@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
trulpen (Axis) vs dawgoneit (Allies), G40 vanilla with a bid of 20
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 4 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 92 Sea Zone to United Kingdom 1 battleship and 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Alaska to 2 Sea Zone 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 3 destroyers moved from 2 Sea Zone to 3 Sea Zone 1 infantry moved from Siberia to Amur Russians take Amur from Japanese 2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Americans creates battle in territory 19 Sea Zone Battle in 19 Sea Zone Americans attack with 1 submarine Japanese defend with 1 battleship and 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship and 1 destroyer in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 104 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters moved from 104 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 1 mech_infantry moved from 3 Sea Zone to Soviet Far East Place Units - Americans 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 3 destroyers and 2 submarines placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 1.33 Japanese : 0.00
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 4 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 92 Sea Zone to United Kingdom 1 battleship and 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Alaska to 2 Sea Zone 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 3 destroyers moved from 2 Sea Zone to 3 Sea Zone 1 infantry moved from Siberia to Amur Russians take Amur from Japanese 2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Americans creates battle in territory 19 Sea Zone Battle in 19 Sea Zone Americans attack with 1 submarine Japanese defend with 1 battleship and 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship and 1 destroyer in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 104 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters moved from 104 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 1 mech_infantry moved from 3 Sea Zone to Soviet Far East Place Units - Americans 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 3 destroyers and 2 submarines placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery, 2 fighters and 11 infantry moved from United Kingdom to Scotland 1 artillery and 2 infantry moved from Northwest Persia to Caucasus 2 fighters and 2 tactical_bombers moved from India to Kazakhstan 1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys moved from Burma to India Combat - British Battle in Caucasus British attack with 1 artillery and 2 infantry Italians defend with 1 aaGun and 1 armour British roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 aaGun and 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery and 2 infantry in Caucasus, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 aaGun and 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery and 2 infantry in Caucasus, round 4 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 aaGun and 1 armour in Caucasus, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery and 2 infantry in Caucasus, round 5 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 aaGun and 1 armour in Caucasus, round 5 : 0/1 hits, 0.50 expected hits 1 aaGun owned by the Italians and 1 armour owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 11 Casualties for Italians: 1 aaGun and 1 armour Battle in Kazakhstan British attack with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers Japanese defend with 6 artilleries and 2 infantry British roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 2 : 5/7 hits, 3.17 expected hits Japanese roll dice for 6 artilleries and 2 infantry in Kazakhstan, round 2 : 3/8 hits, 2.67 expected hits 2 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 mech_infantrys owned by the British and 1 fighter owned by the British lost in Kazakhstan British roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Kazakhstan, round 3 : 4/4 hits, 2.33 expected hits Japanese roll dice for 3 artilleries in Kazakhstan, round 3 : 2/3 hits, 1.00 expected hits 3 artilleries owned by the Japanese, 1 tactical_bomber owned by the British and 1 armour owned by the British lost in Kazakhstan British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for British: 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Casualties for Japanese: 6 artilleries and 2 infantry Battle in Scotland British attack with 1 artillery, 2 fighters and 11 infantry Germans defend with 1 airfield, 4 artilleries and 5 infantry British roll dice for 1 artillery, 2 fighters and 11 infantry in Scotland, round 2 : 6/14 hits, 3.33 expected hits Germans roll dice for 4 artilleries and 5 infantry in Scotland, round 2 : 3/9 hits, 3.00 expected hits 1 artillery owned by the Germans, 5 infantry owned by the Germans and 3 infantry owned by the British lost in Scotland British roll dice for 1 artillery, 2 fighters and 8 infantry in Scotland, round 3 : 2/11 hits, 2.83 expected hits Germans roll dice for 3 artilleries in Scotland, round 3 : 1/3 hits, 1.00 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the British lost in Scotland British roll dice for 1 artillery, 2 fighters and 7 infantry in Scotland, round 4 : 3/10 hits, 2.67 expected hits Germans roll dice for 1 artillery in Scotland, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Scotland British win, taking Scotland from Germans with 1 artillery, 2 fighters and 7 infantry remaining. Battle score for attacker is 19 Casualties for British: 4 infantry Casualties for Germans: 4 artilleries and 5 infantry Non Combat Move - British 2 fighters moved from Scotland to United Kingdom 1 artillery and 1 infantry moved from Persia to Northwest Persia 1 artillery and 3 infantry moved from Eastern Persia to Turkmenistan 1 fighter and 1 tactical_bomber moved from