Tanks in Tula, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Tula, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in Tula Germans win, taking Tula from Russians with 1 Tank remaining. Battle score for attacker is -3 Casualties for Germans: 1 Tank Casualties for Russians: 1 Infantry Battle in Latvia Germans attack with 2 Mech.Infs and 1 Stuka Russians defend with 2 Infantrys Germans roll dice for 2 Mech.Infs and 1 Stuka in Latvia, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 2 Infantrys in Latvia, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Latvia Germans roll dice for 2 Mech.Infs and 1 Stuka in Latvia, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 2 Mech.Infs and 1 Stuka remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Battle in Donetsk Germans attack with 4 ArmoredCars Russians defend with 2 Infantrys Germans roll dice for 4 ArmoredCars in Donetsk, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 2 Infantrys in Donetsk, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Germans and 2 Infantrys owned by the Russians lost in Donetsk Germans win, taking Donetsk from Russians with 3 ArmoredCars remaining. Battle score for attacker is 0 Casualties for Germans: 1 ArmoredCar Casualties for Russians: 2 Infantrys Battle in Rostov Germans attack with 1 HeavyTank and 3 Tanks Russians defend with 3 Infantrys Germans roll dice for 1 HeavyTank and 3 Tanks in Rostov, round 2 : 2/4 hits, 2.17 expected hits Russians roll dice for 3 Infantrys in Rostov, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians and 1 Tank owned by the Germans lost in Rostov Germans roll dice for 1 HeavyTank and 2 Tanks in Rostov, round 3 : 3/3 hits, 1.67 expected hits Russians roll dice for 1 Infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 HeavyTank and 2 Tanks remaining. Battle score for attacker is 1 Casualties for Germans: 1 Tank Casualties for Russians: 3 Infantrys Battle in Middle Norrland Germans attack with 1 Elite, 1 Fighter, 3 Infantrys and 1 Stuka Neutral defend with 1 Artillery and 2 Infantrys Germans roll dice for 1 Elite, 1 Fighter, 3 Infantrys and 1 Stuka in Middle Norrland, round 2 : 1/6 hits, 1.83 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Middle Norrland, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Middle Norrland Germans roll dice for 1 Elite, 1 Fighter, 2 Infantrys and 1 Stuka in Middle Norrland, round 3 : 1/5 hits, 1.67 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Middle Norrland, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in Middle Norrland Germans roll dice for 1 Elite, 1 Fighter, 2 Infantrys and 1 Stuka in Middle Norrland, round 4 : 2/5 hits, 1.67 expected hits Neutral roll dice for 1 Artillery in Middle Norrland, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Middle Norrland Germans loses 0 PUs for violating Middle Norrlands neutrality. Germans win, taking Middle Norrland from Neutral with 1 Elite, 1 Fighter, 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 6 Casualties for Germans: 1 Infantry Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Smolensk Germans attack with 2 Tanks Russians defend with 1 Infantry Germans roll dice for 2 Tanks in Smolensk, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Yaroslavl Germans attack with 2 Tanks Russians defend with 1 Infantry Germans roll dice for 2 Tanks in Yaroslavl, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Yaroslavl, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in Yaroslavl Germans win, taking Yaroslavl from Russians with 1 Tank remaining. Battle score for attacker is -3 Casualties for Germans: 1 Tank Casualties for Russians: 1 Infantry Battle in Novgorod Germans attack with 1 Bomber and 1 Mech.Inf Russians defend with 1 Infantry Germans roll dice for 1 Bomber and 1 Mech.Inf in Novgorod, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 Bomber and 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Germans 1 Bomber moved from Novgorod to Kursk 1 Stuka moved from Latvia to Kursk 4 ArmoredCars moved from Warsaw to Minsk 1 AAGun moved from Vinnytsia to Kiev 1 Fighter and 1 Stuka moved from Middle Norrland to Oslo Place Units - Germans 1 Bunker and 3 Tanks placed in Kursk 4 Tanks placed in Vinnytsia 1 Factory placed in Danzig 2 Artillerys placed in Hamburg 1 Battleship and 1 Destroyer placed in 23 Sea Zone 2 Infantrys placed in Hamburg 4 Infantrys placed in Rhine 4 Infantrys placed in Warsaw Turn Complete - Germans Germans collect 125 PUs; end with 125 PUs
Combat Hit Differential Summary :
Germans : 0.33 Neutral : -1.00 Russians : -0.67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Russians 8 Infantrys moved from Stalingrad to Rostov 3 Infantrys moved from Georgia to Rostov 1 Bomber and 3 Infantrys moved from Moscow to Yaroslavl 3 Infantrys moved from Moscow to Tula 1 Bomber moved from Iraq to Rostov 1 Artillery and 2 Infantrys moved from Iraq to Syria 3 Infantrys moved from W.Iran to Iraq 2 Infantrys moved from Uzbekistan to 126 Sea Zone 2 Infantrys moved from 126 Sea Zone to W.Iran 2 Infantrys moved from Tashkent to Uzbekistan 10 Infantrys moved from Olyokminsk to Yakutsk 6 Infantrys moved from Evenkia to Olyokminsk 5 Infantrys moved from Irkutsk to Olyokminsk 6 Infantrys moved from Sibirsky to Evenkia 4 Infantrys moved from Krasnoyarsk to Irkutsk 4 Infantrys moved from Sverdlovsk to Novosibirsk 1 Infantry moved from Arkhangelsk to Vologda 1 Infantry moved from Arkhangelsk to S.Karelia 2 Infantrys moved from Leningrad to Novgorod 1 Fighter moved from Leningrad to Novgorod 1 Elite moved from Leningrad to Latvia 2 Infantrys moved from Leningrad to Latvia 1 Infantry moved from Leningrad to Novgorod 1 Infantry moved from Leningrad to Latvia 1 Fighter moved from Leningrad to Latvia 4 Artillerys and 11 Infantrys moved from Oulu to Vyborg 1 Bomber moved from Rostov to Tula Purchase Units - Russians Russians buy 3 HeavyTanks, 38 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Russians Battle in Yaroslavl Russians attack with 1 Bomber and 3 Infantrys Germans defend with 1 Tank Russians roll dice for 1 Bomber and 3 Infantrys in Yaroslavl, round 2 : 2/4 hits, 1.17 expected hits Germans roll dice for 1 Tank in Yaroslavl, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Germans lost in Yaroslavl Russians win, taking Yaroslavl from Germans with 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 Tank Battle in Rostov Russians attack with 11 Infantrys Germans defend with 1 HeavyTank and 2 Tanks Russians roll dice for 11 Infantrys in Rostov, round 2 : 5/11 hits, 1.83 expected hits Germans roll dice for 1 HeavyTank and 2 Tanks in Rostov, round 2 : 1/3 hits, 1.67 expected hits 1 HeavyTank owned by the Germans, 1 Infantry owned by the Russians and 2 Tanks owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 10 Infantrys remaining. Battle score for attacker is 15 Casualties for Russians: 1 Infantry Casualties for Germans: 1 HeavyTank and 2 Tanks Battle in Latvia Russians attack with 1 Elite, 1 Fighter and 3 Infantrys Germans defend with 2 Mech.Infs Russians roll dice for 1 Elite, 1 Fighter and 3 Infantrys in Latvia, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 2 Mech.Infs in Latvia, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Latvia Russians roll dice for 1 Elite, 1 Fighter and 2 Infantrys in Latvia, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 Mech.Inf in Latvia, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Latvia Russians roll dice for 1 Elite, 1 Fighter and 1 Infantry in Latvia, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 Mech.Inf in Latvia, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 1 Elite and 1 Fighter remaining. Battle score for attacker is 6 Casualties for Russians: 3 Infantrys Casualties for Germans: 2 Mech.Infs Battle in Tula Russians attack with 1 Bomber and 3 Infantrys Germans defend with 1 Tank Russians roll dice for 1 Bomber and 3 Infantrys in Tula, round 2 : 0/4 hits, 1.17 expected hits Germans roll dice for 1 Tank in Tula, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians lost in Tula Russians roll dice for 1 Bomber and 2 Infantrys in Tula, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 Tank in Tula, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Germans lost in Tula Russians win, taking Tula from Germans with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Tank Battle in Novgorod Russians attack with 1 Fighter and 3 Infantrys Germans defend with 1 Mech.Inf Russians roll dice for 1 Fighter and 3 Infantrys in Novgorod, round 2 : 0/4 hits, 0.83 expected hits Germans roll dice for 1 Mech.Inf in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Fighter and 3 Infantrys in Novgorod, round 3 : 1/4 hits, 0.83 expected hits Germans roll dice for 1 Mech.Inf in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Mech.Inf Non Combat Move - Russians 1 Fighter moved from Novgorod to Leningrad 1 Fighter moved from Latvia to Leningrad 1 Bomber moved from Yaroslavl to Moscow 1 Bomber moved from Tula to Moscow Place Units - Russians 4 Infantrys placed in Arkhangelsk 3 Infantrys placed in Georgia 3 Infantrys placed in W.Iran 2 Infantrys placed in Tashkent 5 Infantrys placed in Sverdlovsk 1 HeavyTank and 5 Infantrys placed in Sibirsky 5 Infantrys placed in Stalingrad 1 HeavyTank and 3 Infantrys placed in Leningrad 1 HeavyTank, 8 Infantrys and 1 Tank placed in Moscow Turn Complete - Russians Russians collect 99 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 0.83 Russians : 1.17
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Italians 1 Destroyer and 1 Submarine moved from 46 Sea Zone to 51 Sea Zone 1 Tank moved from Mauritania to Gold Coast Italians take French Sudan from French Italians take Gold Coast from British 1 Tank moved from Mauritania to Nigeria Italians take Nigeria from British 2 Mech.Infs and 6 Tanks moved from Mauritania to Rio de Oro 2 Elites moved from W.Morocco to Mauritania 4 Infantrys moved from E.Morocco to W.Morocco 1 Infantry moved from Italian East Africa to French Somaliland Italians take French Somaliland from French 1 Infantry moved from Italian East Africa to British Somaliland Italians take British Somaliland from British 2 Infantrys moved from Italian East Africa to Kenya 1 Infantry moved from Kordofan to Nubia 1 Artillery and 1 Infantry moved from Darfur to Nubia 1 Adv.Fighter and 3 Infantrys moved from Mersa Matruh to Lower Egypt 1 Artillery moved from Mersa Matruh to Lower Egypt 6 Transports moved from 51 Sea Zone to 48 Sea Zone 4 ArmoredCars, 1 Artillery, 4 Elites and 2 Infantrys moved from Campania to 48 Sea Zone 4 ArmoredCars, 1 Artillery, 4 Elites, 2 Infantrys and 6 Transports moved from 48 Sea Zone to 51 Sea Zone 4 ArmoredCars, 1 Artillery, 4 Elites and 2 Infantrys moved from 51 Sea Zone to Mersa Matruh 8 Infantrys moved from Rome to Campania 3 Infantrys moved from Tunis to S.Tunisia Purchase Units - Italians Italians buy 15 Infantrys, 4 Mech.Infs and 7 Tanks; Remaining resources: 0 PUs; Combat - Italians Battle in Lower Egypt Italians attack with 1 Adv.Fighter, 1 Artillery and 3 Infantrys British defend with 3 Infantrys Italians roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Lower Egypt, round 2 : 2/5 hits, 1.50 expected hits British roll dice for 3 Infantrys in Lower Egypt, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the British lost in Lower Egypt Italians roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Lower Egypt, round 3 : 0/5 hits, 1.50 expected hits British roll dice for 1 Infantry in Lower Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Lower Egypt Italians roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Lower Egypt, round 4 : 1/4 hits, 1.33 expected hits British roll dice for 1 Infantry in Lower Egypt, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Lower Egypt Italians win, taking Lower Egypt from British with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for British: 3 Infantrys Casualties for Italians: 1 Infantry Battle in Rio de Oro Italians attack with 2 Mech.Infs and 6 Tanks Neutral defend with 3 Infantrys Italians roll dice for 2 Mech.Infs and 6 Tanks in Rio de Oro, round 2 : 3/8 hits, 3.67 expected hits Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 2/3 hits, 1.00 expected hits 3 Infantrys owned by the Neutral and 2 Mech.Infs owned by the Italians lost in Rio de Oro Italians loses 0 PUs for violating Rio de Oros neutrality. Italians win, taking Rio de Oro from Neutral with 6 Tanks remaining. Battle score for attacker is -6 Casualties for Italians: 2 Mech.Infs Casualties for Neutral: 3 Infantrys Non Combat Move - Italians 1 AAGun moved from W.Morocco to Mauritania 1 AAGun moved from E.Morocco to W.Morocco 1 Adv.Fighter moved from Lower Egypt to Mersa Matruh Place Units - Italians 2 Tanks placed in Kufra 2 Tanks placed in Crete 3 Tanks placed in Campania 4 Mech.Infs placed in Tunis 4 Infantrys placed in E.Morocco 3 Infantrys placed in Normandy 8 Infantrys placed in Rome Turn Complete - Italians Italians collect 97 PUs; end with 97 PUs
Combat Hit Differential Summary :
Neutral : 1.00 Italians : -2.00 British : -0.67
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - French 1 Infantry, 1 Tank and 1 Transport moved from 8 Sea Zone to 28 Sea Zone Purchase Units - French French buy 2 Adv.Fighters and 1 Transport; Remaining resources: 1 PUs; Non Combat Move - French Place Units - French 1 Transport placed in 1 Sea Zone 2 Adv.Fighters placed in Syria Turn Complete - French French collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Yamamoto 1 S.Submarine moved from 86 Sea Zone to 96 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 86 Sea Zone to 96 Sea Zone 2 Bombers moved from New South Wales to 104 Sea Zone 1 S.Submarine moved from 86 Sea Zone to 104 Sea Zone 1 Destroyer moved from 85 Sea Zone to 77 Sea Zone 1 Destroyer moved from 86 Sea Zone to 87 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 95 Sea Zone 1 Destroyer moved from 86 Sea Zone to 95 Sea Zone 1 Submarine moved from 86 Sea Zone to 102 Sea Zone 2 Tanks moved from Canberra to New South Wales 2 Tanks moved from New South Wales to South Australia Yamamoto take South Australia from Anzac 3 Marines moved from Sumatra to 66 Sea Zone 2 Adv.Fighters, 1 Carrier, 3 Marines and 2 Transports moved from 66 Sea Zone to 68 Sea Zone 1 Destroyer moved from 59 Sea Zone to 68 Sea Zone 2 Adv.Fighters and 3 Marines moved from 68 Sea Zone to Madagascar 1 B.Transport moved from 66 Sea Zone to 110 Sea Zone 4 Marines moved from Banjarmasin to 110 Sea Zone 1 B.Transport and 4 Marines moved from 110 Sea Zone to 111 Sea Zone 4 Marines moved from 111 Sea Zone to Celebes 1 B.Transport and 1 Transport moved from 66 Sea Zone to 111 Sea Zone 1 Fighter moved from 85 Sea Zone to 87 Sea Zone 2 Fighters moved from Tokyo to 102 Sea Zone 2 Battleships moved from 85 Sea Zone to 102 Sea Zone 2 Carriers and 2 Cruisers moved from 86 Sea Zone to 102 Sea Zone 1 B.Carrier moved from 85 Sea Zone to 102 Sea Zone 4 Marines moved from Canberra to New South Wales Purchase Units - Yamamoto Yamamoto buy 1 B.Carrier, 1 Battleship, 1 Destroyer, 4 Fighters, 11 Infantrys and 2 Submarines; Remaining resources: 1 PUs; Combat - Yamamoto Battle in 96 Sea Zone Yamamoto attack with 1 Adv.Fighter, 1 Fighter and 1 S.Submarine Americans defend with 3 Transports Yamamoto roll dice for 1 S.Submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 Transport owned by the Americans lost in 96 Sea Zone Yamamoto roll dice for 1 Adv.Fighter and 1 Fighter in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 2 Transports in 96 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 Transport owned by the Americans and 1 Fighter owned by the Yamamoto lost in 96 Sea Zone Yamamoto roll dice for 1 S.Submarine in 96 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 Transport owned by the Americans lost in 96 Sea Zone Yamamoto win with 1 Adv.Fighter and 1 S.Submarine remaining. Battle score for attacker is 10 Casualties for Americans: 3 Transports Casualties for Yamamoto: 1 Fighter Battle in 104 Sea Zone Yamamoto attack with 2 Bombers and 1 S.Submarine Americans defend with 3 Destroyers Yamamoto roll dice for 1 S.Submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 2 Bombers in 104 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 3 Destroyers in 104 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits 1 Destroyer owned by the Americans lost in 104 Sea Zone Yamamoto roll dice for 1 S.Submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 2 Bombers in 104 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Americans roll dice for 2 Destroyers in 104 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 2 Destroyers owned by the Americans lost in 104 Sea Zone Yamamoto win with 2 Bombers and 1 S.Submarine remaining. Battle score for attacker is 24 Casualties for Americans: 3 Destroyers Battle in 95 Sea Zone Yamamoto attack with 1 Adv.Fighter, 1 Destroyer and 1 Fighter Americans defend with 1 Submarine Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 95 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 Submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 95 Sea Zone, round 3 : 2/3 hits, 1.17 expected hits 1 Submarine owned by the Americans lost in 95 Sea Zone Yamamoto win with 1 Adv.Fighter, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in 102 Sea Zone Yamamoto attack with 1 B.Carrier, 2 Battleships, 2 Carriers, 2 Cruisers, 2 Fighters and 1 Submarine Americans defend with 1 Submarine Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 B.Carrier, 2 Battleships, 2 Carriers, 2 Cruisers and 2 Fighters in 102 Sea Zone, round 2 : 3/9 hits, 3.50 expected hits 1 Submarine owned by the Americans lost in 102 Sea Zone Yamamoto win with 1 B.Carrier, 2 Battleships, 2 Carriers, 2 Cruisers, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in 87 Sea Zone Yamamoto attack with 1 Destroyer and 1 Fighter Americans defend with 1 Submarine Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer and 1 Fighter in 87 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Submarine in 87 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer and 1 Fighter in 87 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 1 Destroyer owned by the Yamamoto lost in 87 Sea Zone 1 Submarine owned by the Americans Submerged Yamamoto win with 1 Fighter remaining. Battle score for attacker is -8 Casualties for Yamamoto: 1 Destroyer Battle in Madagascar Yamamoto attack with 2 Adv.Fighters and 3 Marines French defend with 1 Infantry Yamamoto roll dice for 2 Adv.Fighters and 3 Marines in Madagascar, round 2 : 3/5 hits, 2.50 expected hits French roll dice for 1 Infantry in Madagascar, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Madagascar Yamamoto win, taking Madagascar from French with 2 Adv.Fighters and 3 Marines remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Celebes Yamamoto attack with 4 Marines Dutch defend with 1 Infantry Yamamoto roll dice for 4 Marines in Celebes, round 2 : 3/4 hits, 2.00 expected hits Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Celebes Yamamoto win, taking Celebes from Dutch with 4 Marines remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Non Combat Move - Yamamoto Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Cruiser moved from 102 Sea Zone to 86 Sea Zone EDIT: Yamamoto undo move 1. 1 Adv.Fighter moved from 96 Sea Zone to 102 Sea Zone 1 Adv.Fighter moved from 95 Sea Zone to 85 Sea Zone 1 Fighter moved from 95 Sea Zone to 102 Sea Zone 1 Fighter moved from 87 Sea Zone to 102 Sea Zone EDIT: Yamamoto undo move 4. EDIT: 1 Fighter moved from 87 Sea Zone to 85 Sea Zone EDIT: 1 B.Carrier moved from 102 Sea Zone to 85 Sea Zone 2 Bombers moved from 104 Sea Zone to Ponape 2 Adv.Fighters moved from Madagascar to 68 Sea Zone Place Units - Yamamoto 1 B.Carrier, 1 Battleship, 1 Destroyer, 3 Fighters and 2 Submarines placed in 85 Sea Zone Yamamoto undo move 1. 1 B.Carrier, 1 Battleship, 1 Destroyer, 4 Fighters and 1 Submarine placed in 85 Sea Zone 4 Infantrys placed in Banjarmasin 4 Infantrys placed in Davao Turning on Edit Mode EDIT: Adding units owned by Yamamoto to Chubu: 1 Factory 1 Submarine placed in 85 Sea Zone 3 Infantrys placed in Chubu EDIT: Removing units owned by Yamamoto from 85 Sea Zone: 1 Submarine EDIT: Removing units owned by Yamamoto from Chubu: 3 Infantrys EDIT: Removing units owned by Yamamoto from Banjarmasin: 1 Infantry EDIT: Removing units owned by Yamamoto from Chubu: 1 Factory EDIT: Adding units owned by Yamamoto to Kyushu: 1 Factory EDIT: Turning off Edit Mode Turn Complete - Yamamoto Yamamoto collect 85 PUs; end with 86 PUs
Combat Hit Differential Summary :
French : -0.33 Yamamoto : -0.50 Americans : -1.67 Dutch : -0.33
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TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Yamamoto 1 S.Submarine moved from 86 Sea Zone to 96 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 86 Sea Zone to 96 Sea Zone 2 Bombers moved from New South Wales to 104 Sea Zone 1 S.Submarine moved from 86 Sea Zone to 104 Sea Zone 1 Destroyer moved from 85 Sea Zone to 77 Sea Zone 1 Destroyer moved from 86 Sea Zone to 87 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 95 Sea Zone 1 Destroyer moved from 86 Sea Zone to 95 Sea Zone 1 Submarine moved from 86 Sea Zone to 102 Sea Zone 2 Tanks moved from Canberra to New South Wales 2 Tanks moved from New South Wales to South Australia Yamamoto take South Australia from Anzac 3 Marines moved from Sumatra to 66 Sea Zone 2 Adv.Fighters, 1 Carrier, 3 Marines and 2 Transports moved from 66 Sea Zone to 68 Sea Zone 1 Destroyer moved from 59 Sea Zone to 68 Sea Zone 2 Adv.Fighters and 3 Marines moved from 68 Sea Zone to Madagascar 1 B.Transport moved from 66 Sea Zone to 110 Sea Zone 4 Marines moved from Banjarmasin to 110 Sea Zone 1 B.Transport and 4 Marines moved from 110 Sea Zone to 111 Sea Zone 4 Marines moved from 111 Sea Zone to Celebes 1 B.Transport and 1 Transport moved from 66 Sea Zone to 111 Sea Zone 1 Fighter moved from 85 Sea Zone to 87 Sea Zone 2 Fighters moved from Tokyo to 102 Sea Zone 2 Battleships moved from 85 Sea Zone to 102 Sea Zone 2 Carriers and 2 Cruisers moved from 86 Sea Zone to 102 Sea Zone 1 B.Carrier moved from 85 Sea Zone to 102 Sea Zone 4 Marines moved from Canberra to New South Wales Purchase Units - Yamamoto Yamamoto buy 1 B.Carrier, 1 Battleship, 1 Destroyer, 4 Fighters, 11 Infantrys and 2 Submarines; Remaining resources: 1 PUs; Combat - Yamamoto Battle in 96 Sea Zone Yamamoto attack with 1 Adv.Fighter, 1 Fighter and 1 S.Submarine Americans defend with 3 Transports Yamamoto roll dice for 1 S.Submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 Transport owned by the Americans lost in 96 Sea Zone Yamamoto roll dice for 1 Adv.Fighter and 1 Fighter in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 2 Transports in 96 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 Transport owned by the Americans and 1 Fighter owned by the Yamamoto lost in 96 Sea Zone Yamamoto roll dice for 1 S.Submarine in 96 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 Transport owned by the Americans lost in 96 Sea Zone Yamamoto win with 1 Adv.Fighter and 1 S.Submarine remaining. Battle score for attacker is 10 Casualties for Americans: 3 Transports Casualties for Yamamoto: 1 Fighter Battle in 104 Sea Zone Yamamoto attack with 2 Bombers and 1 S.Submarine Americans defend with 3 Destroyers Yamamoto roll dice for 1 S.Submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 2 Bombers in 104 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 3 Destroyers in 104 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits 1 Destroyer owned by the Americans lost in 104 Sea Zone Yamamoto roll dice for 1 S.Submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 2 Bombers in 104 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Americans roll dice for 2 Destroyers in 104 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 2 Destroyers owned by the Americans lost in 104 Sea Zone Yamamoto win with 2 Bombers and 1 S.Submarine remaining. Battle score for attacker is 24 Casualties for Americans: 3 Destroyers Battle in 95 Sea Zone Yamamoto attack with 1 Adv.Fighter, 1 Destroyer and 1 Fighter Americans defend with 1 Submarine Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 95 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 Submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 95 Sea Zone, round 3 : 2/3 hits, 1.17 expected hits 1 Submarine owned by the Americans lost in 95 Sea Zone Yamamoto win with 1 Adv.Fighter, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in 102 Sea Zone Yamamoto attack with 1 B.Carrier, 2 Battleships, 2 Carriers, 2 Cruisers, 2 Fighters and 1 Submarine Americans defend with 1 Submarine Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 B.Carrier, 2 Battleships, 2 Carriers, 2 Cruisers and 2 Fighters in 102 Sea Zone, round 2 : 3/9 hits, 3.50 expected hits 1 Submarine owned by the Americans lost in 102 Sea Zone Yamamoto win with 1 B.Carrier, 2 Battleships, 2 Carriers, 2 Cruisers, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in 87 Sea Zone Yamamoto attack with 1 Destroyer and 1 Fighter Americans defend with 1 Submarine Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer and 1 Fighter in 87 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Submarine in 87 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer and 1 Fighter in 87 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 1 Destroyer owned by the Yamamoto lost in 87 Sea Zone 1 Submarine owned by the Americans Submerged Yamamoto win with 1 Fighter remaining. Battle score for attacker is -8 Casualties for Yamamoto: 1 Destroyer Battle in Madagascar Yamamoto attack with 2 Adv.Fighters and 3 Marines French defend with 1 Infantry Yamamoto roll dice for 2 Adv.Fighters and 3 Marines in Madagascar, round 2 : 3/5 hits, 2.50 expected hits French roll dice for 1 Infantry in Madagascar, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Madagascar Yamamoto win, taking Madagascar from French with 2 Adv.Fighters and 3 Marines remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Celebes Yamamoto attack with 4 Marines Dutch defend with 1 Infantry Yamamoto roll dice for 4 Marines in Celebes, round 2 : 3/4 hits, 2.00 expected hits Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Celebes Yamamoto win, taking Celebes from Dutch with 4 Marines remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Non Combat Move - Yamamoto Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Cruiser moved from 102 Sea Zone to 86 Sea Zone EDIT: Yamamoto undo move 1. 1 Adv.Fighter moved from 96 Sea Zone to 102 Sea Zone 1 Adv.Fighter moved from 95 Sea Zone to 85 Sea Zone 1 Fighter moved from 95 Sea Zone to 102 Sea Zone 1 Fighter moved from 87 Sea Zone to 102 Sea Zone EDIT: Yamamoto undo move 4. EDIT: 1 Fighter moved from 87 Sea Zone to 85 Sea Zone EDIT: 1 B.Carrier moved from 102 Sea Zone to 85 Sea Zone 2 Bombers moved from 104 Sea Zone to Ponape 2 Adv.Fighters moved from Madagascar to 68 Sea Zone Place Units - Yamamoto 1 B.Carrier, 1 Battleship, 1 Destroyer, 3 Fighters and 2 Submarines placed in 85 Sea Zone Yamamoto undo move 1. 1 B.Carrier, 1 Battleship, 1 Destroyer, 4 Fighters and 1 Submarine placed in 85 Sea Zone 4 Infantrys placed in Banjarmasin 4 Infantrys placed in Davao Turning on Edit Mode EDIT: Adding units owned by Yamamoto to Chubu: 1 Factory 1 Submarine placed in 85 Sea Zone 3 Infantrys placed in Chubu EDIT: Removing units owned by Yamamoto from 85 Sea Zone: 1 Submarine EDIT: Removing units owned by Yamamoto from Chubu: 3 Infantrys EDIT: Removing units owned by Yamamoto from Banjarmasin: 1 Infantry EDIT: Removing units owned by Yamamoto from Chubu: 1 Factory EDIT: Adding units owned by Yamamoto to Kyushu: 1 Factory EDIT: Turning off Edit Mode Turn Complete - Yamamoto Yamamoto collect 85 PUs; end with 86 PUs Turning on Edit Mode EDIT: Removing units owned by Yamamoto from Kyushu: 1 Factory EDIT: Adding units owned by Yamamoto to Canberra: 3 Infantrys EDIT: Adding units owned by Yamamoto to 122 Sea Zone: 1 Submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French : -0.33 Yamamoto : -0.50 Americans : -1.67 Dutch : -0.33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Chinese 1 ArmoredCar moved from Shansi to Shantung Chinese take Shantung from Hisaichi 1 Tank moved from Bangkok to S.French Indochina 2 Infantrys moved from Hunan to Kwangsi 1 ArmoredCar moved from Hupeh to Shanghai 1 Tank moved from Hupeh to Shanghai 2 Infantrys and 1 Marine moved from Hunan to Kiangsi 1 ArmoredCar moved from Hupeh to Kiangsi 3 Adv.Fighters moved from Hunan to Kiangsi 1 Fighter moved from Hunan to Shanghai 3 Infantrys moved from Suiyuan to Chahar 1 Marine moved from Shansi to Anhwei 1 Infantry moved from Shensi to Shansi Purchase Units - Chinese Chinese buy 4 ArmoredCars, 5 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Kwangsi Chinese attack with 2 Infantrys Hisaichi defend with 1 Artillery Chinese roll dice for 2 Infantrys in Kwangsi, round 2 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 Infantrys in Kwangsi, round 3 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 Infantrys in Kwangsi, round 4 : 1/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Kwangsi Chinese win, taking Kwangsi from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Battle in Kiangsi Chinese attack with 3 Adv.Fighters, 1 ArmoredCar, 2 Infantrys and 1 Marine Hisaichi defend with 1 Artillery, 1 Elite and 1 Infantry Chinese roll dice for 3 Adv.Fighters, 1 ArmoredCar, 2 Infantrys and 1 Marine in Kiangsi, round 2 : 3/7 hits, 2.67 expected hits Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Kiangsi, round 2 : 2/3 hits, 1.00 expected hits 1 Elite owned by the Hisaichi, 1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Hisaichi with 3 Adv.Fighters, 1 ArmoredCar and 1 Marine remaining. Battle score for attacker is 5 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 Artillery, 1 Elite and 1 Infantry Battle in Shanghai Chinese attack with 1 ArmoredCar, 1 Fighter and 1 Tank Hisaichi defend with 1 Elite Chinese roll dice for 1 ArmoredCar, 1 Fighter and 1 Tank in Shanghai, round 2 : 0/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Elite in Shanghai, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Chinese lost in Shanghai Chinese roll dice for 1 Fighter and 1 Tank in Shanghai, round 3 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Elite in Shanghai, round 3 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Hisaichi and 1 Fighter owned by the Chinese lost in Shanghai Chinese win, taking Shanghai from Hisaichi with 1 Tank remaining. Battle score for attacker is -9 Casualties for Chinese: 1 ArmoredCar and 1 Fighter Casualties for Hisaichi: 1 Elite Non Combat Move - Chinese 3 Adv.Fighters moved from Kiangsi to Hunan 3 Infantrys moved from Kweichow to Hunan 2 Infantrys moved from Szechwan to Kweichow 3 Infantrys moved from Lanchow to Szechwan 1 Infantry moved from Lanchow to Shensi 3 Infantrys moved from Ningsia to Suiyuan 1 Infantry moved from Ningsia to Suiyuan 4 Infantrys moved from E.Qinghai to Lanchow 1 Artillery moved from E.Qinghai to Lanchow 1 Artillery moved from E.Qinghai to Ningsia 4 Infantrys moved from Gobi Altai to Ningsia 1 Adv.Fighter, 2 Artillerys, 2 Elites and 1 Infantry moved from Hsining to E.Qinghai 1 Adv.Fighter moved from E.Qinghai to Hupeh 4 Infantrys moved from E.Sinkiang to W.Qinghai 4 Infantrys moved from Urumqi to E.Sinkiang 3 Adv.Fighters moved from Hunan to Hupeh Place Units - Chinese 2 ArmoredCars and 1 Tank placed in Hupeh 2 ArmoredCars, 1 Infantry, 1 Marine and 2 Tanks placed in Hsining Turning on Edit Mode EDIT: Removing units owned by Chinese from W.Qinghai: 4 Infantrys EDIT: Adding units owned by Chinese to Gobi Altai: 4 Infantrys EDIT: Turning off Edit Mode 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Hisaichi : 1.33 Chinese : -0.67
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TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Hisaichi 2 Destroyers, 2 Submarines and 1 Transport moved from 110 Sea Zone to 70 Sea Zone 1 T.Boat moved from 92 Sea Zone to 84 Sea Zone 2 Artillerys and 3 Infantrys moved from Peking to Chahar 1 Fighter moved from 84 Sea Zone to Chahar 1 Artillery and 1 Elite moved from Changchun to 84 Sea Zone 1 Artillery and 1 Elite moved from 84 Sea Zone to Shantung 1 Artillery and 1 Infantry moved from Changchun to 84 Sea Zone 1 Artillery and 1 Infantry moved from 84 Sea Zone to Shanghai 1 Infantry moved from Kirin to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Shanghai 1 Artillery, 1 Elite and 1 Infantry moved from Hong Kong to Kiangsi 1 Artillery and 1 Elite moved from Kwangtung to Kwangsi 1 Bomber moved from Hong Kong to Kwangsi 1 Fighter moved from Hong Kong to Kwangsi 1 Artillery, 1 Elite and 1 Infantry moved from Hong Kong to Kiangsi 2 Infantrys moved from Changchun to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Kiangsi 3 Tanks moved from Kirin to Ayan 4 Infantrys moved from Heilungchiang to Ayan 1 Elite and 1 Infantry moved from Heilungchiang to Chita 1 Infantry moved from Changchun to Kirin Purchase Units - Hisaichi Hisaichi buy 6 Artillerys, 2 Bunkers, 2 Elites and 13 Infantrys; Remaining resources: 2 PUs; Combat - Hisaichi Battle in Shanghai Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Tank Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shanghai, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Tank in Shanghai, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in Shanghai Hisaichi win, taking Shanghai from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Tank Battle in 70 Sea Zone Hisaichi attack with 2 Destroyers, 2 Submarines and 1 Transport Americans defend with 2 Destroyers and 1 Submarine Hisaichi roll dice for 2 Submarines in 70 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Submarine in 70 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Destroyers and 1 Transport in 70 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 Destroyers in 70 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 Submarine owned by the Americans, 1 Transport owned by the Hisaichi and 1 Submarine owned by the Hisaichi lost in 70 Sea Zone Hisaichi roll dice for 1 Submarine in 70 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Destroyers in 70 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 2 Destroyers in 70 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 2 Destroyers owned by the Americans and 1 Submarine owned by the Hisaichi lost in 70 Sea Zone Hisaichi win with 2 Destroyers remaining. Battle score for attacker is 3 Casualties for Hisaichi: 2 Submarines and 1 Transport Casualties for Americans: 2 Destroyers and 1 Submarine Battle in Kwangsi Hisaichi attack with 1 Artillery, 1 Bomber, 1 Elite and 1 Fighter Chinese defend with 2 Infantrys Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 Elite and 1 Fighter in Kwangsi, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 2 Infantrys in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Kwangsi Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 Elite and 1 Fighter in Kwangsi, round 3 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 Infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kwangsi Hisaichi win, taking Kwangsi from Chinese with 1 Artillery, 1 Bomber, 1 Elite and 1 Fighter remaining. Battle score for attacker is 4 Casualties for Chinese: 2 Infantrys Battle in Kiangsi Hisaichi attack with 2 Artillerys, 2 Elites and 4 Infantrys Chinese defend with 1 ArmoredCar and 1 Marine Hisaichi roll dice for 2 Artillerys, 2 Elites and 4 Infantrys in Kiangsi, round 2 : 0/8 hits, 2.33 expected hits Chinese roll dice for 1 ArmoredCar and 1 Marine in Kiangsi, round 2 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 2 Artillerys, 2 Elites and 4 Infantrys in Kiangsi, round 3 : 1/8 hits, 2.33 expected hits Chinese roll dice for 1 ArmoredCar and 1 Marine in Kiangsi, round 3 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Chinese lost in Kiangsi Hisaichi roll dice for 2 Artillerys, 2 Elites and 4 Infantrys in Kiangsi, round 4 : 4/8 hits, 2.33 expected hits Chinese roll dice for 1 Marine in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Chinese lost in Kiangsi Hisaichi win, taking Kiangsi from Chinese with 2 Artillerys, 2 Elites and 4 Infantrys remaining. Battle score for attacker is 8 Casualties for Chinese: 1 ArmoredCar and 1 Marine Battle in Shantung Hisaichi attack with 1 Artillery and 1 Elite Chinese defend with 1 ArmoredCar Hisaichi roll dice for 1 Artillery and 1 Elite in Shantung, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 ArmoredCar in Shantung, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4 Casualties for Chinese: 1 ArmoredCar Battle in Chahar Hisaichi attack with 2 Artillerys, 1 Fighter and 3 Infantrys Chinese defend with 5 Infantrys Hisaichi roll dice for 2 Artillerys, 1 Fighter and 3 Infantrys in Chahar, round 2 : 1/6 hits, 1.83 expected hits Chinese roll dice for 5 Infantrys in Chahar, round 2 : 2/5 hits, 1.67 expected hits 2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar Hisaichi roll dice for 2 Artillerys, 1 Fighter and 1 Infantry in Chahar, round 3 : 0/4 hits, 1.33 expected hits Chinese roll dice for 4 Infantrys in Chahar, round 3 : 0/4 hits, 1.33 expected hits Hisaichi roll dice for 2 Artillerys, 1 Fighter and 1 Infantry in Chahar, round 4 : 1/4 hits, 1.33 expected hits Chinese roll dice for 4 Infantrys in Chahar, round 4 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar Hisaichi roll dice for 2 Artillerys and 1 Fighter in Chahar, round 5 : 2/3 hits, 1.00 expected hits Chinese roll dice for 3 Infantrys in Chahar, round 5 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Chinese and 2 Artillerys owned by the Hisaichi lost in Chahar retreated to Chahar Chinese win with 1 Infantry remaining. Battle score for attacker is -6 Casualties for Hisaichi: 2 Artillerys and 3 Infantrys Casualties for Chinese: 4 Infantrys Non Combat Move - Hisaichi 1 Fighter moved from Chahar to 84 Sea Zone 1 L.Fighter moved from 84 Sea Zone to Ayan 1 Bomber and 1 Fighter moved from Kwangsi to Hong Kong Place Units - Hisaichi 2 Artillerys, 2 Elites and 2 Infantrys placed in Hong Kong 1 Bunker placed in Chita 1 Bunker placed in Ayan 1 Artillery and 2 Infantrys placed in Liaoning 1 Artillery and 2 Infantrys placed in Kirin 2 Artillerys and 6 Infantrys placed in Changchun 1 Infantry placed in Liaoning Turn Complete - Hisaichi Hisaichi collect 61 PUs; end with 63 PUs
Combat Hit Differential Summary :
Hisaichi : -4.17 Americans : 1.33 Chinese : -3.33
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - British 3 Infantrys moved from Kolyma to Zhigansk 2 Tanks moved from Zhigansk to Yakutsk 1 T.Boat moved from 10 Sea Zone to 11 Sea Zone 3 Infantrys moved from Cairo to Lower Egypt 4 Adv.Fighters moved from Cairo to Lower Egypt 5 Fighters moved from Cairo to Lower Egypt 4 Tanks moved from S.French Indochina to Hunan 2 ArmoredCars moved from Yunnan to Kwangsi 1 Tank moved from S.French Indochina to Kwangsi 1 ArmoredCar moved from Yunnan to Kwangsi 5 ArmoredCars moved from Yunnan to Hunan 2 Artillerys and 4 Infantrys moved from S.French Indochina to N.French Indochina 6 Infantrys moved from Yunnan to N.French Indochina 3 Adv.Fighters moved from Bangkok to 61 Sea Zone 2 Fighters moved from Bangkok to 61 Sea Zone 1 Adv.Fighter moved from Bangkok to 61 Sea Zone Purchase Units - British British buy 38 Infantrys and 5 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Lower Egypt British attack with 4 Adv.Fighters, 5 Fighters and 3 Infantrys Italians defend with 1 Artillery and 2 Infantrys British roll dice for 4 Adv.Fighters, 5 Fighters and 3 Infantrys in Lower Egypt, round 2 : 5/12 hits, 4.17 expected hits Italians roll dice for 1 Artillery and 2 Infantrys in Lower Egypt, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Italians and 1 Artillery owned by the Italians lost in Lower Egypt British win, taking Lower Egypt from Italians with 4 Adv.Fighters, 5 Fighters and 3 Infantrys remaining. Battle score for attacker is 8 Casualties for Italians: 1 Artillery and 2 Infantrys Battle in Kwangsi British attack with 3 ArmoredCars and 1 Tank Hisaichi defend with 1 Artillery and 1 Elite British roll dice for 3 ArmoredCars and 1 Tank in Kwangsi, round 2 : 0/4 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery and 1 Elite in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits 2 ArmoredCars owned by the British lost in Kwangsi British roll dice for 1 ArmoredCar and 1 Tank in Kwangsi, round 3 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery and 1 Elite in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 ArmoredCar and 1 Tank in Kwangsi, round 4 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery and 1 Elite in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Hisaichi lost in Kwangsi British roll dice for 1 ArmoredCar and 1 Tank in Kwangsi, round 5 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the British and 1 Artillery owned by the Hisaichi lost in Kwangsi British win, taking Kwangsi from Hisaichi with 1 Tank remaining. Battle score for attacker is -5 Casualties for British: 3 ArmoredCars Casualties for Hisaichi: 1 Artillery and 1 Elite Battle in 61 Sea Zone British attack with 4 Adv.Fighters and 2 Fighters Thai defend with 1 Destroyer and 1 Transport British roll dice for 4 Adv.Fighters and 2 Fighters in 61 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits Thai roll dice for 1 Destroyer and 1 Transport in 61 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits 1 Transport owned by the Thai and 1 Destroyer owned by the Thai lost in 61 Sea Zone British win with 4 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 14 Casualties for Thai: 1 Destroyer and 1 Transport Non Combat Move - British 4 Adv.Fighters and 2 Fighters moved from 61 Sea Zone to Malaya 2 Artillerys, 6 Infantrys and 1 Tank moved from Bihar to Assam 1 Tank moved from Assam to Yunnan 1 ArmoredCar, 2 Artillerys and 4 Infantrys moved from Madras to Hyderabad 5 ArmoredCars moved from Delhi to Assam 4 Adv.Fighters and 5 Fighters moved from Lower Egypt to Cairo Place Units - British 6 Infantrys placed in Bangkok 5 Infantrys placed in Delhi 2 Infantrys and 4 Tanks placed in Cairo 1 Infantry and 1 Tank placed in Cape Town 2 Infantrys placed in Bombay 4 Infantrys placed in Manchester 4 Infantrys placed in Wales 8 Infantrys placed in London 5 Infantrys placed in Madras 1 Infantry placed in Montreal Turn Complete - British British collect 94 PUs; end with 94 PUs
Combat Hit Differential Summary :
British : -0.83 Italians : -1.00 Hisaichi : 0.67 Thai : -0.50
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Anzac and Dutch?
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TripleA Turn Summary: Anzac round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Anzac 2 Adv.Fighters moved from Broome to 111 Sea Zone Combat - Anzac Battle in 111 Sea Zone Anzac attack with 2 Adv.Fighters Yamamoto defend with 2 B.Transports and 1 Transport Anzac roll dice for 2 Adv.Fighters in 111 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Yamamoto roll dice for 2 B.Transports and 1 Transport in 111 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits 1 Transport owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in 111 Sea Zone Anzac roll dice for 2 Adv.Fighters in 111 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Yamamoto roll dice for 1 B.Transport in 111 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Anzac roll dice for 2 Adv.Fighters in 111 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Yamamoto roll dice for 1 B.Transport in 111 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 B.Transport owned by the Yamamoto lost in 111 Sea Zone Anzac win with 2 Adv.Fighters remaining. Battle score for attacker is 22 Casualties for Yamamoto: 2 B.Transports and 1 Transport Non Combat Move - Anzac 1 Infantry moved from Broome to Western Australia 2 Adv.Fighters moved from 111 Sea Zone to Broome 2 Infantrys moved from Townsville to Northern Territory 1 Infantry moved from Broome to Western Australia 1 Infantry moved from Broome to Western Australia 1 Infantry moved from Townsville to Northern Territory 1 Tank moved from Malaya to N.Thailand 1 Infantry moved from Malaya to S.Thailand Turn Complete - Anzac
Combat Hit Differential Summary :
Yamamoto : -0.83 Anzac : 0.00
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TripleA Turn Summary: Dutch round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Dutch 2 Mech.Infs moved from Suriname to Bahia 1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Port Moresby Purchase Units - Dutch Dutch buy 2 ArmoredCars and 1 Elite; Remaining resources: 0 PUs; Combat - Dutch Battle in Bahia Dutch attack with 2 Mech.Infs Neutral defend with 1 Tank Dutch roll dice for 2 Mech.Infs in Bahia, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Tank in Bahia, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Neutral lost in Bahia Dutch loses 0 PUs for violating Bahias neutrality. Dutch win, taking Bahia from Neutral with 2 Mech.Infs remaining. Battle score for attacker is 5 Casualties for Neutral: 1 Tank Non Combat Move - Dutch Place Units - Dutch 2 ArmoredCars and 1 Elite placed in Suriname Turn Complete - Dutch Dutch collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Neutral : -0.50 Dutch : 0.33
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TripleA Turn Summary: Finns round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Finns 1 Infantry moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 Artillerys; Remaining resources: 0 PUs; Non Combat Move - Finns Place Units - Finns 2 Artillerys placed in Helsinki Turn Complete - Finns Finns collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Romanians 1 Mech.Inf and 2 Mot.Infs moved from Bucharest to Donetsk 2 Artillerys and 2 Elites moved from E.Romania to Odessa 3 Elites and 2 Tanks moved from Odessa to Donetsk 2 Fighters moved from Odessa to Donetsk Purchase Units - Romanians Romanians buy 2 ArmoredCars and 2 Elites; Remaining resources: 0 PUs; Non Combat Move - Romanians 1 AAGun moved from E.Romania to Odessa Place Units - Romanians 2 ArmoredCars and 2 Elites placed in Bucharest Turn Complete - Romanians Romanians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Thai 1 Submarine moved from 64 Sea Zone to 110 Sea Zone 1 T.Boat moved from 64 Sea Zone to 66 Sea Zone Non Combat Move - Thai Turn Complete - Thai
Combat Hit Differential Summary :