Kazakhstan to Turkmenistan 2 mech_infantrys moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 armour moved from Persia to Turkmenistan 3 aaGuns moved from Burma to India Place Units - British 10 infantry placed in United Kingdom 2 mech_infantrys placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : 4.33 Italians : -2.00 Americans : 1.33 Japanese : 1.33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Alexandria Combat - Italians Battle in Alexandria Non Combat Move - Italians 1 fighter moved from Western Germany to Southern Italy 1 fighter moved from 97 Sea Zone to Southern Italy 1 destroyer moved from 93 Sea Zone to 97 Sea Zone 1 bomber moved from Western Germany to Southern Italy 2 infantry moved from Ukraine to Rostov Place Units - Italians 1 tactical_bomber placed in Southern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Northwest Persia to Caucasus 1 fighter moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Northwest Persia to Caucasus 1 fighter moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French 1 infantry moved from Northwest Persia to Caucasus 3 infantry moved from Iraq to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 5 artilleries, 1 destroyer, 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 6 artilleries and 7 infantry moved from Vologda to Russia 1 infantry moved from Smolensk to Russia 2 artilleries and 4 infantry moved from Bryansk to Russia 6 armour, 8 artilleries and 7 infantry moved from Tambov to Russia 3 infantry moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Novgorod to Caucasus 1 armour moved from Ukraine to Russia 5 transports moved from 111 Sea Zone to 112 Sea Zone 3 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone 3 artilleries, 7 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone 3 artilleries and 7 infantry moved from 111 Sea Zone to Scotland 1 destroyer moved from 105 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Scotland 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 104 Sea Zone 4 bombers moved from Western Germany to Scotland 1 fighter and 2 tactical_bombers moved from Southern Italy to Caucasus 1 armour moved from Ukraine to Caucasus 1 armour moved from Ukraine to Russia 1 fighter moved from France to Scotland 1 bomber moved from Novgorod to Caucasus 1 submarine moved from 105 Sea Zone to 104 Sea Zone 1 submarine moved from 111 Sea Zone to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 110 Sea Zone Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 104 Sea Zone Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 104 Sea Zone Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Scotland Germans attack with 3 artilleries, 4 bombers, 2 fighters, 7 infantry and 1 tactical_bomber British defend with 1 airfield, 1 artillery and 7 infantry Germans roll dice for 3 artilleries, 4 bombers, 2 fighters, 7 infantry and 1 tactical_bomber in Scotland, round 2 : 6/17 hits, 7,00 expected hits British roll dice for 1 artillery and 7 infantry in Scotland, round 2 : 3/8 hits, 2,67 expected hits 3 infantry owned by the Germans and 6 infantry owned by the British lost in Scotland Germans roll dice for 3 artilleries, 4 bombers, 2 fighters, 4 infantry and 1 tactical_bomber in Scotland, round 3 : 9/14 hits, 6,50 expected hits British roll dice for 1 artillery and 1 infantry in Scotland, round 3 : 0/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 3 artilleries, 4 bombers, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Germans: 3 infantry Casualties for British: 1 artillery and 7 infantry Battle in Caucasus Germans attack with 1 armour, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers British defend with 1 artillery and 2 infantry; French defend with 1 infantry; ANZAC defend with 2 infantry Germans roll dice for 1 armour, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers in Caucasus, round 2 : 7/10 hits, 4,67 expected hits Russians roll dice for 1 artillery and 5 infantry in Caucasus, round 2 : 1/6 hits, 2,00 expected hits 2 infantry owned by the ANZAC, 1 infantry owned by the Germans, 1 infantry owned by the French, 1 artillery owned by the British and 2 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 2 infantry Casualties for ANZAC: 2 infantry Casualties for French: 1 infantry Battle in Russia Germans attack with 8 armour, 16 artilleries and 19 infantry Russians defend with 4 aaGuns, 1 airfield, 3 armour, 10 artilleries, 1 factory_major, 2 fighters, 11 infantry and 1 tactical_bomber Germans roll dice for 8 armour, 16 artilleries and 19 infantry in Russia, round 2 : 18/43 hits, 15,17 expected hits Russians roll dice for 4 aaGuns, 3 armour, 10 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber in Russia, round 2 : 13/27 hits, 10,33 expected hits 11 infantry owned by the Russians, 3 artilleries owned by the Russians, 13 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia Germans roll dice for 8 armour, 16 artilleries and 6 infantry in Russia, round 3 : 5/30 hits, 11,33 expected hits Russians roll dice for 3 armour, 7 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 3 : 6/13 hits, 5,67 expected hits 5 artilleries owned by the Russians and 6 infantry owned by the Germans lost in Russia Germans roll dice for 8 armour and 16 artilleries in Russia, round 4 : 8/24 hits, 9,33 expected hits Russians roll dice for 3 armour, 2 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 4 : 4/8 hits, 4,00 expected hits 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 3 armour owned by the Russians, 2 artilleries owned by the Russians and 4 artilleries owned by the Germans lost in Russia Germans captures 8PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 8 armour and 12 artilleries remaining. Battle score for attacker is 69 Casualties for Germans: 4 artilleries and 19 infantry Casualties for Russians: 4 aaGuns, 3 armour, 10 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Scotland: 1 tactical_bomber EDIT: Turning off Edit Mode 3 aaGuns moved from Tambov to Volgograd 1 aaGun moved from Bryansk to Rostov 1 aaGun moved from Vologda to Russia 3 infantry moved from Archangel to Novgorod 1 infantry moved from Germany to Western Germany 1 carrier moved from 112 Sea Zone to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 111 Sea Zone 2 fighters moved from Scotland to 111 Sea Zone 4 bombers moved from Scotland to Western Germany 2 infantry moved from France to Western Germany 2 fighters and 3 tactical_bombers moved from Caucasus to Volgograd 1 bomber moved from Caucasus to Slovakia Hungary 1 infantry moved from Western Ukraine to Ukraine 2 submarines moved from 111 Sea Zone to 119 Sea Zone Place Units - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber EDIT: Turning off Edit Mode 1 armour and 2 mech_infantrys placed in Ukraine 1 artillery and 2 infantry placed in Volgograd 4 artilleries, 1 fighter and 4 infantry placed in Western Germany 2 infantry placed in France 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 61 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : -1,50 British : -0,33 Americans : -0,83 Russians : 2,00
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Korea to Amur 3 infantry moved from Buryatia to Amur 1 artillery and 2 infantry moved from Shan State to Burma 4 artilleries and 19 infantry moved from Yunnan to Burma 3 armour moved from French Indo China to Burma 3 armour moved from Malaya to Burma 1 armour and 2 mech_infantrys moved from Hunan to Burma 1 armour, 4 infantry and 1 mech_infantry moved from Sakha to Amur 1 bomber moved from Manchuria to Amur 1 fighter and 1 tactical_bomber moved from Japan to Amur Combat - Japanese Japanese creates battle in territory 19 Sea Zone Battle in Amur Japanese attack with 1 armour, 1 bomber, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 3/13 hits, 3,83 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur Japanese win, taking 19 Sea Zone from Americans, taking Amur from Russians with 1 armour, 1 bomber, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Burma Japanese attack with 7 armour, 5 artilleries, 21 infantry and 2 mech_infantrys British defend with 1 infantry Japanese roll dice for 7 armour, 5 artilleries, 21 infantry and 2 mech_infantrys in Burma, round 2 : 9/35 hits, 9,83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 7 armour, 5 artilleries, 20 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Yunnan to Burma 1 cruiser moved from 42 Sea Zone to 37 Sea Zone 1 battleship and 1 carrier moved from 20 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 1 battleship moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone 1 bomber moved from Amur to Philippines 1 bomber moved from Yunnan to Philippines 1 bomber moved from Jehol to Philippines 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Novosibirsk to Tsinghai Place Units - Japanese 1 carrier and 3 transports placed in 6 Sea Zone 3 submarines placed in 37 Sea Zone 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 76 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
UK_Pacific : 0,67 Russians : 0,67 Japanese : -1,67
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 destroyers moved from 3 Sea Zone to 1 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 mech_infantry moved from Siberia to Sakha Americans take Sakha from Japanese 1 mech_infantry moved from Soviet Far East to Siberia 2 submarines moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 submarines Germans defend with 1 destroyer and 1 submarine Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer and 1 submarine Non Combat Move - Americans 2 fighters moved from 104 Sea Zone to United Kingdom 2 destroyers moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 3 destroyers placed in 101 Sea Zone 1 destroyer and 2 fighters placed in 10 Sea Zone 1 mech_infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0.50 Americans : 1.33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 destroyers moved from 3 Sea Zone to 1 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 mech_infantry moved from Siberia to Sakha Americans take Sakha from Japanese 1 mech_infantry moved from Soviet Far East to Siberia 2 submarines moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 submarines Germans defend with 1 destroyer and 1 submarine Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer and 1 submarine Non Combat Move - Americans 2 fighters moved from 104 Sea Zone to United Kingdom 2 destroyers moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 3 destroyers placed in 101 Sea Zone 1 destroyer and 2 fighters placed in 10 Sea Zone 1 mech_infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 mech_infantrys moved from Egypt to Alexandria 1 armour moved from Egypt to Alexandria 1 artillery and 2 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Northwest Persia to Caucasus 1 armour moved from Turkmenistan to Tsinghai British take Kazakhstan from Japanese 1 artillery moved from Northwest Persia to Caucasus 1 fighter and 1 tactical_bomber moved from Turkmenistan to India 1 artillery and 3 infantry moved from Turkmenistan to Eastern Persia 1 infantry moved from Trans-Jordan to Egypt Combat - British Battle in Caucasus British attack with 2 artilleries and 3 infantry Germans defend with 1 armour and 2 infantry British roll dice for 2 artilleries and 3 infantry in Caucasus, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 2/3 hits, 1.17 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus British roll dice for 2 artilleries and 1 infantry in Caucasus, round 3 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 armour and 1 infantry in Caucasus, round 3 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 1 artillery remaining. Battle score for attacker is -1 Casualties for British: 1 artillery and 3 infantry Casualties for Germans: 1 armour and 2 infantry Battle in Alexandria British attack with 1 armour and 2 mech_infantrys Italians defend with 2 infantry British roll dice for 1 armour and 2 mech_infantrys in Alexandria, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Alexandria British roll dice for 1 armour and 2 mech_infantrys in Alexandria, round 3 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Italians: 2 infantry Casualties for British: 1 mech_infantry Battle in Tsinghai British attack with 1 armour Japanese defend with 1 infantry British roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the British lost in Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 1 armour Non Combat Move - British Place Units - British 10 infantry placed in United Kingdom 2 mech_infantrys placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : 2.50 British : 1.33 Italians : 0.00 Americans : 1.33 Japanese : 0.67
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 bomber, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Rostov to Caucasus 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria 1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria 1 bomber moved from Southern Italy to Caucasus 1 carrier moved from 97 Sea Zone to 98 Sea Zone Combat - Italians Battle in Alexandria Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 armour and 1 mech_infantry Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/4 hits, 1,83 expected hits British roll dice for 1 armour and 1 mech_infantry in Alexandria, round 2 : 2/2 hits, 0,83 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the British lost in Alexandria Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 1 armour and 1 mech_infantry Battle in Caucasus Italians attack with 1 bomber and 2 infantry British defend with 1 artillery Italians roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits British roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Caucasus Italians win, taking Caucasus from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 1 bomber moved from Caucasus to Greece 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 aaGun and 1 artillery moved from Northern Italy to Southern Italy Place Units - Italians 1 bomber and 2 infantry placed in Southern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 0,17 British : 0,83
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea Combat - ANZAC Battle in New Guinea Non Combat Move - ANZAC Place Units - ANZAC 1 artillery placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea Combat - ANZAC Battle in New Guinea Non Combat Move - ANZAC Place Units - ANZAC 1 artillery placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer, 11 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from British 1 submarine moved from 110 Sea Zone to 104 Sea Zone 4 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from 111 Sea Zone to United Kingdom 1 bomber moved from Slovakia Hungary to United Kingdom 1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone 3 fighters moved from 111 Sea Zone to United Kingdom Combat - Germans Air Battle in United Kingdom
Combat Hit Differential Summary :
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Intercept in London?
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@trulpen none
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer, 11 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from British 1 submarine moved from 110 Sea Zone to 104 Sea Zone 4 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from 111 Sea Zone to United Kingdom 1 bomber moved from Slovakia Hungary to United Kingdom 1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone 3 fighters moved from 111 Sea Zone to United Kingdom Combat - Germans Air Battle in United Kingdom Germans attacks with 9 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0,17 expected hits AA fire in United Kingdom : 0/5 hits, 0,83 expected hits Bombing raid in United Kingdom rolls: 5,3,7,3,6 and causes: 20 damage to unit: factory_major Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in United Kingdom causes 25 damage total. Damaged units is as follows: factory_major = 20, airfield = 5 Battle in 104 Sea Zone Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer and 1 submarine Cleaning up after air battles Non Combat Move - Germans 5 transports moved from 111 Sea Zone to 112 Sea Zone 3 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone 3 artilleries, 7 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone 3 artilleries and 7 infantry moved from 111 Sea Zone to Scotland 2 infantry moved from France to Western Germany 3 aaGuns, 1 artillery and 1 infantry moved from Volgograd to Caucasus 1 aaGun moved from Rostov to Caucasus 1 infantry moved from Ukraine to Rostov 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 8 armour moved from Russia to Volgograd 12 artilleries moved from Russia to Tambov 1 aaGun moved from Russia to Tambov 3 infantry moved from Novgorod to Baltic States 4 bombers moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to Scotland 1 fighter moved from 104 Sea Zone to 111 Sea Zone 1 tactical_bomber moved from 104 Sea Zone to Scotland 1 tactical_bomber moved from United Kingdom to Scotland 1 tactical_bomber moved from Volgograd to Novgorod 1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus 1 tactical_bomber moved from Volgograd to Caucasus 1 fighter moved from Volgograd to Novgorod 1 infantry moved from Southern Italy to 97 Sea Zone 2 submarines moved from 119 Sea Zone to 111 Sea Zone 1 fighter moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to 111 Sea Zone 1 fighter moved from United Kingdom to Scotland Place Units - Germans 1 destroyer and 3 transports placed in 113 Sea Zone 2 artilleries and 5 infantry placed in Western Germany 3 infantry placed in Western Germany 3 infantry placed in Germany 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -1,33 Americans : 0,17 AA fire in United Kingdom : : -1,00
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :